-
Posts
3,272 -
Joined
-
Days Won
196
Content Type
Profiles
Forums
Downloads
Gallery
Events
Files posted by kate
-
casinorun_v12
By kate in Halloween Maps
Casinorun Ver 1.1
von Sternschubser 4/09
http://home.arcor.de/thorundhammer
// Axis Objective Descriptions
1 "Primary Objective:**Bring the Bucks home.....!"
2 "Primary Objective:**Dont let them bring the Bucks home.....!"
3 "Primary Objective:**Hindere die Alliierten am Errichten eines Kommandopostens.*Keep Allies from establishing a Command Post."
4 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
// Allied Objective Descriptions
1 "Primary Objective:**Dont let them bring the Bucks home.....!"
2 "Primary Objective:**Bring the Bucks home.....!"
3 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
4 "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
9 downloads
0 comments
Submitted
-
et_carentan_b2 (carentan)
I. A brief history
II. Creation
III. Map & objectives
IV. Credit
V. Thanks
VI. Contact
VII. Further links
VIII. Extra and known issues
IX. Copyright
I. A brief history
------------------------------
This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
II. Creation
------------------------------
et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
Map structure and idea by [SLUT] manwhore
Shaders and (re-)texturing by [SLUT] manwhore
Scripting by [SLUT] Shagileo
Mapped on a:
Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
Radiant : 1.4
III. Map & objectives
------------------------------
1. Setting:
As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.
The map features the original CoD town of Carentan, together with a small beach and a town plaza.
2. Objectives
- Attacking team: US Easy Company
Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.
- Defending team: Germany
Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.
3. Map and spawn times
Time limit: 30 minutes
Allied spawn time: 12 seconds
Axis spawn time: 15 seconds
------------------------------
IV. Credit
------------------------------
Credit goes to:
- Sage for the -vis improvements, misc editing and great support
- Menzel for his car model
- Pegazus for his helicopter model and great support
- Necromancer for his skybox pack
- VS Monkey
- UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
- Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
models that come default with the game)
- the original CoD Carentan creators
- Rayban for the treeline texture and shader
------------------------------
V. Thanks
------------------------------
Our thanks goes to:
- the [SLUT] clan
- Monkey for testing the first versions of the map and the helpful feedback
- a particular, very kind inhabitant of a place called The Delta Quadrant
- the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
- Pegazus and Sage from S&M mapping
- UJE Niek and C
- all mappers, in particular on the splashdamage forums, who helped us in any way
- everyone who tested this map or brought an added value to the map
- you who are reading this and will (hopefully) play et_carentan
- our Nintendo Wii for entertaining us during compiling times (... long times it were)
- our PC for hangin' on
------------------------------
VI. Contact
------------------------------
For suggestions, recommendations, comments,... you can contact the map creators via:
[email protected]
[email protected]
http://www.slutclan.tk
http://www.slutforum.tk
or via the Splashdamage forums (infra)
------------------------------
VII. Further links
------------------------------
http://www.slutclan.tk
http://www.slutforum.tk
http://stefanpiot.googlepages.com
http://et.splatterladder.com/?mod=claninfo&idx=153264
http://www.hot.ee/smmapping
http://wharmy.bgdn.net
http://www.splashdamage.com/forums
http://www.ETnam.org
http://www.ujeclan.com
------------------------------
VIII. Extra and known issues
------------------------------
- The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach.
- This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
- The tank movement is sometimes rather shaky. This could be fixed in a later release
- ...
------------------------------
IX. Copyright
------------------------------
Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009
All rights reserved.
Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
All rights reserved.
You are BY NO MEANS allowed to
- decompile this level
- modify the et_carentan.pk3 file
- copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
- use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
Contact the respective owners for usage.
By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions.
If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there.
7 downloads
0 comments
Submitted
-
cttp_b1
"Axis and Allies are fighting in an uneblieveable war for new toiletpaper. This battle could influence the whole war!!!!"
15 downloads
0 comments
Submitted
-
canyonlake
By kate in MAPS C - D
very large map so might be boring when few players
allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans. Get the book and radio the plans to Allied HQ."
axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
neutral "Axis must protect the book from being telegraphed by the Allied forces."
___________
"The Allies are patiently waiting for the arrival of a Churchhill tank. The Allies must then escort the tank to the main facility where the Axis are protecting a code book. Once the Allies reach the facility, they will need to transmit the document at the radio control center. The Axis must do all they can to stop this from happening."
