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Found 104 results

  1. kate


    Version 1.0.0

    1 download

    -- use at your OWN risk! -- !NGadmin v1.3 -- author: X-DOS -- website: network-games.eu.org -- ATTENTION: -- this version is NO more maintained! -- this version should NOT be used at productive environments!
  2. Version 1.0.0


    anti-spawnkill_lua for some et maps open the zip u will have many maps luas
  3. Version 1.0.0


    SQL stats logger 2.0 -- Sol ( DB Stats ) -- ( www.polish-frags.pl ) -- Version 0.2 Version = 0.2 Author = "Sol" require("LUA/dblib") SQL Stats recorder v0.2. Setup: 1. add dbstats.lua to lua_modules inside serverconfig. 2. create MySQL account and fill data on dbstats.lua ( DB:Connect("dbname", "dbuser", "dbpassword", "dbhost", 3306) ) 3. type !sqlcreate on console or with rcon. Client: !stats or !ratio commands show client's stats Client: !listratio command shows all players stats Client: !top kills or !top deaths commands show current top players. Client: !resetstats command resets the client's stats in database.
  4. Version 1.0.0


    combined exploit fix module -- this module replaces wsfix.lua usinfocheck.lua guidcheck.lua and fakeplimit.lua -- I am no longer distributing the above as individual modules -- author: reyalp@gmail.com -- confugration: -- add combinedfixes.lua to lua_modules, or merge into your existing module -- version: 3 -- history: -- 3 - crlf abuse http://aluigi.freeforums.org/quake3-engine-callvote-bug-t686.html -- 2 - string.find not string.match -- 1 - first standalone -- see individual sections for older stuff -- require("rllib/vstrict").init() -- AutoDeclare() -- client command checks, formerly wsfix -- prevent ws overrun exploit, crlf abuse -- history: -- 2 - bugfix -- TY McSteve for reporting this to us.
  5. Version 1.0.0


    Date: 2012-09-22 09:42:14 Version: 1 -- combined exploit fix module -- this module replaces wsfix.lua usinfocheck.lua guidcheck.lua and fakeplimit.lua -- I am no longer distributing the above as individual modules -- author: reyalp@gmail.com -- confugration: -- add combinedfixes.lua to lua_modules, or merge into your existing module -- version: 3 -- history: -- 3 - crlf abuse http://aluigi.freeforums.org/quake3-engine-callvote-bug-t686.html -- 2 - string.find not string.match -- 1 - first standalone -- see individual sections for older stuff -- require("rllib/vstrict").init() -- AutoDeclare() -- client command checks, formerly wsfix -- prevent ws overrun exploit, crlf abuse -- history: -- 2 - bugfix -- TY McSteve for reporting this to us.
  6. Version 1.0.0


    Date: 2013-01-22 18:35:12 Version: 1 This tool makes covertops invincible on death (He can't get gibbed). Can be modified to all classes. Just remove the "if checklass(j) == 4 then" and the "end" on line 31 Made by Micha!
  7. kate


    Version 1.0.0


    -- ETWsk - ETW-FZ Enemy Territory Anti-Spawnkill Mod for etpro -- This script can be freely used and modified as long as [ETW-FZ] and the -- original author are mentioned.
  8. Version 1.0.8 (20190808)


    This silent folder contains everything needed to play on the Ets Main silent server* *except maps and seasonal theme packs. The silent client binaries are also included, select your platform when you download. Install the silent folder into the root of your Enemy Territory Installation, or into the root of your et data directory. (.etwolf)
  9. Version 1.0.0


    Brundlefly terrain This terrain has a lot of hiding places and dont forget to fly the plane. Map made by \n\n^2Brundle^4fly
  10. Version 1.0.0


