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kate

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Files posted by kate

  1. casinorun_v12

    Casinorun Ver 1.1
    von Sternschubser 4/09
    http://home.arcor.de/thorundhammer
    // Axis Objective Descriptions

    1    "Primary Objective:**Bring the Bucks home.....!"

    2    "Primary Objective:**Dont let them bring the Bucks home.....!"

    3    "Primary Objective:**Hindere die Alliierten am Errichten eines Kommandopostens.*Keep Allies from establishing a Command Post."

    4    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"

    // Allied Objective Descriptions

    1    "Primary Objective:**Dont let them bring the Bucks home.....!"

    2    "Primary Objective:**Bring the Bucks home.....!"

    3    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"

    4    "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."

     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. et_carentan_b2 (carentan)

    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    ------------------------------
    This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
    II.    Creation
    ------------------------------
    et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
    The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
    IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Mapped on a:
        Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
        Radiant : 1.4
    III.    Map & objectives
    ------------------------------
    1. Setting:
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives

        - Attacking team: US Easy Company
        Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.

        - Defending team: Germany
        Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey
    - UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - the [SLUT] clan
    - Monkey for testing the first versions of the map and the helpful feedback
    - a particular, very kind inhabitant of a place called The Delta Quadrant
    - the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
    - Pegazus and Sage from S&M mapping
    - UJE Niek and C
    - all mappers, in particular on the splashdamage forums, who helped us in any way
    - everyone who tested this map or brought an added value to the map
    - you who are reading this and will (hopefully)  play et_carentan
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on

    ------------------------------
    VI.    Contact
    ------------------------------
    For suggestions, recommendations, comments,... you can contact the map creators via:
    [email protected]
    [email protected]
    http://www.slutclan.tk
    http://www.slutforum.tk
    or via the Splashdamage forums (infra)

    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.slutclan.tk
    http://www.slutforum.tk
    http://stefanpiot.googlepages.com
    http://et.splatterladder.com/?mod=claninfo&idx=153264
    http://www.hot.ee/smmapping
    http://wharmy.bgdn.net
    http://www.splashdamage.com/forums
    http://www.ETnam.org
    http://www.ujeclan.com
    ------------------------------
    VIII.    Extra and known issues
    ------------------------------
    - The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach.
    - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
    - The tank movement is sometimes rather shaky. This could be fixed in a later release
    - ...
    ------------------------------
    IX.    Copyright
    ------------------------------
    Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
    All rights reserved.
    Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
    All rights reserved.
    You are BY NO MEANS allowed to
    - decompile this level
    - modify the et_carentan.pk3 file
    - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
    - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
      Contact the respective owners for usage.
    By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions.
    If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there.
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  3. cttp_b1

    "Axis and Allies are fighting in an uneblieveable war for new toiletpaper. This battle could influence the whole war!!!!"
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  4. canyonlake

    very large map so might be boring when few players
    allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans.  Get the book and radio the plans to Allied HQ."
    axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
    neutral "Axis must protect the book from being telegraphed by the Allied forces."
     
    ___________
    "The Allies are patiently waiting for the arrival of a Churchhill tank.  The Allies must then escort the tank to the main facility where the Axis are protecting a code book.  Once the Allies reach the facility, they will need to transmit the document at the radio control center.  The Axis must do all they can to stop this from happening."
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  5. canyon3

    Large map
    // Axis Objective Descriptions

    1     "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."

    2    "Primary Objective:**Bring the Allied Docs to the Control Room."

    3    "Secondary Objective:**Capture Allied Spawn 2."

    4    "Secondary Objective:**Hold the Forward Spawn."

    5    "Secondary Objective:**Defend Axis Spawn 2."

    6    "Primary Objective:**Defend the Axis Vault Door and Protect Docs."

    7    "Primary Objective:**Prevent Allies from delivering Docs."

    8    "Secondary Objective:**Build the Command Post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Defend the Allied Vault Door and Protect Docs."

    2     "Primary Objective:**Prevent Axis from delivering Docs."

