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kate

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Everything posted by kate

  1. Version 1.0.0

    12 downloads

    No tested
  2. Version 1.0.0

    12 downloads

    This playermodel is a creation of eCo|ischbinz. The texture works are done by eCo|katta. This is a Special mod for the eCo| servers - you re free to modify and use it on your server. BUT - this readme must stay inside!
  3. Version 1.0.0

    12 downloads

    blood smoke custom fire team icons custom limbo menu textures custom team flag blood rain particle blood snow particle red rocket flares custom map object textures large pumpkin dynamite, with dynamite inside candy and tombstone textures on ammo and medpack small pumkins as mines kitkat bar panzerfaust blood satchel candy wrapper texture on smoke grenade retextured team uniforms bloodier blood hit blood splats blood texture on knife green flamethrower fire green nozzle weapon fire win images replaced
  4. Version 1.0.0

    8 downloads

    halloween menu but not tested
  5. Version 1.0.0

    16 downloads

    works with silent mod
  6. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  7. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  8. kate

    grotli_final

    Version 1.0.0

    21 downloads

    Mapname : Grotli BSPname : grotli Released: 04.10.2023 Version : Final Map made by: o-0._.0-o story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. Objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance.
  9. Version 1.0.0

    23 downloads

    HO CHI MINH TRAIL created by Thunder ****THIS IS AN ETNAM MOD MAP********** bsp name:ho_chi_minh_trail longname in server list: ho_chi_minh_trail story: Allies attempt to get a truck thru the trail with supplies, Charlie wil do anything to stop them map made in gtk radiant 1.6.4 compiled in gtk 1.6.4 64bit credits to: SD- for their prefabs ripped from original maps 2bit- for tutorial and prefabs all other who have prefabs in this map that I cant remember :D kic-for his trees (wonderful job kic) And special credits goes to: AcQu Mateos Axis Objective Descriptions 1 "Primary Objective:**prevent the truck from getting thru" 2 "primary Objective:**Prevent the Allies from building bridge1 or destroy if built" 3 "primary Objective:**Prevent the Allies from building bridge2 or destroy if built" 4 "primary Objective:**Prevent the Allies from building bridge3 or destroy if built" 5 "Secondary Objective:**Establish a Command Post." 6 "secondary objective:**destroy enemy cp" 7 "secondary objective:**build barricade1 " 8 "secondary objective:**build barricade2 " Allied Objective Descriptions 1 "Primary Objective:**Get the truck thru the path and into base" 2 "primary Objective:**build bridge 1." 3 "primary Objective:**build bridge 2." 4 "primary Objective:**build bridge 3." 5 "destroy the enemy comandpost" 6 "Secondary Objective:**Establish a Command Post." 7 "secondary objective:**make sure to destroy barricade1 if built" 8 "secondary objective:**make sure to destroy barricade2 if built"
  10. I asked around and we will not change anything for this great map
  11. Is only for this map. And it will modify the map just for the lockout and teleport part but I think is better to keep western like it is i don’t added all the scripts and many been made for etpro servers https://ets-clan.com/index.php?/files/category/92-luas-scripts-maps-scripts/
  12. Like with this one https://wolffiles.de/services/campcreator/formular.php WET-Campaign-Creator Name: Password: If you`re not registred yet, you can do it HERE Why should I register? Because the campaigns were saved, so you can edit a once created campaign later. No personal Data is needed. Just register a nick with a password and start. Update V2.00 Updated map database according to wolffiles ET maps content Download-package now includes a linklist with the direktlinks to the mapfiles needed to run the campaign Update V1.01 Corrected a error which added the last pk3-Filename instead of thee last mapname in Description If you have any question about this campaign-creator Feel free to mail me: schnoog([@])schnoog.eu
  13. https://wolffiles.de/index.php?Service ET Masterserver List Crawler (etmaster.idsoftware.com) You are interessted wether your server is listed on masterserver or not? You don`t know it because the ingame serverbrowser is not displaying the server you`re looking for? Simply try our ET Masterserver List Crawler Crawl our masterserver checkout for your server ET MASTERSERVER LIST CRAWLER
  14. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. Dvt

      Dvt

      Thank you Kate, it is a pleasure to play on your server, the truth is that I have a lot of fun with the people who play.. :D

    2. kate

      kate

      Bier invited You

    3. -Silky.

