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  1. op_tower_night

    Filenames: op_tower_night.pk3; readme.txt
    Version: Night
    BSP name: op_tower_night
    Author:     Old-Owl
    Created: 18-07-2012
    Last revision: July 2012

    "The axis have a secret technical manual with the instructions to make a secret weapon. They hold the manuals in top of the research complex tower. The allies must transmit the secret technical manuals through the radio. The axis must stop the allies at any cost."
    18-07-2012
    From the map Operation Tower beta 6a
    New map name : Operation Tower Night
    Changes :
    - Adjusted bug in the garden fences, where bulles pass only in one direction, now bullets
      pass through fences in both directions.
    - New sky (Thanks Avoc)
    - Removed the grass on the terrrain to improve the FPS (Lot of players asked me that)
    - Added windows in the tower, cool for snipers and other uses.
      Water around tower is less high, almost impossible for allies to jump down without crush.
      Added a new door (axis only) in the wall back to the tower.
      (Enogma suggestions)
    - Added a building and few details
      (Wutangh suggestion)
    - Fixed some lights around
    - Thanks to Lammert for his nice command map
    - Added columns in the tunnel underground, good to hide and escape.
    - Thanks to all members of Dark Alchemy for the help in searching bugs and giving advices.
    *History*
    My first map.
    Credits:
    Alpha trees by Rayban
    Sky shader by Amethyst7
    Alpha shaders by Sock's terrain-tutorial-map
    2Bit Tutorials
    Ktrees by Kic
        
    Thanks to Arnowar, UJE Niek, UJE C for their patience and helping,
    Alchemy members + players for testing and finding the bugs,
    to ID software, Splashdamage, Splatterladder,
    Stinkybeaver for it's artwork "Lil' House on Hill",
    everyone that helped in some ways.
        
    Last fixes:
    05-08-2009
    Fixed missing textures. Thanks to Berzerkr (GER) for the feedback.
    23-01-2010
    Fixed the allied spawn bug.
    Added a double axis door to the Tower gate.
    Added a constructible wooden barricade to the wall breach near flag.
    New underground tunnel.
    New water shader, clear and shiny.
    Reduced the tunnel entrance from the tunnel gate to avoid players to fall down and die.
    New trees planted, new furnitures in axis spawn.
    23-05-2011
    New trees from Kic models
    New spawns script, flag  is owned by allies due to objective success.
    A roof protect the flag spawn from the artillery.
    Better textures for some buildings.
    Command post moved to a better location.
    Small door near tower tunnel is neutral and not axis anymore.
    Few cosmetics details improved.
     

    12 downloads

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  2. nfl_b2

    americain_football_game (10 goals per team or higher scoreboard team will win when
    Axis Objective Descriptions
    1    "^1Primary Objective:**^6Defend your ^1Axis NFL ball."
    2    "^1Primary Objective:**^6Steal the ^4Allied NFL Ball                     ^6to try scroring point."
    3    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    4    "^1Secondary Objective:**^2Construct          ^1The_Catapult_Kicker_Axis_Side        ^2to Reached the FieldGoal  "
    5    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^1The_Safety_Net_Allied_Side."    
    6    "^1Secondary Objective:**^2Construct          ^1The_Safety_Net_Axis_Side                  ^2to increase your safety after ^2kick ^2attempt."
    7    "^1Secondary Objective:**^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.."
    8    "^1Secondary Objective:**^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."

    // Allied Objective Descriptions
    1    "^4Primary Objective:**^6Steal the ^1Axis NFL Ball                  ^6to try scroring point."
    2    "^4Primary Objective:**^6Defend your ^4Allied NFL ball."
    3    "^4Secondary Objective:**^2Construct    ^4The_Catapult_Kicker_Allied_Side     ^2to Reached the FieldGoal."
    4    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    5    "^4Secondary Objective:**^2Construct          ^4The_Safety_Net_Allied_Side              ^2to increase your safety after ^2kick ^2attempt."
    6    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^1Axis Team ^2to build ^4The_Safety_Net_Axis_Side."
    7    "^4Secondary Objective:**^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.."
    8    "^4Secondary Objective:**^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."