10 downloads
0 comments
Updated
-
canyon3
By kate in MAPS C - D
Large map
// Axis Objective Descriptions
1 "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."
2 "Primary Objective:**Bring the Allied Docs to the Control Room."
3 "Secondary Objective:**Capture Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Defend Axis Spawn 2."
6 "Primary Objective:**Defend the Axis Vault Door and Protect Docs."
7 "Primary Objective:**Prevent Allies from delivering Docs."
8 "Secondary Objective:**Build the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Allied Vault Door and Protect Docs."
2 "Primary Objective:**Prevent Axis from delivering Docs."
3 "Secondary Objective:**Defend Allied Spawn 2."
4 "Secondary Objective:**Hold the Forward Spawn."
5 "Secondary Objective:**Capture Axis Spawn 2."
6 "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."
7 "Primary Objective:**Bring the Axis Docs to the Control Room."
8 "Secondary Objective:**Build the Command Post."
12 downloads
0 comments
Submitted
-
campus_territory
By kate in MAPS C - D
. Follow the instructions at info signs and beware of hideuos KELA-workers who are trying to do your mission impossible.**Simo Lintunen, Juha Luomala, Antti Myöhänen, Varja-Riina Siirtola and Janne Suhonen."
// Axis Objective Descriptions
axis_desc 1 "Primary Objective:**Prevent the documents from being stolen."
axis_desc 2 "Primary Objective:**Prevent Allies to build credits in the Library."
axis_desc 3 "Primary Objective:**Defend the T-building from being destroyed."
// Allied Objective Descriptions
allied_desc 1 "Primary Objective:**Search and steal a document which is worth of one credit. The document is red and it has Campus Territory-logo on frontpage."
allied_desc 2 "Primary Objective:**Build a construction inside the library to earn two credits. "
allied_desc 3 "Primary Objective:**Plant explosives and destroy the T-building."
12 downloads
0 comments
Updated
-
caha_tavern_b2
By kate in MAPS C - D
title : CAHA: tavern
filename : caha_tavern_b2
game : wolfenstein: enemy territory
version : beta 2
date : 18.June.2006
author : Roger "redRum" Creus
url : http://www,cyanureill.net
email : [email protected]
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
How to play:
.Unzip caha_tavern_b2.zip into your etmain folder.
.launch the game.
.Find a server running caha_tavern_b2 or.
.start a server through the Host menu.
.Enjoy.
Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set
two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac.
They get ready for battle and rush into the building.
Objectives:
Axis: .Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
Allies: .Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path.
Misc:
editor : GtkRadiant 1.4.0
compiler : q3map2 2.5.16
specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
-shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
compile stats : bsp: 112 secs.
vis: 17 secs.
light: 4400 secs.
Main changes from B1:
.Added a fireteam locations file for etpro.
.The cellar wall is now destructable by any explosives, grenades included.
.Fixed Generator B.
.Fixed map objective descriptions.
.Remade the top floor walls roofs to reduce the poly count.
.Remade the lobby ceiling model which has about 1200 less polys now.
.Fixed brushwork leaks.
.Improved vis blocking in certain parts.
.Few more non significant changes and fixes.
Known Issues:
.One layer command map.
.Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
Credits:
Textures:
.terrain_example set by Sock. original file here:
http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
.photorealistic set by BerneyBoy. Textures have been modified.
original file here: http://www.planetquake.com/berneyboy/
.SD.
Models:
.Buddha model by Todd Gantzler.
.SD, ID.
FireTeam Locations File:
.TOG|Neddie
Entities:
.Erik-Ftn, ID software.
Map Concept:
.Ben "Wulf" Bennet.
Feedback and ideas:
.Neddie, Codename Ty, Wulf, 56ker.
Greetings:
.Radiant and Ydnar.. for these magic tools.
.Sock.. for the great articles and resources.
.Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
.Wulf, Neddie and Codename Ty.. for the support and ideas.
.the TOG clan.. for the server and time spent on testing.
.-7- and the New Wanderers Order.. for the server and time spent on testing.
.the ppl at SD forums.. for giving me all the info I needed.
Permissions:
You may not include or distribute this map in any sort of commercial product without permission from the author.
You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
You may not Redo/reproduce/update this map in any way without permission from the author.
