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  1. Version 1.0.0

    27 downloads

    // Axis Objective Descriptions :**Defend the Heavy Water processing Control System." **Prevent Allies from breaching the Main Gates" :**Prevent Allies from breaching the Ventalation Shaft." :**Build a Command Post in the Forward Bunker."   // Allied Objective Descriptions :**Destroy the Heavy Water processing Control System." *Breach the Main Gates" **Breach the Ventalation Shaft." :**Build a Command Post in the Forward Bunker." Basic Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author : Extra (Johnny Hadley) Email address : Johnny@endofdaysband.com Webpage : http://www.hadleyplace.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Map Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game : Return to Castle Wolfenstein: Enemy Territory Title : River War Filename : reriver.pk3 Release date : 2003-08-27 Decription : The Allies are attempting to destroy the prototype heavy water processing control system. The Axis must guard their prototype heavy water processing control system. Program : SDRadiand 1.3.8 Build time : 10 weeks Compile time : 4 Hours Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8 Compile machine : AMD Athlon 1.4 gig Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu Standard Rtcw textures
  2. kate

    emperor

    Version 1.0.0

    15 downloads

    very large map briefing "Axis sabortures have landed in the U.S. via U-Boat and plan to destroy several industrial targets in the U.S. The first target is a newly completed section of railroad connecting the East & West. Due to the recent acquistion of the German enigma the Allies have learned of this plan and are preparing for the attack."
  3. Version 1.0.0

    51 downloads

    the fix is to can remove the Axis image (hitler) // Axis Objective Descriptions 1 "Primary Objective:**Destroy the howitzer ammo." 2 "Secondary Objective:**Destroy the mg near the howitzer." 3 "Secondary Objective:**Construct the ladder." 4 "Secondary Objective:**Destroy the side door."// Allied Objective Descriptions 1 "Primary Objective:**Defend the howitzer ammo boxes." 2 "Secondary Objective:**Create an mg near the howitzer." 3 "Secondary Objective:**Destroy the Axis ladder." 4 "Secondary Objective:**Deffend the side door."
  4. Version 1.0.0

    20 downloads

    new waypoints[UJE]Captain 14 July 2019 Initial Script with silent mod almost of the guys have their game crashed The allies must infiltrate the axis research station and destroy the stolen decoder but the axis have made two decoy devices! The axis must delay the allies until they have found out how the device works // Axis Objective Descriptions 1 "Primary Objective:**Protect the forward spawn area" 2 "Primary Objective:**Defend the research stations main door" 3 "Primary Objective:**Defend the real decoder unit" 4 "Secondary Objective:**Don't allow the allies to outflank you using the ramp" 5 "Secondary Objective:**Guard the entry through the sewers" 6 "Secondary Objective:**Protect the document the reveals the location of the real decoder" // Allied Objective Descriptions 1 "Primary Objective:**Capture flag and forward spawn" 2 "Primary Objective:**Destroy the research stations main door" 3 "Primary Objective:**Locate and destroy the real decoder unit" 4 "Secondary Objective:**Build the ramp so you can outflank the axis defences" 5 "Secondary Objective:**Gain entry to the research station through the sewers" 6 "Secondary Objective:**Find the document the reveals the location of the real decoder" Author : Leif Hugo 'Life' Vårum Email : leifhv address : @yahoo.com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Decoder_Beta4 Filename : decoder_beta4.pk3 Version : Beta 4 Version Release date : 26/02/2006 Decription : Beta4 release of a map with relocatable objectives. Installation : Place the decoder_beta4.pk3 in your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map decoder_beta4 Also, if you're running ETPro put the file called decoder_etpro.pk3 in
  5. Version 1.0.0

    7 downloads

    created by (UM)Waxalica // Axis Objective Descriptions 1 "Primary Objective:**Capture the North West Flag" 2 "Primary Objective:**Capture the North East Flag" 3 "Primary Objective:**Capture the South West Flag" 4 "Primary Objective:**Capture the North Flag" 5 "Primary Objective:**Capture the South East Flag" 6 "Primary Objective:**Capture the Central Flag" // Axis Objective Descriptions 1 "Primary Objective:**Capture the North West Flag" 2 "Primary Objective:**Capture the North East Flag" 3 "Primary Objective:**Capture the South West Flag" 4 "Primary Objective:**Capture the North Flag" 5 "Primary Objective:**Capture the South East Flag" 6 "Primary Objective:**Capture the Central Flag"
  6. Version 1.0.0

