Jump to content

kate

Administrators
  • Posts

    2,451
  • Joined

  • Days Won

    103

kate last won the day on December 1

kate had the most liked content!

About kate

  • Birthday March 14

Recent Profile Visitors

5,158 profile views

kate's Achievements

Experienced

Experienced (11/14)

  • Reacting Well
  • Dedicated
  • Very Popular Rare
  • Conversation Starter
  • First Post

Recent Badges

210

Reputation

  1. Version 1.0.0

    1 download

    zestweapons These weapons are based on actual weapons that have been produced at sometime in History, not necessarily WWII. You get Gold Colt 45/45's with Ivory Grips, Nickel Plated Luger/Lugers with Rosewood Grips, and Gold Knife/Knives with Ivory Handles. Firepower, Capacity, etc. are unaffected, this is only a skin pak. The Pistols will work for single, dual, and silenced modes. Knives work drawn, thrown, and lying around in the game, if your Mod supports this. Depending on your Mod you may see Gold magazines and/or Gold Silencers for the Colt/Colts, same with the Luger/Lugers in respect to Nickel Plating. You also get an ingame cursor to match the knife. Skin by BEO To install place the zestweapons.PK3 in your etmain folder, you will only see the Modded weapons when playing on an unpure server if no other skins already in your Mod folder or etmain folder trump it. To install on a server: install the zestweapons.pk3 to your mod folder then everyone who connects will download and play with them if your server is set to pure. To remove simply delete the zestweapons.PK3 Please do not combine this mod with your own. It is small enough that it can be downloaded in addition to your own files on your server. Thankyou. BEO
  2. Version 1.0.0

    0 downloads

    Map made by FILIPE Created 23th February 2018, updated 29th November 2020 Allied Objective Descriptions 1 "^0Steal the tank and escort it to the bank gates!" 2 "^0Protect the tank from enemy fire and escort it to bank gates!" 3 "^0Break open the bank gates!" 4 "^0Destroy the safe and get it's contents to the radio transmitter!" 5 "^0Break open the side wall to get an easier access to the tank." 6 "^0Break the wall between sewers and the warehouse to get a backdoor to the tank." 7 "^0Destroy the main gate which will allow for easier escape." 8 "^0Set up a Command Post in the Axis bar. Protect it from the enemy." Axis Objective Descriptions 1 "^0Do not let the enemy steal our tank!" 2 "^0Do not let the enemy escort the tank to the bank gates!" 3 "^0Do not let the enemy shoot open the bank gates!" 4 "^0Protect the safe and it's contents from Allied infiltrators!" 5 "^0Do not let the enemy get a shorter way to the tank. Protect the side wall." 6 "^0Do not let the enemy get a shorter way to the tank. Protect the tank depot wall." 7 "^0Do not let the enemy destroy the main gate and create a shorter way of escape." 8 "^0Set up a Command Post in the Axis bar. Protect it from the enemy."
  3. prolly they will for better graphics and cross the fngers than this new ET will be soon realized Centri it is for rtcw the video not ? 📋 Return to Castle Wolfenstein mod. Released 11.19.2021 for RTCW/iortcw (Windows, Mac and Linux), RealRTCW (Windows), RTCW4A (Android), RTCW-Touch (Android), vitaRTCW (PlayStation Vita) and RTCWQuest (Oculus Quest), and coming 11.30.2021 for RTCWCoop (Windows, Mac and
  4. kate

    op_lucky_a2

    Version 1.0.0

    0 downloads

    Author : die die Email address : insomniabergen at hotmail dott com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Operation Lucky Filename : op_lucky_a2.pk3 Release date : FP,31-3-06(private test) : alpha1, 12 april 2006 : alpha2, 30 july 2006 after a loong mapping break:p Programs : Gtkradiant 1.4 : Photoshop cs2 : notepad : Crimson Editor : Q3map2build : FixWAV Build time : 3 months Compile time : 300 seconds Compile machine : AMD 64 xp4400 x2, 4 gb ram,x800 gto Installation : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: /map op_lucky_a2 Info! #. Version ALPHA 1 info: this realease is for gameplay and bugfixing there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:) #. Version ALPHA 2 info: added truck barrier,added back door to captruable spwn,worked the lightning #. Objectives Allies: Allied Objective Descriptions 1 "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective" 2 "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives." 3 "Primary Objective:**Steal the Radar parts." 4 "Primary Objective:**Steal the Truck and escape with the Radar Parts." 5 "Primary Objective:**Construct The Commandpost to get a extra Spawn." 6 "Primary Objective:**Stop Axis from Constructing a Commandpost." Axis: Axis Objective Descriptions 1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack" 2 "Primary Objective:**Defend the Warehouse Door." 3 "Primary Objective:**Defend the Radar Parts." 4 "Primary Objective:**Stop the Allies from Stealing the Truck." 5 "Primary Objective:**Stop Allies from constructing a Command Post." 6 "Primary Objective:**Construct the Command Post." Special thanks and Credits to: VPL clan for testing Eb for his spawn script, and his tutorials. http://www.spyjuice.com/ ydnar for his work on q3map2 sock : http://simland.planetquake.gamespy.com/default.htm Skumtomten Aliquando Detoeni Drakir for prefabs Bloodwire for hosting arctic warfare ET server wolfwerine aka squeeky:D everyone at the arctic warfare server 129.242.80.58 http://www.student.uit.no/~paalde/games/aw/forums.php people at the sd forum : http://www.splashdamage.com/ sd for making this incredible game:D anyone i`ve forgot Permissions! All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.
  5. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  7. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  8. nice to see see you at ets you started to play at 10/years old
  9. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. Version 1.0.0

