MAPS B
60 files
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b3_Space_frag
By kate
Map made by: (NWO)Jack
Frags map
Beta3 Changes:
-added more structures
Other:
-Skybox from gamma_mill_b2
By: mlyn3k
-Visit our website: http://www.fearnwo.com/
Have Fun!
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Copyright © 2009 (NWO)Jack. All rights reserved.
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This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
7 downloads
0 comments
Submitted
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bucket_v2
By kate
Chicken Bucket by Tasian
A multiplayer map for Wolfenstein: Enemy Territory, a simple King of the Hill type match
This is not my homepage, but I go here alot: www.chickenbucket.com
E-mail: [email protected]
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Install this map by placing the file (bucket_v1.pk3) into the etmain directory of your Enemy Territory folder. (C:\...\Wolfenstein - Enemy Territory\etmain for example)
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Map Information
Filename: bucket_v2
Menu Name: Chicken Bucket
Gametypes: wolfmp wolfsw
Players: Up to 32 per team is supported
Version: 2.0
Release: --
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Overview
What was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!
Allied Objectives:
1: Primary1 : Don't let the Axis control the jukebox
2: Primary2 : Play the Allied song on the jukebox
3: Secondary1 : DOn't let the Axis build a Command Post
4: Secondary2 : Build a Command Post
Axis Objectives:
1: Primary1 : Keep control of the jukebox
2: Primary2 : Keep the Allies from activating the jukebox
3: Secondary1 : Build a Command Post
4: Secondary2 : Don't let the Allies build a Command Post
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Map changes
Version 1
- First public release
Version 2
- Fixed the script so when a team wins, it constantly checks to make sure the jukebox is disabled.
- Widened the drive-thru windows and placed vent ramps for easier access
- Filled in some missing textures
- Changed the spawn layout a little bit for easier access to the springing roof
- Added some late entries for the posters
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Additional Notes
For best results for, as the French say, "le ambience", run this command on the console: /r_picmip 0 -- (Your FPS may suffer a bit, but you'll be able to read the posters the Bucketeers worked hard on.) You can set it back to /r_picmip 1 later.
Again, thanks to all the Bucketeers (and anyone else, for that matter) that play my maps, I hope you have lots of fun with 'em.
Thanks to Drakir for his excellent prefabs!
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Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
Raffi - "Banana Phone"
Duo de Pelikaan - "Hosse Hosse Hosse"
Whoever wrote the Happy Days Song - "Happy Days"
German Version of the Mario Dance - "Macht da Mario"
If you have any comments or criticisms about this map, feel free to e-mail me at [email protected] or post at the Chicken Bucket forum. (www.chickenbucket.com)
Authors may NOT use this level, Chicken Bucket, as a base to build additional levels.
Authors may NOT use the custom textures in this pk3, but it's not like I'll stop you if you do.
You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
7 downloads
0 comments
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BRIDGES
By kate
// Axis Objective Descriptions
1 "Primary Objective:**Get the spares truck to the train."
2 "Primary Objective:**Get the train across to the cargo."
3 "Primary Objective:**Destroy the boathouse truck barrier."
4 "Primary Objective:**repair the reservoir rail bridge."
5 "Primary Objective:**Repair the boathouse rail bridge."
6 "Secondary Objective:**Construct the command post."
7 "Secondary Objective:**Prevent Allies from constructing the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Stop the spares truck from getting to the train."
2 "Primary Objective:**Stop the train from reaching the cargo."
3 "Primary Objective:**Construct the boathouse truck barrier."
4 "Primary Objective:**Don't allow Axis to repair the reservoir bridge."
5 "Primary Objective:**Don't allow Axis to repair the boathouse bridge."
6 "Secondary Objective:**Prevent Axis from constructing the command post."
7 "Secondary Objective:**Construct the Command post."
7 downloads
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bergheim_beta2
By kate
Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :* ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :* imperial_bouky* Clan Website :* www.rop.fr.st***^thanks to lowlife for1his great work"
7 downloads
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battlefield_of_nightmare
By kate
2 styles for this map so 2 files arena
// Axis Objective Descriptions
1 "Primary Objective:**Defend our generator."
2 "Primary Objective:**Defend our forward spawn of inspection place."
3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."
4 "Primary Objective:**Defend our computer."
5 "Secondary Objective:**Stop the Allied build the assault ramp."
6 "Secondary Objective:**Defend the secret cave entrance."
7 "Secondary Objective:**Defend the cave entrance."
8 "Secondary Objective:**Defend the our depot entrances."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis' generator."
2 "Primary Objective:**Capture the forward spawn of inspection place."
3 "Primary Objective:**Construct the command post and defend it."
4 "Primary Objective:**Destroy the Axis' computer."
5 "Secondary Objective:**Build the assault ramp and defend it."
6 "Secondary Objective:**Destroy the secret cave entrance."
7 "Secondary Objective:**Destroy the cave entrance."
8 "Secondary Objective:**Destroy the Axis' depot entrances."
6 downloads
0 comments
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battleship
By kate
Battleship map created by : =BO= Ganjaman. 01-okt-2009
In BETA test 2
The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
They became known as "the ugly sisters" although they were handsome ships to look at.
Thanks to =BO= Stealth' for the scripting assistance.
I have used several prefab brushes in this map.
