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  1. 2 points

    Version 1.0.0


    1 /pack reworked " This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein" 2 /Basic Information: Designer......: Berzerkr (GER) E-Mail Address: berzerkr@wolfmap.de Mod Information: Game........: Wolfenstein: Enemy Territory Title.......: HDET - High-Definition Enemy Territory Status......: Final Filenames...: z_hdet.pk3 Filesize....: 311 MB Build Time..: 3 days Release Date: 7. March 2009 Description: This texture modification was developed in order to give Wolfenstein: Enemy Territory more detailed textures. All textures appearing in the stock-maps are doubled in size, got decent bumpmapping and were saved with maximum quality. Installation for Server-Admins: Put the pk3 only into the etmain-folder and it will not be downloaded to clients. To uninstall this mod remove the pk3. It's only replacing textures, so it works together with all mods. Installation for Players: Put the pk3 into the etmain-folder. If it's in the etmain of a gameserver you will see the HD-textures. Used Programs: 7-Zip, IrfanView, Gimp This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  2. 2 points
    Hello everyone
  3. 2 points
    I hear ya Geek. Im 41 and things just dont heal as fast as they used to. At least you can play ET while recovering
  4. 2 points

    Version 1.0.0


    new waypoints Qiki 08.04.2018 Initial Script @ waypoints // Native12 09.02.2019 Script & goals // Qiki 22.02.2019 Fixed stuckages // Native12 24.02.2019 Released Mapname : Arta B1 BSPname : arta Released: February 2018 Version : Beta 1 Map made by: -SSF-Sage and Pegazus from SM-Mapping // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Pegazus @ splashdamage.com/forums // SM-Mapping site: *Not active* //====================================================== Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again. ======================================================= Objectives: Allies: 1] Cross the Bridge. 2] Breach the Underground Base Main Door. 3] Destroy the Plane Prototype. 4] Destroy the Jet Engine Prototype. 5] Steal their Project Files! Use the Command Post to transmit it. 6] Establish a Command Post. 7] *Secondary* Destroy the Generator to cut power from Dam sidedoor. 8] *Secondary* Blow a secondary route through an Air Inlet. 9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point. Axis: 1] Prevent the Allies from crossing the Bridge. 2] Prevent the Allies from entering the Underground Base. 3] Protect the Plane Prototype. 4] Protect the Jet Engine Prototype. 5] Protect the Project Files. Do not let them Transmit it! 6] Prevent Allies from establishing a Command Post. 7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor. 8] *Secondary* Stop them from entering the Base through an Air Inlet. 9] *Secondary* Don't let them construct an Assault Ramp. ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Avoc For a flower and a crate texture Rayban For an alpha tree texture ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ UJE Clan http://www.ujeclan.com/ Ets| Community http://ets-clan.com/ Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Niek from [UJE] Clan Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Second test: -Axis First Spawn moved closer to River -Side route to the hill with an assault ramp -CP on the hill -Documents inside the base, transmit with CP -Remove third prototype dynomiteable -Objective info stuff Third Test: -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door. -Added door to block Allies from using base entrance near Axis spawn -Allies capture spawn 1 spline earlier -Warnings when entering base/dam -Bug fixes -Details
  5. 2 points
    So awesome that you made this video, but what a kill junkie you were lol! i even spy a NAPO in there! XD The good old days with NoQuarter!
  6. 2 points
    This is a list of demos that i recorded just for fun and some of them are awesome. My stunt in clavier: 2018-02-25-162254-clavier.dm_84 Capuzzo Plane (crush): 2018-02-26-131149-capuzzo.dm_84 Me, Napo, and LUIS, on the fan in clavier: 2018-02-27-203728-clavier.dm_84 Capuzzo, Plane (successful flight): 2018-04-06-181739-capuzzo.dm_84 Capuzzo, stuck laying down at the CP: 2018-05-06-191805-capuzzo.dm_84 Capuzzo, Plane Landing Roadkill: 2018-07-12-152819-capuzzo.dm_84 Capuzzo, Splatting for no reason while flying away on the plane with bier: 2018-08-03-202402-capuzzo.dm_84 Capuzzo, Me, Napes, and Bier flying on the plane together: 2018-08-18-201944-capuzzo.dm_84 Warbell, Bot Lemmings: 2018-08-12-213644-warbell.dm_84 Aldernest, New glitch discovery!: 2018-08-21-165327-adlernest.dm_84 Fasthold, pushing toppy off the mountain!: 2019-02-17-182645-fasthold_sp1.dm_84 Thud in the Sand, Luis (WARPATH) lost connection: 2019-06-03-191703-tits_b2.dm_84 Glider, me and austin riding on the wing of teh plaen: 2019-08-10-201219-glider.dm_84
  7. 2 points
  8. 2 points
  9. 2 points
    Hi and welcome on the forum, alway nice playing with you on server
  10. 1 point
    MAR 52019 ET:LEGACY 2.77 ON ITS WAY! Since 2.76 launched a few weeks ago, the ET:Legacy team received quite a lot of feedback that was use to prepare our 2.77 roadmap. This next version is intended to be a smaller release, with a greater focus on fixing the most annoying bugs, adding global polish and improving gameplay especially under a more competitive angle. See our current changelog. While the client engine will have some interesting features that we hope will be useful to players, it isn't quite ready for testing yet. The official test server has however been updated with the an early preview of the 2.77 Legacy mod code, so we can ensure the on-going work is implemented correctly, as well as collecting early feedback. Also, if you look up in the sky you might notice a little change when calling airstrikes. Beside the new allied B-25 Mitchell and axis Junkers Ju-88 aircraft models, you might notice that artillery strikes also have visible shells. These features are purely cosmetic, and do not change the current gameplay. These changes were initially intended for 2.76 release, but were eventually delayed to 2.77 due to lack of time. Kudos to our developer Aranud for this feature! We hope you'll enjoy the more immersive experience. This alpha preview can now be tested on the official test server: /connect etlegacy.com written by Spyhawk 3 weeks ago For the Legacy mod, use Lua 5.3 only! See also Libs Changelog. 2.77 Capture the city! (work in progress) Engine Changed "wget" command name to "download" Added com_downloadURL cvar to specify URL of download command Added db schema updates depending on version Updated to db schema V2 Added OSX quarantine administration Client Added cl_allowDownload 2 to stop all noise while downloading Changed bindlist command to print free keys Fixed vid_restart not reinitializing i18n when language is changed Added central storage of favorites to have one source of favorites for all mods available (optionally) Replaced the splash screen on Windows by a logo in the loading screen for all platforms Fixed console flickering - r1 MAX_RENDER_COMMANDS increased Added new download container system Fixed timing issues when client is downloading or recording demos and window is minimized or has no focus Server Removed never used tracker feature Fixed bots being affected by limit of sv_ipMaxClients value Renderer2 Fixed bsp static light parser to match 'keeplight’ ents Mod Fixed the formulas in BG_EvaluateTrajectoryDelta() (affects func_bobbing and func_pendulum) Added HUD indicators for invulnerability and adrenaline usage Fixed G_SKillRatingDB_DeInit error message printed in console at intermission Fixed stopwatch not restarted after round end Fixed medic/ammo pack were draining stamina without drop pack Changed ui_serverRedirect cvar to ui_serverBrowserSettings (bitflag) Fixed obvious phony servers hidden in browser by default Fixed fov range check in shipped configs to take autofov into account Added GeoIP privacy option with cg_allowGeoIP Fixed SR scoreboard not default with g_SkillRating 1 Fixed SR scoreboard displayed in SW and LMS gametype modes Changed g_mapscriptdirectory cvar default value to "mapscripts" Added hit regions stats to debriefing view Added most damage given award Fixed overwriting of ammo count instead of adding at spawning (syringe) Fixed throwing nade when leaning was no more possible Fixed weapon alternative reload was not working anymore Reworked artillery with visible shell and dropping from sky (Twice less ents and used in shorter time) Reworked airstrike with visible shell, visible plane and dropping shell from plane (Twice less ents used) Added visible Axis / Allies aircraft models for airstrike plane Added WP_AIRSTRIKE / ITEM_WEAPON_AIRSTRIKE / airstrike.weap / bombs models has new weapon for airstrike bomb Added BG_GetTracemapSkyGroundFloor / BG_GetTracemapSkyGroundCeil getter (Lower / Higher sky height) Fixed