      -Silky.

      Welcome to the forums DVT!

      See you on the battlefield/server ! 🍻 

  15. kate

    grotli_b8

    Version 1.0.0

    15 downloads

    Mapname : Grotli // BSPname : grotli_b8 Released: 06.09.2023 Version : Beta 8 Map made by: o-0._.0-o Story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance. Updates in Beta 8: - When the tank is at the end of the route, it will blow up the Axis door. - Removed Allied Base spawns when the tank is outside and will be accessible for Axis. - Removed unnecessary doors. - Deleted over a hundred entities. - Fixed trap lever. - Bigger spawnpoints. - Allies can use the side entrance when the tank is inside the Axis Base. - Added background mountains. - Removed rain sound. - Added details and retexture some stuff.
  16. Wolfenstein: Enemy Territory From PCGamingWiki, the wiki about fixing PC games Wolfenstein: Enemy Territory Developers Splash Damage id Software Publishers Original Activision Current Bethesda Softworks Engines id Tech 3 Release dates Windows May 29, 2003 macOS (OS X) May 29, 2003 Linux May 29, 2003 Reception Metacritic 90 Taxonomy Monetization Freeware Modes Multiplayer Pacing Real-time Perspectives First-person Controls Direct control Genres FPS Themes World War II, Sci-fi, Fantasy Series Wolfenstein Contents Availability [-]Essential improvements ET Legacy Pre-built Linux install Minimizing the game Run a mod straight from the executable [+]Game data [+]Video Input [+]Audio [+]Network [+]Issues fixed [+]Other information [+]Other information System requirements Notes References Wolfenstein: Enemy Territory is a multiplayer first-person FPS game in the Wolfenstein series. Key points Released as a standalone follow-up to Return to Castle Wolfenstein. Active modding community. General information Official Wolfenstein series site Splash Damage Forum - Official game subforum. Splash Damage Editing Wiki - The official modding wiki for the game. Crossfire - A community site for the competitive community. Splatterladder - A web-based server browser and community site for the public communities. GOG.com Community Discussions GOG.com Support Page Steam Community Discussions Availability • Link Source DRM Notes Keys OS Retail Released with Return to Castle Wolfenstein's platinum edition. Developer website Available for free. GOG.com Available for free. Unavailable in Germany. Microsoft Store Available for free. Steam Available for free. Unavailable in Germany. Bethesda.net(unavailable) Available for free. Essential improvements • Link In-game general settings. In-game HUD settings. ET Legacy • Link Major open-source game patch (made by community), fixing a lot of bugs and optimizing the game for modern machines (widescreen resolutions, Alt+Tab ↹ minimizing game, etc.), including latest official game patch, so it can be applied on fresh install of the game. Download link Pre-built Linux install • Link This file is a pre-installed version of Enemy Territory for Linux players created by Psykorgasm from the official Splash Damage forums. Includes final version of PunkBuster Requires an etkey. If you already have a version of ET installed on your system, remove that before proceeding with this one. Download link Minimizing the game • Link Minimizing the game[citation needed] Press LCtrl+LShift+Esc. Right-click Wolfenstein: Enemy Territory in the Applications tab and click Minimize. Notes There are also some tools that have been made for easier minimizing [1]. Run a mod straight from the executable • Link Run the game with the +set fs_game your_chosen_mod_herecommand line arguments[citation needed] Game data • Link Configuration file(s) location • Link System Location Windows <path-to-game>\etmain[Note 1] %LOCALAPPDATA%\PunkBuster\ET\ Microsoft Store macOS (OS X) $HOME/Library/Application Support/Wolfenstein ET/ Linux $HOME/.etwolf/ Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1873030/pfx/[Note 2] This game does not follow the XDG Base Directory Specification on Linux. Save game cloud syncing • Link System Native Notes GOG Galaxy Steam Cloud Video • Link In-game video/audio settings. Graphics feature State WSGF Notes Widescreen resolution See Widescreen resolution or ET Legacy. Multi-monitor See Widescreen resolution. Ultra-widescreen See Widescreen resolution. 