    6 downloads

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  3. overheat_b1

    map maker: Yogi *SD*
    a little summary:
    a truck carrying new and improved radar parts for the axis was forced to stop on the side
    of the road due to an overheating engine.
    the allies need to steal those parts and load them to thier own truck.

    about the map :
    well, the idea was to make somthing like the goldrush map only smaller.
    Axis Objective Descriptions
    1    "Primary Objective:**stop the allies from stealling the radar parts."
    Allied Objective Descriptions
    1    "Primary Objective:**steal the radar parts and load them to our own truck."
    damned if I know what went wrong ! lol
    i just went with the flow and thats how the map turned out.
    thank u :
    i butchered the script from the radar map, so my thanks goes to whoever wrote it.
    and all the guys from the dp clan, hope you like the map.
    scav you later ;)
    Yogi *SD*
    [email protected]

    19 downloads

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    Updated

  4. osiris_final

    making by: mel0ne
    making time: serval weeks, dont know realy.
    date of relase: 7 February 2009 (first beta)
    programms used: gtk-radiant 1.5 / easy gen / adobe photoshop

    The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu)

    help full sites:    http://s49.deinprovider.de/forum.php (level designer, lots of good tuts)
               http://www.splashdamage.com/forums (very nice site with lots of tuts)
               http://www.wolfensteinx.com/surface/tutorials.html (also a good tut site)
    Also thx to my Clan eLemenTal Forces for testing the Map!!
    Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :)
    and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!
    >>> www.ef-clan.org <<<
    Axis Objective Descriptions
    1    "Primary Objective:**Steal the first Goldbar from the Axis Side!"
    2    "Primary Objective:**Steal the second Goldbar from the Axis Side!"
    3    "Primary Objective:**Steal the third Goldbar from the Axis Side!"
    4    "Primary Objective:**Defend your first Goldbar!"
    5    "Primary Objective:**Defend your second Goldbar!"
    6    "Primary Objective:**Defend your third Goldbar!"

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend your first Goldbar!"
    2    "Primary Objective:**Defend your second Goldbar!"
    3    "Primary Objective:**Defend your third Goldbar!"
    4    "Primary Objective:**Steal the first Goldbar from the Allies Side!"
    5    "Primary Objective:**Steal the second Goldbar from the Allies Side!"
    6    "Primary Objective:**Steal the third Goldbar from the Allies Side!"

    8 downloads

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  5. norwegian_battery_b6

    Made by: oVe (also known as oveove)
    BSP name: Norwegian_battery_b6
    Type: Multiplayer map, beta
    Finshed: 02 - 05 - 2014 (DD MM YYYY)
    Compiling machine: Windows XP - (something old) - haha!
    Editor: Radiant 1.3.8
    version: beta 6
    For the latest version: www.thewolfteam.org
    to leave suggessions: forums.warchest.com (I go under alias oveove there.) or www.thewolfteam.org
    Special thanks to:
    Daniel alias styxsyn (software and the entrance to W:ET)
    Loffy (for sounds and stuff)
    Thunder (for models, tips and support)
    and all the people at the Splashdamage and Warchest forums (for some help).
    Have fun! // oVe :D
    ------- NOTICE -------
    THIS MAP IS NOT A FINAL MAP, IT IS THE FOURTH TEST. EVERYTHING CAN BE ****** UP! NEXT VERSION WILL BE BETTER IF PEOPLE POST THEIR IDEAS OR HINTS ON THE FORUMS. THIS IS MY FIRST MAP EVER ...
    AND IF YOU FEEL FOR COPY THIS FILE AND ADD IT TO YOUR OWN SITES DOWNLOADS, USE UPDATED SCREENSHOOTS... AND UPDATED INFO...
    _______________
    the keycard
    axis_desc    1    "Primary objective:**Defend the keycard so the safety doors of the Battery not get unlocked."
    allied_desc  1    "Primary objective:**Steal the keycard and open the safety door of the Battery.**You will find the keycard at target position."
    the safety door
    axis_desc    2    "Primary objective:**Do not let the Allies open the safety door of the Battery."
    allied_desc  2    "Primary objective:**Open the safety door of the Battery and open the tunnel entrance.**The second target shows the delivery place for the keycard"
    the command post
    axis_desc    3    "Secondary objective:**The command post must be constructed."
    axis_desc    4    "Secondary objective:**Do not let the Allies construct a command post, the will get bunkerspawn."
    allied_desc    3    "Secondary objective:**Do not let the Axis construct a command post."
    allied_desc    4    "Secondary objective:**Construct a command post and earn the bunker spawn."
    the battery
    axis_desc    5    "Primary objective:**Defend the gun controls. Do not let the Allies destroy it."
    allied_desc    5    "Primary objective:**Destroy the battery. The Axis harassment of allied ships must be stopped!"

