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  1. ho_chi_minh_trail

    HO CHI MINH TRAIL
    created by Thunder

    ****THIS IS AN ETNAM MOD MAP**********

    bsp name:ho_chi_minh_trail
    longname in server list: ho_chi_minh_trail
    story:
     Allies attempt to get a truck thru the trail with supplies, Charlie wil do anything to stop them
     
    map made in gtk radiant 1.6.4
    compiled in gtk 1.6.4 64bit
    credits to:
    SD- for their prefabs ripped from original maps
    2bit- for tutorial and prefabs
    all other who have prefabs in this map that I cant remember :D
    kic-for his trees (wonderful job kic)
    And special credits goes to:
    AcQu
    Mateos
    Axis Objective Descriptions

     1    "Primary Objective:**prevent the truck from getting thru"
     2    "primary Objective:**Prevent the Allies from building bridge1 or destroy if built"
     3    "primary Objective:**Prevent the Allies from building bridge2 or destroy if built"
     4   "primary Objective:**Prevent the Allies from building bridge3 or destroy if built"
     5   "Secondary Objective:**Establish a Command Post."
     6   "secondary objective:**destroy enemy cp"
     7    "secondary objective:**build barricade1 "
     8    "secondary objective:**build barricade2 "
     
    Allied Objective Descriptions
    1    "Primary Objective:**Get the truck thru the path and into base"
    2    "primary Objective:**build bridge 1."
    3    "primary Objective:**build bridge 2."
    4    "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6    "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    24 downloads

       (0 reviews)

    0 comments

    Updated

  2. grotli_final

    Mapname : Grotli
    BSPname : grotli
     Released: 04.10.2023
     Version : Final
     Map made by: o-0._.0-o
     
    story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
     
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate.
                            2] Destroy the tank gate and steal the tank.
                            3] Escort the tank to the Axis base.
                            4] Destroy the tank barriers.
                            5] Destroy the vault door.
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance.
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate.
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base.
                            4] Don't let the Allies destroy the tank barriers.
                            5] Don't let the Allies destroy the vault door.
                            6] Protect the gold.
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel.
                            8] Protect the side entrance. 

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  3. grotli_winter

    Mapname : Grotli winter
     BSPname : grotli_winter
     Released: 23.11.2023
     Version : Final (This is the winter edition of the original map Grotli)

    Map made by: o-0._.0-o
    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
     
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate.
                            2] Destroy the tank gate and steal the tank.
                            3] Escort the tank to the Axis base.
                            4] Destroy the tank barriers.
                            5] Destroy the vault door.
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance.
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate.
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base.
                            4] Don't let the Allies destroy the tank barriers.
                            5] Don't let the Allies destroy the vault door.
                            6] Protect the gold.
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel.
                            8] Protect the side entrance.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  4. greenlee_et ( aka elevator transport )

    ELEVATED TRANSPORT
    Release Date: Friday, October 22, 2004
    Version: Release One
    TITLE:              Elevated Transport
    FILE:               greenlee_et.pk3
    AUTHOR:             Aaron J. Greenlee (CrazedFan)
    email address:      [email protected]


    OBJECTIVES
    1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
    2. Destroy/Protect the southern wall that protects the fuel pump
    3. Construct your team's command post and protect it
    4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator

    ABOUT THE MAP
    This is my first map release. As with all maps there are some obvious weak issues. I planned to
    have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
    sure I could have it all function as I would like, but, I am compelled to release this, my
    first map, and begin to refocus on the next project.
    Known issues include some terrain texture issues here and there, two brushes that have
    light overlap, I think the forward spawn points should not be visible before forcing the
    spawn point. Some may say the map is a little off balance and favors the Axis. This was
    intentional. If you are still playing Enemy Territory I am confident you are looking for
    some real challenges. My hope is that a good server with stable players will swap sides at
    the end of each match.
    Please feel free to send comments to [email protected]. I am always looking for
    talented people to partner with to release high quality expansions to the community and of
    course, I'll always entertain a level design job (although I do enjoy my current job :).
            Thank you for your support.
            -Aaron
            [email protected]
    SPECIAL THANKS
    Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
    reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
    forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
    to first post this to their servers. Thanks!
    Special thanks also go out to all the readers at the Splash Damage forum.
    Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
    ambitions and dedication to this project. I love you.
    PLAY INFORMATION
    GAMETYPE        wolfmp, wolfsw
    NEW SOUNDS:     No
    NEW GRAPHICS:   yes
    NEW MUSIC:      No
    NEW MODELS:        No
    PREFABS:        No
    ....................................................
    CONSTRUCTION
    BASE:           scratch
    EDITOR:         GTK Radiant 1.4
    PROGRAMS:        Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
                    Q3map2Build by ydnar.
                    