4K Ultra HD See Widescreen resolution. Field of view (FOV) See Field of view (FOV). Windowed Borderless fullscreen windowed See the glossary page for potential workarounds. Anisotropic filtering (AF) See the glossary page for potential workarounds. Anti-aliasing (AA) See the glossary page for potential workarounds. Vertical sync (Vsync) 60 FPS 120+ FPS 90 FPS by default; can be changed by typing /com_maxfps in the console with the number of frames wish. Certain numbers can adversely affect player physics; use at your own risk. High dynamic range display (HDR) See the glossary page for potential alternatives. Widescreen resolution • Link Set resolution in etconfig.cfg[1] Make a profile in-game and set the other video settings. Go to <path-to-game>\etmain\profiles Go into the profile and edit etconfig.cfg Change seta r_mode to -1 Change seta r_customwidth and seta r_customheight to match the resolution. Change seta cg_fov to the desired Field of view (FOV), e.g. use 100.39 for 16:10 or 106.27 for 16:9. Save the changes. Field of view (FOV) • Link Set FOV in etconfig.cfg[1] Make a profile in-game and set the other video settings. Go to <path-to-game>\etmain\profiles Go into the profile and edit etconfig.cfg. Change seta cg_fov to the desired value, e.g. use 100.39 for 16:10 or 106.27 for 16:9. Save the changes. Input • Link In-game control settings. Keyboard and mouse State Notes Remapping Mouse acceleration Mouse sensitivity Mouse input in menus Mouse Y-axis inversion Controller Controller support Steam Input Audio • Link Audio feature State Notes Separate volume controls Surround sound Subtitles Closed captions Mute on focus lost Royalty free audio Localizations • Link Language UI Audio Sub Notes English Network • Link Multiplayer types • Link Type Native Players Notes LAN play 64 Online play 64 Connection types • Link Type Native Notes Matchmaking Peer-to-peer Dedicated Self-hosting Direct IP Use the connect [Server IP Address] in-game console command. Ports • Link Protocol Port(s) and/or port range(s) TCP 27950, 27952, 27960, 27965 UDP 27950, 27952, 27960, 27965 Universal Plug and Play (UPnP) support status is unknown. Issues fixed • Link ET crashes upon connecting to a server • Link If you're running Mumble, make sure the overlay option is disabled in the configuration. Server has maps you don't have, but you can't download them • Link Enter cl_allowdownload 1; vid_restart; reconnect to the console. If this doesn't help, Google the missing .pk3 files (maps) and download them to <path-to-game>\etmain. Kicked for excess flood • Link You have been spamming the chat. Just reconnect, and you'll be fine. This server is for low pings only • Link If a server has sv_maxPing setting set low enough, you may sometimes be kicked upon connecting. Try to reconnect, you usually get through. Invalid Pb key and other PunkBuster problems • Link Evenbalance stopped supporting PunkBuster for ET in October 2011. Thus, new etkeys will not be generated by the game itself, and new players may find they cannot connect to servers running PunkBuster due to this. There is an unofficial solution at etkey.org. They offer an installer that will install the most recent PunkBuster version and generate a new etkey for you. However, keep in mind the installer is in no way supported by any official entity, and therefore should be regarded with healthy skepticism. Other information • Link Configuration • Link To edit your configuration, you can either use the options provided by the user interface in-game, or edit your config files outside the game. While using the in-game options is much easier, there are many options that cannot be fully edited through the user interface. For example, due to the age of the game, widescreen resolutions have to be set through the in-game console or the config files. Configuration files • Link ET saves its settings in the etconfig.cfg file which is located: <path-to-game>\etmain\profiles\<user-id> This file can be overridden, and it is advisable to do so. To do so, copy the file to etmain (etpro if running etpro) and rename it to autoexec.cfg. ET will automatically look for this file in the etmain/etpro folder and execute it when starting up the game. To modify the config file, either edit the pre-existing console-variables (cvars) within the file or add a new line and enter a cvar and its value. Example: set cg_drawfps 1 (enables the fps counter) Quick high quality config • Link Copy and paste to your config file set r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //texture filtering, NEAREST for pixelated, LINEAR for smooth set r_picmip "0" //texture detail level, 0 = best 3 = worst set r_fastsky "0" //draw the sky like the map developer intended set r_drawSun "1" //draw the sun set r_foliage "1" //draw the grass (usually found as cheat protected, making it server-side) set r_lodbias "0" //geometric detail level, 0 = best, 2 = worst set cg_atmosphericeffects "1" //enables rain and snow in maps that feature them set cg_shadows "1" //enables player shadows set cg_marks "1" //enables marks on surfaces made by projectiles or explosions set r_dynamiclight "1" set r_flares "1" set r_mode "-1" set r_customwidth "your_screen_width_here" set r_customheight "your_screen_height_here" Quick high FPS config • Link Copy and paste to your config file set r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //texture filtering, NEAREST for pixelated, LINEAR for smooth set r_picmip "2" //texture detail level, 0 = best 2, = worst set r_fastsky "1" //draw a black sky without any texture set r_drawSun "0" //don't draw the sun set r_foliage "0" //don't draw the grass set r_lodbias "2" //geometric detail level, 0 = best, 2 = worst set cg_atmosphericeffects "0" //disables rain and snow in maps that feature them set cg_shadows "0" //disables player shadows set cg_marks "0" //disables marks on surfaces made by projectiles or explosions set r_dynamiclight "0" set r_flares "0" set r_mode "-1" set r_customwidth "your_screen_width_here" set r_customheight "your_screen_height_here" Scripting • Link Custom variables to perform certain actions and multiple actions at once can be defined. Here is an example of a script which changes the class and cycles through that class's weapons without having to open the Limbo menu. bind F5 "vstr class_engy" // Engineer bind F6 "vstr class_med" // Medic bind F7 "vstr class_fo" // Field Ops bind F8 "vstr class_sold" // Soldier bind F9 "vstr class_cov" // Covert Ops seta class_fo "class f 1; play sound/chat/axis/64a; echo ^7Field Ops - SMG" seta class_med "class m 1; play sound/chat/axis/62a; echo ^7Medic - SMG" seta class_engy "vstr engy_smg" seta engy_smg "class e 1; play sound/chat/axis/63a; echo ^7Engineer - SMG; seta class_engy vstr engy_ns" seta engy_ns "class e 2; echo ^7Engineer - Rifle; seta class_engy vstr engy_smg" seta class_sold "vstr sold_panz" seta sold_panz "class s 4; play sound/chat/axis/61a; echo ^7Soldier - Panzer; seta class_sold vstr sold_mg" seta sold_mg "class s 2; echo ^7Soldier - Machine Gun; seta class_sold vstr sold_mort" seta sold_mort "class s 5; echo ^7Soldier - Mortar; seta class_sold vstr sold_panz" seta class_cov "vstr cov_sniper" seta cov_sniper "class c 3; play sound/chat/axis/65a; echo ^7Covert Ops - Sniper; seta class_cov vstr cov_sten" seta cov_sten "class c 1; echo ^7Covert Ops - Sten; seta class_cov vstr cov_sniper" Other information • Link API • Link Technical specs Supported Notes OpenGL 1.3 Executable PPC 32-bit 64-bit Notes Windows macOS (OS X) Linux Middleware • Link Middleware Notes Anti-cheat PunkBuster [citation needed] Console commands • Link The in-game console can be brought up with ~. In order to enter commands or variables to the console in-game, you must enter the forward slash character / before every command. While in the game menu (not connected to a server), the slash key is not required. These commands can also be added into an autoexec file to make the game automatically set to those parameters. Command Notes r_mode [value] Sets the screen resolution according to one of the values in the modelist. A value of -1 will allow custom resolutions to be set. [2] r_customwidth [value] Sets the in-game resolution width (in pixels) to the specified value. This is to be used in conjunction with the r_customheight command. r_customheight [value] Sets the in-game resolution height (in pixels) to the specified value. This is to be used in conjunction with the r_customwidth command. connect [Server IP Address] Connect to a server IP through the console. For password protected servers, add ;password "password" Example: connect 127.0.0.1;password foobar bind [key] [action] Maps a key to an action. For example, bind mouse1 +attack makes the player shoot when clicking the left mouse button. unbind [key] Unmaps a key. For example, unbind mouse1 makes the player do nothing when clicking the left mouse button. quit Shuts down the game. vid_restart Reloads the map and restarts the graphics renderer. Some changes, such as resolution change, requires the graphic renderer to restart. A full list and explanation of all the possible console commands for the game can be found here. System requirements • Link Windows Minimum Recommended Operating system (OS) 98 ME, 2000, XP Processor (CPU) Intel Pentium III 600 MHz System memory (RAM) 128 MB 256 MB Hard disk drive (HDD) 800 MB Video card (GPU) 32 MB of VRAM DirectX 8.1 compatible DirectX 9.0c compatible Notes • Link When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details). File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1873030/ in addition to or instead of this directory. The app ID (1873030) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  17. Version 1.0.0

