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ETS Server Menu Release History Written by Ets|PsycoPappy 4, who is the developer of the menus. // ETS Server Menu 5.x Version History // For Mods: Silent 0.9.0 / NoQuarter / ETLegacy / Nitmod. // 5.1.2 (10D95) - April 16, 2023 // Released for all supported mods // • The Splatterladder URL has been updated because the website's domain name changed from ".com" to ".eu". • Updated the server names in the server links menu. // 5.1.1 (10D70) - March 28, 2022 // Released for all supported mods // • Replace etkey.org with etkey.net as the former site is no-longer active. // 5.1 (10D64) - March 1, 2022 // Released for all supported mods // • New Feature to make Ets|Kate's life easier! • Adds the ability to update the server names and IP addresses using an override file. • Other Changes • Updated the server names in the server links menu. • Minor typo adjustments on the server rules menu. // 5.0.2 (10B411) - September 19, 2021 // Released for all supported mods // • Updated the server names in the ETS Server links menu. • Updated the IP Address of the ETS CLASSIC MAPS server. // 5.0.1 (10A393) - April 7, 2021 // Released for all supported mods // • Updated the server names in the ETS Server links menu. // 5.0 (10A385) - March 1, 2021 // Released for all supported mods // • New "Tweaks" Menu! • You can now customize gameplay-enhancing settings in-menu*. • added the ability to adjust your "rate/maxpackets/snaps" in-menu. • You can bind controls like: Slash kill, Play Dead and Drop Weapon in-menu. • You can also configure the Kills Display, Lag-O-Meter, Speedometer, Clock and FPS counter in-menu. • "Weblinks" is now named "Site Links" • New confirmation dialog that supports all weblinks. • New GameTracker button added. • Organized the Site links buttons into three categories (Website and Forums, Server Info and Stats, and getting an etkey). • Other Changes • the header descriptions for the About, Servers, Site Links, and Server Rules menus have been changed. • ets_rulesweb.menu has been renamed to ets_rlnk.menu • there is now a confirmation dialog for the server links. • the Optimize menu was replaced with the new Tweaks menu. • Tweaks and About are now half-sized buttons to make the ingame menu more compact, (this change fixes the unix clipping bug completely, so there is no-longer a need to mitigate it.) • support dropped for ETPub, ETJump, ETNam and Jaymod. -> NOTE: *Not all features will be available on all mods, as some vars are mod specific. // ETS Server Menu 4.x Version History // For Mods: Silent 0.9.0 / NoQuarter / ETLegacy / ETpub / ETJump / ETnam / Nitmod / Jaymod. // 4.3.5 (9G45) - February 15, 2021 // Released for all supported mods // • Update all of the server names inside of the server submenu. • Change the etkey.org link back to the real link since the website is now online again. // 4.3.4 (9G35) - August 24, 2020 // Released for all supported mods // • Update the main server ip address. • Removed the Nitmod Server button. // 4.3.3 (9G29) - August 1, 2020 // Released for all supported mods // • Update all server IP addresses and names. • Update website forums and server rules links. • Change the etkey.org link to the archived version on the internet archive as etkey.org is no-longer online. // 4.3.2 (9F168) - May 27, 2020 // Released for all supported mods // • Remove both the EURO Server buttons, as the servers are no-longer online. // 4.3.1 (9F156) - April 13, 2020 // Released for all supported mods // • Update Server descriptions for the jaymod snipers server and the USA ETLegacy server. // 4.3 (9E213) - October 28, 2019 // Released for all supported mods // • Add 2 new buttons to link the new Silent EURO server and the new ETLegacy USA Server. • Slightly move the serverlinks and weblinks buttons and their related descriptions downwards by 3 pixels for a minor aesthetic improvement. // 4.2 (9C101) - September 20, 2019 // Released for all supported mods // • Updated all the server ip addresses for the new servers. • Updated all the weblinks for the new domain name. • Updated the ETS Servers Page UI. • Updated all of the URL's within the weblinks menu and it's confirm submenus. • Removed the Ets|ETLegacy USA Server Button. • The server links no longer use DNS addresses. • Some aesthetic improvements in the About Us Page. //etnam specific changes: • Corrected the color of the "CONFIRM" title on the confirm subwindows within the menu. // 4.1 (9B116) - August 4, 2019 // Released for all supported mods // • The weblink URL's are tweaked slightly to use https instead of http, except for etkey.org. • Each weblink button now has its own subwindow when clicked. • The