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MAPS X - Z

14 files

  1. xdam2

    Axis Objective Descriptions
    1    "Primary Objective:**Build the upper dam Wall and stop the Allies from blowing it up and gaining free access to the upper dam area."
    2    "Primary Objective:**Stop the Allies from blowing up the service area garage door."
    3    "Primary Objective:**Prevent the Allies from gaining access to the X-Lab and destroying it."
    4    "Secondary Objective:**Capture the Service Area spawn point."
    5    "Secondary Objective:**Destroy the Allied Command Post in the lower dam."
    6    "Secondary Objective:**Set up a Command Post inside the upper dam.."
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow up the Wall in the upper dam wall."
    2    "Primary Objective:**Blow up the Service Area Garage door."
    3    "Primary Objective:**Gain access to the X-Lab and destroy the equipment."
    4    "Secondary Objective:**Capture the Service Area spawn point."
    5    "Secondary Objective:**Set up a Command Post inside the lower dam."
    6    "Secondary Objective:**Destroy the Axis Command Post inside the upper dam."

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  2. xf5u_3_1 / 30 mns times limit

    VERSION: 2.0
    See Change Log file included in this pk3.

     NOTES:
     
    Feedback can be sent to [email protected]
    Also feedback can be posted on the forums at http://bunker.aaxxss.com.
    Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5

     Basic Information
    Author        : Jecoliah
    Email address    : [email protected]
     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : XF5U
    Filename    : xf5u_2_0.pk3
    Version         : 2.0
    Release date    : Feb 24 2007
    Decription    : Version 2.0
    Program        : SD Radiant 1.5.0.
    Compile time    : 1 hr
    Compile machine    : Bilt myself, P4 2.4Ghz, 1.5Gigs ram, Ati 256mb.

     Objectives

    See Change Log included in this PK3 for 2.0 Version.
    Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command.
    Allies must stop the Axis from accomplishing the above objectives.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Detoeni, WeblionX and zenith-ply over on Surface forums for all the help.  Also Special Thanks to Detoeni for the use of his models and his tutorials.
    Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
    And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
    -------------------------------------------------
    Texture/Shader Notes:
    -------------------------------------------------

    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
    I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
    Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
    Request to use any part of the Map or contents of the operation_v2_beta.Pk3 file should be E-Mailed to [email protected]

    -------------------------------------------------
    Copyright © 2006
    -------------------------------------------------
    Jecoliah
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    END:

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  3. xf5u_3_0 times limit 60 mns

    VERSION: 2.0
    See Change Log file included in this pk3.
     NOTES:
    Feedback can be sent to [email protected]
     Basic Information

    Author        : Jecoliah
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : XF5U
    Filename    : xf5u_2_0.pk3
    Version         : 2.0
    Release date    : Feb 24 2007
    Decription    : Version 2.0
    Program        : SD Radiant 1.5.0.
    Compile time    : 1 hr
    Compile machine    : Bilt myself, P4 2.4Ghz, 1.5Gigs ram, Ati 256mb.

     Objectives

    See Change Log included in this PK3 for 2.0 Version.
    Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command.
    Allies must stop the Axis from accomplishing the above objectives.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Detoeni, WeblionX and zenith-ply over on Surface forums for all the help.  Also Special Thanks to Detoeni for the use of his models and his tutorials.
    Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
    And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
    -------------------------------------------------
    Texture/Shader Notes:
    -------------------------------------------------

    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
    I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
    Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
    Request to use any part of the Map or contents of the operation_v2_beta.Pk3 file should be E-Mailed to [email protected]

    -------------------------------------------------
    Copyright © 2006
    -------------------------------------------------
    Jecoliah
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    END:

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  4. xobj_beach

    Beach v1.2 by VMMS Visit voiseymms.com/kommando.htm for more info

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  5. xso_frag

    beta_1* objective is to kill your enemy!! 

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  6. zeus2vs2

    Map by Blazer alias YaOuh du clan ZeuS
    Map : Duel. Map objectif : frag!

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  7. zm_funtower_b3 + bobot waypoints

    MAP by Tyrlop, made for zombie mod
    note :
    u can use what ever u want in this map... :) 
    thanks to TNR360 for his map coordinates
    thanks to Loffy for helping
    thanks to Blitz for scripting
    thanks to Splash damage becaus they rocks and u socks
    aug 2007
    A HUGE tower is where the humans hold, the zombies are trieng to take the tower, so they can rule the world!! LOL -_- this briefing sucks ha, but nevermind : made for the zombie mod and this map is also made by Tyrlop

    3 downloads

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  8. xposed

    Release date: 2004-07-13
    Author: SteelRat, Ringa & Capitan
    Map Name: X-Posed
    BSP name: xposed
    Gametypes supported: Objective and Stopwatch
    Gametime: 25 Minutes
    Map Story
    Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city.
    Map Objectives
    Allied Objectives
    Primary Objective:**Steal the tank!
    Primary Objective:**Escape from the bombed town!
    Secondary Objective:**Destroy the 1:st tank barrier.
    Secondary Objective:**Destroy the 2:nd tank barrier.
    Secondary Objective:**Construct a command post!
    Secondary Objective:**Destroy the Axis command post!