    8 downloads

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  6. NoMercy

    Map name : Blackops No Mercy                   
    version  : 1.0                      
     Made by  : Sylar and Blowfish               
     website  : Blackops Clan - http://www.enemyterritory.biz
     Date     : 04-10-2009                   
     
    No Mercy
    The map was designed with my kids paper/pencils, on vacation, while lying near the pool having a beer. It was made for smaller servers or scrims, but I think you have to test that yourself. The objective is simple. Allies get to the Axis safe, blow it up, get the documents and bring it to the radar post. Have fun playing it and let me ([email protected]) know if you run into weard things.
    Special Thanks to
    The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps.
    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !
    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section).
    Niek
    For getting me the skybox...
    Erik-Ftn, [email protected] for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
    All the Blackops members who helped me testing and debugging.
    Axis objective descriptions
    1 "** Don't let tank reach Main Gate!"
    2 "** Defend Left Wall."
    3 "** Defend Tunnel Wall."
    4 "** Defend Bunker spawn at all cost!"
    5 "** Defend Safe."
    6 "** Prevent Allies transmitting secret documents data!"
    7 "** Build CP to get better charge times!"
    8 "** Defend Fence!"
    Allied objective descriptions
    1 "** Escort the tank to Main Gate!"
    2 "** Destroy Left Wall to get better access to bunker!"
    3 "** Destroy Tunnel Wall to get better access to bunker!"
    4 "** Capture bunker!"
    5 "** Destroy Safe Door to get Secret Documents!"
    6 "** Bring the Secret documents to the Radar to transmit data!"
    7 "** Build CP to get better charge times!"
    8 "** Destroy Fence"

    26 downloads

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  7. neuschwaben_final2

    map: neuschwaben_final
    longname: Neuschwaben Final
                                
    Author        :  FischCommand
    Location    :  Germany
    E-mail        :  neuschwaben(_AT_)k-fisch.de
    Game        :  Wolfenstein - Enemy Territory (Multiplayer Map - {obj})
    Screenshots : http://www.k-fisch.de/et/neuschwaben.html

    1. English Language:
    ------------------------------------------------------------------------------
    STATUS: Final2
    ------------------------------------------------------------------------------
    BUG: Game balance: If Allies conquered the flag in stockroom/warehouse the
         Allies spawn forever in Cafeteria (Cantina) now. But Allies must defense
         the flag for one minute! Now somewhat more easily for the Allies Team. 
         
    chg: Guard fence into air duct now destroyable made (only func_explosive)
    chg: Access rights for team doors (in both main spawns) changed.
    chg: The standard poison basins were strengthened in its effect something
         (before: -5 health points, now: -10 health points)
    ------------------------------------------------------------------------------
    Briefing:
    1946, North Norway:
    Briefly after end of war, a secret SS-Command fled consisting of former
    coworkers Werner von Braun's to North Norway and built an enormous,
    self-sufficient underground aircraft factory. 
    The purpose was to manufacture newly developed "Reichsflugscheiben"
    which placed every other fighter or other missile equipped with
    completely new technology into the "shade". The new fuel of this
    so-called "Reichsflugscheibe", contained an up to then unknown
    chemical-toxic substance, those the missile on the 5-fold Speed of
    sound brought (Mach 5).
    A goal of the Allierten is it to infiltrate the SS-basis and that just
    finished and successfully tested prototypes of the "Reichsflugscheibe".
    Destroy both Reichsflugscheiben and STEAL the Secret Documents!
    The code name for this secret action reads "silver penguin". 