9 downloads
0 comments
Submitted
-
MineLabs_b1
//first CTF run - key
allied "Primary objective:**steal the key and unlock the door"
axis "Primary objective:**Defend the key on the desk and don't let the allied open the door"
neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
//first CTF run - door
axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key."
allied 1 "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
//first destruct - AT
axis 2 "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
allied 2 "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
//second CTF run - docs
axis 3 "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
allied 3 "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
//second destruct - EMR gun
axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype"
allied 4 "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
//Commandpost
axis 5 "Secondary objective:**Construct a radio and establish a radio link"
allied 5 "Secondary objective:**Constuct a radio and establish a radio link"
14 downloads
0 comments
Updated
-
CaptureTheBox_R1
Capture the Box for ET
Map by: Serpentor [Vly]
Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.
**Axis Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
**Allied Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
**Map Info
Title: Capture the Box
Filename: CaptureTheBox_R1.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: Serpentor
=============
**Build Info
Base: Scratch
Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
Build time: A few weeks
Compile time: 5 minuts
==============
**Installation
Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
==============
**Special Thanks to...
**Pharao - for helping me with scripting.
**Dr.W!ld - testing
**Anita - testing
**And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
**Google for nice models.
** [DWX] clan !!** -------> http://dwxclan.de !!!
15 downloads
0 comments
Submitted
-
caen_4 + z_caen4_fixes + caen4_fixes
By kate in MAPS C - D
File........: caen_4.pk3
Mapname.....: caen_4
Map for.....: Wolfenstein: Enemy Territory
Author......: Zig-Zag
E-Mail......: [email protected]
Build time..: 8 weeks
Release date: 11/04/03
Reworked by.: Sid & Etch in 2009
Description:
------------
The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps.
Instructions:
-------------
Place caen_4.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported:
--------------------
Objective, stopwatch. LMS not supported
Tools:
------
GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
Thanks:
-------
Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks on the Splash Damage forums for posting their wealth of knowledge. The following for map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner, LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
62 downloads
0 comments
Updated
-
caen3_b3
By kate in MAPS C - D
Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3_b3.pk3
Version : Beta 3
Release date : 04/21/2007
Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3
Beta3 changes---
*Fixed Air Strike/ Arty bug (Aborting Can't see target.)
*New Building
*Removed 2 MGs
*Opened river building more
*Ambience sound changed and lowered volume
*New Skybox
*Fixed Window opening bug that allowed axis to take OBJ without tank
*More crates and boxes for cover on allied side of river
*Opened new windows
B2R1 changes---
*Fixed missing car model/skin
Beta2 Changes---
*Missing texture bug fixed
*Map Name fixed
Caen3 Changes---
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it's own
Contact: tnr360 at hotmail dot com
19 downloads
0 comments
Submitted
-
caen2_fixed
By kate in MAPS C - D
cant remember the fix...
"The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, escort a tank across to break into the battalion hq, and steal their maps."
9 downloads
0 comments
Submitted
-
caen2
By kate in MAPS C - D
// Axis Objective Descriptions
1 "Primary Objective:**Take control of the town."
2 "Primary Objective:**Repair the tank."
3 "Primary Objective:**Escort the tank across the river."
4 "Primary Objective:**Break into the Allied Battalion Headquarters."
5 "Primary Objective:**Steal the maps."
6 "Primary Objective:**Escape with the maps."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
8 "Secondary Objective:**Set up a Command Post inside the town hall."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the town."
2 "Primary Objective:**Prevent the Axis from repairing the tank."
3 "Primary Objective:**Stop the tank from crossing the river."
4 "Primary Objective:**Don't let them break into Battalion HQ."
5 "Primary Objective:**Protect the maps."
6 "Primary Objective:**Do not let the Axis get away with our maps."
7 "Secondary Objective:**Establish a Command Post inside the town hall."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
13 downloads
0 comments
Submitted
-
caen
By kate in MAPS C - D
one of the first ET map
11/04/03
Title: Caen
File: caen.pk3
mapname: caen
Author: Zig-Zag - [email protected]
Description: Map for Wolfenstein:Enemy Territory
"The Allies have occupied the town of Caen and have set up a Battalion headquarters.
The Axis must push the Allies back across the river,
get a tank across to break into the battalion headquarters, and steal their maps."
