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  1. kha_ran_than_vs

    TABLE OF CONTENT
    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    This Kha Ran Than map was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to undergo a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the current map's name is a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map features the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than will be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on, it could be made public for others when adapted to the original CoD Carentan setting.
    II.    Creation
    Kha Ran Than was created by [SLUT]manwhore and [SLUT]Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    Later on, the map was send to Sage from S&M Mapping. He did the fps improvement (-vis).
    The entire concept took about a half year of weekend work to become reality, from somewhere in September 2008 to June 2009. It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Compiling times:
    -meta: 122 seconds
    -vis: 2838 seconds
    -light: (faster) 3241 seconds
    On a:
    Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
    Radiant : 1.4

    ------------------------------
    III.    Map & objectives
    ------------------------------
    1. Setting:
    <<After their successful Ho Chi Minh campaign, North Vietnamese and National Liberation Front forces swiftly advance towards the South Vietnamese capital of Saigon to celebrate their late President's birthday by ultimately ending the war. US army forces infiltrate the capitalÕs fallen suburbs of Kha Ran Than in an attempt to retrieve vital information in order to safeguard the planned evacuation operation Frequent Wind.>>
    Everything about this story is historically truthful, except for any supposed infiltration of US Navy Seals in a town called Kha Ran than - unless it did happen secretly...
    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives
        - Neutral
        <<US Navy Seals infiltrate the capitalÕs fallen suburbs of Kha Ran Than in an attempt to retrieve vital information in order to safeguard the planned     evacuation operation Frequent Wind.>>

        - Attacking team: US Navy Seals
        <<The Viet Cong intercepted vital information, jeopardising our planned retreat out of Vietnam. Retrieve the intel so we can get our troops out     safely!>>
        
        => Allies must steal the tank, escort it through the town, destroy possible obstacles, steal the top secret documents and escape with them by a huey.

        - Defending team: Viet Cong
        <<The Americans will risk everything to get back this piece of invaluable information. Hold off any attacks until complete transmission of the         documents!>>
        => Viet Cong must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey and VS clan for their Vietnam mod textures, sounds, ...
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators for inspiring us with that great map
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - the [SLUT] clan
    - Monkey for testing the first versions of the map and the helpful feedback
    - the VS clan for such a great server, mod and hosting the map
    - Pegazus and Sage from S&M mapping
    - all mappers on the splashdamage forums who helped us in any way
    - you who are reading this and will (hopefully)  play Kha Ran Than
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on
    ------------------------------
    VI.    Contact
    ------------------------------
    For suggestions, recommendations, comments,... you can contact the map creators via:
    [email protected]
    [email protected]
    http://www.slutclan.tk
    http://www.slutforum.tk
    or via the Splashdamage forums (infra)
    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.slutclan.tk
    http://www.slutforum.tk
    http://stefanpiot.googlepages.com
    http://et.splatterladder.com/?mod=claninfo&idx=153264
    http://www.hot.ee/smmapping
    http://wharmy.bgdn.net
    http://www.splashdamage.com/forums
    http://www.ETnam.org
    ------------------------------
    VIII.    Extra and known issues
    ------------------------------
    - This map has been fully re - textured for the Vietnam mod 0.0.1. Hence the long delay of the (first) release
    - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
    - There are several funny features in this map, such as a secret place featuring some real slut members (modified with their permission) and a picture of the mappers with Ho Chi Minh having a great time. Have fun searching :)
    - a Huey helicopter model was created by Pegazus. Due to a bug, we unfortunately could not implement it in our first version.
    - Terrain blending still needs to be done
    - The tank movement is sometimes rather shaky. This could be fixed in a next release
    - ...
    ------------------------------
    IX.    Copyright
    ------------------------------
    Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
    All rights reserved.
    Textures and Vietnam models copyright. Copyright © -Veteran Soldiers - Clan. Textures by VS Borg and VS Monkey. Tank Model by VS Borg and VS Monkey, 2009
    All rights reserved. Consult the Vietnam Mod 0.0.1 packs for full Mod copyrights.
    Helicopter, Huey, copyright. Ownership to SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
    All rights reserved.
    You are BY NO MEANS allowed to
    - decompile this level
    - modify the kharantan.pk3 file
    - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
    - distribute kharanthan.pk3 for usage other than playability on the VS VETERAN SOLDIER-VIETNAM server.
    - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
      Contact the respective owners for usage.
    By downloading kharanthan.pk3 you are deemed to have agreed to all of these conditions.
    If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit
    a request there.
     

