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kate

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Files posted by kate

  1. z_meyer_horror

    All assets created by S.S.Meyerinchains
    PK3 may be distributed freely, but not the individual contents within without permission.
    Contact [email protected] for consent

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  2. BunkerRessurectionSkin

    No tested
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  3. skeleton_cover

    This playermodel is a creation of eCo|ischbinz.
    The texture works are done by eCo|katta.
    This is a Special mod for the eCo| servers -
    you re free to modify and use it on your server.
    BUT - this readme must stay inside!
     
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  4. z_FA_HPv6

    blood smoke
    custom fire team icons
    custom limbo menu textures
    custom team flag
    blood rain particle
    blood snow particle
    red rocket flares
    custom map object textures
    large pumpkin dynamite, with dynamite inside
    candy and tombstone textures on ammo and medpack
    small pumkins as mines
    kitkat bar panzerfaust
    blood satchel
    candy wrapper texture on smoke grenade
    retextured team uniforms
    bloodier blood hit blood splats
    blood texture on knife
    green flamethrower fire
    green nozzle weapon fire
    win images replaced

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  5. z_TMHalloween

    halloween menu but not tested

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  6. zz_halloween2022

    works with silent mod

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  7. grotli_final

    Mapname : Grotli
    BSPname : grotli
     Released: 04.10.2023
     Version : Final
     Map made by: o-0._.0-o
     
    story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
     
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate.
                            2] Destroy the tank gate and steal the tank.
                            3] Escort the tank to the Axis base.
                            4] Destroy the tank barriers.
                            5] Destroy the vault door.
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance.
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate.
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base.
                            4] Don't let the Allies destroy the tank barriers.
                            5] Don't let the Allies destroy the vault door.
                            6] Protect the gold.
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel.
                            8] Protect the side entrance. 

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  8. ho_chi_minh_trail

    HO CHI MINH TRAIL
    created by Thunder

    ****THIS IS AN ETNAM MOD MAP**********

    bsp name:ho_chi_minh_trail
    longname in server list: ho_chi_minh_trail
    story:
     Allies attempt to get a truck thru the trail with supplies, Charlie wil do anything to stop them
     
    map made in gtk radiant 1.6.4
    compiled in gtk 1.6.4 64bit
    credits to:
    SD- for their prefabs ripped from original maps
    2bit- for tutorial and prefabs
    all other who have prefabs in this map that I cant remember :D
    kic-for his trees (wonderful job kic)
    And special credits goes to:
    AcQu
    Mateos
    Axis Objective Descriptions

     1    "Primary Objective:**prevent the truck from getting thru"
     2    "primary Objective:**Prevent the Allies from building bridge1 or destroy if built"
     3    "primary Objective:**Prevent the Allies from building bridge2 or destroy if built"
     4   "primary Objective:**Prevent the Allies from building bridge3 or destroy if built"
     5   "Secondary Objective:**Establish a Command Post."
     6   "secondary objective:**destroy enemy cp"
     7    "secondary objective:**build barricade1 "
     8    "secondary objective:**build barricade2 "
     
    Allied Objective Descriptions
    1    "Primary Objective:**Get the truck thru the path and into base"
    2    "primary Objective:**build bridge 1."
    3    "primary Objective:**build bridge 2."
    4    "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6    "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    23 downloads

       (0 reviews)

    0 comments

    Updated

  9. grotli_b8

    Mapname : Grotli
    // BSPname : grotli_b8
     Released: 06.09.2023
    Version : Beta 8
     Map made by: o-0._.0-o

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate.
                            2] Destroy the tank gate and steal the tank.
                            3] Escort the tank to the Axis base.
                            4] Destroy the tank barriers.
                            5] Destroy the vault door.
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance.
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate.
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base.
                            4] Don't let the Allies destroy the tank barriers.
                            5] Don't let the Allies destroy the vault door.
                            6] Protect the gold.
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel.
                            8] Protect the side entrance.  
        
    Updates in Beta 8:
    - When the tank is at the end of the route, it will blow up the Axis door.
    - Removed Allied Base spawns when the tank is outside and will be accessible for Axis.
    - Removed unnecessary doors.
    - Deleted over a hundred entities.
    - Fixed trap lever.
    - Bigger spawnpoints.
    - Allies can use the side entrance when the tank is inside the Axis Base.
    - Added background mountains.  
    - Removed rain sound.
    - Added details and retexture some stuff.
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Enemy Territory Auto pk3 cleaner 13

    About This File
    Enemy Territory Auto pk3 cleaner cleans up extra non stock or custom pk3 from your etmain and mod folders.
     
    Fixed some old links
    Added auto clean *.tmp files
     
    3 Steps:
     
    1-> Download - Correction version i.e. For standard 2.6b Install use Stock-2.6b-pk3-cleaner-v13.exe and for ETLegacy - use ETLegacy version. 
    2-> Double Click
    3-> Install
    (if you've changed ET folder!! on step 2 hit browse to the right ET folder)
    It removes any file with name start or have:
    ~~.pk3 (used for customized menu)
    **.tmp (un-finished download pk3, better delete if ET crash)
    **.pid (resets configuration to default settings if ET crash)
    Run this file to keep your ET installation clean. Less pk3 you have installed, more faster your ET will start.
    How to use video tutorial:
    http://www.youtube.com/watch?v=JICj4erGXqY&hd=1

    24 downloads

       (0 reviews)

