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  1. cm_funkhaus1

    Author        : Dan
    Location    : Malaysia
    E-mail        : [email protected]
    Game        : ET Legacy
    Description
    Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
    Allies are attacking.
    Allied Objectives:
    - Destroy the blast door
    - Dynamite barricade is restricting access to the Generator
    - Dynamite the Generator.
    - (Optional) Construct CP
    - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
    Axis Objectives:
    - (Primary) Defend the Generator
    - Defend the Blast Door
    - Build a secondary Barricade to restrict access to the Generator
    - (Optional) Construct CP
    - (Optional) Destroy the Allied Assault Ramp
    Spawntimes:
    Axis 10
    Allies 10
    Bugs

    Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
    //*fixed 27/10/2016*\\

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. cortex_who_antifronted + music

    Modefiled by [aF]Vanhintn!? and [aF]StoerFaktor
    I wait so long of new version oF cortex_who but that never happens, so i have change the textur and sounds.
    I dont have change any think in the map
    Original map by
     
    masterkiller
    scorp
    woody
    cR4ZyB3n
    minus (mon frere)
    //Visit us//
    Visit us @ www.antifront.de
    ~cortex[AF]music-override in your mod folder
    for silent mod  i renamed it : z_cortex[AF]music-override.pk3
     

    81 downloads

       (0 reviews)

    1 comment

    Updated

  3. Desert Base

    Desert_base                        by Cousinmuscles
                                (Julian)
    I made this map only for testing, since it is my first map. I hope someone can have as much fun as I did while creating it. The setting is in abandoned bases in the desert. If there are a few errors, they are ignorable, so try to ignore them, sorry. Last, I am fairly new to this, so I did not know how to set this up as a capture the flag.
    Size: Tiny
    Contact info: [email protected]
    To install the maps to your game, the preferred way is to put the Desert_base.pk3 into your etmain folder in your wolfenstein folder.
    In game, press the ~ key and type devmap desert_base
    if this is your choice.

    I am fine is this is modified, somehow. Thank you!
    A scratch force of Allies desperately struggle with the Axis forces.**They must overcome the defences and emerge victorious

    7 downloads

       (0 reviews)

    1 comment

    Updated

  4. decrypted

    Fx's specials thanks goes to :
    _Dersaidin
    _Nerve
    _Gray Matters
    dFx's thanks goes to :
    _wolfensteinx and their tutorials.
    _Francesco <Nemo> Bancalà for his software known as easygen.
    _SplashDamage for their mapping documentation and their support in the forum.
    _Thanks to ID Software for their engine and their support in community.
    _whole epona team and satoshi for their support.
    Axis Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"
    // Allied Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"

    21 downloads

       (0 reviews)

    0 comments

    Updated

  5. chess_v1

    mapname: chess
    version: release 1
    filename: chess_v1.pk3
    release date: 3/8-2005
    author: tbh|bloodwire
    voices: tbh|indomitable and tbh|icymist.
    contact info: http://www.ekran.no/
    web info: http://www.ekran.no/aw/
    guild site: http://www.tbhguild.org/
    server: arctic warfare alpha (games.student.uit.no)
    source: the source code is embedded in the .pk3 file.
    download:
    http://www.student.uit.no/~paalde/games/aw/maps/etmain/chess_v1.pk3
    tagline: hitler and churchill is playing chess, et-style.
    development time: about 2 weekends.
    installation: just put the .pk3 file in your etmain folder
    objective:
    Hitler and Churchill decided themselves to have a game of chess. The
    objective of this map is for each time to destroy as many, or all of the
    enemy chess pieces. The first team to destroy all the chess pieces are
    victorious. If the time runs out, then the team who has destroyed most
    chess pieces wins. If it is a tie, the team who last destroyed a chess
    piece looses. If no chess pieces were blown apart, then the first team
    to blow up one chess piece after the time run out wins.
     