menu window sizes and styles have been fine-tuned. • There is now an Edition for ETLegacy! //silent specific changes: • The Menu windows clipping seen on unix-based OS's with MINIMIZER ON is now fixed. // 4.0.2 (9A422) - March 12, 2019 // Released for all supported mods // • Updated the DNS and IP address for the "Ets|ETLegacy USA Server" button. // 4.0.1 (9A404) - February 15, 2019 // Released for all supported mods // • Replaced the IP addresses of the server link buttons for DNS URL's. • Added ETLegacy recommended settings in the optimize menu. //etnam specific changes: • Corrected the color of the "YES/NO" and "Close Window" text on the buttons across the menus. // 4.0 (9A366) - February 1, 2019 // Released for all supported mods // • The Entire menu has been massively redesigned! • The Menu is now a triple-window ingame menu. • Everything is now Easier than ever to access. • Website Links and Server Links now have their own submenus. • Added a "Back To Game" button to close the menus easily. • Added the "About Us" page, giving a brief description of Ets. • Menu version is now written at the bottom of the "About Us" page. • New TGA Headers for all of the main submenus. • The Menu is no-longer accessable from startup, it is now ingame only. • Server Rules are no longer in 3 pages, it's now just 1 page with Basic Rules. • There is now an Edition for ETJump! • There is no-longer an Edition for Vanilla ETmain, support's dropped. // ETS Server Menu 3.x Version History // For Mods: Silent 0.9.0 / NoQuarter / ETpub / ETnam / Nitmod / Jaymod / Vanilla ETmain. // 3.2.1 (7C525) - March 12, 2019 // *Released for ETmain only // ***Final release supported on ETmain*** • Updated the DNS and IP address for the "Ets|ETLegacy USA Server" button. // 3.2 (7C500) - February 12, 2019 // *Released for ETmain only // • Replaced the IP addresses of the server link buttons for DNS URL's. • Added ETLegacy recommended settings in the optimize menu. • Now once again accessable from game startup. // 3.1 (7B450) - September 1, 2018 // Released for all supported mods // • Updated Server buttons and descriptions for the ET Legacy Servers. • Updated all the link confirmations with URL's now displayed inside them. • Added a button to the custom_main menu for quicker access to the rules. • Moved the Ets Optimize button to the custom_main menu for faster access. • Moved the Get an ETkey button to the ets_main menu. • General aesthetic improvements were made to the overall UI of the menu. • Removed the ets_more menu. // 3.0.4 (7A431) - July 15, 2018 // *Released for ETNAM Only // • New Edition for ETNAM // 3.0.3 (7A421) - July 12, 2018 // Released for all supported mods // • Changed the "Ets|Snipers USA Server" link button to "Ets|ETL Fun USA Server" and the corresponding button's label was also changed as well. • Minor code changes in the non-silent versions. // 3.0.2 (7A413) - March 21, 2018 // Released for all supported mods // • The recommended settings on the Ets optimize page was changed a little. // 3.0.1 (7A401) - February 25, 2018 // *Released for Silent 0.9.0 Only // • Corrected the Colors of the word "Clan" in "Ets|Clan" in the custom_main menu* *The color of the word "Clan" was white instead of red, left-over from the beta stage was fixed with this update, it only affected the silent edition. // 3.0 (7A392) - January 1, 2018 // Released for all supported mods // • Redesigned Ets|Main and Server Rules Menus. • Buttons are now rearranged to look a lot better. • New TGA Headers on the top center of the main Ets menus. • Rules Menu is now 3 Pages, containing all the rules on the Ets website. • Overall improvement of the aesthetics of the text on the menus and submenus. • New "Optimize Gameplay" page for displaying some recommended ET settings. • New Edition for Vanilla ETmain! • Removed the ets_ingame_disconnect and ets_quit menus from the etpub edition, because of a limit within etpub with how many .menu files the game can load. // ETS Server Menu 2.x Version History // For Mods: Silent 0.9.0 / NoQuarter / ETpub / Nitmod / Jaymod. // 2.2.1 (5D35) - November 28, 2017 // Released for all supported mods // • Updated ET TrackBase URL Link. // 2.2 (5C72) - October 23, 2017 // Released for all supported mods // • Bug fixes and minor aesthetic improvements • Fixed Company Logos clipping on startup main menu. • About Menu now displays the Menu Edition under the menu name. • Optimization of the menu's code. • Added Ets ET TrackBase URL Link Button. • Changed the Ets Snipers Server Button to Ets ETLegacy USA Server The Button's Server IP was also changed to 108.61.18.109:27999. // 2.1.6 (5B223) - October 19, 2017 // Released for all supported mods // • Removed ET GameTracker URL Link Button* *this button was removed by request from Ets|Kate. // 2.1.5 (5B221) - October 18, 2017 // Released for all supported mods // • Lowered custom_main so it isn't up against ingame_main. • Changed the Ets|Silent EURO Server Button to Ets|ETLegacy EURO Server The Button's Server IP was also changed to 144.76.122.34:27430. • Optimization of the menu's code. // 2.1.4 (5B217) - October 2, 2017 // *Released for Silent 0.9.0 Only // • 2.1.x support extended to Silent 0.9.0 // 2.1.3 (5B183) - October 1, 2017 // *Released for Nitmod Only // • Initial release for Nitmod. (support added for nitmod!) // 2.1.2 (5B177) - September 26, 2017 // *Released for ETpub, Jaymod, and NoQuarter. // • Initial release for NoQuarter. (support added for noquarter!) • Renamed buttons "Go Back" to "Close". • Fixed and adjusted subwindow titlebars. • Fixed "Ets|Clan" color in the ingame_disconnect.menu (same for ets_quit.menu). //Jaymod specific changes: • Fixed ingame_main not opening the ets_ingame_disconnect and ets_quit menus when you click "DISCONNECT" or "EXIT GAME" while in-game (instead opening defaults). // 2.1.1 (5B166) - September 20, 2017 // *Released for Jaymod Only // • Initial release for Jaymod. (support added for jaymod!) // 2.1 (5B133) - September 18, 2017 // *Released for ETpub Only // • Initial release for ETpub. (support added for etpub!) // 2.0.1 (5A416) - September 14, 2017 // *Released for Silent 0.9.0 Only // • Fixed a bug when you press ESC to exit the ets_main menu and the custom_main menu would not appear under the ingame_main menu. // 2.0 (5A409) - September 10, 2017 // *Released for Silent 0.9.0 Only // • Initial release for Silent 0.9.0. (support added for silent 0.9.0) • Adapted to work with the Silent 0.9.0 menu restrictions.5 points
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Hey Everyone, I have been so happy to stumble upon steam and ETS once again. I believe my first game of "Wolfenstein" was the original beach invasion multiplayer in the year 2000 and moved on to play the entire Castle of Wolfenstein story line. I was completely blown away by how addicting the game was. I played for hours on end. When ETS came out, I was even more obsessed lol. I'm not sure why I ever stopped playing, but I think it was because the servers started going down. It has been awesome reconnecting, seeing the old players (and bot names), and most importantly straight ripping it. I'd love to join the group. I just had my first son, so I'm not sure how much time I can dedicate, besides playing when he goes to sleep haha. Thanks for considering me! Kyle invitation from :the ets name who invited you KATE In-game name: Thom Cruise Previous gaming aliases: ky11vod Previous clans, if any and if you posted an other application for a different clan : ? : maybe Head Shot clan, dont recall and reason why you left or why this one been rejected ? : stopped playing because of server issues Age: 41 What country are you from?: USA What languages do you speak?: ENGLISH Do you use a translator to post in English?NO How did you find our community?: ETS CLAN SILENT SERVERS Do you have any admin experience?: NO Will you be able to help in recruiting new members?: SURE Do you have any special expertise (coding, modding, Photoshop, etc.)?: NO Tell us about yourself (optional): Friendly, competitive, easy to talk to. Playing regulary on our server and collected at least ~100k XP YES Do you agree with the rules : Yes / No YES Servers and site are not free , so if you prefere to play on other servers instead Ets our clan is not for you.. sorry5 points
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4 points
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Yes for me too for sure! Great player to have on the team!! And congrats with your newborn son! I have 2 sons myself, and the last one is on the verge of leaving the nest to take on the world by himself, so if you ever need a peptalk... :-))4 points
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4 points
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+1 from me. Plays objectives and a team player Good luck with your application and welcome to the forums!4 points
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4 points
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+1 from me ( plus he's a Mike too?. So ofcourse has my vote lol ) Good seeing old ET players returning. I for one have been playing since 2006-2007ish off and on. Good luck with your application and welcome to the forums. See you on the server man!4 points
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4 points