    15 downloads

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    Updated

  2. kotr

    dual map
    Map:                 Kinf Of The Radio
    Author:             B0n3g1b - [email protected]
    Visit for update:       http://wet.ho.com.ua
    Instructions:             Place "kotr.pk3" into your ET/etmain/
    Tools:                 GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time:             10 days
    Last update:            04.03.06
    .pk3 Size:            3 MB    
    Missions:
    Axis/Allies:
    axis "Destroy Enemy and protect your Radio Controller."
    allied "Destroy Enemy and protect your Radio Controller."
    neutral "Both Teams must protect their and destroy Enemy Radio Controller."
    Time Limit:        10 min
    Axis Respawn Time:    6 sec
    Allies Respawn Time:    6 sec
     

    8 downloads

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  3. kta_massacre

    allied "Steal the Gold and take it back to your truck! Use force, if the Axis are defending the Gold!"
    axis "Your mission is to protect the Gold. Do not let the Allied Forces steal it and take it to the Allied truck!"
    neutral "Axis and Allies battle over the Gold."

    25 downloads

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    Updated

  4. loffys_tram1

    No airstrickes for this map
    Author: Loffy
    Axis Objective Descriptions
    1  "Primary Objective:**Protect the gold!"
    2  "Primary Objective:**Do not let the Allies take the gold to the truck!"
    3  "Secondary Objective:**Capture and hold the Flag!"
    4  "Secondary Objective:**Do not let the Allies construct the Assault Ramp!"
    5  "Secondary Objective:**Protect the Generator!"
    6  "Secondary Objective:**Do not let the Allies construct the Bridge!"
    7  "Secondary Objective:**Construct and defend the Command post!"
    // Allied Objective Descriptions
    1  "Primary Objective:**Get the gold!"
    2  "Primary Objective:**Run uphill with the gold, and jump into the truck with the gold to win!"
    3  "Secondary Objective:**Capture and hold the Flag!"
    4  "Secondary Objective:**Construct the Assault Ramp!"
    5  "Secondary Objective:**Destroy the Generator!"
    6  "Secondary Objective:**Construct the Bridge!"
    7  "Secondary Objective:**Construct and defend the Command post!"

    24 downloads

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  5. lapland3

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the tank from getting to the base."
    2    "Primary Objective:**Prevent the presents from being stolen."
    3    "Secondary Objective:**Build tank barrier one."
    4    "Secondary Objective:**Build tank barrier two."
    5    "Secondary Objective:**Build a command post."
    6    "Secondary Objective:**Destroy the allied command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Escort the tank to the axis base."
    2    "Primary Objective:**Steal the axis presents."
    3    "Secondary Objective:**Destroy tank barrier one."
    4    "Secondary Objective:**Destroy tank barrier two."
    5    "Secondary Objective:**Destroy the axis command post."
    6    "Secondary Objective:**Build a Command Post."

    6 downloads

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  6. library_b3

    Author        : BlAcky
    Location    : Austria
    E-mail        : [email protected]
    IRC        : #Library @Quakenet
    Project start   : 01-07-2009
    beta 1 release  : 08-02-2012
    beta 2 release    : 15-02-2012
    beta 3 release    : 21-02-2012
    Description
    Allies are attacking.
    The allies have to take over a flag and escort the tank to destroy the generator which
    will give access to the Library. Steal the secret documents and transmit the strategic
    view of the surrounding mountains helping the allies forces to coordinate their attacks.
     
