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KiReVaM

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Posts posted by KiReVaM

  1. This is truly heartbreaking news to discover just now!  Kate was an extremely respected member of the ET community and an even stronger human. 
    May she be at rest and in the best of places now. 

    Nothing I can say to ease the pain you all are feeling at the moment, but I do wish you all to find great strength in this time of sorrow. 

    May we all find peace in the fond memories shared with Kate. 


     

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  2. 13 hours ago, Topcat said:

    How do you set this one up? Just copy the text into a cfg file or ? And then put in et main folder?

     

    Sprint on while weapon is fired (turns off when mouse 1 is released)

    ////mouse1

    bind MOUSE1 "+vstr AT1 AT2"

     set AT2 "-attack; -sprint"

     set AT1 "+attack; +sprint"

     

    you got it! create an empty cfg file and paste

    ////mouse1

    bind MOUSE1 "+vstr AT1 AT2"

     set AT2 "-attack; -sprint"

     set AT1 "+attack; +sprint"

     

    Save your work, place the file into etmain, enter server/game and type /exec xxx.cfg in the consol and voila! :)

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  3. Below are some of the scripts I've compiled and some I made in ET for fun to be more efficient.  Just Copy and paste what you like into a xxx.cfg file and place in your etmain folder. You can execute the file in the game consol or make a bind if you wish. xxx is the name of your choice. 

    examples:

    In consol

    /exec xxx.cfg 

    hit enter 

    OR

    Bind p exec xxx.cfg 

     (pro tip - you don't need to use the file extension ".cfg" if you don't want to)

     

    *Take note that these are the button binds I use for scripts.

     

     

    Spawn in different locations your team has control of. 

    //spawnpoint selection

        set spawnzero "setspawnpt 0; echo ^mDefault Spawn; play sound/menu/select"

        set spawnone "setspawnpt 1; echo ^mSpawn Point 1; play sound/menu/select"

        set spawntwo "setspawnpt 2; echo ^mSpawn Point 2; play sound/menu/select"

        set spawnthree "setspawnpt 3; echo ^mSpawn Point 3; play sound/menu/select"

        set spawnfour "setspawnpt 4; echo ^mSpawn Point 4; play sound/menu/select"

        set spawnfive "setspawnpt 5; echo ^mSpawn Point 5; play sound/menu/select"

        set spawnsix "setspawnpt 6; echo ^mSpawn Point 6; play sound/menu/select"

        set spawnseven "setspawnpt 7; echo ^mSpawn Point 7; play sound/menu/select"

     

        bind KP_INS                "vstr spawnzero"

        bind KP_END                "vstr spawnone"

        bind KP_DOWNARROW        "vstr spawntwo"

        bind KP_PGDN            "vstr spawnthree"

        bind KP_LEFTARROW        "vstr spawnfour"

        bind KP_5                "vstr spawnfive"

        bind KP_RIGHTARROW        "vstr spawnsix"

        bind KP_HOME            "vstr spawnseven"

     

    Keep your command map up while using mortar then hit button again to put away. 

    ///Command map script

    bind "g" "vstr map"

    set mapout "+mapexpand;  set map vstr mapin"

    set mapin "-mapexpand; set map vstr mapout"

    set map "vstr mapout"

     

     

    Change the numeric values as you see fit or give this a try..

    /// Volume-Script

    bind "[" "vstr volup"

    bind "]" "vstr voldown"

    set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01;echo Volume ^iO^0=========="

    set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume ^0=^iO^0========="

    set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ^0==^iO^0========"

    set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ^0===^iO^0======="

    set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ^0====^iO^0======"

    set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume ^0=====^iO^0====="

    set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ^0======^iO^0===="

    set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume ^0=======^iO^0==="

    set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ^0========^iO^0=="

    set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume ^0=========^iO^0="

    set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ^0==========^iO^0"

    set volup vstr vol05

    set voldown vstr vol05

     

    Turns on/off the ET voice chat sounds with 1 button.

    ////NoVoiceChats

    bind kp_pgup "vstr vbi" 

    seta vbi "vstr vb1"

    seta vb1 "cg_noVoiceChats 1; play sound/menu/cancel; echo ^1VOICE CHATS OFF; set vbi vstr vb2"

    seta vb2 "cg_noVoiceChats 0; play sound/weapons/misc/fire_water; echo ^2VOICE CHATS ON; set vbi vstr vb1"

      

    Useful in silEnT mod. Objectives will show in a pop up window, Hit button again to put window away. 

    ///OBJECTIVES

    bind f6 "vstr gol"

    set gol "vstr golout"

    set golout "+obj; set gol vstr golin"

    set golin "-obj; set gol vstr golout"

     

    Switch field of view with 1 button. 

    ///FOVSWITCHER///

    bind mwheeldown "vstr fovswitcher" 

    set fovswitcher "vstr distance_near" 

    set distance_near " seta cg_fov 90; set fovswitcher vstr distance_mid; echo ^2 FoV 90; play sound/menu/filter"

    set distance_mid "set cg_fov 106; set fovswitcher vstr distance_far; echo ^2 FoV 106; play sound/menu/filter"

    set distance_far "set cg_fov 120; set fovswitcher vstr distance_near; echo ^2 FoV 120; play sound/menu/filter"

     

    Sprint on while weapon is fired (turns off when mouse 1 is released)

    ////mouse1

    bind MOUSE1 "+vstr AT1 AT2"

     set AT2 "-attack; -sprint"

     set AT1 "+attack; +sprint"

     

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