MAPS P - R
44 files
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rtcc2a ( arena carnage2a )
By kate
From myself Kate Author Marko (my old friend) i tested with him so many maps in the first ET times
wm_mapdescription allied "Destroy the Axis radio equipment and power generator in the axis underground basement"
wm_mapdescription axis "Defend the radio equipment and power generator in the underground basement"
wm_mapdescription neutral "Allies have to destroy the axis Radio Transmitter & Power Generator located in the axis underground basement"
// Axis Objective Descriptions
1 "Primary Objective:**Eliminate the Allied force."
// Allied Objective Descriptions
1 "Primary Objective:**Eliminate the Axis force."
9 downloads
0 comments
Submitted
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radar_summer_130a
By kate
Version 1.3.0 (Created June 2008)
Conversion from original ET map by 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
v1.3.0 Changes New passge from bunker to main radar compound. Need to blow generator to open the door.
All 4 objs needed for allied win.
Changes from Radar
It's bright and sunny
You can see to the horizon
You can reach many places previously inaccessible
2 additional primary objectives created for allies:
destroy north radar station
destroy south radar station
Tank in garage is repairable by axis and can be escorted
up the road to an advantageous defensive position
Thanks to Splash Damage and Activision and all the authors of the original game.
_____________
Designer......: Berzerkr (GER)
E-Mail Address: [email protected]
Homepage......: http://www.wolfmap.de
Mod Information:
Game........: Wolfenstein: Enemy Territory
Title.......: Radar Summer - Texture Fix
Status......: Final
Filenames...: z_radar-summer_130.pk3
Build Time..: 30 Minutes
Release Date: 2008-06-26
Description:
This pk3 gives Radar Summer a more fitting terrain, because players complained that the new textures for the terrain are much to bright.
The gamma value of the textures has been reduced from 1.0 down to 0.6
Installation for Server-Admins:
Put the file "z_radar-summer_130.pk3" into a mod folder (etpro, jaymod, etpub, nq, etc...) to make sure it will be downloaded to the client.
Used Programs:
7-Zip, IrfanView, Gimp
___________________
Axis Objective Descriptions
1 "Secondary Objective:**Defend the Radar Installation's Main and Side Doors."
2 "Primary Objective:**Prevent the West Radar Circuit Board from being stolen."
3 "Primary Objective:**Prevent the East Radar Circuit Board from being stolen."
4 "Primary Objective:**Don't let them destroy the North Radar Station."
5 "Primary Objective:**Don't let them destroy the South Radar Station."
6 "Secondary Objective:**Defend the Forward Bunker from the Allies."
7 "Secondary Objective:**Build a Command Post in the Side Bunker."
8 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."
// Allied Objective Descriptions
1 "Secondary Objective:**Dynamite the Radar Installation Doors."
2 "Primary Objective:**Steal the West Radar Circuit Board."
3 "Primary Objective:**Steal the East Radar Circuit Board."
4 "Primary Objective:**Destroy the North Radar Station."
5 "Primary Objective:**Destroy the South Radar Station."
6 "Secondary Objective:**Capture the Forward Bunker from the Axis."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
8 "Secondary Objective:**Build a Command Post in the Side Bunker."
11 downloads
0 comments
Submitted
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rocketrun_final_fixed
By kate
Version 1.0.1First playeble version - april 2009
www.1869clan.tk
Mapmaker:1869Flame
The Axis are stocking Rockets inside the base.**The Allied task is to escort the 1869_Tank to the axis base.**After blowing up the main gate they should be able t to blow up the axis rockets.**good luck soldiers
Axis Objective Descriptions
1 "Primary Objective:**Don't let them destroy the rockets!**These are needed to win the war!"
Allied Objective Descriptions
1 "Primary Objective:**Destroy the axis rockets!**This will help us win the war!"
7 downloads
0 comments
Submitted
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radiochatterii2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Defend the Guard House Gate!"
2 "Primary Objective:**Stop Allies from building the Bridge!"
3 "Primary Objective:**Defend the Front Door!"
4 "Secondary Objective:**Defend the Side wall!"
5 "Secondary Objective:**Defend the Documents."
6 "Secondary Objective:**Build the Command Post!"
7 "Primary Objective:**Keep the safty gate shut!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Guard House Gate!"
2 "Primary Objective:**Build the Bridge"
3 "Primary Objective:**Destroy the Front Door!"
4 "Secondary Objective:**Destroy the Side Wall!"
5 "Secondary Objective:**Steal the Documents and transmit them near the command post."
6 "Secondary Objective:**Build the Command Post!"