    11 downloads

    **Allies have to get a codebook and escape through the main entrance of the axis POW-camp Creator : Leif "LowLife" Hansen Email : vanh666@hotmail.com Filename : escape_final.pk3 Started : 20-12-2003 Public Beta Released : 07-03-2004 Public Beta 2 Released : 23-03-2004 Final version Released : 13-04-2004 Editor : Gtk Radiant 1.3.8 ET Description: Allied pow's has to make an escape attempt. To do that they must either : 1. Construct an assault ramp, to gain access to the axis lookout passageway(Here axis can setup a barrier to slow down the allied progress). The constructon of the assault ramp will also give allied a forward spawnpoint in the lookout(Here axis probably will try to blow the assault ramp to get the spawnpoint back . 2. Break 1 or more of the 3 fences(Here axis probably will try to rebuild some of the fences) Get to the maingate, and blow that up. The destruction of the main gate will make the lookout spawn permanent. Once inside the the main camp allies should try to take control of the commandpost(on the first floor in the feldkommandantur) and the flag outside to get another forward spawn. To get access to the main entrance area allies have to either : 1. Steal the big shell from the ground floor in the ammo bunker, take it to the gun and fire it to blow the wall. 2. Blow the ammo cache on the third floor in the ammobunker to get access to the tunnel to the radio bunker. Blowing both the wall and the ammo cache will give allies another forward spawn in the ammobunker. There is a pile of crates and barrels at the feldkommandantur that can be stacked to form an alternative way into the ammobunker. With access the entrance area, all allied now have to do, is to steal a steal the codebook from the locker on the top floor in the radio bunker. Open the gate by repairing the gate- control, and escape with the book to truck outside the main entrance. Plan "B" is to sneek in with a disguised covert op and an engineer through the axis teamdoors. Please mail me if you have any comments on the map. Known bugs an errors: None I want to thank the following for: Prerealease testing & ideas: Logan, Marko & GertH Providing testservers: MacBeth, Shazam & S.S.HeirPie Command map: Gerth6000 Prefabs: Drakir Betatesting: Gerth6000, Marko, Death, Crazy-Nutter, Logan, JIM_BOB7813, {MFU}Undead S.S.HeirPie, S.S.Arschmo, S.S.Druid, S.S.NightRaven, S.S.{EU}PoNS, S.S.Darkness =XIII=JupiLer, =XIII=KeiFront, [FuN]HekkeH, TWIXMIX, Carlsen, Wauyeah, Svarvsven Shazam, [Yop]gorobei, Dutchman, |KillerbeE|, [BB]Kennie, [FuN]Choller, CsC.Bouncer CsC.Kobayashi, -7Co- LeGlaude, -7Co- Pithivier, -7Co- Burniole, -7Co- Chef Chau [RDC]YourLeftNut, |PWC|capone, [BB] Driekske04, [fP]VoRdHoSbN, ZeN|YHCIR [FuN]Xander, [fP]HardKiller, [fP]VoRdHoSbN, =WF= Lance Dance, =WF= snake And special thanks to S.S.HeirPie for all the last minute testing.
  7. Version 1.0.0

    41 downloads

    your game crashes with this map and silent mod this happen when you blew the gate + hunkmegs issues // Axis Objective Descriptions 1 "Primary Objective:**The tank needs fuel to start. Find some in the fort." 2 "Primary Objective:**Escort the tank into the canyon." 3 "Primary Objective:**Resupply the tank in the Canyon Depot." 4 "Primary Objective:**Get the tank past the river." 5 "Primary Objective:**Get the tank to the underground bunker." 6 "Primary Objective:**Get the tank past the twin security doors." 7 "Primary Objective:**Get the tank through the hangar doors." 8 "Primary Objective:**Find the secret in the laboratory safe !" // Allied Objective Descriptions 1 "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^3mappa.yatta@gmail.com !" 2 "Primary Objective:**Stop the Axis from getting in the canyon." 3 "Primary Objective:**Stop the Axis from resupplying their tank." 4 "Primary Objective:**Stop the Axis from getting past the river." 5 "Primary Objective:**Dont let the Axis reach the bottom of the pit." 6 "Primary Objective:**Stop the Axis tank from going past the twin security doors." 7 "Primary Objective:**Dont let the Axis tank past the hangar doors." 8 "Primary Objective:**Dont let the Axis discover the Laboratory secret !" Canyon Depths FINAL VERSION =========================== Thanks for downloading & playing this map ! Musics used : Desert : Yoko Kanno - Digging My Potato Castle : Django Reinhardt - Montmartre Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching 08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know) By Yatta_Yatta-O_o mappa.yatta@gmail.com Thanks to : - people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ... - all testers for sending bug reports & feedback, - the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword, - the CFB and ROP clans for tests of the crippled early versions, - the ET mappers community at splashdamage.com forums, - WolfFiles, SplatterLadder, - Chrucker for his ET scripting reference/tutorial website, - Google for searching documentation, help & ressources. No thanks to : - Gtk Radiant for trolling me and fucking up my map more than once.
  8. Version 1.0.0