    25 downloads

       (0 reviews)

    0 comments

    Updated

  6. craterlake_final

    i been in this clan when i started to play ET :p
    Map: Crator Lake Final
    Type of Map: Objective
    Author: Bus Tarbox
    Website: www.az-linux.net
    Description: On a secret base around Crator Lake, the axis learn of some valuable gold hidden in an allied command center attic.
    The axis land at the airport in a stolen cargo plane. The allies think it's fellow soldiers until the axis army pours out.
    The axis must infiltrate the allied commmand center, and steal the gold from the attic. The gold must be brought to the cargo plane
    where an axis pilot is ready to take off and bring the gold to the Fuhrer.
    New in this version: More sniper points, new structures, contructable bridge on both sides, improved FPS in map, better skybox background.
    Radio broadcasts the voice of Axis Sally (look it up if your curious who she is).
    Installation: Extract the cratorlake_final.pk3 file and put it in your /etmain folder.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  7. cortexREVISED

    This map is the modded version of CORTEX BETA 5.1
    It is put into the CORTEX BETA 4 folder b/c that is the version that pwns.
    The origional map was made by the guys listed below.
    I was able to get permission from the author so that i could MOD this map any way i wanted to.
    There are newer tunnels, a maze, a slide, and it is harder to do the objective because most servers loop this map and that makes the objective pointless.
    This is a great map that is why i felt that i had to mod it.
    I am 14 years old, been playing ET for bout 1 1/2 years.
    I noticed that once the axis captured the table flag that it was very hard for the allies to reclaim it so i made it a bit more even.
    There are 3 teleporters too, one to open snipers, closed snipers, and panzer arena.
    Open snipers = no cover, closed snipers = hiding spots
    I have also fixed a few minor bugs in it.
    My XFIRE is tannercollin655 if you want to add me go ahead
    I really hope you enjoy this map as much as i have,
    -teh_killah
    cortex
    beta5.1
    il manquait un cd dans la dernier vertion
    beta5
    sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
    +une petit modification tactique
    beta4
    modification plus de passage posible pour les 2 ecipe + un elicopter
    beta3
    corection de bug
    beta2
    corection de bug
    beta1
    1er vertion proposer en telechargement

    voila ici je present les person et sit qui mon aider

    cortex oups s'est mois sa                 le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  8. complex_b3

    Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
    3    "Primary: Stop the Allies from breaching the garage door.
    4    "Primary: Prevent the Allies from stealing secrets documents."
    5    "Primary: Prevent the Allies from tramittings the documents."
    6    "Secondary: Prevent the Allies from constructing a command post."
    7    "Secondary: Build a the command post and prevent allies from destroying it."

    // Allied Objective Descriptions
    1    "Primary: Breach the Main Complex Gate with dynamite."
    2    "Primary: Breach the Side Entance with dynamite."
    3    "Primary: Breach the garage door to secured the flag area.
    4    "Primary: Steal the secrets documents in the research room."
    5    "Primary: transmitted the documents at the radio transmitter."
    6    "Secondary: Build a command post to enable a new spawn area."
    7    "Secondary: Destroy the Axis Command Post."

    14 downloads

       (0 reviews)

    0 comments

    Updated

  9. codename_lachs

    Codename_Lachs map created by :  =BO= GanjaMan.  20-feb-2010
     In BETA test 1
    The Allies have to recover the jet fighter design plans from the axis workshop.
    Axis forces are ready to counter attack the Allies to stop them getting the design plans.
    Thanks to  =BO= Stealth' for the scripting assistance.
    2 models I have created myself, the statue and the sdKfz 2 ( kettenkrad )
    I have used several prefab brushes in this map.
    Thanks to :
    Zenith-ply for the outstanding ME-262 and the BMW r75 models.
    Hovel also prefab author unknown.( download from wolfmap.de ).
    A very nice skybox by  Necrom@ncer FR.( from 66 skybox_pack )
    And I have made use of some original items from several of the original maps :
    from Siwa/Oasis map a house/bunker, but heavily adapted, Thanks to their creator(/s).
    from Goldrush map a house whith stairs and balkony Thanks to their creator(/s) too.
    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
    This map is only for testing final map will come soon.
    contact e-mail : [email protected].
    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom2 X4 945 ( 4 x 3.0 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
    The map is suited to 32 (16/16) players but the best gameplay is probably 6/6 or 8/8.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  10. cluedo_130

    map is more played like if it was an objective map
    File type    Map for "Wolfenstein - Enemy Territory"
    Title        Cluedo
    File name    Cluedo_130.pk3
    Map name    cluedo
    Version        1.3.0   (Created Dec 2008)
    Author        2Bit    (www.tibetclan.com)
    Nbr of players    Recommended 3-12 per team
    Installation    Put the pk3 file into the etmain folder.
    Scenario    The Cluedo boardgame.  This map is just for laughs and should last about 10 mins before one team wins.
    Victory    Secure 4 flags of the possible 7.  A flag is secured when it is held for a total of 90 seconds.
    v1.3.0        Extra bounce mats, easier to get up ladder from dining room.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for everything.
            Detoeni for his excellent models.
            The textures were drawn from many sources, so I'd like to thank the following for
            their invaluable contribution:
                LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
            And anyone else whose texture I may have inadvertently used.
            TibeT Clan and associates for testing and feedback.
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  11. clavier