public conf wouldn’t reset correctly Fixed animations for MP34 Added cg_visualEffects to turn visible / invisible visual effects (i.e airstrike plane, debris ...) Fixed smoke grenade dealed too much damage (back from 400 to 140) Changed MOD for smoke marker from MOD_AIRSTRIKE to MOD_SMOKEGRENADE Display shield status on scoreboard Fixed seizure inducing effect on trickjump map Fixed MOD not always displayed due to temp entities not reset Fixed fieldops charge bar color when quick zooming Fixed autoscreenshot feature broken in MapVote gametype due to vote displayed first Added mod_version static cvar Fixed display of powerup in small scoreboard Fixed real time SR win percentage not always displaying with lot of connected clients Added objective indicator Lua Fixed/removed static classname of Lua entity create/fixed possible crash Added constants for gamestates, teams and skills Made ps.velocity and ps.viewangles entity fields available Added WP_AIRSTRIKE constant ET:Legacy Libs Changelog¶ This page used for tracking libraries versions used for the official static version. . - indicates up to date status - indicates update required status - indicates blocked status The libraries are either stored in the externally in the etlegacy-libs repository, or internally next to the main source code depending on the availability of these libs. Library Component Location Version Status/Notes Link cURL Engine External 7.63.0 Needs to be adjusted https://curl.haxx.se/ OpenSSL Engine External (Optional) 1.1.0j Adjust in cmake https://www.openssl.org/ FreeType2 Engine External 2.9.1 Needs to be adjusted https://www.freetype.org/ GLEW Engine External 2.1.0 http://glew.sourceforge.net/ SDL2 Engine External 2.0.9 https://www.libsdl.org/ ZLib Engine External 1.2.11 http://www.zlib.net/ minizip Engine External 1.1 http://www.zlib.net/ libjpeg-turbo Engine External 1.5.3 Needs to be adjusted http://libjpeg-turbo.virtualgl.org/ libogg Engine External 1.3.3 http://www.xiph.org/downloads/ libvorbis Engine External 1.3.6 http://www.xiph.org/downloads/ libtheora Engine External 1.1.1 http://www.xiph.org/downloads/ OpenAL Engine External 1.19.1 https://github.com/kcat/openal-soft SQLite Engine External 3.26.0 https://www.sqlite.org/download.html tinygettext Engine Internal git commit 44f906a. Needs to be adjusted 12 3 4 5 https://github.com/tinygettext/tinygettext Lua Mod External 5.3.5 Needs to be adjusted https://www.lua.org/ LuaSQL Mod Internal git commit e717678. Needs to be adjusted https://github.com/keplerproject/luasql Omni-bot Mod External 0.86 Needs to be adjusted http://omni-bot.invisionzone.com/https://github.com/jswigart/omni-bot (stable) https://app.assembla.com/spaces/omnibot WolfAdmin Mod External 1.2.0 Rebase etlegacy fork (Legacy branch) https://github.com/timosmit/wolfadminhttps://github.com/etlegacy/wolfadmin IR4T4 lib: add openssl 1.1.1b to project Latest commit 0007fc6 21 days ago Type Name Latest commit message Commit time curl libs: adjusted cURL for windows compilation 3 months ago findlocale Added Findlocale C module 6 years ago freetype libs: adjusted FreeType for windows compilation 9 months ago glew libs: updated to GLEW 2.1.0 a year ago jansson only add the bundled libraries to the build if we actually need them 3 years ago jpegturbo libs: added missing jpeg-turbo autoreconf files a year ago lua libs: modified Lua release for POSIX requirement 9 months ago minizip libs: updated to minizip 1.2.11 2 years ago ogg libs: reset ogg and vorbis to upstream release a year ago openal libs: updated to OpenAL 1.19.1 3 months ago openssl lib: add openssl 1.1.1b to project 21 days ago sdl2 libs: updated to SDL 2.0.9 3 months ago sqlite3 libs: updated to SQLite 3.26.0 3 months ago theora added Thearo library 4 years ago vorbis libs: updated to libvorbis 1.3.6 9 months ago win32/VS2013 updated to latest libogg changes (build fixes) 4 years ago zlib libs: updated to zlib 1.2.11 2 years ago .gitignore libs typo in the ssl names 5 months ago .project sdl2 updated to version 2.0.3 5 years ago CMakeLists.txt Update CMakeLists.txt 21 days ago
  11. 1 point
  12. 1 point
    From here: https://forums.splashdamage.com/t/there-are-some-bugs-happening-with-me-in-gkt-radiant/233793/2 To be honest, I’m entirely confused about what is actually going on, so before I can help you, I do have some questions. You are saying that you can’t use the delete key on an object in Radiant. In my Radiant deleting objects is done with BACKSPACE, however, if I understand you correctly, this is not the issue. As I understand it, you can delete the object, but when you load the map it is there again. This brings me to my next question, where are you loading the map? Are you loading it in Radiant again or are you loading it ingame? I’m assuming ingame, which means that the game can’t find your new version. You are also saying that the arena script is not shown in host game, so could you please explain your process of how you are testing your map? Are you testing it in your ET installation that Radiant uses with /sv_pure 0 or are you using a clean ET installation with a pk3 for your map? I do not recommend using the first version. It is way safer in all regards to test your map in a clean ET installation with a pk3. There you have full control over what is actually loaded and what isn’t. Could you please specify your problem or your process of testing? There is nothing that I can help you with so far.
  13. 1 point
    Few of the deer pictures from this year.
  14. 1 point
    Quite extensive. I specially like the numkp binds and volume setting. I'll try this out as soon time permits!
  15. 1 point
    hey dere, and welcome to teh site!
  16. 1 point
    Cat Guts, after i zooka'd toppy with his own panzer!
  17. 1 point
    You are not doing your name justice, so, Great!! Love to see your answers on the application!
  18. 1 point
    In my eyes, i can't give a dam about my K/D ratio. most of the time, i have more deaths than kills. (most deaths are "probably...... intentional....") My distinctive style of gameplay is that i like knives, poison needles, and anything that Gibs a person into a pile of Guts! especially you'll almost always see me running like a rabbit in a map looking for good places for gibs, like um, a tank, a truck, cliffs (like in fasthold with the mountains and the castle) and any other random shenanigans that i can perform while sort-of helping my team. mainly i just play around in the game and have a blast, while making as much of a mess with splats as i can! also not a big fan of using guns, i'm more likely to use pistols, but guns in general are kinda boring, i fucking hate the PPSH though in silent.... the guns in NoQuarter are FAR better, like the shotgun. and i LOVE kicking people in the ass with my boot in NoQuarter, thats one of the things i miss the most about nq with ETS/WF P.S. i often splat the corpse of those i kill in the game, just for the splat! anyway... back on topic: i don't really see any problems with ashi0k. there is a very clear difference between someone who is cheating and someone who is not, and ashi0k is definitely not a cheater. it's just that his style of gameplay is not exactly the kind that most ETS members are accustomed to these days. we are accustomed to people who are not that great at getting kills, we are just average-skilled players who are just here to have fun and do the objective while also messing around in the maps, and with each-other. There was once a time though when the average player was more-skilled back in the *WF* days, the average player was harder to kill compared to today, plus we ran NoQuarter 1.2.3 so the weapon variety was also much higher.
  19. 1 point
  20. 1 point
    This is a Wolfenstein social website, Comida, where you mainly receive news about all things relating to "Return to Castle Wolfenstein" and "Wolfenstein: Enemy Territory". It's not a mapper's website. What to do next? I recommend joining this website: The Wolf Team .....and I know you will receive all the help you need with your mapping projects. Ask for Thunder when you join, he's a bit of a mapping genius for "Wolf: ET" and will gladly help you with any information that you need .
  21. 1 point
    Master Exploder(Chile): I recently started playing wolfenstein again (after a long hiatus) and I thought about saying hi to anyone who still plays the game, honestly i was surprised that beth and some ol' folks were still around but that is indeed reassuring. I usually play on both etpub and silent server, I like etpub more than silent but silent is where everyone plays most of the time so i do too, imo the best mod was NQ for it had a wider variety of weapons and combat system while still being fun and enjoyable. As for me irl i'm not exactly fine but not bad either, just trying to get accepted into the military of my country. I hope you guys are doing good an if anyone wanna ask something i'm all ears.
  22. 1 point