    Spawntimes:
    Axis 30
    Allies 20

    Thanks
    - PZY-Q
    - seilbil
    - Quarki    
    - crush3r        
    - attack
    - ScaTmaN_
    - SPU9
    - urtier
    - sToWnaGe
    - FLoPJEHZ
    - zabija
    - KRESTi
    - Bl4d3
    - DerSaidin
    - eiM
    - R0SS
    - TimeN
    - antman
    - SIMONKINSLER
    - Goku
    - kikzzzzz
    [www.team-aow.de] - for use of their gameservers and their support.
    [www.level-designer.de] - for the nice tutorials and their forum.
    [www.splashdamage.com] - for making this awesome game.
    Thanks to everyone who gave feedback. Your contribution has improved Library immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.5.0
    - Adobe Photoshop CS3
    - Winrar
    - Notepad++
    Changelog
    b1 -> b2
    - removed the lower axis-library-entrance
    - removed the stairs near the tank-start/gun
    - removed the broken table near the transmitter
    + added a door with a little window at the bridge
    + added a ladder near the tank-start/gun
    + added signs to find the right way :)
    + added transmitter and docs icons to the commandmap
    + added a window at the upper axis-library-entrance
    + added some light to dark places of the map
    + added all objective-informations to the limbo-menu
    * fixxed the tank-script
    * tank-turret is now turning before shooting
    b2 -> b3
    + added lamps/lights
    + added details (to the whole map)
    + added sounds (generator, ocean, transmitter)
    * changed the skybox
    * rebuilt the flag-house
    * rebuilt the roadway (1st stage)
    * rebuilt the tank-barrier
    * bug fix
     
     

    10 downloads

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  7. lmsm_final ( le mont st Michel final)

    Author        : Massive
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Le Mont St Michel beta2
    Filename    : lmsm_final.pk3
    Version         : Beta Version
    Release date    : 22/01/2006
    Decription    : A medium / large sized map designed for public play, reomended for 7 to 20 a side.
    Installation    : Place the lmsm_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map lmsm_beta2.
            : NOTE : Reduced HunkMeg usage - Beta1 required  seta com_hunkMegs "265" ] in autoexec.cfg Beta2 should use a lot less - it will run standalon in the default setting of 56, although you may need to optimize your server settings to enable players with defualt settings.  Please let me know of any hunkmeg issues and solutions omn the forums.  I could possibly optimise further in the final release if there are still problems.
     Objectives
    # The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island
    # The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church.  Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.
     Additional Map Information/Credits

    Thanks & Credits
    Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.
    Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.  
    Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.
    Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.
    Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.
    Thanks again to Detoeni for access to his alpine assault search light models.
    ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.
    Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.
    And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.          
                   

    If you put this map in rotation, I would love to know about it, please post on the forum where you linked to this map, or message me on XFire.
    Feel free to discuss this map at http://www.wolfensteinx.com/surface/forums/showthread.php?s=&threadid=1587 and leave feedback
    Major changes in Final
        *Increased areas for mining.
        *Have to now get onto the boat with the objective, not just near it
        *New buildable fence at the top of the escape stairs.
        *New Buildable fence with door in the highsteet before the church.
        *When Abbey doors are blown, the spawn does NOT auto switch.
        *Need to now build a command post to enable the allied spawn in the abbey.
        *Found the "door to nowhere" & fixed.

    Major fixes in Beta 2
        *Lots of brush simplification & technical jiggery pokery to reduce BSP size & Hunkmag     usage
        *FPS improvements : 15%+ by my measurements
        *A large but'dead' game area removed
        *Rope access to abbey removed (I can re-introduce the feature if enough people ask,though it will need to be at a different part of the wall)
        *Street signs added + subtle indicators & hints for direction finding
        *Some texture tidying & clipping to smooth plaeys passage
        *Some door widening to ease gameplay
        *Filled out ambient sounds to cover whole map
        *Unwanted ww11 sybolism removed
        *Exploit where players could walk into pillers fixed (thanks Jec)
        *Blocked door at abbey - unbloacked
        *Stretched windows - unstretched
        *Malfunctioning boat guns removed
        *Many gaps in brushes fixed
        *Noise added to doors
        *Z fighting on stairs to abbey allied spawn
        *Missing caulk on abbey church tunnel entrance.

