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MAPS N - O

41 files

  1. night_fight_new

    Der erste Test ALPHA 1
    copyright by etmap

    3 downloads

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  2. nemorosusrc1

    Author: six
    [email protected]
    http://www.planetwolfenstein.com/six
    Programs used in creation:
    GTKRadiant 1.4
    Adobe Photoshop 6.0
    Notepad

    Notes:
    Release Candidate 1 of NEMO
    -Opened up "bunker" area
    -added ladders near axis spawn
    OBJECTIVES
    ----------Axis Objectives----------
    Prevent the Allies from escorting the tank over the bridge.
    Prevent the Allies from destroying the main entrance.
    Defend the bridge.
    Defend the side entrance.
    Defend the generator.
    Defend the gun controls.
    Constuct the command post.
    Destroy the Allied command post.
    ---------Allied Objectives---------
    Escort the tank over the bridge.
    Destroy the main entrance.
    Construct the bridge.
    Destroy the side entrance.
    Destroy the Generator.
    Destroy the gun controls.
    Destroy the Axis command post.
    Constuct the command post.
    ===============================================
    SPAWN POINT NUMBERS (FOR SPAWN SCRIPTING)
    ===============================================
    spawn 1 = Allied Drop Point (allied default)
    spawn 2 = NW Command Post (axis default)
    spawn 3 = Bunker
    spawn 4 = Caves
     

    5 downloads

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  3. night_crawlers_final

    A
    axis have  to protect their base from the attack of the allies. In the base is hidden information regarding german's plans for invasion.

    7 downloads

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  4. norwegian_battery_b6

    Made by: oVe (also known as oveove)
    BSP name: Norwegian_battery_b6
    Type: Multiplayer map, beta
    Finshed: 02 - 05 - 2014 (DD MM YYYY)
    Compiling machine: Windows XP - (something old) - haha!
    Editor: Radiant 1.3.8
    version: beta 6
    For the latest version: www.thewolfteam.org
    to leave suggessions: forums.warchest.com (I go under alias oveove there.) or www.thewolfteam.org
    Special thanks to:
    Daniel alias styxsyn (software and the entrance to W:ET)
    Loffy (for sounds and stuff)
    Thunder (for models, tips and support)
    and all the people at the Splashdamage and Warchest forums (for some help).
    Have fun! // oVe :D
    ------- NOTICE -------
    THIS MAP IS NOT A FINAL MAP, IT IS THE FOURTH TEST. EVERYTHING CAN BE ****** UP! NEXT VERSION WILL BE BETTER IF PEOPLE POST THEIR IDEAS OR HINTS ON THE FORUMS. THIS IS MY FIRST MAP EVER ...
    AND IF YOU FEEL FOR COPY THIS FILE AND ADD IT TO YOUR OWN SITES DOWNLOADS, USE UPDATED SCREENSHOOTS... AND UPDATED INFO...
    _______________
    the keycard
    axis_desc    1    "Primary objective:**Defend the keycard so the safety doors of the Battery not get unlocked."
    allied_desc  1    "Primary objective:**Steal the keycard and open the safety door of the Battery.**You will find the keycard at target position."
    the safety door
    axis_desc    2    "Primary objective:**Do not let the Allies open the safety door of the Battery."
    allied_desc  2    "Primary objective:**Open the safety door of the Battery and open the tunnel entrance.**The second target shows the delivery place for the keycard"
    the command post
    axis_desc    3    "Secondary objective:**The command post must be constructed."
    axis_desc    4    "Secondary objective:**Do not let the Allies construct a command post, the will get bunkerspawn."
    allied_desc    3    "Secondary objective:**Do not let the Axis construct a command post."
    allied_desc    4    "Secondary objective:**Construct a command post and earn the bunker spawn."
    the battery
    axis_desc    5    "Primary objective:**Defend the gun controls. Do not let the Allies destroy it."
    allied_desc    5    "Primary objective:**Destroy the battery. The Axis harassment of allied ships must be stopped!"