    Version 1.0.0


    sources splatterladder http://etjump.readthedocs.io/en/latest/server/admin_system/ Zero 8 days ago After a long wait ETJump 2.3.0 is finally ready thanks to Aciz and ryven! You can download it here: https://etjump.com/etjump/etjump-2_3_0.zip. Changelog: ETJump 2.3.0 replaced hud/ui low resolution bitmap charset with hq font fixed etj_noActivateLean not being persistent on respawn causing incorrect behaviour added etj_CGazColor1/2 cvars to set custom colors for etj_drawCGAZ 2 added freecam and noclip support for demo playback (compatible with Camtrace3D) added b_demo_lookat support for demo playback, to viewlock on specific player/entity fixed mover tagging bug added g_moverScale cvar and !moverScale command to control mover speed (eg. tank) note: use flag v to control command access added new keys for func_invisible_user entity: noise <sound file> sets sound file to play when activated volume <0-255> controls sound volume fixed func_static spawnflag 2 (PAIN), direct activation of entities don't crash the game anymore fixed target_speaker spawnflag 8 (ACTIVATOR) didn't play sound to the activator added etj_OBX/Y to move OB detector added worldspawn key nojumpdelay to control no jump delay behavior on the map note: use surfaceparm SURF_MONSLICK_N to enable/disable jump delay added no jump delay surface detector + control cvars: etj_drawNoJumpDelay etj_noJumpDelayX etj_noJumpDelayY added save-volumes indicator + control cvars: etj_drawSaveIndicator: 0 never show icon 1 always show icon 2 only show when outside of a save zone 3 only show when inside of a save zone etj_saveIndicatorX etj_saveIndicatorY fixed footsteps not playing at low landing speeds to revert back to old, broken behavior, toggle etj_uphillSteps fixed etj_weaponsound 0 not muting no ammo or flamethrower sound added incrementVar command, works almost like cycle but also support floats added strictsaveload worldspawn key to control save/load behavior bitmask value 1/move = cannot save while moving 2/dead = cannot save/load while dead when using strings, seperate values with | (eg. "move | dead") added command setoffset x y z: offsets player's position by given vector if noclip is available maximum offset value is 4096 reworked OB Watcher: OB watcher tracks your movement in air and tells if you are going to get OB on the surface you have saved with ob_save etj_obWatcherSize to set the size etj_obWatcherColor to set the color fixed nooverbounce allowing stickies on non-OB surfaces added ability to spawn and pickup 100% accurate rifles with all classes added cvars to force values on locked cvars: etj_drawFoliage -> r_drawfoliage etj_showTris -> r_showtris etj_wolfFog -> r_wolffog etj_zFar -> r_zfar etj_viewLog -> viewlog (reimplemented) etj_offsetFactor -> r_offsetFactor etj_offsetUnits -> r_offsetUnits etj_speeds -> r_speeds etj_lightmap -> r_lightmap etj_drawNotify -> con_drawNotify (note that con_notifyTime is not cheat protected by default) fixed remapped shaders were remaining from previous maps added trigger_push support for client predicted push events added etj_touchPickupWeapons to pickup weapons by touching them: 0 off 1 pickup weapons dropped by yourself and spawned in map 2 pickup any touched weapons functionality relies on having cg_autoactivate 1 fixed movie_changeFovBasedOnSpeed toggle not working added noise key for target_teleporter and trigger_teleport, plays only to client added outspeed key for target_teleporter and trigger_teleport sets fixed speed at which player exits teleport value 0 does NOT reset speed, instead ignores the key (default) added etj_consoleAlpha to control console background transparency added etj_drawLeaves to toggle original's leaves drawing added spawnflag 16 KNOCKBACK to target_teleporter and trigger_teleport applies knockback event for a short time after getting teleported makes teleportation events smoother when destination is on ground level fixed vote_minVoteDuration not working and votes always taking at least 5 seconds to pass added stand models for 100% accurate rifles, spawnflag 2 now works on them added nofalldamage worldspawn key to control fall damage behavior nofalldamage 0 = fall damage enabled on all surfaces except on surfaceparm nodamage (default) nofalldamage 1 = fall damage disabled on all surfaces except on surfaceparm nodamage nofalldamage 2 = fall damage disabled on all surfaces added minimize button for game window (Windows only) added etj_keysShadow to draw shadow for keysets added ability to hide popups with etj_numPopups 0 added spawnflag 1 CONSTANT and key time to target_scale_velocity scales activators speed permanently by amount of scale for duration of time added spawnflag 128 NO_SAVE for target_startTimer disables save during timerun, and when player loads, the run will be reset added target_give support disabled clients ability to rotate z-view added z-rotation check when starting a timerun fireteam and private messages are no longer logged added etj_autoLoad. When player joins back to team, the last saved position is automatically loaded. demo sorting in replays menu is now case insensitive adjusted etj_slickX default value so it doesn't overlap with OB detector added spawnflag 2048 to trigger_multiple, activates for every client touching the trigger, with per-client wait times noclipping is now always allowed on non-dedicated servers running devmap fixed noclipping as spectator added support for triggerable shaders any entity that supports target key can have targetShaderName and targetShaderNewName keys when entity fires its target(s), it will remap targetShaderName to targetShaderNewName more info: http://robotrenegade.com/q3map2/docs/shader_manual/triggerable-shader-entities.html added ability to spectate players by aiming at them and pressing +activate. Can be toggled with etj_quickFollow value 2 will also show a hint about spectating when aiming at players added noprone worldspawn