7 "Primary Objective:**Open the safty gate so that the main gate can be destroyed!"
7 downloads
0 comments
Submitted
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rabenhorst_kw
By kate
Burg Rabenhorst Final rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested with bots renamed if this version botfiles will work
Author: von Sternschubser 9/08
http://home.arcor.de/thorundhammer
die pk3 datei in das /etmain verzeichniss legen
!!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
!!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
danke an:
Kernwaffe.de
dem einzig wahren et-server :)
lever-desinger.de
ohne die tollen tutorials hätt ich das wohl nie geschafft
id software
einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
desmond sadness, saske, nada, stefan und fynbos fürs testen :)
anregungen und kritik an
thorundhammer*at*gmx.de
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// Axis Objective Descriptions
1 "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
2 "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
3 "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
4 "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
5 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
6 "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
7 "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
8 "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
// Allied Objective Descriptions
1 "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
2 "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
3 "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
4 "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
5 "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
6 "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
7 "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
8 "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"
12 downloads
0 comments
Updated
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radarlab_b1
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the East Radar Parts from being stolen."
2 "Primary Objective:**Prevent the West Radar Parts from being stolen."
3 "Secondary Objective:**Defend the Main Door from Allied Dynamite."
4 "Secondary Objective:**Defend the Forward Bunker from the Allies."
5 "Secondary Objective:**Prevent the Allies from constructing an Assault Ramp up to the East Radar Parts."
6 "Secondary Objective:**Establish a Command Post to increase a charge speed."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Steal the East Radar Parts from Axis protection."
2 "Primary Objective:**Steal the West Radar Parts from Axis protection."
3 "Secondary Objective:**Destroy the Main Door to plunge into the Axis Radar Laboratory."
4 "Secondary Objective:**Capture the Forward Bunker from the Axis."
5 "Secondary Objective:**Construct an Assault Ramp up to the East Radar Parts."
6 "Secondary Objective:**Prevent the Axis from establishing a Command Post."
7 "Secondary Objective:**Establish a Command Post to increase a charge speed."
9 downloads
0 comments
Submitted
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radar_phx_b_3
By kate
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents's room)
- Added Truck Race
- Added New axis's spawn points in abbandoned villa
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CREDITS
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- Special thanks to Splash Damage for having released the source code of the original maps! (www.splashdamage.com)
- 2Bit and Avoc for Breakout2 skybox! (tibet.clanservers.com and www.eft-clan.com)
- Rayban for New Foliage Models prefab! ([email protected])
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CONTACT
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For suggestions, criticism, bug report or anything else, please send me a Mail!
Mail: [email protected]
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PERSONAL NOTE
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I created this map only to play in LAN with my friends and I had never thought to publish it.
Honestly it is no great masterpiece but it could still be a viable alternative to the original radar map.
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IMPORTANT
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The structure of the original map was designed with the fog which helps to greatly reduce the number of triangles processed by the graphics card.
The map is very big and having removed the fog is likely that some old PCs will have the small lag in certain points of the map.
**********************************************************************
DISCLAIMER OF WARRANTY
**********************************************************************
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES.
5 downloads
0 comments
Submitted
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powcamp_b5
By kate
title : POW Camp b5
fileName : powcamp_b5.bsp
Version : beta 5 (fifth release - possibly final)
what is it : a map for the on-line multiplayer game Enemy Territory
author : James "JAM" Meigs
| email : [email protected]
| Type : Objective, Campaign, Stopwatch
| Spawn Points : supports up to 64 players, 32 per side
| Story:..
| :..The Allies have analyzed aerial recon photos and
| :..discovered the location of a notorious POW camp
| :..A small Allied force is given the task of breaking
| :..into the camp to destroy it and liberate the
| :..prisoners from their captors.
| How To Play:..
| :..Place the powcamp_b4.pk3 into your etmain folder.
| :..Launch Enemy Territory(tm)
| :..Find a server running this map.
| Objectives:..
| Allies:..
| 1:..Fix and advance the tank to destroy the garison wall.
| 2:..Build the Sola River bridge to move the tank across the river.
| 3:..Steal the Main Camp Gate Key from the Commandant quarters
| 4:..Take the key to the control tower to access the main POW camp.
| 5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
| 6:..Take the artillery shell from the gas chamber.
| 7:..Throw the artillery shell into the oven to blow up the crematorium.
|
| Secondarily:
| A:..Build the command post
| B:..Capture the forward spawn flag in the main POW Camp.
| C:..Build the assault ramp to have another way into the camp.
| D:..Disable or destroy the gas controls
| E:..Build the scaffold for another way into the crematorium
| F:..Dyno the invasion barrier to have another path into crematorium
| Axis:..