    sources : https://www.thewolfteam.org/blogs/entry/15-wolfadmin-120-released/ https://dev.timosmit.com/wolfadmin/download.html After over two years of development, it is finally time to release a new version of WolfAdmin. As always, you can find the new version on the website.This version can be marked as the largest update to WolfAdmin so far. From now on, you can completely replace the shrubbot administration system with WolfAdmin using standalone mode. Say goodbye to limited amount of levels, admins, mutes and bans, and give a warm welcome to SQL-based databases to store your players and their permissions.Most of the features that mods like NoQuarter and ETPub provide should have been ported to WolfAdmin. This includes the commands, but also chat logging and private messaging.Furthermore, the directory structure has been reworked to ease updates and to make sure that all operating systems can run WolfAdmin. In addition to this, the well-known .cfg files have been replaced by .toml files to ease configuration.Finally, I am very proud to announce that WolfAdmin is now shipped by default with ET: Legacy. This means that anyone who uses the Legacy mod (and any future mods derived from it) will automatically benefit from WolfAdmin. This is a huge step in promoting WolfAdmin for new server administrators and I would like to give them a warm welcome.In case you encounter a bug or want to share anything else that might be interesting, please use the official bug tracker. Besides that you can also monitor the continuous development in the GitHub repository. WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods. Publiée 2019-01-04 0000073: [Setup & Configuration] Create install script (Timo) 0000060: [Setup & Configuration] Add TOML support (Timo) 0000061: [General] Standalone mode (Timo) 0000062: [Commands] Provide basic admin commands (Timo) 0000069: [General] Provide alternative to shrubbot (Timo) 0000055: [Database] Store mutes, kicks, warns and bans in the database (Timo) 0000074: [General] Improve portability (Timo) 0000078: [General] Improve error handling (Timo) 0000075: [General] Improve code efficiency (Timo) 0000083: [General] Add setting to disable unknown GUID kick (Timo) 0000080: [General] Configs are not loaded (Timo) 0000077: [Commands] Bot difficulty options (Timo) 0000066: [Commands] console: prefix on command output (Timo) 0000065: [Commands] Fix logging (Timo) 0000064: [Commands] !stats not displaying on Legacy (Timo) 0000071: [General] Load modules independent from path (Timo) 0000072: [General] Improve directory structure (Timo) 0000048: [General] Compatibility with Lua 5.3 (Timo) Features On this page you find an overview of WolfAdmin's features and how to use them. Table of contents Installation modes added in 1.2.0 Access control lists standalone added in 1.2.0 Commands Chat Information commands Player commands Team commands Match commands Voting commands Bot commands Server commands Console Server Voting New options Restrictions Menu Support & bugs In case you run into trouble and need support for WolfAdmin, check out the #wolfadmin IRC channel on Quakenet. You may also contact me via mail or via one of the communities where I usually hang around. For bug reports or feature requests, please use the bug tracker. Installation modes changed in 1.2.0 WolfAdmin can be installed both as a standalone game manager (default with ET: Legacy) as well as being an add-on to existing mod functionality (such as ETPub or NoQuarter). When used as a standalone game manager, WolfAdmin will take care of all your needs as an administrator. It provides you with fine-grained acccess control for players and administrators, as well as many different settings to enable or disable features. Older modifications already have an administration system in place, called shrubbot. This system can be disabled if you want to make use of all of WolfAdmin's features. To do so, check the relevant section on the setup page. If you want to run WolfAdmin alongside shrubbot, you do not have to change any configuration at all, since the module is able to detect this automatically. Because some functionality is only available in standalone mode (and some only in add-on mode), blue labels are added in the documentation for the sake of readability. standalone and add-on denote functionality that is available in standalone mode and add-on mode, respectively. Access control lists standalone added in 1.2.0 WolfAdmin comes with its own authorization system. Rather than editing a configuration file, all levels and administrators are stored in a database in so-called access control lists (ACLs). Each command or feature is associated to a permission (e.g. !help requires the permission help) rather than a shrubbot flag. ACLs are basically feature permissions grouped together in a list (level). Anyone with access to the acl command is able to read and modify the ACLs that are available on a server, for example to create new permissions (for custom features) or to add/remove permissions from a certain level. For more information on configuring ACLs, see the relevant section on the configuration page. Commands To control most of WolfAdmin's features on the fly, you can execute commands in-game or from the server. Below you can find a list of default commands. Server owners are also able to install more commands written in Lua. Client console The following commands can only be executed through a client's console. /wolfadmin display information about WolfAdmin syntax: /about flag: (none) /pm or /m legacy added in 1.2.0 write someone a private message syntax: /pm [name|slot #] [message] flag: (none) /r added in 1.0.1 reply to a private message syntax: /r [message] flag: (none) /adminchat or /ac send a message to all admins online (players who can use admin chat) syntax: /adminchat [message] flag: ~ Chat The following commands can be executed in the chat or through a client's console, using /!command syntax. Note that for the latter to work, you may need additional permissions granted by server administrators. Information commands !help display commands available to you or help on a specific command syntax: !help (command) flag: h permission: help !admintest standalone display your current admin level syntax: !admintest flag: a permission: admintest !greeting display your personal greeting, if you have one syntax: !greeting flag: Q permission: greeting !rules display the rules on the server syntax: !rules (rule) flag: C permission: listrules !stats display the statistics for a specific player syntax: !stats [name|slot #] flag: I permission: liststats !sprees display the current spree records syntax: !sprees flag: I permission: listsprees !listmaps display the maps in the rotation syntax: !listmaps flag: I permission: listmaps !time displays the local time syntax: !time flag: C permission: time Player commands !listplayers standalone display a list of connected players, their slot numbers as well as their admin levels syntax: !listplayers flag: i permission: listplayers !finger standalone gives specific information about a player syntax: !finger [name|slot #] flag: f permission: finger !listaliases display all known aliases for a player syntax: !listaliases [name|slot #] (offset) flag: f permission: listaliases !listlevels removed in 1.2.0 list a player's level history syntax: !listlevels [name|slot #] (offset) flag: s !showwarns removed in 1.2.0 display warnings for a specific player syntax: !showwarns [name|slot #] (offset) flag: R permission: !showhistory added in 1.2.0 display history for a specific player syntax: !showhistory [name|slot #] (offset) flag: f permission: !dewarn removed 1.2.0 remove a warning for a certain player syntax: !dewarn [name|slot #] [warn #] flag: R !showbans standalone display a (partial) list of active bans syntax: !showbans (start at ban#) ((banner) (banner's name)) ((find) (banned player)) ((reason) (reason for ban)) flag: B permission: listbans !warn standalone warns a player by displaying the reason syntax: !warn [name|slot #] (reason) flag: R permission: warn !put standalone locks a player to a specific team syntax: !put [name|slot #] flag: p permission: put !mute standalone mutes a player (text and voice chat) syntax: !mute [name|slot #] flag: m permission: mute !unmute standalone unmutes a player (text and voice chat) syntax: !unmute [name|slot #] flag: m permission: mute !vmute mutes a player (voice chat only) syntax: !vmute [name|slot #] flag: m permission: mute !vunmute unmutes a player (voice chat only) syntax: !vunmute [name|slot #] flag: m permission: mute !plock locks a player to a specific team syntax: !plock [name|slot #] flag: K permission: lockplayer !punlock unlocks a player syntax: !punlock [name|slot #] flag: K permission: lockplayer !kick standalone kick a player with an optional reason syntax: !kick [name|slot#] (reason) flag: k permission: kick !ban standalone ban a player with an optional duration and reason syntax: !ban [name|slot#] (duration) (reason) flag: b permission: ban !unban standalone unbans a player specified ban number as seen in !showbans syntax: !ban [ban#] flag: b permission: ban !slap standalone give a player a specified amount of damage for a specified reason syntax: !slap [name|slot#] (damage) (reason) flag: A permission: slap !gib standalone instantly gibs a player syntax: !gib [name|slot#] flag: g permission: gib !setlevel standalone sets the admin level of a player syntax: !setlevel [name|slot#] [level] flag: s permission: setlevel !incognito fakes your level to guest (no aka) syntax: !incognito flag: s permission: incognito Team commands !balance either asks the players to even up or evens them by moving or shuffling players syntax: !balance (enable|disable|force) added in 1.1.0 syntax: !balance (force) 1.0.0-1.1.0 flag: p permission: balance !lock standalone lock one or all of the teams from players joining syntax: !lock [r|b|s|all] flag: L permission: lockteam !unlock standalone unlock one or all locked teams syntax: !unlock [r|b|s|all] flag: L permission: lockteam !shuffle standalone shuffle the teams by XP to try and even them syntax: !shuffle flag: S permission: shuffle !shufflesr standalone legacy shuffle the teams by Skill Rating to try and even them syntax: !shufflesr flag: S permission: shuffle !spec999 standalone moves 999 pingers to the spectator team syntax: !spec999 flag: P permission: spec999 !swap standalone swap teams syntax: !swap flag: w permission: swap Match commands !cointoss standalone flips a coin syntax: !cointoss flag: q permission: cointoss !nextmap standalone loads the next map syntax: !nextmap flag: n permission: nextmap !pause standalone pauses the game for all players syntax: !pause flag: Z permission: pause !unpause standalone unpauses the game for all players syntax: !unpause flag: Z permission: pause !reset standalone resets the current match syntax: !reset flag: r permission:
  11. kate