    BUILD TIME:        Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
    COMPILE TIME:    (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
    MACHINE:        Pent. 3 @ 2.4gHz with 512mb RAM.
    TOTAL BRUSHES:    15,704 (As reported in editor)
    NET BRUSHES:    3,324 (As reported in editor)
    TOTAL ENTITES:    1,020 (As reported in editor)
    ....................................................
    DISTRIBUTION/PERMISSIONS
    Copyright © 2004 Aaron J. Greenlee. All Rights Reserved.
    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.

    T H A N K   Y O U   F O R   P L A Y I N G
     

    6 downloads

       (0 reviews)

    0 comments

    Updated

  5. golddays_v4

    Author        : die die
    Email address    : rasmuss99 at yahoo.com

    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : golddays
    Filename    : golddays_v4.pk3
    Release date    
    v2              : 2006-01-04
    v3              : 2006-15-02
    v4              : 2006-09-11
    Program        : Gtkradiant 1.4
    Build time     : about  1 week,another week for the final
    Compile time    : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
                    : full compile on v3 1 hour 30 mins
                    : full compile on v4 40 mins

    Compile machine    : AMD 64 xp3200, 1500mb ram,x800 gto
    compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
    Installation    : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map golddays_v4
     

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version BETA 1 info:
        my first map is done, well the beta is done.
        BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
        Please report any bugs or if you have ideas on how to improve the map to [email protected]
    #. Version B2-B3 info:
            too long ago to remeber:P
    #. Version v1 info:
            finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
            might release V2 of this map if its needed
    #. Version v2 info:
            after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
    #. Version v3 info:
            loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
            but its better on the fps.secret weapon removed,
                         
    #. Version v4 info:
            fixed the mine issue
     
    #. Objectives
        : Get/Defend the gold.
        : Build/Destroy the Commandpost.
        : Dynamite/Defend the the door n ladder.
            : Build/dynamite the second entrance to the house
            : Build/destroy the sniper tower
            : Build/destroy the the allied basement wall

    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------

    Drakir for prefabs n some scripts
    Bubba for prefabs
    tbh Bloodwire for some scripts
    everyone at the sd forum http://www.splashdamage.com/
    sd for compost n misc texture and making this incredible game:D
    everyone thats not a noob at arctic warfare server 129.242.80.58
    http://www.student.uit.no/~paalde/games/aw/forums.php
    anyone i`ve forgot

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  6. glider_302

    this map has bugs at some points and many  times guys are disconnected on silent servers
    Title        Glider Assault
    File name    glider_301.pk3
    Map name    glider
    Version    3.0.2   (Created May 2007)
    Nbr of players    Any
    Author    2Bit    (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    The Story    Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
            powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
            models be photographed for assessment.
            Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
            outpost and use the gliders to assist in the operation.
    Description    The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
            the gliders crated there.  They must then fly at least one glider from the Outpost to a hilltop
            overlooking the research facility.  From there they will be able to destroy the generator, which
            opens the sealed door of the tank storage building.
            They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
            will be able to take photographs of it.
    Operation of Glider
            It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
            the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
            Allied Covert Ops).  Multiple soldiers can be transported in each glider.
            Gliders require steam power for launching, which is only available if the Hopper Pump is
            operational, so this must be repaired first.
            To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
            fly to the hilltop unless shot down.  A glider can only be shot down using explosive weapons.
            A glider crash can be survivable by occupants depending on the angle of the crash and what the
            glider collides with.  Baling out is often a safer option.
    Operation of Nebelwerfer (multiple rocket launcher)
            The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
            but it can be fired with less.
            The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
            of a hit.  3 rocket/panzer hits will down a glider.
            The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
            than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
            resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
            Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
            can be performed at a time.        
    Spitfire    The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
            at the Outpost.
    ME109s    An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
            in the Outpost soon after the tank has passed the Guardpost, and before the tank reaches the
            Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for the best (free!!) game I've ever played.
            DaBoy for prefabbing the Axis barracks for me.
            Drakir for various excellent prefabs.
            Iffy for the Nebelwerfer model.
            TibeT Clan for support, gameplay ideas and beta-testing.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  7. goldendunk_a2