    0 comments

    Updated

  11. omnibot 0.90

    0.9 ET Change Log
    === BOT ===
    Added functions Wp.CheckBlockable, Wp.Disconnect
    Changed new waypoint format (0.9 waypoints are incompatible with previous omni-bot versions !)
    Changed config file omni-bot.cfg is saved to fs_homepath if omnibot_path is read-only
    Changed logs are disabled if cvar omnibot_logsize is 0
    Changed LookAround priority is VeryLow
    Improved Wp.SetWaypointFlag affects all waypoints having the same name and can set multiple navigation flags
    Improved the shortest path depends on sneak,crouch,prone waypoint flags
    Fixed covertops don't go through infiltrator waypoints after losing disguise
    Fixed DeleteTriggerRegion calls OnExit
    Fixed MapGoal.GetMatrix
    Fixed error message is printed to the console if cgame module was not found
    Removed deprecated navigation flags (snipe, cappoint, ammo etc.)
    === MOD ===
    Fixed spectator can view map
    Fixed crash by weaponbank 10
    === GOALS ===
    Added OnExit function in paththrough navigation
    Changed MOBILEMG42 and MOBILEMORTAR priority to 0.89 so that soldiers can pick up ammo
    Changed medics can revive in shallow water
    Improved roles are assigned according to crucialClass and spawnpt
    Fixed "connecting" bots are kicked in order to not block server slots
    Fixed medics don't kill for revive covertops while they are detonating satchels
    Fixed soldiers don't crawl towards MOBILEMG42 goal position
    Fixed dismount of MOUNTMG42 or MOUNT if a goal is aborted immediately after mount
    Fixed bots don't press switch again after ExitConditions in paththrough useswitch
    Fixed fire team formation command
    === WEAPONS ===
    Fixed FG42 can be reloaded if not on SNIPE goal
    === COMMANDS ===
    Improved ShowEntityInfo prints coordinates of TraceLine hit point
    Fixed CheckVehiclePath error message
    ---------------------------------------------------------------
    0.87 ET Change Log
    === BOT ===
    Added function GetEntEquippedWeapon
    Changed trigger regions ignore players in limbo
    Fixed IsStuck when bot was jumping
    Fixed removing blockable waypoint flag
    === GOALS ===
    Added entityname property to BUILD and PLANT goals
    Added SatchelFunction to PLANT goal
    Changed medics don't kill for revive disguised covertops
    Changed medics don't kill for revive engineers while they are planting or building
    Fixed MOBILEMG42 goal is aborted if the bot cannot prone
    Fixed if covertops did not detonate his satchel then he couldn't use another one in n!tmod
    Fixed healing with syringe
    Fixed covertops don't steal uniform after instagib headshot in N!tmod
    === SCRIPTS ===
    Added Util.CappointForFlag
    === COMMANDS ===
    Changed commands sag and show_goals add role bonus to priority
    ---------------------------------------------------------------
    0.86 ET Change Log
    === BOT ===
    Added function MapGoal.SetEntity
    Added Wp.SetWaypointFlag parameter can be a regular expression
    Added WatchForEntityCategory can be used to detect landmines
    Added gm script can have UTF-8 BOM
    Added version number is printed to console when Omni-bot is initialized
    Improved bots join game faster after server starts if maxbots>0
    Improved players info is in the Server table already in OnMapLoad
    Changed draw_goalroutes doesn't draw disabled routes
    Changed new waypoint has prone flag if the player is proned
    Fixed soldier with mobile mg42 does not shoot heavy vehicles
    Fixed goals with same names were swapped in NoQuarter
    Fixed waypoint_setname of closed waypoint
    Fixed command goal_save prints error if file can't be opened
    Fixed SetGoalRole printed error message if role was persistent and goal did not exist
    Removed path planners navmesh, floodfill, recast
    === MOD ===
    Improved command /entitylist prints type names instead of numbers
    Fixed goal entities of multiple MG42s at the same position (on baserace map)
    Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
    === GOALS ===
    Fixed covertops don't steal uniform when carrying objective
    Fixed PLANT goal was always delayed 35 seconds even if defused
    Fixed medic don't deliver medkits to player who is mounting tank
    Fixed rendering of Stance property
    Fixed medic sometimes did not give medkits to revived player
    Fixed BUILD goal created by user could not be saved
    Fixed roaming bots were going to position of MOUNT goal
    Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
    Changed MinPlayersForMobileMG is number of players required for one mobile mg42
    Changed cover spot priority from 2.0 to 0.81
    Changed medic don't team-kill player at mg42
    Changed medic can revive nearby player when going to cappoint
    Changed only one medic or fieldops delivers supplies to a player
    Changed soldier with mortar asks for ammo less often
    Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
    === SCRIPTS ===
    Changed all bots disconnect if maxbots is 0
    Optimized Util.ProcessMovers
    === WEAPONS ===
    Changed bots get more ammo packs from ammo cabinets
    === COMMANDS ===
    Added draw_goalrange
    Improved cleargoalflags removes ammo, health, crouch and prone
    ---------------------------------------------------------------
    0.85 ET Change Log
    64-bit ET:Legacy is supported
    === BOT ===
    Added functions IsNull, SetGoalRole, ClearGoalRole, GetLocalCommand, Wp.GetClosestWaypoint
    Added waypoint navigation flag INFILTRATOR
    Added function Log has optional parameter: 0=info, 1=warning, 2=error, 3=critical
    Added path not found message if goal is unreachable
    Added parameter to SetAvailableMapGoals to ignore error if goal does not exist
    Added constants DEBUG.FPINFO, DEBUG.EVENTS
    Added timeout when bot is waiting for a medic
    Added waypoints are loaded from nav and incomplete_navs folders
    Added bot has default spawn point at start
    Improved ReloadGoalScripts replaces scripts for all bots, it's not necessary to kick them
    Improved navigation at beginning and end of path
    Changed current goal is not aborted if bot is stuck and finds new path to the goal
    Changed ScriptGoal is delayed or disabled after script exception
    Changed global Server table is initialized even if map has no waypoints
    Changed IsStuck returns true if StuckTime is equal to parameter
    Changed functions SetGoalPriority, SetMapGoalProperties, SetGoalRole, ClearGoalRole print error message if goal does not exist
    Fixed crash in Omnibot_LoadLibrary if omnibot_et.dll was not a valid Win32 application
    Fixed function UnitCircleNormalize
    Fixed IsStuck returned false if bot was stuck and jumped
    Fixed IsEntityValid called GetEntityClass if entity handle was invalid
    Fixed gm table indexes of type Vector3
    Fixed current goal was instantly aborted if LimitTo was used inside Enter
    Fixed deleted ROUTE goal remained visible
    Optimized updating blocked or dynamic paths
    Optimized Goto if bot is already at destination
    Removed goal loading and weapon loading messages from log file
    === MOD ===
    Added injure command has optional parameter new health
    Fixed DEFUSE event was not triggered if player was between dynamite and objective
    Fixed Axis engineer got XP for defusing his own dynamite
    Fixed error SP_team_WOLF_objective exceeded MAX_MULTI_SPAWNTARGETS
    Fixed some interface functions could crash if entity handle was invalid
    === GOALS ===
    Added Wait property to BUILD goal to wait after objective is constructed
    Added timeout message to SWITCH goal
    Changed medics don't kill teammate who is carrying a flag
    Changed MOUNT goal offsets are ignored if bot is already near tank
    Changed disablecm property of CAMP goal is toggled if goal_setproperty command has only 1 parameter
    Improved Util.SetMaxUsersInUse can be used to limit number of planted dynamites
    Improved bots don't use occupied offsets of ESCORT goal
    Improved medic does not reload after every bullet when killing teammate for revive and he gives medkits if he fails to kill
    Fixed all CAMP goals were aborted every 3 seconds if tank was mouted by human or enemy
    Fixed bots often killed themselves in combat
    Fixed bots were stuck forever if they met in a narrow corridor
    Fixed engineer waited 0.25 seconds before planting dynamite
    Fixed ESCORT, MOUNT, RIDE goals are delayed only once and not after every spawn or revive
    === SCRIPTS ===
    Added Util.GetGoal, Util.GetGoals, Util.RandomChat, Util.GetPriority
    Added Util.MapDebugPrint writes warning to log file if last parameter is 2
    Added Util.ScriptDebugPrint writes warning to log file if message is printed to console
    Added Util.OnTriggerPosition parameter can be Vector3 instead of waypoint name
    Added all pathfailed messages contain waypoint UID and blackboard delay is randomized
    Added AxisBotPrefix and AlliedBotPrefix in et_botnames_ext.gm
    Changed Util.GetTableValue is case insensitive
    Changed LimitToClass, ExcludeClass, RollCall moved from ETUtil to Util
    Changed Util.RandomSpawn does not run in new thread
    Changed Util.ChangeSpawnForRole changes spawnpt in Map.Roles table
    Fixed some functions (Util.SetMaxUsers, Util.OnTriggerPosition, ...) did not print any error message if goal did not exist
    Fixed error in Util.UpdateSwitchData if WaypointName was undefined
    Removed Util.AddBotKickWhenDead, Util.WaitForPlayerSpawn, Util.FollowWaypoints, Util.SetPropertyTeamClassGoal, Util.BotsWithGoal, Util.TeamClassCounter, Util.TestGoalPriorities, Util.AllTeamPlayers, Util.QueryGoal
    Removed global table bot.QueryGoalsTable
    === WEAPONS ===
    Added KNIFE_KABAR, MOBILE_BROWNING, MORTAR2 in NoQuarter 1.2.7 or older
    === COMMANDS ===
    Added help with parameter prints usage info for that command
    Added debugbot parameters planner, steer, target
    Added waypoint_unsplit command
    Changed bvp and cvp has only 2 parameters - goal and time
    Removed bvpo and cvpo commands
    Removed debug command
    Removed assignment to variable in trigger_bounds
    Improved waypoint_stats prints number of connections
    Improved tracearty all prints goal names
    Fixed waypoint_mirror of selected waypoints
    === TOOLS ===
    Route Maker does not require windows-1252 code page, output script is copied to clipboard
    === WAYPOINTS ===
    1944_huertgen_final2x_mas
    alps2_pb
    capuzzo
    castle_trap
    cathedral_te
    ctf_cradle
    ctf_temple_b1
    element_b4_1
    et_november
    frost2_final
    highnoon
    mia1d
    mp_communique
    oldbones_b1
    praetoria_m3
    rabenhorst_final
    road2amiens_b2
    steal_v1
    storage_facility_fp
    targetpush
    temple_of_dal
    t_whatever
    uje_mall
    uje_trainstation
    watten
    zombie_city
    ---------------------------------------------------------------
    0.84 ET Change Log
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed crash in ClientJoined event
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

