MAPS C - D
75 files
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cortexREVISED
By kate
This map is the modded version of CORTEX BETA 5.1
It is put into the CORTEX BETA 4 folder b/c that is the version that pwns.
The origional map was made by the guys listed below.
I was able to get permission from the author so that i could MOD this map any way i wanted to.
There are newer tunnels, a maze, a slide, and it is harder to do the objective because most servers loop this map and that makes the objective pointless.
This is a great map that is why i felt that i had to mod it.
I am 14 years old, been playing ET for bout 1 1/2 years.
I noticed that once the axis captured the table flag that it was very hard for the allies to reclaim it so i made it a bit more even.
There are 3 teleporters too, one to open snipers, closed snipers, and panzer arena.
Open snipers = no cover, closed snipers = hiding spots
I have also fixed a few minor bugs in it.
My XFIRE is tannercollin655 if you want to add me go ahead
I really hope you enjoy this map as much as i have,
-teh_killah
cortex
beta5.1
il manquait un cd dans la dernier vertion
beta5
sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
+une petit modification tactique
beta4
modification plus de passage posible pour les 2 ecipe + un elicopter
beta3
corection de bug
beta2
corection de bug
beta1
1er vertion proposer en telechargement
voila ici je present les person et sit qui mon aider
cortex oups s'est mois sa le createur de la map
masterkiller ben ma pas aider dans des chose particulier
mais dans boucou de petit chose
et possede boucoup de lien util
il ma evite de long recherche
scorp je tien specialement a le remercier
pour la porte de minus
qui souvre a la dinamit
il ma juste expliquer comment
fair un func explosive
mais sans luit j'aurait abendoner
il fait partie de le team Mjx
woody il vien de lencer un sit avec un forum
il fait parti de la team CLMR
le sit va biento changer d'addres mais le voici
http://membres.lycos.fr/portailclmr/pwsphp1.1/
cR4ZyB3n Webmaster de http://easymapping.free.fr/html/
il ma aider pour fair une vertion englaise et
coriger la frençaise ( pas se txt)
minus (mon frere) il est loi d'ètre un pro sur wolf et en maping
mais ma donner des idé et des conseille
le groupe pression qui a crée la musique
je remerci aussi les personne qui socupe de http://www.wolfarea.com/
leutr forum ma boucou aider
j'invite tout persone qui voudrait
mapper a me retrouver sur ce forum
voila j'esper avoir oublier personne
6 downloads
0 comments
Submitted
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de_dusted2B1
By kate
// Axis Objective Descriptions
1 "Primary Objective:**Protect the military warehouse artillery on B-Site B."
2 "Primary Objective:**Protect the the rocket launcher on B-Site A."
3 "Primary Objective:**Defend the middle door from being breached ( not to repair)."
4 "Secondary Objective:**Defend the barrier roasts on the left."
5 "Secondary Objective:**Defend the defense Back Door."
6 "Secondary Objective:**Defend the rock wall on Top Short A."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock."
8 "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ."
// Allied Objective Descriptions
1 "Primary Objective:** Destroy the military warehouse artillery on B-Site B."
2 "Primary Objective:**Destroy the rocket launcher on B-Site A."
3 "Primary Objective:**Breach the middle Door."
4 "Secondary Objective:**Destroy the barrier roasts on the left."
5 "Secondary Objective:**Destroy defense Back Door."
6 "Secondary Objective:**destroy the rock wall on Top Short A."
7 "Secondary Objective:**Establish a forward Command Post at the house."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."
15 downloads
0 comments
Submitted
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coast_b1_fixed
By kate
Name: Coast
Version: Beta1
Shortname: coast_b1
Release date: 15.12.2009
Teamsize: 5 vs 5
Map by: eiM
"We were noticed about a secret base of the Axis forces in the old village at the North Sea cost. Infiltrate it and steal their Secret Documents."
axis "The Allies got to know the location of our secret base. Defend it at any cost and do not let them steal the Secret Documents."
neutral "The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby."