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
    fun map

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  8. goldfinger

    map: goldfinger
    longname: Goldfinger Final
    STATUS: Final
    Änderungen gegenüber Beta2:
    Hauptänderungen:
    + surfaceparm landmine aus Terraintextur-Shader genommen (s. Bugs)
    + Pong shading für Terrain hinzugefügt bzw. geändert
    Kleinere Änderungen:
    + Text in .objdata und .arena angepaßt
    + Funkmast auf Bunkergebäude "installiert"
    + Brennende Ölfäßer bei Aufzug
    Bugs:
    - Landminen arbeiteten leider nicht korrekt mit dem selber erstellten
      Terrain zusammen (~ET-Bug?)
    - Flugphase des Flugzeugs wurde unter bestimmten Bedingungen von einem
      Spieler abrupt unterbrochen :) (oben auf Garage mit Axis objective)
    Briefing:
    North Africa (Morocco), 1943. The Axis have stolen two Gold crates.
    The Allied ones must steal these Gold crates and escape with them
    to the Truck.
    Allies:
    Primary:
    - Steal the Gold
    - Construct a command post
    Secondary:
    - Construct a Ladder to Roof
    - Construct a Ladder to Gold
    - Construct a Stair to Gold
    Axis:
    Primary:
    - Protect the Gold
    - Construct a command post
    Secondary:
    - Construct a Guard Wall for entry to tower
    - Construct a MG42 for defense
    - Construct a Guard Fence to Gold
    German Language (Deutsch):
    Situation:
    Nord-Afrika (Marokko), 1943. Die Axis haben 2 wertvolle Goldbarren in
    ihren Besitz gebracht. Die Allierten müssen diese Goldbarren unbedingt
    in ihren Besitz bringen und mit dem Gold zum LKW entkommen.
    Allies:
    Primärziele:
    - 2 Goldbarren stehlen und in den LKW abliefern
    - command post aufbauen
    Sekundärziele:
    - Leiter zum Dach konstruieren
    - Leiter zum Goldraum hinunter konstruieren
    - Treppe zum Gold konstruieren
    Axis:
    Primärziele:
    - Goldbarren unter allen Umständen schützen/verteidigen
    - command post konstruieren
    Sekundärziele:
    - Schutzwand auf dem Hauptgebäude konstruieren
    - MG42 für Verteidigung konstruieren
    - Schutzgitter für Durchgang zum Gold konstruieren
    Special thanks:
    - Many thanks to Sock for his great skybox "emerald" :)
      URL: http://www.planetquake.com/simland
    - thanks to @CooperHawkes for his script hint for my map

    contact: eMail: FischCommand(AT)arcor.de
    Download/Infos/Screenshots: http://agent-de.org/ET/

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  9. goldrush_arena

    Objectives
    1: Build Axis Command Post
    2: Build Allied Command Post
    3: Steal The Documents
    4: Transmit The Documents
    5: Capture The Forward Bunker

    20 downloads

       (0 reviews)

    0 comments

    Updated

  10. Goldrush_London

    Goldrush London
    This map is only re-textured to an anno 1880 London Style. The gameplay is the same as the original map.
    Attention! This map uses a lot of FPS
    Not suitable for slow computers or graphic cards
    Tested with an AMD Athlon II X2 215 -- 2.70 GHz,
    2GB RAM and
    ATI HD 4650 graphic card with 1GB RAM
    70-80 FPS on com_maxfps 250
    If you should have FPS lags, reduce your Antialiasing Filter , Anisotropic Filter and the Mipmap Detail Level.

    [email protected]
    http://stoerfaktor.site50.net/
    // Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
    2    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
    3    "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
    4    "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
    5    "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Tank Depot."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal a Tank from the Axis Tank Depot."
    2    "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
    3    "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
    4    "Primary Objective:**Steal two crates of Gold from the Bank Vault."
     5    "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
     6    "Secondary Objective:**Establish a Command Post inside the Tank Depot"
     7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  11. goldrush-ga