    Version 1.0.0


    The MIT License (MIT) Copyright (c) 2014 Zelly Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  12. Version 1.0.0


    for mappers sources : https://wolffiles.de/index.php?Oldwolfmapnewslist Decompilateur I] Mentions Légales CE LOGICIEL EST FOURNI "EN L'ETAT" SANS GARANTIE D'AUCUNE SORTE, QU'ELLE SOIT IMPLICITE OU EXPLICITE, Y COMPRIS LES GARANTIES D'APTITUDE A UN TYPE D'UTILISATION. EN AUCUN CAS, CIDELCORP NE SERA TENU RESPONSABLE POUR TOUT DOMMAGE SPECIAL, ACCIDENTEL OU INDIRECT DECOULANT DE LA POSSESSION, DE L'UTILISATION OU DU DYSFONCTIONNEMENT DE CE LOGICIEL CIDELCORP. CIDELCORP SE RESERVE LE DROIT DE PROCEDER A DES AMELIORATIONS SUR CE FICHIER ET SUR CE LOGICIEL A TOUT MOMENT ET SANS PREAVIS. II] Changelog version 1.1.2 Ajout d'un nouveau système de sélection de jeu (l'ancien ne permettais pas de choisir facilement son jeu) Correction d'un bug provoquant l'arret du programme lors de la decompression des textures Correction d'un bug de casse pour quake 3 Ajout du système de statistiques anonymes cidelcorp ( Nom complet de l'os, version du programme, date de la decompilation) version 1.1.1 Correction d'un bug Modification du texte copié dans le presse papier lors de crashs. version 1.1.0 Ajout d'une meilleure mise en evidence des problèmes de la compilation Ajout du support des textures pour les 3 jeux supportés (Wolf:ET,RTCW,Quake3) Ajout de la reconnaissance d'une erreur d'accès d'écriture au fichier de sauvegarde Correction d'un bug qui provoquait lors des 2nd, 3emes ... compilations une impossibilité de sauvegarder le .map sous un nom different que "converted_mapname.map" Ajout de ce fichier (README) III] Support Manuel en ligne : http://decompilateur.cidelcorp.fr Forums de support : http://forums.cidelcorp.fr E-Mail : cidelcreateur@hotmail.fr IV] Remerciements Je tiens a remercier toute l'equipe de Cidelcorp et notemment le petit dernier, j'ai nommé cubix999. Je tiens aussi a remercier www.enemyterritory.fr pour la news qu'ils ont postés lors de la sortie de ce logiciel. Merci aussi à tous ceux qui m'entourrent de leur amour et de leur gentillesse. Merci spécial à mon père : "Oui, j'y ai cru ..."
  13. Version 1.0.0