    15 downloads

    1 /pack reworked " This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein" 2 /Basic Information: Designer......: Berzerkr (GER) E-Mail Address: berzerkr@wolfmap.de Mod Information: Game........: Wolfenstein: Enemy Territory Title.......: HDET - High-Definition Enemy Territory Status......: Final Filenames...: z_hdet.pk3 Filesize....: 311 MB Build Time..: 3 days Release Date: 7. March 2009 Description: This texture modification was developed in order to give Wolfenstein: Enemy Territory more detailed textures. All textures appearing in the stock-maps are doubled in size, got decent bumpmapping and were saved with maximum quality. Installation for Server-Admins: Put the pk3 only into the etmain-folder and it will not be downloaded to clients. To uninstall this mod remove the pk3. It's only replacing textures, so it works together with all mods. Installation for Players: Put the pk3 into the etmain-folder. If it's in the etmain of a gameserver you will see the HD-textures. Used Programs: 7-Zip, IrfanView, Gimp This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  9. Version 1.0.0

    22 downloads

    script mades by FA Buckwild :Mapscript for Flame-guards warzone Enemy Territory map to reduce timelimit additions for advancing Axis.Timelimit at start reduced from 20 to 15 Minutes.5 Minutes are added instead of 10 for each of 4 objectives.This is a server side mapscript. OBJECTIVES (AXIS): - Destroy the Sewer Exit Gate - Rob 3 gun parts and take them to the gun - Build the gun, rob the ammo crate and fire the gun - Destroy the Power Generator to release the Basement blast gate - Rob the Armory Keycard and open the Armory door - Take all explosives to the rocket bomb - Destroy the rocket !!!! OBJECTIVES (ALLIES): - Protect the Sewer Exit gate to crush the invaders - Defend the gun parts - Don't let axis build the gun, load it and fire - Defend the Power Generator that seals the Basement Gate Magnetic Field - Don't let axis rob the armory keycard - Defend the rocket. Don't let the explosive charges get close to it - Don't let axis blow the rocket Map Features: 6 different spawn locations for Axis 5 different spawn locations for Allies Time Extensions upon objective completion. This avoid having a long lasting round and ends the round quickly if the Axis team can get past a specific objective 1 Neutral command post 6 MG42 gun nests 6 dynamitable Axis objectives A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting 3 secret rooms. Note that they are in now way like the MLB secret rooms. You don access them the same way, they don give any specific bonuses and are located in map sections that aren't strategic. They therefore only act as easter eggs This is the final version of the FG Warzone map, as far as we are aware. There waS a small bug in the original version which would cause the, "not all the maps in the current list have been downloaded" message to appear in the campaign map list. This version fixes that error in the arena file and so now can easily be included in any campaign. It was sent to us by VWOer from the Flame Guards website: http://www.flame-guards.com/forum/ It is an excellent Axis attack map made by the same guys that did Daybreak Hotchkiss and Bayraid. Zip compiled by {WeB}*Dog* any questions Website is Webclan.freeforums.org
  10. Version 1.0.0

