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papywolf91

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Everything posted by papywolf91

  1. I am so saddened by this news. My condolences go out to Kate and her family. I knew you but I knew that you were a very kind person and above all you brought our favorite games to life. Merci Kate pour tous se que tu a fais pour nous , pour ta Team et serveur pour tous le temps que tu a passés a nous apportés du bonheur .
  2. Version 1.0.0

    8 downloads

    Basic information Author: destr!8r Email address: [email protected] //can mail bugs here Webpage: http://anclan.nl Release date: 21st March, 2009 Filename: ulmen_b3.pk3 Program: GTK-Radiant, Easy Gen, Photoshop CS3 Build time: started work 2008-12-20 compile time: BSP: 90sec, VIS: 4,5 hours Compile machine: AMD Phenom 9850 X4, 4 GB RAM Map information Game: Return to Castle Wolfenstein - Enemy Territory Map time: ?? min Map DescriptionThis map is based on a real existing village in Germany. Any objective accurs in this map has not happen in that village ever! Axis took the village under their control and used it as their control center for upcoming missions. Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure top secret documents and gold! Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents ! Map ObjectivesAllied objectives: *Steal the docs *transmit them *Destroy the 2 walls *Steal the gold *Bring the gold to the truck *Escort the truck Optional: *Destroy the barriers *Construct the Generator *Construct a Command Post Axis objectives: *Defend the docs *Defend the 2 defense walls *Defend the gold *Build the 2 barriers *Stop the Allies from escorting the truck Optional: *Destroy the Generator *Construct a Command Post
  3. Version 1.0.0

    45 downloads

    Map Information: Title.......: Gold Rush Germany Map Name....: goldrush_germany_fixed Status......: Final/Fixed Game........: Wolfenstein: Enemy Territory Build Time..: 3 Months Release Date: 02. January 2010Description: The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck. Additional Information: This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck. We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria). Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery. If you enter the church as spectator you can see different variants of the truck. The models may used in your own map, but give credit to ischbinz. Changes from "Final" to "Final/Fixed": The damaged Truck is now builded in. Well, we forgot it. Shit happens. Thanks to [*]Irata for reporting the bug. Credits: - Map originally made by Simon O'Callaghan / www.SimonOC.com - Recompiled by ischbinz - Retextured by Berzerkr (GER)|#WolfMap.de - Skybox made by Avoc of www.EFT-Clan.com - Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html
  4. Version 1.0.0

    23 downloads

    a big thank you to SENTENZA for the map and the waypoints files Map Information title: FFM - Frankfurt file: ffm_b1.pk3 author: FFM*Sentenza co-author: FFM*r0rK email address: [email protected] discord: Krischan#3949 release date: not yet (testing stage) editor: NETradiant 1.5.0, Netradiant Custom 1.5.0n tools used: Photoshop 2020, Audacity, Presonus Studio One, Notepad++ Blender, Ultimate Unwrap 3D, Substance Painter, XNview ETCC Command Map Tool, Q3 Model Tool, MD3compile build time: started in 2005 with many breaks of many years in between compile time: 10 mins on a i7-9700K@8x3,6GHz Assets with a known license * American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk) License: You may use this file providing it's not for profit. Source: unknown * Church Bench, Pew and Pulpit Models by http://www.blackrayne.net License: You can use it freely in any games as long as you include a note indicating you got it from me Source: unknown * Coffin by Tamara "Ophelia" Crossley ([email protected]) License: Include authors name and email address in the credits for there work Source: unknown ============================================================================== Assets by FFM*SENTENZA ============================================================================== All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most of the textures are created by FFM*SENTENZA, but some are reworked from many different sources I can't remember. License: https://creativecommons.org/licenses/by-nc/4.0/ Map Trivia - started in 2005, after a real visit to the old city of Frankfurt, Germany - the club is actually a hommage to a famous club at Frankfurt Airport - the "radio poster" is a hommage to a famous local techno radio show - the crypt is a hommage to our second clan [AwB] Attawaybaby - the industrial complex "produces" real local food and beverages - the old city is a condensed version of the old city of Frankfurt - the bridges, the Roemer Townhall and the Cathedral are at their correct position like in reality - the Roemer Townhall is quite realistic, also the buildings opposite to it - the bunker is fictious FFM Map Credits We've created a lot of assets, but sometimes we've chosen to use ready assets from other people. We wish to thank you for your work in this file and respect your work. If you read this and want to use assets from our map in your own work, please respect the other artists work and license, too like we did.
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