    Fixed in Beta1 - after Aplha v1 Release.
        *Ladder near green restaurant lengthened so you can get out.
        *barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some      walls lowered
        *Offensive Poster removed (appologies for my ignorance)
        *Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
        *Axis door in Abbey door changed to swing the other way.
        *Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG -      thanks NOP.
        *when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
        *the cliffs can now be landmined
            *Put a ladder in the pit Gauki (I think) said he couldn't get out of
        *more lights added
        *I found the bread to go with the sausage.
        *Many minor texture glitches
        *I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
        *There was a request to widen the window above the abbey doors, which I've done.
    Copyright © 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.  My origional textures are limitted to the coloured windows & these may be re-used.

    9 downloads

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  8. loffys_tram_prefab

    Objectives
    1: Primary: Steal/Protect the gold.
    2: Primary: Run with the gold to the truck/Don't let the enemy run away with the gold.
    3: Secondary: Capture and hold the Flag.
    4: Secondary: Destroy/Protect the Generator.
    5: Secondary: Construct the ammo and health dispenser.
    6: Secondary: Construct and defend the Command post.
    // Axis Objective Descriptions
    1    "Primary Objective:**Protect the gold!"
    2    "Primary Objective:**Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!"
    3    "Secondary Objective:**Capture and hold the Flag!"
    4    "Secondary Objective:**Protect the Generator!"
    5    "Secondary Objective:**Don't let the enemy construct the ammo and health dispenser!"
    6    "Secondary Objective:**Construct and defend the Command post!"
    7    "Secondary Objective:**Construct the Axis Wall!"
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the gold!"
    2    "Primary Objective:**Run with the gold to the tower, to win the game!"
    3    "Secondary Objective:**Capture and hold the Flag!"
    4    "Secondary Objective:**Destroy the Generator!"
    5    "Secondary Objective:**Construct the ammo and health dispenser!"
    6    "Secondary Objective:**Construct and defend the Command post!"
    7    "Secondary Objective:**Don't let the Axis construct their Wall!"
     

    9 downloads

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    Updated

  9. lostchildren_et

    neutral "The city of lostchildren is a movie by Jp Jeunet, The ambience of the film is dark. I know this movie isn't about ww2 but I love it and I think the gameplay can be enjoyable. Here alias GrEEn_Ruby-ROD"
    // Axis Objective Descriptions
    1    "Primary Objective:**Destroy the first barrier."
    2    "Primary Objective:**Destroy the second barrier."
    3    "Primary Objective:**Destroy the oldcity wall."
    4    "Primary Objective:**Transmit the plan by radio to the Dr Krank."
    5    "Primary Objective:**Construct all the bridge."
    6    "Secondary Objective:**Open a second path to the boat."
    7    "Secondary Objective:**Construct a command post."
    8    "Secondary Objective:**Destroy allied command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the first barrier."
    2    "Primary Objective:**Construct the second barrier."
    3    "Primary Objective:**Defend the old city wall."
    4    "Primary Objective:**Protect the warplans."
    5    "Primary Objective:**Destroy the old pool's bridge."
    6    "Secondary Objective:**Block the second way to the boat."
    7    "Secondary Objective:**Destruct axis command post."
    8    "Secondary Objective:**Construct a command post."

    16 downloads

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  10. low_airstrip2

    Mappers            : LowLife  (Conversion)
                               : Bob le roux (Scripting Assistance)
                             : Rummie (Org map)    
                            :
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Airstrip2
    Filename    : low_airstrip2.pk3
    Release date    : 4/24/2005
    Decription    : The Axis must defend the tower controls and the 2 AA guns
    Program        : SD Radiant 1.38,
    Build time     : Febuary 2005-April 2005
    Installation    : Place the low_airstrip2.pk3 to your etmain folder.
        