    Axis Objectives:
    Primary Objective:**Prevent the Allied forces from stealing the tank.
    Primary Objective:**Stop the Allied forces from escaping from the town!
    Secondary Objective:**Construct the 1:st tank barrier.
    Secondary Objective:**Construct the 2:nd tank barrier.
    Secondary Objective:**Destroy the Allied Command post!
    Secondary Objective:**Construct a command post!
     

    ---------------------
    Installation
    ---------------------
    Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script.

    ---------------------
    Thanks
    ---------------------
    Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.

    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: [email protected]
    IRC channel @ Quakenet: #srcgaming
    ###SteelRat's Cage ET Server: 213.132.119.13:27960

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  9. zuk19_b2

    briefing          "It's 19 april 1943. The axis are trying to send the secret codes to there headquarters. Can the Allies prevent them from sending? Can they blow up the Zuk19 Radar in time? Only time will tell!"
      axiswintext    "Axis succesfully protected the Radar!"
      alliedwintext   "Allies succesfully destroyed the Radar!"

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  10. xposed_ndt

    Release date: 2004-07-13
    Author: SteelRat, Ringa & Capitan
    Map Name: X-Posed
    BSP name: xposed
    Gametypes supported: Objective and Stopwatch
    Gametime: 25 Minutes
    Last modifycation by rock$tar on 2007-02-27 ( www.bb-clan.com )

    ---------------------
    Map Story
    ---------------------
    Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city.

    ---------------------
    Map Objectives
    ---------------------
    Allied Objectives
    Primary Objective:**Steal the tank!
    Primary Objective:**Escape from the bombed town!
    Secondary Objective:**Destroy the 1:st tank barrier.
    Secondary Objective:**Destroy the 2:nd tank barrier.
    Secondary Objective:**Construct a command post!
    Secondary Objective:**Destroy the Axis command post!

    Axis Objectives:
    Primary Objective:**Prevent the Allied forces from stealing the tank.
    Primary Objective:**Stop the Allied forces from escaping from the town!
    Secondary Objective:**Construct the 1:st tank barrier.
    Secondary Objective:**Construct the 2:nd tank barrier.
    Secondary Objective:**Destroy the Allied Command post!
    Secondary Objective:**Construct a command post!
     

    ---------------------
    Installation
    ---------------------
    Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script.

    ---------------------
    Thanks
    ---------------------
    Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.

    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: [email protected]
    IRC channel @ Quakenet: #srcgaming
    ###SteelRat's Cage ET Server: 213.132.119.13:27960

    1 download

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  11. zogscubeofdeath

    Mapper        : S.S.Pons  
    Level Design    : S.S.Lord ZOG
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : ZOG's Cube of Death
    Filename    : zogscubeofdeath.pk3
    Release date    : 
    Decription    : Secure the Egg!
    Program        : SD Radiant 1.4
    Build time     : 1 hour
    Installation    : Place the zogscubeofdeath.pk3 to your etmain folder. 
    // Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from securing the Egg!"
    2    "Primary Objective:**Secure the Egg!"
    // Allied Objective Descriptions
    1    "Primary Objective:**Secure the Egg!"
     2    "Primary Objective:**Prevent the Axis from securing the Egg!" 

    -------------------------------------------------
     Further development
    -------------------------------------------------
    S.S. Lord ZOG is bursting with ideas...
    -------------------------------------------------
    Copyright © 2004 Shit-Storm all rights reserved
    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    -------------------------------------------------
    Kneel Before ZOG!
     

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  12. zuk19_b2

    It's 19 april 1943. The axis are trying to send the secret codes to there headquarters. Can the Allies prevent them from sending? Can they blow up the Zuk19 Radar in time? Only time will tell!

    1 download

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  13. zm_city

    objectivedata file missing
    Map Zombie faites by N!c0

    3 downloads

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  14. xlabs1

    Allied Objective Descriptions
    1 "*Primary Objective** Steal the Radar Components!"
    2 "*Primary Objective** Escape with the Radar Components!"
    // Axis Objective Descriptions
    1 "*Primary Objective** Prevent Allies from stealing the Radar Components!"
    2 "*Primary Objective** Dont let the Allies escape with the Radar Components!"

    3 downloads

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