key to enable/disable proning noprone 0: players can only prone outside of surfaceparm donotenter (default) noprone 1: players can only prone inside of surfaceparm donotenter added noprone indicator + control cvars: etj_drawProneIndicator: 0 never show icon 1 always show icon 2 only show when outside of a prone zone 3 only show when inside of a prone zone etj_proneIndicatorX etj_proneIndicatorY added interruptRun client command to stop an ongoing timerun players now load onto same stance (stand/crouch/prone) as they saved in. Loading to prone additionally forces same viewangles as when saving. added etj_runtimerInactiveColor to set run timer color when timerun is not active added tracker_not_eq key to target/trigger_tracker fixed runtimer is not displayed in demo playback fixed capitalization in noclip prints + colored it yellow added etj_chatLineWidth to control chat width value indicates characters before line break valid range is 1-200 increased chat max height to 64 lines fixed an issue with difference calculations in timerun prints reformatted timerun timer format to MM:SS.xxx added a new icon for timerun popup prints added etj_loopedSounds to toggle playback of looped sounds in maps improvements to etj_hideMe: footsteps, gun firing, pickup, reload and impact sounds are now silent command map/compass doesn't draw icon anymore bullet tracers, brass and wallmarks are hidden demos recorded while hidden now show yourself on freecam/3rd person does NOT draw other players on demo who were also hidden added spawnflag 2 ADD_XY to target/trigger_push adds the XY velocity from the pusher to your current velocity, rather than setting it when this is set, speed key affects the pusher even when its targeting target_position added etjump menu support for fullscreen ui added warning message about serverlist exploit to playonline window added etjump servers filter in playonline window added whitespace trim for the server names disabled automatic serverlist load on playonline window open added etj_chatShadow cvar to enable chat text shadows added etj_chatAlpha cvar to set chat transparency added etj_drawCHS2 2 to align chs2 text to the right side of screen added etj_CHS2PosX, etj_CHS2PosY cvars to control chs2 position added etj_CHSShadow cvar to enable text shadow for CHS added etj_CHSAlpha cvar to set CHS alpha added etj_CHSColor cvar to change CHS color added etj_HUD_fireteam cvar to enable/disable fireteam hud added etj_fireteamPosX, etj_fireteamPosY cvar to position fireteam hud added etj_fireteamAlpha cvar to set fireteam hud alpha added etj_popupShadow cvar to set text shadows for popup messages added etj_popupAlpha cvar to set popup message alpha added etj_HUD_popup cvar to enable/disable popup message hud, value 2 aligns popup to the right side of screen added etj_popupPosX, etj_popupPosY cvars to position popup message hud made keyset to be drawn from the center of the defined origin (using etj_keysX, etj_keysY) added 4 new keyset themes 2 DeFRaG default 3 ETJump 2 4 ETJump 3 5 ETJump 4 fixed illegal redirect upon serverlist loading added directories support in replays menu added etj_consoleShader cvar to enable/disable textured background added etj_consoleColor cvar to change console's background color if etj_consoleShader is disabled fixed random mouse moves bug caused by malicious commands fixed portalgun bug, where player was able to teleport and start timerun simultaneously added etj_onRunStart, etj_onRunEnd cvars which can hold sequence of commands to be executed when run events occur fixed health regeneration was slower for pmove_fixed players added etj_altScoreboard 3 added etj_lagometerX, etj_lagometerY cvars to offset lagometer in x/y directions respectively added g_debugTrackers to toggle tracker debugging tracker_print <index1|all> <index2> <index3>... prints specified tracker index/indices. If index is not specified, defaults to index 1. tracker_set <index|all> <value> sets tracker to specified value in specified index. If index is not specified, defaults to index 1. commands only work when g_debugTrackers is set to 1 timerun records are not saved when tracker debugging is enabled added g_debugTimeruns to toggle timerun debugging run start checks are disabled (noclip, speed etc.) cheats are enabled (noclip, god) no weapons are removed portals are not cleared timerun records are not saved when debugging is enabled timeruns no longer start if player is noclipping/has godmode enabled prints about disallowed timerun start conditions no longer appear if player is already running added high ping checks when timerun is active to prevent lagging through triggers fixed timerun view not resetting on map restarts removed etj_speedSizeX/Y and replaced them with etj_speedSize added almost all etjump client cvars in the settings menu fixed bug, where making g_banner1-5 cvars empty would cause the server crash on map load fixed cursor not showing up in menu text fields added new color parsing system for ETJump cvars that expect color values all ETJump cvars expecting color values now support multiple color formats: string (white, black, green etc.) normalized RGB(A) (eg. 1.0 0.5 0.75 0.33) true RGB(A) (eg. 255 128 191 62). If any value is > 1, true RGBA is used instead of normalized hex color (eg. #ff80bf, 0xff80bf) fixed time option on !ban not working and corrected wrong time value in manual fixed an issue where using !deletelevel to remove your current admin level and using admin commands afterwards would crash server fixed !editlevel not creating a new level if the level you are trying to edit does not exist fixed !edituser printing redundant output when using -clear option
  23. 1 point
  24. 1 point
    Ever wondered what "Wolfenstein: Enemy Territory" would look like when running on the "Unreal 4 Engine", folks? Well, wonder no more. Here's what the classic map, "Siwa Oasis", looks like when ported into "UE4" : Amazing work .
  25. 1 point