    Author            : Masterkiller(Qc)"
    Email address     : [email protected] or [email protected]
    Webpage forum     :
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?viewmode=flat&topic_id=1307&forum=4
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title       : Clavier
    Filename    : clavier.pk3
    Release date      : 2008-03-1
    Decription  : Axis have build a big trojan infection in all computer in America. Allied need to destroy the main computer to kill this trojan. Allied use "the Shrink-Gun2008 to shrink like a mouse to did the mission. Axis know Allied comming soon then use Shrink-Gun2008 to shrink too.
    Program           : Radiantgtk 1.4.0
                        Milkshape 3D
                        Jasc Paint Shop Pro 9
                        Fl Studio 5
    Build time : 3 weeks.
    Compile time      : 1 hours
    Compile machine   : AMD Athlon 2200, 1024mb
    Installation      : Place the clavier.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: /map clavier to start the small campaign. (clavier, goldrush,clavier,oasis)
    Textures    : 100 new in the pk3 file.
    Sounds            : 47 new sounds.
    Models            : 12 new model. 2 from me, 10 from internet.(see thanks below)
    Info!
    #. This is a "FUN" map for the spring. Winter is so long and i have nothing to do so i did this map. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
     Special thanks and Credits to:
    Friend and tester:
    Steven,Fred,Samuel,
    from easymapping
    psylopat,Brain-Storm,His-Infernal-Majesty
    Website:
    http://easymapping.free.fr/
    http://wikimapping.free.fr/
    http://www.enemyterritory-stuff.net/>>>https://ets-clan.com/
    http://www.spyjuice.com/tutorials_et.html
    http://www.heppler.com/shader/
    http://www.splashdamage.com
    Model:
    -Oak-tree Mapmodel (c)GrimReaper
    Krischan "GrimReaper" Makowka
    E-mail:  [email protected]
    -Alpine Assault misc_models
    -"Willy's" Jeep
    -dt_oblitz
    -Fire Fighting Accessory's
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    ©Phil "Detoeni" Gresley 2005
    Detoeni.uk
    -GrandFather Clock MD3 model by rayban.
    -models of documents for wolf:et
    http://www.splashdamage.com/forums/viewtopic.php?t=17129
    frames: 16
    rayban ( [email protected] )
    -zp_m3_flakpanzer38
    -zpsm_m4_arado196 readme
    original concept design by Shaderman. project adopted by zenith-ply.
    technical name: Arado Ar 196
    codename: ardo
    contact: [email protected]
    http://www.surfacegroup.org/forums/
    © zenith-ply 2007
    -wp_190
    -wp_halftrack
    Model by MuffinMan,
    converted to md3 by Uberdave
    textured by Detoeni
    http://www.wolfproject.net/
    Prefab special thanks
    elevator:
    wezelkrozum
    Copyright © 2008 masterkiller(qc) all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    18 downloads

       (1 review)

    0 comments

    Updated

  12. citycontest

    Designer : Hank_officer
    Tester : the people who visited [Fight to Victory!!]
    Contect auther : [email protected]
    Forum(Chinese) : http://hank.everinfo.com.tw/ettw/

    Map Type : Battle
    Story : The Axis depot was captured by Allies Force.
    Axis have to go back and take their secret box to
    escape.
    Axis :
        [Primary Objective]
        1. Escort the truck.
        2. Turn on the band.
        3. Open the gate.
        4. Build the camp
        [Secondary Objective]
        1. Reclaim the city.
        2. Construct the command post.
        3. Disable enemy's command post.
    Allies :
        [Primary Objective]
        1. Stop the truck.
        2. Stop enemy turn on the band.
        3. Close the gate.
        4. Stop enemy to build the camp
        [Secondary Objective]
        1. Capture the city.
        2. Disable enemy's command post.
        3. Construct the command post.
    Known bug :
        Objective will gone on some places on truck.
    Beta 3 change log:
        Round time change to 20 mins. (origin 30 mins)
        Added new areas.
        Depot tank changed to truck.
        Added a dammaged truck on north gate. (cover)
        Added new texture. (cc_wall01.tga)
        Fixed truck wheels rotating at end.
        Added Ammo & Health cabinets at the depot.
    Version 1 change log:
        Fixed light bugs.
        Map crushing bug. -.-"
    Version 1.1 change log:
        Fixed Mortar bug.
    Version 1.2 change log:
        Allies spawn time change to 30 seconds.
        Allies spawn time change to 25 seconds when command post bulit.
    Version 2 change log:
        Added more things.
    Version 2.1 change log:
        Fixed Switch bug.