    3     "Secondary Objective:**Defend Allied Spawn 2."

    4     "Secondary Objective:**Hold the Forward Spawn."

    5     "Secondary Objective:**Capture Axis Spawn 2."

    6     "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."

    7     "Primary Objective:**Bring the Axis Docs to the Control Room."

    8     "Secondary Objective:**Build the Command Post."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  6. campus_territory

    . Follow the instructions at info signs and beware of hideuos KELA-workers who are trying to do your mission impossible.**Simo Lintunen, Juha Luomala, Antti Myöhänen, Varja-Riina Siirtola and Janne Suhonen."
    // Axis Objective Descriptions

    axis_desc  1     "Primary Objective:**Prevent the documents from being stolen."

    axis_desc  2     "Primary Objective:**Prevent Allies to build credits in the Library."

    axis_desc  3     "Primary Objective:**Defend the T-building from being destroyed."


     
    // Allied Objective Descriptions
    allied_desc     1     "Primary Objective:**Search and steal a document which is worth of one credit. The document is red and it has Campus Territory-logo on frontpage."

    allied_desc     2     "Primary Objective:**Build a construction inside the library to earn two credits. "

    allied_desc     3     "Primary Objective:**Plant explosives and destroy the T-building."

    12 downloads

       (0 reviews)

    0 comments

    Updated

  7. caha_tavern_b2

    title        : CAHA: tavern
        filename    : caha_tavern_b2
        game        : wolfenstein: enemy territory
        version        : beta 2
        date        : 18.June.2006
        author        : Roger "redRum" Creus
        url        : http://www,cyanureill.net
        email        : [email protected]
        gametype    : objective, stopwatch, campaign
        mines        : disabled
        max. players    : 12 per team
    How to play:
        .Unzip caha_tavern_b2.zip into your etmain folder.
        .launch the game.
        .Find a server running caha_tavern_b2 or.
        .start a server through the Host menu.
        .Enjoy.
    Story:
        1942. China. Province of Liaoning.
        The well known tavern Fire Garden has been taken by an allied squad.
        They are using it as a document depot, and have set
        two security system levels to ensure the spy lists inside it are safe.
        A german squad has found out the allied shellac.
        They get ready for battle and rush into the building.
    Objectives:
        Axis:     .Primary:    Destroy the security power generator B.
            .Primary:    Destroy the security power generator A.
            .Primary:    Steal the spy lists.
            .Primary:    Escape with the lists through the sewers.
            .Secondary:    Destroy the cellar wall to open an escape route;
                    you must have destroyed the generator A to get access to the cellar.
            .Secondary:    Destroy the 3rd floor stairs wall and get faster acces to the top floors.
        Allies:    .Primary:    Don't let axis destroy the security power generator B.
            .Primary:    Don't let axis destroy the security power generator A.
            .Primary:    Hold the spy lists.
            .Primary:    Don't let axis escape with the lists.
            .Secondary:    Don't let axis reach the cellar and protect the sewers exit.
            .Secondary:    Hold or rebuild the 3rd floor stairs wall to cut the allied path.
    Misc:
        editor        : GtkRadiant 1.4.0
        compiler    : q3map2 2.5.16
        specs        : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
        light compile    : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
                    -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
        compile stats    : bsp: 112 secs.
                  vis: 17 secs.
                  light: 4400 secs.
    Main changes from B1:
        .Added a fireteam locations file for etpro.
        .The cellar wall is now destructable by any explosives, grenades included.
        .Fixed Generator B.
        .Fixed map objective descriptions.
        .Remade the top floor walls roofs to reduce the poly count.
        .Remade the lobby ceiling model which has about 1200 less polys now.
        .Fixed brushwork leaks.
        .Improved vis blocking in certain parts.
        .Few more non significant changes and fixes.
        