    0.85 ET Change Log 64-bit ET:Legacy is supported === BOT === Added functions IsNull, SetGoalRole, ClearGoalRole, GetLocalCommand, Wp.GetClosestWaypoint Added waypoint navigation flag INFILTRATOR Added function Log has optional parameter: 0=info, 1=warning, 2=error, 3=critical Added path not found message if goal is unreachable Added parameter to SetAvailableMapGoals to ignore error if goal does not exist Added constants DEBUG.FPINFO, DEBUG.EVENTS Added timeout when bot is waiting for a medic Added waypoints are loaded from nav and incomplete_navs folders Added bot has default spawn point at start Improved ReloadGoalScripts replaces scripts for all bots, it's not necessary to kick them Improved navigation at beginning and end of path Changed current goal is not aborted if bot is stuck and finds new path to the goal Changed ScriptGoal is delayed or disabled after script exception Changed global Server table is initialized even if map has no waypoints Changed IsStuck returns true if StuckTime is equal to parameter Changed functions SetGoalPriority, SetMapGoalProperties, SetGoalRole, ClearGoalRole print error message if goal does not exist Fixed crash in Omnibot_LoadLibrary if omnibot_et.dll was not a valid Win32 application Fixed function UnitCircleNormalize Fixed IsStuck returned false if bot was stuck and jumped Fixed IsEntityValid called GetEntityClass if entity handle was invalid Fixed gm table indexes of type Vector3 Fixed current goal was instantly aborted if LimitTo was used inside Enter Fixed deleted ROUTE goal remained visible Optimized updating blocked or dynamic paths Optimized Goto if bot is already at destination Removed goal loading and weapon loading messages from log file === MOD === Added injure command has optional parameter new health Fixed DEFUSE event was not triggered if player was between dynamite and objective Fixed Axis engineer got XP for defusing his own dynamite Fixed error SP_team_WOLF_objective exceeded MAX_MULTI_SPAWNTARGETS Fixed some interface functions could crash if entity handle was invalid === GOALS === Added Wait property to BUILD goal to wait after objective is constructed Added timeout message to SWITCH goal Changed medics don't kill teammate who is carrying a flag Changed MOUNT goal offsets are ignored if bot is already near tank Changed disablecm property of CAMP goal is toggled if goal_setproperty command has only 1 parameter Improved Util.SetMaxUsersInUse can be used to limit number of planted dynamites Improved bots don't use occupied offsets of ESCORT goal Improved medic does not reload after every bullet when killing teammate for revive and he gives medkits if he fails to kill Fixed all CAMP goals were aborted every 3 seconds if tank was mouted by human or enemy Fixed bots often killed themselves in combat Fixed bots were stuck forever if they met in a narrow corridor Fixed engineer waited 0.25 seconds before planting dynamite Fixed ESCORT, MOUNT, RIDE goals are delayed only once and not after every spawn or revive === SCRIPTS === Added Util.GetGoal, Util.GetGoals, Util.RandomChat, Util.GetPriority Added Util.MapDebugPrint writes warning to log file if last parameter is 2 Added Util.ScriptDebugPrint writes warning to log file if message is printed to console Added Util.OnTriggerPosition parameter can be Vector3 instead of waypoint name Added all pathfailed messages contain waypoint UID and blackboard delay is randomized Added AxisBotPrefix and AlliedBotPrefix in et_botnames_ext.gm Changed Util.GetTableValue is case insensitive Changed LimitToClass, ExcludeClass, RollCall moved from ETUtil to Util Changed Util.RandomSpawn does not run in new thread Changed Util.ChangeSpawnForRole changes spawnpt in Map.Roles table Fixed some functions (Util.SetMaxUsers, Util.OnTriggerPosition, ...) did not print any error message if goal did not exist Fixed error in Util.UpdateSwitchData if WaypointName was undefined Removed Util.AddBotKickWhenDead, Util.WaitForPlayerSpawn, Util.FollowWaypoints, Util.SetPropertyTeamClassGoal, Util.BotsWithGoal, Util.TeamClassCounter, Util.TestGoalPriorities, Util.AllTeamPlayers, Util.QueryGoal Removed global table bot.QueryGoalsTable === WEAPONS === Added KNIFE_KABAR, MOBILE_BROWNING, MORTAR2 in NoQuarter 1.2.7 or older === COMMANDS === Added help with parameter prints usage info for that command Added debugbot parameters planner, steer, target Added waypoint_unsplit command Changed bvp and cvp has only 2 parameters - goal and time Removed bvpo and cvpo commands Removed debug command Removed assignment to variable in trigger_bounds Improved waypoint_stats prints number of connections Improved tracearty all prints goal names Fixed waypoint_mirror of selected waypoints === TOOLS === Route Maker does not require windows-1252 code page, output script is copied to clipboard === WAYPOINTS === 1944_huertgen_final2x_mas alps2_pb capuzzo castle_trap cathedral_te ctf_cradle ctf_temple_b1 element_b4_1 et_november frost2_final highnoon mia1d mp_communique oldbones_b1 praetoria_m3 rabenhorst_final road2amiens_b2 steal_v1 storage_facility_fp targetpush temple_of_dal t_whatever uje_mall uje_trainstation watten zombie_city --------------------------------------------------------------- 0.84 ET Change Log infected mod is supported === BOT === Added 0.71 interface (NoQuarter 1.2.7) Added trigger Flag dropped Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly Added TraceLine returns contents and surface Added DistanceBetween and DistanceTo parameters can be MapGoals Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random) Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table Added Goto parameter can be a table of vectors Added HasAmmo can have 2 parameters (ammotype, amount) Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes Added constants SURFACE.SLICK and SURFACE.LADDER Added file names in gm script error messages Added et_autoexec_user.gm is executed after et_autoexec.gm Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions Changed MaxUsers trackers are separate for each team Changed QueryGoals and GetGoals delete all items from table before writing result Changed GetGoals does not sort goals by priority Changed console commands are sent to goals even if they are handled by global Commands table Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter Changed blocked waypoint connections are visible, color is dark grey Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD) Fixed crash in ClientJoined event Fixed Finished did not work inside Enter callback Fixed condition if(vector) failed if vector.x was zero Fixed GetUsePoint Fixed ConfigGet with 2 parameters saved null to config file Optimized region triggers Optimized initialization of file system and weapons Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader] Removed empty lines in error messages === MOD === Added killing messages can be disabled by cvar cg_obituary Added cvar omnibot_render_distance to limit waypoint drawing distance from the player Added spectator position on the map Changed InitialDelayTime can be less than 10 seconds on dedicated servers Changed drawing does not use boost interprocess library Changed spectator can see all players on the map Changed warmup can be less than 10 seconds Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization Fixed spectator position was wrong and spectator could not edit waypoints Fixed GetEntityOwner sometimes returned invalid entity Fixed crash if print parameter was too long Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0 Optimized drawing of waypoint radius Added version info to DLL files === GOALS === Disabled waiting for medic in NoQuarter mod because of weapon spread bug Removed many useless properties from goals gm file in nav folder Changed high level goals were moved from library to gm scripts Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective Changed FLAGRETURN goal has limited range Changed REVIVE is disabled on ice Changed Covertops don't steal uniform when mounting mg42 Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush) Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42 Fixed priority was not reset to zero after map goal became unavailable Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground Fixed disguised covertops was shooting and lost disguise Fixed error if test bot was kicked during Goto Fixed GRENADE did not work in NoQuarter mod if goal had Count=1 === SCRIPTS === Improved server manager to balance number of humans and bots Added Util.ChangeCrucialClassForRole Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo Added region type in debug messages when entering/exiting re-usable region trigger Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots Changed Util.UpdateSwitchData is called automatically by paththrough