    17 downloads

    hunkmegs issues // Axis Objective Descriptions 1 "Primary Objective:**Don't let Allies advance the tank to the garrison.**The main tank cannon will destroy the garrison main wall." 5 "Secondary Objective:**Don't let Allies build a bridge over the Sola River.**This will allow the tank to approach the Axis Garrison." 6 "Secondary Objective:**Build the tank barrier.**This will prevent the tank from reaching the Axis Garrison." 7 "Secondary Objective:**Build the command post." 2 "Primary Objective:**Protect the key to the gate control.**When the key is brought from the commandant's office to the gate control, The main camp door will open." 8 "Secondary Objective:**Don't let Allies build the assault ramp.**This will allow allies an alternate route into the main camp." 3 "Primary Objective:**Protect the execution wall.**This will give allies access to the camp's Gas Chamber and Crematorium" 4 "Primary Objective:**Don't allow Allies to deliver the Artillery shell to the crematorium.**This will cause an explosion that will destroy the gas chamber and crematorium" // Allied Objective Descriptions 1 "Primary Objective:**Repair, steal and escort the axis tank.**The main tank cannon is needed to destroy the Camp Garrison." 5 "Secondary Objective:**Build a bridge over the Sola River.**This will allow the tank to approach the Axis Garrison." 6 "Secondary Objective:**Keep tank path clear of barriers.**This will allow the tank to approach the Axis Garrison." 7 "Secondary Objective:**Build the command post." 2 "Primary Objective:**Take the key to the gate control.**When the key is brought from the commandant's office to the gate control, The main camp door will open." 8 "Secondary Objective:**Build the assault ramp.**Thie will allow allies an alternate route into the main camp." 3 "Primary Objective:**Blow up the execution wall.**This will give Allies access to the camp's Gas Chamber and Crematorium" 4 "Primary Objective:**Deliver the Artillery shell to the crematorium.**This will cause an explosion that will destroy the gas chamber and crematorium" author : James "JAM" Meigs | email : bestpicsever@hotmail.com |-----------------------------------------> | Type : Objective, Campaign, Stopwatch | Spawn Points : supports up to 64 players, 32 per side |-----------------------------------------> -----------------------------------------> | Story:.. | :..The Allies have analyzed aerial recon photos and | :..discovered the location of a notorious POW camp | :..A small Allied force is given the task of breaking | :..into the camp to destroy it and liberate the | :..prisoners from their captors. |-----------------------------------------> -----------------------------------------> | How To Play:.. | :..Place the powcamp_b4.pk3 into your etmain folder. | :..Launch Enemy Territory(tm) | :..Find a server running this map. |-----------------------------------------> -----------------------------------------> | Objectives:.. | Allies:.. | 1:..Fix and advance the tank to destroy the garison wall. | 2:..Build the Sola River bridge to move the tank across the river. | 3:..Steal the Main Camp Gate Key from the Commandant quarters | 4:..Take the key to the control tower to access the main POW camp. | 5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber | 6:..Take the artillery shell from the gas chamber. | 7:..Throw the artillery shell into the oven to blow up the crematorium. | | Secondarily: | A:..Build the command post | B:..Capture the forward spawn flag in the main POW Camp. | C:..Build the assault ramp to have another way into the camp. | D:..Disable or destroy the gas controls | E:..Build the scaffold for another way into the crematorium | F:..Dyno the invasion barrier to have another path into crematorium |-----------------------------------------> | Axis:.. | 1:..Prevent the Allies from escorting the Tank to the garrison wall. | 2:..Prevent the Sola river bridge from being built. | 3:..Protect the gate key from being stolen | 4:..Don not allow Allies to take the key to the control tower. | 5:..Protect the execution wall from being demolished. | 6:..Protect the artillery shell from being stolen. | 7:..Prevent allies from transporting the artillery shell to the crematorium oven. | | Secondarily: | A:..Build the command post | B:..Capture the forward spawn flag in the main POW Camp. | C:..Do not allow Allies to build the assault ramp. | D:..Build and maintain the gas controls | E:..Prevent the allies from building the scaffold | F:..Build and protect the invasion barrier to force allies south |-----------------------------------------> |-----------------------------------------> | Enhancements:.. This is beta 5 version - the fifth release of this map. | ENHANCEMENTS/Bug Fixes/changes in beta 5:.. - textures and shaders remapped to prevent conflicts with other maps - textures compressed to decrease map package size - ruin added to partially cover bridge 'build box' and give allies some cover - contestable flag not capturable until camp main gate is opened - canopy added to spawn flag - paths adden in admin and final area - more vis blocking for faster graphics - some structural and cosmetic tweaking of spawns and other areas - signage added to indicate flag and wall from sonderspawn - signage added to indicate on/off of gas control - sound tweaking - final package size decreased from 20MB to 14MB | ENHANCEMENTS/Bug Fixes/changes in beta 4:.. - STRUCTURAL REDESIGN to improve FPS, decrease server LAG (vis blocking, hint brushes, etc...) - Replaced snow tipped trees with temperate trees - Added checkpoint and garage buildings in front of garrison (to act as cover for allies and axis during tank escort) - Added alarm to sound when gas control is on - Added musical fanfare when major objectives are completed - Rebuilt sonder spawn to allow easy camp access - Rebuilt main POW camp area - Added or modified roads for camp, garrison and final area - Retracted 3rd floor catwalks to ease axis defense in final area - Placed 'end-of-round' camera to show chain reaction explosion - Added details to gas control building - Changed infantry barrier to start as already built - Lowered kick panels on gun towers to enable easy entrance to camp | ENHANCEMENTS/Bug Fixes/changes in beta 3:.. - ADDED VOICE COMMANDS TO ALL PRIMARY AND SECONDARY OBJECTIVES - ADDED NATURE, MACHINE AND ENVIRONMENT SOUNDS - Color coded objective messages - Smoothed tank spline - Touched up bridge legs - Sped up tank by 13% - Moved Axis Garrison Spawn downstairs - Moved Garrison Health/ammo cabinet outside - Slight remodel of garrison complex - Reworked ladders and landings in tower, church, and crematorium - Remodeled Axis Barracks - Changed Arbeit sign to POW CAMP - Remodeled last axis spawn building as 2-story - Added buildable invasion barrier between Axis spawn and Hospital - Moved Allied spawn to middle of hospital - Did more modeling in hospital interior - Added scaffold for Allies to get into crematorium upper level - Added another stairwell and covert door for allies to get to gas control - Added a ladder inside crematorium allowing allies to get to upper level - Extensively remodeled crematorium interior - Removed unused objective triggers - Made all glass in spawning rooms unbreakable - Modeled a chain reaction explosion of all 3 ovens following delivery of shell - Removed unused objective triggers | Bug Fixes/changes in beta 2:.. - new terrain shaders created to enable landmines in all areas of map - train yard rebuilt with more detail - tracks and building reworked, crane added - doors retextured and mapped to correct sound - all breakable glass mapped to correct sound - small bunkers reclipped to stop weapon fire - truck moved farther from garrison to discourage trick jump - zyklon cannister references changed to 'artillery shell' - some building textures replaced or realigned - can now shoot through all electrified barb wire fences - church is now double fenced |-----------------------------------------> -----------------------------------------> | Miscellania:.. | :..editor : GtkRadiant 1.3.13 | :..compiler : q3map2 2.5.13 | :..build time : 18 months (on and off) | :..PC specs : 6600 Intel Quad core | :..compile stats: bsp : pretty fast | : vis : 10 minutes | : light : 90 minutes | :..Textures : a couple from every great mapper out there | :.. : a couple of my own custom textures |-----------------------------------------> -----------------------------------------> | Credits :..All the great mappers out there that freely volunteer their time to make maps, tutorials, textures etc... With this community of free information one who knows nothing of mapping can learn to: Create buildings and rivers and moving vehicles and landscape and buildable objects and destructible objects and carryable objects and custom graphics and light entities and scripts and eventually.... .... a map that might be interesting and playable. I never talked to any of these individuals but their info on the web is invaluable: 2bit, Marko, Lowlife, Surface, Ydnar, Ifurta, Chavo, Drakir, Erik-Ftn, NIB, Roeltje, Spyjuice, Amethyst 7 Further thanks to all the clans that I've been a part of or extensively visited or hosted or gave feedback: Southwest ET (SWET) (defunct), Free Team Players (FTP), Who's Gaming, Girl Power (GP), Chicken Bucket, Weedheaven, Braveheart. |-----------------------------------------> | Copyright :.. | :..Copyright (c) 2008 James Meigs |-----------------------------------------> | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not | :..Redo/reproduce/update this map in any way without permission from the author.
  11. Version 1.0.0