Instructions: Place caen.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
Build time: 8 weeks
Thanks: Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks
on the Splash Damage forums for posting their wealth of knowledge. The following for
map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner,
LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
10 downloads
0 comments
Submitted
-
0 comments
Submitted
-
cathedral_te_treefix
By kate in MAPS C - D
Author:Jo0f
So after having to much free time lately the result was me finishing up my mapping project of cathedral. Cathedral was released in 2004 by Blushing_Bride and later in 2006 a SW version was released where this TE version is further based on. The overall map style can be compared to radar and is suitable for 5on5 and 6on6.
Quote: Objective Axis have captured two experimental radar modules from a top secret listening post and retreated to a nearby cathedral where they await extraction. Allies must get the Radar parts back from the Axis raiding party. The Axis must hold the Radar parts until their extraction team arrives to spirit them to safety.
Changes:
In general the changes I made are in favour of faster and more intense 5v5/6v6 gameplay.The map is now more compact
Cathedral_Te Treefix
by
'StoerFaktoR
This package fix the small tree errors which had wrong alpha layers.
;)
-----------------
"Axis have captured two top secret radar modules and retreated to a nearby cathedral where they await extraction. **Allies must get the Radar parts back from the Axis raiding party before they are taken to Germany for analysis.**"
21 downloads
0 comments
Updated
-
dday_nw
By kate in MAPS C - D
Wich things should be testet:
- Gameplay :)
ToDo:
Many but this is only a gameplay test
- Fix Objective menu / Display Wrong / Alpha Version Objectives
- Need to add more commander instructions ( linke Breach the Seawall)
- Better lighting
- indexmaps
- add more Detail
- increase performance / lower r_speeds
Big Thanks to:
- Nerve for original Beach
- Splashdamage for Enemy Territory ( great work )
- Fiesling for compiling & help
- members of level-designer.de Forum
- all i forgot
Dont forget this is just a Beta release. Please send your Feedback to [email protected].
// Axis Objective Descriptions
1 "Primary Objective:**Protect the secret gun parts locatet near the Tower."
2 "Primary Objective:**Protect the secret gun parts in the Axis Garrison."
3 "Primary Objective:**Don`t let them escape with the secret Gun parts."
4 "Secondary Objective:**Do not let them Breach the Seawall."
5 "Secondary Objective:**Prevent them from constructing the Assault Ramp."
6 "Secondary Objective:**Protect the Forward Bunker."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."
8 "Secondary Objective:**Set up a Command Post inside the East Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the secret gun parts locatet near the Tower."
2 "Primary Objective:**Steal the secret gun parts in the Axis Garrison."
3 "Primary Objective:**Escape with the secret Gun parts."
4 "Secondary Objective:**Breach the Sea Wall"
5 "Secondary Objective:**Construct the Assault Ramp."
6 "Secondary Objective:**Capture the Forward Bunker."
7 "Secondary Objective:**Set up a Command Post inside the East Bunker."
8 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."
20 downloads
0 comments
Submitted
-
c_t_g
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Capture The Gold
Filename : c_t_g.pk3
Release date : 2003-10-14
Decription : Challenge your friends or foe´s in this version of Silly CTF.
Program : SD Radiant 1.3.8
Build time : 7 hours.
Compile time : 4 minutes
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the c_t_g.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map c_t_g.
New Textures : Nope
New Sounds : Nope
New Models : Nope
"A version of Silly CTF! 3 Goldcrates must be secured to win the game. So make sure you doesnt come empty handed from the war, secure your future by grabbing some gold!"
very old et map but still a small map you can play
12 downloads
-
byzantine
large map with great design
// Axis Objective Descriptions
1 "Primary Objective:**Seize gold from Allied Operations and return it to the getaway truck."
2 "Primary Objective:**Disassemble the radar transponder unit at the dock warehouse to gain access to the radar beacon"
3 "Primary Objective:**Seize the radar beacon from the dock warehouse and return it to the getaway truck."
4 "Primary Objective:**Protect Axis gold at German Embassy."
5 "Primary Objective:**Prevent Allies from disassembling radio intercept unit located at the safehouse."
6 "Primary Objective:**Protect the radio codes located inside the radio intercept unit."
7 "Secondary Objective:**Hold the Forward Spawn."
8 "Secondary Objective:**Construct the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect gold at the Allied Operations building"
2 "Primary Objective:**Prevent Axis from disassembling radar transponder unit at the dock warehouse."
