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  1. library_b3

    Author        : BlAcky
    Location    : Austria
    E-mail        : [email protected]
    IRC        : #Library @Quakenet
    Project start   : 01-07-2009
    beta 1 release  : 08-02-2012
    beta 2 release    : 15-02-2012
    beta 3 release    : 21-02-2012
    Description
    Allies are attacking.
    The allies have to take over a flag and escort the tank to destroy the generator which
    will give access to the Library. Steal the secret documents and transmit the strategic
    view of the surrounding mountains helping the allies forces to coordinate their attacks.
     
    Spawntimes:
    Axis 30
    Allies 20

    Thanks
    - PZY-Q
    - seilbil
    - Quarki    
    - crush3r        
    - attack
    - ScaTmaN_
    - SPU9
    - urtier
    - sToWnaGe
    - FLoPJEHZ
    - zabija
    - KRESTi
    - Bl4d3
    - DerSaidin
    - eiM
    - R0SS
    - TimeN
    - antman
    - SIMONKINSLER
    - Goku
    - kikzzzzz
    [www.team-aow.de] - for use of their gameservers and their support.
    [www.level-designer.de] - for the nice tutorials and their forum.
    [www.splashdamage.com] - for making this awesome game.
    Thanks to everyone who gave feedback. Your contribution has improved Library immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.5.0
    - Adobe Photoshop CS3
    - Winrar
    - Notepad++
    Changelog
    b1 -> b2
    - removed the lower axis-library-entrance
    - removed the stairs near the tank-start/gun
    - removed the broken table near the transmitter
    + added a door with a little window at the bridge
    + added a ladder near the tank-start/gun
    + added signs to find the right way :)
    + added transmitter and docs icons to the commandmap
    + added a window at the upper axis-library-entrance
    + added some light to dark places of the map
    + added all objective-informations to the limbo-menu
    * fixxed the tank-script
    * tank-turret is now turning before shooting
    b2 -> b3
    + added lamps/lights
    + added details (to the whole map)
    + added sounds (generator, ocean, transmitter)
    * changed the skybox
    * rebuilt the flag-house
    * rebuilt the roadway (1st stage)
    * rebuilt the tank-barrier
    * bug fix
     
     

    10 downloads

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  2. lapland3

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the tank from getting to the base."
    2    "Primary Objective:**Prevent the presents from being stolen."
    3    "Secondary Objective:**Build tank barrier one."
    4    "Secondary Objective:**Build tank barrier two."
    5    "Secondary Objective:**Build a command post."
    6    "Secondary Objective:**Destroy the allied command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Escort the tank to the axis base."
    2    "Primary Objective:**Steal the axis presents."
    3    "Secondary Objective:**Destroy tank barrier one."
    4    "Secondary Objective:**Destroy tank barrier two."
    5    "Secondary Objective:**Destroy the axis command post."
    6    "Secondary Objective:**Build a Command Post."

    6 downloads

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  3. kungfugrip_converted2

    // Objectives
    1: Primary1 : Steal the Cd_key
     2: Primary2 : Transmit the documents
    ------------i started to fix the missing file kungfugrip_converted2 in the  maps pk3
    allied "Don't let them steal the the CD-Key. Prevent transmission of the CD-Key over the Internet. Secure the Playboy to deter axis morale."
    axis "Steal the CD-Key in the Fish Tank. Transmit the CD-Key over the Internet in the office. Destroy the North East and South Vent for heat duct access."
    neutral "The allies have to Steal the CD-Key. Secure the Playboy to deter axis morale."
    // Axis Objective Descriptions
    1 "Primary Objective:**Steal the CD-Key in the Fish Tank."
    2 "Primary Objective:**Transmit the CD-Key over the Internet, in the office."
    3 "Primary Objective:**Destroy the North Vent for heat duct access."
    4 "Primary Objective:**Destroy the East Vent heat for heat duct access."
    5 "Secondary Objective:**Destroy the South Vent for heat duct access."
    6 "Secondary Objective:**Secure the Playboy for team morale."
    // Allied Objective Descriptions
    1 "Primary Objective:**Prevent the theft of the CD-Key."
    2 "Primary Objective:**Prevent transmission of the CD-Key over the Internet"
    3 "Primary Objective:**Defend the North heat vent."
    4 "Primary Objective:**Defend the East heat vent."
    5 "Secondary Objective:**Defend the South heat vent."
    6 "Secondary Objective:**Secure the Playboy to deter axis morale."