    8 downloads

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  5. no_n4m3_vmulti

    Map by sven
    Good frag and enjoy

    5 downloads

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  6. nados

    SPECIAL INSTRUCTIONS    : None
    Title                   : nados            
    Date                    : 7:55 PM 2/18/2004                                 
    pk3 name        : nados.pk3
    Filename        : nados.bsp
    Author                  : Dan "RivrStyx" Dorn
    Email Address           : mailto:[email protected]
    Web            : http://www.planetquake.com/pur3maps
    Description             : practice map for Enemy Territory                       
    Additional Credits to   : id software and Gray Matter
    Original done by Gerbil for RTCW... http://theburrow.fragland.net http://www.clangroundzero.com
    Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory    [or where you installed the game]     
    -----Start ET... then host game... choose objective gameplay ... choose nados... or In console type /map nados
    ================================================================
    ********** Instruction
    ===============================================================
    1. When hatch opens jump down in start area. Each side clicks the duel button to begin. When doors raise...fight!!!
    2. Last player alive must /kill to respawn and reset arena to duel again.

    - Construction -
    Base                    : Converted to ET from the MML_Headshot map by Gerbil
    Editor(s) used          : GTKRadiant
    Known Bugs              : None.
    - Copyright / Permissions -
    This level is (c) 2004 Dan Dorn.
    You may not include or distribute this map in any sort of commercial product without 
    permission from the author.  You may not mass distribute this level via any 
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    15 downloads

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  7. nytro_1vs1_beta1

    frag map
    concipated as a 1vs1 map,max players:6     copyright: anatol schwab [nytrozoxid] BETA VERSION"

    8 downloads

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  8. nazi_bunker.

    The allies infiltrated the nazi bunker complex. The allies need this base for protecting their own troops. The axis need it for defending their lines, so the only option for now is a deathmatch

    12 downloads

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  9. nodtemple_v11

    NOD Temple v1.1    
    Author: Sternschubser
     
    The brotherhood of NOD supports the Axis wtih a new weapon.
    Including an extra-pk3 to turn the description from german into english. Put the pk3 in the mod folder of your server to make sure it's downloaded to the players, otherwise the whole description is in german.
    http://home.arcor.de/thorundhammer/enemy.html
     
    http://www.splashdamage.com/forums/showthread.php?t=18374
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allieds from destroing the generator."
    2    "Primary Objective:**Capture the forward flag."
    3    "Primary Objective:**Defend the windows."
    4    "Primary Objective:**Construct the command post."
    5    "Primary Objective:**Secure the fueling of the rocket."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the generator!"
    2    "Primary Objective:**Capture the flag."
    3    "Primary Objective:**Breach through the windows."
    4    "Primary Objective:**Construct the command post."
    5    "Primary Objective:**Dynamite the fuel tanks to destroy the rocket."
     

    6 downloads

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  10. navarone

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Navarone
    Filename    : navarone.pk3
    Release date    : 2004-01-27
    Decription    : Axis are planning on executing over 2000 english soldiers on a Greek island called Kheros. 
            The Allied forces plan a rescue by sea. But in the waters leading into the island of Kheros 
            is the island Navarone. On the island of Navarone the Axis have 2 huge cannons inside a cliffwall 
            with a shooting range of 200 kilometers. So the mission is to blow the cannons from inside the 
            fortress in the cliffside. If they fail they will be responsible for 2000 Allied soldiers lifes!
    Program        : SD Radiant 1.3.8
    Build time     : 9 days + 4-6 hours bugfixing and adding new stuff.
    Compile time    : 35 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the navarone.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map navarone.
    New Textures    : Nope
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
        1. Added VO sounds to most objectives.
        2. Changed the movement scriping on the elevator so it can be moved in between the stops.
        3. The elevator is now moving at half the speed as before.
        4. Added a bell sound when firering at the clock in the clocktower.
        5. There is now a siren that will sound when an Allied player walks in the backway via the pier.
        6. Added a fun thing to the backway......play to see!
        7. Made the Barbed wires on the bridge not built from start.
        8. The forward spawn will now become Allies if the hold it for 2 minutes.
        9. Removed the elevator buttons from the lowest level (Ammo room).
        10. Removed the windy sound, so there´s only the water sounding now.
        11. Added a few clip brushes where u could get stuck.
    #. Version BETA 2 info:
        1. Moved the Allies second spawn to the other side, close to the 'Boat Bridge'.
        2. Made 1 new way to enter the Gun Cave, just behind the teamdoor on the lighthouse pier. This new entrance will take u directly up to the top floor where the guns are.
        3. Made 2 new ways to enter the bottom floor. There are now 2 airducts leading down to the lowest level. You are gonna take some small amount of dagame falling down the shafts but still be able to enter the lowest level in a sneaky way.
        4. The ground just outside the guncave where the pillbox are cannot be mined anymore.
        5. The 'Bridge Door' is now a constructable, meaning it can be repaired by Axis.
        6. Also a small obsticle at the top level of the bridge that is constructible by Axis. This is destructable by grens.
        7. Altered some walls at the 'Boat Bridge' so you cant sneak around the mountain just as easy anymore and have to go throught the spawnflag city.
        8. All reported bugs are fixed.
    #. Version BETA 1 info:
        This is probably the fastest map i have ever built, from idea to BETA in 9 days.
        BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
        Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    #. Objectives
        : Get/Defend the Forward Spawnflag.
        : Build/Destroy the Commandpost.
        : Dynamite/Defend the Big Guns.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    None yet!