    Known Issues:
        .One layer command map.
        .Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
        
    Credits:
        Textures:    
            .terrain_example set by Sock. original file here:
               http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
            .photorealistic set by BerneyBoy. Textures have been modified.
                original file here: http://www.planetquake.com/berneyboy/
            .SD.
        Models:
            .Buddha model by Todd Gantzler.
            .SD, ID.
        FireTeam Locations File:
            .TOG|Neddie
        Entities:
            .Erik-Ftn, ID software.
        Map Concept:
            .Ben "Wulf" Bennet.
        Feedback and ideas:
            .Neddie, Codename Ty, Wulf, 56ker.
    Greetings:
        
        .Radiant and Ydnar.. for these magic tools.
        .Sock.. for the great articles and resources.
        .Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
        .Wulf, Neddie and Codename Ty.. for the support and ideas.
        .the TOG clan.. for the server and time spent on testing.
        .-7- and the New Wanderers Order.. for the server and time spent on testing.
        .the ppl at SD forums.. for giving me all the info I needed.
    Permissions:
        You may not include or distribute this map in any sort of commercial product without permission from the author.
        You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
        You may not Redo/reproduce/update this map in any way without permission from the author.
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  8. MineLabs_b1

    //first CTF run - key
    allied "Primary objective:**steal the key and unlock the door"
    axis  "Primary objective:**Defend the key on the desk and don't let the allied open the door"
    neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
    //first CTF run - door
    axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key."
    allied   1  "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
    //first destruct - AT
    axis 2  "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
    allied   2  "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
    //second CTF run - docs
    axis  3  "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
    allied  3  "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
    //second destruct - EMR gun
    axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype"
    allied  4  "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
    //Commandpost
    axis 5 "Secondary objective:**Construct a radio and establish a radio link"
    allied  5 "Secondary objective:**Constuct a radio and establish a radio link"

    14 downloads

       (0 reviews)

    0 comments

    Updated

  9. CaptureTheBox_R1

    Capture the Box for ET
     
    Map by: Serpentor [Vly]
    Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.

    **Axis Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
    **Allied Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.

    **Map Info
      Title: Capture the Box
      Filename: CaptureTheBox_R1.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: Serpentor
    =============
    **Build Info
      Base: Scratch
      Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
      Build time: A few weeks
      Compile time: 5 minuts
    ==============
    **Installation
      Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
    ==============
    **Special Thanks to...
    **Pharao - for helping me with scripting.
    **Dr.W!ld - testing
    **Anita - testing
    **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
    **Google for nice models.
    ** [DWX] clan !!** ------->  http://dwxclan.de !!!

    15 downloads

       (1 review)

    0 comments

    Submitted

  10. caen_4 + z_caen4_fixes + caen4_fixes

    File........: caen_4.pk3
    Mapname.....: caen_4
    Map for.....: Wolfenstein: Enemy Territory
    Author......: Zig-Zag
    E-Mail......: [email protected]
    Build time..: 8 weeks
    Release date: 11/04/03
    Reworked by.: Sid & Etch in 2009
    Description:
    ------------
    The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps.

    Instructions:
    -------------
    Place caen_4.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.

    Gamemodes supported:
    --------------------
    Objective, stopwatch. LMS not supported

    Tools:
    ------
    GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle

    Thanks:
    -------
    Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks on the Splash Damage forums for posting their wealth of knowledge. The following for map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner, LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
     

    62 downloads

       (0 reviews)

    0 comments

    Updated

  11. caen3_b3

    Designer : Zig-Zag (USA)
    Designer2: TNR360 (MX)
    Made with permission from Zig-Zag
    -------------------------------------------------
    Map Information
    -------------------------------------------------
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Caen 3
    Filename : caen3_b3.pk3
    Version : Beta 3
    Release date : 04/21/2007

    Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map caen3
    Beta3 changes---
    *Fixed Air Strike/ Arty bug (Aborting Can't see target.)
    *New Building
    *Removed 2 MGs
    *Opened river building more
    *Ambience sound changed and lowered volume
    *New Skybox
    *Fixed Window opening bug that allowed axis to take OBJ without tank
    *More crates and boxes for cover on allied side of river
    *Opened new windows
    B2R1 changes---
    *Fixed missing car model/skin
    Beta2 Changes---
    *Missing texture bug fixed
    *Map Name fixed
    Caen3 Changes---
    *Map slightly Darker
    *Craters from mortar Impact
    *Fireable Flak88 Gun
    *River almost Dry
    *Bridge permanently destroyed
    *5 new MG42 nests
    *Smoke effects
    *Burning vehicles
    *New terrain texture
    *War ambience sound
    *More rubble and debri
    *Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
    *Tank moves on it's own
    Contact: tnr360 at hotmail dot com
     

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  12. caen2_fixed

    cant remember  the fix...
    "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, escort a tank across to break into the battalion hq, and steal their maps."
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  13. caen2

    // Axis Objective Descriptions

    1     "Primary Objective:**Take control of the town."

    2     "Primary Objective:**Repair the tank."

    3     "Primary Objective:**Escort the tank across the river."

    4     "Primary Objective:**Break into the Allied Battalion Headquarters."

    5     "Primary Objective:**Steal the maps."

    6     "Primary Objective:**Escape with the maps."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post."

    8     "Secondary Objective:**Set up a Command Post inside the town hall."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Defend the town."

    2     "Primary Objective:**Prevent the Axis from repairing the tank."

    3     "Primary Objective:**Stop the tank from crossing the river."

    4     "Primary Objective:**Don't let them break into Battalion HQ."

    5     "Primary Objective:**Protect the maps."

    6     "Primary Objective:**Do not let the Axis get away with our maps."

    7     "Secondary Objective:**Establish a Command Post inside the town hall."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."



    13 downloads

       (0 reviews)

    0 comments

    Submitted

  14. caen

    one of the first ET map
    11/04/03
    Title: Caen
    File: caen.pk3
    mapname: caen
    Author: Zig-Zag - [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    "The Allies have occupied the town of Caen and have set up a Battalion headquarters.
     The Axis must push the Allies back across the river,
     get a tank across to break into the battalion headquarters, and steal their maps."
    Instructions: Place caen.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
    Build time: 8 weeks
    Thanks: Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks
    on the Splash Damage forums for posting their wealth of knowledge. The following for
    map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner,
    LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  15. cabaret

    Yeo ui do'Cabaret'*Made by fetchinist

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  16. cathedral_te_treefix

    Author:Jo0f
    So after having to much free time lately the result was me finishing up my mapping project of cathedral. Cathedral was released in 2004 by Blushing_Bride and later in 2006 a SW version was released where this TE version is further based on. The overall map style can be compared to radar and is suitable for 5on5 and 6on6.

     Quote: Objective Axis have captured two experimental radar modules from a top secret listening post and retreated to a nearby cathedral where they await extraction. Allies must get the Radar parts back from the Axis raiding party. The Axis must hold the Radar parts until their extraction team arrives to spirit them to safety.
    Changes:
    In general the changes I made are in favour of faster and more intense 5v5/6v6 gameplay.The map is now more compact
    Cathedral_Te Treefix
    by
    'StoerFaktoR
    This package fix the small tree errors which had wrong alpha layers.
    ;)
    -----------------
    "Axis have captured two top secret radar modules and retreated to a nearby cathedral where they await extraction. **Allies must get the Radar parts back from the Axis raiding party before they are taken to Germany for analysis.**"

    21 downloads

       (0 reviews)

    0 comments

    Updated

  17. dday_nw

    Wich things should be testet:
    - Gameplay :)
    ToDo:
    Many but this is only a gameplay test
    - Fix Objective menu / Display Wrong / Alpha Version Objectives
    - Need to add more commander instructions ( linke Breach the Seawall)
    - Better lighting
    - indexmaps
    - add more Detail
    - increase performance / lower r_speeds
    Big Thanks to:
    - Nerve for original Beach
    - Splashdamage for Enemy Territory ( great work )
    - Fiesling for compiling & help
    - members of level-designer.de Forum
    - all i forgot
    Dont forget this is just a Beta release. Please send your Feedback to [email protected].
    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the secret gun parts locatet near the Tower."

