Jump to content

MAPS N - O

41 files

  1. narfpractice

    September 29, 2003
    This is just a simple terrain, with 16 spawn points per side, and no objectives.
    Respawn time defaults to 1 second, match time to 999. This map is intended for
    shooting practice. It is based on an RTCW map of the same name. 
    Made for clan ]NARF[ by SCDS_reyalP.
    You are free to distribute the complete unmodified .pk3 with all files
    included, or a zip containing the .pk3 and this readme. If you wish to use
    any of the components of this map for anything else, please ask first.
    Author contact [email protected]
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  2. NorwegianBattery_b7

    the bar/commandpost
    axis   1    "Primary objective:**Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies"
    allied 1    "Primary objective:**Construct the commandpost and capture the bar"
    the keycard
    axis_desc  2    "Primary objective:**Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left."
    allied  2    "Primary objective:**Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported"
    the heavy doors
    axis       3    "Primary objective:**Defend the keycard lock of the battery. Don't let the allies unlock them."
    allied   3    "Primary objective:**Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks"
    the gun
    axis      4    "Primary objective:**Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"
    allied   4    "Primary objective:**Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive"

    8 downloads

       (1 review)

    0 comments

    Submitted

  3. norwegian_battery_b6

    Made by: oVe (also known as oveove)
    BSP name: Norwegian_battery_b6
    Type: Multiplayer map, beta
    Finshed: 02 - 05 - 2014 (DD MM YYYY)
    Compiling machine: Windows XP - (something old) - haha!
    Editor: Radiant 1.3.8
    version: beta 6
    For the latest version: www.thewolfteam.org
    to leave suggessions: forums.warchest.com (I go under alias oveove there.) or www.thewolfteam.org
    Special thanks to:
    Daniel alias styxsyn (software and the entrance to W:ET)
    Loffy (for sounds and stuff)
    Thunder (for models, tips and support)
    and all the people at the Splashdamage and Warchest forums (for some help).
    Have fun! // oVe :D
    ------- NOTICE -------
    THIS MAP IS NOT A FINAL MAP, IT IS THE FOURTH TEST. EVERYTHING CAN BE ****** UP! NEXT VERSION WILL BE BETTER IF PEOPLE POST THEIR IDEAS OR HINTS ON THE FORUMS. THIS IS MY FIRST MAP EVER ...
    AND IF YOU FEEL FOR COPY THIS FILE AND ADD IT TO YOUR OWN SITES DOWNLOADS, USE UPDATED SCREENSHOOTS... AND UPDATED INFO...
    _______________
    the keycard
    axis_desc    1    "Primary objective:**Defend the keycard so the safety doors of the Battery not get unlocked."
    allied_desc  1    "Primary objective:**Steal the keycard and open the safety door of the Battery.**You will find the keycard at target position."
    the safety door
    axis_desc    2    "Primary objective:**Do not let the Allies open the safety door of the Battery."
    allied_desc  2    "Primary objective:**Open the safety door of the Battery and open the tunnel entrance.**The second target shows the delivery place for the keycard"
    the command post
    axis_desc    3    "Secondary objective:**The command post must be constructed."
    axis_desc    4    "Secondary objective:**Do not let the Allies construct a command post, the will get bunkerspawn."
    allied_desc    3    "Secondary objective:**Do not let the Axis construct a command post."
    allied_desc    4    "Secondary objective:**Construct a command post and earn the bunker spawn."
    the battery
    axis_desc    5    "Primary objective:**Defend the gun controls. Do not let the Allies destroy it."
    allied_desc    5    "Primary objective:**Destroy the battery. The Axis harassment of allied ships must be stopped!"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  4. osiris_final

    making by: mel0ne
    making time: serval weeks, dont know realy.
    date of relase: 7 February 2009 (first beta)
    programms used: gtk-radiant 1.5 / easy gen / adobe photoshop