    ---------------------------------------------------------------
    0.83 ET Change Log
    ETBlight and Bastard mods are supported
    === BOT ===
    Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
    Added script goal property LimitToNoClass
    Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial
    Added WeaponFireMode.AimOffsetZ
    Changed log files are written to omni-bot/et/logs (if the folder exists)
    Changed initialization is logged only if LogInfo is true in omni-bot.cfg
    Changed waypoint property is cleared if value is empty string
    Improved Server table is immediately updated when players connect or disconnect
    Improved help command is sorted
    Fixed memory leak caused by GameMonkey threads
    Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
    Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates
    Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit
    Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy
    Fixed DrawTrajectory was not accurate
    Fixed CalcTrajectory always returned null
    Fixed CheckCharged parameter of HasAnyWeapon
    Fixed Utils::ConvertString returned true even if string could not be converted
    Fixed some console commands expected integer parameters, but got float
    Fixed waypoint connection remained closed after blockable flag was removed
    Fixed new connection between blockable waypoints was not blockable
    Fixed crash if there was error in waypoints file
    Fixed bot killed himself after command bot.Enable(false)
    Fixed stuckage if paththrough navigation called Goto to unreachable destination
    Fixed soldier with mortar waited forever if some aim vector was out of range
    Fixed aim vector of mortar and script goals was sometimes imprecise
    Fixed bot sometimes could not reload if two weapons needed to be reloaded
    Fixed GetRandomWeapon
    Fixed indentation in log files
    === MOD ===
    Added display scriptName and targetName for /entitylist command
    Fixed fake client lua script exploit
    === GOALS ===
    Added target property to MOBILEMORTAR goal
    Added coversplit property to PLANT goal
    Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount
    Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted
    Changed ATTACK goals are limited to 3 bots in progress
    Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress
    Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...)
    Changed bot can say "Hold your fire" more than once per match
    Improved priority to pick up medkits depends on current health
    Improved ESCORT goal, stucked bot can jump or repath
    Improved MOBILEMORTAR orientation when goal has multiple facings
    Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag
    Fixed MOUNT goal was not blackboard delayed after Timeout
    Fixed bot killed himself if he stucked near tank and then successfully mounted the tank
    Fixed stance property could be set to wrong values
    === SCRIPTS ===
    Added ability to give unique names for re-usable region triggers
    Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec
    Changed Util.ListTableMembers prints both keys and values
    Fixed Server.MinBots
    Fixed script errors when bot is kicked from server
    === WEAPONS ===
    Changed VENOM aim offset and aim tolerance
    Changed engineer will not detach rifle grenade on camp goals
    Changed weapon desirabilities
    Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...)
    Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...)
    Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod
    Improved melee weapon is used to attack only if distance is within range
    Optimized some weapons cannot be reloaded and some weapons don't require ammo
    Removed unused weapon properties
    === COMMANDS ===
    Added trigger_bounds command supports writing the RegionTrigger.Create function call to file
    Added optional TRACE parameter to showentityinfo command
    Changed command botgoal prints MapGoal name, not ScriptGoal name
    Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic
    Fixed difficulty could not be set to -1 which means random difficulty
    Fixed difficulty could be set to 7, but maximal difficulty is 6
    Improved command ab is much faster, it can add 20 bots per second
    Improved command waypoint_view prints error message if drawing is impossible
    === WAYPOINTS ===
    1944_huertgen
    2dom1
    afd_beta5
    ammodepot
    barrocas_base_b8
    byzantine
    cherbourg
    country_road_jp
    denoflions_etdual
    duplex_towers
    es_alamo_sniper
    es_garden_sniper
    es_ziggurath_sniper_night_b2
    et_mor2_night
    field_hq_b4
    flame-guards
    fueldump_uvf
    intel_center
    kings1
    lostparadise
    mlb_daybreak
    mp_base
    mp_theriver_2nd
    negoshk_b2
    op_lucky_a2
    password2
    resurrection
    snatch2
    tankbuster
    uje_convoy_final
    uje_fantasie_sniper
    uje_oil
    uje_parking_sniper
    uje_snowy_sniper
    uje_warzone
    ---------------------------------------------------------------
    0.82 ET Change Log
    === BOT ===
    Optimized path planner (thx palota)
    Optimized sensory memory (thx palota)
    Updated ladder navigation (thx palota)
    Fixed ENT_ENTER_RADIUS to fire if bot is already within radius (thx palota)
    Fixed QueryGoals to randomly shuffle all returned goals (thx palota)
    Fixed ScriptGoal.LimitTo issues (thx palota)
    Fixed SetAvailableMapGoals was enabling all goals if parameter 3 was not a string
    Disable LookAroundState at doors (thx palota)
    Fixed Route nodes to work on slopes (thx palota)
    Fixed SetMapGoalProperties to work inside trigger functions (thx palota)
    Fixed MapGoal.RemoveWithEntity (thx palota)
    Fixed logger error masks (thx palota)
    Fixed OnSpawn callback was being called twice (thx palota)
    Fixed some events were not always fired (thx palota)
    Fixed paththrough goals were able to be interrupted (thx palota)
    Fixed ignore player command to work on players that are mounted on fixed mg42's (thx palota)
    Added paththrough property set on waypoint does not require reload (thx palota)
    Fixed b.HasRole, b.HasPowerUp, b.HasAnyEntityFlag, and b.HasEntityFlag to check all parameters
    Changed PostMapLoad to not require a map script
    Fixed mg.SetRoles and mg.ClearRoles to preserve existing roles
    Fixed b.SetRoles and b.ClearRoles to preserve existing roles
    Fixed duplicate GetPriority calls when a bot spawned
    Fixed crash in waypoint_mirror command
    Aliased ET_CLASSEX_TREASURE as TRIPMINE to preserve compatibility with mods
    Fixed script goal OnSpawn callback
    Fixed option table parameter in GotoRandomAsync and GotoRandom script functions
    Fixed potential buffer overrun in CheckWaypointForGoal
    Updated PHYSFS from 1.1.1 to 2.0.2
    === MODS ===
    Added support for tripmine usage in silEnT mod ( thx gaoesa and TheSilencer )
    Fixed weapon usage for some etnam and silEnt mod weapons
    Fixed several weapon id conflicts
    Fixed remove weapon event to not be called when a bot goes to limbo
    Fixed defuse event to always be fired
    Fixed suicide flag for bots to be cleared on death
    Fixed b.IsWeaponCharged() for Adrenaline in NoQuarter
    === GOALS ===
    Improved Revive goal behavior
    Added support for interrupting Defuse goals for higher priority Defuse goals
    Fixed high cpu utilization in goal_paththrough_navigation (thx palota)
    Fixed bug in UseCabinet goals that was causing high cpu usage (thx palota)
    Improved goal selection to be random for equal priority goals rather than sequential (thx palota)
    Optimized goal_useswitch (thx palota)
    Fixed goal_paththrough_useswitch behavior while bots are riding in movers (thx palota)
    Fixed bots could not shoot fixed mg42 if reloading while mounted (thx palota)
    Fixed bots aim position after being revived in goal_mobilemg42 (thx palota)
    Fixed goal_checkstuck to allow enough time for revived bots to be able to move (thx palota)
    Updated goal_combatmovement to include unscoped sniper weapons (thx palota)
    Fixed several issues with goal_covertops (thx palota)
    Optimized goal_voicechat and goal_deliversupplies (thx palota)
    Fixed issues in goal_watchforprojectile (thx palota)
    Fixed evaluation used by bots to determine when to reload (thx palota)
    Fixed FlagReturn goal to not query for "Flag.*" (thx palota)
    Improved goals file to not save RandomUsePoint or Range if the value is 0 (thx palota)
    Added optional UseAsync property to goal_paththrough_useswitch
    Fixed dispenseammo to not activate when a bot is revived (thx palota )
    Added traceline property to grenade goal  (thx palota )
    Added count property to grenade goal to limit number of grenades thrown  (thx palota )
    Disabled 0.71 style high level script goals
    Fixed weapon restriction related issues in camp goals
    Added several improvements to goal_checkstuck  (thx palota )
    Added bots will search for unarmed dynamite at plant goals
    Added disablecm property to camp type goals to disable combat movement
    Added several improvements to goal_selectweapons  (thx palota )
    Fixed issues with goal_paththrough_artillery
    Added support for healing with needle in deliversupplies goal
    Fixed issues with delivering supplies to mortar and mobilemg42 camp locations  (thx palota )
    Improved goal_mobilemg42 aiming  (thx palota )
    Added "peek" stance to camp type goals for duck and cover emulation
    Moved checkpoint goal to script
    Moved defuse goal to script
    Moved repairmg42 goal to script
    Moved revive goal to script
    Fixed distance tolerance for plantmine and mortar goals
    Added Range property to script goals
    Added RandomUsePoint property for randomizing position for bot to use a goal
    Fixed bots sometimes not delivering objectives
    === SCRIPTS ===
    Added InitializeRoutes script function for Map scripts
    Added regular expression support for route tables (thx palota )
    Added Util.ScriptDebugPrint with filtering capability
    Added support for passing a table of roles to util functions that set and clear roles
    Fixed issues in server_manager.gm
    Deprecated ETUtil.SelectWeapon() (thx palota )
    Added ability to globally disable specific weapons for bots
    Added et_weapontables.gm  (thx palota )
    Fixed issues with the role manager (thx palota )
    Moved ClassPrimaryWeaponChoice from global to bot
    Removed death event from class manager (thx palota )
    Added ETUtil.GetTimeElapsed()
    Added new botnames script that allows users to specify bots per team and a preferred weapon
    Added Util.FindClosestGoal() (thx d00d )
    Fixed secondary weapon usage for heavy weapon bots to not rely on targeting system (thx palota )
    Fixed ETUtil.WarpToGoalOffset (thx palota )
    Added silEnT mod weapon scripts
    Added etnam weapon scripts
    Fixed script errors on bot disconnect in goal_voicechat
    Seperated class manager logic into et_classmanager.gm for global accessibility
    === COMMANDS ===
    Added bot goto and bot wait commands for testbot (thx palota)
    Added waypoint_split command (thx palota)
    Added /bot warpto command can be used for paththrough points (thx palota)
    Fixed error in /bot drawspawns command (thx palota)
    Added waypoint_startover command which removes all waypoints without flags or properties
    Added saveusepoint command (thx d00d )
    Added writeplayerpos command (thx d00d )
    === WAYPOINTS ===
    Several fixes, updates, and new maps supported. See the Assembla repository logs for details
    === TOOLS ===
    Updated DMS (thx MickyP)
    Updated Notepad++ for omnibot (thx d00d)
    ---------------------------------------------------------------
    0.81 ET Change Log
    === BOT ===
    Fixed kickbot crash in older Windows versions
    Fixed pathfinder crash
    Fixed region trigger related crashes
    Fixed SetAvailableMapGoals
    Fixed SetGoalPriority
    Fixed SetGoalGroup
    Fixed goals being interrupted by other goal types with same priority as current goal
    Fixed script goals being activated too early when bots spawned
    Fixed InWater flag not being auto added to waypoints
    Fixed issues with GetNearest related to entities that shared a classname with weapons
    Fixed GetRandomDestination to only return reachable points
    Fixed ScriptGoal event threads not being killed on bot exit
    Added bots will press jump when headed towards waypoints with the InWater flag
    Added goal loading time output
    Added SetIgnoreEntFlags weapon property
    Added rendering of RegionTrigger names
    Improved ladder navigation
    Updated boost libraries to version 1_44_0
    === MODS ===
    Fixed goal names to not include color strings
    Added support for NoQuarter WP_JOHNSON (thx Irata)
    Added conversion of panzerfaust request to bazooka for allied bots in NoQuarter
    === GOALS ===
    Moved MountMg42 goal to script and added support for user defined facings
    Moved MobileMG42 goal to script
    Fixed version number in mapgoal_capturehold
    Fixed random aim mode for mount goal
    Fixed goal_paththrough_artillery to abort if no line of sight to an arty target
    Fixed gotowp support in goal_paththrough_navigation
    Fixed goal_combatmovement to ensure that GetTargetInfo returns valid data
    Fixed velocity check in goal_indisguise
    Fixed mapgoal_explosive to not create on load
    Fixed manually added health and ammo cabinet goals to create on load
    Fixed region trigger name in mapgoal_plantmine
    Fixed plant goal coverspot occupied flag not being cleared on bot death
    Fixed bots to not use rifle nades when they have a plant goal active
    Fixed revive goal sometimes never enabled (thx 0x0000 and Demetrius)
    Fixed InProgress limitations for FLAG_ goals
    Fixed issues with askforammo and askforhealth goals
    Fixed potential issues with ammo and health cabinet goals
    Added paththrough function to goal_build for custom behavior scripting (thx palota)
    Added bots planting dynamite will abort if a teammate drops a satchel (thx palota)
    Added mapgoal_dynamite for use when target has no usable OID
    Added cure poison with needle support to goal_deliversupplies
    Added caching of trace results in goal_paththrough_artillery
    Added ability to force routing to build goals with offsets defined
    Added missing finish criteria in goal_covertops
    Added cover spot timeout to plant goal(s)
    Added jump stance property to build goal for build goals in water (thx palota)
    Changed stuckage check goal to write separate logs for each map
    Changed paththrough_useswitch goal so that the wait function overrides any exit conditions
    Changed plant goal coverspot selection to be random rather than sequential (thx palota)
    Improved goal_escort to allow escorting bots to assist in building of vehicle (thx palota)
    Improved bots ability to mount mg42's
    Improved plant goal aim location (thx palota)
    Increased priority of deliver supplies goal and limited distance to 1500 units
    Lowered default priority of repairMG42 goal
    === SCRIPT ===
    Fixed MapGoal.GetPriority
    Fixed role manager to auto increment class manager minclass counts when crucialClass is set
    Fixed role manager crucialClass
    Added Util.BotChat function
    Added Util.CatName function
    Added Util.SetCustomProperty function
    Added ETUtil.WinningChat and ETUtil.LosingChat functions
    Added EvalFunc support to goal_paththrough_navigation
    Added spawn point and voice macro support to role manager
    Added optional viewDistance parameter to Util.ChangeToSniperWeapons
    Added CLASS.DYNAMITE_ENT, CLASS.MORTAR_ENT, CLASS.SATCHEL_ENT, and CLASS.LANDMINE_ENT
    Added re-usable region triggers for spotting and announcing enemies or all clear (thx d00d)
    Added waypoint GUID support to the warpto command (thx d00d)
    Moved class manager to script goal with several functional improvements (thx palota)
    === COMMANDS ===
    Added optional filter param for debugtriggers
    Added fix_waterwps to add InWater flag to waypoints near water surface
    Added draw_paththrough 0|1 for rendering 3D text over paththrough waypoints
    === WAYPOINTS ===
    Several fixes, updates, and new maps supported. See the Assembla repository logs for details.
    === TOOLS ===
    Updated DMS (thx MickyP)
    Updated Notepad++ for omnibot (thx d00d)
    ---------------------------------------------------------------
    0.8 ET Change Log
    === BOT ===
    fixed Game Monkey Garbage Collection bug that was causing serious performance issues
    fixed paththrough crash when no data is passed fromwp property
    fixed bots field of view for close objects
    fixed OmnibotRenderDebugLines to not run on remote servers
    fixed lookaround timer
    fixed initialization of powerups (all games)
    fixed GetEntityPowerUps
    fixed a gui exception with no delta in mouse wheel event
    fixed fov check to use trace offsets
    fixed null bot goal issue with flagreturn goal,
    fixed crash when tableRandom was called on an emptytable
    fixed gm string tokenize binding
    fixed AddUsePoint mapgoal binding
    fixed ExecFile script function to support 'this' pass through
    fixed mapgoal.getentity so it returns null if entity is invalid
    fixed bot drawgoalroutes command
    fixed some loops that weren't going through all team indexes
    fixed crash when script exception contains printf formatted text
    fixed bot.IsStuck only return true if bot is actively trying to move
    fixed download support on initial map startup
    fixed boost::thread crash for some linux distributions
    fixed bug where event threads were not tracked and cleaned up properly
    fixed disguise nav callback
    fixed finish criteria and mapgoal auto completion checks to come before the call to update in script goal
    fixed several memory leaks
    fixed gm debugger to work again
    fixed gm debugger to show file/line in thread startmessages
    fixed ConfigGet function not setting a value of 0
    fixed usage of teleport links
    added script function SendTrigger to fire triggers from script
    added bot.GetConstructableState
    added bot.GetDestroyableState
    added bot.GetExplosiveState
    added bot.IsWaitingForMedic
    added bot.HasAnyWeapon
    added bot.SetRoles
    added bot.ClearRoles
    added mapgoal.roles so mapgoals can be set up to berestricted to certain roles
    added mapgoal.DisableIfEntityFlag
    added mapgoal.DeleteIfEntityFlag
    added mapgoal.GetOwner accessor
    added mapgoal.GetCenterBounds
    added mapgoal.SetBaseGoalType
    added mapgoal.RolePriorityBonus
    added mapgoal.SetRoles
    added mapgoal.ClearRoles
    added scriptgoal.SkipGetPriorityWhenActive
    added scriptgoal.LimitToRole
    added scriptgoal.AutoFinishOnUnAvailable
    added scriptgoal.GotoRandom
    added scriptgoal.GotoRandomAsync
    added scriptgoal.WatchForEntityCategory
    added ability to create custom map goals
    added ability to pass bot as 'this' to GetGoals
    added import functionality for loading scripts
    added better script goal error message in routeto
    added GetEntityVisDistance callback in BotSensoryMemory,
    added DrawGoals, DrawRoutes, DrawTriggers, DebugTriggers to omni-bot.cfg
    added support for customizing how much ammo the botwill attempt to get when resupplying
    added rolemask field to client class
    added table argument support to mapgoal.LimitWeapon
    added weaponhasammo finish criteria
    added debug config options for logging specific logcategories(info, errors, warnings, critical)
    added optimizations to goal query
    added support for profiling data per scriptgoal type and mapgoal type
    added regex grep for goalname expressions
    added support for refreshing specific weapons from the weapon database
    added script live update support, currently only for weapon scripts
    added bool EntityIsValid script bound function
    added rendering of waypoint properties
    added opengl overlay with 2d and 3d support
    added DebugBox interface function for drawing more optimized debug boxes
    added GetEntityLocalAABB interface func
    added console and log message when SetAvailableMapGoals passes invalid goal expression
    added TRACE.VISIBLE and TRACE.GRATE to common lib
    added this.Debug to internal debug drawing state, so it can be toggled via bot debugbot all statename 1
    added schema library for data validation
    added System.Time() script bound function
    added CAT.MINE
    added DrawEntityOBB script bound function for rendering real bounds rather than axis aligned bounds
    added CheckEntityBoundsIntersect script bound function
    changed System.Newline to be a variable rather thana function
    removed usage of boost::format and replaced with printf style logging
    removed trueaxis dependency from build, drops dll size significantly
    updated to boost 1_40_0 libraries
    implemented render interface so recast can render via opengl or game render interface
    replaced parameter 2 of scriptgoal.Goto, GotoAsync,RouteTo with an optional table of parameters
    minor optimization to WeaponSystem::GetWeapon
    === MODS ===
    fixed interface functions GetCvar and SetCvar
    fixed GetReinforceTime function
    fixed fireteam events
    fixed mover class identification
    fixed bot pushing
    fixed GetEntityClass() while bot is in limbo
    fixed movement vector math in et interface
    fixed client connect event to be called before clientuserinfochanged
    fixed NQ mobile mg42 goal usage for allies and mobile mortar for axis
    fixed axis grenades not being in cat projectile or class grenade
    fixed crash when mods don't correctly report failedconnections
    fixed GetEntityInSphere to only return usable corpse entities
    added weapon classes
    added weapons to CAT.PICKUP
    added BUTTON.DROP
    added weapon events for picked up / dropped
    added print error on bot console commands if bot isn't loaded
    added additional triggers for cappoints
    added ET_OID_TRIGGER returns CLASS.GOAL from interface
    added vistest for axis grenade
    added command omnibotmenu
    added et command /oidlist for reference with build goal traces
    added support for NoQuarter private voice macros (fireteam voice chats)
    added rendering of spawn point numbers on the command map ( omnibot mod only )
    added omnibot_flags 16 for enabling g_shove for bots ( default off )
    added omnibot_flags 32 for bots tripping mines thatthey can see ( default off )
    disabled call to OmnibotRenderDebugLines if not a local server (et and rtcw)
    altered ET min class check to make sure one of eachis added
    implemented waypoint_goto in et
    merged NQ updates and fixes to etbot interface
     
