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  1. Version 1.0.0

    15 downloads

    Mapname : Grotli // BSPname : grotli_b8 Released: 06.09.2023 Version : Beta 8 Map made by: o-0._.0-o Story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance. Updates in Beta 8: - When the tank is at the end of the route, it will blow up the Axis door. - Removed Allied Base spawns when the tank is outside and will be accessible for Axis. - Removed unnecessary doors. - Deleted over a hundred entities. - Fixed trap lever. - Bigger spawnpoints. - Allies can use the side entrance when the tank is inside the Axis Base. - Added background mountains. - Removed rain sound. - Added details and retexture some stuff.
    3 points
  2. Version 1.0.0

    16 downloads

    Mapname : Grotli winter BSPname : grotli_winter Released: 23.11.2023 Version : Final (This is the winter edition of the original map Grotli) Map made by: o-0._.0-o Story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. Objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance.
    1 point
  3. Version 1.0.0

    21 downloads

    Mapname : Grotli BSPname : grotli Released: 04.10.2023 Version : Final Map made by: o-0._.0-o story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. Objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance.
    1 point
  4. Version 1.0.0

    19 downloads

    Author : die die Email address : insomniabergen at hotmail dott com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Operation Lucky Filename : op_lucky_a2.pk3 Release date : FP,31-3-06(private test) : alpha1, 12 april 2006 : alpha2, 30 july 2006 after a loong mapping break:p Programs : Gtkradiant 1.4 : Photoshop cs2 : notepad : Crimson Editor : Q3map2build : FixWAV Build time : 3 months Compile time : 300 seconds Compile machine : AMD 64 xp4400 x2, 4 gb ram,x800 gto Installation : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: /map op_lucky_a2 Info! #. Version ALPHA 1 info: this realease is for gameplay and bugfixing there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:) #. Version ALPHA 2 info: added truck barrier,added back door to captruable spwn,worked the lightning #. Objectives Allies: Allied Objective Descriptions 1 "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective" 2 "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives." 3 "Primary Objective:**Steal the Radar parts." 4 "Primary Objective:**Steal the Truck and escape with the Radar Parts." 5 "Primary Objective:**Construct The Commandpost to get a extra Spawn." 6 "Primary Objective:**Stop Axis from Constructing a Commandpost." Axis: Axis Objective Descriptions 1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack" 2 "Primary Objective:**Defend the Warehouse Door." 3 "Primary Objective:**Defend the Radar Parts." 4 "Primary Objective:**Stop the Allies from Stealing the Truck." 5 "Primary Objective:**Stop Allies from constructing a Command Post." 6 "Primary Objective:**Construct the Command Post." Special thanks and Credits to: VPL clan for testing Eb for his spawn script, and his tutorials. http://www.spyjuice.com/ ydnar for his work on q3map2 sock : http://simland.planetquake.gamespy.com/default.htm Skumtomten Aliquando Detoeni Drakir for prefabs Bloodwire for hosting arctic warfare ET server wolfwerine aka squeeky:D everyone at the arctic warfare server 129.242.80.58 http://www.student.uit.no/~paalde/games/aw/forums.php people at the sd forum : http://www.splashdamage.com/ sd for making this incredible game:D anyone i`ve forgot Permissions! All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.
    1 point
  5. Version 1.0.0

    21 downloads

    The popular chicken sound in .mp3 format....
    1 point
  6. Version 1.0.0

    8 downloads

    you can start the map typing /rcon map UJE_flat_sniper Map made by [UJE]Niek ----------------------------------------------------------------- Well another map is done. UJE_flat_sniper i named it , this map is made pure for fun. 2 high and i mean super high buildings standing against eachother . Again its a snipermap ,but there's a way to cross again for fun play , you can jump from a 100 stores building and try to land in the water or you can try to jump on de trampoline. The way up or down can be done by a elevator who was made by [UJE]C he has made the elevator in i think an hour hahah. Fine tuning took al littke bit longer , the elevator makes the map i think. I've releashed the map as a beta because it's not completly ready . A few sounds must be added and the fog must be adjusted and some stuff more. But i'm a little tyred of making this map , it took al lot of time longer that it was supose to be. Well the map is good playable and fun. There can be lot's of fun fights on the lowest level hihi. that was my intension . After this beta version its gonne be final but first i got to see how the map is going to be played.
    1 point
  7. Version 1.0.0

