MAPS B
60 files
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breakout2_140
By kate
Title : Breakout 2
File name : breakout2_140.pk3
Map name : breakout2
Version : 1.4.0 (Created Dec 2008)
Authors : 2Bit and Avoc
(tibet.clanservers.com and www.eft-clan.com)
Description :
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Objectives and Gameplay:
Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
Installation: Put the pk3 file into the etmain folder.
Num players : Any, the more the merrier.
Gamemodes : Objective, Stopwatch.
Thanks to:
Splash Damage and Activision for the best (free!!) game ever released.
Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.
18 downloads
0 comments
Submitted
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braundorf_final
By kate
Author : Brevik
Email address : [email protected]
Reworked by : Sid & Etch in 2009
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Map Information:
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Game : Wolfenstein: Enemy Territory
Title : Braundorf (Final)
Filename : braundorf_final.pk3
Version : Final Version
Release date : November 2009
Decription : A small sized map designed for competition and public play
Installation : Place the braundorf_final.pk3 to your etmain folder, select it from the multiplayer -> create server menu or
bring down the console and type: map braundorf_final.
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Objectives:
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# The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls
# The Axis need to stop the Allies from doing the above
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Additional Map Information/Credits:
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Changes from Beta 4 to Final:
=============================
- Map is brighter
- Added more voice announcements
- Fixed Command Map
- Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets)
- Retextured
- Based on Beta 4, all custom made stuff will still work
Changes from Beta 3 to Beta 4:
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- Addition of tracemap
Changes from Beta 2 to Beta 3:
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- New spawn exit from Axis bunker spawn
- Voice announcements for objectives (particularly capturable middle spawn)
- Clipping in certain areas
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Prefabs and thanks:
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Shelving and bunk bed prefabs from http://www.drakir.tk <-- superb resource site
Ifurita for the command map, the fantastic command map icons, and the barracks sign,
not to mention the advice, help and inspiration.
blushing_bride for his advice, and texture/architectural input.
life for his advice on map making (especially lighting) and the rest of the people in the Night
Watch clan for all their help and positive/constructive comments during testing
Kekkyoku and Prophet from the NA comp community for input/feedback and inspiration to get the next version released.
The ETNation forum community for feedback and constructive criticism, and especially vowel for giving Braundorf
the chance in its first competition
Additional thanks to blushing_bride for the readme.txt template (not that he knew much about it...)
The search button on http://www.splashdamage.com for answering nearly every question I had about
mapping. ;)
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Tutorials used:
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http://www.wolfensteinx.com/surface/tutorials.html <-- every new mapper should work through these
tutorials before starting mapping.
http://www.planetquake.com/simland/pages/articles.htm <-- I'm not sure I did the master's tutorials
justice, but I tried...
http://www.planetwolfenstein.com/bubbawolf/wolfmapping.html <-- really good tutorials
11 downloads
0 comments
Submitted
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boromir_a2b aka Villa Gun
By kate
Villa Gun - alpha 2b release ***
* This map release is a playable test release.
* It does not represent the final quality and
does not include all the features of the final
release.
* Alpha version lacks the second stage of
the map after destroying the Villa Gun.
* Author: islander
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Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun
9 downloads
0 comments
Submitted
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baserace_b1bxmasbritish
By kate
allied "Steal and secure construction materials to build your base."
wm_mapdescription axis "Steal and secure construction materials to build your base."
neutral "Its a race, to build your base!"
18 downloads
0 comments
Submitted
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BRIDGES
By kate
// Axis Objective Descriptions
1 "Primary Objective:**Get the spares truck to the train."
2 "Primary Objective:**Get the train across to the cargo."
3 "Primary Objective:**Destroy the boathouse truck barrier."
4 "Primary Objective:**repair the reservoir rail bridge."
5 "Primary Objective:**Repair the boathouse rail bridge."
6 "Secondary Objective:**Construct the command post."
7 "Secondary Objective:**Prevent Allies from constructing the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Stop the spares truck from getting to the train."
2 "Primary Objective:**Stop the train from reaching the cargo."
3 "Primary Objective:**Construct the boathouse truck barrier."
4 "Primary Objective:**Don't allow Axis to repair the reservoir bridge."
5 "Primary Objective:**Don't allow Axis to repair the boathouse bridge."
6 "Secondary Objective:**Prevent Axis from constructing the command post."
7 "Secondary Objective:**Construct the Command post."
7 downloads
0 comments
Submitted
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Blackmoon raid_b1
By mRcOOL1
hunkmegs issues so modyfy for at least 128 or more
seta com_hunkMegs "256" in your config.cfg
Author: -)A(-WuTang**
Version: Beta 1 (B1)
Released: January 2018
Contacts:
Email: [email protected]
Forum: www.splashdamage.com - user WuTangH
www.thewolfteam.org - user WuTangH
Discord - user #7270 (WuTangH)
About:
A small snow map, originally meant to be released before Christmas, but I was too slow.