    0 downloads

    TITLE : BIOHAZARD_FINALE AUTHOR : Devils Right Hand DATE : TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta1 : 5/04/2016 Release date beta2 : 8/06/2016 Release date beta3 : 11/02/2019 Release date beta3.1 : 19/02/2019 Release date FINALE : 05/11/2021 -------------------------------------------------------------------------------- Version : FINALE Attacking : allies Objective Timelimit : 60 Spawntimes : Axis 25 / Allies 15 -------------------------------------------------------------------------------- changelog fixed beta 3: -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns -complete new lights hole house -change some rooms more bigger -add new textures -change all textures folder+shaders in biohazard to avoid other maps conflict -change the house entrace stairs -change 16 grid brushes to 8 -new models -new beautiful terrain -------------------------------------------------------------------------------- changelog fixed beta 3.1: -replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point -------------------------------------------------------------------------------- changelog fixed FINALE : -re texture brushes -re change the doors height -darker skybox -change the elevator -change some rooms -new lights on some areas -change some stairs with clip texture -add stairs on fountain -new railing -new glass -------------------------------------------------------------------------------- * CONSTRUCTION * MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64 COMPILE TIME : light 44 min - vis 70 sec - bsp 60 sec COMPILE version : [q3map2] -light -v -samples 3 -samplesize 8 -threads 8 -patchshadows -lightmapsize 256 "[MapFile]" BRUSHES : 25953 PATCHES : 970 INGAME ENTITIES : 699 ENTITIES : 1196 MISC_MODELS : 239 -------------------------------------------------------------------------------- * special thanks * twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab Garux for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = kic : trees models Devils Right Hand : bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2021 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  11. Version 1.0.0

    0 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Axis -> **Capture The Flag! **Defend the Flag!" 2 "Primary Objective:**Axis -> **Defend the Generator!" wm_objective_axis_desc Command Post!" 3 "Primary Objective:**Axis -> **Destroy the Allies Command Post!" 4 "Primary Objective:**Axis -> **Repair the Axis Command Post **Defend the Axis Command Post!" 5 "Primary Objective:**axis -> **Defend the Main Generator!" 6 "Primary Objective:**axis 6 **example **example " Allied Objective Descriptions 1 "Primary Objective:**Allied -> **Capture The Flag! **Defend the Flag!" 2 "Primary Objective:**Allied -> **Destroy the Generator!" 3 "Primary Objective:**Allied -> **Repair the Allied Command Post **Defend the Allied Command Post!" 4 "Primary Objective:**Allied -> **Destroy the Axis Command Post!" 5 "Primary Objective:**Allied -> **Destroy the Main Generator!" 6 "Primary Objective:**allied 6 **example **example"
  12. kate

    warmaze_b1

    Version 1.0.0

    0 downloads

    warmaze_b1 Designed by .WAR|R0u$back. for the .WAR|Clan. Build time: about a week Contacts: http://warclan.forumj.net Xfire: rousback Tools: GTK Radiant 1.4/1.5 - photoshop - paint Ressources: - the map fragmaze_fixed made by sl0wr0ck, on wich this map is based/inspired (xfire: sl0wr0ck) - some textures from "textures_pitores" (eMail Address: [email protected]) - http://splashdamage.com/forums/ - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember... Greetings/Thanks to: >> The Splash Damage team >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) The .WAR|Clan. and his communauty for the tests, feed backs and advices, to improve this map... .WAR|bitchy., for his help to modify some pitores textures and who also made the .WAR|Clan. logo If you use the map on your server please let me know, always good to have some feedbacks! This is my frist map released... The map can fit for 3o3 like for 12o12. We didn't test it with more players but i think that it can handle 15o15 games. Enjoy!
  13. kate

    wario_b3

    Version 1.0.0

    0 downloads

    wario_b2 Designed by .WAR|R0u$back. Contacts: http://warclan.forumj.net Xfire: rousback Tools: GTK Radiant 1.4/1.5 - photoshop - paint Ressources: - the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: [email protected]) - http://splashdamage.com/forums/ - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember... Greetings/Thanks to: >> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture. If you use the map on your server please let me know, it's always good to have some feedbacks! In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it. Enjoy!
  14. kate

    ware

    Version 1.0.0

    0 downloads

    DM, visit www.etmaps.rar.pl for more maps!
×
×
  • Create New...