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MAPS G - J

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  1. greenlee_et ( aka elevator transport )

    ELEVATED TRANSPORT
    Release Date: Friday, October 22, 2004
    Version: Release One
    TITLE:              Elevated Transport
    FILE:               greenlee_et.pk3
    AUTHOR:             Aaron J. Greenlee (CrazedFan)
    email address:      [email protected]


    OBJECTIVES
    1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
    2. Destroy/Protect the southern wall that protects the fuel pump
    3. Construct your team's command post and protect it
    4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator

    ABOUT THE MAP
    This is my first map release. As with all maps there are some obvious weak issues. I planned to
    have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
    sure I could have it all function as I would like, but, I am compelled to release this, my
    first map, and begin to refocus on the next project.
    Known issues include some terrain texture issues here and there, two brushes that have
    light overlap, I think the forward spawn points should not be visible before forcing the
    spawn point. Some may say the map is a little off balance and favors the Axis. This was
    intentional. If you are still playing Enemy Territory I am confident you are looking for
    some real challenges. My hope is that a good server with stable players will swap sides at
    the end of each match.
    Please feel free to send comments to [email protected]. I am always looking for
    talented people to partner with to release high quality expansions to the community and of
    course, I'll always entertain a level design job (although I do enjoy my current job :).
            Thank you for your support.
            -Aaron
            [email protected]
    SPECIAL THANKS
    Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
    reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
    forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
    to first post this to their servers. Thanks!
    Special thanks also go out to all the readers at the Splash Damage forum.
    Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
    ambitions and dedication to this project. I love you.
    PLAY INFORMATION
    GAMETYPE        wolfmp, wolfsw
    NEW SOUNDS:     No
    NEW GRAPHICS:   yes
    NEW MUSIC:      No
    NEW MODELS:        No
    PREFABS:        No
    ....................................................
    CONSTRUCTION
    BASE:           scratch
    EDITOR:         GTK Radiant 1.4
    PROGRAMS:        Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
                    Q3map2Build by ydnar.
                    
    BUILD TIME:        Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
    COMPILE TIME:    (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
    MACHINE:        Pent. 3 @ 2.4gHz with 512mb RAM.
    TOTAL BRUSHES:    15,704 (As reported in editor)
    NET BRUSHES:    3,324 (As reported in editor)
    TOTAL ENTITES:    1,020 (As reported in editor)
    ....................................................
    DISTRIBUTION/PERMISSIONS
    Copyright © 2004 Aaron J. Greenlee. All Rights Reserved.
    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.

    T H A N K   Y O U   F O R   P L A Y I N G
     

    6 downloads

       (0 reviews)

    0 comments

    Updated

  2. great_wall_b1a

    Mapped by Higgins
    Axis Objective Descriptions
    1 "Primary Objective:** Destroy the Allied decoder door!"
    2 "Primary Objective:** Steal the Allied decoder"
    3 "Primary Objective:** Escape to the truck with the Allied decoder"
    4 "Secondary Objective:** Build the command post"
    5 "Secondary Objective:** Destroy the Allied command post"
     Allied Objective Descriptions
    1 "Primary Objective:** Defend the decoder door"
    2 "Primary Objective:** Defend the decoder"
    3 "Primary Objective:** Stop the Axis from escapig with the decoder"
    4 "Secondary Objective: **Destroy the Axis command post"
    5 "Secondary Objective: **Build the command post"
     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Graverob_b1

    Grave Robbery Beta 1
    A Multiplayer Map for Wolfenstein: Enemy Territory
    By CptnTriscuit & Sounds By Konigstiger
    Does anybody read these?
    I'll save the in-depth map description for the website:
    www.planetwolfenstein.com/battlefield
    Overview:
    The Allies must force their way into the deepest chambers of an ancient tomb and extract the Ank of AmunRah, a legendary artifact of terrible power!
    Allies Objectives:
    - Steal the Ank.
    - Secure the Ank.
    - Breach the Tomb Wall.
    - Breach the Tomb Floor.
    - Breach the Tunnel Grate.
    - Construct the Escape Ladder.
    - Construct a Command Post.
    Axis Objectives:
    - Thwart the Allies at every turn!
    Things Worth Noting:
    - The Tomb Floor Door can be opened and closed by a nearby Wheel.  The Axis will probably want this open, as the Tomb Floor will be easier to defend.
    - The Lower Crypt Door can be opened and closed by a nearby wheel.  The Axis will probably want this door shut to keep the Allies focused on the main chambers.  If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.
    - Each Team has a "Sneak Pad", which looks like the covert-ops class symbol.  These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines.  Use them carefully.
     
    CREDITS:
    KONIGSTIGER - http://www.konigstiger.com/index.php
    the sounds make the map ^^
    SOCK - http://www.planetquake.com/simland/                  
    uber thanks to Sock for his dotProduct Blending Terrain tutorial and example maps - even us idiots can understand ;)
    YDNAR - http://www.shaderlab.com
    q3map2 - alpha fade shaders

    6 downloads

       (0 reviews)

    0 comments

    Updated

  4. HoG_b12_dt

    Axis Objective Descriptions
    1    "Primary Objective:**Don't let the Allies escort the truck to the Gold and escape with it!"
    2    "Primary Objective:**Protect the Gold"
    // Allies Objective Descriptions
    1    "Primary Objective:**Escort the Truck to the Gold and escape with the Gold"
    2    "Primary Objective:**Steal the Gold"

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  5. goldeneye_bunker1

    Release date: August, 2004
    Decription: This map is about a secret Axis x-type Helicopter. The Allied Forces must find and destroy that Helicopter, and the Axis must defend it.
    Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
    This map has many original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage.
    Additional textures by FuTurA. Initial beta testing by w.
    Thanks to:
    My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
    G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
    the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
    Installation:Put the file (goldeneye_bunker1.pk3) in your etmain-folder. For example:
    C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_bunker1.pk3
    Now you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
    (Or type "/map goldeneye_bunker1" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    --------------------
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Axis Helicopter!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Construct and Protect the Flag Door! Do not let the Allies destroy the Flag Door! If the Allies do that, they will get permanent Forward Spawn!"
    4 "Secondary Objective:**Protect the Axis Steel Door!"
    5 "Secondary Objective:**Stop the Allies from constructing a Command Post!"
    6 "Secondary Objective:**Construct a Command Post!"
    7 "Secondary Objective:**Protect the Wall!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Axis Helicopter!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**If the Axis build the Flag Door, destroy it! Allies will get permanent Forward Spawn, if you destroy the Flag Door!"
    4 "Secondary Objective:**Destroy the Axis Steel Door!"
    5 "Secondary Objective:**Construct a Command Post!"
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post!"
    7 "Secondary Objective:**Destroy the Wall, for a quicker access to the Flag Room!"

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  6. invertedgoldrush_b1

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
    2    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
    3    "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
    4    "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
    5    "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Tank Depot."
    Allied Objective Descriptions
    1    "Primary Objective:**Steal a Tank from the Axis Tank Depot."
    2    "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
    3    "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
    4    "Primary Objective:**Steal two crates of Gold from
    5    "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
    6    "Secondary Objective:**Establish a Command Post inside the Tank Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

    5 downloads

       (0 reviews)

    0 comments

    Submitted


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