    MAP: Goldrush-GA ( Greater Access )
    Mod Author: RayBan
    Original Map by SplashDamage.
    This is a modified version of Gold Rush that allows greater access to
    old and new area's while trying to maintain the stock look of the original map.
    More improvements over the previous beta 2 version which include,
    - More access to ledges throughout the map and not just the bank courtyard.
    - New area's added, once again they remain secret's and i wont say where.
    - Area at the entrance of the crawl-way near the command post can now be
      mined under the bushes, this is to offset how easy is was before when the axis
      coverts would use this route to blow the cp, now if they don't watch they can
      crawl over a mine by mistake.
    - One of the new area's added allows the allies another route into the bank, once
      again though.. this route can be easily defended by the axis on larger servers.
    - Most of the new doors that were added have now been changed to standard et doors,
      with louder doors sounds to accompany them and they now swing both way's. The doors
      inside the bank remain the same in that they will stay open until shut manually,
      and they only open/close one way as before. The doors that were changed over still
      will show no icons to indicate they can be used.. trial and error and you will find
      them all. 8 of the original doors in gold rush that were once just for looks can
      be used in this mod. other new doors are added in new area's.
    - Elevator sounds are louder, since they were hardly noticable in gameplay with the
      sounds of war fighting all around.
    - Other changes include repairs to the original map that had some iffy brushwork and
      removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
      managed to drop the average windings down 14 meg from the stock compile time and lower vis
      data... although... only mappers might appreciate that tech talk.. =) fps remains the same.
    This will probably be the final version i will do, since a major overhaul of the original
    map would be needed to add any more area's, and im not in the mood to go that route.
    Hopefully the average gamer who has played gold rush will not notice anything different as
    that was the intention, to keep the map as original looking as possible and to stumble upon
    some new area and say to themselves,
    "i have played this map hundreds of times and never seen that before... "
    Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
    for the allied team to win, and hopefully more greater access can improve their chances to win
    at least 50% of the time, and personally i have always thought of goldrush as a death match map
    and there's more humorous and ambush kill places in this one to make that happen.
    email: [email protected] with comments/critisms ect... but again i will say that if your going
    to email and say "i dont see anything different... " then your not looking hard enough!

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  12. goldrush-gals

    AP: goldrush-gals ( Greater Access ) large server
    Mod Author: RayBan
    Original Map by SplashDamage.
    This is a modified version of Gold Rush that allows greater access to
    old and new area's while trying to maintain the stock look of the original map.
    More improvements over the previous beta 2 version which include,
    - More access to ledges throughout the map and not just the bank courtyard.
    - New area's added, once again they remain secret's and i wont say where.
    - Area at the entrance of the crawl-way near the command post can now be
      mined under the bushes, this is to offset how easy is was before when the axis
      coverts would use this route to blow the cp, now if they don't watch they can
      crawl over a mine by mistake.
    - One of the new area's added allows the allies another route into the bank, once
      again though.. this route can be easily defended by the axis on larger servers.
    - shutters that are in front of the new mg, plus access routes to axis spawn area,
      plus the way to the command post, via the light tower are now shootable instead of
      being able to open. once destroyed they are gone for the rest of the game.
    - Most of the new doors that were added have now been changed to standard et doors,
      with louder doors sounds to accompany them and they now swing both way's.
    - Other changes include repairs to the original map that had some iffy brushwork and
      removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
      managed to drop the average windings down 14 meg from the stock compile time and lower vis
      data... although... only mappers might appreciate that tech talk.. =) fps remains the same.
    - new misc repairs where i found some sloppiness in mapping on my part, caulked area's are
      no longer visible. other misc differences also.. to many to mention.
    this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when
    the allies win on large servers up to 60 players.for smaller servers the previous version with
    the elevators ( goldrush-ga ) still works fine.
    Hopefully the average gamer who has played gold rush will not notice anything different as
    that was the intention, to keep the map as original looking as possible and to stumble upon
    some new area and say to themselves,
    "i have played this map hundreds of times and never seen that before... "
    Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
    for the allied team to win, and hopefully more greater access can improve their chances to win
    at least 50% of the time, and personally i have always thought of goldrush as a death match map
    and there's more humorous and ambush kill places in this one to make that happen.
    email: [email protected] with comments/critisms ect... but again i will say that if your going
    to email and say "i dont see anything different... " then your not looking hard enough!
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Graverob_b1

    Grave Robbery Beta 1
    A Multiplayer Map for Wolfenstein: Enemy Territory
    By CptnTriscuit & Sounds By Konigstiger
    Does anybody read these?
    I'll save the in-depth map description for the website:
    www.planetwolfenstein.com/battlefield
    Overview:
    The Allies must force their way into the deepest chambers of an ancient tomb and extract the Ank of AmunRah, a legendary artifact of terrible power!
    Allies Objectives:
    - Steal the Ank.
    - Secure the Ank.
    - Breach the Tomb Wall.
    - Breach the Tomb Floor.
    - Breach the Tunnel Grate.
    - Construct the Escape Ladder.
    - Construct a Command Post.
    Axis Objectives:
    - Thwart the Allies at every turn!
    Things Worth Noting:
    - The Tomb Floor Door can be opened and closed by a nearby Wheel.  The Axis will probably want this open, as the Tomb Floor will be easier to defend.
    - The Lower Crypt Door can be opened and closed by a nearby wheel.  The Axis will probably want this door shut to keep the Allies focused on the main chambers.  If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.
    - Each Team has a "Sneak Pad", which looks like the covert-ops class symbol.  These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines.  Use them carefully.
     
