Jump to content

Irmgard_Complex_b3 1.0.0

   (0 reviews)

2 Screenshots

About This File

Author        : Qualmi
Location    : Germany
E-mail        : [email protected]
Game        : Wolfenstein - Enemy Territory
Date        : 13.02.2009


Recommended Gametype:             Stopwatch
Recommended Spawntime:             5 seconds each
Recommended amount of players:         1on1, 2on2, 3on3


Briefing
Allies have to gain access to the base by passing the gate.

Objectives
The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.


Axis objectives

    - Defend the key
    - Defend the battery
    - Prevent the allies from placing dynamite at the gate
    - Prevent the allies from building the dynamite mover and switching it
    - Stop them from driving the elevator

Allied objectives

    - Steal the key
    - Steal the battery
    - Place 2 dynamites against the gate
    - Build the dynamite mover and pull it down to toggle the dynamite
    - Drive the elevator to gain access to the base

Features
Spawnpoints can be toggled by pushing a button:

Toggle 1: Axis spawn inside, Allies outside
Toggle 2: Axis spawn outside, Allies inside

Bugs
Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
or contact me via E-Mail.

Credits
- SD for this great game
- the ppl of radiant
- Texturemakers

- Detoeni for his key.md3 and shell.md3 model

- The ppl who created all those tutorials:

   http://s49.deinprovider.de/vbarticles.php
   http://www.pythononline.co.uk/et/tutorial.htm
   http://www.nibsworld.com/rtcw/

    me also wrote a german scripting tutorial. check it out:
   http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html


- Berzerkr for uploading it into wolfmap
- TomTom7777 and ailmanki for testing and giving feedback
- Splashdamage forum for all the great help

Changelog
beta3:

- light and texture settings
- Spawnpoints changed
- Spawntime buttons removed
- additonal brushwork

beta2:

- light and texture settings
- tracemap added
- .arena file error fixed
- mapscript extended and fixed
- limbomenu objective descriptions fixed
- added another trigger to prevent the axis from driving down the elevator
- briefing text modified


User Feedback

Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...