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
=============
=Mapping resources used=
==============
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
===========
=CHANGELOG=
===========
b1 -> b1 fix
- updated arena file
- fixxed loadTGA bug
7 downloads
0 comments
Submitted
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craterlake_final
By kate
i been in this clan when i started to play ET :p
Map: Crator Lake Final
Type of Map: Objective
Author: Bus Tarbox
Website: www.az-linux.net
Description: On a secret base around Crator Lake, the axis learn of some valuable gold hidden in an allied command center attic.
The axis land at the airport in a stolen cargo plane. The allies think it's fellow soldiers until the axis army pours out.
The axis must infiltrate the allied commmand center, and steal the gold from the attic. The gold must be brought to the cargo plane
where an axis pilot is ready to take off and bring the gold to the Fuhrer.
New in this version: More sniper points, new structures, contructable bridge on both sides, improved FPS in map, better skybox background.
Radio broadcasts the voice of Axis Sally (look it up if your curious who she is).
Installation: Extract the cratorlake_final.pk3 file and put it in your /etmain folder.
18 downloads
0 comments
Submitted
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dingenskirchen_b8
By kate
Hunkmegs problems
Dingenskirchen b8
Release Date: December 2020
http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW.
We hope it will bring back some memories to the old-schoolers among you.
-----Story-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany.
In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders.
Allied intelligence wants these plans destroyed before they can be distributed to the front line.
-----Beta 8-----
* Fixed missing texture
* Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
* Moved river flag closer to tunnel doors and removed crates restricting player movement.
* Moved tunnel grate lever to tunnel doors gatehouse
* Changed Axis Hill spawn to Church spawn
* Changed Allied Church spawn to Tram spawn
* Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
* Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
* Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
* Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
* Added ladder to transition between wine cellar and middle route inside the castle.
* Moved river flag secure event to when tank passes river spawn hut.
* Widened passage ways to village flag
* Removed crates at village flag to compensate too strong defensive position for Axis
* Fixed various texture alignment issues
-----Thanks to-----
• Special thank to Niek and Shargo for huge feedback support
• The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
• acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
• ryven, acQu and thunder for helping debug the officer models.
• WuTangH for his superb suitcase and light models.
• Mateos for omnibot waypoints.
• ryven and hatcher for gameplay feedback.
• hatcher for support for 'floodlight' map lighting.
• ischbinz for direct support and his most awesome Tiger Tank.
• Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
• FireFly for direct support in beta1 + textures.
• Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
• Detoeni for the animated Tiger tag from Breakout 2.
• hipshot for his "stormy days" skybox.
• WL6 for textures.
• McNite for textures.
• Diego for textures.
• The {WeB} clan for play-testing beta 1 and 2 on their server.
• Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!
26 downloads
0 comments
Submitted
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darji2
By kate
Author : Kent "Loffy" Lofgren, Sweden
Email address : [email protected]
Webpage : http://arduis.enemy-territory.se/
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Darji2
Filename : darji2.pk3
Release date : 2004-05-18
Decription : Second release of a new custom map.
Program : SD Radiant 1.4.0
Compile time : 30 min.
Compile machine : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
Installation : Place the darji2.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map darji2
Gas-pump (near truck) by QkennyQ.
Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
Tree models thanks to GrimReaper and QkennyQ. MadJack helped me with tree shaders and tga's.
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Info!
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Version info:
This is the second public version of the map.
Game info:
ENGLISH
Darji (this map) is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 7 flags and a goal-zone. The goal-zone is a truck.
The objective for you and your team-members is simple: Run into the enemies base, steal one of their flags and bring it all the way back home to your goal-zone.
Place it in your goal-zone by jumping into the Truck whilst holding the flag. Your team will get 1 point for each enemy flag it places into your truck.
It is only possible to steal one enemy flag at a time. You and your team-members cannot steal 2 or more at the same time.
