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  1. etdo_fueldepot

    // Axis Objective Descriptions
    1    "Primary Objective:**Defend the Fuel Depot."
    2    "Secondary Objective:**Construct the Depot Defense to prevent Allies from the Axis Fuel Depot."
    3    "Secondary Objective:**Defend the Generator which holds the Back Doors shut from the Allies."
    4    "Secondary Objective:**Defend either reclaim the Forward Bunker from the Allies."
    5    "Secondary Objective:**Prevent the Allies from constructing an Assault Ramp up to the Forward Bunker."
    6    "Secondary Objective:**Establish a Command Post to increase a charge speed."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Fuel Depot."
    2    "Secondary Objective:**Destroy the Depot Defense by the Satchel Charge."
    3    "Secondary Objective:**Destroy the Generator to open the Back Doors."
    4    "Secondary Objective:**Capture the Forward Bunker and secure from the Axis reclaimings."
    5    "Secondary Objective:**Construct an Assault Ramp up to the Axis Forward Bunker."
    6    "Secondary Objective:**Prevent the Axis from establishing a Command Post."
    7    "Secondary Objective:**Establish a Command Post to increase a charge speed."

    8 downloads

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  2. et_tank_beta3

    PLease remove any older version of Et_tank!!!
    Et_Tank Beta3
    By:BadIDea
    15:56 10/7/2003
    url:        :)
    author:         Adrian Klimczak  - C4|BadIDea
    email:         [email protected]
    Remove noSpam from email adess :)
    Send comments to:
    [email protected]
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feal of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.

    Thanks.
    BadIDea
    History:
    Mp_Tank -RTCW
    Et_tank Beta1
    Et_tank Beta2 - not released
    ET_tank Beta3
    Changes since beta 1
    Removed Cops door near river.
    Added small switchable bridge in heating room.
    Added  Watch Room with MG Nest
    Ble ble ble...
    Big Thanks going to : Brewskie for Great Work and Support !
    See http://tank.rtcwnews.com/index.php

    8 downloads

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    Updated

  3. et_carentan_b2 (carentan)

    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    ------------------------------
    This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
    II.    Creation
    ------------------------------
    et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
    The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
    IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Mapped on a:
        Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
        Radiant : 1.4
    III.    Map & objectives
    ------------------------------
    1. Setting:
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives

        - Attacking team: US Easy Company
        Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.

        - Defending team: Germany
        Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey
    - UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - the [SLUT] clan
    - Monkey for testing the first versions of the map and the helpful feedback
    - a particular, very kind inhabitant of a place called The Delta Quadrant
    - the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
    - Pegazus and Sage from S&M mapping
    - UJE Niek and C
    - all mappers, in particular on the splashdamage forums, who helped us in any way
    - everyone who tested this map or brought an added value to the map
    - you who are reading this and will (hopefully)  play et_carentan
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on

    ------------------------------
    VI.    Contact
    ------------------------------
    For suggestions, recommendations, comments,... you can contact the map creators via:
    [email protected]
    [email protected]
    http://www.slutclan.tk
    http://www.slutforum.tk
    or via the Splashdamage forums (infra)

    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.slutclan.tk
    http://www.slutforum.tk
    http://stefanpiot.googlepages.com
    http://et.splatterladder.com/?mod=claninfo&idx=153264
    http://www.hot.ee/smmapping
    http://wharmy.bgdn.net
    http://www.splashdamage.com/forums
    http://www.ETnam.org
    http://www.ujeclan.com
    ------------------------------
    VIII.    Extra and known issues
    ------------------------------
    - The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach.
    - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
    - The tank movement is sometimes rather shaky. This could be fixed in a later release
    - ...
    ------------------------------
    IX.    Copyright
    ------------------------------
    Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
    All rights reserved.
    Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
    All rights reserved.
    You are BY NO MEANS allowed to
    - decompile this level
    - modify the et_carentan.pk3 file
    - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
    - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
      Contact the respective owners for usage.
    By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions.
    If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there.
     