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  13. cortexbeta_who

    ortex
    beta5.1
    il manquait un cd dans la dernier vertion
    beta5
    sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
    +une petit modification tactique
    beta4
    modification plus de passage posible pour les 2 ecipe + un elicopter
    beta3
    corection de bug
    beta2
    corection de bug
    beta1
    1er vertion proposer en telechargement

    voila ici je present les person et sit qui mon aider

    cortex oups s'est mois sa                 le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'espere avoir oublier personne
    _________________
    allied "Le but des alliés est d'empecher les Axes de ramener les CD avant les 12 coups de midi."
    axis "Le but pour les Axes est de ramener 3 CD vers le pc pour les graver."
    neutral "Bienvenue sur la map de Cortex, le but pour les Axes est de ramener 3 CD vers le pc pour les graver. Le but des Alliés est d'empecher l'Axe de ramener les CD avant les 12 coups de midi."

    30 downloads

       (0 reviews)

    0 comments

    Updated

  14. darji2

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    Webpage        : http://arduis.enemy-territory.se/
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Darji2
    Filename        : darji2.pk3
    Release date    : 2004-05-18
    Decription    : Second release of a new custom map.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
    Installation    : Place the darji2.pk3 in your etmain folder, select it from the Host Game-menu or
                          bring down the console and type: /map darji2
    Gas-pump (near truck) by QkennyQ.
    Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
    Tree models thanks to GrimReaper and QkennyQ. MadJack helped me with tree shaders and tga's.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    Version info:
    This is the second public version of the map.
    Game info:
    ENGLISH
    Darji (this map) is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 7 flags and a goal-zone. The goal-zone is a truck.
    The objective for you and your team-members is simple: Run into the enemies base, steal one of their flags and bring it all the way back home to your goal-zone.
    Place it in your goal-zone by jumping into the Truck whilst holding the flag. Your team will get 1 point for each enemy flag it places into your truck.  
    It is only possible to steal one enemy flag at a time. You and your team-members cannot steal 2 or more at the same time.
    Furthermore your truck will become “invisible” whenever the enemy steals one of your flags, which means you cannot score points as long as the enemy has one of your flags.
    The team which has captured the most flags, when the time limit is hit, wins the game. The game is a draw if the score is equal (0-0, 1-1 etc.) at full time.
    If a team captures all 7 flags, before the time limit is hit, the game will stop and that team becomes the winner.
    FRANCOIS
    Darji (cette carte) est une carte de capturer-le-drapeau. Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 7 drapeaux et une but-zone. La but-zone est un camion.
    L'objectif pour vous et vos équipe-membres est simple : Courez dans les ennemis la base, volez un de leurs drapeaux et rapportez-lui toute la manière à la maison à votre but-zone.
    Placez-la dans votre but-zone en sautant dans le camion tout en tenant le drapeau. Votre équipe l'entrera à 1 point pour chaque drapeau ennemi des endroits dans votre camion.
    Il est seulement possible de voler un drapeau ennemi à la fois. Vous et vos équipe-membres ne pouvez pas voler 2 ou plus en même temps. En outre votre camion deviendra “invisible” toutes les fois que l'ennemi vole un de vos drapeaux, que les moyens vous ne peuvent pas marquer des points aussi longtemps que l'ennemi a un de vos drapeaux.
    L'équipe qui a capturé les la plupart des drapeaux, quand le délai est frappé, gagne le jeu. Le jeu est une aspiration si les points sont l'égale (0-0, 1-1 etc.) à à plein temps. Si une équipe capture chacun des 7 drapeaux, avant le délai est frappé, le jeu s'arrêtera et cette équipe devient le gagnant.
    scenario information
    axis "Your mission, as an Axis player: Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
    allied "Your mission, as an Allied player: Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
    neutral "This map is called Darji. it is a Capture-the-flag map. The team that captures the highest number of flags wins!"
     Axis Objective Descriptions
    1    "Primary Objective:*Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
    Allied Objective Descriptions
    1    "Primary Objective:*Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
    DEUTSCH
    Darji (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch: Sie enthalten 7 Flaggenzonen und eine Zielzone. Die Zielzone ist ein Truck.
    Die Aufgabe für dich und deine Mannschaftskameraden ist einfach: Stürme die Feindbasis, stehle eine ihrer Flaggen und kehre mit ihr in die Zielzone deines Teams zurück. Jedes Mal, wenn du mit der Flagge in der Hand auf den Truck springst, bekommt dein Team einen Punkt.
    Es ist nicht möglich, mehrere feindliche Flaggen zur gleichen Zeit zu stehlen. Außerdem wird der Truck deines Teams „unsichtbar“, sobald der Feind im Besitz einer eurer Flaggen ist. Das bedeutet, dass du und dein Team nicht punkten können, solange eine eurer Flaggen sich in gegnerischen Händen befindet.
    Das Team, das die meisten feindlichen Flaggen in die Zielzone gebracht hat, wenn die Zeit abgelaufen ist, hat gewonnen. Es gibt ein Unentschieden, wenn der Punktestand beider Teams gleich ist (z.B. 0-0 oder 1-1). Sobald eines der Teams alle sieben Flaggen des Gegners in die Zielzone gebracht hat, endet das Spiel mit dem Sieg dieses Teams, auch wenn das Zeitlimit noch nicht abgelaufen ist.