    CREDITS:
    KONIGSTIGER - http://www.konigstiger.com/index.php
    the sounds make the map ^^
    SOCK - http://www.planetquake.com/simland/                  
    uber thanks to Sock for his dotProduct Blending Terrain tutorial and example maps - even us idiots can understand ;)
    YDNAR - http://www.shaderlab.com
    q3map2 - alpha fade shaders

    6 downloads

       (0 reviews)

    0 comments

    Updated

  14. goldfinger-snow

    Grave Robbery Beta 1
    A Multiplayer Map for Wolfenstein: Enemy Territory
    By CptnTriscuit & Sounds By Konigstiger
    Does anybody read these?
    I'll save the in-depth map description for the website:
    www.planetwolfenstein.com/battlefield
    Overview:
    The Allies must force their way into the deepest chambers of an ancient tomb and extract the Ank of AmunRah, a legendary artifact of terrible power!
    Allies Objectives:
    - Steal the Ank.
    - Secure the Ank.
    - Breach the Tomb Wall.
    - Breach the Tomb Floor.
    - Breach the Tunnel Grate.
    - Construct the Escape Ladder.
    - Construct a Command Post.
    Axis Objectives:
    - Thwart the Allies at every turn!
    Things Worth Noting:
    - The Tomb Floor Door can be opened and closed by a nearby Wheel.  The Axis will probably want this open, as the Tomb Floor will be easier to defend.
    - The Lower Crypt Door can be opened and closed by a nearby wheel.  The Axis will probably want this door shut to keep the Allies focused on the main chambers.  If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.
    - Each Team has a "Sneak Pad", which looks like the covert-ops class symbol.  These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines.  Use them carefully.
     
    CREDITS:
    KONIGSTIGER - http://www.konigstiger.com/index.php
    the sounds make the map ^^
    SOCK - http://www.planetquake.com/simland/                  
    uber thanks to Sock for his dotProduct Blending Terrain tutorial and example maps - even us idiots can understand ;)
    YDNAR - http://www.shaderlab.com
    q3map2 - alpha fade shaders

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  15. great_wall_b1a

    Mapped by Higgins
    Axis Objective Descriptions
    1 "Primary Objective:** Destroy the Allied decoder door!"
    2 "Primary Objective:** Steal the Allied decoder"
    3 "Primary Objective:** Escape to the truck with the Allied decoder"
    4 "Secondary Objective:** Build the command post"
    5 "Secondary Objective:** Destroy the Allied command post"
     Allied Objective Descriptions
    1 "Primary Objective:** Defend the decoder door"
    2 "Primary Objective:** Defend the decoder"
    3 "Primary Objective:** Stop the Axis from escapig with the decoder"
    4 "Secondary Objective: **Destroy the Axis command post"
    5 "Secondary Objective: **Build the command post"
     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  16. GreatPyramid_b1b

    Fix to end in Tie at end of round by me Jecoliah.
    This is Not my map.
    I only modified the script to end the game if neither Team completes the Objectives.
    [email protected]
    Added the missing textures and included all fixes into the pk3.
    Axis Objective Descriptions
    1    "Objective:**Axis West Radar Parts."
    2    "Objective:**Axis East Radar Parts."
    3    "Objective:**Allies West Radar Parts."
    4    "Objective:**Allies East Radar Parts."
    // Allied Objective Descriptions
    1    "Objective:**Axis West Radar Parts."
    2    "Objective:**Axis East Radar Parts."
    3    "Objective:**Allies West Radar Parts."
    4    "Objective:**Allies East@Radar Parts."

    21 downloads

       (0 reviews)

    0 comments

    Updated

  17. greece Texturefix

    yellow textures fixed by Light Ray
    Axis Objective Descriptions
    1    "Primary Objective:**Destroy the city gate!"
    2    "Primary Objective:**Destroy the villa doors!."
    3    "Primary Objective:**Destroy the entrance barricade!"
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the entrance barricade!"
    2    "Primary Objective:**Protect the villa doors!"
    3    "Primary Objective:**Don't let Axis forces destroy the entrance barricade!"