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at least i still have some way to go until i reach 30.4 points
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4 points
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yeah, i made sure i documented everything too. if i could put how many hours i worked on this menu, i think i spent at least 4 cumulative days working on this menu, through editing and testing.3 points
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Version 1.0.0
7 downloads
Mapname : Grotli // BSPname : grotli_b8 Released: 06.09.2023 Version : Beta 8 Map made by: o-0._.0-o Story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance. Updates in Beta 8: - When the tank is at the end of the route, it will blow up the Axis door. - Removed Allied Base spawns when the tank is outside and will be accessible for Axis. - Removed unnecessary doors. - Deleted over a hundred entities. - Fixed trap lever. - Bigger spawnpoints. - Allies can use the side entrance when the tank is inside the Axis Base. - Added background mountains. - Removed rain sound. - Added details and retexture some stuff.3 points -
invitation from :the ets name who invited you: Kate In-game name: Mikehonchoej Previous gaming aliases: Maybe just mikehoncho, it was like 10 years ago Previous clans, if any and if you posted an other application for a different clan : ? : HS Clan-Headshot clan and reason why you left or why this one been rejected ? : We just stopped playing a lot when call of duty came out in like 2008 and I believe the server went down. It was over 10 years ago Age: 42 What country are you from?: United States What languages do you speak?: English and a little bit of spanish Do you use a translator to post in English? No How did you find our community?: My cousin Kyle (Thom) Do you have any admin experience?: No Will you be able to help in recruiting new members?: Yeah, definitely Do you have any special expertise (coding, modding, Photoshop, etc.)?: No Tell us about yourself (optional): I own my own landscaping business in New Jersey, United States. I love playing Enemy Territory. My cousin and I talked about it for years after the servers went down and we couldn't find another good server. Then he found stream and we came across this ETS server. The guys regularly playing are awesome and fun to play with. So I've stayed on this server and won't go anywhere else. Playing regulary on our server and collected at least ~100k XP: I play one or two games daily but I only have 58k. Owning a company can be very busy and demanding. Trust me, I wish I could get a couple more games in daily Do you agree with the rules : Yes / No: YES3 points
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3 points
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3 points
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good player and for me its a yes . always happy to see a new player . welcome myke.3 points
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3 points
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Bedarius if you know that you are a killing machine?3 points
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3 points
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3 points
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2 points
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Imagine all these times of work for our servers menu we all here are very thanksfully2 points
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2 points
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Differs from time to time, but I think below is a fair division in general. I generally don't care for the lyrics or the meaning of those lyrics... but more the beat. English Pop/Rock from 60s to recent ~80% I mean this is so broad... but i'll give a random example from a Dutch artist Disco from 70s to recent 5-10% Kate's example is decent enough J-pop mostly from 10s onwards (opening/closign them from various animes :) ) <5% J-rock mostly from 10s (opening/closign them from various animes :) ) <5% Dutch <5% from 70s to recent It's(Disproportionate amount of examples, because most of you haven't heard Dutch. )some random examples, which i hope are distinct enough. Generally speaking, this decently covers what is popular on average in NL: Metal, classic, country, german pop/rock ~1% Just something I recently heard on the radio, so here you go.2 points
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here's the edited script to put into mapscripts, disables the lockout and teleport when someone dynamites the gunsmiths door in western.western.script2 points