    The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu)

    help full sites:    http://s49.deinprovider.de/forum.php (level designer, lots of good tuts)
               http://www.splashdamage.com/forums (very nice site with lots of tuts)
               http://www.wolfensteinx.com/surface/tutorials.html (also a good tut site)
    Also thx to my Clan eLemenTal Forces for testing the Map!!
    Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :)
    and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!
    >>> www.ef-clan.org <<<
    Axis Objective Descriptions
    1    "Primary Objective:**Steal the first Goldbar from the Axis Side!"
    2    "Primary Objective:**Steal the second Goldbar from the Axis Side!"
    3    "Primary Objective:**Steal the third Goldbar from the Axis Side!"
    4    "Primary Objective:**Defend your first Goldbar!"
    5    "Primary Objective:**Defend your second Goldbar!"
    6    "Primary Objective:**Defend your third Goldbar!"

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend your first Goldbar!"
    2    "Primary Objective:**Defend your second Goldbar!"
    3    "Primary Objective:**Defend your third Goldbar!"
    4    "Primary Objective:**Steal the first Goldbar from the Allies Side!"
    5    "Primary Objective:**Steal the second Goldbar from the Allies Side!"
    6    "Primary Objective:**Steal the third Goldbar from the Allies Side!"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  5. night_crawlers_final

    A
    axis have  to protect their base from the attack of the allies. In the base is hidden information regarding german's plans for invasion.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  6. VS_OldBones_b1

    OLD BONES for Enemy Territory : Vietnam MOD
    Release date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS-
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org
    ---------------------
    Map Story
    ---------------------
    Not a story...
    Just BLOOD!!!
    USA and NAM must fight to own OLD BONES.
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?
    ---------------------
    Map Objectives
    ---------------------
    USA Objective Descriptions
    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.
    NAM Objective Descriptions
    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.
    ---------------------
    Installation
    ---------------------
    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
    The mapname is "oldbones_b1.bsp" if you want to add it to any script.
    If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way".
    Just copy it into you Omni-Bot installation.
    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    ---------------------
    Thanks
    ---------------------
    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
    ---------------------
    Contact info
    ---------------------
    Name: VS|Monkey
    E-mail: [email protected]
    Website: www.ETnam.org
    Server: -VIETNAM MOD-[ETnam.org]
    IP: 79.170.193.52:27960

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  7. night_fight_2

    Thank you NOP for your Texturen http://home.comcast.net/~saberpeak/
    thanks SteelRat for your scripts and textures
    Copyright Kaforsven Bei fragen [email protected]
    www.etmap.de
    www.geilercounter.de
    Allies are planning an attack on the outer defence of a port town to clear way for a larger attack. Axis have an outpost based on a Big Bunker outside the port town and their big cannon is a major threat to Allies.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  8. negoshk_b2

    Map: Negoshk
    Author: Henri 'Nenquel' Karhula
    E-Mail: [email protected]
    Date of Release: 4. May 2007 (Negoshk beta1)
    http://www.splashdamage.com/forums/viewtopic.php?t=16905
    Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes: 
    - Deleted a few houses and put in a "hill" 
    - Added a tree ^^ 
    - Last axis spawn is bigger to avoid spawnkilling 
    - Depots Names are South/West and East instead of 1,2 and 3 
    - New Command Map 
    - Command Map Markers work (only tested in orig ET 2.60)
    --------------------------------------------------------------------------------
    Map Information:
    Timelimit: 25min
    Attacking Team: Allies
    Axis Spawntime: 25sec
    Allied Spawntime: 20sec
    Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
    Therefore the Allied Forces planned to destroy their ammo depots.
    To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
    to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    Objectives:
    1) Defend/Steal the Tank
    2) Defend/Blow East Gate
    3) Defend/Blow South Gate
    4) Defend/Blow Ammo Depot no.1
    5) Defend/Blow Ammo Depot no.2
    6) Defend/Blow Ammo Depot no.3
    7) Defend/Construct COmmand Post
    --------------------------------------------------------------------------------
    I want to thank:
    SPU9 - for his great support and hosting!
    Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^)
    antman - for helping me fixing problems with etpro! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!
    --------------------------------------------------------------------------------
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  9. nightmatrix