    === GOALS ===
    moved most of the mapgoals to script
    fixed mount goal so bots could actually dismount atexit
    fixed useswitch goal to check for distance limits prior to recieving a priority
    added goal_covertops for disguise and spot mines behavior
    added a smoke bomb goal for covert ops
    added cover spots for dynamite goals
    added an airstrike goal for fieldops to call targeted airstrikes
    added ability to create user defined plant and build goals
    added weapon restriction ability to camp type goals
    added paththrough goals for callartillery and airstrike
    added a pickup items goal that makes the bots more responsive to packs / weapons laying around
    added a range limit for health and ammo cabinets; default 1250
    added a sample goal_demo that is heavily documentedfor tutorial purposes
    added goal_zooming that auto increases max view forbots while scoped
    added goal_watchforprojectile so bots avoid airstrikes and grenades
    added kill / revive behavior to deliver supplies goal
    added goal_resetxp and commands /bot resetxp /bot maxxp
    added simple hunt goal to et for deathmatch maps ( autoadd = false )
    added bots will look for and pickup weapons in goal_askforammo
    added support for an AimPosition as an alternative to facing for improved reliability in switch goals
    added goal_voicechat with completely customizeable response probabilities
    added goal_rolemanager that keeps Map script defined role slots occupied
    added goal_checkstuck
    bots will sidestep if blocked by players
    bots will attempt to jump out of stuckages
    optionally log stuckage positions to the omnibot log
    optionally have the bots /kill if stuck too long
    replaced difficulty.gm with goal_difficulty
    makes it easier for bots to have individual profiles
    bots can now be set up to use random difficulty settings
    difficulty settings have been completely reworked to be more realistic
    added several more weapons to the adjustable weapontable
    improved bots ability to path to mover related goals
    improved escort goal to detect a movemode based on mover speed
    improved supplyself goal
    improved combat movement behaviors in goal_combatmovement
    === SCRIPT ===
    moved bot name definitions out of et_autoexec and into et_botnames
    fixed distance limit for weapon pickups in askforammo goal
    fixed /bot balanceteams 0 not working after it was set to 1
    fixed exitCondition and added timeout to goal_useswitch
    fixed threadId for waypoint autosave. also kill original thread if active on repeated calls
    fixed showOffset to require entity in /bot sgn true
    fixed script error when trying to warp to an invalid wp name
    fixed scripts unnecessarily creating a high number of threads
    fixed several incorrect property settings in weaponscripts
    fixed infinite loop bug in ChoosePrimaryWeapon
    added waypoint property access to script
    added timeout to switchtable of paththrough_useswitch
    added several useful utility functions
    added some bot controls via fireteam chat (camp, follow, release, etc)
    added optional team param to ETUtil.SwitchWeapon
    added optional teamId param to ShowActiveGoals for rendering only active goals by team
    added a class management system
    added /bot autosave as an alternative to mywpmode
    added /bot draw_spawns for rendering of spawn points
    added global debug flags for disabling debug messages in all scripts
    added global MAP_TALK var for simple disabling of map script initiated bot chat spam
    added LowAmmoGetAmmoAmount to weapon scripts to setamount of ammo bots should get at cabinets
    added several re-usable region triggers (et_regiontriggers.gm)
    disabled bots targeting player classes with knife,
    disabled bots targeting player classes with airstrike cannisters
    added Util.HasAmmoForWeapon(bot, wpnID)
    exposed mapgoal.SetBounds to script
    === WAYPOINTS ===
    separated waypoints based on level of completion
    fully supported maps are the only ones in the nav folder now
    incomplete navs are located in a separate folder and divided into categories based on completion
    level
    too many individual waypoints and scripts were improved to mention. well over 200maps were
    improved and tested at various levels
    === TOOLS ===
    updated version of Notepad++ with autocompletion info for omnibot (thx d00d!)
    added popup menu with all kinds of useful shortcutsfor waypointers (thx MickyP!)
     

