MAPS K - L
37 files
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karsiah_te2
By kate
Author: Henri 'Nenquel' Karhula
E-Mail: [email protected]
Date of Release: 28. March 2007 (Karsiah_te2)
Map Information:
Timelimit: 15min
Attacking Team: Allies
Axis Spawntime: 30sec
Allied Spawntime: 20sec
Description: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there.
The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
Objectives:
1) Defend/Capture the Old City
2) Defend/Destroy Old City Door
3) Defend/Steal the North Documents
4) Defend/Steal the South Documents
5) Prevent from transmitting/Transmit both Documents at Transmitter.
I want to thank:
SPU9 - for his great support and hosting my map in ET-Cup! =D
Dersaidin - for his great help and advice! (Really - I thank real much!!)
eIM - for little but important help!
antman - for helping me fixing problems with etpro! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff and Grubah - for critizism and improvement ideas!
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
5 downloads
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Submitted
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lostchildren_et
By kate
neutral "The city of lostchildren is a movie by Jp Jeunet, The ambience of the film is dark. I know this movie isn't about ww2 but I love it and I think the gameplay can be enjoyable. Here alias GrEEn_Ruby-ROD"
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the first barrier."
2 "Primary Objective:**Destroy the second barrier."
3 "Primary Objective:**Destroy the oldcity wall."
4 "Primary Objective:**Transmit the plan by radio to the Dr Krank."
5 "Primary Objective:**Construct all the bridge."
6 "Secondary Objective:**Open a second path to the boat."
7 "Secondary Objective:**Construct a command post."
8 "Secondary Objective:**Destroy allied command post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect the first barrier."
2 "Primary Objective:**Construct the second barrier."
3 "Primary Objective:**Defend the old city wall."
4 "Primary Objective:**Protect the warplans."
5 "Primary Objective:**Destroy the old pool's bridge."
6 "Secondary Objective:**Block the second way to the boat."
7 "Secondary Objective:**Destruct axis command post."
8 "Secondary Objective:**Construct a command post."
16 downloads
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kerkyra_b1
By kate
Mapname : Kerkyra B1
BSPname : kerkyra
Released: December 2016
Version : Beta 1 //Version 8
Map made by: -SSF-Sage and Pegazus from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
Contact Pegazus : Pegazus @ splashdamage.com/forums
SM-Mapping site: *Not active*
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
Objectives:
Axis:
1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn
Allies:
1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
Disclaimer:
We can not be held responsible for anything.
Credits:
http://www.cgtextures.com
"One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
Avoc
For a flower texture
Rayban
For an alpha tree texture
GANG$TA
For great bot files
Achillion Palace
For welcoming visitors
Sage's Camera
For working while needed
Sage's parents
For paying the holiday so many years ago
=======================================================
Map testing:
//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
Dark Alchemy Community
http://www.dark-alchemy.com/
UJE Clan
http://www.ujeclan.com/
Ets| Community
https://ets-clan.com/
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Old-Owl from DA Community
Niek from [UJE] Clan
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
Changelog:
Concept2:
-World
First Playable:
-Removed Flag from city
-Added Vehicle
-Made the gate not dynomitable
FP2:
-New route into palace (basement)
-Tank blows a hole in the wall
-Tank takes 2 nades to damage
-New Health and ammo at the tunnels
-Allies spawntime 10->15
-Timelimit 20->30
-Better signs
-Objective not stealable before gate is blown
-Changed some doors (force open etc.)