    no readme

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  10. oasis_winter

    ORIGINAL MAP
    oasis_eu_b2 
    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)
    MODIFICATION 
     Oasis Winter
    based on 
    - oasis_eu_b2 map 
    - Berzerkr (GER)'s Winterkrieg mod textures
    - nullskillz's Oasis script
    - antman"s location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.
    ~Molotov
    A deserted desert town is the scene for a lethal combat. Battle rages through the abandoned ruins as Axis and Allied troops clash for possession of this strategically vital oasis. It's a fight to the death, with sand.\n\nAll credits go to SplashDamage (www.splashdamage.com) and the European Sytle Project 
        briefing        "The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.\n\nAll credits go to SplashDamage (www.splashdamage.com) and the European Sytle Project (http://wolfmap.gameprophets.com/european-style)"
        axiswintext        "The Axis defences were tougher to crack than the Allies suspected. The Allies' dismal failure to take the Oasis position by either guile or force has held up their armoured advance for weeks. Allied Supreme Command are unimpressed with the quality of troops made available to them. The Axis forces have shown themselves to be heroically skilled in defence and can rest secure in the knowledge that their military ability has been proved superior to the Allies. The Axis will retain sizable forces in North Africa for some time yet."
        alliedwintext        "The Allies' daring attack has inflicted an important defeat on the Axis forces. With the Oasis emplacement destroyed, the Allies are free to advance. Their flair for attacking strongly held defensive positions bodes well for their future engagements. The Axis have shown

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  11. nodtemple_v11

    NOD Temple v1.1    
    Author: Sternschubser
     
    The brotherhood of NOD supports the Axis wtih a new weapon.
    Including an extra-pk3 to turn the description from german into english. Put the pk3 in the mod folder of your server to make sure it's downloaded to the players, otherwise the whole description is in german.
    http://home.arcor.de/thorundhammer/enemy.html
     
    http://www.splashdamage.com/forums/showthread.php?t=18374
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allieds from destroing the generator."
    2    "Primary Objective:**Capture the forward flag."
    3    "Primary Objective:**Defend the windows."
    4    "Primary Objective:**Construct the command post."
    5    "Primary Objective:**Secure the fueling of the rocket."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the generator!"
    2    "Primary Objective:**Capture the flag."
    3    "Primary Objective:**Breach through the windows."
    4    "Primary Objective:**Construct the command post."
    5    "Primary Objective:**Dynamite the fuel tanks to destroy the rocket."
     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  12. nfl_b2

    americain_football_game (10 goals per team or higher scoreboard team will win when
    Axis Objective Descriptions
    1    "^1Primary Objective:**^6Defend your ^1Axis NFL ball."
    2    "^1Primary Objective:**^6Steal the ^4Allied NFL Ball                     ^6to try scroring point."
    3    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    4    "^1Secondary Objective:**^2Construct          ^1The_Catapult_Kicker_Axis_Side        ^2to Reached the FieldGoal  "
    5    "^1Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^1The_Safety_Net_Allied_Side."    
    6    "^1Secondary Objective:**^2Construct          ^1The_Safety_Net_Axis_Side                  ^2to increase your safety after ^2kick ^2attempt."
    7    "^1Secondary Objective:**^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.."
    8    "^1Secondary Objective:**^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."

    // Allied Objective Descriptions
    1    "^4Primary Objective:**^6Steal the ^1Axis NFL Ball                  ^6to try scroring point."
    2    "^4Primary Objective:**^6Defend your ^4Allied NFL ball."
    3    "^4Secondary Objective:**^2Construct    ^4The_Catapult_Kicker_Allied_Side     ^2to Reached the FieldGoal."
    4    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    5    "^4Secondary Objective:**^2Construct          ^4The_Safety_Net_Allied_Side              ^2to increase your safety after ^2kick ^2attempt."
    6    "^4Secondary Objective:**^2Destroy(cover-opp) or prevent the ^1Axis Team ^2to build ^4The_Safety_Net_Axis_Side."
    7    "^4Secondary Objective:**^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.."
    8    "^4Secondary Objective:**^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  13. no_n4m3_vmulti