    20 downloads

    "Marines need to steal the Vietcongs tank to assault their camp.**Escort the tank over the barriers, blast the Radar gate and the base coordinates security room.Steal the coordinates and transmit it with the radar radio.." // Axis Objective Descriptions 1 "Primary Objective:**Dont let allieds built command post." 2 "Primary Objective:**Don't let allieds Steal Tank." 3 "Primary Objective:**Built the tank barrier." 4 "Primary Objective:**Don't let allieds destroy the tank barrier." 5 "Primary Objective:**Protect Radar doors." 6 "Primary Objective:**Protect docs ." 7 "Primary Objective:**Don't let allieds transmit docs" // Allied Objective Descriptions 1 "Primary Objective:**built allieds command post." 2 "Primary Objective:**Steal Tank." 3 "Primary Objective:**Protect Tank." 4 "Primary Objective:**Destroy the tank barrier." 5 "Primary Objective:**Blow Radar doors." 6 "Primary Objective:**Steal docs." 7 "Primary Objective:**Transmit docs."
  12. Version 1.0.0

    51 downloads

    ALLIES original time limit is 40 with the script it is t 30 mns so for servers admins put the script in your server ftp /silent/mapscripts ( script mades by Ets|Kate ) tank is buggy times to times // Axis Objective Descriptions 1 "Primary Objective:**Defend the Tank." 2 "Primary Objective:**Disable the Tank." 3 "Secondary Objective:**Defend the Vault door." 4 "Secondary Objective:**Defend the Gold." 5 "Secondary Objective:**Recover the Gold." 6 "Secondary Objective:**Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Tank." 2 "Primary Objective:**Protect the Tank." 3 "Secondary Objective:**Blow the Vault door." 4 "Secondary Objective:**Steal the Gold." 5 "Secondary Objective:**Secure the Gold." 6 "Secondary Objective:**Command Post."
  13. Version 1.0.0