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https://wolffiles.de/index.php?Service ET Masterserver List Crawler (etmaster.idsoftware.com) You are interessted wether your server is listed on masterserver or not? You don`t know it because the ingame serverbrowser is not displaying the server you`re looking for? Simply try our ET Masterserver List Crawler Crawl our masterserver checkout for your server ET MASTERSERVER LIST CRAWLER2 points
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Been stable all weekend after the swap. RX 420 upgrade to RX 460... Lol! Still old! But i'm convinced I had some local problem only I had. Case closed!2 points
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we installed the new omnibots version silky for the etlegacy/nitmod server and i did for our silent servers all feed back will be welcomed there are subtle changes to waypoints. and alot seem alot smaller in file size? plausibly because of new format?( IE 0.9 file for 1944_cherbourg2.way file size: 29.4kb. File i Have on server 3 for same map file size: 120kb.) Goals and Gm files seem to have been updated some as well.2 points
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So far I have noticed, atleast on server 3 ( nitmod) the bots have more human like movements, especially engaging in a fire fight. Better goal and objective responses. Basically just better in all aspects of previous version. The screenshot below is from nitmod server. Take note of the bots ppm now. Before the update the bots barely got above 12.0 ppm and below. Now they're way above that and some in the 23.0ppm range And here is the same map on server 1 ( silent main) before kate updated the bots in comparison to the updated bots on nitmod server 3. Quite a difference!2 points
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2 points
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2 points
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2 points
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2 points
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2 points
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2 points
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2 points
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2 points
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2 points
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Welcome aboard Mike...had fun playing against you last night. Yes from me as well.2 points
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2 points
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I appreciate it all the kind words guys. Just so you guys know, My name is EJ (sorry Silky) Mike Honcho is from a quote from the movie Talladega Nights.2 points
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2 points
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lol my 60 years old come next month2 points
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Tont not very active cuz hard fife for him recently hope soon this nice person will be back2 points
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1 point
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Funny thing is I have had absolutely no problems with crashes at all. I have done all the Windows updates that I get and nothing bad has happened. Knock on wood...as the saying goes.1 point
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1 point
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Version 1.0.0
6 downloads
Praetoria-Mission Two: Hell on Wheels by Diego (aka Subsurface Scattering) Contact: [email protected] ------------------------------------------------------------------------------------- Installation: ------------- Remove any previous versions from your etmain directory. Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder. This file may co-exist with Mission One without any conflicts. Version Info: ------------- 1.1 Script fix added to abort starting sounds during warmup faze. Fixed typo in the Arena file. Added missing texture: camocraft_additions.tga Added custom allied image icons for the side entrance and side wall to prevent the missing texture bug on the command map. Fixed black shadow on rock wall. Removed text from Axis crates. Fixed hole by the camo nets. ------------- 1.0 First Public Release Known Bugs: On very rare occasions, the tank may not register as being damaged and will therefore not be repairable. This usually happens when the tank is being unlocked after the upgrade is complete. To reduce the possibility of this happening, I've rigged the Locking lever to only unlock the tank if it has already been repaired. Hopefully, axis can refrain from damaging the tank in the middle of the unlock cycle and avoid this bug completely. ------------- 0.99 BETA Private Beta Test version. Made the door to the Gun Controls a slider so that allies can't block axis players from entering. the bunker. Adjusted spawn times. ------------------------------------------------------------------------------------- MISSION DETAILS ------------------------------------------------------------------------------------- Mission Time: 30 Minutes Spawn Times: Axis 20 Seconds, 18 with CP Allies 15 Seconds, 17 with CP ----------------- Overview: ----------------- Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel that leads to the airfield" Map Objectives: ----------------- Axis: ----------------- 1 "Primary Objective:**Stop the Allies from breaching the Depot Defenses." 