    30 downloads

       (0 reviews)

    0 comments

    Updated

  12. de_nuke_beta1

    Orginal Nuke - Bomb/Defuse
    by Jo Bieg ([email protected])

    ported to ET by Pinn 3rd May 2023 using radiant GTK version. all textures were caulked at the start
    but i did retain AI upscaled images of the original container
    and the grey/orange texture was upscaled and used to give a sense back to the original map.
    Also made it a 2 objective map so have to blow both the upper and lower nukes.
    Big thanks to Kemon, Kommandant, Mateos, WuTangH and ChimTea from the ET Mapping discord group
    https://discord.gg/UAAFyKtTCj link here for discord channel live link from JUne 2023 but shouldnt expire
    any suggestions or if you want to get in touch my email is
    [email protected]
    Axis: Prevent Terrorists
    from bombing the nuclear missile. The
    mission can be targeted from above and
    below. Team members must defuse any
    bombs that threaten targeted areas.
    Allies: The Terrorist carrying the
    C4 must destroy the nuclear missile.
    Other Notes: There are 2 bomb targets
    in the mission. Both are now needed

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Chartow_Final

    Map made by FILIPE Created  23th February 2018, updated 29th November 2020
     
    Allied Objective Descriptions
    1   Steal the tank and escort it to the bank gates!"
    2   Protect the tank from enemy fire and escort it to bank gates!"
    3   Break open the bank gates!"
    4   Destroy the safe and get it's contents to the radio transmitter!"
    5   Break open the side wall to get an easier access to the tank."
    6   Break the wall between sewers and the warehouse to get a backdoor to the tank."
    7   Destroy the main gate which will allow for easier escape."
    8   Set up a Command Post in the Axis bar. Protect it from the enemy."
    Axis Objective Descriptions
    1   Do not let the enemy steal our tank!"
    2   Do not let the enemy escort the tank to the bank gates!"
    3   Do not let the enemy shoot open the bank gates!"
    4   Protect the safe and it's contents from Allied infiltrators!"
    5   Do not let the enemy get a shorter way to the tank. Protect the side wall."
    6    Do not let the enemy get a shorter way to the tank. Protect the tank depot wall."
    7    Do not let the enemy destroy the main gate and create a shorter way of escape."
    8    Set up a Command Post in the Axis bar. Protect it from the enemy."
     
     
     
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  14. g0ldrush_b1

    the map end with a  times limit
    LightRay fixed the texture missing
    Map created for the RaR clan >> WF and now Ets
    RaR Mew: Author
    briefing "It is Easter time and Axis and Allies are fighting for the most eggs!
    and eggs reapper after 5 seconds
     Axis Objective Descriptions
    1    "Primary Objective:**Go and get as much eggs as you can and bring 'em to the nest"

    Allied Objective Descriptions
    1    "Primary Objective:**Go and get as much eggs as you can and bring 'em to the nest"

    37 downloads

       (0 reviews)

    0 comments

    Updated

  15. Rocket2_b1

    2023-03-11
    Description:
    Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10:30
    Changes from mp_rocket to Rocket2:
    Added: Ladder from First Cave Flag to catwalk
    Added: New Lower Train Room Stairway that connects to the new hallway up above
    Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
    Added: Closable metal window at Override Key room
    Change: Wider Axis upper spawn
    Change: Rocket Bay balcony ladder is now climbable
    Change: Higher support beam locations at Override Key area
    Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
    Change: The ladders at the Lower Train Room are now Elevators
    Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
    Removed: Tunnel Cave-in secondary objective
    Removed: The annoying train that circles around the map lower
    Removed: Loud announcers
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
     Allied Objective Descriptions
    1    "Primary Objective:**Steal the Rocket Launch Override Key."
    2    "Primary Objective:**Get to the Override Console and use the Key."
    3    "Secondary Objective:**Destroy the Rocket Bay Emergency Exit."
    4    "Secondary Objective:**Destroy the Upper Rocket Bay Door"
    5    "Secondary Objective:**Capture the Frist Cave Flag."
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from stealing the Override key."
    2    "Primary Objective:**Stop the Allies from using the Override console."
    3    "Secondary Objective:**Defend the Rocket Bay Emergency Exit."
    4    "Secondary Objective:**Defend the Upper Rocket Bay Door."
    5    "Secondary Objective:**Defend the First Cave Flag."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  16. sub2_b2

    2023-03-08
    Description:
    Reimagining of mp_sub from Return to Castle Wolfenstein for ET
    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10 Minutes
    Changes from mp_sub to Sub2:
    Change: Main Door is destroyed at the start of the map
    Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
    Added: Path from Central Access Room (Above Flag) to the Axis Workshop
    Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
    Added: Dropdown from axis spawn to filtration
    Added: Filtration Hallway that leads to the back of the Axis Submarine
    Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
    Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
    2023-03-10
    _b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
    special thanks to [UJE]Niek for the omnibot waypoints
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Tram2_b2

    Description:
    Spawntimes: 20 Allies / 30 Axis
    Changes from mp_tram to Tram2:
    Map is cut in half (2nd stage only)
    Documents are now at the old transmitter
    Transmitter is outside South-West of the Castle
    Flag spawn at the Tram Tower for Allies
    Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
    New spiral staircase added to the Castle as a safe way to reach the transmitter outside
    2023-02-24
    This map is a reimagining of mp_tram for Return to Castle Wolfesntein converted into a stopwatch map all the credit goes to the original map makers
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
     Axis Objective Descriptions
    1    "Secondary Objective:**Defend the Castle Lower Door."
    2    "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents."
    3    "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
    4   "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag."
     Allied Objective Descriptions
     1    "Secondary Objective:**Break into the Castle Lower Door."
     2    "Primary Objective:**Retrieve the Agent One Documents."
     3    "Primary Objective:**Send message from the Radio Transmitter."
     4    "Secondary Objective:**Capture the Tram Tower Flag"

    51 downloads

       (0 reviews)

    0 comments

    Updated

  18. UJE_battersea_b1

    Map by [UJE]Niek
    The Axis are invating battersea where the weapons for all allies are made for the war,
    Axis are trying to destroy the rocket that is on the train on his way to be transported
    to the battlefield, Allies will try to prevent this.
    Axis objective
    *Destroy the Traincart entrance
    *Steal the keycard and bring it to the armory on the top floor
    *Get 5 charges to the rocket and arm the bomb
    *Destroy the side door
    *Build the Commandpost
    Allied objective
    *Defend the Traincart entrance
    *Defend the keycard
    *Protect the Rocket
    *Defend the side door
    *build commandpost
    [UJE]Clan site
    http://www.ujeclan.com
    bsp name of this map is UJE_battersea
    Like always the credits also go to everyone who keeps this game alive.

    26 downloads

       (0 reviews)

    0 comments

    Updated

  19. nitmod_2.3.5

    + = Added
    * = Fixed
    ~ = Modified
    - = Removed
    [ N!tmod 2.3.5 - Feb. 14th 2023]

    * Players losing all their XP after a map change or reconnect
    * Players losing XP in some skills (mainly CovertOps skill) after reaching a very high XP amount
    + Intermission visual hit regions
    * Potential client crash when invalid weapon number was passed to the 'class' command.
    * Cancel vote when intermission starts
    ~ Setting n_NxAC to 0 on the server will not report violations at all
    ~ NxAC version 2.3 - Fix compatibility with recent ET:Legacy
    updates
    N!tmod 2.3.4 Beta 4 - June 12th 2021
     
    Fixed: g_fixedPhysics was broken (since version 2.2)
    Fixed: UI_Alloc crash on Linux/MacOS x86_64
    Fixed: Empty awards during intermission
    Fixed: Empty crashlogs on Linux x86_64
    Modified: Separate server crash logs (crash_mapname_date_time.log)
    Modified: MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it)
    Modified: Optimized ClientUserInfoChanged checks and log messages when dropping a client
    Modified: SQLite errors are now logged to g_log
    Modified: NxAC version 2.2 - Improved stability
    Added: EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed)
     
     
    N!tmod 2.3.4 Beta 3 - June 6th 2021
     
    Fixed: Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release
     
     
    N!tmod 2.3.4 Beta 2 - June 3rd 2021 - !! DEPRECATED / USE 2.3.4 Beta2 or higher !!
     
    Fixed: Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading
    Fixed: Don't activate triggers (escort vehicles for example) when playing dead
    Fixed: First blood and First headshot announces (broken in 2.3.4-b1)
    Fixed: Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen)
    Fixed: Crash/freeze on Windows after vid_restart/map change due to NxAC
    Fixed: Faster SQLite queries
    Added: Re-enabled MacOS 32 bit support (untested)
    Added: MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS !
    Added: It is now possible to find users by IP address or MAC address with !userlist
    Added: Players muted through votes will be muted for g_defaultMute seconds
    Added: /csinfo 'dumpall' argument (server side, for debugging purposes)
    Added: Server's NxAC status icon on map loading screen
    Modified: Modified some N!tmod specific menus
    Modified: Enabled "configstrings" command again (client side, for debugging purposes)
    Modified: Nicer shoutcaster/spectator names above players
    Modified: Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1)
    Modified: More code cleanup and compiler warnings fixed
    Modified: Some critical parts of the NxAC code on Windows have been rewritten from scratch
    Removed: Server's Punkbuster status icon on map loading screen
     
