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  1. baserace_summer

    Author :WF Mew
    new Baserace style

    9 downloads

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  2. badplace4_beta4

    Original map from Quake 1: dm4 / The Bad Place
    Map was converted from RtCW.
    Original Author (RtCW version)
    Remake Author (ET version): MaTeJ
    Idea (ET version): Lock
    1on1&2on2 frag map
    #Info
    Mapname         : badplace4_beta4
    bsp-file     : badplace4_beta4.bsp
    Program used     : GTKRadiant 1.4
    Date of premiere : 18.04.2012
    ===================================
    Thanks to Avoc for high quality skybox.
    Thanks to LoCk for help with fireteam.
    ==========
    BETA TESTERS:
    Aborygen
    BoOk
    brawler
    DamageDealer (RalF)
    .............
    SHOUT-OUT:
    Thunder
    WuT
    ............

    10 downloads

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  3. beta_flame-guards

    axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument"

    allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!"

    neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"

    9 downloads

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  4. battlefield_of_nightmare

    2 styles for this map so 2 files arena
    // Axis Objective Descriptions

    1     "Primary Objective:**Defend our generator."

    2     "Primary Objective:**Defend our forward spawn of inspection place."

    3     "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."

    4     "Primary Objective:**Defend our computer."

    5     "Secondary Objective:**Stop the Allied build the assault ramp."

    6     "Secondary Objective:**Defend the secret cave entrance."

    7     "Secondary Objective:**Defend the cave entrance."

    8     "Secondary Objective:**Defend the our depot entrances."

     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the Axis' generator."

    2     "Primary Objective:**Capture the forward spawn of inspection place."

    3     "Primary Objective:**Construct the command post and defend it."

    4     "Primary Objective:**Destroy the Axis' computer."

    5     "Secondary Objective:**Build the assault ramp and defend it."

    6     "Secondary Objective:**Destroy the secret cave entrance."

    7     "Secondary Objective:**Destroy the cave entrance."

    8     "Secondary Objective:**Destroy the Axis' depot entrances."

    6 downloads

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  5. baserace_desert_glowing_objs

    olotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.

    --> Baserace Desert incl. Teamspecific Glowing Obj's

    Baserace desert extra2 changes
    - added team based glowing light onto the objective (so you will always know where is it :) )
    - removed the chargetime factor modification ,so the gameplay stay balanced even if a team secured much more objective than other.
     

    7 downloads

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  6. battleship

    Battleship map created by :  =BO= Ganjaman.  01-okt-2009
     In BETA test 2
    The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
    In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
    They became known as "the ugly sisters" although they were handsome ships to look at.
    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks. :
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    And I have made use of some original items from several of the original maps :
    from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
    from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
    Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.

    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    This map was made with GTKRadiant 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
    // Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors."

    2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage."

    3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage."

    4 "Secondary Objective:**Defend the harbour wall."

    5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp."

    6 "Secondary Objective:**Prevent the Allies from setting up a Command Post."

    7 "Secondary Objective:**Set up a Command Post in the Battleship."


     
    // Allied Objective Descriptions
    1 "Primary Objective:**Open the Engineroom Blast-doors."

    2 "Primary Objective:**Destroy Ship Engine one."

    3 "Primary Objective:**Destroy Ship Engine two."

    4 "Secondary Objective:**Destroy the Harbour Wall."

    5 "Secondary Objective:**Construct the Assault Ramp."

    6 "Secondary Objective:**Construct the Command Post."

    7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."

    6 downloads

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  7. baserace_desert_wf

    Author : WF Mew

    14 downloads

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  8. boromir_a2b aka Villa Gun

    Villa Gun - alpha 2b release ***
    * This map release is a playable test release.
    * It does not represent the final quality and
      does not include all the features of the final
      release.
    * Alpha version lacks the second stage of
      the map after destroying the Villa Gun.
    * Author: islander
    ----------------
    Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun

    9 downloads

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  9. baserace_desert_fixed

    at start this map been not working at all but i dont remember who fixed it :(
    "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    8 downloads

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  10. BIOHAZARD_FINALE

    TITLE                   : BIOHAZARD_FINALE 
    AUTHOR                  : Devils Right Hand
    DATE                    : 
    TYPE                    : OBJECTIVE 
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta1        : 5/04/2016
    Release date beta2        : 8/06/2016
    Release date beta3        : 11/02/2019
    Release date beta3.1    : 19/02/2019
    Release date FINALE     : 05/11/2021
    --------------------------------------------------------------------------------
     Version     :   FINALE 
     Attacking    :   allies Objective
     Timelimit    :   60
     Spawntimes :   Axis 25 / Allies 15
    --------------------------------------------------------------------------------
    changelog fixed beta 3:
    -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
    -complete new lights hole house
    -change some rooms more bigger
    -add new textures
    -change all textures folder+shaders in biohazard to avoid other maps conflict
    -change the house entrace stairs
    -change 16 grid brushes to 8
    -new models
    -new beautiful terrain 
    --------------------------------------------------------------------------------
    changelog fixed beta 3.1:
    -replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
    --------------------------------------------------------------------------------
    changelog fixed FINALE :
    -re texture brushes
    -re change the doors height
    -darker skybox 
    -change the elevator
    -change some rooms
    -new lights on some areas
    -change some stairs with clip texture
    -add stairs on fountain
    -new railing
    -new glass
    --------------------------------------------------------------------------------
    * CONSTRUCTION *
    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              : 
    COMPILE MACHINE         : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
    COMPILE TIME            : light 44 min  - vis 70 sec - bsp 60 sec 
    COMPILE version         : [q3map2] -light -v -samples 3 -samplesize 8 -threads 8 -patchshadows -lightmapsize 256 "[MapFile]"
    BRUSHES                 : 25953
    PATCHES                 : 970
    INGAME ENTITIES         : 699     
    ENTITIES                : 1196
    MISC_MODELS             : 239
    --------------------------------------------------------------------------------
    * special thanks *
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj 
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    Garux for NetRadiant 1.5 custom 
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
     
    kic                     : trees models
    Devils Right Hand       : bushes/grass models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud
    ================================================================================
    Distribution / Copyright / Permissions
    Copyright (c) 2021  Devils Right Hand 
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    8 downloads

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