    10 downloads

    map made by [UJE]Niek 19-03-2008 b2 version made 27-12-2010 Oke EGYPTIAN time. 2 pyramides this time with a very large building. There are some very special features in this map so try to find it. There is a catapult for passing and there are flying carpets instead of an elevator. Go walk around and shoot everyone you see. Have lots of fun on this map ----------------------------------------------------------------- Extra features * flying carpets instead of an elevator * Catapults for crossing and the abbility to put them out as admin. * A ghost that will follow you in the long hallway * 4 places medic each site * Fun sounds * some scary things ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_egypt_sniper ----------------Credits------------------------------------------- i wanne say Thanks to all the guys who made these beautiful models
    1 point
  8. Version 1.0.0

    7 downloads

    Authors info : Jerry Rader AKA Darkfire Name: Darkfire Website: www.mummiesclan.com AIM: jrader100222 Yahoo ID: hempfire4202000 Email: [email protected] Installation: extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy Territory\etmain) Run the game, and play. Map Description: The main objective is to steal a crate of gold. The state of the bridge is vital to winning the game, as it's one of two ways accross the river. // Objectives // Primary: // 1: Secure Gold Crate / Defend Gold Crate // Secondary: // 2: Construct the bridge / Prevent the bridge // 3: Construct the Cave Bridge / Prevent the Cave Bridge // 4: Capture the Shipping Halls / Defend the Shipping Halls // 5: Destroy Main Gate / Defend Main Gate // 6: Prevent main gate block / construct main gate block // 7: Destroy the Shipping Box / Defend the shipping box // 8: Allied command post / Axis command post // 9: Prevent the West Wall/ Construct the West Wall // 10: Prevent the East Wall/ Construct the East Wall Special Thanks I'd like to thank my clan, Mummies, for the support along the way, the Shit storm clan for many vigorous testing, Marko, for his fog texture used near the foot bridge, Drakir, for his guard-tower prefab, and everyone at Marko's forums for their excellent help, without which this map would not be possible.
    1 point
  9. Version 1.0.0

    16 downloads

    Release date: 2004-07-13 Author: SteelRat, Ringa & Capitan Map Name: X-Posed BSP name: xposed Gametypes supported: Objective and Stopwatch Gametime: 25 Minutes Last modifycation by rock$tar on 2007-02-27 ( www.bb-clan.com ) --------------------- Map Story --------------------- Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city. --------------------- Map Objectives --------------------- Allied Objectives Primary Objective:**Steal the tank! Primary Objective:**Escape from the bombed town! Secondary Objective:**Destroy the 1:st tank barrier. Secondary Objective:**Destroy the 2:nd tank barrier. Secondary Objective:**Construct a command post! Secondary Objective:**Destroy the Axis command post! Axis Objectives: Primary Objective:**Prevent the Allied forces from stealing the tank. Primary Objective:**Stop the Allied forces from escaping from the town! Secondary Objective:**Construct the 1:st tank barrier. Secondary Objective:**Construct the 2:nd tank barrier. Secondary Objective:**Destroy the Allied Command post! Secondary Objective:**Construct a command post! --------------------- Installation --------------------- Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script. --------------------- Thanks --------------------- Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: [email protected] IRC channel @ Quakenet: #srcgaming ###SteelRat's Cage ET Server: 213.132.119.13:27960
    1 point
  10. Version 1.0.0

    9 downloads

    Author:Varsovie tm_weedplant_b2.pk3 released. http://www.tompl.isgreat.org/ Full gallery: http://img257.imageshack.us/gal.php?...28tmweedpl.jpg Allies want smoke the Holy Ganja Tree because the Axis flood the black market with cheap weed.
    1 point
  11. Version 1.0.0

    12 downloads

    Date: 20/07/06 Title: Watten(beta) File: watten_b2.pk3 mapname: Watten Author: Pa5t1s Mail: [email protected] Description: Map for Wolfenstein:Enemy Territory "Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*General Patton ordered to keep this missile and its constructive documents until the arrival of air support.**Axis have recieved the order from the Fuhrer to destroy the V2 in order to get access to the documents and bring them back by truck to Germany" Instructions: Place watten_b1.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory. Gamemodes supported: Objective, stopwatch. LMS not supported Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop Thanks: Splash Damage and Activision. Thanks to Alliance(&Lz),fun clan, a good clan in whom there is of good friends.Special thanks to "Pakalatak" for his invaluable councils,and damoon for modifications of watten_b2. That's aLL :)) P A 5 T 1 S
    1 point
  12. Version 1.0.0