    2     "Primary Objective:**Protect the secret gun parts in the Axis Garrison."

    3     "Primary Objective:**Don`t let them escape with the secret Gun parts."

    4     "Secondary Objective:**Do not let them Breach the Seawall."

    5     "Secondary Objective:**Prevent them from constructing the Assault Ramp."

    6     "Secondary Objective:**Protect the Forward Bunker."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."

    8     "Secondary Objective:**Set up a Command Post inside the East Bunker."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Steal the secret gun parts locatet near the Tower."

    2     "Primary Objective:**Steal the secret gun parts in the Axis Garrison."

    3     "Primary Objective:**Escape with the secret Gun parts."

    4     "Secondary Objective:**Breach the Sea Wall"

    5     "Secondary Objective:**Construct the Assault Ramp."

    6     "Secondary Objective:**Capture the Forward Bunker."

    7     "Secondary Objective:**Set up a Command Post inside the East Bunker."

    8     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  18. c_t_g

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Capture The Gold
    Filename    : c_t_g.pk3
    Release date    : 2003-10-14
    Decription    : Challenge your friends or foe´s in this version of Silly CTF.
    Program        : SD Radiant 1.3.8
    Build time     : 7 hours.
    Compile time    : 4 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the c_t_g.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map c_t_g.
    New Textures    : Nope
    New Sounds    : Nope
    New Models    : Nope
    "A version of Silly CTF! 3 Goldcrates must be secured to win the game. So make sure you doesnt come empty handed from the war, secure your future by grabbing some gold!"

    very old et map but still a small map you can play

    12 downloads

       (0 reviews)

    1 comment

    Submitted

  19. byzantine

    large map with great design
    // Axis Objective Descriptions

    1     "Primary Objective:**Seize gold from Allied Operations and return it to the getaway truck."

    2    "Primary Objective:**Disassemble the radar transponder unit at the dock warehouse to gain access to the radar beacon"

    3    "Primary Objective:**Seize the radar beacon from the dock warehouse and return it to the getaway truck."

    4    "Primary Objective:**Protect Axis gold at German Embassy."

    5    "Primary Objective:**Prevent Allies from disassembling radio intercept unit located at the safehouse."

    6    "Primary Objective:**Protect the radio codes located inside the radio intercept unit."

    7    "Secondary Objective:**Hold the Forward Spawn."

    8    "Secondary Objective:**Construct the Command Post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Protect gold at the Allied Operations building"

    2     "Primary Objective:**Prevent Axis from disassembling radar transponder unit at the dock warehouse."

    3     "Primary Objective:**Protect the radar beacon located inside the radar transponder."

    4     "Primary Objective:**Seize the gold from the German Embassy and return it to Allied Operations."

    5     "Primary Objective:**Disassemble the radio intercept unit at the Axis safehouse to gain access to the radio tapes"

    6     "Primary Objective:**Seize the radio codes from inside the radio intercept unit and return to Allied Operations."

    7     "Secondary Objective:**Capture the Forward Spawn."

    8     "Secondary Objective:**Construct the Command Post."

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Bunker_SG1945_3

    large map
    Game : Wolfenstein Enemy Territory
    Titel : StargateCenter 1945
    Filename : SG2.pk3
    ReleaseDate : 19.11.2003
    Revision : Final 1.0
    ==============
    Technical Infos:
    ****************
    Editoren : GtkRadiant 1.3.8 - 1.3.12
    Buildtime : arround 4 Weeks (nonstop) *g*
    Kompilierung : BSP -meta,-vis, light -fast -filter -samples 2
    Kompilierungsdauer : Bsp 73 sec, Vis 87 sec, Light 830 sec.
    Kompilierungsrechner : AMD XP 2700 , 512 MB
    Total Brushes : 9048
    Visdatasize : 114608
    Basicscript : Goldrush
    Sounds : ET with some changes
    Texturen : Wolfenstein Enemy-Territory and other
    Models : Wolfenstein Enemy-Territory and other
    TROUBLESHOOTING ! ! ! :
    If on 1st startup the message :"Hunk - Alloc Faild on XXXXX"
    appears plz type the following command :
    "/set com_hunkmegs 96" or "128"
    For bigger systems about 1/3 of Ram