    20 downloads

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  4. kta_massacre

    allied "Steal the Gold and take it back to your truck! Use force, if the Axis are defending the Gold!"
    axis "Your mission is to protect the Gold. Do not let the Allied Forces steal it and take it to the Allied truck!"
    neutral "Axis and Allies battle over the Gold."

    25 downloads

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    Updated

  5. kotr

    dual map
    Map:                 Kinf Of The Radio
    Author:             B0n3g1b - [email protected]
    Visit for update:       http://wet.ho.com.ua
    Instructions:             Place "kotr.pk3" into your ET/etmain/
    Tools:                 GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time:             10 days
    Last update:            04.03.06
    .pk3 Size:            3 MB    
    Missions:
    Axis/Allies:
    axis "Destroy Enemy and protect your Radio Controller."
    allied "Destroy Enemy and protect your Radio Controller."
    neutral "Both Teams must protect their and destroy Enemy Radio Controller."
    Time Limit:        10 min
    Axis Respawn Time:    6 sec
    Allies Respawn Time:    6 sec
     

    8 downloads

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  6. kha_ran_than_vs

    TABLE OF CONTENT
    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    This Kha Ran Than map was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to undergo a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the current map's name is a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map features the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than will be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on, it could be made public for others when adapted to the original CoD Carentan setting.
    II.    Creation
    Kha Ran Than was created by [SLUT]manwhore and [SLUT]Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    Later on, the map was send to Sage from S&M Mapping. He did the fps improvement (-vis).
    The entire concept took about a half year of weekend work to become reality, from somewhere in September 2008 to June 2009. It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Compiling times:
    -meta: 122 seconds
    -vis: 2838 seconds
    -light: (faster) 3241 seconds
    On a:
    Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
    Radiant : 1.4

    ------------------------------
    III.    Map & objectives
    ------------------------------
    1. Setting:
    <<After their successful Ho Chi Minh campaign, North Vietnamese and National Liberation Front forces swiftly advance towards the South Vietnamese capital of Saigon to celebrate their late President's birthday by ultimately ending the war. US army forces infiltrate the capitalÕs fallen suburbs of Kha Ran Than in an attempt to retrieve vital information in order to safeguard the planned evacuation operation Frequent Wind.>>
    Everything about this story is historically truthful, except for any supposed infiltration of US Navy Seals in a town called Kha Ran than - unless it did happen secretly...
    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives
        - Neutral
        <<US Navy Seals infiltrate the capitalÕs fallen suburbs of Kha Ran Than in an attempt to retrieve vital information in order to safeguard the planned     evacuation operation Frequent Wind.>>

        - Attacking team: US Navy Seals
        <<The Viet Cong intercepted vital information, jeopardising our planned retreat out of Vietnam. Retrieve the intel so we can get our troops out     safely!>>
        
        => Allies must steal the tank, escort it through the town, destroy possible obstacles, steal the top secret documents and escape with them by a huey.

        - Defending team: Viet Cong
        <<The Americans will risk everything to get back this piece of invaluable information. Hold off any attacks until complete transmission of the         documents!>>
        => Viet Cong must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey and VS clan for their Vietnam mod textures, sounds, ...
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators for inspiring us with that great map
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - the [SLUT] clan
    - Monkey for testing the first versions of the map and the helpful feedback
    - the VS clan for such a great server, mod and hosting the map
    - Pegazus and Sage from S&M mapping
    - all mappers on the splashdamage forums who helped us in any way
    - you who are reading this and will (hopefully)  play Kha Ran Than
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on
    ------------------------------
    VI.    Contact
    ------------------------------
    For suggestions, recommendations, comments,... you can contact the map creators via:
    [email protected]
    [email protected]
    http://www.slutclan.tk
    http://www.slutforum.tk
    or via the Splashdamage forums (infra)
    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.slutclan.tk
    http://www.slutforum.tk
    http://stefanpiot.googlepages.com
    http://et.splatterladder.com/?mod=claninfo&idx=153264
    http://www.hot.ee/smmapping
    http://wharmy.bgdn.net
    http://www.splashdamage.com/forums
    http://www.ETnam.org
    ------------------------------
    VIII.    Extra and known issues
    ------------------------------
    - This map has been fully re - textured for the Vietnam mod 0.0.1. Hence the long delay of the (first) release
    - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
    - There are several funny features in this map, such as a secret place featuring some real slut members (modified with their permission) and a picture of the mappers with Ho Chi Minh having a great time. Have fun searching :)
    - a Huey helicopter model was created by Pegazus. Due to a bug, we unfortunately could not implement it in our first version.
    - Terrain blending still needs to be done
    - The tank movement is sometimes rather shaky. This could be fixed in a next release
    - ...
    ------------------------------
    IX.    Copyright
    ------------------------------
    Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
    All rights reserved.
    Textures and Vietnam models copyright. Copyright © -Veteran Soldiers - Clan. Textures by VS Borg and VS Monkey. Tank Model by VS Borg and VS Monkey, 2009
    All rights reserved. Consult the Vietnam Mod 0.0.1 packs for full Mod copyrights.
    Helicopter, Huey, copyright. Ownership to SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
    All rights reserved.
    You are BY NO MEANS allowed to
    - decompile this level
    - modify the kharantan.pk3 file
    - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
    - distribute kharanthan.pk3 for usage other than playability on the VS VETERAN SOLDIER-VIETNAM server.
    - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
      Contact the respective owners for usage.
    By downloading kharanthan.pk3 you are deemed to have agreed to all of these conditions.
    If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit
    a request there.
     