Furthermore your truck will become “invisible” whenever the enemy steals one of your flags, which means you cannot score points as long as the enemy has one of your flags.
The team which has captured the most flags, when the time limit is hit, wins the game. The game is a draw if the score is equal (0-0, 1-1 etc.) at full time.
If a team captures all 7 flags, before the time limit is hit, the game will stop and that team becomes the winner.
FRANCOIS
Darji (cette carte) est une carte de capturer-le-drapeau. Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 7 drapeaux et une but-zone. La but-zone est un camion.
L'objectif pour vous et vos équipe-membres est simple : Courez dans les ennemis la base, volez un de leurs drapeaux et rapportez-lui toute la manière à la maison à votre but-zone.
Placez-la dans votre but-zone en sautant dans le camion tout en tenant le drapeau. Votre équipe l'entrera à 1 point pour chaque drapeau ennemi des endroits dans votre camion.
Il est seulement possible de voler un drapeau ennemi à la fois. Vous et vos équipe-membres ne pouvez pas voler 2 ou plus en même temps. En outre votre camion deviendra “invisible” toutes les fois que l'ennemi vole un de vos drapeaux, que les moyens vous ne peuvent pas marquer des points aussi longtemps que l'ennemi a un de vos drapeaux.
L'équipe qui a capturé les la plupart des drapeaux, quand le délai est frappé, gagne le jeu. Le jeu est une aspiration si les points sont l'égale (0-0, 1-1 etc.) à à plein temps. Si une équipe capture chacun des 7 drapeaux, avant le délai est frappé, le jeu s'arrêtera et cette équipe devient le gagnant.
scenario information
axis "Your mission, as an Axis player: Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
allied "Your mission, as an Allied player: Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
neutral "This map is called Darji. it is a Capture-the-flag map. The team that captures the highest number of flags wins!"
Axis Objective Descriptions
1 "Primary Objective:*Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
Allied Objective Descriptions
1 "Primary Objective:*Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
DEUTSCH
Darji (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch: Sie enthalten 7 Flaggenzonen und eine Zielzone. Die Zielzone ist ein Truck.
Die Aufgabe für dich und deine Mannschaftskameraden ist einfach: Stürme die Feindbasis, stehle eine ihrer Flaggen und kehre mit ihr in die Zielzone deines Teams zurück. Jedes Mal, wenn du mit der Flagge in der Hand auf den Truck springst, bekommt dein Team einen Punkt.
Es ist nicht möglich, mehrere feindliche Flaggen zur gleichen Zeit zu stehlen. Außerdem wird der Truck deines Teams „unsichtbar“, sobald der Feind im Besitz einer eurer Flaggen ist. Das bedeutet, dass du und dein Team nicht punkten können, solange eine eurer Flaggen sich in gegnerischen Händen befindet.
Das Team, das die meisten feindlichen Flaggen in die Zielzone gebracht hat, wenn die Zeit abgelaufen ist, hat gewonnen. Es gibt ein Unentschieden, wenn der Punktestand beider Teams gleich ist (z.B. 0-0 oder 1-1). Sobald eines der Teams alle sieben Flaggen des Gegners in die Zielzone gebracht hat, endet das Spiel mit dem Sieg dieses Teams, auch wenn das Zeitlimit noch nicht abgelaufen ist.
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Special thanks and Credits to:
-------------------------------------------------
futura, for all the help. Drakir for being such a good mapping friend.
Maca and all other members of the ET-clan Arduis (Sweden).
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me - big thanks!
Je tiens à remercier particulièrement ces personnes pour leur aide de traductiion:
Ich möchte den folgenden Personen für ihre Hilfe bei der Übersetzung danken:
I want to thank the following persons for their help with the translations:
HelmutKohl***, Kendle, nUllSkillZ, [RW]FRED, Ragnar-X, sogge, TaZzMAjazZ!