     Special thanks to
    "LowLife" (conversion) and eye candy
    "Original map Rummie"
    "Heirpie test servers"
    Splash Damage for their part.
    A special Thank you to Rummie for allowing the conversion and LowLife for taking the time
    to convert the map over for me.
    Thank you!!!
    Pie

     Further development
    This is a final version
    Copyright © 2005 all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    1    "Primary Objective:**Protect the Air Traffic Tower Controls."
    2    "Primary Objective:**Protect the North Anti Air gun."
    3    "Primary Objective:**Protect the West Anti Air gun."
    4    "Secondary Objective:**Protect the Main Hangar Gate."
    5    "Secondary Objective:**Protect the Dockhouse Door."
    6    "Secondary Objective:**Secure the Main Hangar."
    7    "Secondary Objective:**Construct the Command Post."

    1    "Primary Objective:**Destroy the Air Traffic Tower Controls."
    2    "Primary Objective:**Destroy the North Anti Air gun."
    3    "Primary Objective:**Destroy the West Anti Air gun."
    4    "Secondary Objective:**Breach the Main Hangar Gate."
    5    "Secondary Objective:**Breach the Dockhouse Door."
    6    "Secondary Objective:**Secure the Main Hangar."
    7    "Secondary Objective:**Construct the Command Post."

    8 downloads

       (0 reviews)

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    Submitted

  11. low_tram aka mp_tram

    large map
    mp_tram for Enemy Territory v2
    ALL CREDITS GOES TO THE AUTHOR OF THE ORIGINAL mp_tram.
    Big thanks to Activision - GrayMatter - SplashDamage.
    Conversion : LowLife - Lefty - Heirpie
    Command map: Gerth6000 - Lowlife
    Filename : low_tram.pk3
    Editor : Gtk Radiant 1.3.8 ET
    1    "Primary Objective:**Defend the door to the Outpost Supply Room."
    2    "Primary Objective:**Prevent the Allies from retrieving the Radio Codes Booklet."
    3    "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
    4    "Secondary Objective:**Secure the Village Tram Tower."
    5    "Secondary Objective:**Defend the Lower Outpost Access Door."
    6    "Secondary Objective:**Defend the Castle Basement Door."
    7    "Secondary Objective:**Dont let them build the Outpost Bridge."
    8    "Secondary Objective:**Dont let them build the Castle Bridge."
    1    "Primary Objective:**Break into the Outpost Supply Room."
    2    "Primary Objective:**Retrieve the Radio Codes Booklet."
    3    "Primary Objective:**Send message from Radio Transmitter using the Radio Codes."
    4    "Secondary Objective:**Secure the Village Tram Tower."
    5    "Secondary Objective:**Destroy the Lower Access Door to gain entry to the Outpost engine room."
    6    "Secondary Objective:**Destroy the Castle Basement Door to gain entry to the Castle basement."
    7    "Secondary Objective:**Build the Outpost Bridge."
    8    "Secondary Objective:**Build the Castle Bridge."

    14 downloads

       (0 reviews)

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  12. lays_of_schwarzwald_b1

    Author: -)A(-WuTang**
    Version: Beta 1 (B1)
    Released: 31st August

    Contacts:
     Email: [email protected]
    Discord: WuTangH#7270
    Websites: www.moddb.com - user WuTangH
    www.splashdamage.com - user WuTangH
    About:
     
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
    Objectives:
    Allies:
    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
    Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
    Primary Objective: Bring all four Explosion Materials to the Rocket.
    Primary Objective: Build the Detonator to blow up the Rocket Base.
    Primary Objective: Blow up the Rocket Base using the constructed Detonator.

    Secondary Objective: Do not let Axis construct the Tank Barrier.
    Secondary Objective: Construct the Command Post to take partial control over the tunnels.

    Axis:
    Primary Objective: Prevent Allies from completing their objective.

    Secondary Objective: Construct the Tank Barrier.
    Secondary Objective: Construct the Command Post.

    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CC2017
    Blender 2.79
    MilkShape 3D
    Audacity
    Credits & such:
    Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
    Missing images to original ET shaders were found in custom packs..
    Other than that, textures were downloaded for free, or made by me.
    Websites: https://www.textures.com/
    http://texturer.com/
    http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html

    Models: Rocketbomb, trees and foliage models - made by me.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds.

    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
    Thanks to C from UJE Clan for their tank generator.

    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    ------------------------------------------------------------------------------------------------
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

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