switch === WEAPONS === Added throwable knives in etpub mod Added WeaponType "item" Added BAZOOKA in Legacy mod Changed rifle grenades have limited range Changed SetDesirabilityRange can be less than DefaultDesirability Changed sniper weapons have smaller AimError Fixed flamethrower was used at long distances (bug in 0.83) === COMMANDS === Added cleargoalflags command to delete obsolete 0.71 goal flags Improved sag command (ShowActiveGoals) prints priorities and roles Improved sei command (ShowEntityInfo) prints entity categories Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time Improved tracearty command renders pink line to point of collision if trace fails Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83) Removed TestMap conditions and ShowMovers from makemapgm command Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext === WAYPOINTS === 1944_cherbourg2 1944_nordwind 1944_nordwind_summer airassfp1 battle_chess_sniper black_forty_four_sniper capuzzo_b3 ds_bunkers_b2 erdenberg_b3 es_puffo_sniper fragmaze_fixed north_italy_sniper radar_summer raid_b4 santas_grotto_v1_2 sniper_from_mars transylvania uje_city_patrol uje_gondola_sniper uje_parking xmas_bol_sniper --------------------------------------------------------------- 0.83 ET Change Log ETBlight and Bastard mods are supported === BOT === Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match Added script goal property LimitToNoClass Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial Added WeaponFireMode.AimOffsetZ Changed log files are written to omni-bot/et/logs (if the folder exists) Changed initialization is logged only if LogInfo is true in omni-bot.cfg Changed waypoint property is cleared if value is empty string Improved Server table is immediately updated when players connect or disconnect Improved help command is sorted Fixed memory leak caused by GameMonkey threads Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy Fixed DrawTrajectory was not accurate Fixed CalcTrajectory always returned null Fixed CheckCharged parameter of HasAnyWeapon Fixed Utils::ConvertString returned true even if string could not be converted Fixed some console commands expected integer parameters, but got float Fixed waypoint connection remained closed after blockable flag was removed Fixed new connection between blockable waypoints was not blockable Fixed crash if there was error in waypoints file Fixed bot killed himself after command bot.Enable(false) Fixed stuckage if paththrough navigation called Goto to unreachable destination Fixed soldier with mortar waited forever if some aim vector was out of range Fixed aim vector of mortar and script goals was sometimes imprecise Fixed bot sometimes could not reload if two weapons needed to be reloaded Fixed GetRandomWeapon Fixed indentation in log files === MOD === Added display scriptName and targetName for /entitylist command Fixed fake client lua script exploit === GOALS === Added target property to MOBILEMORTAR goal Added coversplit property to PLANT goal Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted Changed ATTACK goals are limited to 3 bots in progress Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...) Changed bot can say "Hold your fire" more than once per match Improved priority to pick up medkits depends on current health Improved ESCORT goal, stucked bot can jump or repath Improved MOBILEMORTAR orientation when goal has multiple facings Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag Fixed MOUNT goal was not blackboard delayed after Timeout Fixed bot killed himself if he stucked near tank and then successfully mounted the tank Fixed stance property could be set to wrong values === SCRIPTS === Added ability to give unique names for re-usable region triggers Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec Changed Util.ListTableMembers prints both keys and values Fixed Server.MinBots Fixed script errors when bot is kicked from server === WEAPONS === Changed VENOM aim offset and aim tolerance Changed engineer will not detach rifle grenade on camp goals Changed weapon desirabilities Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...) Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...) Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod Improved melee weapon is used to attack only if distance is within range Optimized some weapons cannot be reloaded and some weapons don't require ammo Removed unused weapon properties === COMMANDS === Added trigger_bounds command supports writing the RegionTrigger.Create function call to file Added optional TRACE parameter to showentityinfo command Changed command botgoal prints MapGoal name, not ScriptGoal name Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic Fixed difficulty could not be set to -1 which means random difficulty Fixed difficulty could be set to 7, but maximal difficulty is 6 Improved command ab is much faster, it can add 20 bots per second Improved command waypoint_view prints error message if drawing is impossible === WAYPOINTS === 1944_huertgen 2dom1 afd_beta5 ammodepot barrocas_base_b8 byzantine cherbourg country_road_jp denoflions_etdual duplex_towers es_alamo_sniper es_garden_sniper es_ziggurath_sniper_night_b2 et_mor2_night field_hq_b4 flame-guards fueldump_uvf intel_center kings1 lostparadise mlb_daybreak mp_base mp_theriver_2nd negoshk_b2 op_lucky_a2 password2 resurrection snatch2 tankbuster uje_convoy_final uje_fantasie_sniper uje_oil uje_parking_sniper uje_snowy_sniper uje_warzone --------------------------------------------------------------- 0.82 ET Change Log === BOT === Optimized path planner (thx palota) Optimized sensory memory (thx palota) Updated ladder navigation (thx palota) Fixed ENT_ENTER_RADIUS to fire if bot is already within radius (thx palota) Fixed QueryGoals to randomly shuffle all returned goals (thx palota) Fixed ScriptGoal.LimitTo issues (thx palota) Fixed SetAvailableMapGoals was enabling all goals if parameter 3 was not a string Disable LookAroundState at doors (thx palota) Fixed Route nodes to work on slopes (thx palota) Fixed SetMapGoalProperties to work inside trigger functions (thx palota) Fixed MapGoal.RemoveWithEntity (thx palota) Fixed logger error masks (thx palota) Fixed OnSpawn callback was being called twice (thx palota) Fixed some events were not always fired (thx palota) Fixed paththrough goals were able to be interrupted (thx palota) Fixed ignore player command to work on players that are mounted on fixed mg42's (thx palota) Added paththrough property set on waypoint does not require reload (thx palota) Fixed b.HasRole, b.HasPowerUp, b.HasAnyEntityFlag, and b.HasEntityFlag to check all parameters Changed PostMapLoad to not require a map script Fixed mg.SetRoles and mg.ClearRoles to preserve existing roles Fixed b.SetRoles and b.ClearRoles to preserve existing roles Fixed duplicate GetPriority calls when a bot spawned Fixed crash in waypoint_mirror command Aliased ET_CLASSEX_TREASURE as TRIPMINE to preserve compatibility with mods Fixed script goal OnSpawn callback Fixed option table parameter in GotoRandomAsync and GotoRandom script functions Fixed potential buffer overrun in CheckWaypointForGoal Updated PHYSFS from 1.1.1 to 2.0.2 === MODS === Added support for tripmine usage in silEnT mod ( thx gaoesa and TheSilencer ) Fixed weapon usage for some etnam and silEnt mod weapons Fixed several weapon id conflicts Fixed remove weapon event to not be called when a bot goes to limbo Fixed defuse event to always be fired Fixed suicide flag for bots to be cleared on death Fixed b.IsWeaponCharged() for Adrenaline in NoQuarter === GOALS === Improved Revive goal behavior Added support for interrupting Defuse goals for higher priority Defuse goals Fixed high cpu utilization in goal_paththrough_navigation (thx palota) Fixed bug in UseCabinet goals that was causing high cpu usage (thx palota) Improved goal selection to be random for equal priority goals rather than sequential (thx palota) Optimized goal_useswitch (thx palota) Fixed goal_paththrough_useswitch behavior while bots are riding in movers (thx palota) Fixed bots could not shoot fixed mg42 if reloading while mounted (thx palota) Fixed bots aim position after being revived in goal_mobilemg42 (thx palota) Fixed goal_checkstuck to allow enough time for revived bots to be able to move (thx palota) Updated goal_combatmovement to include unscoped sniper weapons (thx palota) Fixed several issues with goal_covertops (thx palota) Optimized goal_voicechat and goal_deliversupplies (thx palota) Fixed issues in goal_watchforprojectile (thx palota) Fixed evaluation used by bots to determine when to reload (thx palota) Fixed FlagReturn goal to not query for "Flag.