    7 downloads

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  4. ea_base2_fix (missing textures fixed version)

    Light Ray fixed few missing textures
    Author: Map by Cal!brav
    "The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
     
     

    7 downloads

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  5. energie_v11

    Energie Ver 1.1
    von Sternschubser 1/2009
    http://home.arcor.de/thorundhammer
    // Axis Objective Descriptions
    1 "Primary Objective: ** Find the Lab and steal the Crystals!"
    2 "Primary Objective: ** Don't let them take the Crystals!"
    3 "Primary Objective: ** Build the Generator. * Build the Generator."
    4 "Primary Objective: ** Don't let the Allies build the generator. * Don't let the Allies build the generator."
    5 "Primary Objective: ** Build the transmitter. * Build the transmitter."
    6 "Primary Objective: ** Don't let the Allies build the transmitter. * Don't let the Allies build the transmitter."
    7 "Primary Objective: ** Prevent the Allies from establishing a command post. * Keep Allies from establishing a Command Post."
    8 "Primary Objective: ** Quickly build a command post! * Build the Command Post ASAP!"
    // Allied Objective Descriptions
    1 "Primary Objective: ** Don't let them take the Crystals!"
    2 "Primary Objective: ** Find the Lab and steal the Crystals!"
    3 "Primary Objective: ** Don't let the axes build the generator. * Don't let the axis build the generator."
    4 "Primary Objective: ** Build the Generator. * Build the Generator."
    5 "Primary Objective: ** Don't let the axes build the transmitter. * Don't let the axis build the transmitter."
    6 "Primary Objective: ** Build the transmitter. * Build the transmitter."
    7 "Primary Objective: ** Quickly build a command post! * Build the Command Post ASAP!"
    8 "Primary Objective: ** Prevent the axes from establishing a command post. * Keep Axis from establishing a Command Post."
    die pk3 datei in das /etmain verzeichniss legen
    zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen

     to avoid the max_gamechar_exceeded error delete old version from server
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    thx to all mapper and modder for distribute the fine prefabs, tutorials, models and skys
     
    special thx to rayban for the great foliage map
    detoeni for the nice models
    desmond sadness und stefan fürs testen :)

    anregungen und kritik an
    thorundhammer*at*gmx.de

    7 downloads

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  6. etc_race_b1c

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Gold at all cost."
    2    "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won."

    Allied Objective Descriptions
    1    "Primary Objective:**Defend the Gold at all cost."
    2    "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won"

    7 downloads

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  7. exodus_a4b

    Author          : Grzegorz "mlyn3k" Janicki                        
     E-mail & MSN    : [email protected]                         
    GG              : 1628139                           
        { Instalation }                               

    Just put exodus_a4b.pk3 to your etmain folder.          

       { Map Information }                         

     Game          : Wolfenstein: Enemy Territory           
     Title          : Exodus (Alpha 4)                    
     Filename      : exdous_a4b.pk3                   
     Bsp-name       : exodus_a4b                         
     Release date      : 2006-12-15                                

     Decription      : I fought with this map in Radiant to win more fps (there is no
                      fog f.e.).  The map don't  look  so  good like last  alpha 3
                version but amount of fps is more important than that..  :(  

     It is a spring of 1945. The end of war is soon. Germans must 
     withdraw their forces from cities- Russians are              
     counterattacking.                                           
    The Axis still need radio communications network so they must                             
     The Allies will have to reclaim the city and steal Parts of
    the Radio Transmitter located at higgest building in town:
    he Old Church.                             

     { Objectives     : Axis- 1. Don't let the Allies get The Flag! You must hold     }
     {                 this point of the city until reinforcements arrive!  }
     {                        2. Guard the Getto Wall! Don't let the Allies to blow   }
     {                 it up with dynamite! If they do that- the city will  }
     {                 be lost!                                             }
     {                      3. Prevent the Allies from destroying The Church Doors! }
     {                 They can't take their hands to Radio Transmitter!    }
     {                      4. Guard The Tower's Secret Entrance! Even a satchel    }
     {                 charge can destroy the seal!                         }
     {                         5. Don't let the Allies to steal The Radio Parts from   }
     {                 the church! If they do that the whole battle will    }
     {                           be lost!                                             }
     {                 6. Build The Command Post!                              }
     {                        7. Mind the weak wall. The Allies can blow it up!       }
     {                8. The Allies will be able to escape using The Sacristy }
     {                   Window if they destroy it's bars!                    }
     {                                                                                }
     {          : Allies- 1. Capture The Flag and hold this part of The City!   }
     {                   From this place it will be much more easy to get   }
     {                   to The Church.                                     }
     {                 2. Blow up The Getto Wall! If you do that The City    }
     {                   will be yours!                                     }
     {                 3. Destroy The Church Doors and get inside.           }
     {                4. Find and blow up The Tower's Secret Entrance to    }
     {                   The Church! You can use a satchel charge to break  }
     {                   the seal.                                          }
     {                5. Steal The Radio Transmitter Parts and take them to }
     {                           The Command Post!                                  }
     {                6. Build The Command Post!                            }
     {                7. You will be able to use this alternative entrance  }
     {                   if you blow up the weak wall.                      }
     {                8. Destroy The Sacristy Window bars and use new       }
     {                   escape way!                      }
     {                                              }
     { Program      : Radiant 1.4.0                          }
     { Compile machine: Intel Pentuim IV 3 Ghz, 1024mb                  }
     {                                          }
     {  Textures      : Standard + custom from www.planetquake.com/berneyboy      }
     {  Prefabs       : EB's spawn_exchange; Drakir's Ammo & Health boxes;            }
     {            Marko's Neutral Command Post; Sock's shader and few textures. }            

     {    { Special thanks }                      

     { Voythas - for great sky texture and levelshot!                                                

     { Testers:  Coristo, Dr3am, Kusak, Quba, T!M3X, marcin, !US*hx5_eVo, Zymo    

     { BerneyBoy - for tons of nice textures.      