9 downloads
0 comments
Submitted
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crph_BETA1
By kate
hunkmegs issues
TITLE : castle republican party headquarter
AUTHOR : Devils Right Hand
DATE : 22.11.2015
TYPE : OBJECTIVE
Release date : 8/06/2016
* LEVEL DESCRIPTION *
1944 plan a couple axis to kill hitler in his bunker
Version : beta1
Attacking : allies Objective
Timelimit : 20
Spawntimes : Axis 15 / Allies 5
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : gtkradiant 1.5
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3,5 ghz ,12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win7 x64
COMPILE TIME : 23 min
COMPILE version :[q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"[q3map2] -vis -saveprt -fast "[MapFile]"
brushes 7506
entities 801
* special thanks *
E.F EXTASY eurofighter admin
lucky luke grove guerrila
katja
k@rma
nemesis
es.hose
der bmx
Quake3world forums for support
twt thunder for support
twt teuthis for support
oVe twt for help with scripting
twt mateos for support
bug report feedback thewolfteam.org
Distribution / Copyright / Permissions
Copyright (c) 2016 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
7 downloads
0 comments
Submitted
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cluedo_130
By kate
map is more played like if it was an objective map
File type Map for "Wolfenstein - Enemy Territory"
Title Cluedo
File name Cluedo_130.pk3
Map name cluedo
Version 1.3.0 (Created Dec 2008)
Author 2Bit (www.tibetclan.com)
Nbr of players Recommended 3-12 per team
Installation Put the pk3 file into the etmain folder.
Scenario The Cluedo boardgame. This map is just for laughs and should last about 10 mins before one team wins.
Victory Secure 4 flags of the possible 7. A flag is secured when it is held for a total of 90 seconds.
v1.3.0 Extra bounce mats, easier to get up ladder from dining room.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for everything.
Detoeni for his excellent models.
The textures were drawn from many sources, so I'd like to thank the following for
their invaluable contribution:
LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
And anyone else whose texture I may have inadvertently used.
TibeT Clan and associates for testing and feedback.
5 downloads
0 comments
Submitted
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coldfortb1
By kate
Author : Speer!
Real name : Stephan Hondeveld
Location : Brazil
E-mail : [email protected]
Map version : 1.0
==========
Description
Axis is attacking.
Axis Objectives:
* Capture the Forward Flag
* Destroy the Main Gate
* Destroy the Side Wall
* Construct Neutral Command Post
* Destroy(if constructed) Allied Fence
* Open Objective Door
* Bring the Gold to the truck
Allies Objectives:
* Defend the Forward Flag
* Defend the Main Gate and Side Wall
* Construct the Allied Fence
* Construct the Neutral Command Post
* Defend(if opened, close) the Objective Door
* Defend the Gold
Spawntimes:
Axis 15
Allies 15
============
Materials used
============
Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
============
Thanks
============
* iDan
* Splashdamage forums
* Terifire
* All tutorial writers form the tutorials I've read(now and the past)
* Crossfire community
Thanks to them for everything they've done for me and the map!
Thanks to everyone else who is not listed but took a part!
============
Programs used
============
- Enemy Territory and ETPro
- MacRadiant 1.4.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- TextWrangler
- Stuffit Expander
===========
Change log
===========
Will be updated in the next beta.
Copyright information
All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
For more info go to: http://mapping.stephanhondeveld.com/info.htm
6 downloads
0 comments
Submitted
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duel_site
By kate
Released: Final Version, 19th January 2008.
Map made by: {SSF}Sage
Contact Sage @ [email protected]
Introducion:
Duel Site is a small valley, with 2 cottages and a destroyed concrete building between them.
The cottages are team spawnpoints. The map has been designed for duel
(1vs1) but it can be used just to fool around with even 3vs3.
Ideas behind the map:
To produce nice look with good atmosphere on good fps. You'll be the judge. :)
A little more practise on making a terrain by hand.
To give both teams no advantage, the reason why it's so symmetric.