    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    futura, for all the help. Drakir for being such a good mapping friend.
    Maca and all other members of the ET-clan Arduis (Sweden).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    Je tiens à remercier particulièrement ces personnes pour leur aide de traductiion:
    Ich möchte den folgenden Personen für ihre Hilfe bei der Übersetzung danken:
    I want to thank the following persons for their help with the translations:
    HelmutKohl***, Kendle, nUllSkillZ, [RW]FRED, Ragnar-X, sogge, TaZzMAjazZ!

    9 downloads

       (0 reviews)

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  15. crph_BETA1

    hunkmegs issues
    TITLE                   : castle republican party headquarter
    AUTHOR                  : Devils Right Hand
    DATE                    : 22.11.2015
    TYPE                    : OBJECTIVE
     
    Release date    :    8/06/2016

    * LEVEL DESCRIPTION *

    1944 plan a couple axis to kill hitler in his bunker
     
     Version     :   beta1
     Attacking    :    allies Objective
     Timelimit    :    20
     Spawntimes :    Axis   15 / Allies 5

    * CONSTRUCTION *

    MAP BASE                : New Map
    EDITOR(S) USED          : gtkradiant 1.5
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3,5 ghz ,12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win7 x64
    COMPILE TIME                : 23 min
    COMPILE version               :[q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"[q3map2] -vis -saveprt -fast "[MapFile]"
     brushes  7506
    entities 801

    * special thanks *
    E.F EXTASY eurofighter admin
    lucky luke grove guerrila
    katja
    k@rma
    nemesis
    es.hose
    der bmx
    Quake3world forums for support
    twt thunder for support
    twt teuthis for support
    oVe twt for help with scripting
    twt mateos for support

    bug report feedback thewolfteam.org
    Distribution / Copyright / Permissions

    Copyright (c) 2016  Devils Right Hand
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    A pc game Magazine may put it on their cover or notebook CD / DVD without asking me

    7 downloads

       (0 reviews)

    0 comments

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  16. ds_bunkers

    "The Axis and Allies got together and planned out this arena for training their soldiers at. You are one of those soldiers."
    // Axis Objective Descriptions

    1     "Primary Objective:**Destroy the First Allied Supply Stash."

    2     "Primary Objective:**Destroy the Second Allied Supply Stash."

    3     "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."

    4     "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."

    5     "Secondary Objective:**Capture the Forward Spawn flag."

    6     "Secondary Objective:**Defend the Axis Main Hatch."

    7     "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."

    8     "Secondary Objective:**Construct a Command Post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."

    2     "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."

    3     "Primary Objective:**Destroy the First Axis Secret Weapon."

    4     "Primary Objective:**Destroy the Second Axis Secret Weapon."

    5     "Secondary Objective:**Capture the Forward Spawn flag."

    6     "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."