    Axis:
    Primary objective:
    - Don't let the Allies destroy both Reichsflugscheiben!
    - Don't let the Allies steal the Secret Documents
    Secondary Objective:
    - Defend the Forward Spawn in stockroom/warehouse
    - Don't let the Allies destroy the Guard Wall for air duct
    - Don't let the Allies construct a Ladder/Elevator to Ground Zero
    - Construct a Guard Door for the lower Entry
    - Construct a Safe Door for Secret Documents
    - Don't let the Allies build a command post
    - Turn the valve to enable toxic water and destroy ladder to objective

    Allies:
    Primary objective:
    - Destroy both Reichsflugscheiben of the Axis
    - Steal the Secret Documents of Reichsflugscheibe
    Secondary Objective:
    - Capture the Forward Spawn in stockroom/warehouse
    - Destroy the Guard Wall for air duct
    - Construct a Ladder/Elevator to Ground Zero
    - Destroy the Guard Door for the lower Entry
    - Destroy the Safe Door for Secret Documents
    - Construct a Command Post
    - Turn the valve to disable toxic water and build a ladder to objective
    ------------------------------------------------------------------------------
    2. German Language (Deutsch):
    ------------------------------------------------------------------------------
    STATUS: Final
    ------------------------------------------------------------------------------
    BUG: Aufgrund der Spielbalance wurde der Spawn zum Vorteil der Allies
         folgendermaßen geändert: Bei Eroberung der Flagge von den Allies im
         Lagerraum und wenn die Flagge 1 Minute lang gehalten wird, gilt der neue
         Spawn für die Allies dauerhaft in der Kantine. 
    chg: Schutzgitter im Luftkanal kann jetzt einfach zerstört werden (nur
         func_explosive - Eigenschaft)
    chg: Zutritt zu den Spawnräumen (Team-Türen) sind nur noch für das betreffende
         Team (Axis,Allies oder für den jeweiligen cvops) erlaubt
    chg: Die Standard-Giftbecken wurden in ihrer Wirkung etwas verstärkt
         (Vorher: -5 health Punkte, Jetzt: -10 Health Punkte)
    ------------------------------------------------------------------------------
    Situation/Briefing:
    1946, Nord-Norwegen:
    Kurz nach Kriegsende, flüchtete ein geheimes SS-Geheimkommando bestehend aus
    ehemaligen Mitarbeitern Werner von Braun's nach Nord-Norwegen und baute eine
    riesige, autarke unterirdische Flugzeugfabrik in "Neuschwabenland"
    Das Ziel war, neu entwickelte "Reichsflugscheiben" zu fertigen, die mit
    völlig neuer Technik ausgestattet, jedes andere Jagdflugzeug oder anderen
    Flugkörper in den "Schatten" stellte. Der neuartige Treibstoff dieser
    sogenannten "Reichsflugscheibe", enthielt eine bis dahin unbekannte
    chemisch-toxische Substanz, die den Flugkörper auf die 5-fache
    Schallgeschwindigkeit brachte.
    Ziel der Allierten ist es, die SS-Basis zu infiltrieren und die soeben
    fertiggestellten Prototypen der Reichsflugscheiben zu zerstören! Außerdem
    sind die geheimen Pläne der Reichsflugscheibe zu stehlen und entweder beim
    Funkmasten an der Oberfläche oder im 1. Axis Spawn bei der Funkanlage
    abzuliefern. Der Deckname für diese geheime Aktion lautet "Silberpinguin".