     { EB, Drakir, Marko, Sock - for helpful tutorials and prefabs.     

     {    { Copyright / Permissions }                    
     { You may not include or distribute this map  in any sort of commercial  product }                                      
     { without permission from the author.  You may not mass distribute this level via}                               
     { any  non-electronic  means, including  but not limited to  compact  disks, and }
     { floppy disks. You  may not  Redo/reproduce/update this map  in any way  without}
     { permission from the author.     
    I fought with this map in Radiant to win more fps (there is no fog f.e.).
    The map don't look so good like last alpha 3
    version but amount of fps is more important than that.. 

    7 downloads

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  8. escaped4

    Map name    Escaped
    Filename        escaped4.pk3
    Release date    2.2.2004
    Decription    Axis have to defend their Transmitter
    Map by         Milbo: [email protected]

    Textures by Splash Damage. Torch prefab by polygon
    Additional textures by anywhere or Milbo. Initial beta testing by Slayer and Fileripper
    Thanks to:
    Hewster
    BoltyBoy
    Heirpie (Shit Storm clan)
    Sock
    Loffy (some Tex)
    Fileripper & Slayer
    and last but not least
    the Splash Damage forum,
    and Level-designer forum
    Installation    Put the file (esaped4.pk3) in your etmain-folder:
            Start the game. Go to the menu for "Host game". Select Escaped from the list.        
    Copyright:
    This custom map is (c) 2003 Max "Milbo" Milbers.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    ___________
    // Axis Objective Descriptions
    1    "Primary Objective:**Verteidigt die Festung"
    2    "Primary Objective:**Aternativ!! Sichert die Fluchtpläne und sendet diese an der Sendestation unterhalb des Sendemastes"
    3    "Secondary Objective:**Schuetzt den Haupteingang der Hoehlen"
    4    "Secondary Objective:**Holt die Flagge des Haupteinganges des Hoehlensystems"
    5    "Secondary Objective:**Verhindert das Aufbauen einer Kommandozentrale der Allierten; Baut eine Kommandozentrale "
    6    "Secondary Objective:**Schuetzt den Hauptausgang der Hoehlen"
    7    "Secondary Objective:**Schuetzt den Bunkereingang"
    8    "Secondary Objective:**Verteidigt alle Tore"
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the radar"
    2    "Primary Objective:**Protect the Escapingplans of A. Hitler, Axis will try to transmitte them beyond the Transmitter"
    3    "Secondary Objective:**Destroy the Main Cave entrance"
    4    "Secondary Objective:**Capture the flag of the Main Cave Entrance"
    5    "Secondary Objective:**Build a Commmand Post, Destroy the Command Post"
    6    "Secondary Objective:**Destroy the Main Cave Exit"
    7    "Secondary Objective:**Destroy the Bunker"
    8    "Secondary Objective:**Destroy the Exits"

    7 downloads

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  9. et_mor_vara

    Marrakech Street Vara 

    Description             : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.  If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign.  The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding.  Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
    Objectives        : Allies;
                    1, Escort the tank passed the barrier
                    2, Escort the tank to the town gate and destroy them
                    3, Destroy the back door entrance    *** New objective ***
                    4, Destroy the entrance to the laboratory and get the document case
                    5, Take the documents back out through the gate to a waiting truck
                : Axis;
                    1, Don't let the tank get passed the barrier
                    2, Stop the Allies from destroying the town gate
                    3, Protect the back door entrance    *** New objective ***
                    4, Guard the laboratory entrance
                    5, Don't let the Allies escape with the document case
    Changelog: 
    Added  war sound
    Added  alarm sound
    Change dessert to grass
    Modified by {PRZ}Gavrila 
    info PARAZIT-clan www.parazit.ro

    7 downloads

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  10. et_slide

    // Axis Objective Descriptions
    1    "Primary Objective:**Defend the slide from the Allied attack!"
    2    "Primary Objective:**Destroy the Allied slide!"
    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the slide from the Axis attack!"
    2    "Primary Objective:**Destroy the Axis slide!"