    14 downloads

    textures problems with silent mod ... nothing in the console not sure if the map does not interfer with an other in the rotation Supply Depot, by ginc March 2021 Cedric 'keMoN' E. http://www.etlegacy.com This map is an overhaul of the original Supply Depot map from ET created by ginc. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. -----Changelog----- v4: * Re-added 'Truck is in position' line as announcement. (Thank you SAP for reporting) * Added satchel exploit fix for crane controls. (Thank you jobhh for reporting) * Add optional spawn cabinets. (Thank you Dmxj for requesting) * Fixed speaker pointing to incorrect sound file. v3: * Substantial performance improvements by reducing drawn surfaces with adjusted light settings. (Thank you hatcher for comprehensive support) * Provided option to toggle truck invulnerable or not through mapscript (invulnerable by default). (Thank you ETc.Jay for reporting and absolutely huge thanks to Ensiform for finding the perfect way to do this) * Fixed gold crate support blocks visible through walls. * Fixed setstate errors in console after dynamiting 1st main gate. (Thank you WuTangH for reporting) * Fixed CP sound playing in second round after /map_restart. (Thank you WuTangH for reporting) * Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thank you WuTangH and Aciz for reporting) * Adjusted clip brush at forward bunker teamdoor/gate to prevent getting stuck on the edge. * Crate controls not showing satchel icon for Axis. (Thank you WuTangH for reporting) * Fixed visible seams in terrain textures. * Increased amount of spawn slots from 20vs20 to 32vs32. (Thank you Dmxj for reporting) * Fixed skyportal incorectly having sky shader instead of mountain. * Fixed flying rock next to east depot wall. * Reduced weird shadows from the ceiling lampshades. (Thank you Aciz for reporting.) v2: • Changed floodlight colour to uniform white • Fixed vanilla ET compatibility • Fixed various trickjumps • Cleaned collision for easier player movement • Fixed mirrored textures in vanilla ET • Changed crane control construction indicators for clearer visibility • Improved lighting and general visibility • Fixed issue where planting landmines was possible everywhere to original: • Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired. • Extended map skywards to allow for free shoutcaster/spectator movement. • Implemented windows into the forward bunker roof to allow shoutcasters and spectators to maintain an overview at all times. • Comprehensive rework of structural mesh to improve on VIS. • Removed player collision from noticeboards, picture frames, lying doors etc. • Enlarged some door and window frames for more consistent use of dimensions across the map. • Colour-coded stairwells in forward bunker. • Fixed clip position of destroyed allied cp model. • Removed collision from crane rope. • Dispersed spawn points to declutter mass spawn events. • Adjusted terrain around some rocks to prevent leaks at the border. • Added team specific CP sounds • Re-added previously removed radio speakers • Increased player count to 20v20 • Added external antenna as visual indicator for CP status • Changed depot alarm to only sound for a specific time (15 seconds) instead of linked to the truck position. // AXIS Primary Objective: Retrieve the documents. Capture the forward bunker. Destroy the main entrance. Destroy the side wall. Don't let them construct the guardtower. Prevent the Allies from establishing a Command Post. Set up a Command Post. // ALLIED Primary Objective: Defend the documents until reinforcements arrive. Capture the forward bunker. Do not let the Axis destroy the main entrance. Defend the side wall. Construct the guardtower. Establish a forward Command Post. Prevent the Axis from fortifying their position with a Command Post.
    1 point
  13. Version 1.0.0

    37 downloads

    Enemy Territory map Vesuvius_b1 Readme 100407 title Vesuvius_b1 filename Vesuvius_b1.bsp version beta 1 authors : Neil aka. Mrfin & Denny aka. Firefly webpage http://www.mrfin.co.uk email [email protected] [email protected] type Objective spawn points supports up to 32 players, 16 per side story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting. Objectives Axis 1 Prevent the Allies from stealing the Urn. 2 Prevent the Allies from stealing the truck. 3 Prevent the Allies from breaching the South Valley Gate. 4 Prevent the Allies from breaching the East Street Gate. 5 Prevent the Allies from building the Truck Ramp over the lava flow. 6 Prevent the Allies from construction the Ruins Access Rope. 7 Prevent the Allies from breaching the West Ruins Gate. 8 Capture the Forward Flag. Allied 1 Steal the Urn from the excavated ruins. 2 Get away with the Truck. 3 Breach the South Valley Gate. 4 Breach the East Street Gate. 5 Construct the Truck Ramp over the lava. 6 Construct the Ruins Access Rope. 7 Breach the West Ruins Gate. 8 Capture the Forward Flag Credits Thanks Schaffer for the command map to Detoeni for the light model Kenny for the Mary model Thanks also for the playtests – hope you enjoy Copyright (c) 2007 Denny & Neils
    1 point
  14. Version 1.0.0