    Map by sven
    Good frag and enjoy

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  14. nemorosusrc1

    Author: six
    [email protected]
    http://www.planetwolfenstein.com/six
    Programs used in creation:
    GTKRadiant 1.4
    Adobe Photoshop 6.0
    Notepad

    Notes:
    Release Candidate 1 of NEMO
    -Opened up "bunker" area
    -added ladders near axis spawn
    OBJECTIVES
    ----------Axis Objectives----------
    Prevent the Allies from escorting the tank over the bridge.
    Prevent the Allies from destroying the main entrance.
    Defend the bridge.
    Defend the side entrance.
    Defend the generator.
    Defend the gun controls.
    Constuct the command post.
    Destroy the Allied command post.
    ---------Allied Objectives---------
    Escort the tank over the bridge.
    Destroy the main entrance.
    Construct the bridge.
    Destroy the side entrance.
    Destroy the Generator.
    Destroy the gun controls.
    Destroy the Axis command post.
    Constuct the command post.
    ===============================================
    SPAWN POINT NUMBERS (FOR SPAWN SCRIPTING)
    ===============================================
    spawn 1 = Allied Drop Point (allied default)
    spawn 2 = NW Command Post (axis default)
    spawn 3 = Bunker
    spawn 4 = Caves
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  15. navarone

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Navarone
    Filename    : navarone.pk3
    Release date    : 2004-01-27
    Decription    : Axis are planning on executing over 2000 english soldiers on a Greek island called Kheros. 
            The Allied forces plan a rescue by sea. But in the waters leading into the island of Kheros 
            is the island Navarone. On the island of Navarone the Axis have 2 huge cannons inside a cliffwall 
            with a shooting range of 200 kilometers. So the mission is to blow the cannons from inside the 
            fortress in the cliffside. If they fail they will be responsible for 2000 Allied soldiers lifes!
    Program        : SD Radiant 1.3.8
    Build time     : 9 days + 4-6 hours bugfixing and adding new stuff.
    Compile time    : 35 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the navarone.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map navarone.
    New Textures    : Nope
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
        1. Added VO sounds to most objectives.
        2. Changed the movement scriping on the elevator so it can be moved in between the stops.
        3. The elevator is now moving at half the speed as before.
        4. Added a bell sound when firering at the clock in the clocktower.
        5. There is now a siren that will sound when an Allied player walks in the backway via the pier.
        6. Added a fun thing to the backway......play to see!
        7. Made the Barbed wires on the bridge not built from start.
        8. The forward spawn will now become Allies if the hold it for 2 minutes.
        9. Removed the elevator buttons from the lowest level (Ammo room).
        10. Removed the windy sound, so there´s only the water sounding now.
        11. Added a few clip brushes where u could get stuck.
    #. Version BETA 2 info:
        1. Moved the Allies second spawn to the other side, close to the 'Boat Bridge'.
        2. Made 1 new way to enter the Gun Cave, just behind the teamdoor on the lighthouse pier. This new entrance will take u directly up to the top floor where the guns are.
        3. Made 2 new ways to enter the bottom floor. There are now 2 airducts leading down to the lowest level. You are gonna take some small amount of dagame falling down the shafts but still be able to enter the lowest level in a sneaky way.
        4. The ground just outside the guncave where the pillbox are cannot be mined anymore.
        5. The 'Bridge Door' is now a constructable, meaning it can be repaired by Axis.
        6. Also a small obsticle at the top level of the bridge that is constructible by Axis. This is destructable by grens.
        7. Altered some walls at the 'Boat Bridge' so you cant sneak around the mountain just as easy anymore and have to go throught the spawnflag city.
        8. All reported bugs are fixed.
    #. Version BETA 1 info:
        This is probably the fastest map i have ever built, from idea to BETA in 9 days.
        BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
        Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    #. Objectives
        : Get/Defend the Forward Spawnflag.
        : Build/Destroy the Commandpost.
        : Dynamite/Defend the Big Guns.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    None yet!

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  16. night_fight_new

    Der erste Test ALPHA 1
    copyright by etmap

    3 downloads

       (0 reviews)

    0 comments

    Submitted

×
×
  • Create New...