    Axis:
    Primärziele:
    - Verteidige die neu entwickelten beiden "Reichsflugscheiben"
    - Verteidige die Pläne der Reichsflugscheibe"

    Sekundärziele:
    - Erobere die Flagge (Forward Spawn)
    - Konstruiere den Schutzwall für den Luftkanal
    - Zerstöre die Leiter mit Mini-Aufzug
    - Konstruiere eine Schutztür am unteren Eingang
    - Konstruiere die Command Post im Lagerraum
    - Konstruiere die Tresor-Türe für die Geheimdokumente
    - Aktiviere das Drehrad um die toxische Substanz zu aktivieren und
      die Mini-Leiter zum Objective deaktivieren

    Allies:
    Primärziele:
    - Zerstöre die beiden neu entwickelten "Reichsflugscheiben"
    - Entwende die geheimen Pläne der Reichsflugscheibe"

    Sekundärziele:
    - Erobere die Flagge (Forward Spawn)
    - Zerstöre den Schutzwall für den Luftkanal
    - Konstruiere eine Leiter mit Mini-Aufzug
    - Zerstöre die Schutztür in der Nähe des unteren Einganges
    - Konstruiere die Command Post im Lagerraum
    - Zerstöre die Tresor-Tür für die geheimen Dokumente
    - Aktiviere das Drehrad um die toxische Substanz zu deaktivieren und
      die Mini-Leiter zum Objective aktivieren

    ----------------------------------------------------------------------------
    3. Special thanks (credits):
    - to PeKron for his idea of "Neuschwaben"
    - to cptn circuit (Baserace/Facility Author) for some suggestions and
      script parts from "Valve", waste_green & shader, toxic_glow as well
      as the great sound toxic_door.wav. I hope that I nothing forgot.
      Again many thanks.. :) 
    - to Marko for some prefabs e.g. the Crane
    - to "Detoeni (UK)" for his "Alpine Assault Models" (Safe) ;)
    - to "Chr1s" for "cantina"
    - to ChickenPizza for his misc. suggestions
    - to huora (suomi) for his improvement suggestions
    - to BeoWulV (Author of "Wolfschanze3") for his texture "jass" (card
      game) http://www.beowulv.ch

    -----------------------------------------------------------------------------
    4. Contact: eMail: neuschwaben(_AT_)k-fisch.de
    Download/Infos/Screenshots: http://www.k-fisch.de/et/neuschwaben.html

    18 downloads

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  8. Nachteinbruch

    Author        : Yves "evillair" Allaire
    Email address    : [email protected]
    Webpage        : http://planetquake.com/hfx/
    Notes           : This map was originaly called "Flak Cannon" - I opted to call it Nachteinbruch (NightFall in German) for the final release.
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Nachteinbruch
    Filename    : Nachteinbruch.pk3
    Release date    : 10/1/2003
    Decription    : Northern Germany, 1943.
                      The Axis have created a prototype Ammo that will be devastating to the Allied forces
                      if used by their Pak Cannon.
                      The Allies need to destroy the Ammo and the Pak Cannon to prevent the Axis from using it.
    Installation    : Place the Nachteinbruch.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Nachteinbruch.
    GameTypes       : Objective
                    : LMS isn't supported.
    -------------------------------------------------
     SpawnPoint Notes
    -------------------------------------------------
    # Allies:
    # The forward shack will be a permanent Allied spawn once the main door is blown.
    # The Command Post is linked to 2 spawns - One near the command post (where the truck is) and one at the south end of the map (near the axis entrence to the ammo supply)
    #
    # Axis:
    # Once the main door is blown by the Allies you will have 2 spawns.
    # One near the Pak Cannon (outside infront of one of the entrences to the ammo supply) and one in the middle of the map (south section)
    # I strongly urge you to check the command post and look where the spwn points are located.
    -------------------------------------------------
     To Win - Allies
    -------------------------------------------------
    # The Allies need to have 2 objectives destroyed - the ammo supply AND the pak Cannon.
    # The Pak Cannon is rebuildable, the Ammo Supply isn't.
    #
    # Axis need to make sure the Pak Cannon is rebuilt when the Ammo Supply is blown.
    -------------------------------------------------
     Additional Map Information/Credits
    -------------------------------------------------
    Textures    : I have changed some of the original textures + shaders.
    Models          : I have a new rock model using a SD texture.
    Sounds        : New sounds by Vance from Sonic Valley Productions [[email protected]] http://www.sonicvalley.com/
    Vocals          : The Allies voice is Vance from Sonic Valleys. The Axis voice is Lofasz A Seggedbe.
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    # Argh, for testing and server and the other cool guys at http://www.ipdclan.com.
    # Sock, Nakedape, Marauder, Bongoboy and Fluffy_gIMp of Splash Damage.
    # Everyone who gave feedback on the map.
    # Anyone and everyone I forgot.
    -------------------------------------------------
    Copyright © 2003 Yves "evillair" Allaire all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    15 downloads

