MAPS B
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badplace4_beta4
By kate
Original map from Quake 1: dm4 / The Bad Place
Map was converted from RtCW.
Original Author (RtCW version)
Remake Author (ET version): MaTeJ
Idea (ET version): Lock
1on1&2on2 frag map
#Info
Mapname : badplace4_beta4
bsp-file : badplace4_beta4.bsp
Program used : GTKRadiant 1.4
Date of premiere : 18.04.2012
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Thanks to Avoc for high quality skybox.
Thanks to LoCk for help with fireteam.
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BETA TESTERS:
Aborygen
BoOk
brawler
DamageDealer (RalF)
.............
SHOUT-OUT:
Thunder
WuT
............
10 downloads
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beta_flame-guards
By kate
axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument"
allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!"
neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"
9 downloads
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battlefield_of_nightmare
By kate
2 styles for this map so 2 files arena
// Axis Objective Descriptions
1 "Primary Objective:**Defend our generator."
2 "Primary Objective:**Defend our forward spawn of inspection place."
3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."
4 "Primary Objective:**Defend our computer."
5 "Secondary Objective:**Stop the Allied build the assault ramp."
6 "Secondary Objective:**Defend the secret cave entrance."
7 "Secondary Objective:**Defend the cave entrance."
8 "Secondary Objective:**Defend the our depot entrances."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis' generator."
2 "Primary Objective:**Capture the forward spawn of inspection place."
3 "Primary Objective:**Construct the command post and defend it."
4 "Primary Objective:**Destroy the Axis' computer."
5 "Secondary Objective:**Build the assault ramp and defend it."
6 "Secondary Objective:**Destroy the secret cave entrance."
7 "Secondary Objective:**Destroy the cave entrance."
8 "Secondary Objective:**Destroy the Axis' depot entrances."
6 downloads
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baserace_desert_glowing_objs
By kate
olotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.
--> Baserace Desert incl. Teamspecific Glowing Obj's
Baserace desert extra2 changes
- added team based glowing light onto the objective (so you will always know where is it :) )
- removed the chargetime factor modification ,so the gameplay stay balanced even if a team secured much more objective than other.
7 downloads
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battleship
By kate
Battleship map created by : =BO= Ganjaman. 01-okt-2009
In BETA test 2
The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
They became known as "the ugly sisters" although they were handsome ships to look at.
Thanks to =BO= Stealth' for the scripting assistance.
I have used several prefab brushes in this map.
Thanks. :
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
And I have made use of some original items from several of the original maps :
from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : [email protected]
This map was made with GTKRadiant 1.5 on win XP
compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors."
2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage."
3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage."
4 "Secondary Objective:**Defend the harbour wall."
5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp."
6 "Secondary Objective:**Prevent the Allies from setting up a Command Post."
7 "Secondary Objective:**Set up a Command Post in the Battleship."
// Allied Objective Descriptions
1 "Primary Objective:**Open the Engineroom Blast-doors."
2 "Primary Objective:**Destroy Ship Engine one."
3 "Primary Objective:**Destroy Ship Engine two."
4 "Secondary Objective:**Destroy the Harbour Wall."
5 "Secondary Objective:**Construct the Assault Ramp."
6 "Secondary Objective:**Construct the Command Post."
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."
6 downloads
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boromir_a2b aka Villa Gun
By kate
Villa Gun - alpha 2b release ***
* This map release is a playable test release.
* It does not represent the final quality and
does not include all the features of the final
release.
* Alpha version lacks the second stage of
the map after destroying the Villa Gun.
* Author: islander
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Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun
9 downloads
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baserace_desert_fixed
By kate
at start this map been not working at all but i dont remember who fixed it :(
"Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
8 downloads
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BIOHAZARD_FINALE
By kate
TITLE : BIOHAZARD_FINALE
AUTHOR : Devils Right Hand
DATE :
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta1 : 5/04/2016
Release date beta2 : 8/06/2016
Release date beta3 : 11/02/2019
Release date beta3.1 : 19/02/2019
Release date FINALE : 05/11/2021
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Version : FINALE
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15
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changelog fixed beta 3:
-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-new beautiful terrain
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changelog fixed beta 3.1:
-replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
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changelog fixed FINALE :
-re texture brushes
-re change the doors height
-darker skybox
-change the elevator
-change some rooms
-new lights on some areas
-change some stairs with clip texture
-add stairs on fountain
-new railing
-new glass
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* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
COMPILE TIME : light 44 min - vis 70 sec - bsp 60 sec
COMPILE version : [q3map2] -light -v -samples 3 -samplesize 8 -threads 8 -patchshadows -lightmapsize 256 "[MapFile]"
BRUSHES : 25953
PATCHES : 970
INGAME ENTITIES : 699
ENTITIES : 1196
MISC_MODELS : 239
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* special thanks *
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
Garux for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
================================================================================
= Credits =
kic : trees models
Devils Right Hand : bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
================================================================================
Distribution / Copyright / Permissions
Copyright (c) 2021 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
8 downloads
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