3 "Primary Objective:**Protect the radar beacon located inside the radar transponder."
4 "Primary Objective:**Seize the gold from the German Embassy and return it to Allied Operations."
5 "Primary Objective:**Disassemble the radio intercept unit at the Axis safehouse to gain access to the radio tapes"
6 "Primary Objective:**Seize the radio codes from inside the radio intercept unit and return to Allied Operations."
7 "Secondary Objective:**Capture the Forward Spawn."
8 "Secondary Objective:**Construct the Command Post."
17 downloads
0 comments
Submitted
-
Bunker_SG1945_3
large map
Game : Wolfenstein Enemy Territory
Titel : StargateCenter 1945
Filename : SG2.pk3
ReleaseDate : 19.11.2003
Revision : Final 1.0
==============
Technical Infos:
****************
Editoren : GtkRadiant 1.3.8 - 1.3.12
Buildtime : arround 4 Weeks (nonstop) *g*
Kompilierung : BSP -meta,-vis, light -fast -filter -samples 2
Kompilierungsdauer : Bsp 73 sec, Vis 87 sec, Light 830 sec.
Kompilierungsrechner : AMD XP 2700 , 512 MB
Total Brushes : 9048
Visdatasize : 114608
Basicscript : Goldrush
Sounds : ET with some changes
Texturen : Wolfenstein Enemy-Territory and other
Models : Wolfenstein Enemy-Territory and other
TROUBLESHOOTING ! ! ! :
If on 1st startup the message :"Hunk - Alloc Faild on XXXXX"
appears plz type the following command :
"/set com_hunkmegs 96" or "128"
For bigger systems about 1/3 of Ram
==============
Instalation :
*************
Extract the included *.pk3 into your Wolfenstein-Enemy-territory maindirectory
".../etmain/" run the game und select it in the Levellist.
==============
Thanks and Greetings:
*********************
Thanks to the Level-Designer Forum (www.Level-design.de)
for the one or other answer and the Tutorials.
And special thanks to "Wadev" for the real great StargateModel,
to the Splash-Damage Forum for some real good infos and the Authors
of the used Prefabs (forgot the names :O ).
===================================================================================
Copyright:
**********
This level and all included Material is freeware or property of theyr owners
and can be, for non comerciell usage, copied or given away to each other.
If you plan to use or sell it for profid, the Aggrement of the Developers is required!
Also if it will made Public in magazines or any other papers.
================
Updates:
********
*****************
* V 2.0 by CatC *
*****************
Gameplay:
Removed the depotgate.
Placed a Truck in front of the Tunnel.
The COps only Option removed from the Door in the noth
Allies received a Watchtower to defend theyr startingposition.
Technisches:
Fixed all know bugs and finished the Teleporter.
*****************
* V 1.0 by CatC *
*****************
Terrain widened
New Startingposition for Allies
Underground Tunnel to the base
changed Shader (removed landmine parameter from roads)
added a little special :o)
Some little other changes
known Bugs:
Teleporter transports sometimes into the Void
Konstruktionmaterial doesn't spawn
Rings of the Teleporter aren't working.
Some Textures are missing.
Final 1.0:
*********
Gameplay:
The Depotgate can now ge destroyed by Stachelcharges.
Setted the Times at the Stargatedoors to 60 sec.
Added another entrance to the "Airtunnels"
Technical:
Fixed the Rockshader.
Added the missing Textures
Increased the ambient light
Fixed some other little misstakes
Gerneral:
Known Bugs:
Not all sound are playing.
Script for the doors at the stargateroom executes two times.
==============
Beta 1.1:
*********
Gameplay:
Setted set Depodoor inside the tunnel to Axis only..
Removed the 2nd Truckbarrier and replaced it with the Depogate
Added 2 Doors at the Stragateroom with a timer.
Added two new rooms.
Added an "airtunnel from the generatorroom to the Elevators.
Added a new shader, its now posible to lay mines on roads
Technical:
Optimaced the lightning.
Used nother Sky.
Added a new Script for the door
Lghtmapped the Terrain.
Added some hint portals to increase the performance.
Added some details.
Added the Script for the the "refers"
Fixed some other misstakes and sounds.
Basics:
Added a english readme.
KNown Bugs:
The Textur of the Radio at the Axis Sopawnpoint dosnt load.
Rocktextur got a wrong surfaceparm.