    7     "Secondary Objective:**Defend the Allied Main Hatch."

    8     "Secondary Objective:**Construct a Command Post."

    11 downloads

       (0 reviews)

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  17. drush_b3

    miss the objdata in the pk3
    D-Rush beta 3
    by: deep/mmysc
    changelog:
    -improved FPS
    -landmines working
    -new lightmap
    -new side-route to objective
    -axis     respawntime 20
     allied respawntime 15
    "The Axis are guarding two Gold Crates in separate builings behind the city wall. The Allies must gain access to the other side by destroying the City Gate, then steal both Gold Crates and secure them to the truck near the cave entrance.**^

    16 downloads

       (0 reviews)

    0 comments

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  18. doverbridge_final

    Doverbridge
    by [email protected] ( plus smidgen of help from caf :)
    website : www.818clan.com
    visit forum and let us know what you think of the map.
    Title        : Doverbridge
    Filename    : doverbridge_final.pk3
    Release date    : 06-04-2006
    Gametypes    : Objective,Stopwatch
    Version        : Final
    Installation    : Place the doverbridge_final.pk3 to your etmain folder,
            select it from the multiplayer->create server menu or bring down the console and type: map doverbridge_final
    Map name    : doverbridge_final
    This map was designed for a small server of 8 v 8 players.
    The map timer will not end until either side blows the others radio equipment.
    Briefing:
    A renegade ss troop of axis have made it to the UK under to cover of darkness ....
    Both teams must transmit this information to their superiors.  Each team must defend their radio equipment at all costs.
    If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war !
    Allies:
    Primary Objective: Establish a Command Post to increase your charge speed
    Secondary Objective: Blow the axis main door to gain access to their Radio Equipment
    Third Objective: Blow the Axis Radio Equipment
    Forth Objective: Be nice and friendly this is a happy server
    Axis:
    Primary Objective: Establish a Command Post to increase your charge speed."
    Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment."
    Third Objective: Blow the Allies Radio Equipment."
    Forth Objective: Be nice and friendly this is a happy server."
    Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
            http://amethyst7.gotdoofed.com/env.htm for fantastic skyboxes! Please visit the site.
            Drakir, Iffy, Marko, and Detoeni for various neat prefabs to use.Everyone on Splashdamage forums for their valuable help :)
            {TiBeT}2bit for his endless help and fantastic tutorials :)
            Plus any other prefabs found on the net, sorry if I but I can't remember all the sites I visited !
    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    whats in Final
    ------------------------------------
    # Added health to underground tunnel
    # Added barrels on bridge for defence
    # Made it easier to get across balconys
    # Put door on top floor spawn side of buildings
    # Made it easier to break boxes and grill on tunnel entrances
    # Added skybox scenery
    # Fixed limbo cameras

    9 downloads

       (0 reviews)

    0 comments

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  19. doc_base_b2

    allied "Destroy the main entrance!**Run through the opening and laugh madly!"
    axis "Don't let them destroy the main entrance!"
    neutral "The Allies must blow the main gate."
    // Axis Objective Descriptions
    axis_desc 1 "Primary Objective:**Don't let them destroy the main entrance.**This will lose the forward bunker and give them access to the factory."
     Allied Objective Descriptions
    allied_desc 1 "Primary Objective:**Destroy the main entrance.**This will capture the forward bunker and give you access to the factory."
     

    12 downloads

       (0 reviews)

    0 comments

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  20. document_raid_final

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
    Map Objectives
        Allied:
         Primary:
         1)Repair and escort tank in position
         2)Steal Docs and take them back to tank
         3)Escort tank back home
         Secondary:
         1)Build CP (gives extra spawn)
         2)Build and protect bridge to allow tank pass it
        Axis:
         Primary:
         1)Stop Allies stealing the tank
         2)Slow down tank
         3)Protect Docs
         4)Stop allied team escaping with docs
         Secondary:
         1)Build CP (gives extra spawn)
         2)Keep bridge unbuild and sacthel it if it's built

            CREDITS
    All people involved testing the map and who gave me nice feedback about map :)
    BattleRat for placing very buggy first test release on public server to get it properly tested.
    J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
    Polter for pointing some major bugs and gameplay problems in early versions.
    Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
    Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.