*" (thx palota) Improved goals file to not save RandomUsePoint or Range if the value is 0 (thx palota) Added optional UseAsync property to goal_paththrough_useswitch Fixed dispenseammo to not activate when a bot is revived (thx palota ) Added traceline property to grenade goal (thx palota ) Added count property to grenade goal to limit number of grenades thrown (thx palota ) Disabled 0.71 style high level script goals Fixed weapon restriction related issues in camp goals Added several improvements to goal_checkstuck (thx palota ) Added bots will search for unarmed dynamite at plant goals Added disablecm property to camp type goals to disable combat movement Added several improvements to goal_selectweapons (thx palota ) Fixed issues with goal_paththrough_artillery Added support for healing with needle in deliversupplies goal Fixed issues with delivering supplies to mortar and mobilemg42 camp locations (thx palota ) Improved goal_mobilemg42 aiming (thx palota ) Added "peek" stance to camp type goals for duck and cover emulation Moved checkpoint goal to script Moved defuse goal to script Moved repairmg42 goal to script Moved revive goal to script Fixed distance tolerance for plantmine and mortar goals Added Range property to script goals Added RandomUsePoint property for randomizing position for bot to use a goal Fixed bots sometimes not delivering objectives === SCRIPTS === Added InitializeRoutes script function for Map scripts Added regular expression support for route tables (thx palota ) Added Util.ScriptDebugPrint with filtering capability Added support for passing a table of roles to util functions that set and clear roles Fixed issues in server_manager.gm Deprecated ETUtil.SelectWeapon() (thx palota ) Added ability to globally disable specific weapons for bots Added et_weapontables.gm (thx palota ) Fixed issues with the role manager (thx palota ) Moved ClassPrimaryWeaponChoice from global to bot Removed death event from class manager (thx palota ) Added ETUtil.GetTimeElapsed() Added new botnames script that allows users to specify bots per team and a preferred weapon Added Util.FindClosestGoal() (thx d00d ) Fixed secondary weapon usage for heavy weapon bots to not rely on targeting system (thx palota ) Fixed ETUtil.WarpToGoalOffset (thx palota ) Added silEnT mod weapon scripts Added etnam weapon scripts Fixed script errors on bot disconnect in goal_voicechat Seperated class manager logic into et_classmanager.gm for global accessibility === COMMANDS === Added bot goto and bot wait commands for testbot (thx palota) Added waypoint_split command (thx palota) Added /bot warpto command can be used for paththrough points (thx palota) Fixed error in /bot drawspawns command (thx palota) Added waypoint_startover command which removes all waypoints without flags or properties Added saveusepoint command (thx d00d ) Added writeplayerpos command (thx d00d ) === WAYPOINTS === Several fixes, updates, and new maps supported. See the Assembla repository logs for details === TOOLS === Updated DMS (thx MickyP) Updated Notepad++ for omnibot (thx d00d) --------------------------------------------------------------- 0.81 ET Change Log === BOT === Fixed kickbot crash in older Windows versions Fixed pathfinder crash Fixed region trigger related crashes Fixed SetAvailableMapGoals Fixed SetGoalPriority Fixed SetGoalGroup Fixed goals being interrupted by other goal types with same priority as current goal Fixed script goals being activated too early when bots spawned Fixed InWater flag not being auto added to waypoints Fixed issues with GetNearest related to entities that shared a classname with weapons Fixed GetRandomDestination to only return reachable points Fixed ScriptGoal event threads not being killed on bot exit Added bots will press jump when headed towards waypoints with the InWater flag Added goal loading time output Added SetIgnoreEntFlags weapon property Added rendering of RegionTrigger names Improved ladder navigation Updated boost libraries to version 1_44_0 === MODS === Fixed goal names to not include color strings Added support for NoQuarter WP_JOHNSON (thx Irata) Added conversion of panzerfaust request to bazooka for allied bots in NoQuarter === GOALS === Moved MountMg42 goal to script and added support for user defined facings Moved MobileMG42 goal to script Fixed version number in mapgoal_capturehold Fixed random aim mode for mount goal Fixed goal_paththrough_artillery to abort if no line of sight to an arty target Fixed gotowp support in goal_paththrough_navigation Fixed goal_combatmovement to ensure that GetTargetInfo returns valid data Fixed velocity check in goal_indisguise Fixed mapgoal_explosive to not create on load Fixed manually added health and ammo cabinet goals to create on load Fixed region trigger name in mapgoal_plantmine Fixed plant goal coverspot occupied flag not being cleared on bot death Fixed bots to not use rifle nades when they have a plant goal active Fixed revive goal sometimes never enabled (thx 0x0000 and Demetrius) Fixed InProgress limitations for FLAG_ goals Fixed issues with askforammo and askforhealth goals Fixed potential issues with ammo and health cabinet goals Added paththrough function to goal_build for custom behavior scripting (thx palota) Added bots planting dynamite will abort if a teammate drops a satchel (thx palota) Added mapgoal_dynamite for use when target has no usable OID Added cure poison with needle support to goal_deliversupplies Added caching of trace results in goal_paththrough_artillery Added ability to force routing to build goals with offsets defined Added missing finish criteria in goal_covertops Added cover spot timeout to plant goal(s) Added jump stance property to build goal for build goals in water (thx palota) Changed stuckage check goal to write separate logs for each map Changed paththrough_useswitch goal so that the wait function overrides any exit conditions Changed plant goal coverspot selection to be random rather than sequential (thx palota) Improved goal_escort to allow escorting bots to assist in building of vehicle (thx palota) Improved bots ability to mount mg42's Improved plant goal aim location (thx palota) Increased priority of deliver supplies goal and limited distance to 1500 units Lowered default priority of repairMG42 goal === SCRIPT === Fixed MapGoal.GetPriority Fixed role manager to auto increment class manager minclass counts when crucialClass is set Fixed role manager crucialClass Added Util.BotChat function Added Util.CatName function Added Util.SetCustomProperty function Added ETUtil.WinningChat and ETUtil.LosingChat functions Added EvalFunc support to goal_paththrough_navigation Added spawn point and voice macro support to role manager Added optional viewDistance parameter to Util.ChangeToSniperWeapons Added CLASS.DYNAMITE_ENT, CLASS.MORTAR_ENT, CLASS.SATCHEL_ENT, and CLASS.LANDMINE_ENT Added re-usable region triggers for spotting and announcing enemies or all clear (thx d00d) Added waypoint GUID support to the warpto command (thx d00d) Moved class manager to script goal with several functional improvements (thx palota) === COMMANDS === Added optional filter param for debugtriggers Added fix_waterwps to add InWater flag to waypoints near water surface Added draw_paththrough 0|1 for rendering 3D text over paththrough waypoints === WAYPOINTS === Several fixes, updates, and new maps supported. See the Assembla repository logs for details. === TOOLS === Updated DMS (thx MickyP) Updated Notepad++ for omnibot (thx d00d) --------------------------------------------------------------- 0.8 ET Change Log === BOT === fixed Game Monkey Garbage Collection bug that was causing serious performance issues fixed paththrough crash when no data is passed fromwp property fixed bots field of view for close objects fixed OmnibotRenderDebugLines to not run on remote servers fixed lookaround timer fixed initialization of powerups (all games) fixed GetEntityPowerUps fixed a gui exception with no delta in mouse wheel event fixed fov check to use trace offsets fixed null bot goal issue with flagreturn goal, fixed crash when tableRandom was called on an emptytable fixed gm string tokenize binding fixed AddUsePoint mapgoal binding fixed ExecFile script function to support 'this' pass through fixed mapgoal.getentity so it returns null if entity is invalid fixed bot drawgoalroutes command fixed some loops that weren't going through all team indexes fixed crash when script exception contains printf formatted text fixed bot.IsStuck only return true if bot is actively trying to move fixed download support on initial map startup fixed boost::thread crash for some linux distributions fixed bug where event threads were not tracked and cleaned up properly fixed disguise nav callback fixed finish criteria and mapgoal auto completion checks to come before the call to update in script goal fixed several