MAPS G - J
56 files
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goldrush_arena
By kate
Objectives
1: Build Axis Command Post
2: Build Allied Command Post
3: Steal The Documents
4: Transmit The Documents
5: Capture The Forward Bunker
20 downloads
0 comments
Updated
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goldfinger
By kate
map: goldfinger
longname: Goldfinger Final
STATUS: Final
Änderungen gegenüber Beta2:
Hauptänderungen:
+ surfaceparm landmine aus Terraintextur-Shader genommen (s. Bugs)
+ Pong shading für Terrain hinzugefügt bzw. geändert
Kleinere Änderungen:
+ Text in .objdata und .arena angepaßt
+ Funkmast auf Bunkergebäude "installiert"
+ Brennende Ölfäßer bei Aufzug
Bugs:
- Landminen arbeiteten leider nicht korrekt mit dem selber erstellten
Terrain zusammen (~ET-Bug?)
- Flugphase des Flugzeugs wurde unter bestimmten Bedingungen von einem
Spieler abrupt unterbrochen :) (oben auf Garage mit Axis objective)
Briefing:
North Africa (Morocco), 1943. The Axis have stolen two Gold crates.
The Allied ones must steal these Gold crates and escape with them
to the Truck.
Allies:
Primary:
- Steal the Gold
- Construct a command post
Secondary:
- Construct a Ladder to Roof
- Construct a Ladder to Gold
- Construct a Stair to Gold
Axis:
Primary:
- Protect the Gold
- Construct a command post
Secondary:
- Construct a Guard Wall for entry to tower
- Construct a MG42 for defense
- Construct a Guard Fence to Gold
German Language (Deutsch):
Situation:
Nord-Afrika (Marokko), 1943. Die Axis haben 2 wertvolle Goldbarren in
ihren Besitz gebracht. Die Allierten müssen diese Goldbarren unbedingt
in ihren Besitz bringen und mit dem Gold zum LKW entkommen.
Allies:
Primärziele:
- 2 Goldbarren stehlen und in den LKW abliefern
- command post aufbauen
Sekundärziele:
- Leiter zum Dach konstruieren
- Leiter zum Goldraum hinunter konstruieren
- Treppe zum Gold konstruieren
Axis:
Primärziele:
- Goldbarren unter allen Umständen schützen/verteidigen
- command post konstruieren
Sekundärziele:
- Schutzwand auf dem Hauptgebäude konstruieren
- MG42 für Verteidigung konstruieren
- Schutzgitter für Durchgang zum Gold konstruieren
Special thanks:
- Many thanks to Sock for his great skybox "emerald" :)
URL: http://www.planetquake.com/simland
- thanks to @CooperHawkes for his script hint for my map
contact: eMail: FischCommand(AT)arcor.de
Download/Infos/Screenshots: http://agent-de.org/ET/
9 downloads
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Submitted
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goldendunk_a2
By kate
"It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
fun map
10 downloads
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Submitted
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glider_302
By kate
this map has bugs at some points and many times guys are disconnected on silent servers
Title Glider Assault
File name glider_301.pk3
Map name glider
Version 3.0.2 (Created May 2007)
Nbr of players Any
Author 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
models be photographed for assessment.
Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
outpost and use the gliders to assist in the operation.
Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop
overlooking the research facility. From there they will be able to destroy the generator, which
opens the sealed door of the tank storage building.
They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
will be able to take photographs of it.
Operation of Glider
It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
Allied Covert Ops). Multiple soldiers can be transported in each glider.
Gliders require steam power for launching, which is only available if the Hopper Pump is
operational, so this must be repaired first.
To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons.
A glider crash can be survivable by occupants depending on the angle of the crash and what the
glider collides with. Baling out is often a safer option.
Operation of Nebelwerfer (multiple rocket launcher)
The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
but it can be fired with less.
The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
of a hit. 3 rocket/panzer hits will down a glider.
The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
can be performed at a time.
Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
at the Outpost.
ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
in the Outpost soon after the tank has passed the Guardpost, and before the tank reaches the
Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.
9 downloads
0 comments
Submitted
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golddays_v4
By kate
Author : die die
Email address : rasmuss99 at yahoo.com
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : golddays
Filename : golddays_v4.pk3
Release date
v2 : 2006-01-04
v3 : 2006-15-02
v4 : 2006-09-11
Program : Gtkradiant 1.4
Build time : about 1 week,another week for the final
Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
: full compile on v3 1 hour 30 mins
: full compile on v4 40 mins
Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto
compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map golddays_v4
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Info!
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#. Version BETA 1 info:
my first map is done, well the beta is done.
BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
Please report any bugs or if you have ideas on how to improve the map to [email protected]
#. Version B2-B3 info:
too long ago to remeber:P
#. Version v1 info:
finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
might release V2 of this map if its needed
#. Version v2 info:
after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
#. Version v3 info:
loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
but its better on the fps.secret weapon removed,
#. Version v4 info:
fixed the mine issue
#. Objectives
: Get/Defend the gold.
: Build/Destroy the Commandpost.
: Dynamite/Defend the the door n ladder.
: Build/dynamite the second entrance to the house
: Build/destroy the sniper tower
: Build/destroy the the allied basement wall
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Special thanks and Credits to:
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Drakir for prefabs n some scripts
Bubba for prefabs
tbh Bloodwire for some scripts
everyone at the sd forum http://www.splashdamage.com/
sd for compost n misc texture and making this incredible game:D
everyone thats not a noob at arctic warfare server 129.242.80.58
http://www.student.uit.no/~paalde/games/aw/forums.php
anyone i`ve forgot
10 downloads
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Submitted
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ge_temple_v2a
By kate
allied "The Axis have uncovered an ancient artifact in an Egytian temple. The artifact, a Chimpokomon lunchbox, can be used to awaken a sleeping evil. The axis have disguised the Chimpokomon lunchbox as a crate of Gold, steal the Chimpokomon lunchbox and return it to the sarcophagus to put the evil to rest forever."
wm_mapdescription axis "The Allies have discovered the location of a top secret excavation site along the Egyptian coastline. They have also secured intelligence regarding the Chimpokomon lunchbox, an ancient artifact that can be used to give the Axis forces a decisive advantage in the war. Protect the Chimpokomon lunchbox."
wm_mapdescription neutral "The Allies are storming a top secret Axis excavation site along the Egytian coastline. The Axis have discovered a temple that holds an artifact that could hold the key to global domination. The Allies must stop the Axis by stealing the Chimpokomon lunchbox."
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Chimpokomon lunchbox that has been disguised as a crate of gold."
2 "Primary Objective:**Defend the Tunnel Barrier."
3 "Primary Objective:**Prevent the Allies from taking control of the command post."
4 "Primary Objective:**Defend the Forward Flag."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the Chimpokomon lunchbox that the Axis have disguised as a crate of Gold."
2 "Primary Objective:**Destroy the Tunnel Barrier."
3 "Primary Objective:**Take control of the command post."
4 "Primary Objective:**Take control of the Forward Flag."
17 downloads
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Submitted