Little map with a few trickjumps.. ;)
And the most important: to have fun.
Objective system is quite simple: kill the enemy..
Tips:
Use the rocks, bushes and trees to hide your self. Rocks are good for cover.
Use the concrete building. It's a good place to go around the corners,
go in and shoot from there etc.
Credit:
Rayban for the foliage models
]UBC[ McNite and Obsidian for shader help
SD for the game etc.
13 downloads
0 comments
Submitted
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castellum_final
By kate
Castellum Final
Author: six
[email protected]
http://www.planetwolfenstein.com/six
http://www.teamtritium.net
Programs used in creation:
GTKRadiant 1.4
Adobe Photoshop 6.0
3DSMAX
Notepad
Notes:
Final release of castellum.
-----------------------------------
OBJECTIVES
-----------------------------------
----------Axis Objectives----------
Defend the side gate
Defend the side door
Defend the gold crate
Construct the command post
---------Allied Objectives---------
Destroy the side gate
Destroy the side door
Get the gold crate
Construct the command post
Additional Credits:
Todd Gantzler and Jeffrey Chaplin
for the gargoyle and support models
6 downloads
0 comments
Submitted
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capuzzo_final
By kate
Storyline: January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.
Objectives:
Allies:
1] Escort the Tank past the Tank Tarrier #1
2] Escort the Tank past the Tank Tarrier #2
3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
4] Destroy the Command House wall, the enemy aircraft with the tank
5] Send a message (takes 45 seconds) for the pilot to land in
6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
Axis:
1] Prevent the Tank from passing the Tank Tarrier #1
2] Prevent the Tank from passing the Tank Tarrier #2
3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
5] Prevent the Allies from sending a signal for their pilot
6] Prevent the Allies from stealing the blueprints and escaping with them
10 downloads
0 comments
Submitted
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closer_v3
By kate
fun maps
Title : Closer_v3
Filename : closer_v3.pk3
Date : 2009.01.01
Author : Ray "theMaker" Jensen
Contact : [email protected]
URL : http://www.belclan.info
Map File : closer_v3.bsp
Script File : closer_v3.script
Release Date : 2009.06.01
Gametype : Objective, SW, Campaign
Maximum Players : 32
Recommended Players : 12
-------------------------------------------------------------------------------------^
This level is (c) 2009 theMaker.
This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author. You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.
7 downloads
0 comments
Submitted
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dm_metro_te
By kate
Author : Qualmi
Location : Germany
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Date : 24.03.2009
Information
Metro: Deathmatch.
Credits
- SD for this great game
- the ppl of radiant
- Texturemakers
- The ppl who created all those tutorials:
http://s49.deinprovider.de/vbarticles.php
http://www.pythononline.co.uk/et/tutorial.htm
http://www.nibsworld.com/rtcw/
me also wrote a german scripting tutorial. check it out:
http://s49.deinprovider.de/showthread.php?t=15892
- Berzerkr for offering and remaking the commandmap
- Splashdamage forum for all the help
11 downloads
0 comments
Submitted
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codename_lachs
By kate
Codename_Lachs map created by : =BO= GanjaMan. 20-feb-2010
In BETA test 1
The Allies have to recover the jet fighter design plans from the axis workshop.
Axis forces are ready to counter attack the Allies to stop them getting the design plans.
Thanks to =BO= Stealth' for the scripting assistance.
2 models I have created myself, the statue and the sdKfz 2 ( kettenkrad )
I have used several prefab brushes in this map.
Thanks to :
Zenith-ply for the outstanding ME-262 and the BMW r75 models.
Hovel also prefab author unknown.( download from wolfmap.de ).
A very nice skybox by Necrom@ncer FR.( from 66 skybox_pack )
And I have made use of some original items from several of the original maps :
from Siwa/Oasis map a house/bunker, but heavily adapted, Thanks to their creator(/s).
from Goldrush map a house whith stairs and balkony Thanks to their creator(/s) too.
Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : [email protected].
This map was made with GTKRadiant 1.4 & 1.5 on win XP
compile pc info : AMD Phenom2 X4 945 ( 4 x 3.0 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
The map is suited to 32 (16/16) players but the best gameplay is probably 6/6 or 8/8.
11 downloads
0 comments
Submitted
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chartwell_140
By kate
Title Chartwell
File name chartwell_140.pk3
Map name chartwell
Version 1.4.0 (Created Feb 2009)
Author 2Bit
Other 2Bit maps www.pythononline.co.uk/et
Nbr of players Recommended 6-16 per team
Installation Put the pk3 file into the etmain folder.
v1.4.0 Fixed the exploit in which docs could be taken from the closed safe.
Added ammo supply in outbuilding.
Made the fire in the chimney hotter.
Scenario 1943, Chartwell, England. Axis paratroops attack the home of Churchill to steal the D-Day plans.
Axis Victory Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
Gameplay Axis initial spawn is at the the buildings in the grounds of the house.
If they destroy the AA gun or the AA gun controls then the Axis spawn changes randomly for every Axis spawn,
with the spawners arriving at any part of the map. Allies must repair both in order to prevent Axis paratroopers.
This makes the Axis attack easier as they can attack from any direction.
To enter the house Axis must destroy the Main door or either of the side doors.
Axis must grab the key from the Dining Room and take it to the Safe in the Study. Either of the Study doors
must be destroyed to get in (one needs dyna, one needs satchel).
Once the Safe is opened, take the D-Day plans to the Command Post for victory.
Axis Cov Ops can booby trap the entrances to the AA gun and AA gun controls, by standing nearby for a few seconds.
Allied Cov Ops can defuse them in the same way. Booby traps show as faint transparent bars, and are set off
if an allied soldier touches them.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for everything.
Detoeni for his excellent models.
The textures were drawn from many sources, so I'd like to thank the following for
their invaluable contribution:
LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
And anyone else whose texture I may have inadvertently used.
TibeT Clan and associates for testing and feedback.
8 downloads
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Submitted
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Submitted
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doc_base_b2
By kate
allied "Destroy the main entrance!**Run through the opening and laugh madly!"
axis "Don't let them destroy the main entrance!"
neutral "The Allies must blow the main gate."
// Axis Objective Descriptions
axis_desc 1 "Primary Objective:**Don't let them destroy the main entrance.**This will lose the forward bunker and give them access to the factory."
Allied Objective Descriptions
allied_desc 1 "Primary Objective:**Destroy the main entrance.**This will capture the forward bunker and give you access to the factory."
12 downloads
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Submitted
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ds_bunkers
By kate
"The Axis and Allies got together and planned out this arena for training their soldiers at. You are one of those soldiers."
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the First Allied Supply Stash."
2 "Primary Objective:**Destroy the Second Allied Supply Stash."
3 "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."
4 "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Defend the Axis Main Hatch."
7 "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."
8 "Secondary Objective:**Construct a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."
2 "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."
3 "Primary Objective:**Destroy the First Axis Secret Weapon."
4 "Primary Objective:**Destroy the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."
7 "Secondary Objective:**Defend the Allied Main Hatch."
8 "Secondary Objective:**Construct a Command Post."
12 downloads
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Submitted
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crevasse_pe
By kate
Axis facility build into the rocky depths of a crevasse in Germany.
Allies are attacking.
Allied Objectives:
------------------
- Transmit the Axis Documents.
- Steal the Keycard and use it to gain access to the Elevator Shafts.
- Build the Command Post to gain a forward spawn.
- Repair and fire the Anti-tank Gun to blow open the transmitter.
Axis Objectives:
----------------
- Stop Allies from transmitting the Documents.
- Defend the Keycard and stop the allies from using it to enter the Elevator Shafts.
- Stop the Allies from repairing the Anti-Tank Gun and firing it.