    Version 1.0.0


    Author Qualmi Small CTF Map
  26. 1 point

    Version 1.0.0


    (If you have some quiestion or suggestions about pack send me msg on http://modd4fun.blogspot.com/) z_DARK_MULE_v0.2.pk3 is custom skin, model, and sound pack for Wolfenstein Enemy Territory -If you do not like custom sounds, you can simply remove sound folder from *.pk3 file. -Using WinRar od 7zip open z_DARK_MULE_v0.2.pk3 file and delete Sound folder from package. - That will restore sounds to original setup. =================================================================================== important !!! ----------------------------------------------------------------------------------- 1.This package requires modification +set com_hunkmegs 128 How to do this??? -The easiest way is... drop down the console ~ in Wolfenstein ET main screen, then type the following command: /set com_hunkmegs 128 then restart the game -Here's another way... right-click on the Enemy Territory desktop icon then go on the properties, then see Targen line. One the end of Tardet line add the following command +set com_hunkmegs 128... for example... "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set com_hunkmegs 128 2.Before you install z_dark_mule.pk3, you should delete any additional non-standard skin or sound packages from ETmain folder or from folder of your prefered mod (jay_mod, ETpro_mod etc...) =================================================================================== how to install?? ----------------------------------------------------------------------------------- 1.step - simple unRAR or unzip downloaded package 2.step - then copy z_dark_mule.pk3 into your ETmain folder or into folder of your prefered mod (jay_mod, ETpro_mod etc...) 3.step - start the Wolfenstein_ET game and enjoy !!! =================================================================================== how to uninstall ----------------------------------------------------------------------------------- 1.Simple delete z_dark_mule.pk3 from Wolfenstein_ET game =================================================================================== Please visit the page == http://modd4fun.blogspot.com/ == and send me a feedback
  27. 1 point

    Version 1.0.0


    sources splatterladder: z_DARK_MULE_v0.2.pk3 is custom skin, model, and sound pack for Wolfenstein Enemy Territory -If you do not like custom sounds, you can simply remove sound folder from *.pk3 file. -Using WinRar od 7zip open z_DARK_MULE_v0.2.pk3 file and delete Sound folder from package. - That will restore sounds to original setup. important !!! ----------------------------------------------------------------------------------- 1.This package requires modification +set com_hunkmegs 128 How to do this??? -The easiest way is... drop down the console ~ in Wolfenstein ET main screen, then type the following command: /set com_hunkmegs 128 then restart the game -Here's another way... right-click on the Enemy Territory desktop icon then go on the properties, then see Targen line. One the end of Tardet line add the following command +set com_hunkmegs 128... for example... "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set com_hunkmegs 128 2.Before you install z_dark_mule.pk3, you should delete any additional non-standard skin or sound packages from ETmain folder or from folder of your prefered mod (jay_mod, ETpro_mod etc...) how to install?? ----------------------------------------------------------------------------------- 1.step - simple unRAR or unzip downloaded package 2.step - then copy z_dark_mule.pk3 into your ETmain folder or into folder of your prefered mod (jay_mod, ETpro_mod etc...) 3.step - start the Wolfenstein_ET game and enjoy !!! how to uninstall ----------------------------------------------------------------------------------- 1.Simple delete z_dark_mule.pk3 from Wolfenstein_ET game Please visit the page == http://modd4fun.blogspot.com/ == and send me a feedback
  28. 1 point