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  9. nados

    SPECIAL INSTRUCTIONS    : None
    Title                   : nados            
    Date                    : 7:55 PM 2/18/2004                                 
    pk3 name        : nados.pk3
    Filename        : nados.bsp
    Author                  : Dan "RivrStyx" Dorn
    Email Address           : mailto:[email protected]
    Web            : http://www.planetquake.com/pur3maps
    Description             : practice map for Enemy Territory                       
    Additional Credits to   : id software and Gray Matter
    Original done by Gerbil for RTCW... http://theburrow.fragland.net http://www.clangroundzero.com
    Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory    [or where you installed the game]     
    -----Start ET... then host game... choose objective gameplay ... choose nados... or In console type /map nados
    ================================================================
    ********** Instruction
    ===============================================================
    1. When hatch opens jump down in start area. Each side clicks the duel button to begin. When doors raise...fight!!!
    2. Last player alive must /kill to respawn and reset arena to duel again.

    - Construction -
    Base                    : Converted to ET from the MML_Headshot map by Gerbil
    Editor(s) used          : GTKRadiant
    Known Bugs              : None.
    - Copyright / Permissions -
    This level is (c) 2004 Dan Dorn.
    You may not include or distribute this map in any sort of commercial product without 
    permission from the author.  You may not mass distribute this level via any 
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    15 downloads

       (0 reviews)

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  10. narfpractice

    September 29, 2003
    This is just a simple terrain, with 16 spawn points per side, and no objectives.
    Respawn time defaults to 1 second, match time to 999. This map is intended for
    shooting practice. It is based on an RTCW map of the same name. 
    Made for clan ]NARF[ by SCDS_reyalP.
    You are free to distribute the complete unmodified .pk3 with all files
    included, or a zip containing the .pk3 and this readme. If you wish to use
    any of the components of this map for anything else, please ask first.
    Author contact [email protected]
     

    8 downloads

       (0 reviews)

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  11. navarone

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Navarone
    Filename    : navarone.pk3
    Release date    : 2004-01-27
    Decription    : Axis are planning on executing over 2000 english soldiers on a Greek island called Kheros. 
            The Allied forces plan a rescue by sea. But in the waters leading into the island of Kheros 
            is the island Navarone. On the island of Navarone the Axis have 2 huge cannons inside a cliffwall 
            with a shooting range of 200 kilometers. So the mission is to blow the cannons from inside the 
            fortress in the cliffside. If they fail they will be responsible for 2000 Allied soldiers lifes!
    Program        : SD Radiant 1.3.8
    Build time     : 9 days + 4-6 hours bugfixing and adding new stuff.
    Compile time    : 35 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the navarone.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map navarone.
    New Textures    : Nope
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
        1. Added VO sounds to most objectives.
        2. Changed the movement scriping on the elevator so it can be moved in between the stops.
        3. The elevator is now moving at half the speed as before.
        4. Added a bell sound when firering at the clock in the clocktower.
        5. There is now a siren that will sound when an Allied player walks in the backway via the pier.
        6. Added a fun thing to the backway......play to see!
        7. Made the Barbed wires on the bridge not built from start.
        8. The forward spawn will now become Allies if the hold it for 2 minutes.
        9. Removed the elevator buttons from the lowest level (Ammo room).
        10. Removed the windy sound, so there´s only the water sounding now.
        11. Added a few clip brushes where u could get stuck.
    #. Version BETA 2 info:
        1. Moved the Allies second spawn to the other side, close to the 'Boat Bridge'.
        2. Made 1 new way to enter the Gun Cave, just behind the teamdoor on the lighthouse pier. This new entrance will take u directly up to the top floor where the guns are.
        3. Made 2 new ways to enter the bottom floor. There are now 2 airducts leading down to the lowest level. You are gonna take some small amount of dagame falling down the shafts but still be able to enter the lowest level in a sneaky way.
        4. The ground just outside the guncave where the pillbox are cannot be mined anymore.
        5. The 'Bridge Door' is now a constructable, meaning it can be repaired by Axis.
        6. Also a small obsticle at the top level of the bridge that is constructible by Axis. This is destructable by grens.
        7. Altered some walls at the 'Boat Bridge' so you cant sneak around the mountain just as easy anymore and have to go throught the spawnflag city.
        8. All reported bugs are fixed.
    #. Version BETA 1 info:
        This is probably the fastest map i have ever built, from idea to BETA in 9 days.
        BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
        Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    #. Objectives
        : Get/Defend the Forward Spawnflag.
        : Build/Destroy the Commandpost.
        : Dynamite/Defend the Big Guns.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    None yet!