| 1:..Prevent the Allies from escorting the Tank to the garrison wall.
| 2:..Prevent the Sola river bridge from being built.
| 3:..Protect the gate key from being stolen
| 4:..Don not allow Allies to take the key to the control tower.
| 5:..Protect the execution wall from being demolished.
| 6:..Protect the artillery shell from being stolen.
| 7:..Prevent allies from transporting the artillery shell to the crematorium oven.
|
| Secondarily:
| A:..Build the command post
| B:..Capture the forward spawn flag in the main POW Camp.
| C:..Do not allow Allies to build the assault ramp.
| D:..Build and maintain the gas controls
| E:..Prevent the allies from building the scaffold
| F:..Build and protect the invasion barrier to force allies south
| Enhancements:..
This is beta 5 version - the fifth release of this map.
| ENHANCEMENTS/Bug Fixes/changes in beta 5:..
- textures and shaders remapped to prevent conflicts with other maps
- textures compressed to decrease map package size
- ruin added to partially cover bridge 'build box' and give allies some cover
- contestable flag not capturable until camp main gate is opened
- canopy added to spawn flag
- paths adden in admin and final area
- more vis blocking for faster graphics
- some structural and cosmetic tweaking of spawns and other areas
- signage added to indicate flag and wall from sonderspawn
- signage added to indicate on/off of gas control
- sound tweaking
- final package size decreased from 20MB to 14MB
| ENHANCEMENTS/Bug Fixes/changes in beta 4:..
- STRUCTURAL REDESIGN to improve FPS, decrease server LAG
(vis blocking, hint brushes, etc...)
- Replaced snow tipped trees with temperate trees
- Added checkpoint and garage buildings in front of garrison
(to act as cover for allies and axis during tank escort)
- Added alarm to sound when gas control is on
- Added musical fanfare when major objectives are completed
- Rebuilt sonder spawn to allow easy camp access
- Rebuilt main POW camp area
- Added or modified roads for camp, garrison and final area
- Retracted 3rd floor catwalks to ease axis defense in final area
- Placed 'end-of-round' camera to show chain reaction explosion
- Added details to gas control building
- Changed infantry barrier to start as already built
- Lowered kick panels on gun towers to enable easy entrance to camp
| ENHANCEMENTS/Bug Fixes/changes in beta 3:..
- ADDED VOICE COMMANDS TO ALL PRIMARY AND SECONDARY OBJECTIVES
- ADDED NATURE, MACHINE AND ENVIRONMENT SOUNDS
- Color coded objective messages
- Smoothed tank spline
- Touched up bridge legs
- Sped up tank by 13%
- Moved Axis Garrison Spawn downstairs
- Moved Garrison Health/ammo cabinet outside
- Slight remodel of garrison complex
- Reworked ladders and landings in tower, church, and crematorium
- Remodeled Axis Barracks
- Changed Arbeit sign to POW CAMP
- Remodeled last axis spawn building as 2-story
- Added buildable invasion barrier between Axis spawn and Hospital
- Moved Allied spawn to middle of hospital
- Did more modeling in hospital interior
- Added scaffold for Allies to get into crematorium upper level
- Added another stairwell and covert door for allies to get to gas control
- Added a ladder inside crematorium allowing allies to get to upper level
- Extensively remodeled crematorium interior
- Removed unused objective triggers
- Made all glass in spawning rooms unbreakable
- Modeled a chain reaction explosion of all 3 ovens following delivery of shell
- Removed unused objective triggers
| Bug Fixes/changes in beta 2:..
- new terrain shaders created to enable landmines in all areas of map
- train yard rebuilt with more detail - tracks and building reworked, crane added
- doors retextured and mapped to correct sound
- all breakable glass mapped to correct sound
- small bunkers reclipped to stop weapon fire
- truck moved farther from garrison to discourage trick jump
- zyklon cannister references changed to 'artillery shell'
- some building textures replaced or realigned
- can now shoot through all electrified barb wire fences
- church is now double fenced
|----------------------------------------->
----------------------------------------->
| Miscellania:..
| :..editor : GtkRadiant 1.3.13
| :..compiler : q3map2 2.5.13
| :..build time : 18 months (on and off)
| :..PC specs : 6600 Intel Quad core
| :..compile stats: bsp : pretty fast
| : vis : 10 minutes
| : light : 90 minutes
| :..Textures : a couple from every great mapper out there
| :.. : a couple of my own custom textures
|----------------------------------------->
----------------------------------------->
| Credits :..All the great mappers out there that freely volunteer their time to make maps, tutorials, textures etc...