    Version 1.0.0


    map sources : eabank.map Author : Calibra8v Email address : calibra8v@hotmail.de ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : eA´s Bank Robbery Filename : eabank.pk3 Decription : Its a obj map in Ghetto/big City look! Program : GTK Radiant 1.4.0 Build time : 6 days Relase Time : 23 Feb 2011 Obj Briefing :The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold! Version/info : Its the 1 Version,it was a fun project.But i have invested some time! It is Compiled as Final.BUT THE MAP ITS NOT FINAL.I have maked the first work,if you got some better ideas...Then make it! ------------------------------------------------- Special ------------------------------------------------- Used the anymated Roaches from Ryban! The Most textures are From TCE! Feel free to Modify or to use stuff from it. By quastions you can contact me on Xfire or over the HP. It would be nice to give a credit to me if you Modify this map. ------------------------------------------------- Credits to: ------------------------------------------------- Activiton,Splash Damage, id Software & all who support the eA clan. TO RYBAN,who maked the Animated Roaches! And Special thanks to the team who maked the TCE MOD! ------------------------------------------------- Special thanks to: ------------------------------------------------- Stoerfaktor= Hes a Nice guy ans helps where he can! Wolffiles = Schnoog is so much doing for the ET Community with the filebase etc etc etc... And he is every day developing something for the HP... "A Big much THX from us" ------------------------------------------------- About us: ------------------------------------------------- We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use. We are just a Fun Team!Dont ask again for war! (we are old guys,playing this game) We are not more interrested on some wars! NEW: Not ASK for license for the Map!You can use it how you want!Change it or take stuff from it!You can make a Credit to us or not.You can make it how you want!...But dont forget its only for you embarrassing when you dont credit! ------------------------------------------------- Reported Bugs: Update 24.02.11 ------------------------------------------------- No Landmine support for grass.To much Mines are for noobs.It was first time a mistake in the shader file,but now i like that not everybody can plant mines...so its like allways NO MINE SUPPORT! Thats NO BUG.If you want to suport landmine! then make a Shader file!
  29. 1 point

    Version 1.0.0


    // Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from blowing the Main Gate and permanently capturing the Factory District." 2 "Primary Objective:**Prevent the Allies from destroying the Bunker Controls and winning the battle." 3 "Secondary Objective:**Prevent the Allies from blowing the Side Door and gaining another route to the Bunker Controls." 4 "Secondary Objective:**Prevent the Allies from capturing the Factory District spawn point." 5 "Secondary Objective:**Prevent the Allies from building the Command Post and having another spawn point." 6 "Secondary Objective:**Build the Command Post for improved charge times." 7 "Secondary Objective:**Build and defend the Side Entrance to the bunker." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Main Gate and permanently capture the Factory District." 2 "Primary Objective:**Destroy the Bunker Controls to win the battle." 3 "Primary Objective:**Destroy the Side Door to gain another route to the Bunker Controls." 4 "Primary Objective:**Capture the Factory District spawn point." 5 "Secondary Objective:**Build the Command Post for faster charge times and create a new spawn point." 6 "Secondary Objective:**Prevent the Axis from building the Command Post." 7 "Secondary Objective:**Destroy the Side Entrance to the bunker." What's New in Version pk3 Changes from Beta 4 to Final: ============================= - Map is brighter - Added more voice announcements - Fixed Command Map - Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets) - Retextured - Based on Beta 4, all custom made stuff will still work
  30. 1 point
    Welcome to the website, Cesare .
  31. 1 point
    Decent player indeed. Nice to have you on board!
  32. 1 point
    salve Eric, nice to see ... such young players still find the ET-road. Because I hardly knowyou, my vote will not give for now. ....... but trust your recommendation!
  33. 1 point

    Version 1.0.0


    Allied spies undercovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during its stopover in Bremen What's New in Version pk3 Modified by Jecoliah: September 18th, 2012. Used Released Map Source Files to Make Truck Damageable.
  34. 1 point
    A somewhat rare incident on V2 factory, which an axis and allied engineer both died in front of the command post.
  35. 1 point

    Version 1.0.0


    to can inject usbv driver for an OS DVD installation
  36. 1 point
    mortaring at oasis
  37. 1 point

    Version 1.0.0


    CTF mapDual objectif map"Capture and hold the flag for 3 minutes"
  38. 1 point
  39. 1 point
    That was funny haha, I dont remember ever seeing that magazine before on this map until today, but if I did it must have been long ago so maybe I forgot.
  40. 1 point
  41. 1 point
    Hello guys, I'm Phoenix and I'm Italian! I've been in the world of Wolfestein since 2001, it's really nice to see that even after 13 years ET is still alive!
  42. 1 point
    1/ etfolders 2 /profile folder (they are aswell created in any mod folder u played) 3 / name folder (example betthy ) 4 / etconfig here all your et config mine etconfig.cfg for silent seta name "^1Ets^0|^1K^0a^1t^0e" seta cg_selectedPlayerName "^1Ets^0|^1K^0a^1t^0e" seta com_zoneMegs "128" and all the other lines ofc when mine config is oki for silent mod i usually copy.mine etconfig. cfg in mine et main/ profiles/ etconfig .cfg
  43. 1 point