    15 downloads

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    Updated

  7. karsiah_b3

    UTHOR:Finne
    http://alster085.server4you.de/forum/viewtopic.php?t=7975
    fixed:fps are fixed (atleast for me - 125 constant on the map [1 area with drops to 90-100  FPRIVATE "TYPE=PICT;ALT=:/" ])
    as mentioned in the other ldthread: axis need a sound like :"allies captured the flag"
     

    Endlich kann ich meine erste Map vorstellen!
    Hier ist sie: Karsiah!
    (Um der Verwirrung vorzubeugen: Ich nenne mich auch des öfteren "Nenquel" [siehe map by..] !)
    Es handelt sich um eine Map die vom Stil her an Oasis erinnert.
    Wie es der Zufall es so will gibt es auch hier eine Old City.
    Jedenfalls hier mal kurz die Objectives:
    1) Allies müssen die Old City capturen - Axen müssen diese verteidigen (besitzen sie am Anfang)
    2) Allies müssen Old City Door sprengen, um Old City zu sichern und weiterzukommen / Axen müssen versuchen dies zu verhindern
    3&4) Allies müssen North und South Documents klauen / Axen müssen dies verhindern.
    5) Allies müssen beide Obj zum Radio bei der Old City bringen / Axen müssen mal wieder dies verhindern ^^
    AUTHOR: Finne
    http://alster085.server4you.de/forum/viewtopic.php?t=7975
    At last, I can present my first Map! Here it is: Karsiah! (To prevent around the confusion: I am also called quite often "Nenquel" [see map by .]!) It is about a Map from the style in Oasis reminds. How it the chance it so wants there also is here an Old city.  
    Anyhow, here shortly the Objectives:
    1) Allies must the Old city capturen - Axen must defend this (they possess at the beginning)
    2) Allies must sprinkle Old city Door to protect Old city and to get on / Axen must try to prevent this
    3*4) Allies must steal North and South Documents / Axen must prevent this.
    5) Allies must bring both Obj to the radio with the Old to city / Axen must prevent again this

    6 downloads

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  8. karsiah_te2

    Author: Henri 'Nenquel' Karhula
    E-Mail: [email protected]
    Date of Release: 28. March 2007 (Karsiah_te2)
    Map Information:
    Timelimit: 15min
    Attacking Team: Allies
    Axis Spawntime: 30sec
    Allied Spawntime: 20sec
    Description: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there.
    The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
    Objectives:
    1) Defend/Capture the Old City
    2) Defend/Destroy Old City Door
    3) Defend/Steal the North Documents
    4) Defend/Steal the South Documents
    5) Prevent from transmitting/Transmit both Documents at Transmitter.
    I want to thank:
    SPU9 - for his great support and hosting my map in ET-Cup! =D
    Dersaidin - for his great help and advice! (Really - I thank real much!!)
    eIM - for little but important help!
    antman - for helping me fixing problems with etpro! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff and Grubah - for critizism and improvement ideas!
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

    5 downloads

       (0 reviews)

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  9. kerkyra_b1

    Mapname : Kerkyra B1
     BSPname : kerkyra
     Released: December 2016
    Version : Beta 1 //Version 8