With this community of free information one who knows nothing of mapping can learn to:
Create buildings and rivers and moving vehicles and landscape and buildable objects and destructible
objects and carryable objects and custom graphics and light entities and scripts and eventually....
.... a map that might be interesting and playable.
I never talked to any of these individuals but their info on the web is invaluable:
2bit, Marko, Lowlife, Surface, Ydnar, Ifurta, Chavo, Drakir, Erik-Ftn, NIB, Roeltje, Spyjuice, Amethyst 7
Further thanks to all the clans that I've been a part
of or extensively visited or hosted or gave feedback:
Southwest ET (SWET) (defunct), Free Team Players (FTP), Who's Gaming,
Girl Power (GP), Chicken Bucket, Weedheaven, Braveheart.
|----------------------------------------->
| Copyright :..
| :..Copyright (c) 2008 James Meigs
|----------------------------------------->
| Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
| :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
| :..Redo/reproduce/update this map in any way without permission from the author.
|----------------------------------------->
10 downloads
0 comments
Submitted
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rjuken_beta4_1a
By kate
Axis Objective Descriptions
1 "Primary Objective:**Build the Entry door to prevent access to the dam."
2 "Primary Objective:**Stop the Allies from securing the top of the dam."
3 "Primary Objective:**Prevent the Allies from building any explosive cache #1."
4 "Primary Objective:**Prevent the Allies from building any explosive cache #2."
5 "Primary Objective:**Destroy any trigger devices built for exploding the dam."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Protect the Electric Fence controls and repair as needed."
// Allied Objective Descriptions
1 "Primary Objective:**Gain access to the top of the dam."
2 "Primary Objective:**Capture and secure the top of the dam."
3 "Primary Objective:**Build Explosive Cache #1"
4 "Primary Objective:**Build Explosive Cache #2"
5 "Primary Objective:**Trigger the explosives at a safe distance."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Destroy the Electric Fence Controls."
10 downloads
0 comments
Submitted
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penemuende_b2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Defend the Bunker Maingate."
2 "Primary Objective:**Protect the secret Enigma."
3 "Primary Objective:**Dont let the Allies destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Build and defend the Depotdefenses."
5 "Secondary Objective:**Defend the Bunker Sideentrance."
6 "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Mainbunkergate"
2 "Primary Objective:**Steal the secret Enigma and bring it to the escape truck."
3 "Primary Objective:**Destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Destroy the Depotdefenses to get into the base"
5 "Secondary Objective:**Dynamite the Bunker Sideentrance to get into the base."
6 "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."
16 downloads
0 comments
Submitted
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parisbastoche
By kate
October 27th, 2005.
Map by Uchronic & Bob le Roux
VERY IMPORTANT : This an unofficial mod of the map ParisBastille
You MUST have the ParisBastille map in you etmain folder to play on this mod.
Objectives :
Axis have to capture the flag and protect it for 3 minutes to win.
There are several tricks :
- The Lava : -75hp/sec : Be careful not to walk on it!
- The Deathwall : every 60 seconds, the deathwall makes a roundtrip,
crushing any players that is not proning.
- The rockets : There is a console to launch rockets to the flag,
|avoiding flag camping.
ParisBastoche :
If you're a n00b, time for revenge!
If you're a l33t, prove it!
more infos at : www.parisbastille.free.fr
contact : [email protected]
Credits : Lava texture from Drakir's steelplant, shader edited by Uchronic
Most of the tricks have been built after studying EB's tutorial maps.
Thanks a lot!
17 downloads
0 comments
Submitted
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0 comments
Updated
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Riverwar_V2
By kate
Author : Extra (Johnny Hadley)
Email address : [email protected]
Webpage : http://www.hadleyplace.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : River War
Filename : reriver.pk3
Release date : 2003-08-27
Decription : The Allies are attempting to destroy the prototype heavy water processing control system.
The Axis must guard their prototype heavy water processing control system.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Heavy Water processing Control System."
2 "Primary Objective:**Prevent Allies from breaching the Main Gates"
3 "Secondary Objective:**Prevent Allies from breaching the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Heavy Water processing Control System."
2 "Primary Objective:**Breach the Main Gates"
3 "Secondary Objective:**Breach the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
Program : SDRadiand 1.3.8
Build time : 10 weeks
Compile time : 4 Hours
Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8
Compile machine : AMD Athlon 1.4 gig
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu
Textures
Standard Rtcw textures
Special thanks to
Sock and everyone on the Splashdamage Fourms
Copyright © 2003 Johnny Hadley all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
PERMISSION.