    Version 1.0.0


    D-Rush beta 3 by: deep/mmysc changelog: -improved FPS -landmines working -new lightmap -new side-route to objective -axis respawntime 20 allied respawntime 15 The Axis are guarding two Gold Crates in separate builings behind the city wall. The Allies must gain access to the other side by destroying the City Gate, then steal both Gold Crates and secure them to the truck near the cave entrance
  44. 1 point
  45. 1 point
    We all have Real Life problems to deal with, and sometimes they are more important than playing games. It's good to have you back, and i hope to catch you on the server someday soon...
  46. 1 point
    Afghanistan Kabul 25,500,100 652,090 km2 Albania Tirana 2,821,977 28,748 km2 Algeria Algiers 38,700,000 2,381,740 km2 Andorra Andorra la Vella 76,098 468 km2 Angola Luanda 20,609,294 1,246,700 km2 Antigua and Barbuda St. John's 86,295 442 km2 Argentina Buenos Aires 41,660,096 2,780,400 km2 Armenia Yerevan 3,017,400 29,800 km2 Australia Canberra 23,414,552 7,741,220 km2 Austria Vienna 8,504,850 83,858 km2 Azerbaijan Baku 9,477,100 86,600 km2 The Bahamas Nassau 351,461 13,878 km2 Bahrain Manama 1,234,571 694 km2 Bangladesh Dhaka 152,518,015 143,998 km2 Barbados Bridgetown 285,000 430 km2 Belarus Minsk 9,468,100 207,600 km2 Belgium Brussels 11,132,269 32,545 km2 Belize Belmopan 349,728 22,966 km2 Benin Porto-Novo 10,323,000 112,622 km2 Bhutan Thimphu 745,200 47,000 km2 Bolivia Sucre 10,027,254 1,098,580 km2 Bosnia and Herzegovina Sarajevo 3,791,622 51,197 km2 Botswana Gaborone 2,024,904 581,730 km2 Brazil Brasília 201,032,714 8,514,880 km2 Brunei Bandar Seri Begawan 393,162 5,765 km2 Bulgaria Sofia 7,282,041 110,912 km2 Burkina Faso Ouagadougou 17,322,796 274,000 km2 Burundi Bujumbura 10,163,000 27,834 km2 Cambodia Phnom Penh 15,135,000 181,035 km2 Cameroon Yaoundé 20,386,799 475,442 km2 Canada Ottawa 35,295,770 9,970,610 km2 Cape Verde Praia 491,875 4,033 km2 The Central African Republic Bangui 4,616,000 622,984 km2 Chad N'Djamena 12,825,000 1,284,000 km2 Chile Santiago 16,341,929 756,096 km2 Colombia Bogotá 47,506,000 1,138,910 km2 The Comoros Moroni 743,798 2,235 km2 Cook Islands Avarua 14,974 240 km2 Costa Rica San José 4,667,096 51,100 km2 Cote d'Ivoire Yamoussoukro 23,202,000 322,463 km2 Croatia Zagreb 4,290,612 56,538 km2 Cuba Havana 11,167,325 110,861 km2 Cyprus Nicosia 865,878 9,251 km2 The Czech Republic Prague 10,513,800 78,866 km2 The Democratic Republic of the Congo Kinshasa 67,514,000 2,344,860 km2 Denmark Copenhagen 5,627,235 43,094 km2 Djibouti Djibouti 873,000 23,200 km2 Dominica Roseau 71,293 751 km2 The Dominican Republic Santo Domingo 9,445,281 48,671 km2 East Timor Dili 1,066,409 14,874 km2 Ecuador Quito 15,699,200 283,561 km2 Egypt Cairo 86,127,000 980,869 km2 El Salvador San Salvador 6,340,000 21,041 km2 Equatorial Guinea Malabo 736,296 28,051 km2 Eritrea Asmara 6,333,000 117,600 km2 Estonia Tallinn 1,311,870 45,100 km2 Ethiopia Addis Ababa 86,613,986 1,104,300 km2 Fiji Suva 858,038 18,274 km2 Finland Helsinki 5,452,821 338,145 km2 France Paris 65,844,000 551,500 km2 Gabon Libreville 1,672,000 267,668 km2 The Gambia Banjul 1,849,000 11,295 km2 Georgia Tbilisi 4,483,800 69,700 km2 Germany Berlin 80,619,000 357,022 km2 Ghana Accra 24,658,823 238,533 km2 Greece Athens 10,815,197 131,957 km2 Grenada St. George's 103,328 344 km2 Guatemala Guatemala City 15,806,675 108,889 km2 Guinea Conakry 10,824,200 245,857 km2 Guinea-Bissau Bissau 1,704,000 36,125 km2 Guyana Georgetown 784,894 214,969 km2 Haiti Port-au-Prince 10,413,211 27,750 km2 Honduras Tegucigalpa 8,555,072 112,088 km2 Hungary Budapest 9,906,000 93,032 km2 Iceland Reykjavík 325,671 103,000 km2 India New Delhi 1,241,610,000 3,287,260 km2 Indonesia Jakarta 249,866,000 1,904,570 km2 Iran Tehran 77,288,000 1,648,200 km2 Iraq Baghdad 34,035,000 438,317 km2 Ireland Dublin 4,593,100 70,273 km2 Israel Jerusalem 8,146,300 22,145 km2 Italy Rome 59,943,933 301,318 km2 Jamaica Kingston 2,711,476 10,991 km2 Japan Tokyo 127,180,000 377,873 km2 Jordan Amman 6,558,900 89,342 km2 Kazakhstan Astana 17,186,000 2,724,900 km2 Kenya Nairobi 44,354,000 580,367 km2 Kiribati South Tarawa 106,461 726 km2 Kosovo Pristina 1,815,606 10,887 km2 Kuwait Kuwait City 3,065,850 17,818 km2 Kyrgyzstan Bishkek 5,663,133 199,900 km2 Laos Vientiane 6,580,800 236,800 km2 Latvia Riga 2,003,900 64,600 km2 Lebanon Beirut 4,822,000 10,400 km2 Lesotho Maseru 2,074,000 30,355 km2 Liberia Monrovia 4,294,000 111,369 km2 Libya Tripoli 6,202,000 1,759,540 km2 Liechtenstein Vaduz 37,132 160 km2 Lithuania Vilnius 2,941,953 65,300 km2 Luxembourg Luxembourg