    20 downloads

    March 2021 (Yeah, we are still making ET maps ) Title : fueldump_reverse_b3 file Name : fueldump_reverse_b3.bsp Version : beta 1 (purely a test map) Author : Teuthis email : [email protected] changes from from _b1: - Depotfence now needs to be destroyed by dynamite - Depotfence construction crates disappear as soon as tank is captured - Depotarea where tank uis has now a teamdoor for axis - Depot has two new team doors into the tunnel - Tank spline issues have been fixed - Tank goes now 20% slower in the depot area ***tank issue fixed**** Storyline The Axis are hiding a stolen allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strenghts. Allied headquarter is planning a massive airstrike to destroy the Fueldump area. Allies must steal the tank and escort it out of the area before the allied airstrike kicks in. Story short and punchy: Allies are trying to steal their tank back and to escort it out of the area ____ Objectives:.. Allies:.. 1:..Dynamite the Depotgate 2:..Steal the tank 3:..Destroy the Tunneldoor 4:..Escort the tank over the bridge 5:..Destroy the Escapedoor to leave the area Secondary objectives - Destroy the Depot side entrance - Built the command post - Destroy the Axis command post command post Allies:.. 1:..Prevent the Allies from destrocing the Depotgate 2:..Prevent the Allies from stealing the tank 3:..Prevent the Allies from destroying the Tunneldoor 4:..Prevent the Allies from escort the tank over the bridge 5:..Prevent the Allies from destroying the Escapedoor Secondary objectives - Prevent the Allies from destroying the side entrance - Built the command post - Destroy Allied command post command post Miscellania:.. :..build time : a bit more than 3 weeks Credits :..most importantly teh folks making fueldump. great map! :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures) :..for technical support Niger, Aciz, Kemon, Thunder, Mateos :..Motörhead from Wolffiles for the idea with stealing the tank (lovely idea) Noteworthy:…... :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all. Copyright :.. :..Copyright (c) 2021 by id software :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map. Permissions:..You may not include or distribute this map in any sort of commercial product. :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map. Last note from Teuthis :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols. so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
    1 point
  15. Version 1.0.0

    5 downloads

    cause crash with that messages MAX_GAMESTATE CHARS exceeded 24/06/07 By Masterkiller(QC) Very special thanks to the following people. Without them this would still just be a bad idea in my head. Lead-Mapper - i just pretend to map - masterkiller(QC) Testing/Ideas - tons of bugs/ideas - CED and his Brother,Tony,fred, tipou and more friend. (thanks guys) Help - pakalatak and psylopat (from easymapping) The goldrush source web ressource: http://easymapping.free.fr/html/ http://etmapping.goldzoneweb.info/tuto.php http://www.enemyterritory-stuff.com/ http://www.drakir.tk/ http://www.gamedesign-online.com http://www.splashdamage.com/forums/ http://user.tninet.se/~fzo823r/ http://www.pythononline.co.uk/et/tutorial.htm http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://www.wolfensteinx.com/surface/tutorials.html http://hackerteam.free.fr/ Any suggestions/bugs/thoughts/for the final version can be done in this topic http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1209&forum=4 _____ Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage." 2 "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard." 3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors." 4 "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault." 5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker." 6 "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!" 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage." 2 "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route." 3 "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates." 4 "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat." 5 "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker." 6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ." 7 "Secondary Objective:**Establish a Command Post at foward garage door."
    1 point
  16. Version 2024.03.10.0905

    27 downloads

    duct-taped this tiny menu mod together for an instant shortcut for those unable to reach the main server while the masterlists are down. Just install into your etmain folder and thats it. start your game, click DIRECT PLAY, and start gaming. - uts zo eaczy ebban uh komplet iddiort kam due iet!
    1 point
  17. Version 1.0.0

    12 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Gain access to base by breaching the Main Gate" 2 "Primary Objective:**Gain access to Ammo Bunker and secure the fail safe codes for both rockets" 3 "Primary Objective:**Transport fail safe codes to the South Rocket Launch Console and disable failsafe" 4 "Primary Objective:**Destroy South Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1South ^1Bunker^1)" 5 "Primary Objective:**Transport fail safe codes to North Rocket Launch Console and disable fail safe" 6 "Primary Objective:**Destroy North Rocket ^1(^1Enabled ^1by ^1delivering ^1codes ^1to ^1North ^1Bunker^1)" 7 "Secondary Objective:**Capture Main Gate spawn" 8 "Secondary Objective:**Construct CP Spawn" Allied Objective Descriptions 1 "Primary Objective:**Prevent Axis from gaining access to Main Base" 2 "Primary Objective:**Protect the Ammo Bunker" 3 "Primary Objective:**Prevent Axis from disabling the South Rocket fail safe" 4 "Primary Objective:**Protect South Rocket" 5 "Primary Objective:**Prevent Axis from disabling North Rocket fail safe" 6 "Primary Objective:**Protect North Rocket" 7 "Secondary Objective:**Protect the Main Gate Spawn" 8 "Secondary Objective:**Construct the CP spawn"
    1 point
  18. Version 1.0.0