    23 downloads

    Title : The Breakout File name : breakout_371.pk3 Map name : breakout Version : 3.7.1 (Created Jun 2007) Author : 2Bit (www.tibetclan.com) Installation: Put the pk3 file into the etmain folder. NUmber of players: recommend 6-10 per team - above that it gets very hectic Other maps : Glider Assault TankBuster British Bulldog 2tanks 6flags 110 Factory Ludendorff Bridge Tiger Available from www.tibetclan.com or www.pythononline.co.uk/et The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track. Description : This is a compact map, with the action focussed around the railway bridge, but the environment is very open allowing plenty of choice and scope for tactics. All the buildings can be entered. Gamemodes : Objective, Stopwatch. Thanks : Splash Damage and Activision for the best (free!!) game I've ever played. Drakir, Iffy and Detoeni for various neat prefabs. Amethyst7 for his great skybox. France, soon after D-Day: Encircled units of the 31st Armoured Brigade are in danger of capture by Axis forces.**They must salvage some armour from the depot, force their way through an Axis-held village and escape along the railway track // Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from stealing the Tiger Tank from the Axis Tank Depot." 2 "Primary Objective:**Disable or obstruct the tank to prevent it escaping along the railway track." 3 "Secondary Objective:**Prevent the Allies from building an assault ramp to the railway embankment." 4 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot." 5 "Secondary Objective:**Set up a Command Post inside the crypt and protect it with a secure door." 6 "Secondary Objective:**Blow up the UXB (bullets and dynamite won't do it) to disable the tank - take cover and beware of the blast!" 7 "Secondary Objective:**Capture the Bank to improve the distribution of our reinforcements." 8 "Secondary Objective:**Stop the Allies from holding the Shack." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Tiger Tank from the Axis Tank Depot." 2 "Primary Objective:**Protect the tank and escort it under the tunnel, through the village and along the railway track." 3 "Secondary Objective:**Build an assault ramp up to the railway embankment." 4 "Secondary Objective:**Establish a Command Post inside the Tank Depot" 5 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the crypt." 6 "Secondary Objective:**Use a satchelcharge to detonate the UXB to prevent the Axis disabling the tank with it. Remember to take cover!!" 7 "Secondary Objective:**Stop them from capturing the Bank, it improves the distribution of their reinforcements." 8 "Secondary Objective:**Capture the Shack for flanking re-inforcements."
  14. Version 1.0.0

    18 downloads

    botfiler Maker :maker@bigsighstudios.com 17 November 2017 Initial Script // Allies Objective Descriptions Destroy the Entrance Fence" Destroy the Master Hall Door" Construct the Small Bridge" Dynamite the Wall Fence" Steal and secure the First Idol" Steal and secure the Second Idol" Destroy the Allied Command Post" Construct the Axis Command Post"  // Axis Objective Descriptions Protect and rebuild the Entrance Fence" Protect and rebuild the Master Hall Door" Destroy the Small Bridge" Protect the Wall Fence" Protect the First Idol" Protect the Second Idol" Construct the Allied Command Post" Destroy the Axis Command Post"
  15. Version 1.0.0

    18 downloads

    hunkmegs problems Map made by [UJE]Niek --UJE_factory -- Axis objective map Axis forces are planning an assasination on the Allied General in his Factory. They have to get inside the guarded factory to get the special dagger to assasinate The General in his bedroom. To get to the factory they have to steal the tank first to gain acces to the Factory.Then they have to steal a key to open the gates to the dagger and The Generals bedroom. The allied forces have to stop the Axis and prevent assasination of the General. Axis objective *Blow the damaged garage side wall to access the tank! *Escort the tank through the Town to secure advance spawns! *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress! *Capture the Old Village spawn for 7 seconds! *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall! *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn! *Steal the Gate key to open the Gates that guard the Dagger to unlock them! *Steal the Dagger and run it to the General to assasinate him! Allied objective *Prevent the Axis from blowing the damaged garage side wall! *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress! *Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance! *Capture or prevent the Axis from capturing the Old Village! *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall! *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger! *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate the General! *Primary Objective: Defend the Dagger and prevent the assasination of the General!
  16. Version 1.0.0