Spawntimes:
-----------
Axis : 30
Allies: 20
ALSO LOOK IN PK3 FOR INCLUDED ETpro TRICKJUMPLINES !!!
------------------------------------------------------
Dersaidin included recored trickjumps (using ETpro
trickjumplines) to show a couple of jumps, paths and things.
Trickjumplines require a recent ETpro to use.
See ETpro website or do /tjl_info for help.
=======================================================
Changes compared to Crevasse Beta 3:
=======================================================
+ Added tracemap
+ Added missing textures
+ Removed all unnecessary files from the pk3
+ Fixed spelling errors
+ Reworked command map
+ New levelshot
+ Anti-Tank Gun got a temperated skin (before: snow skin)
+ Better texture for Opel Blitz
+ Fake reflection for Opel Blitz windows
+ New textures and shader for water
+ Brighter texture for grass
+ More detailed texture for clouds
+ Other textures for camouflaged net, barrels, beds and trunk
=======================================================
Credits:
=======================================================
Dersaidin : Original author of Crevasse (Beta 3)
Diego : Texture and shader for camouflaged net
Sid & Etch : Finished this map for public gaming
Wezelkrozum: Textures and shader for water
=======================================================
Additional Information:
=======================================================
Technically it's the same map as Crevasse Beta 3,
we enhanced the map a few bricks for public servers.
The bugged beta 3 is for "professional" wars, scrims,
matches, etc...
This fixed version is for public gaming. :-)
HF & GG!
BTW: If the original author of a map don't cares anymore
about his work and lets his map in a bugged beta stage,
then theres no reason for him to complain if others do
his job.
11 downloads
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Submitted
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dam_revenge_lighten
By kate
map "dam_revenge"
longname "^1Bramburg Dam Revenge"
type "wolfmp wolfsw"
timelimit 30
axisRespawnTime 20
alliedRespawnTime 30
lmsbriefing "Bramburg Dam Revenge LMS"
briefing " ^1Bramburg Dam Revenge**This is a map conversion*of mp_dam originally de-*signed for RTCW by SD.*Please read the included*readme.txt** ^4Tardis ^1Briefing:**Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
axiswintext ""
alliedwintext ""
mapposition_x 500
mapposition_y 500
Axis Objective Descriptions
1 "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
2 "Primary Objective:**Blow Dam door."
3 "Primary Objective:**Blow Big door."
4 "Primary Objective:**Steal The Documents."
5 "Primary Objective:**Repair the Generator"
6 "Primary Objective:**Escape with the Documents."
7 "Primary Objective:**Blow Pressure Pipes."
8 "Secondary Objective:**Build Command post."
// Allied Objective Descriptions
1 "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
2 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
3 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
4 "Primary Objective:**Prevent the Axis Stealing The Documents."
5 "Primary Objective:**Destroy the Generator"
6 "Primary Objective:**Prevent the Axis Escaping with the Documents."
7 "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
8 "Secondary Objective:**Build Command post."
8 downloads
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Submitted
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cathare
By kate
Author : Wezelkrozum (Wessel Kroos)
Email address : wessel_kroos[at]hotmail.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Cathare
Filename : cathare.pk3
Filesize : 10,839 MB (11098905 Bytes)
Release date : 18/12/2009
Decription : Southern France, 1942. The Axis has discovered the Cathare ruine
which is perfectly for their headquarter. The Allies noticed the Axis
soldiers comming slowly towards this destroyed castle and try to
prevent them from capturing it. Kill the Enemy and you will victory!
Installation : Place the cathare.pk3 into your etmain folder,
select the map from the "host menu" or bring down the console
and type: /map cathare.
: If you are using omni-bot (0.71) on your server you can copy
the waypoint-file from the omni-bot folder into your nav folder.
GameTypes : Objective
: Deathmatch
: LMS
: NOTICE! This map has no objectives and will run like a
deathmatch gametype.
Additional Map Information/Credits
Textures : I edited some of the original textures + shaders.