    ==============
    Instalation :
    *************
    Extract the included *.pk3 into your Wolfenstein-Enemy-territory maindirectory
    ".../etmain/" run the game und select it in the Levellist.
    ==============
    Thanks and Greetings:
    *********************
    Thanks to the Level-Designer Forum (www.Level-design.de)
    for the one or other answer and the Tutorials.
    And special thanks to "Wadev" for the real great StargateModel,
    to the Splash-Damage Forum for some real good infos and the Authors
    of the used Prefabs (forgot the names :O ).
    ===================================================================================
    Copyright:
    **********
    This level and all included Material is freeware or property of theyr owners
    and can be, for non comerciell usage, copied or given away to each other.
    If you plan to use or sell it for profid, the Aggrement of the Developers is required!
    Also if it will made Public in magazines or any other papers.
    ================
    Updates:
    ********
    *****************
    * V 2.0 by CatC *
    *****************
    Gameplay:
    Removed the depotgate.
    Placed a Truck in front of the Tunnel.
    The COps only Option removed from the Door in the noth
    Allies received a Watchtower to defend theyr startingposition.

    Technisches:
    Fixed all know bugs and finished the Teleporter.
     
    *****************
    * V 1.0 by CatC *
    *****************
    Terrain widened
    New Startingposition for Allies
    Underground Tunnel to the base
    changed Shader (removed landmine parameter from roads)
    added a little special :o)
    Some little other changes
    known Bugs:
    Teleporter transports sometimes into the Void
    Konstruktionmaterial doesn't spawn
    Rings of the Teleporter aren't working.
    Some Textures are missing.
     

    Final 1.0:
    *********
    Gameplay:
    The Depotgate can now ge destroyed by Stachelcharges.
    Setted the Times at the Stargatedoors to 60 sec.
    Added another entrance to the "Airtunnels"
    Technical:
    Fixed the Rockshader.
    Added the missing Textures
    Increased the ambient light
    Fixed some other little misstakes
    Gerneral:
    Known Bugs:
    Not all sound are playing.
    Script for the doors at the stargateroom executes two times.
    ==============
    Beta 1.1:
    *********
    Gameplay:
    Setted set Depodoor inside the tunnel to Axis only..
    Removed the 2nd Truckbarrier and replaced it with the Depogate
    Added 2 Doors at the Stragateroom with a timer.
    Added two new rooms.
    Added an "airtunnel from the generatorroom to the Elevators.
    Added a new shader, its now posible to lay mines on roads
     
    Technical:
    Optimaced the lightning.
    Used nother Sky.
    Added a new Script for the door
    Lghtmapped the Terrain.
    Added some hint portals to increase the performance.
    Added some details.
    Added the Script for the the "refers"
    Fixed some other misstakes and sounds.

    Basics:
    Added a english readme.
    KNown Bugs:
    The Textur of the Radio at the Axis Sopawnpoint dosnt load.
    Rocktextur got a wrong surfaceparm.
    Sound of the Gates at the Stargateroom dosn't play.
    Gates are closing to early and need to be reactivated.

    9 downloads

       (0 reviews)

    0 comments

    Updated

  21. bunker

    no objectivedata file so u will miss the objectives stuffs
    Author        : Capslock trojan
    Email address    : [email protected]
    Webpage        : http://www.toxicfunclan.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Bastogne
    Filename    : Bunker.pk3
    Release date    : 2004-12-29
    Decription    : 1945,Nazi scums are bringing the gold back to germany we have just discoverd that there hiding it in bastonge"
    Program        : SD Radiant 1.4.0
    Build time     : 1 week off an on.
    Compile time    : 10 minutes
    Compile machine    : AMD 64Bit 3000, 512mb
    Installation    : Place the bunker.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map bunker.
     