2 "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot." 3 "Primary Objective:**Protect the Fuel." 4 "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Defend the Side Entrance." 6 "Secondary Objective:**Protect the Side Wall." 7 "Secondary Objective:**Protect the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ----------------- Allies: ----------------- 1 "Primary Objective:**Use the Tank to breach the Depot Gates." 2 "Primary Objective:**Reinforce the Tank at the Tank Repair Depot." 3 "Primary Objective:**Steal the Fuel for the Tank.." 4 "Primary Objective:**Escape to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Destroy the Side Entrance." 6 "Secondary Objective:**Destroy the Side Wall." 7 "Secondary Objective:**Destroy the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ------------------------------------------------------------------------------------- CREDITS Map Construction: Diego Command map : Diego Scripting: Diego (except where noted) Contributors: Chrucker Prefab setup of the churchill tank. http://games.chruker.dk/enemy_territory/ Marko Ammo & Health cabinet prefab. Sock dotproduct shaders, terrain textures modified from his terrain example. http://simland.planetquake.gamespy.com/ UJE C Original fuel can command map texture Flippy ETscript 4. It rocks. C ET Mod Tool used for converting stock models to reduce my gamestate issues. ------------------------------------------------------------------------------------- CUSTOM MODELS Upgrade Console: Diego Gun Controls: Diego Power Generator: Diego Tank Upgrades: Diego Waterfall: Diego Fuel Can Model by Diego, Texture by splash damage ---------------------------------------------------------------------------- Venice Speedboat: Chavo-One (http://www.chavo-one.com/) (converted model) Gothic lamps: Maverick (converted model) Eagle Banner: QKennyQ ([email protected]) (converted model) Oblitz Trucks: Detoeni http://www.planetwolfenstein.com/detoeni WP-222: Detoeni Textures and Sound: ------------- This map uses custom textures and sounds from outside sources. In many instances, but not all, these textures have been modified by either color manipulation, layer compositing with other textures, or by assembling a completely new texture with parts of existing ones. All VO commands are re-edited variations of the stock ET sounds. Upgrader and Gun Control sound fx from JKA with some partial modifications. Tank Upgrade Music: "Not Fragile" by Bachman Turner Overdrive Intro Music: RTCW PERMISSIONS ----------------------------------------- Copyright (c) 2009 Don Taylor ----------------------------------------- You may NOT modify, redo, reproduce this map in any way without permission from the author. You may NOT include or distribute this map in whole or in part in any sort of commercial product. You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks. You may use the edited VO sounds found in this file. Use may use the custom textures provided you create your own shaders to prevent any conflicts with my own. You may use the custom models that I created as long as credit is given in your readme. If you wish to alter the shaders, either use a remap shader, or C's q3model tool to make your own copy of the model. I will also probably release a stand alone model pack in the future. You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact. --------------------- Note from the Author: --------------------- Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago. It sounded cool so I decided to use the name for my fictional location. This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to Enemy Territory. The Praetoria campaign was originally conceived as one complete map that would contain just about every type of objective that could be dreamed up. After months of struggling with engine and compiling limitations, I finally decided to break the map into a multi-part campaign. The first map, Bunker Hill, was released in 2007. This map is part 2 of that campaign.1 point