    23 downloads

    hunkmegs need to be at 128 Background of the Teuthonia maps: Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps. Story: On their way to Teuthonia, an allied airplane crashed in the nearby oasis Siwa. The surviving allied soldiers must now make their way into the village of Teuthonia. To do so, the allies need to capture the spawn in the siwa ruins and destroy the siwa wall. In the siwa ruins, the allies need to push a button to lower a fence to make a dropzone accessible. The allies now must make their way to this dropzone. Once an allied player enters the dropzone, allied air support is called and an allied airplane will come and drop an ammunition box by a parachute. Once the ammunition box has landed, the allies must bring this box to a nearby broken artillery gun (which turns on a green light on the gun rotation panel). The gun now has to be repaired, which turns on a second green light on the gun rotation panel, thereby enabling that the artillery gun can be rotated. The axis can destroy the gun, but only as long as it has not been rotated. When the gun rotation control shows two green lights (gun loaded and repaired), the allies can push a button at the gun rotation control panel, which rotates the artillery gun towards the entrance gate of Teuthonia. Once the gun has been rotated, the gun can’t be destroyed anymore and a green light will turn on at the gun fire control panel. The allies now have to fire the gun to destroy the entrance gate of Teuthonia. – In the Siwa ruins, the allies can repair a waterpump which will free up a tunnel that ends close to the drop zone. – Allies can create an alternative Spawn by repairing the Allied Commandpost – in the Siwa ruins the allies can destroy a side entrance to have an alternative route to the drop zone – every axis player can call air support via an airstrike control panel. Once called, an axis junker88 will fly by and shoot 5 rockets to key way points frequently used by allies. The air support can only be called every 3 minutes, which is indicated by a timer on the control panel and that runs down from 3 minutes after an air strike has been called. | Objectives:.. | Allies:.. | 1:..Capture the Siwa Spawn | 2:..Destroy the Siwa Wall | 3:..Lower the dropzone fence | 4:..Enter the dropzone to call air support | 5:..Bring the ammunition box to the artillery gun to load the gun | 6:..Rotate the artillery gun towards the gate of Teuthonia | 7:..Fire the artillery gun to destroy the gate of Teuthonia | | Secondary objectives | – built the waterpump to access the tunnel | – built the command post to create an alternative Spawn | – Destroy the axis command post command post | Axis:.. | | 1:..Prevent the Allies from capturing the Siwa Spawn | 2:..Prevent the Allies from destroying the Siwa wall | 3:..Prevent the Allies from lowing the dropzone fence | 4:..Prevent the Allies from from reaching the dropzone and from calling air support | 5:..Prevent the Allies from loading the artillery gun | 6:..Prevent the Allies from rotating the artillery gun | 7:..Prevent the Allies from firing the artillery gun Secondary objectives | – destroy the waterpump to prevent the allies from using the tunnel | – call air strikes to prevent the allies from reaching the dropzone – built the command post | – Destroy allied command post command post
  17. Version 1.0.0

    33 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Prevent destruction of the security door." 2 "Primary Objective:**Prevent the Allies from building the ramp." 3 "Primary Objective:**Prevent them from stealing the truck." 4 "Primary Objective:**Dont let them dynamite the castle basement." 5 "Primary Objective:**Prevent intruders in stealing the gold." 6 "Primary Objective:**Dont let them open the tunnel gate." 7 "Primary Objective:**Prevent the Allies from driving the truckload through the tunnel, and out of the valley." // Allied Objective Descriptions 1 "Primary Objective:**Dynamite the security door." 2 "Primary Objective:**Build the ramp." 3 "Primary Objective:**Steal the truck." 4 "Primary Objective:**Dynamite the castle basement." 5 "Primary Objective:**Steal the gold." 6 "Primary Objective:**Open the tunnel gate." 7 "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."
  18. Version 1.0.0

    26 downloads

    Play Information ================ Game Description: Storry: 1944: The west front between the allied armed forces and the German Wehrmacht has come to a dead stop. During a cross-fire, the Allies capture a supply truck. On the front seat: a map showing a huge secret storehouse... // Axis Objective Descriptions 1 "Secondary Objective:**Defend the main entrance! The Allies will try to use the tank against you, so stop the tank before they can reach the gate!" 2 "Secondary Objective:**Construct the command post and defend it!" 3 "Primary Objective:**Keep the Allies from constructing their own transmitter." 4 "Secondary Objective:**Prevent the Allies from blowing up the side entrance of the storehouse. Once inside they will gain a tactical advantage!" 5 "Primary Objective:**Do not let the secret freight document fall into the hands of the enemy!" 6 "Secondary Objective:**Defend the lower bunker door! Once destroyed it will give the Allies a tactical advantage over you." 7 "Secondary Objective:**Defend the flag with your lives!" 8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Defend it!" // Allied Objective Descriptions 1 "Secondary Objective:**Use the tank to destroy the main entrance!" 2 "Secondary Objective:**Construct the command post and defend it!" 3 "Primary Objective:**Construct your own transmitter to broadcast the stolen document." 4 "Secondary Objective:**Blow up the side entrance of the storehouse. Once inside you will have a tactical advantage!" 5 "Primary Objective:**Steal the secret freight document and take it to the transmitter." 6 "Secondary Objective:**Destroy the lower bunker door! Once destroyed it will give you a tactical advantage." 7 "Secondary Objective:**Capture the flag and defend it!" 8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Repair Game Type(s): MP only Recommended # of Players: up to 36 players
  19. Version 1.0.0