memory leaks fixed gm debugger to work again fixed gm debugger to show file/line in thread startmessages fixed ConfigGet function not setting a value of 0 fixed usage of teleport links added script function SendTrigger to fire triggers from script added bot.GetConstructableState added bot.GetDestroyableState added bot.GetExplosiveState added bot.IsWaitingForMedic added bot.HasAnyWeapon added bot.SetRoles added bot.ClearRoles added mapgoal.roles so mapgoals can be set up to berestricted to certain roles added mapgoal.DisableIfEntityFlag added mapgoal.DeleteIfEntityFlag added mapgoal.GetOwner accessor added mapgoal.GetCenterBounds added mapgoal.SetBaseGoalType added mapgoal.RolePriorityBonus added mapgoal.SetRoles added mapgoal.ClearRoles added scriptgoal.SkipGetPriorityWhenActive added scriptgoal.LimitToRole added scriptgoal.AutoFinishOnUnAvailable added scriptgoal.GotoRandom added scriptgoal.GotoRandomAsync added scriptgoal.WatchForEntityCategory added ability to create custom map goals added ability to pass bot as 'this' to GetGoals added import functionality for loading scripts added better script goal error message in routeto added GetEntityVisDistance callback in BotSensoryMemory, added DrawGoals, DrawRoutes, DrawTriggers, DebugTriggers to omni-bot.cfg added support for customizing how much ammo the botwill attempt to get when resupplying added rolemask field to client class added table argument support to mapgoal.LimitWeapon added weaponhasammo finish criteria added debug config options for logging specific logcategories(info, errors, warnings, critical) added optimizations to goal query added support for profiling data per scriptgoal type and mapgoal type added regex grep for goalname expressions added support for refreshing specific weapons from the weapon database added script live update support, currently only for weapon scripts added bool EntityIsValid script bound function added rendering of waypoint properties added opengl overlay with 2d and 3d support added DebugBox interface function for drawing more optimized debug boxes added GetEntityLocalAABB interface func added console and log message when SetAvailableMapGoals passes invalid goal expression added TRACE.VISIBLE and TRACE.GRATE to common lib added this.Debug to internal debug drawing state, so it can be toggled via bot debugbot all statename 1 added schema library for data validation added System.Time() script bound function added CAT.MINE added DrawEntityOBB script bound function for rendering real bounds rather than axis aligned bounds added CheckEntityBoundsIntersect script bound function changed System.Newline to be a variable rather thana function removed usage of boost::format and replaced with printf style logging removed trueaxis dependency from build, drops dll size significantly updated to boost 1_40_0 libraries implemented render interface so recast can render via opengl or game render interface replaced parameter 2 of scriptgoal.Goto, GotoAsync,RouteTo with an optional table of parameters minor optimization to WeaponSystem::GetWeapon === MODS === fixed interface functions GetCvar and SetCvar fixed GetReinforceTime function fixed fireteam events fixed mover class identification fixed bot pushing fixed GetEntityClass() while bot is in limbo fixed movement vector math in et interface fixed client connect event to be called before clientuserinfochanged fixed NQ mobile mg42 goal usage for allies and mobile mortar for axis fixed axis grenades not being in cat projectile or class grenade fixed crash when mods don't correctly report failedconnections fixed GetEntityInSphere to only return usable corpse entities added weapon classes added weapons to CAT.PICKUP added BUTTON.DROP added weapon events for picked up / dropped added print error on bot console commands if bot isn't loaded added additional triggers for cappoints added ET_OID_TRIGGER returns CLASS.GOAL from interface added vistest for axis grenade added command omnibotmenu added et command /oidlist for reference with build goal traces added support for NoQuarter private voice macros (fireteam voice chats) added rendering of spawn point numbers on the command map ( omnibot mod only ) added omnibot_flags 16 for enabling g_shove for bots ( default off ) added omnibot_flags 32 for bots tripping mines thatthey can see ( default off ) disabled call to OmnibotRenderDebugLines if not a local server (et and rtcw) altered ET min class check to make sure one of eachis added implemented waypoint_goto in et merged NQ updates and fixes to etbot interface === GOALS === moved most of the mapgoals to script fixed mount goal so bots could actually dismount atexit fixed useswitch goal to check for distance limits prior to recieving a priority added goal_covertops for disguise and spot mines behavior added a smoke bomb goal for covert ops added cover spots for dynamite goals added an airstrike goal for fieldops to call targeted airstrikes added ability to create user defined plant and build goals added weapon restriction ability to camp type goals added paththrough goals for callartillery and airstrike added a pickup items goal that makes the bots more responsive to packs / weapons laying around added a range limit for health and ammo cabinets; default 1250 added a sample goal_demo that is heavily documentedfor tutorial purposes added goal_zooming that auto increases max view forbots while scoped added goal_watchforprojectile so bots avoid airstrikes and grenades added kill / revive behavior to deliver supplies goal added goal_resetxp and commands /bot resetxp /bot maxxp added simple hunt goal to et for deathmatch maps ( autoadd = false ) added bots will look for and pickup weapons in goal_askforammo added support for an AimPosition as an alternative to facing for improved reliability in switch goals added goal_voicechat with completely customizeable response probabilities added goal_rolemanager that keeps Map script defined role slots occupied added goal_checkstuck bots will sidestep if blocked by players bots will attempt to jump out of stuckages optionally log stuckage positions to the omnibot log optionally have the bots /kill if stuck too long replaced difficulty.gm with goal_difficulty makes it easier for bots to have individual profiles bots can now be set up to use random difficulty settings difficulty settings have been completely reworked to be more realistic added several more weapons to the adjustable weapontable improved bots ability to path to mover related goals improved escort goal to detect a movemode based on mover speed improved supplyself goal improved combat movement behaviors in goal_combatmovement === SCRIPT === moved bot name definitions out of et_autoexec and into et_botnames fixed distance limit for weapon pickups in askforammo goal fixed /bot balanceteams 0 not working after it was set to 1 fixed exitCondition and added timeout to goal_useswitch fixed threadId for waypoint autosave. also kill original thread if active on repeated calls fixed showOffset to require entity in /bot sgn true fixed script error when trying to warp to an invalid wp name fixed scripts unnecessarily creating a high number of threads fixed several incorrect property settings in weaponscripts fixed infinite loop bug in ChoosePrimaryWeapon added waypoint property access to script added timeout to switchtable of paththrough_useswitch added several useful utility functions added some bot controls via fireteam chat (camp, follow, release, etc) added optional team param to ETUtil.SwitchWeapon added optional teamId param to ShowActiveGoals for rendering only active goals by team added a class management system added /bot autosave as an alternative to mywpmode added /bot draw_spawns for rendering of spawn points added global debug flags for disabling debug messages in all scripts added global MAP_TALK var for simple disabling of map script initiated bot chat spam added LowAmmoGetAmmoAmount to weapon scripts to setamount of ammo bots should get at cabinets added several re-usable region triggers (et_regiontriggers.gm) disabled bots targeting player classes with knife, disabled bots targeting player classes with airstrike cannisters added Util.HasAmmoForWeapon(bot, wpnID) exposed mapgoal.SetBounds to script === WAYPOINTS === separated waypoints based on level of completion fully supported maps are the only ones in the nav folder now incomplete navs are located in a separate folder and divided into categories based on completion level too many individual waypoints and scripts were improved to mention. well over 200maps were improved and tested at various levels === TOOLS === updated version of Notepad++ with autocompletion info for omnibot (thx d00d!) added popup menu with all kinds of useful shortcutsfor waypointers (thx MickyP!)
  14. kate