Sound of the Gates at the Stargateroom dosn't play.
Gates are closing to early and need to be reactivated.
9 downloads
0 comments
Updated
-
bunker
no objectivedata file so u will miss the objectives stuffs
Author : Capslock trojan
Email address : [email protected]
Webpage : http://www.toxicfunclan.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Bastogne
Filename : Bunker.pk3
Release date : 2004-12-29
Decription : 1945,Nazi scums are bringing the gold back to germany we have just discoverd that there hiding it in bastonge"
Program : SD Radiant 1.4.0
Build time : 1 week off an on.
Compile time : 10 minutes
Compile machine : AMD 64Bit 3000, 512mb
Installation : Place the bunker.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map bunker.
-------------------------------------------------
Special thanks to
-------------------------------------------------
L33t servers and Siteshosting for sponsering us
-------------------------------------------------
Copyright © 2004 Trojan@L33T-servers all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
26 downloads
0 comments
Submitted
-
bulldog_160
Title British Bulldog
File name bulldog_160.pk3
Map name bulldog
Version 1.6.0 (created Dec 2007)
Author 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
Nbr of players Any number, the more the merrier :)
Description The entire action centres on the race to deliver 6 gold crates into your team's vaults.
Engineers are not necessary: there are no dynamitable objectives and nothing to build.
This is a manic romp and not to be taken seriously :)
GOLD CRATES
-----------
Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates
from the East cages must go into the West vault, and vice-versa. Similarly for the Axis
crates in the North cages to the South vault and vice-versa. Arrows shown in team colours
(Allies=blue Axis=red) guide the way for the current objective.
FLAGS
-----
There are four flag poles. They are NOT forward spawn points: instead they function like
a Command Post. Each flag captured improves your team's Charge speed:
0 flags = no bonus
1 flag = small bonus
2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted
3 flags = decent bonus
4 flags = great bonus
STARS
-----
Stars will drop to the ground from time to time. Grab them before they disappear to be
granted power-ups and bonuses.
Meaning of announcements:
"Objective taken" Your team has taken a gold crate
"Get the gold" or
"Protect the gold" Your team has dropped a gold crate
"Objective captured" Your team has successfully delivered a gold crate
"Objective secured" Your team has returned an enemy gold crate to its start position
"Objective lost" The enemy team has successfully delivered one of their gold crates
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
Rikard "Drakir" Lindgren and "Loffy" for the excellent snowman and sleigh models.
TibeT Clan for their support and beta testing.
13 downloads
0 comments
Submitted
-
bulge_beta1
increase your hunkmegs
destroy the church doors. Dynomite the Allies Command HQ to neutralize their fighting capabilites and drive the enemy back from your homeland borders."
allied "Defend your command headquarters located inside the church. Stop or slow the progress of the Axis from moving the tank across the bridge and into the town to destroy the church defenses."
neutral "The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault."
23 downloads
0 comments
Submitted
-
budapest_beta2
// Axis Objective Descriptions
1 "Don't let them Destroy the Bridge."
2 "Don't let them Destroy East Bridge Support."
3 "Don't let them Destroy West Bridge Support."
4 "Capture the Forward Bunker."
5 "Build the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
// Allied Objective Descriptions
1 "Destroy the Bridge."
2 "Destroy the East Bridge Support."
3 "Destroy the West Bridge Support."
4 "Capture the Forward Bunker."
5 "Destroy the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
9 downloads
0 comments
Submitted
-
breakout_371
with silent mod players might crash times to times
Title : The Breakout
File name : breakout_371.pk3
Map name : breakout
Version : 3.7.1 (Created Jun 2007)
Author : 2Bit (www.tibetclan.com)
Installation: Put the pk3 file into the etmain folder.
NUmber of players: recommend 6-10 per team - above that it gets very hectic
Other maps : Glider Assault
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Ludendorff Bridge
Tiger
Available from www.tibetclan.com or www.pythononline.co.uk/et
The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
near a french village. They must salvage a tank from the depot, force their way through
the village and escape along the railway track.
Description : This is a compact map, with the action focussed around the railway bridge, but the environment
is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
Gamemodes : Objective, Stopwatch.
Thanks : Splash Damage and Activision for the best (free!!) game I've ever played.
Drakir, Iffy and Detoeni for various neat prefabs.
Amethyst7 for his great skybox.
10 downloads
0 comments
Updated