Trunk texture author: Berzerkr
Special Thanks
Special thanks to Berzerkr and Ghostcarrot for the testing-procedure.
Copyright © 2009-2010 Wezelkrozum. All rights reserved.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media devices) WITHOUT PRIOR
WRITTEN PERMISSION.
6 downloads
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Submitted
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castleattack_b5
By kate
Release Date: 26/Sept/06
file : castleattack_b5.pk3
author : []v[]
email : [email protected]
WebPage : http://www.mannsreality.co.uk/
Construction :
editor : GTK Radiant 1.4 and 1.5
programs : Terrain generator by Nem, easygen, Terragen
build time : too long and a bit..
Installation :
castleattack_b5.pk3 : goes in the "/etmain" folder
Scenario :
Axis forces have set up a secret base in a castle in
the french region of Loire.Steal whatever documents you
can find and steal the radio parts to enable you to
transmit the documents. The radio is located in the village.
A group of Allied soldiers have been air-dropped into the
village, they will hope to gain the radio parts and documents,
then repair the radio and transmit the documents from the
damaged village radio.Defend the castle at all costs. And
prevent the allies from transmitting the documents.
Objectives :
ALLIES :
******
- Destroy the first tank barrier.
- Destroy the entrance to the castle.
- Use the tank to destroy the memorial.
- Capture the radio parts.
- capture the secret documents.
- capture the forward spawn.
- Build the command Post.
AXIS :
****
- Build the first tank barrier.
- Build the second tank barrier.
- Defend the memorial in the castle.
- Defend the radio parts.
- Defend the secret documents.
- Defend the forward spawn.
- Build the command Post.
Thanks :
- MoP's wine bottle model.
- Splash Damage for making ET and the SD forums and search button.
- EB's spawn script and objective script, modified to suit.
- MrFin and Loffy for feedback
- gollums modified skeleton pack.
- kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support
- plus anyone who's ever answered questions on splash damage forums.
Changes since b3 :
- Updated Command Map
- Altered terrain and alphamap
- Reduced file sizes and removed waste
- Fixed Memorial CM marker now disappears when its destroyed.
- Fixed unclipped curve at bunker gate.
- New tunnel from bunker to castle turrets.
- Extra passage in dungeon.
- Dynomitable wall in dungeon.
- Better access to roof and terrain all round.
Copyright and permissions :
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, and
MUST include this readme file, and may NOT be modified
IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
You may not disassemble this map to form new maps.
copyright for map design and layout belongs to the author
8 downloads
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Submitted
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canyon3
By kate
Large map
// Axis Objective Descriptions
1 "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."
2 "Primary Objective:**Bring the Allied Docs to the Control Room."
3 "Secondary Objective:**Capture Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Defend Axis Spawn 2."
6 "Primary Objective:**Defend the Axis Vault Door and Protect Docs."
7 "Primary Objective:**Prevent Allies from delivering Docs."
8 "Secondary Objective:**Build the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Allied Vault Door and Protect Docs."
2 "Primary Objective:**Prevent Axis from delivering Docs."
3 "Secondary Objective:**Defend Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Capture Axis Spawn 2."
6 "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."
7 "Primary Objective:**Bring the Axis Docs to the Control Room."
8 "Secondary Objective:**Build the Command Post."
12 downloads
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Submitted
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caen
By kate
one of the first ET map
11/04/03
Title: Caen
File: caen.pk3
mapname: caen
Author: Zig-Zag - [email protected]
Description: Map for Wolfenstein:Enemy Territory
"The Allies have occupied the town of Caen and have set up a Battalion headquarters.
The Axis must push the Allies back across the river,
get a tank across to break into the battalion headquarters, and steal their maps."
Instructions: Place caen.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
Build time: 8 weeks
Thanks: Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks
on the Splash Damage forums for posting their wealth of knowledge. The following for
map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner,
LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
10 downloads
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