FP3:
-Timelimit split -> 20+10
-Tunnel door charge 1->0.75
-Moved Barriers
FP4:
-Added Axis CP at tunnel (active once gates are blown)
-Moved tunnel door to the wine cellar
-Moved tank start point closer to spawn
-Removed timelimit split. Remove // to re-enable
-Spawnpoint for Allies at the tunnel (until gate is blown)
-Once Axis starts escaping Allies reclaim tunnel spawn
FP5:
-More varied bot files
-Locations
-Clipping and easying travelling
-Small tweaks, cosmetics and optimisations
-LMS script
-Removed 60 entities for performance
-Improved some routes and spawn exits
-Changed Barrier #1 area for better coverage + new route
-Added balcony MG and 3rd floor health&ammo for better defence
B1:
-Improved bot files
-Allies regain tunnel spawn 1 spline earlier
-Clipped some walls
-Random minor fixes
-Attempted improving of FPS at Barrier 2 area
14 downloads
0 comments
Submitted
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lays_of_schwarzwald_b1
By kate
Author: -)A(-WuTang**
Version: Beta 1 (B1)
Released: 31st August
Contacts:
Email: [email protected]
Discord: WuTangH#7270
Websites: www.moddb.com - user WuTangH
www.splashdamage.com - user WuTangH
About:
Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
Story:
Information about advanced progress of Axis in the Rocketbomb research were true.
Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
Objectives:
Allies:
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
Primary Objective: Bring all four Explosion Materials to the Rocket.
Primary Objective: Build the Detonator to blow up the Rocket Base.
Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier.
Secondary Objective: Construct the Command Post to take partial control over the tunnels.
Axis:
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier.
Secondary Objective: Construct the Command Post.
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC2017
Blender 2.79
MilkShape 3D
Audacity
Credits & such:
Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
Missing images to original ET shaders were found in custom packs..
Other than that, textures were downloaded for free, or made by me.
Websites: https://www.textures.com/
http://texturer.com/
http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
Models: Rocketbomb, trees and foliage models - made by me.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds.
You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
Thanks to C from UJE Clan for their tank generator.
Special thanks for help and feedback:
Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
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You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change after map source file will be released to public.
10 downloads
0 comments
Submitted
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king_of_the_hill (over the top)
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent destruction of the security door."
2 "Primary Objective:**Prevent the allies from stealing the truck keys."
3 "Primary Objective:**Prevent them from stealing the truck."
4 "Primary Objective:**Dont let them dynamite the dungeon door."
5 "Primary Objective:**Prevent intruders in stealing the Antrax."
6 "Primary Objective:**Dont let them open the tunnel gate."
7 "Primary Objective:**Prevent the allies from driving the truckload through the tunnel, and out of the valley."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the security door."
2 "Primary Objective:**Steal the truck keys."
3 "Primary Objective:**Steal the truck."
4 "Primary Objective:**Dynamite the dungeon door."
5 "Primary Objective:**Steal the Antrax."
6 "Primary Objective:**Open the tunnel gate."
7 "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."
10 downloads
0 comments
Updated
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kotr
By kate
dual map
Map: Kinf Of The Radio
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
Instructions: Place "kotr.pk3" into your ET/etmain/
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7
Build time: 10 days
Last update: 04.03.06
.pk3 Size: 3 MB
Missions:
Axis/Allies:
axis "Destroy Enemy and protect your Radio Controller."
allied "Destroy Enemy and protect your Radio Controller."
neutral "Both Teams must protect their and destroy Enemy Radio Controller."
Time Limit: 10 min
Axis Respawn Time: 6 sec
Allies Respawn Time: 6 sec
8 downloads
0 comments
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katastrophie_b1
By kate
Kernel's Katastrophie:
Dateline: 1944
Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
These experiments are being conducted at a top secret base.
www.prisoners-of-war.com
This is my first attempt at mapping.
The first BIG mistake was mapping on a system that was not "clean".
I owe many people a debt of gratitude for their textures and shaders.
I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
the Katastrophie section on our forums (or start a post, or send me a P.M.).
I will gladly add their name to the credits.
Special note to server admins:
This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
/sv_keywords 123
This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.
CREDITS:
A big thanks to Erik for his RTCW entities in ET.
Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
Thank you Spalsh Damage forum members for your answers and informative posts.
You can contact me at: www.prisoners-of-war.com
=PoW= Kernel 2.6.5
______________________
Axis Objective Descriptions
1 "Primary Objective: Defend the EMF inducer at all costs."
2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
3 "Stop the allies from destroying the vent house."