Objectives:
Allies:
Primary: Escort the Tank through village and blow up Defense Gate.
Primary: Dynamite the Generator.
Axis:
Construct Tank Barrier.
Defendeeee!!
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC 2017
Blender
Milkshape3D
Credits and such things:
Textures were downloaded from free websites, or made by me.
Models: conife_trees, wall_lamp, and chandelier were made by me.
Thanks to C from UJE Clan for their prefab generator.
Few good people to mention:
UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..
=== Big thanks to Mateos for Omnibot waypoints. ===
blabla:
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change IF map source file will be released to public.
26 downloads
0 comments
Updated
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bremen_final_fix
By kate
Author : DerSaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein: Enemy Territory
Reworked by : Sid & Etch
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Description:
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Allied spies undercovered details of an Axis plan
to transport a fortune in gold to a more secure location.
The Allies have planned an attack to intercept the gold
during its stopover in Bremen.
Axis objectives:
- Stop the Allies from stealing the gold.
- Stop the Allies from destroying the Main Entrance.
- Hold the forward spawn.
- Stop the Allies from constructing a command post, or destroy it if it has been made.
- Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
- Stop the allies from powering up the generator. Defend the keycard.
- Don't let the Allies steal the truck.
- Build the truckbarriers to hinder the Allied escape.
Allied objectives:
- Steal the truck with its load of gold.
- Blow open the Main Entrance to push through the city.
- Take control of the forward spawn.
- Construct the command post to activate a forward spawn.
- Satchel the side door to gain additional access.
- Use the keycard to power up the generator.
- Repair and steal the truck.
- Don't let the Axis hold up the truck with a truck barrier.
Spawntimes:
Axis 30
Allies 20
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Changelog:
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Bremen (Final):
+ added fixes (mapscript & lights)
+ reworked command map
+ retextured, looks now like a bombed german city
+ included a fiting skybox
+ usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc)
+ usage of new/changed/fixed textures (windows, wall, gate, floor, truck)
+ Bremen is now shown on the right place in the campaign map
- removed advertisings from the map
- removed all unneeded textures and shaders from the pk3
= based on beta 2, all custom-made stuff will still work
Bremen (Beta 2):
+ generator icon
+ lights
= door goes through roof
= alpha cart wheel
= doors chalked on bottom
+ passage through to generator
+ more damage to buildings
+ teamdoor at truck
+ shell corner of building above door1
+ window behind desk
= close/modify alley
= half height tree blocking door-door LOS
= break up CP courtyard with trees/bushes
= floating windows on building next to allied 1st spawn
Bremen (Beta 1):
+ added allied autospawn change to flag when truck is back in first half
= changed building route near allied first spawn
- removed spare room near office
+ added gardens near axis second spawn
+ added real terrain in cp area
+ added more props in streets ("prefabed" from grush)
= rescaled windows/doors/railings
+ fixed clipramps added for various doors
+ fixed railings near CP odd clipping
+ fixed side door
+ added crater(s) to terrain for coolness
= changed truck, now indestructible (after initial repair)
Bremen (Alpha 1):
- made
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Programs used:
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- Enemy Territory and ETPro
- GtkRadient 1.5.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
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Special thanks to:
=======================================================
swinyboi (DE)
Neillie (UK)
SPU9 (DE)
iTG`stewie (NL)
chosen (DE)
[NW]reyalP (US)
inFlux`imP (BE)
dignitas\Frop (XX)
perfo (XX)
Shaderman (DE)
gtv`arni (DE)
fnTc^h3ll (NL)
Neddeh from [ToG] - http://ned.theoldergamers.com/
For use of his server.
sequentiaL gaming - http://www.sql-gaming.com
For use of their server
My clan, Adversus
http://www.adversus.com.au/
#adversus on irc.ausirc.net or quakenet
iceman34 (AU)
angelus (AU)
riCo (AU) (actually, skip rico)
HANZ (AU)
goober (AU)
mahadeva (AU)
noname- (AU)
tursimo (AU)
KAD (AU) lol!
Hectorz (AU) - but not Moley (AU)
Vamped (AU)
haste (AU)
slant (AU)
11 downloads
0 comments
Updated
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beerrun_b7a_0331
By kate
// Set scenario information
wm_mapdescription axis "The Allies are trying to steal your beer! Destroy them on sight!"
wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world. Steal it!"
wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold."