     
    N!tmod 2.3.4 Beta 1 
     
    Added: Linux 64 bit support (client + server)
    Added: MacOS 64 bit support (client)
    Added: Support for Omni-Bot 64 bit (if server is running x86_64)
    Added: Missing class menus files
    Added: "mod_build" serverinfo cvar
    Added: Build CPU type in !about output, crashlogs, G_InitGame
    Added: Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1
    Added: !about now shows buil-in SQLite API version
    Added: "humans" statusResponse key (used by UI serverlist)
    Added: Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse
    Added: cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable
    Added: Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping)
    Added: Experimental widescreen support for UI and modified menu files accordingly
    Removed: MacOS PPC support
    Removed: MacOS 32 bit support
    Removed: Ingame serverlist "TR" column
    Modified: Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5)
    Modified: g_hitboxes now doesn't uses any extra entities
    Modified: Code cleanup and fixed many compiler warnings
    Modified: Code optimizations for faster game frame processing
    Fixed: cg_autoaction demo recording, for good
    Fixed: "Wounded names" were sometimes drawn for current player when dying
    Fixed: Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed
    Fixed: Potential (unconfirmed) client crash/freeze when connecting/switching maps
    Fixed: "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled
    Fixed: cg_autoaction stats dump generating bad file/folder names
    Fixed: g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID
    Fixed: First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set
    Fixed: Revive hitbox height was sometimes wrong, revives should be easier now
    Fixed: revive/knife/poison hitbox height was too small with g_hitboxes enabled
    Fixed: Self poisoning with g_hitboxes enabled
    Fixed: Flackjecket powerup didn't reduce tripmine damage taken
    Fixed: some commands feedback typos
    Fixed: Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players)
    Fixed: Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist
    Fixed: Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times)
    Fixed: et_ClientUserinfoChanged LUA callback was sometimes not called
    Fixed: LUA et.gentity_get "sess.muted" field was always returning -1
    Fixed: NxAC Faster screenshot file transfer
    Fixed: NxAC Fixed empty/black/corrupted screenshots
    Fixed: NxAC bug where it could ban bots/players connecting after another player was automatically banned
    Fixed: NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot
     
     
    N!tmod 2.3.2 (Build 20210131) 
     
    Added: g_disableComplaints flag 8 (Disable complaints for tripmines teamkills)
    Added: Some global awards
    Added: g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints)
    Added: cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server)
    Added: 'nopm' admin flag - Disable private messages for levels or users with this flag
    Fixed: Global Backstabs stats were incremented when backstabing a teammate
    Fixed: Bug with mortar cam frame staying on screen during whole map
    Fixed: /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled
    Fixed: HUD XP was no longer flashing yellow after increasing since recent builds
    Fixed: Players could walk with scoped weapons if global stats were displayed on screen
    Fixed: cg_autoaction demo recording sometimes not working
    Modified: HUD BS/HS stats now flash green for a short time when they increase
    Modified: Renamed some global awards
    Modified: Notifications popups (top right of the screen for awards, private messages...)
    Modified: Global stats window size and opacity
    Modified: Code optimizations
    Modified: Loading screen progress bar
    Removed: "globalstats" command is no longer bound to N key by default
     
     
    N!tmod 2.3.2 (Build 20201231) 
     
    Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
    Fixed: Something was wrong with shuffle by K/D Ratio
     
     
    N!tmod 2.3.2 (Build 20201228-1) 
    Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
    Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted
    Modified: Announcer font (kill assistance, etc...)
    Added: Objectives announces on screen (when planting, destroying, damaging, etc...)
    Fixed: Typo when tripmine was set
    Added: Intermission Awards 'emojis'
    Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
    Fixed: Typo when tripmine was set
    Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around
    Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73)
    Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
    Modified: Avoid flooding client with server commands when arming/disarming dyna/mines
    Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental)
    Added: cg_objectiveHints client cvar
    Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
    Modified: Reworked some HUD text elements to make them easier to read on bright maps
    Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
    Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
    Added: !seen output now displas UserID (NGUID last 8 chars)
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  20. legacy_v2.81.0

    2.81.0 - Incoming! (released 27/01/2023)
    Engine
    General
    Added cJSON 1.7.15 Updated libs to: curl 7.68.0 libpng 1.6.38 SDL 2.24.1 WolfSSL 5.5.3 zlib 1.2.13 Allow loading loose ttf/otf fonts in pure mode Fixed unfinished unicode encoding crashing clients Added entry point for additional system calls without breaking compatbility with other engines (from ETe) Added extension system to flash window Fixed precision in patch collide generation to avoid "MAX_PATCH_PLANES" errors (from q3e/ETe) Fixed net_port range by restricting it to RFC 793 specification Fixed Splash Screen as work around for SDL_GetWindowSurface not working properly Don't allow writeconfig to write configs called default.cfg, default_left.cfg or default_android.cfg Added platforms manifest to the generated mod pk3 Added support for JSON file parsing / writing Added fs_printOpen command to dump a list of all open files Allowed omitting default values from being written with writeconfig by specifying -nd or -no-defaults option Fixed IPV6
    Android
    Architecture armeabi-v7a is now completly removed thus old devices with this architecture will not be supported from now on Fixed issue with cutoff camera, app not being able to fill entire screen Raspberry PI
    Change architecture from armv7 to aarch64 and as from now we only support only this one Added building of the packgages/installers into our GitHub pipeline MacOS
    Fixes VM entry point for M1 processors by changing entry point from variadic to fixed parameters due to architecture differences Unix
    Windows
    Added x64 support Added message about how fix issue with game not being abble to create directories at freshly installed game (etc ...) due to Windows Security has Controlled folder access enabled Client
    General
    Added cl_extrapolationMargin with a default value of 1 and allowed range 0 to 10 to reduce the client latency due to incorrect serverTime values caused by automatic adjustments to serverTimeDelta on the client Fixed escape key not sending a char event which avoid closing UI menu properly Fixed console char set scaling when r_scale is used. (Only for vanilla renderer since it's the only one with r_scale anyway). Added cgame_restart commands for development purpose Added command completion support for cgame command Added the ISO keyboards nonUSBackslash key to the default console keys (for mac user) Made sure we only copy over the vanilla data from the glconfig struct Scaled ui mouse movement to match the window manager mouse movement Fixed [skipnotify] text on console print Added support for ttf ingame console fonts Added a new default console font (JetBrainsMono-SemiBold) and an icon font for the custom ET font icons Audio backend
    Fixed SDL2 sounds were played at incorrect range distance, which lead to heard sound closer or farther than expected. Fixed OpenAl incorrect ambient and entity sounds volume Fixed s_volume and s_alGain were not affecting volume on OpenAl Server
    Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of clients allowed on server instead of max clients per IP Added sv_serverTimeReset cvar for resetting svs.time on map change to avoid various issues related to high server uptime Fixed a typo in an error message printed when client fails a www download Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding. Blocked connection from IP with engine temp bans (exclude ports to fix issue with clients changing net_port and reconnecting after a kick, circumventing temp ban) Added 2 digits for attacklog timestamps instead of 1 Added sv_protectLogInterval to control time in milliseconds between attack log entires (default 1000). Helps at keeping attack logs at reasonable sizes so they don't get spammed 100+ lines per second when someone runs server scanning Renderer
    Fixed wrong decal projectors being culled Mod
    General
    Added HUD editor in-game allowing player to fully customize HUD components (more info Customize HUD) Added editcomponent command allowing HUD customization with commands (more info Customize HUD) Fixed collision issues with prone causing players to get stuck on walls and being able to go through certain thin walls Adjusted prone head collision box size to match head size to smooth out crawling on uneven surfaces Fixed prone rotation being severly limited while proning on non-axial surfaces Extended g_pronedelay cvar with value 2 - clients can't prone for 850ms after jumping The cvar now acts as a bitmask value, so you can combine values 1 and 2 Fixed various graphical and camera bugs when rewinding demos Fixed head bbox having no collision when lean key was released, allowing it to clip through solids and use +activate in some scenarios Separated handling for class command on server side so we can have team command flood protected, but allow class commands to bypass flood protection Fixed dead players capturing flag Fixed ref command not working on dedicated server Changed map vote to 1 points for each vote in game type 6 GT_WOLF_MAPVOTE Fixed weapon charge getting reduced when underwater where weapon doesn't fire Added window flashing on game init and match starting Fixed g_corpses value to act as a boolean as it was initializing the body queue but not put any corpses to it by setting it to negative value Added option to visualize spawnpoints in the map with cg_drawSpawnpoints. Displays major spawnpoint name & number, and individual spawnpoints where players spawn Added func_fakebrush drawing with railbox when debugging by setting g_debugHitboxes func_fakebrush Swapped the check for PW_INVULNERABLE to be on the victim (the client getting shoved) rather than on the player doing the shove Moved to JSON format following files : weapon stats huds mapvoteinfo Removed cvar list after HUD rework : cg_althudflags, cg_chatalpha, cg_chatBackgroundAlpha, cg_chatflags, cg_chatLineWidth, cg_chatScale, cg_chatShadow, cg_chatY, cg_chatX, cg_complaintPopUp , cg_crosshairAlphaAlt, cg_crosshairColorAlt , cg_crosshairAlpha, cg_crosshairColor, cg_crosshairHealth, cg_crosshairPulse, cg_crosshairSize, cg_crosshairX, cg_crosshairY, cg_cursorHints, cg_descriptiveText, cg_drawBuddies, cg_drawCompass, cg_drawCompassIcons, cg_drawCrosshairInfo, cg_drawCrosshairNames, cg_drawFireteamOverlay, cg_drawFPS, cg_drawPing, cg_drawReinforcementTime, cg_drawRoundTimer, cg_drawSnapshot, cg_drawSmallPopupIcons, cg_drawSpreadScale, cg_drawspeed, cg_drawTime, cg_drawWeaponIconFlash , cg_fireteamAlpha, cg_fireteamBgAlpha, cg_fireteamlatchedclass, cg_fireteamLocationAlign, cg_fontScaleCN, cg_fontScaleCP, cg_fontScaleTP, cg_graphicObituaries, cg_healthDynamicColor, cg_lagometer, cg_popupBigFilter, cg_popupFilter, cg_popupShadow, cg_shoutcastDrawMinimap Fixed scores command showing followed players xp counts in stopwatch game mode Added missing commands to gamecommand list Added player shove events in server log Shove: <attacker> <victim> Stability & Performance
    Fixed a bug in antiwarp code that caused players to warp when they had no user input but still had velocity Bots are no longer antiwarped Fixed incorrect shader count for blacksmokeanimb causing error upon shader registering Fixed game pause behaviour wasn't consistent on various game elements Reduced LAG_MAX_DELTA from 75 to 25 to smooth out lagging players Fixed stamina prediction Fixed STAT_ANTIWARP_DELAY causing full predictions to run when it's just display information. Fixed STAT_AIRLEFT prediction Fixed grenadeTimeLeft firing prediction Fixed bobcycle not being in sync between client/server in some cases which causes client to miss predict footsteps. Fixed crashland prediction (event EV_FALL*) Fixed artillery prediction (weaponTime and event) Fixed nofatigue prediction Fixed viewheight calculation for other leaning players, which caused leaning to be invisible to others depending on your location in the map Fixed time played being counted during pause Fixed free fireteams initalization producing runtime errors Fixed rotation of smoke particles framerate dependency Fixed potential crash in trigger_multiple activation Fixed pmove_fixed 1 with g_antiwarp 1 and cg_optimizePrediction 1 Audio
    Fixed missing hitsound when players reach lower health than FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that will gib them to not play the hitsound Graphics
    Fixed incorrect timings for voice chat sprites staying twice as long as expected Medic and ammo request voice chat sprites are now cleared when client spawns/is revived (medic sprite only) Changed cg_shadows cvar default value from 1 to 0 and changed Normal graphics preset to have shadows disabled, due to unreasonable performance penalty they cause compared to the visual improvement Fixed voice chat icons were not drawn if a player had cg_voiceChats 0 Added back granular bobbing control Changed cg_bobbing cvar from 1 to 0 Allowed changing cg_swingSpeed when cheats are disabled from range 0.1 to 0.3 UI
    Minimap icons in cg_drawCompass 2 are now positioned along the edges of the map following the same viewangle-based logic as regular compass Fixed incorrect levelshot in mapvote menu displaying for maps which client hadn't downloaded Fixed preset_high_ui.cfg automatically executing when entering system settings menu +stats display in Stopwatch mode after 2nd round now shows stats from the match all they way up until a new game is started Fixed drawing of several cursorhints, eliminating unwanted lines due to the texture not being aligned properly Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes Added cg_customFont1/2 cvars to change fonts Added listfonts command to list available fonts, which includes "documentation" on usage Allowed executing regular binds from UI by holding down left/right shift Fixed env awareness and compass showing enemy item objective Changed bitmask values for cg_drawCompassIcons and cg_drawEnvAwareness cvars: 0 disabled 1 item flags objectives 2 Secondary objectives 4 Primary objectives Fixed crosshairnames showing at the place where respawning teammate died Fixed limbopanel roll animation Changed map vote selection in debriefing with game type 6 GT_WOLF_MAPVOTE by using Checbox side by side with map name Selecting map and click one more time to toogle the map vote Changed voice chat icon for Fire In The Hole from blue color to orange Fixed team chat flag wasn't drawing correct team Added fall down icon for MOD_FALLING obituary Improved text readability by scaling text shadow/outline based off text size Added shadowed text for demo list Prevent unwanted script execution binding by pressing shift key alone (K_LSHIFT and K_RSHIFT) from UI menu Limit the bindings that are allowed to be executed from UI menu and do not allow +/- actions or vstr that can contain those Removed ui_browserOssFilter cvar Added ui_disableOssFilter cvar for filtering server list depending of supported mod by OS Added center print text for letting know medic who they just revived Enhanced map vote windows on map vote game type by adding map popularity and history of last 333 played maps Changed vote points from map vote game type from 1, 2, 3 points to a unique 1 point per vote. Added semitransparent color for fireteam weapon that is not updated Added red font to teamkill cp message to easily identify it and avoid abusing it by changing player color
    Weapons
    Fixed zoom level for FG42 changing to incorrect value when trying to zoom in/out Increased maximum zoom out level for scoped K43/Garand and binoculars from 20 to 32 cg_zoomDefaultSniper cvar is now capped within this range (32-4) Knife backstabs now ignore both target and attacker view pitch, which previously caused backstabs to fail if the target was looking up/down too much Fixed flamethrower flame animation not showing if the animation started in solid Increased FG42 scoped recoil pitch Fixed alt weapon switch bug/exploit by not allowing switch till we have switched to selected weapon Fixed selected weapon at spawn/respawn Fixed explosion hit registration being inconsistent by sorting players depending of distance from the explosion origin in ascending order Fixed corpses blocking flamethrower hit registration Fixed allies riflenade impact sound volume (from 64 to 127) & radius (from 1.5 to 64) Fixed calling artillery was playing gun shot sound in some cases Fixed pliers hint and usage priority near TOI Fixed arty/airstrike bombs potentially spawning indoors Fixed missile collision issues with skyboxes Fixed (reduced) charge time when dropping grenades on death Reduced speed from 127 to 80 (crouch speed) while player use scoped weapon and standing Added back unscoping weapon while in air more than 250 ms, allowing player to walk on slope and stair without getting unscoped