11 downloads
0 comments
Submitted
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pha_horus
By kate
MAP Name: EyE OF HORUS
Game: Enemy Territory
Version: Final
Author: FIESLING/RiFFLeR
Website: http://www.phaclan.com/
Date: September 1, 2007
INSTALLATION INSTRUCTIONS
Place pha_horus.pk3 inside the etmain folder in your game directory.
MAP DESCRIPTION
"Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus,
an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York
for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM"
************************
Allied Objectives :
1- Capture the Forward Spawn.
2- Construct the Command Post.
3- Destroy the Pyramid Entrances.
4- Destroy the Tunnel Sealing and Entrance.
5- Steal the Obelisk and Secure it in the truck
6- Escort the Truck.
Axis Objective :
Prevent Allied from doing all this.
MAPPER'S NOTE :
This map is FPS Efficient everywhere.
It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes.
Try it and you will not be disappointed.
OFFICIAL DEMO SERVER :
84.244.156.133:27960
Credits
Thanks to everyone at the splash damage forums, the best forums I've come
across online. Thanks to splash damage for their great game and the great
support that they provide to the mapping community.
8 downloads
0 comments
Submitted
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primesquadron
By kate
Author : KunA?!
Email adress : [email protected]
Xfire : kunaopw91
Site adress : prime-squadron.com
Game : Wolfenstein: Enemy Territory
Title : Prime Squadron
Filename : primesquadron.pk3
Version : Final
Description : Map designed for Prime Squadron community servers. Available for public play.
Release date : 29.05.2014
Map making time : 4 months
final compiling time : 3613 secounds
Map built in : Gtk Radiant 1.5.0
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Bugs/Suggestions
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If you found any bug just contact me via e-mail, xfire or though community site.
With pleasure i will wait for some suggestions.
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Thanks to
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Chimy aka Chimtea for basic tips years ago.
EB for func_ tutorials.
haradirki for mirror.
Warren-the-ape for PS sign.
Prime Squadron's Community for support.
-----------------------------------------------
You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
Please contact me, and maybe i will give you access to my .map :)
Now lets make another one!
11 downloads
0 comments
Submitted
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ruins23lite_fixed
By kate
ruins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
vis improvement by Barry "[MML]Gerbil" Swan
command map and levelshot by Nick "M Schaffer" Abbot
key, dagger, hourglass by Erik "MacGyver" Jacobsen
sky by Roger "rgoer" Cordes
Thanks to: HeirPie for moral support and hopefully server time!
Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
Special thanks to yndar, Sock, and the rest of the SplashDamage team.
map edited by Heirpie for smaller meg size.
19 downloads
0 comments
Submitted
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ruins23
By kate
runins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
vis improvement by Barry "[MML]Gerbil" Swan
command map and levelshot by Nick "M Schaffer" Abbot
key, dagger, hourglass by Erik "MacGyver" Jacobsen
sky by Roger "rgoer" Cordes
Thanks to: HeirPie for moral support and hopefully server time!
Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
Special thanks to yndar, Sock, and the rest of the SplashDamage team.
20 downloads
0 comments
Submitted
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panzerdepot_b1
By kate
axis "Devend the Tank Special Fuel!"
allieds "Steal the Tank Special Fuel"
neutral "The Allies have to steal the Tank Special Fuel"
9 downloads
0 comments
Submitted
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Rocket2_b1
By kate
2023-03-11
Description:
Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10:30
Changes from mp_rocket to Rocket2:
Added: Ladder from First Cave Flag to catwalk
Added: New Lower Train Room Stairway that connects to the new hallway up above
Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
Added: Closable metal window at Override Key room
Change: Wider Axis upper spawn
Change: Rocket Bay balcony ladder is now climbable
Change: Higher support beam locations at Override Key area
Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
Change: The ladders at the Lower Train Room are now Elevators
Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
Removed: Tunnel Cave-in secondary objective
Removed: The annoying train that circles around the map lower
Removed: Loud announcers
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
Allied Objective Descriptions
1 "Primary Objective:**Steal the Rocket Launch Override Key."
2 "Primary Objective:**Get to the Override Console and use the Key."
3 "Secondary Objective:**Destroy the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Destroy the Upper Rocket Bay Door"
5 "Secondary Objective:**Capture the Frist Cave Flag."
Axis Objective Descriptions
1 "Primary Objective:**Prevent Allies from stealing the Override key."
2 "Primary Objective:**Stop the Allies from using the Override console."
3 "Secondary Objective:**Defend the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Defend the Upper Rocket Bay Door."
5 "Secondary Objective:**Defend the First Cave Flag."
13 downloads
0 comments
Submitted