    28 downloads

       (0 reviews)

    0 comments

    Updated

  18. ge_temple_v2a

    allied "The Axis have uncovered an ancient artifact in an Egytian temple. The artifact, a Chimpokomon lunchbox, can be used to awaken a sleeping evil. The axis have disguised the Chimpokomon lunchbox as a crate of Gold, steal the Chimpokomon lunchbox and return it to the sarcophagus to put the evil to rest forever."

    wm_mapdescription axis "The Allies have discovered the location of a top secret excavation site along the Egyptian coastline. They have also secured intelligence regarding the Chimpokomon lunchbox, an ancient artifact that can be used to give the Axis forces a decisive advantage in the war. Protect the Chimpokomon lunchbox."

    wm_mapdescription neutral "The Allies are storming a top secret Axis excavation site along the Egytian coastline. The Axis have discovered a temple that holds an artifact that could hold the key to global domination. The Allies must stop the Axis by stealing the Chimpokomon lunchbox."


      // Axis Objective Descriptions

    1     "Primary Objective:**Stop the Allies from stealing the Chimpokomon lunchbox that has been disguised as a crate of gold."

    2     "Primary Objective:**Defend the Tunnel Barrier."

    3     "Primary Objective:**Prevent the Allies from taking control of the command post."

    4     "Primary Objective:**Defend the Forward Flag."


      // Allied Objective Descriptions

    1     "Primary Objective:**Steal the Chimpokomon lunchbox that the Axis have disguised as a crate of Gold."

    2     "Primary Objective:**Destroy the Tunnel Barrier."

    3     "Primary Objective:**Take control of the command post."

    4     "Primary Objective:**Take control of the Forward Flag."

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Haemar_b1

    Author   : Neel 'Dyal' Largeron
    Date of Release : 05/02/2010 (Haemar_b1)
    Time of work    : 7-8 months
    Number of Brushes  : 8089
    Number of Entities : 1981
    Number of lights   : 313
    Spread the word there is a new version!
    And if you have any interesting comment to make, please don't hesitate to send it to me!
    How to contact me? :
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Homepage : http://dyalhenauss.forumactif.net/haemar-f6 => Notice that you do NOT need to register to post a message
    E-Mail   : [email protected]
    IRC      : #et.mapping
               #wolfarea
               #clanbase.et
               #esl.et
    Map Informations :
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Timelimit : 12min  * Special Note to SERVER ADMINS *
    Attacking Team   : Allies
    Allied Spawntime : 20s
     Axis  Spawntime : 30s
    Description : The Axis Forces have in Haemar important informations about a new
    ¯¯¯¯¯¯¯¯¯¯¯      surnatural power that might stop and annihilate Allied's attacks.
                  The Allied Forces have the Mission to steal this Secret Documents and flee
                  to the East where a Transmitter is waiting for them
                  
    Objectives :
    ¯¯¯¯¯¯¯¯¯¯
    1) Defend/Destroy the City Gate (main)
    2) Defend/Build   the Assault Ramp (side)
    3) Defend/Take    the Old City
    4) Defend/Repair  the Escape Truck
    5) Defend/Destroy the Doors Controls
    6) Build /Destroy the Command Post
    7) Defend/Steal   the Documents
    _________________
    * SERVER ADMINS *
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    I advise you to increase the timelimit to 14-17min on 12+ players publics servers
    and reduce the first part to 9-11min in the case allies are getting annihilated by axis,
    I left the needed code change in the .script with "PSA" on the 2 lines.
    Then you just need to put the modified file in another /map folder.
    ___________________________________________________________
    /!\ DO NOT CHANGE THE .SCRIPT IN THE HAEMAR_B1.PK3 FILE /!\
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ********************************************************************************
    Map Change History :
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    A11 => B1 :
    * Added another non-minable zone (Main entrance / Flag building)
    * Added a "roof clip" but kept possible the fact of flying above buildings  
    * Added red transparent brushes where you have to put the stolen documents
    * Added the "detail work" (plants, chairs, etc.) for less empty streets and rooms    //(not finished yet)
    * Added even more clips for a better gameplay (eg. you can't be blocked in the corner of a door)
    * Made optimizations on the file size
    * Made VIS & Brushes optimizations
    * Reworked many textures angles and positions (mainly wood ones)
    * Reworked a bit the docs room (Side entrance & height of the stairs)
    * Reworked the light shaders
    * Finished all buildings (or almost) (especially near axis spawn & final objective)
    * Fixed all the bugs I was aware of, please tell me if you still find some
    * ...
    Notes :
    1) The fact of unallowing the fact of flying above buildings
        only giving an extremely little performance boost.
    2) If everything goes right, the next version (B2) should be mainly
        going to add VIS & Brushes optimizations plus some graphic details.
     