// Axis Objective Descriptions
1 "Primary Objective:**Protect the key card"
2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault"
3 "Primary Objective:**Defend the first Keg of Beer"
4 "Primary Objective:**Defend the second Keg of Beer"
5 "Primary Objective:**Construct and defend the Brewery Controls"
6 "Primary Objective:**Capture the Forward Flag"
7 "Primary Objective:**Prevent Allies from securing the Beer Kegs"
// Allied Objective Descriptions
1 "Primary Objective:**Steal the key card"
2 "Primary Objective:**Disable power to the Keg Vault"
3 "Primary Objective:**Steal the first Keg of Beer"
4 "Primary Objective:**Steal the second Keg of Beer"
5 "Primary Objective:**Destroy the Brewery Controls"
6 "Primary Objective:**Capture the Forward Flag"
7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"
6 downloads
0 comments
Submitted
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blackwood_b2
By kate
Contact/Social:
mail: [email protected]
twitter: @macchute
Admins:
shortname: Castle Blackwood ^1B1
mapname(/map): blackwood_b1
current version of Legacy, 2.75 doesn't render the roq flame correctly so the bugged flames in the castle is not on my end.
ingame entity count: 738 (1024 is the limit for ET so you can have a total of 286 players/mines/rockets/etc)
offender: axis
teamsize 6v6-16v16
spawnpoints per spawn: 32 (just in case (I don't recommend 32v32))
timelimit: 25 minutes + 10 extra when axis passed the second barrier.
commandmap area: 13824x13824units (216m x 216m, 46656m^2, 4.6ha (hectare) )
Mappers:
Licence: Creative Commons Erkännande-IckeKommersiellt 4.0 (swedish)(included in zip) (non commersial only, source and Author should be included and credited)
Credit Author with:
Original Author: Macchute
Contact: [email protected]
Twitter: https://twitter.com/Macchute (@Macchute)
compilation settings:
[q3map2] -meta -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 -lomem "[MapFile]"
programs used: GTK-Radaint 1.5 / Radiant 1.6.3 / NET-Radiant 1.5.0n / GIMP / Notepad / Audacity 1.3 Beta
hardware used: Steinberg UR12 USB audio interface / Supreme CU-1 condensor microphone / crappy laptop / Gamdias Demeter E1
coffee used: roughly a EU pallet...
*-----------------------------------------------*
* Story: *
*-----------------------------------------------*
General Kartoffel and his loyal men are still
fighting for the Vaterland altough it's 1945 and
the Fürher just committed suicide. Kartoffel and
some of his fellow men are now trying to clean up
their records and some salary notes are situated
in the cellar of castle blackwood. The only
problem is that the allies control the castle...
*-----------------------------------------------*
* Mission: *
*-----------------------------------------------*
The axis needs to escort a tank through a forest
and get inside Castle Blackwood. They will then
need to siphone diesel from their tank and
take the diesel to the cellar and set the secret
documents on fire.
*-----------------------------------------------*
* Special Thanks to: *
*-----------------------------------------------*
Shargo - for the map idea
Detoeni - for tiger tank models and prop models
Rayban - for barrel models
SimonOC - for excellent textures and models
FireFly - for "Dead on Arrival" health and ammo crates
IndyJones - for the flag textures
WuTang - for awesome conifee tree models
DevilsRightHand - for providing the Hovel prefab
Thunder - for awesome l_house1 prefab
4vector - for free camoflage vector for the tank: https://4vector.com/free-vector/camouflage-pattern-clip-art-103988
*-----------------------------------------------*
* Fun Facts :D *
*-----------------------------------------------*
The bush near the upper cave in the middle (over the river)
uses model scale 3.14 as a reference to the famous number of
circles.
The whole maps bsp structure is fitted inside a space that is
16384 units times 12288 units which gives the diagonal of 20480
units this is actually an egyptical triangle with the sides:
3, 4 and 5 it's just 4096 times bigger ;)
The tank uses 128 splines :D hihihihihihihihi :P
All terrain is handmade which gives the map a very organic
feel, it also makes it possible to reduce the amount of
running between spawns and objectives
I was listening to "Four Tops" while making the terrain
around the first tank barrier.
The house in the beginning of the map was originally going
to be a farm house in a fragmap but was later adopted to be
a part of the trashed map S.C.A.R. (secret cargo at Rhein).
The house was finally recycled as a prefab after 2 years on
google drive.
Half of the terrain was constructed during the spring when my
gaming computer was down due to messed up setting for the over
volting (It's overclocked but it did lose the settings due to
a power outage)(it was down for two weeks btw)... But then I
was back playing CS and deaging silvers in the face with my
crimson weeb :) (...) ... (.)(.) :P
19 downloads
0 comments
Updated
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Bastogne + waypoints
By kate
"Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
74 downloads
0 comments
Updated