4 "Stop the allies from destroying the vent cover and getting inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Allies may try to breach the bunker to gain additional access. STOP THEM!"
// Allied Objective Descriptions
1 "Primary Objective: Destroy the EMF inducer."
2 "Secondary Objective: Destroy the shield generator."
3 "Destroy the vent house to gain another access route."
4 "Destroy the vent cover to get inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Breach the bunker to gain additional access."
9 downloads
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Submitted
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karsiah_b3
By kate
UTHOR:Finne
http://alster085.server4you.de/forum/viewtopic.php?t=7975
fixed:fps are fixed (atleast for me - 125 constant on the map [1 area with drops to 90-100 FPRIVATE "TYPE=PICT;ALT=:/" ])
as mentioned in the other ldthread: axis need a sound like :"allies captured the flag"
Endlich kann ich meine erste Map vorstellen!
Hier ist sie: Karsiah!
(Um der Verwirrung vorzubeugen: Ich nenne mich auch des öfteren "Nenquel" [siehe map by..] !)
Es handelt sich um eine Map die vom Stil her an Oasis erinnert.
Wie es der Zufall es so will gibt es auch hier eine Old City.
Jedenfalls hier mal kurz die Objectives:
1) Allies müssen die Old City capturen - Axen müssen diese verteidigen (besitzen sie am Anfang)
2) Allies müssen Old City Door sprengen, um Old City zu sichern und weiterzukommen / Axen müssen versuchen dies zu verhindern
3&4) Allies müssen North und South Documents klauen / Axen müssen dies verhindern.
5) Allies müssen beide Obj zum Radio bei der Old City bringen / Axen müssen mal wieder dies verhindern ^^
AUTHOR: Finne
http://alster085.server4you.de/forum/viewtopic.php?t=7975
At last, I can present my first Map! Here it is: Karsiah! (To prevent around the confusion: I am also called quite often "Nenquel" [see map by .]!) It is about a Map from the style in Oasis reminds. How it the chance it so wants there also is here an Old city.
Anyhow, here shortly the Objectives:
1) Allies must the Old city capturen - Axen must defend this (they possess at the beginning)
2) Allies must sprinkle Old city Door to protect Old city and to get on / Axen must try to prevent this
3*4) Allies must steal North and South Documents / Axen must prevent this.
5) Allies must bring both Obj to the radio with the Old to city / Axen must prevent again this
6 downloads
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lapland3
By kate
Axis Objective Descriptions
1 "Primary Objective:**Stop the tank from getting to the base."
2 "Primary Objective:**Prevent the presents from being stolen."
3 "Secondary Objective:**Build tank barrier one."
4 "Secondary Objective:**Build tank barrier two."
5 "Secondary Objective:**Build a command post."
6 "Secondary Objective:**Destroy the allied command post."
// Allied Objective Descriptions
1 "Primary Objective:**Escort the tank to the axis base."
2 "Primary Objective:**Steal the axis presents."
3 "Secondary Objective:**Destroy tank barrier one."
4 "Secondary Objective:**Destroy tank barrier two."
5 "Secondary Objective:**Destroy the axis command post."
6 "Secondary Objective:**Build a Command Post."
6 downloads
0 comments
Submitted
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Ia_drang
By kate
briefing I
la_drang valley near pleiku.the allied forces is fighting to gain control over this area and vietcong forces will do anything to force them out ... map by thunder
11 downloads
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kolding2fixed
By kate
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
- Radar
- FMC elevator tutorial prefab
Bugs
- haven't spotted any bugs yet
Thanks
Special thanks to:
pl2tu (EE)
nUkits (EE)
manzz (EE)
piilupart (EE)
sarapik (EE)
bodyshooter (EE)
fate (EE)
Helping sites:
Splashdamage Forums
2Bit Enemy Territory
FMC(Fate mapping center)
Programs used
- Enemy Territory and ETPro
- GtkRadiant 1.5.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- Notepad
-Pakscape
12 downloads
0 comments
Submitted