    7 downloads

       (0 reviews)

    0 comments

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  21. desertrats

    Blackops Desert rats               
    version  : 1.0                       
    Made by  : Sylar and Blowfish               
    website  : Blackops Clan - http://www.enemyterritory.biz
    Date     : 15-05-2010                   
     
     
    Desert Rats
    The 7th Armoured Division was a British armoured division which saw service during the Second World War where its exploits made it famous as the Desert Rats.
    After the Munich Crisis, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the acclaimed tank theorist Major-General Sir Percy Hobart. During January 1940, the name of the unit was changed to the 7th Armoured Division. It was during this period that the nickname "Desert Rats" was coined.
    The division fought in every major battle during the North African Campaign; later it would land and fight in Italy before being withdrawn to the United Kingdom where it prepared to fight in North West Europe. It began landing in Normandy during the afternoon of June 6 and fought its way across Europe ending the war in Kiel and Hamburg, Germany. The 7th Armoured Brigade was detached from the division during early 1942 and fought the Japanese during the fighting in Burma before it returned to the Mediterranean Theatre and fought in Italy.
    Although the division was disbanded during the 1950s, the history, name and the famous 'Desert Rat' flash is carried on by the 7th Armoured Brigade.

    Source : wikipedia.org
    Designed for 10 vs 10 players
    Models
    Camel
    Author : Vicekc
    Model origin : http://www.turbosquid.com/Search/Artists/vivekc
    FREE to use.
    Special Thanks to
    The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps.
    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !
    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section).
    Erik-Ftn, [email protected] for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
    Backsnipe for helping me doing some final debugs and tips.
    All the Blackops members who helped me testing and debugging.

    24 downloads

       (0 reviews)

    0 comments

    Updated

  22. de_nuke_beta1

    Orginal Nuke - Bomb/Defuse
    by Jo Bieg ([email protected])

    ported to ET by Pinn 3rd May 2023 using radiant GTK version. all textures were caulked at the start
    but i did retain AI upscaled images of the original container
    and the grey/orange texture was upscaled and used to give a sense back to the original map.
    Also made it a 2 objective map so have to blow both the upper and lower nukes.
    Big thanks to Kemon, Kommandant, Mateos, WuTangH and ChimTea from the ET Mapping discord group
    https://discord.gg/UAAFyKtTCj link here for discord channel live link from JUne 2023 but shouldnt expire
    any suggestions or if you want to get in touch my email is
    [email protected]
    Axis: Prevent Terrorists
    from bombing the nuclear missile. The
    mission can be targeted from above and
    below. Team members must defuse any
    bombs that threaten targeted areas.
    Allies: The Terrorist carrying the
    C4 must destroy the nuclear missile.
    Other Notes: There are 2 bomb targets
    in the mission. Both are now needed

    8 downloads

       (0 reviews)

    0 comments

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  23. desert_outpost

    Desert Outpost
    by cYburK
    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    Description
    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"

    Objectives :

    Allied objectives
    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."

    Axis objectives
    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    25 downloads

       (0 reviews)

    0 comments

    Submitted

  24. caen2_rev1

    Axis Objective Descriptions
    1    "Primary Objective:**Take control of the town."
    2    "Primary Objective:**Repair the tank."
    3    "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Steal the maps."
    6    "Primary Objective:**Escape with the maps."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    8    "Secondary Objective:**Set up a Command Post inside the town hall."
     Allied Objective Descriptions
    1    "Primary Objective:**Defend the town."
    2    "Primary Objective:**Prevent the Axis from repairing the tank."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Protect the maps."
    6    "Primary Objective:**Do not let the Axis get away with our maps."
    7    "Secondary Objective:**Establish a Command Post inside the town hall."
    8    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    32 downloads

       (0 reviews)

    0 comments

    Updated

  25. cortex_who_6_2

    cortex
    6.1
    pleins de nouvelles choses
    le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne
     
     
    ____________
     Axis Objective Descriptions
    1    "^3Primary Objective:**capture the flag."
    2    "secondary objective:**Build the command post."
    3    "Capture Minus CD."
    4    "Capture Kitchen CD"
    5    "Capture Homer s CD"
    6    "Move Helicopter"
    7    "Capture cortex CD"

     Allied Objective Descriptions
    1    "Primary Objective:** capture the flag."
    2    "Primary Objective:** Build the command post."
    3    "defend Minus CD."
    4    "defend Kitchen CD"
    5    "defend Homer s CD."
    6    "Move Helicopter to cortex room"
    7    "Defend Cortex CD"

    15 downloads

       (0 reviews)

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