    4 downloads

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  11. narfpractice

    September 29, 2003
    This is just a simple terrain, with 16 spawn points per side, and no objectives.
    Respawn time defaults to 1 second, match time to 999. This map is intended for
    shooting practice. It is based on an RTCW map of the same name. 
    Made for clan ]NARF[ by SCDS_reyalP.
    You are free to distribute the complete unmodified .pk3 with all files
    included, or a zip containing the .pk3 and this readme. If you wish to use
    any of the components of this map for anything else, please ask first.
    Author contact [email protected]
     

    8 downloads

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  12. Nachteinbruch

    Author        : Yves "evillair" Allaire
    Email address    : [email protected]
    Webpage        : http://planetquake.com/hfx/
    Notes           : This map was originaly called "Flak Cannon" - I opted to call it Nachteinbruch (NightFall in German) for the final release.
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Nachteinbruch
    Filename    : Nachteinbruch.pk3
    Release date    : 10/1/2003
    Decription    : Northern Germany, 1943.
                      The Axis have created a prototype Ammo that will be devastating to the Allied forces
                      if used by their Pak Cannon.
                      The Allies need to destroy the Ammo and the Pak Cannon to prevent the Axis from using it.
    Installation    : Place the Nachteinbruch.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Nachteinbruch.
    GameTypes       : Objective
                    : LMS isn't supported.
    -------------------------------------------------
     SpawnPoint Notes
    -------------------------------------------------
    # Allies:
    # The forward shack will be a permanent Allied spawn once the main door is blown.
    # The Command Post is linked to 2 spawns - One near the command post (where the truck is) and one at the south end of the map (near the axis entrence to the ammo supply)
    #
    # Axis:
    # Once the main door is blown by the Allies you will have 2 spawns.
    # One near the Pak Cannon (outside infront of one of the entrences to the ammo supply) and one in the middle of the map (south section)
    # I strongly urge you to check the command post and look where the spwn points are located.
    -------------------------------------------------
     To Win - Allies
    -------------------------------------------------
    # The Allies need to have 2 objectives destroyed - the ammo supply AND the pak Cannon.
    # The Pak Cannon is rebuildable, the Ammo Supply isn't.
    #
    # Axis need to make sure the Pak Cannon is rebuilt when the Ammo Supply is blown.
    -------------------------------------------------
     Additional Map Information/Credits
    -------------------------------------------------
    Textures    : I have changed some of the original textures + shaders.
    Models          : I have a new rock model using a SD texture.
    Sounds        : New sounds by Vance from Sonic Valley Productions [[email protected]] http://www.sonicvalley.com/
    Vocals          : The Allies voice is Vance from Sonic Valleys. The Axis voice is Lofasz A Seggedbe.
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    # Argh, for testing and server and the other cool guys at http://www.ipdclan.com.
    # Sock, Nakedape, Marauder, Bongoboy and Fluffy_gIMp of Splash Damage.
    # Everyone who gave feedback on the map.
    # Anyone and everyone I forgot.
    -------------------------------------------------
    Copyright © 2003 Yves "evillair" Allaire all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    15 downloads

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  13. Objective_TiW-final

    MAP By H!TM@CH!N3 FOR {TiW} CLAN
     Set scenario information
     axis "Dont let the Allies Steal the {TiW} Game!"
    allied "Steal the {TiW} Game"
     neutral "^2Objective ^7{^2T^3i^1W^7}"