Thanks. :
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
And I have made use of some original items from several of the original maps :
from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : [email protected]
This map was made with GTKRadiant 1.5 on win XP
compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors."
2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage."
3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage."
4 "Secondary Objective:**Defend the harbour wall."
5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp."
6 "Secondary Objective:**Prevent the Allies from setting up a Command Post."
7 "Secondary Objective:**Set up a Command Post in the Battleship."
// Allied Objective Descriptions
1 "Primary Objective:**Open the Engineroom Blast-doors."
2 "Primary Objective:**Destroy Ship Engine one."
3 "Primary Objective:**Destroy Ship Engine two."
4 "Secondary Objective:**Destroy the Harbour Wall."
5 "Secondary Objective:**Construct the Assault Ramp."
6 "Secondary Objective:**Construct the Command Post."
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."
6 downloads
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beerrun_b7a_0331
By kate
// Set scenario information
wm_mapdescription axis "The Allies are trying to steal your beer! Destroy them on sight!"
wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world. Steal it!"
wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold."
// Axis Objective Descriptions
1 "Primary Objective:**Protect the key card"
2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault"
3 "Primary Objective:**Defend the first Keg of Beer"
4 "Primary Objective:**Defend the second Keg of Beer"
5 "Primary Objective:**Construct and defend the Brewery Controls"
6 "Primary Objective:**Capture the Forward Flag"
7 "Primary Objective:**Prevent Allies from securing the Beer Kegs"
// Allied Objective Descriptions
1 "Primary Objective:**Steal the key card"
2 "Primary Objective:**Disable power to the Keg Vault"
3 "Primary Objective:**Steal the first Keg of Beer"
4 "Primary Objective:**Steal the second Keg of Beer"
5 "Primary Objective:**Destroy the Brewery Controls"
6 "Primary Objective:**Capture the Forward Flag"
7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"
6 downloads
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beta_low_mount_ass
By kate
Map Conversion : Leif "LowLife" Hansen
Email address : [email protected]
Web Site : http://lowlife.homepage.dk/
-This conversion was made by request from the [AE] Clan - http://www.american-elite.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Mountain Assault ET
Filename : beta_low_mount_ass.pk3
Version : Beta1
Release date : 03/18/2005
Decription : A small radar relay station located in the Norway is used by the Axis to transmit intelligence info about
Allied troop movements. It is imperative that the Allies destroy this installation before any operations
in this area can start! This is a small map designed for 4 -16 players on each side.
Installation : Place the beta_low_mount_ass.pk3 to your etmain folder
Objectives
# The Allies needs todynamite the radio controls, dynamite the radio tower, dynamite the radar controls
# The Axis need to prevent the Allies from destroying any of the mountain installations electronics.
Allieds
1 "Primary Objective: Destroy the Radio Tower."
2 "Primary Objective: Destroy the Radio Equipment."
3 "Primary Objective: Destroy the Radar Equipment."
4 "Secondary Objective: Destroy the Sewer Entrance."
5 "Secondary Objective: Open the garage door."
6 "Secondary Objective: Blow the garage door switch."
7 "Secondary Objective: Capture the Forward Deployment Zone."
Axis
1 "Primary Objective: Defend the Radio Tower."
2 "Primary Objective: Defend the Radio Room."
3 "Primary Objective: Defend the Radar Equipment."
4 "Secondary Objective: Defend the Sewer Entrance."
5 "Secondary Objective: Close the garage door."
6 "Secondary Objective: Defend the garage door switch."
7 "Secondary Objective: Defend the Forward Deployment Zone."
Additional Map Information/Credits
Thanks : Special thanks goes to Nib for his original map and allowing us to
convert this great map over for Enemy Territory!
Original Map Maker : Nib
Email address : [email protected]
Web Site : http://www.nibsworld.com/rtcw
Testing
# This is a Beta version and any bugs should be reported to [email protected]
Copyright © 2005
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
6 downloads
0 comments
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bloody_omaha_b2
By kate
axis "Stop the allies at the shore and for gods sake don't let them take out the Flak88 guns. The last thing we need is for them to have tank support."
allied "Take the beach by this afternoon and clear any antitank obstacles."
neutral "The Allies are invading through omaha beach they must destroy two flak88 guns to allow armor onto the beach and gain total control."
5 downloads
0 comments
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base47
By kate
Release date: 2005-06-06
Author: SteelRat
Map Name: Base 47
BSP name: base47
Gametypes supported: Objective and Stopwatch
Gametime: 15 Minutes
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Map Story
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At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
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Map Objectives
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Allied Objectives
Primary objectives:
*Steal the Secret War Documents and transmit them at the radio room.
*Destroy the Radar Tower in the Base.
Secondary Objectives:
*Destroy the Sewer Door for an extra route into the base.
*Construct the Command Post.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Secret War Documents documents from the office.
*Prevent the Allies from destroying the Radar Tower.
Secondary objectives:
*Stop the Allied forces from detroying the Sewer Entrance Door.
*Construct the Command Post.
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Installation
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Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script.
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Thanks
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Special thanks to Ringa who helped me with icons, command map and good ideas.
Thanks to Drakir for providing Health and Ammo Cabinet prefabs.
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Contact info
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Website: www.srcgaming.com
e-mail: [email protected]
5 downloads
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