     Map made by: -SSF-Sage and Pegazus from SM-Mapping

    Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    Contact Pegazus    : Pegazus   @ splashdamage.com/forums
     SM-Mapping site:  *Not active*
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
    These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
    Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
    Objectives:
        Axis:
            1] Escort the SdKfz 234
            2] Breach the Palace Gates
            3] Steal the Emperor's Chalice
            4] Steal the Achilles' Sword
            5] Steal the King's Crown
            6] Escape with the SdKfz 234
            7] *Side Objective: Destroy the Tunnel Door
            8] *Side Objective: Establish a Command Post to gain Spawn
        Allies:
            1] Stop them from escorting the Vehicle
            2] Defend the Palace Gates from being breached
            3] Stop them from stealing the Emperor's Chalice
            4] Stop them from stealing the Achilles' Sword
            5] Stop them from stealing the the King's Crown
            6] Stop them from escaping with the Vehicle
            7] *Side Objective: Keep the Tunnel Door intact
            8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
    Disclaimer:
        
        We can not be held responsible for anything.
    Credits:

    http://www.cgtextures.com           
        "One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
    Avoc
        For a flower texture
    Rayban
        For an alpha tree texture
    GANG$TA
        For great bot files
    Achillion Palace
        For welcoming visitors
    Sage's Camera
        For working while needed
    Sage's parents
        For paying the holiday so many years ago
    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     Dark Alchemy Community
    http://www.dark-alchemy.com/
     UJE Clan
    http://www.ujeclan.com/
     Ets| Community
    https://ets-clan.com/
    Special thanks to:
     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Old-Owl     from     DA     Community
     Niek        from     [UJE]  Clan
     Kate        from     Ets|   Community
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    Changelog:

    Concept2:
        -World
    First Playable:
        -Removed Flag from city
        -Added Vehicle
        -Made the gate not dynomitable
    FP2:
        -New route into palace (basement)
        -Tank blows a hole in the wall
        -Tank takes 2 nades to damage
        -New Health and ammo at the tunnels
        -Allies spawntime 10->15
        -Timelimit 20->30
        -Better signs
        -Objective not stealable before gate is blown
        -Changed some doors (force open etc.)

    FP3:
        -Timelimit split -> 20+10
        -Tunnel door charge 1->0.75
        -Moved Barriers
    FP4:
        -Added Axis CP at tunnel (active once gates are blown)
        -Moved tunnel door to the wine cellar
        -Moved tank start point closer to spawn
        -Removed timelimit split. Remove // to re-enable
        -Spawnpoint for Allies at the tunnel (until gate is blown)
        -Once Axis starts escaping Allies reclaim tunnel spawn
    FP5:
        -More varied bot files
        -Locations
        -Clipping and easying travelling
        -Small tweaks, cosmetics and optimisations
        -LMS script
        -Removed 60 entities for performance
        -Improved some routes and spawn exits
        -Changed Barrier #1 area for better coverage + new route
        -Added balcony MG and 3rd floor health&ammo for better defence
    B1:
        -Improved bot files
        -Allies regain tunnel spawn 1 spline earlier
        -Clipped some walls
        -Random minor fixes
        -Attempted improving of FPS at Barrier 2 area

    13 downloads

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  10. le_lac

    Map by: Masterkiller(qc) (Hobbie)
    release: 13/06/09
    Email address: [email protected]
     
    description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"
    description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
    description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
     
    // Axis Objective Descriptions
        1    "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
        2    "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
        3    "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
        4    "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
        5    "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
        6    "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
        7    "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
        8    "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
    // Allied Objective Descriptions
        1    "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
        2    "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
        3    "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
        4    "Primary Objective:**Contruct the Canal Boat.  Escort and Protect the Canal Boat to the Beach!"
        5    "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
        6    "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
        7    "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
        8    "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."
     
