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kate

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Everything posted by kate

  1. Version 1.0.0

    14 downloads

    Author : <|PCM|>Toiletman Email address : [email protected] Webpage : http://pleeclan.tripod.com Made in Belgium Map Information Game : Wolfenstein: Enemy Territory Title : Antarctica Final Filename : Antarctica_Final.pk3 Release date : 2004-12-09 Decription : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world. Program : SD Radiant 1.4.0 Build time : Some weeks Compile time : / Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map Antarctica Final. Textures : 1 New texture Sounds : None Models : None Info! #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans. ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- SD Forums! BwT Clan :p Drakir => North Pole Cannon, North Pole Inspiration Marko => Mapping Info Whosgaming.com => hosting the map :) =DS=Bart => Mapping Info :) ------------------------------------------------- Copyright © 2004 Toiletman This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  2. Version 1.0.0

    41 downloads

    official botfiles
  3. Version 1.0.0

    6 downloads

    sources codes for mappers
  4. View File vesuvius_source sources codes for mappers Submitter kate Submitted 06/21/2020 Category ET Sources + Sources Maps
  5. View File v1rocket_b2_source sources codes for mappers Submitter kate Submitted 06/21/2020 Category ET Sources + Sources Maps
  6. Version 1.0.0

    12 downloads

    sources codes for mappers
  7. Version 1.0.0

    10 downloads

    sources codes for mappers
  8. View File tramfight_b2_source sources codes for mappers Submitter kate Submitted 06/21/2020 Category ET Sources + Sources Maps
  9. Version 1.0.0

    12 downloads

    Sources codes for mappers
  10. View File streets-of-italy_source Sources codes for mappers Submitter kate Submitted 06/21/2020 Category ET Sources + Sources Maps
  11. Version 1.0.0

    14 downloads

    sources codes for mappers
  12. View File eagles_sourcemap sources codes for mappers Submitter kate Submitted 06/21/2020 Category ET Sources + Sources Maps
  13. Version 1.0.0

    8 downloads

    codes sources for mappers
  14. View File berserk_te_source codes sources for mappers Submitter kate Submitted 06/21/2020 Category ET Sources + Sources Maps
  15. Version 1.0.0

    11 downloads

    code sources maps for mappers
  16. View File pirates_source code sources maps for mappers Submitter kate Submitted 06/19/2020 Category ET Sources + Sources Maps
  17. Version 1.0.0

    78 downloads

    Modefiled by [aF]Vanhintn!? and [aF]StoerFaktor I wait so long of new version oF cortex_who but that never happens, so i have change the textur and sounds. I dont have change any think in the map Original map by masterkiller scorp woody cR4ZyB3n minus (mon frere) //Visit us// Visit us @ www.antifront.de ~cortex[AF]music-override in your mod folder for silent mod i renamed it : z_cortex[AF]music-override.pk3
  18. Version 1.0.0

    9 downloads

    maps sources for Et mappers
  19. View File citadel maps sources for Et mappers Submitter kate Submitted 06/19/2020 Category ET Sources + Sources Maps
  20. Version 1.0.0

    9 downloads

    map source for ET mappers Return to carnage canyon Author: Marko ---------------- Website: http://markoweb.free.fr ICQ #: 86320900 MSN: [email protected] Map Description: ---------------- 1944: Axis forces have already started their large scale research programs in order to develop nuclear weapons. Their heavy water reactor, located on the norwegian coast needs huge amounts of energy to be set up. The generator producing this energy has been set in the underground basement of a military base which bords a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power generator. The radio equipement of the axis base is also a primary objective since an alert signal would allow HG to send the air forces and bomb the whole area... Objectives: ---------------- 1. Disable / Protect the Axis Radio 2. Destroy / protect the Axis power generator General Info: ---------------- map build time: 8 days compile time: 4 hours
  21. View File carnage map source for ET mappers Return to carnage canyon Author: Marko ---------------- Website: http://markoweb.free.fr ICQ #: 86320900 MSN: [email protected] Map Description: ---------------- 1944: Axis forces have already started their large scale research programs in order to develop nuclear weapons. Their heavy water reactor, located on the norwegian coast needs huge amounts of energy to be set up. The generator producing this energy has been set in the underground basement of a military base which bords a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power generator. The radio equipement of the axis base is also a primary objective since an alert signal would allow HG to send the air forces and bomb the whole area... Objectives: ---------------- 1. Disable / Protect the Axis Radio 2. Destroy / protect the Axis power generator General Info: ---------------- map build time: 8 days compile time: 4 hours Submitter kate Submitted 06/19/2020 Category ET Sources + Sources Maps
  22. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  23. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  24. kate