    21 downloads

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    Updated

  14. odenthal_b2

    Mapdates:
    Name: Odenthal
    Mapper: Jens 'eiM' B.
    Type: Competition map (3v3 , 6v6)
    Spawntimes: Axis 30s , Allies 20s
    Average duration: 10 Minutes
    Worked time: 3,5 Month (for beta2)
    Homepage: http://reveal.et-support.de/odenthal
    Story:
    I always wanted to create a real competition map for Wolfenstein: Enemy Territory. But I never got started to a real
    project like this... the only maps I finished are small 1v1 / 2v2 maps or my trickjumpmap (a bit bigger though).
    So well, back in the Winter of 2006 I really had too much freetime because of holiday and stuff. So it came that
    I reinstalled all the mappingstuff on my harddisk and thought about a nice map.
    Anyway this maybe sounds a bit weird but when this amok run happened in Germany - Emsdetten me and some friends
    were together hanging out and randomly heard that the guy who ran amok had mapped his school for Counterstrike.
    Because we always have much fun @ LAN's and stuff the idea of mapping our school for W:ET @ LAN's became more
    and more reality.
    Before I write on I really have to note that I misprize the happenings of Emsdetten and i'm sorry for all
    the victims and that not in my farest thougts plan to do something like an amok run.
    Okay , well in my winterholidays I went skiing and had much fun but also some time to think about my mapping project.
    There were many things to plan. (If you really try to remap something of your daily life you'll notice that you don't
    remember many details of the looks and stuff ;>) So I made some photos , searched + created textures and made some outlines.
    Anyway after about 2weeks when I were back at school I finally started to create the map in my GTKRadiant.
    The map is not a perfect remake of Odenthal (the small city it's located in) because I set a higher value
    on making the school realistic than the terrain etc. But still there are much similarities like the small
    river ,some grassland...
    So this is the story behind the map and the name Odenthal. The story set in W:ET is the following:
    Axis have constituted an headquarter in the school of Odenthal. Therefore they rebuild some parts of
    the school and the town. The Allies forces have to escort their Jagdpanther through the streets of
    Odenthal to get access to the school. After this they have to destroy the Main Entrance and the Generator to
    disable the magnetic seal of the Security doors to get access to the main building of the school. Inside this
    the Axis store their secret documents which have to be secured by the Allies Forces.
     
    Special thanks goes to:
    Jasper
    Jonas 'wYnX'
    Philipp 'derAffemitderWaffe'
    www.level-designer.de
    www.splashdamage.com
    Dersaidin
    Shaderman
    Eicher
    draQ
    zhul
    www.crossfire.nu
    + anybody who helped me
    + anybody I forgot :)

    13 downloads

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  15. one_way_b3

    Author:        Qualmi
    Date:        25.05.2010
    Game:        Wolfenstein - Enemy Territory
    Homepage:   http://qualmi.de.tl/