    6 downloads

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  11. etdo_radarlaboratory

    // Axis Objective Descriptions
    1    "Primary Objective:**Prevent the East Radar Parts from being stolen."
    2    "Primary Objective:**Prevent the West Radar Parts from being stolen."
    3    "Secondary Objective:**Defend the Main Door from Allied Dynamite."
    4    "Secondary Objective:**Defend the Forward Bunker from the Allies."
    5    "Secondary Objective:**Prevent the Allies from constructing an Assault Ramp up to the East Radar Parts."
    6    "Secondary Objective:**Establish a Command Post to increase a charge speed."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the East Radar Parts from Axis protection."
    2    "Primary Objective:**Steal the West Radar Parts from Axis protection."
    3    "Secondary Objective:**Destroy the Main Door to plunge into the Axis Radar Laboratory."
    4    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    5    "Secondary Objective:**Construct an Assault Ramp up to the East Radar Parts."
    6    "Secondary Objective:**Prevent the Axis from establishing a Command Post."
    7    "Secondary Objective:**Establish a Command Post to increase a charge speed."

    6 downloads

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  12. Eisfaust-Festung_(Beta-2)

    "Die Aliierten haben in Deutschland eine geheime Festung der Deutschen entdeckt. Auf der Westseite des Flusses befindet sich die Festung Eisfaust. Berichten zu Folge befindet sich dort die Abschussbasis einer V2 (Vergeltungswaffe 2). Diese muss um jeden Preis zerstört werden. Viel Glück!     
    "The allies have discovered a secret German fortress in Germany. On the west side of the river there is the Eisfaust fortress. According to reports, there is the launch base of a V2 (retaliation weapon 2). This must be destroyed at all costs. Good luck!
     

    5 downloads

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  13. ET_Fort_Paderborn_beta

    Axis Objective Descriptions
    1 "Primary Objective:Don´t let them steal the blueprints."
    2 "Secondary Objective:Don´t let them break the main gates."
    3 "Secondary Objective:Don´t let them break the base doors."
    // Allied Objective Descriptions
    1 "Primary Objective:Steal the blueprints and bring it back to the truck."
    2 "Secondary Objective:Destroy the main gates to get to the base."
    3 "Secondary Objective:Destroy the base doors to get into the base building."

    5 downloads

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  14. et_dam_b1

    Few notes:
    Bramburg Dam (et_dam) Beta 1 for ET

    This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map 'dam' which was part of RTCW 1.0 single player campaign. All credits go to the developers at Splashdamage who designed this great map for RTCW, so in no way you are allowed to make money with it. I left layout and gameplay widely untouched. This map conversion was built for fun only, so don’t expect much from it. I’m just a hobby mapper. ;)

    Probably best played with a maximum of 6-8 players per team, as the map isn't very large and gameplay extends only to a limited part of it (most of the axis side of the dam isn't really involved). The map surely isn’t suitable for large public servers with 30+ players. Stopwatch-mode should be cool, having map concept and objectives layout in mind.


     
    1) There is a map-entry called "et_dam" in the database of splatterladder.com, however, there is no info or download-link and I have never ever heard of such a map before or seen it somewhere for ET. So, if there's a conversion out already that I'm not aware of ... here's another. So what, it's just a fun project anyway. :)

    2) Yes, this map is dark. So was mp_dam.

    4) Changes:

    - mapscript & several entities related to spawning reworked to fit ET needs.

    - timelimit raised by 5 min to 15 min.

    - some RTCW-only textures replaced by ET-textures

    - most RTCW-sounds replaced with comparable stock ET-sounds

    - most RTCW-models replaced with comparable stock ET-models

    - terrain re-textured using DotProduct2 shader + Alpha Fade system. Credits to Simon "Sock" O'Callaghan.

    Why a beta?


     
    Simple: I have no clanmates for map-testing as I have no clan. You’re the guinea-pigs.

     
    Ah yes, the commandmap is crappy, no doubt. If you’re a Photoshop-guru and want to help out: you are welcome, I'll send you the tracemap! (I’m serious!) If there's no input at all, I'll just see what errors I can find myself and throw out a 'final'.

    Contact me for error reports or suggestions: [email protected]


     
    Cheers,
    pr0t3st a.k.a. Ramon


     
    To-Do list: - add splashdamage-logo (poster?)

    - fix textures here and there

    - Add texture-layer (moon) to sky-shader?

    - do better terrain lightening/alpha- and phong-shading, maybe

    - get a better command map … hmmh

    - fix camerascript for the spotlights at the dam towers. They do some

      weired movements at mapstart. :P

     

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