City 537,000 2,586 km2 Macedonia Skopje 2,062,294 25,713 km2 Madagascar Antananarivo 21,263,403 587,041 km2 Malawi Lilongwe 16,363,000 118,484 km2 Malaysia Kuala Lumpur 30,041,000 329,847 km2 Maldives Malé 317,280 298 km2 Mali Bamako 15,302,000 1,240,190 km2 Malta Valletta 416,055 316 km2 The Marshall Islands Majuro 56,086 181 km2 Mauritania Nouakchott 3,461,041 1,025,520 km2 Mauritius Port Louis 1,257,900 2,040 km2 Mexico Mexico City 119,713,203 1,958,200 km2 Micronesia Palikir 101,351 702 km2 Moldova Chisinau 3,559,500 33,851 km2 Monaco Monaco 36,136 2 km2 Mongolia Ulaanbaatar 2,931,300 1,564,120 km2 Montenegro Podgorica 620,029 13,812 km2 Morocco Rabat 33,202,300 446,550 km2 Mozambique Maputo 23,700,715 801,590 km2 Myanmar Naypyidaw 53,259,000 676,578 km2 Namibia Windhoek 2,113,077 824,292 km2 Nauru Yaren District 9,945 21 km2 Nepal Kathmandu 26,494,504 147,181 km2 The Netherlands Amsterdam 16,842,200 41,528 km2 New Zealand Wellington 4,518,330 270,534 km2 Nicaragua Managua 6,071,045 130,000 km2 Niger Niamey 17,129,076 1,267,000 km2 Nigeria Abuja 173,615,000 923,768 km2 Niue Alofi 1,611 260 km2 North Korea Pyongyang 24,895,000 120,538 km2 Norway Oslo 5,109,056 385,155 km2 Oman Muscat 3,957,000 309,500 km2 Pakistan Islamabad 185,914,000 796,095 km2 Palau Ngerulmud 20,901 459 km2 Panama Panama City 3,405,813 75,517 km2 Papua New Guinea Port Moresby 7,398,500 462,840 km2 Paraguay Asunción 6,783,374 406,752 km2 The People's Republic of China Beijing 1,363,350,000 9,640,820 km2 Peru Lima 30,475,144 1,285,220 km2 The Philippines Manila 99,275,100 300,000 km2 Poland Warsaw 38,502,396 312,685 km2 Portugal Lisbon 10,487,289 91,982 km2 Qatar Doha 2,045,239 11,000 km2 The Republic of China Taipei 23,379,129 36,188 km2 The Republic of the Congo Brazzaville 4,448,000 342,000 km2 Romania Bucharest 20,121,641 238,391 km2 Russia Moscow 143,700,000 17,098,200 km2 Rwanda Kigali 10,537,222 26,338 km2 Saint Kitts and Nevis Basseterre 54,000 261 km2 Saint Lucia Castries 180,000 539 km2 Saint Vincent and the Grenadines Kingstown 109,000 388 km2 Samoa Apia 187,820 2,831 km2 San Marino San Marino 33,540 61 km2 Sao Tome and Principe São Tomé 187,356 964 km2 Saudi Arabia Riyadh 29,994,272 2,149,690 km2 Senegal Dakar 13,567,338 196,722 km2 Serbia Belgrade 7,181,505 77,474 km2 The Seychelles Victoria 90,945 455 km2 Sierra Leone Freetown 6,190,280 71,740 km2 Singapore Singapore 5,399,200 683 km2 Slovakia Bratislava 5,415,949 49,033 km2 Slovenia Ljubljana 2,061,963 20,256 km2 The Solomon Islands Honiara 581,344 28,896 km2 Somalia Mogadishu 10,496,000 637,657 km2 South Africa Pretoria 52,981,991 1,221,040 km2 South Korea Seoul 50,219,669 99,538 km2 South Sudan Juba 10,625,176 644,329 km2 Spain Madrid 46,609,700 505,992 km2 Sri Lanka Colombo 20,277,597 65,610 km2 Sudan Khartoum 37,964,000 2,505,810 km2 Suriname Paramaribo 534,189 163,820 km2 Swaziland Mbabane 1,250,000 17,364 km2 Sweden Stockholm 9,651,531 449,964 km2 Switzerland Bern 8,112,200 41,284 km2 Syria Damascus 21,898,000 185,180 km2 Tajikistan Dushanbe 8,160,000 143,100 km2 Tanzania Dodoma 44,928,923 945,087 km2 Thailand Bangkok 65,926,261 513,115 km2 Togo Lomé 6,191,155 56,785 km2 Tonga Nuku'alofa 103,036 747 km2 Trinidad and Tobago Port of Spain 1,328,019 5,130 km2 Tunisia Tunis 10,886,500 163,610 km2 Turkey Ankara 76,667,864 783,562 km2 Turkmenistan Ashgabat 5,240,000 488,100 km2 Tuvalu Funafuti 11,323 26 km2 Uganda Kampala 35,357,000 241,038 km2 Ukraine Kiev (Kyiv) 45,426,200 603,700 km2 The United Arab Emirates Abu Dhabi 8,264,070 83,600 km2 The United Kingdom London 63,705,000 242,900 km2 The United States Washington, District of Columbia 317,706,000 9,629,090 km2 Uruguay Montevideo 3,286,314 175,016 km2 Uzbekistan Tashkent 30,183,400 447,400 km2 Vanuatu Port Vila 264,652 12,189 km2 The Vatican City Vatican City 839 0.44 km2 Venezuela Caracas 28,946,101 912,050 km2 Vietnam Hanoi 89,708,900 331,689 km2 Western Sahara Laayoune 567,000 266,000 km2 Yemen Sanaá 25,235,000 527,968 km2 Zambia Lusaka 14,580,290 752,618 km2 Zimbabwe Harare 12,973,808 390,757 km2
  47. 1 point

    Version 1.0.0


    Wintertheme Supports following Maps: - Seawall Battery - Goldrush - Siwa Oasis - Baserace
  48. 1 point
    so great remembers when Marko, Higgins and Lefty been still mapping for ET, to bad they stopped
  49. 1 point
  50. 1 point
    somes haves problems to can watch the demos they made on the server use SEISMOVISION http://www.seismovision.net/ New to Seismovision? Read the guides! Installing Seismovision Playing My First Demo Online Help
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