    24 downloads

    About This File Enemy Territory Auto pk3 cleaner cleans up extra non stock or custom pk3 from your etmain and mod folders. Fixed some old links Added auto clean *.tmp files 3 Steps: 1-> Download - Correction version i.e. For standard 2.6b Install use Stock-2.6b-pk3-cleaner-v13.exe and for ETLegacy - use ETLegacy version. 2-> Double Click 3-> Install (if you've changed ET folder!! on step 2 hit browse to the right ET folder) It removes any file with name start or have: ~~.pk3 (used for customized menu) **.tmp (un-finished download pk3, better delete if ET crash) **.pid (resets configuration to default settings if ET crash) Run this file to keep your ET installation clean. Less pk3 you have installed, more faster your ET will start. How to use video tutorial: http://www.youtube.com/watch?v=JICj4erGXqY&hd=1
  18. You don’t are having the problems than Topcat had pas month ? With two many pk3 First thing that comes to mind is a corrupted PK3 file. You might try using our PK3 cleaner if you haven't already. Download link is https://ets-clan.com/index.php?/files/file/1145-enemy-territory-auto-pk3-cleaner-13/ What this will do is wipe all of your PK3 files (Maps and mods), and force them to redownload fresh copies at the start of every map as required
  19. I crash very barrely, using windows 10 and windows 11 you updated all your windows drivers ? And I block the windows updates for some weeks. I restart them manually. When u play is better to don’t have any other programs running. we never had such problems with other mods we played since September 2004
  20. kate

    fa_goldrush_b2

    B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes.
  21. 0.9 ET Change Log === BOT === Added functions Wp.CheckBlockable, Wp.Disconnect Changed new waypoint format (0.9 waypoints are incompatible with previous omni-bot versions !) Changed config file omni-bot.cfg is saved to fs_homepath if omnibot_path is read-only Changed logs are disabled if cvar omnibot_logsize is 0 Changed LookAround priority is VeryLow Improved Wp.SetWaypointFlag affects all waypoints having the same name and can set multiple navigation flags Improved the shortest path depends on sneak,crouch,prone waypoint flags Fixed covertops don't go through infiltrator waypoints after losing disguise Fixed DeleteTriggerRegion calls OnExit Fixed MapGoal.GetMatrix Fixed error message is printed to the console if cgame module was not found Removed deprecated navigation flags (snipe, cappoint, ammo etc.) === MOD === Fixed spectator can view map Fixed crash by weaponbank 10 === GOALS === Added OnExit function in paththrough navigation Changed MOBILEMG42 and MOBILEMORTAR priority to 0.89 so that soldiers can pick up ammo Changed medics can revive in shallow water Improved roles are assigned according to crucialClass and spawnpt Fixed "connecting" bots are kicked in order to not block server slots Fixed medics don't kill for revive covertops while they are detonating satchels Fixed soldiers don't crawl towards MOBILEMG42 goal position Fixed dismount of MOUNTMG42 or MOUNT if a goal is aborted immediately after mount Fixed bots don't press switch again after ExitConditions in paththrough useswitch Fixed fire team formation command === WEAPONS === Fixed FG42 can be reloaded if not on SNIPE goal === COMMANDS === Improved ShowEntityInfo prints coordinates of TraceLine hit point Fixed CheckVehiclePath error message
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