    ==========================================================
    **Map Info
      Title: Le Lac
      Filename: le_lac.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
     
    ==========================================================
    **Build Info
      Editor(s) Used:
    Wolf Radiant1.4 and 1.5,
    photoshop,
    MilkShape 3D 1.8.4,
    Q3Map2Toolz,
    audiocity,
    ET_Model_Tool_v140 (5*)
    easygen
      Build time: 4 months.
      Pause time: more 8 months.
      Compile time: about 1 hour
     
    ==========================================================
    **Installation
      Extract le_lac.pk3 into your (wolfet)\etmain directory.
      Host a game whit le_lac map or le_lac_campaign
      You can launch the game by tipping this command on the console game. map le_lac
     
    ==========================================================
    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES
     
    ==========================================================
    **news stuffs
      New Sounds: YES   (35 wav)
      New Graphics YES  (82 textures)
      New Models YES    (48 models)
     
    ==========================================================
    Forum tread link:
    masterkiller.hostarea.org/phpBB3/
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4
    http://www.splashdamage.com/forums/showthread.php?t=16791
     
    ==========================================================
    **Special Thanks that help me to do and learn more about scripting
    -Saberpeak source ( http://home.comcast.net/~saberpeak/ )
    -Daybreak source  ( http://www.gd-experience.eu/index.php?section=1)
    -Rayben for the plane parachute drop prefab
    http://www.splashdamage.com/forums/showthread.php?t=16177
    -UJE UJE_warzone_sniper for the parachute spawn
    Avoc (sky base ad shadder)
    http://www.eft-clan.com/~avoc/arabian_nights.zip

    **Special Thanks to this website:
    http://www.splashdamage.com
    http://www.wolfensteinx.com/surface/tutorials.html
    http://easymapping.free.fr/
    http://www.simonoc.com
    http://www.blackrayne.net/models_1.php ( good models)

    Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
    E-mail me at [email protected]

    12 downloads

       (0 reviews)

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  11. kolding

    Author        : chuBBy
    Real name     : Gert Suik
    Location    : Estonia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Description
    The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
    the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
    and place it onto the Escape Truck.
    Axis objectives
        - Don't let the Allies capture the flag.
        - Don't let them destroy the Main Entrance.
        - Stop the allies from destroyng the side planks.
        - Don't let the Allies destroy the Repository Gate.
        - Don't let the Allies construct the ramp.
        - Construct the CP and don't let the Allies do the same.
        - Construct the barrikade(west side of repository).
        - Defend the Gold.
    Allied objectives
        - Capture the flag.
        - Destroy the Main Entrance.
        - Destroy the side planks.
        - Destroy the Repository Gate.
        - Satchel the barrikade to gain additional access (west side of repository).
        - Construct the CP and don't let the Axis do the same.
        - Construct the ramp.
        - Steal the Gold.
    Spawntimes:
    Axis 30
    Allies 20
    Prefab Acknowledgements
    - Radar
    - FMC elevator tutorial prefab
    Bugs
    - haven't spotted any bugs yet

    Special thanks to:
    pl2tu (EE)
    nUkits (EE)
    manzz (EE)
    piilupart (EE)
    sarapik (EE)
    bodyshooter (EE)
    fate (EE)

    Helping sites:
    Splashdamage Forums
    2Bit Enemy Territory
    FMC(Fate mapping center)
    Programs used

    - Enemy Territory and ETPro
    - GtkRadiant 1.5.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - Notepad
    -Pakscape

    20 downloads

       (0 reviews)

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  12. lays_of_schwarzwald_b1

    Author: -)A(-WuTang**
    Version: Beta 1 (B1)
    Released: 31st August

    Contacts:
     Email: [email protected]
    Discord: WuTangH#7270
    Websites: www.moddb.com - user WuTangH
    www.splashdamage.com - user WuTangH
    About:
     
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
    Objectives:
    Allies:
    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
    Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
    Primary Objective: Bring all four Explosion Materials to the Rocket.
    Primary Objective: Build the Detonator to blow up the Rocket Base.
    Primary Objective: Blow up the Rocket Base using the constructed Detonator.

    Secondary Objective: Do not let Axis construct the Tank Barrier.
    Secondary Objective: Construct the Command Post to take partial control over the tunnels.

    Axis:
    Primary Objective: Prevent Allies from completing their objective.

    Secondary Objective: Construct the Tank Barrier.
    Secondary Objective: Construct the Command Post.

    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CC2017
    Blender 2.79
    MilkShape 3D
    Audacity
    Credits & such:
    Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
    Missing images to original ET shaders were found in custom packs..
    Other than that, textures were downloaded for free, or made by me.
    Websites: https://www.textures.com/
    http://texturer.com/
    http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html

    Models: Rocketbomb, trees and foliage models - made by me.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds.

    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
    Thanks to C from UJE Clan for their tank generator.

    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    ------------------------------------------------------------------------------------------------
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

    10 downloads

       (0 reviews)

    0 comments

    Submitted


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