    A10 => A11 :
    * Added CP / truck / machines sounds
    * Added no-mine textures to some objectives grounds
    * Moved a bit the first axis spawns
    * Modified the CP position and added medic and ammo pack when allies constructed it
    * Changed the charge needed to build the first side ramp from 1.5x to 1.25x
    * Fixed a few bugs
    * ...

    A9 => A10 :
    * Added an Axis spawn
    * Added all the obj & spawn cameras, as much as the description of the objectives in the limbo menu
    * Entire modification of the allied grotto
    * Made VIS & Brushes optimizations
    * ...

    ********************************************************************************
    I want to thanks :
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ________
    People :
    ¯¯¯¯¯¯¯¯
    ***    Myself!     *** <3 <3 <3 <3 <3 <3 <3
    ***     dFx      *** Huge thanks! (Même s'il est moche, ^^)
    ***        eiM         *** Same! (Mapper of sp_delivery, missile, coast and a few others!)
    ***    `Chris     *** From et.mapping irc channel
    ***       Qualmi     *** From SplashDamage forums
    ***    Franky     *** From the LBC team
    ***    Shewie     *** And his seal of approval, =)
    ***      Phaloid     *** The famous videomaker!
    ***   Pedobear   *** I can only admire someone who so much love children! (Oops, I think that's a fake)
    *** Wezelkrozum  *** From SplashDamage forums
    ***    CB|Killerboy *** THE one! :)
    _______
    Clans :
    ¯¯¯¯¯¯¯
    * My Own  Team * ### A big kiss to Neroxx & co ###
    * The Team Yep * ###          ;) Eva           ###
    * The Team CPC * ### Especially Ouabi the Caspoultorpe ###
    * The Team Lat * ### For having tested the map with so much fun, :) ###
    * The Team FTF * ### Je pense tous les soirs à toi ma Moricette, =D ###
    * The Team TAG * ### For their showmatch vs Team Hungary ###
    * The Team Noname * ### Skeit & co for their showmatch ###
    * The Team Hungary * ### For their showmatch vs TAG ###
    * The Team Enigmatic * ### And That Cube Thing, :D ###
    And everyone that I forgot who helped me improving my map.

    _____________________________________________________________________________________________
    Copyright © | Neel 'Dyal' Largeron
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
    You MAY NOT modify anything in this PK3 without my permission that you can get on my website.
     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  20. HoG_b12

    Concept, brushwork, script & much more: Bob le Roux & Uchronic
    eMail address : [email protected] (or [email protected])
    Web Site: http://hog.mapping-territory.com (soon online).
    Map Information
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Heart of Gold
    Filename: hog_b12.pk3
    Version: Beta 12, last beta version!
    Release date: 27/07/2005
    Installation: Place the hog_b12.pk3 file into your etmain folder
    If you want to try it offline, just type /map hog_b12 in the console.
    Please send us feedback to help us improve the upcoming final version.
    If you have the HoG_b12_dt version, the only difference is that the truck is destructible.

    Description
    Allies are searching for the “Heart of Gold”, a famous gold ingot stolen in
    Paris. The Resistance informed the Allies that the Axis are keeping it in
    “Boissaint”, a French village in the Alps waiting for reinforcement coming from Bergheim.
    Allies have to steal the gold and escape from the village with the truck before reinforcement’s arrival.
    Note:
    The truck won’t go beyond the barrier without the gold.
    The gold can be stolen and brought to the truck right from the beginning of the map.
    If the axis construct the command post, it creates a new spawn point for them.

    Objectives
    ALLIES:
    1. Steal the gold and bring it back to the truck.
    2. Destroy the Gate.
    3. Raise the switch.
    4. Escape with the gold loaded in the truck.
    5. Construct the command post to gain a new spawn point.
    AXIS:
    1. Protect the Gold and construct the door.
    2. Protect the Gate.
    3. Lower the switch.
    4. Construct the command post to gain a new spawn point.
    6. Stop the truck, and prevent the Allies to escape from the city with the gold.