    25 downloads

       (1 review)

    0 comments

    Updated

  21. nitmod_2.3.4-b4

    + = Added
    * = Fixed
    ~ = Modified
    - = Removed

    [ N!tmod 2.3.4 Beta 4 ]
     
    * g_fixedPhysics was broken (since version 2.2)
    * UI_Alloc crash on Linux/MacOS x86_64
    * Empty awards during intermission
    * Empty crashlogs on Linux x86_64
    ~ Separate server crash logs (crash_mapname_date_time.log)
    ~ MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it)
    ~ Optimized ClientUserInfoChanged checks and log messages when dropping a client
    ~ SQLite errors are now logged to g_log
    ~ NxAC version 2.2 - Improved stability
    + EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed)

    [ N!tmod 2.3.4 Beta 3 ]
     
    * Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release

    [ N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!!
     
    * Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading
    * Don't activate triggers (escort vehicles for example) when playing dead
    * First blood and First headshot announces (broken in 2.3.4-b1)
    * Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen)
    * Crash/freeze on Windows after vid_restart/map change due to NxAC
    * Faster SQLite queries
    + Re-enabled MacOS 32 bit support (untested)
    + MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS !
    + It is now possible to find users by IP address or MAC address with !userlist
    + Players muted through votes will be muted for g_defaultMute seconds
    + /csinfo 'dumpall' argument (server side, for debugging purposes)
    + Server's NxAC status icon on map loading screen
    ~ Modified some N!tmod specific menus
    ~ Enabled "configstrings" command again (client side, for debugging purposes)
    ~ Nicer shoutcaster/spectator names above players
    ~ Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1)
    ~ More code cleanup and compiler warnings fixed
    ~ Some critical parts of the NxAC code on Windows have been rewritten from scratch
    - Server's Punkbuster status icon on map loading screen

    [ N!tmod 2.3.4 Beta 1 ]
     
    + Linux 64 bit support (client + server)
    + MacOS 64 bit support (client)
    + Support for Omni-Bot 64 bit (if server is running x86_64)
    + Missing class menus files
    + "mod_build" serverinfo cvar
    + Build CPU type in !about output, crashlogs, G_InitGame
    + Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1
    + !about now shows buil-in SQLite API version
    + "humans" statusResponse key (used by UI serverlist)
    + Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse
    + cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable
    + Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping)
    + Experimental widescreen support for UI and modified menu files accordingly
    - MacOS PPC support
    - MacOS 32 bit support
    - Ingame serverlist "TR" column
    ~ Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5)
    ~ g_hitboxes now doesn't uses any extra entities
    ~ Code cleanup and fixed many compiler warnings
    ~ Code optimizations for faster game frame processing
    * cg_autoaction demo recording, for good
    * "Wounded names" were sometimes drawn for current player when dying
    * Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed
    * Potential (unconfirmed) client crash/freeze when connecting/switching maps
    * "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled
    * cg_autoaction stats dump generating bad file/folder names
    * g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID
    * First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set
    * Revive hitbox height was sometimes wrong, revives should be easier now
    * revive/knife/poison hitbox height was too small with g_hitboxes enabled
    * Self poisoning with g_hitboxes enabled
    * Flackjecket powerup didn't reduce tripmine damage taken
    * some commands feedback typos
    * Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players)
    * Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist
    * Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times)
    * et_ClientUserinfoChanged LUA callback was sometimes not called
    * LUA et.gentity_get "sess.muted" field was always returning -1
    * NxAC Faster screenshot file transfer
    * NxAC Fixed empty/black/corrupted screenshots
    * NxAC bug where it could ban bots/players connecting after another player was automatically banned
    * NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot
    ====================================================
    [ N!tmod 2.3.2 (Build 20210131) ]
    ====================================================
    + g_disableComplaints flag 8 (Disable complaints for tripmines teamkills)
    + Some global awards
    + g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints)
    + cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server)
    + 'nopm' admin flag - Disable private messages for levels or users with this flag
    * Global Backstabs stats were incremented when backstabing a teammate
    * Bug with mortar cam frame staying on screen during whole map
    * /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled
    * HUD XP was no longer flashing yellow after increasing since recent builds
    * Players could walk with scoped weapons if global stats were displayed on screen
    * cg_autoaction demo recording sometimes not working
    ~ HUD BS/HS stats now flash green for a short time when they increase
    ~ Renamed some global awards
    ~ Notifications popups (top right of the screen for awards, private messages...)
    ~ Global stats window size and opacity
    ~ Code optimizations
    ~ Loading screen progress bar
    - "globalstats" command is no longer bound to N key by default
    ====================================================
    [ N!tmod 2.3.2 (Build 20201231) ]
    ====================================================
    * Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
    * Something was wrong with shuffle by K/D Ratio
    ====================================================
    [ N!tmod 2.3.2 (Build 20201228-1) ]
    ====================================================
    * Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
    * Announcer ("prepare to fight", etc) was sometimes corrupted
    ~ Announcer font (kill assistance, etc...)
    + Objectives announces on screen (when planting, destroying, damaging, etc...)
    * Typo when tripmine was set
    + Intermission Awards 'emojis'
    + LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
    * Typo when tripmine was set
    * BUG #73 Satchel bug where satchel would only damage players but not objectives around
    * Satchel bug where satchel wouldnt drop (related to BUG #73)
    * BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
    ~ Avoid flooding client with server commands when arming/disarming dyna/mines
    + Objective hints, makes it easier to find objectives to construct/destroy (experimental)
    + cg_objectiveHints client cvar
    + 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
    ~ Reworked some HUD text elements to make them easier to read on bright maps
    + 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
    + 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
    + !seen output now displas UserID (NGUID last 8 chars)
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  22. wolfadmin-1.2.1

    WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.
    Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.
    Features
        Auto-kick players with no GUID
        Balancer (both automatically and manually)
        New voting options
        New voting menu
        Admin chat
        Rulebook
        Player greetings
        Database (MySQL, SQLite3)
        Spree records
        Alias history
        Warn history
        Level history
        Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
        Voice muting (blocks vsay and vsay_team)
        Player locking (same as !lock but now player-specific)
        Voting timeout (for !nextmap voting)
        New shrubbot flags to grant new commands and features
        New CVARs to customize above features
    Configuration
    WolfAdmin is very flexible and configurable. Currently it has over 30 settings which allow you to customize messages, adjust the module's behaviour or disable some functionality completely.
    Table of contents Settings Greetings Rules Access control lists standalone added in 1.2.0 Permissions standalone added in 1.2.0 Commands Abilities Shrubbot flags add-on Support & bugs
    In case you run into trouble and need support for WolfAdmin, check out the Discord channel dedicated to WolfAdmin on the ET: Legacy Discord. You may also contact me via mail or via one of the communities where I usually hang around.
    For bug reports or feature requests, please use the bug tracker.
    Settings
    Settings allow the module's features to behave in a different way, or disable some functionality completely. The list below is an overview of the settings that you can use to customize your server.
    For installations running version 1.2.0 and later, you can find all of these settings in the wolfadmin.toml file in your mod folder (in fs_homepath). This is a TOML-formatted file.
    For installations running versions before 1.2.0, the related CVAR that toggles the same functionality is also listed. This file follows the same syntax as the shrubbot.cfg file.
    [main]
    os (sv_os)
    Specify the operating system that the server is running on.
    type: unix, windows
    default: unix
    standalone (g_standalone) added in 1.2.0
    Enable or disable standalone mode.
    type: boolean
    default: 1
    debug (g_debugWolfAdmin)
    Enable the printing of debug statements to client consoles.
    type: boolean
    default: 0
    [db]
    For installations running version 1.1.x or lower, you can find these settings in wolfadmin.cfg. There are no CVARs for these settings due to the sensitivity of credentials.
    type added in 1.1.0
    Set the type of database to use.
    type: sqlite3, mysql
    default: sqlite3
    file added in 1.1.0
    Set the file of the database (SQLite3 only).
    type: string
    default: localhost
    hostname
    Set the hostname of the database server (MySQL only).
    type: string
    default: localhost
    port
    Set the port of the database server (MySQL only).
    type: integer
    default: 3306
    database
    Set the database on the database server (MySQL only).
    type: string
    default: wolfadmin
    username
    Set the username on the database server to use (MySQL only).
    type: string
    default: wolfadmin
    password
    Set the password which is used for the user (MySQL only).
    type: string
    default: suchasecret
    [logs]
    chat (g_logChat) added in 1.2.0
    Sets the name of the chat log file. When nothing is set, chat logging is disabled.
    type: string
    default: "chat.log"
    admin (g_logAdmin) added in 1.2.0
    Sets the name of the admin log file. When nothing is set, admin logging is disabled.
    type: string
    default: "admin.log"
    [omnibot]
    minbots (omnibot_minbots)
    Set the minimum amount of omnibots which will be playing on the server.
    type: integer
    default: 10
    maxbots (omnibot_maxbots)
    Set the amount of omnibots which will be playing when someone uses !needbots.
    type: integer
    default: 10
    [admin]
    history (g_playerHistory)
    Toggles whether warn history is enabled.
    type: boolean
    default: 1
    maxrenames (g_renameLimit)
    Set the maximum amount of renames a player can do within a minute.
    type: integer
    default: 80
    [balancer]
    mindif (g_evenerMinDifference)
    Set the minimum difference in team balance before the evener puts someone or multiple people to the other team.
    type: integer
    default: 2
    maxdif (g_evenerMaxDifference)
    Set the maximum difference in team balance before the evener will shuffle the teams. Set to 0 to disable this feature.
    type: integer
    default: 5
    selection (g_evenerPlayerSelection) added in 1.1.0
    Set the selection of players that are used in the balancing process.
    type: bitflag
    default: 0
    0 random balancing 1 only dead players 2 last joined player 4 no objective carriers interval (g_evenerInterval)
    Set the interval, in seconds, for checking whether the teams are balanced or not. Set to 0 to disable the evener completely.
    type: integer
    default: 30
    [game]
    announcerevives (g_announceRevives)
    Toggles whether revive announcements are displayed.
    type: boolean
    default: 1
    [voting]
    timeout (g_voteNextMapTimeout)
    Set the timeout, in seconds, after which next map voting is disabled.
    type: integer
    default: 0
    restricted (g_restrictedVotes)
    Set voting types, separated by commas, which are not allowed to be called by a player, unless this player has the special % shrubbot flag.
    type: string
    default: ""
    [banners]
    welcome (g_welcomeMessage)
    Set the message which will displayed when a player connects to the server (will not be displayed on next map/map restart).
    type: string
    default: "^dwolfadmin: ^9This server is running WolfAdmin, type ^7/wolfadmin ^9for more information."
    area (g_bannerArea)
    Set the area where the welcome message is displayed.
    type: [0|1|2|3]
    default: 3
    [rules]
    file (g_fileRules)
    Sets the name of the rules config file. When nothing is set, rules display is disabled.
    type: string
    default: "rules.toml" changed in 1.2.0
    [greetings]
    file (g_fileGreetings)
    Sets the name of the greetings config file. When nothing is set, greetings are disabled.
    type: string
    default: "greetings.toml" changed in 1.2.0
    area (g_greetingsArea)
    Set the area where greetings are displayed.
    type: [0|1|2|3]
    default: 3
    bots (g_botGreetings)
    Enable greetings for bots.
    type: boolean
    default: 1
    [records]
    bots (g_botRecords)
    Enable records for bots.
    type: boolean
    default: 1
    [sprees]
    file (g_fileSprees)
    Sets the name of the spree records config file. When nothing is set and the database type is config files, spree records are disabled.
    type: integer
    default: "sprees.toml" changed in 1.2.0
    messages (g_spreeMessages) added in 1.2.0
    Toggles which sprees to display.
    type: bitflag
    default: 0
    0 no sprees will be displayed 1 enable kill sprees 2 enable death sprees 4 enable revive sprees records (g_spreeRecords)
    Toggles whether spree records and revive sprees are enabled.
    type: boolean
    default: 1

    10 downloads

       (0 reviews)

    0 comments

    Updated

  23. v1rocket_b2

    release date: 18 may 2004
    Game features
    - After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired.
      This was done to avoid xp-whoring by allied engineers.
    - After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train
      with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted
      nor can it be damaged/repaired
    - Allies can steal the fuelcan (The Objective) at any given time in the game,
      But they can only secure it at the v1rocket after it has reached the launchramp.
      (an icon will appear at the command map)
    title:          V1Rocket_b2
    file:           V1rocket_b21.pk3
    author:         FireFly
    email address:    
    URL:           
    description:    

    Play Information
    gametype:    wolfmp, wolfsw   
    new sounds:     yes
    new graphics:   yes
    new music:      no
    new models:    yes
    prefabs:    no
    Construction
    base:           scratch
    editor:         GTK Radiant 1.3.13
    other programs: easygen, 3Dmax5, Photoshop
    build time:     approx. 9 months.
    compile time:     83 mins.

    Distribution / Permissions
    This is the first trial of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.
    This file may not be commercially exploited in any way.

    A thank you
    Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
     
     
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  24. reactor_final

    Axis Objective Descriptions
    1    "Primary Objective:**Protect the box of explosives"
    2    "Primary Objective:**Prevent Allies from repairing truck"
    3    "Primary Objective:**Protect the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
    4    "Primary Objective:**Protect the Coolant Controls"
    5    "Secondary Objective:**Protect the West Security Door"
    6    "Secondary Objective:**Protect the East Security Door"
     Allied Objective Descriptions
    1    "Primary Objective:**Steal the box of explosives"
    2    "Primary Objective:**Repair the truck"
    3    "Primary Objective:**Secure the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
    4    "Primary Objective:**Destroy the Coolant Controls"
    5    "Secondary Objective:**Breach the West Security Door"
    6    "Secondary Objective:**Breach the East Security Door"

    13 downloads

       (0 reviews)

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    Updated

  25. UJE_final_battle_b3

    Map made by [UJE]Niek
    23-11-2020
    The Axis lost the war! A final battalion wants to
    flee through the Alps to get back home.
    They need to get the tank through the mountains,
    halfway they have to get some fuel
    to gas up the tank to continue their way to the sea.
    On their way they have to build some bridges and
    pas some roadblocks before they can load the tank
    on the boat.
     Axis Objective Descriptions
    1    "Primary Objective:Escort the tank."
    2    "Secondary Objective:Build the bridge to the fuel."
    3    "Primary Objective:Build the bridge."
    4    "Primary Objective:Build the bridge."
    5    "Secondary Objective:Don't let the Allies build this command post"
    6    "Secondary Objective:Build the command post"
    7    "Secondary Objective:Destroy the Barrier."
    8    "Secondary Objective:Destroy the Barrier."
     Allied Objective Descriptions

    1    "Primary Objective:Stop the Tank."
    2    "Secondary Objective:Don't let the Axis build this bridge to the fuel."
    3    "Primary Objective:Prevent the Axis from building the bridge."
    4    "Primary Objective:Prevent the Axis from building the bridge."
    5    "Secondary Objective:Build the command post"
    6    "Secondary Objective:Don't let Axis build this command post"
    7    "Secondary Objective:Defend the barrier."
    8    "Secondary Objective:Defend the barrier."

    20 downloads

       (0 reviews)

    0 comments

    Updated

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