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    L33t servers and Siteshosting for sponsering us
    -------------------------------------------------
    Copyright © 2004 Trojan@L33T-servers all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  22. bulldog_160

    Title        British Bulldog
    File name    bulldog_160.pk3
    Map name    bulldog
    Version        1.6.0   (created Dec 2007)
    Author        2Bit    (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    Nbr of players    Any number, the more the merrier :)
    Description    The entire action centres on the race to deliver 6 gold crates into your team's vaults.
            Engineers are not necessary: there are no dynamitable objectives and nothing to build.
            This is a manic romp and not to be taken seriously :)
            GOLD CRATES
            -----------
            Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates
            from the East cages must go into the West vault, and vice-versa. Similarly for the Axis
            crates in the North cages to the South vault and vice-versa. Arrows shown in team colours
            (Allies=blue Axis=red) guide the way for the current objective.
            FLAGS
            -----
            There are four flag poles. They are NOT forward spawn points: instead they function like
            a Command Post. Each flag captured improves your team's Charge speed:
                0 flags    = no bonus
                1 flag    = small bonus
                2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted
                3 flags = decent bonus
                4 flags = great bonus
            STARS
            -----
            Stars will drop to the ground from time to time. Grab them before they disappear to be
            granted power-ups and bonuses.
    Meaning of announcements:
            "Objective taken"    Your team has taken a gold crate
            "Get the gold" or
            "Protect the gold"    Your team has dropped a gold crate
            "Objective captured"    Your team has successfully delivered a gold crate
            "Objective secured"    Your team has returned an enemy gold crate to its start position
            "Objective lost"    The enemy team has successfully delivered one of their gold crates
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for the best (free!!) game I've ever played.
            Rikard "Drakir" Lindgren and "Loffy" for the excellent snowman and sleigh models.
            TibeT Clan for their support and beta testing.

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  23. bulge_beta1

    increase your hunkmegs
    destroy the church doors. Dynomite the Allies Command HQ to neutralize their fighting capabilites and drive the enemy back from your homeland borders."

    allied "Defend your command headquarters located inside the church. Stop or slow the progress of the Axis from moving the tank across the bridge and into the town to destroy the church defenses."

    neutral "The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault."

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  24. budapest_beta2

    // Axis Objective Descriptions

    1 "Don't let them Destroy the Bridge."

    2 "Don't let them Destroy East Bridge Support."

    3 "Don't let them Destroy West Bridge Support."

    4 "Capture the Forward Bunker."

    5 "Build the Bridge Defences."

    6 "Gain Control of the First Elevator."

    7 "Gain Control of the Second Elevator."

    8 "Build the Command Post."


     
    // Allied Objective Descriptions

    1 "Destroy the Bridge."

    2 "Destroy the East Bridge Support."

    3 "Destroy the West Bridge Support."

    4 "Capture the Forward Bunker."

    5 "Destroy the Bridge Defences."

    6 "Gain Control of the First Elevator."

    7 "Gain Control of the Second Elevator."

    8 "Build the Command Post."

     
     
     
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  25. breakout_371

    with silent mod players might crash times to times
     
    Title       : The Breakout
    File name   : breakout_371.pk3
    Map name    : breakout
    Version     : 3.7.1   (Created Jun 2007)
    Author      : 2Bit    (www.tibetclan.com)
    Installation: Put the pk3 file into the etmain folder.
    NUmber of players: recommend 6-10 per team - above that it gets very hectic
    Other maps  : Glider Assault
                  TankBuster
                  British Bulldog
                  2tanks
              6flags
                  110 Factory
              Ludendorff Bridge
              Tiger
                  Available from www.tibetclan.com or www.pythononline.co.uk/et
    The Story   : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
                  near a french village. They must salvage a tank from the depot, force their way through
                  the village and escape along the railway track.
    Description : This is a compact map, with the action focussed around the railway bridge, but the environment
                  is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
    Gamemodes   : Objective, Stopwatch.
    Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
              Drakir, Iffy and Detoeni for various neat prefabs.
              Amethyst7 for his great skybox.
     
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

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