    Version 1.0.0


    This elevator is created by wezelkrozum. The time to make this elevator by your own is around the 20 hours.
  15. Version 1.0.0


    Exploding Land Mines - Prefab Made by TNR360 http://tnr360.f-sw.com Exploding land mines from Bloody Omaha that go off when a player steps on it.
  16. kate


    Version 1.0.0


    Author : Calibra8v Email address : calibra8v@hotmail.de Homepage : http://www.ea-clan.de Xfire : calibra8v ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Filename : klassenzimmer.map Release date : 18.12.2010 Program : GTK Radiant 1.4.0
  17. kate


    Version 1.0.0


    TITLE : kt_kubalwagon AUTHOR : ken 'kat' beyer EMAIL ADDRESS : cpdt@telinco.co.uk HOMEPAGE URL : http://www.quake3bits.co.uk NUMBER OF MODELS : 1 SHADER SCRIPTS : yes - included info ---- A midpoly static 'centerpiece' vehicle model (hense the slightly higher polycount). No animations and wheels are currently fixed - may be a separate version out soon with individual wheel units. Note: glass shader pulled from RtCW games assets. Model is now available as a *.ase mesh that will allow easy correction or creation of textures and shaders of your own choosing. Zip file also includes UVW wire and AO bake maps for use when making textures. polycount: 678 ------------------ * MODEL NAME/s * [model details below] european_fnt_v2.md3 euro_rnt_2.tga (alpha'd steering wheel) european_fnt.tga ------------------ CREDITS ID software, eskimo roll, EMSIPE, QkenneyQ DISTRIBUTION as long as this readme is included...!
  18. Version 1.0.0


  19. Version 1.0.0


    1 /Windows 32-bit installer (size 12.645 MB) (works with 64-bit) 2 / Mac os 3 / linux
  20. Version 1.0.0


    ET:Legacy 2.75 released! Long overdue, but it is finally here! Nearly one year ago, we released version 2.74, which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy 2.75. As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released. The changelog is long and ranges from rather simple UI changes like the 'landmine spotted' spamming to more serious back-end updates. Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code. The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete Lua administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days. So make sure to keep an eye out for this project! We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement. Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track! sources ET: Legacy website https://www.etlegacy.com/ Source - KeMoN http://forums.warchest.com/showthread.php/31857-ET-Legacy/page17 Frequently Asked Questions¶ Frequently Asked Questions General questions What is ET: Legacy? Is ET: Legacy backwards compatible with 2.60b servers? Is ET: Legacy compatible with PunkBuster™? Why does the ETPro mod not work for clients? Will ET: Legacy ever fully support ETPro? How does Legacy mod compare to ET Pro? Are there any good reasons to run ET: Legacy on dedicated ET servers? Does ET: Legacy dedicated server allow 2.55 clients to join? When will the next ET:Legacy version be released? Installing and running ET: Legacy Can I overwrite my previous Wolfenstein: Enemy Territory installation? Can I install ET: Legacy alongside the original Wolfenstein: Enemy Territory installation? ET: Legacy does not start - what to do? Can I use my ET config files for ET: Legacy? On Windows, the game complains about some missing Visual C++ Redistributable file - what to do? On Mac OS X, ET: Legacy only works with Legacy mod - what to do? On Linux 64 bit, the ET: Legacy 64 bit version can only connect to servers running Legacy mod - what to do? ET: Legacy can only connect to servers not running PunkBuster - what to do? How do I minimize/maximize the ET: Legacy client? How can I try the new openGL 3.2 renderer? How can I enable the surround sound? How can I change default fonts? How to set up a custom game resolution? My FPS are poor compared to vanilla ET . What to do? How to increase FPS? Troubleshooting ERROR: Connection aborted - corrupt/duplicate official pak file server installation. ERROR: Fail 00: Can’t open PK3... Unknown Event: 129 Axis players hear allied sound announcements and vice versa ERROR: BG_IndexForString: unknown token 'Tripmine’ Mouse movement is too slow/fast! I cannot aim! All textures are black on my Intel graphic card under Linux I have extremely low FPS on my AMD Radeon graphics card No sound - audio driver not found Tilde key (~) does not open my console! Client crashes directly on startup Client crashes with "VM_Create on UI failed" message I can’t connect to True Combat: Elite servers on linux Anticheats silEnT mod Nitmod (NxAC)
  21. Version 1.0.0


    map sources for :
  22. Version 1.0.0


    You are free to use any assets from the zip file for your own ( non-commercial) projects... There is only one very important condition: If you make any changes to content such as textures, shaders or ASE/Md3 models. You must rename your version to avoid any name conflicts between your version and the ones in Vesuvius ! Mrfin & FireFly 2009
  23. Version 1.0.0


    pirates source map
  24. Version 1.0.0


    dont sure for wich eagles versions
  25. Version 1.0.0


    The downloads have been updated once more. Screenshots enabled server side. The statistics module version number updated. The Windows censormodule now has the correct name. You only need to update the qagame binary of your choice and the server module binaries. Updates concern both Linux and Windows binaries. Country flags issue fixed. Censor module fixed. (2015-10-11) Fix for door bug and prediction errors. silEnT 0.2.0 and above supports Windows and Linux servers dedicated. Quick Install for silEnT version 0.2.0 and above, All Platforms ================================================================ Rented Game Server Hosting --------------------------- 1. Unzip the file on your local PC. 2. Upload all the contens of silent folder to your server FTP next to etmain folder. 3. Go to the game server control panel and change the fs_game setting to silent. Change the executed config to silent.cfg. VPS and Dedicated Server with Shell Access ------------------------------------------- 1. Backup old etmain and silent folders if you have them but do not delete the etmain folder. 2. Upload the silent.zip found from inside the silent-0.x.x.zip to the root of the ET installation. Next to etded. 3. Unzip the silent.zip. 4a. Start your Windows server with command line "etded +set dedicated 2 +set fs_game silent +exec silent.cfg". 4b. Start your Linux server with command line "etded +set dedicated 2 +set fs_game silent +set fs_homepath /path/to/your/et/ +exec silent.cfg". Notes ------ * In linux, the fs_homepath is by default a hidden folder at the user home directory. If this path is not set to the server installation, the silEnT will not be able to function fully. This value is usually set to have the same value as the fs_basepath. * Often the default com_hunkMegs setting (56) is not enough for a customized server. Increase this value to avoid problems. After your server is running ============================= Add your rcon password to the command line like this "+set rconpassword <your password>", or change the name of the silent.cfg in etmain folder to something unguessable and edit your rcon password there. Also, visit http://mygamingtalk.com/forums/ to get more help from silEnT developers and other admins.
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