    4 downloads

       (0 reviews)

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  12. nazi_bunker.

    The allies infiltrated the nazi bunker complex. The allies need this base for protecting their own troops. The axis need it for defending their lines, so the only option for now is a deathmatch

    12 downloads

       (0 reviews)

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    Submitted

  13. nazihunt

    The allies are close to the german main port. The only option for now is a DEATHMATCH

    8 downloads

       (0 reviews)

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    Submitted

  14. NBFT1

    Norway 1943: the Axis have built a big and tactical battery to protect The North Sea from Allied ships. It is the end of the summer and the German Forces are loosing control of the waters of the North Sea.**The allied high-command has decided to attack the battery to be able to pass with their ships and to cut off the iron export from Sweden to Germany.**A backup force of Axis troops will show up in 20 minutes so the Allies must be quick and disable the battery before the time runs out

    10 downloads

       (0 reviews)

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  15. negoshk_b2

    Map: Negoshk
    Author: Henri 'Nenquel' Karhula
    E-Mail: [email protected]
    Date of Release: 4. May 2007 (Negoshk beta1)
    http://www.splashdamage.com/forums/viewtopic.php?t=16905
    Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes: 
    - Deleted a few houses and put in a "hill" 
    - Added a tree ^^ 
    - Last axis spawn is bigger to avoid spawnkilling 
    - Depots Names are South/West and East instead of 1,2 and 3 
    - New Command Map 
    - Command Map Markers work (only tested in orig ET 2.60)
    --------------------------------------------------------------------------------
    Map Information:
    Timelimit: 25min
    Attacking Team: Allies
    Axis Spawntime: 25sec
    Allied Spawntime: 20sec
    Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
    Therefore the Allied Forces planned to destroy their ammo depots.
    To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
    to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    Objectives:
    1) Defend/Steal the Tank
    2) Defend/Blow East Gate
    3) Defend/Blow South Gate
    4) Defend/Blow Ammo Depot no.1
    5) Defend/Blow Ammo Depot no.2
    6) Defend/Blow Ammo Depot no.3
    7) Defend/Construct COmmand Post
    --------------------------------------------------------------------------------
    I want to thank:
    SPU9 - for his great support and hosting!
    Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^)
    antman - for helping me fixing problems with etpro! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!
    --------------------------------------------------------------------------------
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

    7 downloads

       (0 reviews)

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  16. VS_OldBones_b1

    OLD BONES for Enemy Territory : Vietnam MOD
    Release date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS-
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org
    ---------------------
    Map Story
    ---------------------
    Not a story...
    Just BLOOD!!!
    USA and NAM must fight to own OLD BONES.
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?
    ---------------------
    Map Objectives
    ---------------------
    USA Objective Descriptions
    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.
    NAM Objective Descriptions
    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.
    ---------------------
    Installation
    ---------------------
    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
    The mapname is "oldbones_b1.bsp" if you want to add it to any script.
    If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way".
    Just copy it into you Omni-Bot installation.
    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    ---------------------
    Thanks
    ---------------------
    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
    ---------------------
    Contact info
    ---------------------
    Name: VS|Monkey
    E-mail: [email protected]
    Website: www.ETnam.org
    Server: -VIETNAM MOD-[ETnam.org]
    IP: 79.170.193.52:27960

    7 downloads

       (0 reviews)

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