    Description
     
    An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to
    small servers with a maximum of 12 players.
    Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a
    deathmatch map.
    Due to the counting system within the mapscript do not use this at 16 Bit server systems when you play for objective.
    It will most likely crash the server, or at least invoke some unpredictable behaviour.
    !!!DO NOT PLAY THIS AT 16 BIT SERVER SYSTEMS!!!
    ==================
    Meant To Be Played
    ==================
    Objective:
    1on1
    2on2
    3on3
    Deathmatch:
    For small servers
    =========
    Objective
    =========
    Both Allies and Axis are possessing a coder to transmit an SOS. Once activated it will take 5 minutes to do so.
    Your mission is to interupt the enemy countdown by stealing the enemy coders battery and preventing him to steal
    your own.
    There is no delivery point for the battery. Simply hold it. As long as it is not in the coder of the enemy the
    better it will be for you.
    =============================
    Changes From Beta 2 to Beta 3
    =============================
    - Map resized
    - Lights reworked
    - Objective changed
    - Visual Timing Counter
    =========
    Mapscript
    =========
    Due to the counting system within the mapscript do not use this at 16 Bit server systems. It will most likely crash
    the server, or at least invoke some unpredictable behaviour.
    !!!DO NOT PLAY THIS AT 16 BIT SERVER SYSTEMS!!!
    For more Information, especially about the way that counter works, visit my site and look for some stuff about timers
    there.
    For all the mappers out there: this script can easily be improved and i know how :P maybe you will find the secret <3
    Have fun. I really liked creating it :)
    ===============
    ETPro Mapscript
    ===============
    An additional mapscript, turning this map into a deathmatch map, can be found in the readme folder of this .pk3. It
    is called 'one_way_b3.script'.
    Just copy it in your ET mapscripts directory and restart the server with the directory beeing set.
    ======
    Limits
    ======
    Unfortunately the ET Engine is very limited. Therefore the visual counter i originally planned soon hit that 32
    remapshader limit.
    You can see the seconds be remapped in the left corner below. The minutes are rotating above the coder.
    Logically the counter works 100% accurate.
    =======
    History
    =======
    The map got inspired by a 1on1 i once played at Valhalla. Someone, cant remember the name today, introduced me into
    that kind of gameplay, which he called, 'one way'. It was just that we meet constantly at a certain mainroad, to
    avoid hiding and sneaking, so that the skill is reduced to aim and movement basically.
    The first versions i released should have hit exactly that principle. But after coming back to mapping after a while
    i had the feeling that it probably would be better to make it a little bigger. I tried to keep that one way principle,
    but i fear it has become some kind of mixture now.
    ===================
    Feedback/Bugreports
    ===================
    Post feedback or bugreports at -> http://1vs1free1on1.de.tl <- forum section.
    =======================================
    Some Additional Information for Mappers
    =======================================
    Build Time: 2 hours.
    Also i am 1 year old and am a computer genius. I learned mapping in just one day and the compile time took me 1ns.
    With half a year i learned the C programming language, when i was half and a third i invented the wheel. When i was
    half and two third i realized that there was already a wheel. What a shame.
    The rest of the day i spam people with how fast i am. I mean, everybody knows that everything must be based on
    velocity nowadays. So why shouldnt i spam you with my timing results :>
    because quality takes time ?
    ..pfft
    =======
    Credits
    =======
    - ID, Splash Damage, q3map, q3map2 devs, Radiant devs, for giving us modders and mappers the opportunity to modify and
    play around. This is what keeps the game alive. A special thanks to all the texture makers.
    - castle_ctf: i actually got that idea to remap the stamina and health bar from that map. I also used texture 0-8
    in their pk3. Number 9 i had to do by myself.
    - map railgun: i copied the rails and the train barrier of it to fit in my map. The rest of the brushwork is original,
    which is important to state. I would never end up basing my work on whole goldrush prefabs.
    - >>GAYLORDS<< bio and stealth6 for the testmatches we played. Was very useful.
    - Berzerkr for spotting and supporting that file at Wolfmap.de
    - Ron007 for making these nice video tutorials at level-designer.de (which is down atm :()
    - Ifurita for the scripting tutorial
    - Nib aka BoltyBoy at nibsworld.com for the great vis-tutorial at his site

    8 downloads

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  16. ouessant_ lighthouse_b1

    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Ouessant Lighthouse
    Filename    : ouessant.pk3
    Created by    : Neif [Tim Temmerman]
    Version         : Beta 1
    Release date    : 08/17/2007
    Decription    : The battered german warship Scharnhorst will be returning to the port city of Brest, France tomorrow morning.  The allies seek to destroy the ship once and for all, and have dispatched a small team to the island of Ouessant. The island holds a lighthouse critical to all maritime navigation; if the allies can destroy this lighthouse before nightfall, the blinded Scharnhorst will ground itself on the rocky shores of the island."

    Installation    : Place the 'ouessant.pk3' file into your etmain folder
    ----------------------------------------------
     Objectives
    ----------------------------------------------
    Ultimately, the allies must plant dynamite at the top of the lighthouse to destroy it:
    1) The allies must destroy the road gates leading to the lighthouse controls.
    2) Allied engineer must plant the override on the lighthouse bridge controls, thus allowing access to climb the lighthouse.
    3) Dynamite must be planted at the top of the lighthouse
    The Germans must stop the Allies from destroying the lighthouse.
    1) Repel the Allied advance and hold the garage.  Do not let the Allies destroy the road gate.
    2) If the road gate is destroyed, defend the lighthouse bridge controls.
    3) If the override is planted on the bridge controls, an Axis engineer can restore the bridge hardware, thus preventing access to the lighthouse.
             
    ------------------------------------------------
     Additional Map Information/Credits
    ------------------------------------------------
    Thanks : Thanks to the splashdamage forums for years of archived advice.
    Editor : Gtk Radiant 1.5.0 using Q3map.  Photoshop for command map.
                    
    ------------------------------------------------
     Testing
    ------------------------------------------------
    # This is a beta version so please report all known bugs to me at the email address below.  Most importantly I'm looking for balance feedback.
    Please mail me if you have some comments on:
    - Team balancing issues.
    - Any error with texturing, clipping, missing geometry
    - suggestions
    Email        : sirneif AT yahoo DOT COM
    Web        : http://www.drunkenzombie.net/
    -------------------------------------------------
    Copyright © 2007
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    11 downloads

       (0 reviews)

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