    Note: The truck won’t go beyond the barrier without the gold.
    Additional Map Information
    Prefabs and credits :
    Some good prefabs and great textures were not created by the designers of this map. So, should be also credited : Drakir, Dave Gurea and much more. You’ll find a complete list of these in the map’s homepage.
    Testing
    # This is a beta version so please report all comments to hog@mapping-territory (or [email protected]) and at http://hog.mapping-territory.com
    Making Of
    This map started from a request from =FBK=CaribouX to have a new competition map for the tournament LFET (Ligue Francophone Enemy Territory).
    Several versions were created and modified throughout a lot of test sessions. So we’d like to thank everyone who participated at these tests, the person who reported bugs and helped us improving the map, and everyone who made this possible.
    Links
    Support our other maps:
    - Paris Bastille, by Uchronic & Bob le Roux
    http://www.parisbastille.free.fr
    - Bergheim, by Bob le Roux
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=125219
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13227

    Also:
    - MLB Map Pack (MLB_Beach, MLB_Bayraid, MLB_Carnage, MLB_Daybreak, MLB_D_Day, MLB_Egypt, MLB_Hotchkiss, MLB_Temple), by MLB: Marko, Lowlife & Bob le Roux.
    http://www.gamedesign-online.com
    - Rop River, by Bob le Roux
    http://et.ouaich.net/maps.php?map=rop_river&page=1
    - ParisBastoche, by Uchronic & Bob le Roux
    http://www.parisbastille.free.fr/bastoche
    - PowerHouse (aka “the lost project”), by Uchronic,
    http://superjarodd.free.fr/Uchronic
    - ET_Bowling … erf.. well, no, don’t support this one! :p
    Go there instead if you got some spirit: www.yepteam.com/ouichbase

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  21. HoG_b12_dt

    Axis Objective Descriptions
    1    "Primary Objective:**Don't let the Allies escort the truck to the Gold and escape with it!"
    2    "Primary Objective:**Protect the Gold"
    // Allies Objective Descriptions
    1    "Primary Objective:**Escort the Truck to the Gold and escape with the Gold"
    2    "Primary Objective:**Steal the Gold"

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  22. heli_m2_b1

    Axis Objective Descriptions
    1 "Don't let allies to repair the Gun which helps them to destroy the tank gate!"
    2 "Don't let allies to use the tank which will destroy our defences!"
    3 "Don't let allies to destroy the Door Controls!"
    4 "Don't let allies to construct the Gate Control!"
    5 "Don't let Allies to steal the gold!"
     Allied Objective Descriptions
     1 "Repair the Gun and use it to blow the tank gate!"

    2 "Repair the Tank and destroy the gates!"

    3 "Destroy the Door Controls to have acces to the primary mission!"

    4 "Construct the Gate Control to obtain acces to the truck!"

    5 "Steal the gold and secure it to the Truck!"
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  23. hillytop_b4

    // Axis Objective Descriptions
    1    "Primary Objective:**Stop Allies from stealing your gold."
    2    "Primary Objective:**Steal the Allies Gold."
    3    "Primary Objective:**"
    4    "Primary Objective:**"

    // Allied Objective Descriptions
    1    "Primary Objective:**"
    2    "Primary Objective:**"
    3    "Primary Objective:**"
    4    "Primary Objective:**"

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  24. hindenburg_beta3

    map by Pro+osS"
     Axis Objective Descriptions
    1    "Secondary Objective:**Destroy the assault ramp."
    2    "Secondary Objective:**Construct the stone wall."
    3    "Secondary Objective:**Construct the command post."
    4    "Secondary Objective:**Deffend the village."
    5    "Secondary Objective:**Deffend the bridge controller."
    6    "Secondary Objective:**Destroy the wood bridge."
    7    "Primary Objective:**Defend the decoder."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Construct the assault ramp."
    2    "Secondary Objective:**Destroy the stone wall."
    3    "Secondary Objective:**Construct the command post."
    4    "Secondary Objective:**Capture the village."
    5    "Secondary Objective:**Destroy the bridge controller's door."
    6    "Secondary Objective:**Construct the wood bridge."
    7    "Primary Objective:**Steal the decoder."

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  25. hkf1v1_3

    Axis Objective Descriptions
    1 "Prevent the allies from breaching the wall and entering the city"
    2 "Prevent the allies from stealing the tank"
    3 "Prevent the tank from reaching the armory!"
    4 "Prevent the allies from planting explosives on the bridge"
    // Allied Objective Descriptions
    1 "Destroy the wall to gain access to the city"
    2 "Steal the tank from the axis garage"
    3 "Use the tank to breach the axis armory"
    4 "Plant explosives from the armory on the three main bridge supports"

    13 downloads

       (0 reviews)

    0 comments

    Updated

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