    wolken5_fp

    Version 1.0.0

    15 downloads

    Author: Chris Turner (Chr1s) Email: [email protected] axis "After an less than successful attack on an Allies stronghold we sustained heavy damage on our prizes capital airship the Himmelfaust, currently docked at one of our sky docks for repairs it's important that we defend the ship against rumored Allied sabotage plans." wm_mapdescription allied "We have tracked down the location of the Himmelfaust airship that led a recent assault in which we managed to heavily the damage the ship. It's important that we use this opportunity to strike and permanently destroy the craft." wm_mapdescription neutral "During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future." // Axis Objective Descriptions 1 "Defend the forward spawn from invading Allied forces." 2 "Prevent the Allies from destroying the main entrance." 3 "Defend the top entrance from Allied engineers" 4 "Stop Allied engineers from building the command post." 5 "Defend the Airship from Allied sabotage." // Allied Objective Descriptions 1 "Capture the forward spawn from the Axis." 2 "Dynamite the main entrance." 3 "Dynamite the top entrance." 4 "Stop Axis engineers from building the command post." 5 "Dynamite the airship's engine"
  25. Version 1.0.0

    47 downloads

    Author: Chris Turner (Chr1s) Email: [email protected] Map name: Battle of Wolken2 (Eagles Nest) Map version: Final ***WOLKEN BACKGROUND*** These maps are set in the vast land of Wolken, the soldiers were dumped in this mysterious land after an incident during an Allied investigation into the production of experimental technologies by Axis forces. Firstly equipment and weapons vanished into thin air, then vehicles started to disappear and finally the soldiers themselves vanished, all of which were deposited in what was named Wolken by the German soldiers, this name was also adopted by the Allies. Wolken is made up of various islands and each island may have a different climate of it's neighboring islands, making Wolken a strange place to live and fight in. However these islands aren't floating around in some grand sea, oh no, they are floating in what seems to be clouds but it was soon found out that these clouds are dangerous as there is immense pressure contained beneath the surface that can crush a man as one unlucky pilot found out. Amungst the many mysteries of Wolken is what happened to the people that once lived in this land who built the vast structures and towns that occupy the islands. ***MAP INFO*** Allied forces have finally discovered the whereabouts of the Axis air base where they have been launching their attacks onto the over stretched Allies. It is important that the Allied forces must knock out this facility if they are to have any real chance of winning the Battle of Wolken. The only real problem is that the majority of the air base is located inside a mountain which doesn,t seem easily impregnable. ***OBJECTIVES*** Allies: 1) Capture the temple from the Axis. 2) Construct the footbridge. 3) Dynamite the South entrance. 4) Dynamite the North entrance. 5) Dynamite the fuel tank at the bottom of the base. 6) Dynamite the radio equipment at the top of the base. Axis: 1) Defend the temple from the Allies. 2) Prevent the Allies from constructing the footbridge. 3) Defend the South entrance from the Allies. 4) Defend the North entrance from the Allies. 5) Defend the fuel tank from the Allies. 6) Defend the radio equipment from the Allies. ***ADDITIONAL INFO*** Beta version, anything that needs changing just address the changes to the email above and ill get it done before next version. ***TESTING*** DooC clan M8D clan GDO Staff WF clan now ETS clan I honestly can't remember the individuals not associated with clans that tested the map so if you tested the map and feel you deserved to be here, email me. ***CUSTOM ASSETS*** Some signs were made using Ifurita's blank sign collections. Other signs made by myself using ET textures and editor images. Plane models from Drakir's map, not sure of original maker. Command map icons built myself with help of Burniole. ***SPECIAL THANKS*** Burniole for the grand command map. any suggestions please feal free to email me.
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