    16 downloads

    ORIGINAL MAP // // oasis_eu_b2 // All credits go to: SplashDamage (www.splashdamage.com) European Sytle Project (http://european-style.wolfmap.de) // MODIFICATION // // Oasis Winter // based on - oasis_eu_b2 map - Berzerkr (GER)'s Winterkrieg mod textures - nullskillz's Oasis script - antman"s location file With Permission from Berzerkr (GER) / WolfMap.de The textures are only changing in this map. ~Molotov
  20. Version 1.0.0

    23 downloads

    The US 8th Air Force has failed to take out the heavily fortified U-Boat pens at La Rochelle from the air so a strike team must destroy the base from the inside by:**1. Taking the crane control module to the control room ^1(Not ^1applicable ^1in ^1SW ^1mode) **2. Using the crane to transfer explosives from a munitions train to the submarine**3.Dynamiting both U-245 and U-952 berthed inside the submarine pen"
  21. Version 1.0.0

    31 downloads

    Objective Allies: blow up the Axis AA gun. Axis : blow up the Allied Field HQ. What's New in Version pk3 Version 1.0.2 September 28th, 2007 Some players found v1.0.1 too dark. Version 1.0.2 has had the ambient light increased. File name rtcw_depot2_102.pk3 Map name rtcw_depot2 Version 1.0.2 (Created Sep 2007) Conversion from original RTCW Depot 2 map by 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. Game This map is based on the Return to Castle Wolfenstein map Depot 2, itself a modded version of RTCW Depot. All credits go to the original authors.
  22. Version 1.0.0

    17 downloads

    August, 1942**Rangers, attached to the famed SAS, have been raiding Axis supply depots located deep in the Libyan deserts. Friendly Bedouins have alerted the attackers to the location of Rommel's last remaining water purification facility, a cistern camouflaged in the ruins of an ancient sand-covered trading post. In the dark of the night, the Rangers launch a bold raid.
  23. Version 1.0.0

    20 downloads

    pacman version: release 2 filename: pacman_v1.pk3 release date: 24/10-2004 author: [tbh]bloodwire skymap by: amethyst7 <URL:http://amethyst7.gotdoofed.com/env.htm> contact info: http://www.ekran.no/ game info: http://www.tbhguild.org/ gameserver: games.student.uit.no game: return to castle wolfenstein: enemy territory description: it's all about the cherry. allies must blow it up, the axis must defend it. dev. time: about two weeks (including v1 and betas) installation: just put the .pk3 file in your etmain folder
  24. Version 1.0.0

    25 downloads

    MAP Name: EyE OF HORUS Game: Enemy Territory Version: Final Author: FIESLING/RiFFLeR Website: http://www.phaclan.com/ Date: September 1, 2007 ****************INSTALLATION INSTRUCTIONS****************************** Place pha_horus.pk3 inside the etmain folder in your game directory. *********************MAP DESCRIPTION*********************************** "Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus, an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM" Allied Objectives : 1- Capture the Forward Spawn. 2- Construct the Command Post. 3- Destroy the Pyramid Entrances. 4- Destroy the Tunnel Sealing and Entrance. 5- Steal the Obelisk and Secure it in the truck 6- Escort the Truck. Axis Objective : Prevent Allied from doing all this. MAPPER'S NOTE : This map is FPS Efficient everywhere. It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes. Try it and you will not be disappointed. OFFICIAL DEMO SERVER : 84.244.156.133:27960 ****************************Credits*********************************** Thanks to everyone at the splash damage forums, the best forums I've come across online. Thanks to splash damage for their great game and the great support that they provide to the mapping community.
  25. Version 1.0.0

    24 downloads

    // Axis Objective Descriptions*Defend the Radar Installation's Main and Side Doors."**Prevent the West Radar Circuit Board from being stolen."**Prevent the East Radar Circuit Board from being stolen."**Don't let them destroy the North Radar Station."**Don't let them destroy the South Radar Station."*Defend the Forward Bunker from the Allies."**Build a Command Post in the Side Bunker."**Stop the Allies from constructing a Command Post in the Side Bunker."// Allied Objective Descriptions**Dynamite the Radar Installation Doors."*Steal the West Radar Circuit Board."**Steal the East Radar Circuit Board."**Destroy the North Radar Station."**Destroy the South Radar Station."**Capture the Forward Bunker from the Axis."*Stop the Axis from constructing a Command Post in the Side Bunker."**Build a Command Post in the Side Bunker."
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