    4 downloads

    Transmitter Spring *Start Decomple and Edit - Spring Version - *Edit Author: Tardis - 26-05-2012 *Help From Kemon & Matoes - Genral Mapping Help - Matoes Terrain 28-05-2012 ** Edits from Orgnal ** Orgnal Map file not avalabe so decomplie was done. ** May be slight differences ** // Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from building the Bridge." 2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter." 3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender." 4 "Secondary Objective:**Defend the Grate Door from the Allies." 5 "Secondary Objective:**Defend the Forward Hut from the Allies." 6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts." 7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!" // Allied Objective Descriptions 1 "Primary Objective:**Construct the Bridge." 2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex." 3 "Primary Objective:**Rearrange the Antenna towards our pirate sender." 4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!" 5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!" 6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut." 7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!" Objective's Not listed - Allied Constuct The Cave Ladder Destroy The Bunker Wall ( AmmoBunker Side ) Destroy The Tunnel Wall ( Grate Side Only distoyable from one side ) Objective's Not listed - Axis Prevent the Allies from building The Cave Ladder Defend the The Bunker Wall ( AmmoBunker Side ) Defend the The Tunnel Wall ( Grate Side Only distoyable from one side ) New Terrain Spring Version - Thanks Matoes - 28-05-2012 New ladder - constutable - 18-09-2014 New Dynamiteable walls for access to other map areas AmmoBunker Side & Grate Side. - 18-09-2014 New other rooms opend due to new Dynamiteable walls. - 18-09-2014 * Caulked more non-visible surfaces. * Slightly improved VIS blocking. * Caulked a lot more surfaces inside the buildings. * Changed Command Map skin * Changed Map photo * Rewrote shaders and changed map script. * added models + clips - 18-09-2014 * added game_models for *black hack* (thanks Kemon) + clips - 18-09-2014 * added lighting ** May be slight differences due to decomplie ** - 18-09-2014 * added in new sound files for news awell as for the cave ladder ** - 02-10-2014 * improved more VIS and no more calk showing on textures added more lightblock ** - 05-10-2014 * changes some texture facing (Mirror Image Thanks Kemon) ** - 19-10-2014 *Compile times: BSP - 45 seconds elapsed VIS - 59 seconds elapsed LIGHT - 1133 seconds elapsed Other Help darkness_sky - Avoc rayban textures/ follage - refrance also radar refrance for follage. Splash Damage and WarChest Forums ----------------------------------------------------------------------------------------------------------------------- ** Orgnal Map ** Transmitter Final ----------------- Release Date: 15-10-2004 *Story: Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces. To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers. They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter. The Allies also have to rotate the Antenna towards their pirate sender. *Authors: heeen (until Beta2) MindLink thegnat - [email protected] or at the SD Forums (www.splashdamage.com) *Creation time: AUG 2003 - OCT 2004 *Compile times: BSP - 206 seconds VIS - 687 seconds LIGHT - 11668 seconds *Contact: [email protected] (Tardis) or at the SD Forums(http://forums.warchest.com) *INSTALLATION: transmitter_spring.pk3 goes to "/etmain" folder *Objectives: ALLIES ------ - Construct the Bridge. - Carry the Modification Kit to the Transmitter-Station inside the Castle complex. - Rearrange the Antenna towards our pirate sender. - Infiltrate through the Tunnel Grate. - Capture the Forward Hut from the Axis. - Destroy the Serpentine Barricade to secure the Forward Hut. - Stop the Axis from constructing a Command Post in the Forest Hut. AXIS ---- - Prevent the Allies from building the Bridge. - Don't let the Allies carry the Modification Kit to the Transmitter. - Prevent the Allies from rearranging the Antenna towards their pirate sender. - Defend the Forward Hut from the Allies. - Defend the Serpentine Barricade from Allied sabotage attempts. - Stop the Allies from constructing a Command Post in the Forest Hut. *Comments: [IMPORTANT NOTE] Serveradmins might raise their HUNKMEG configuration. In some cases, the server may crash with custom maps. oO? Ours didn't. Hunkusage of Transmitter (may vary): 49.689.216 Byte (Client) 45.419.616 Byte (Server) [/IMPORTANT NOTE] This map is not built with competitive gaming in mind. Its built for public fun. So please, don't start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes. IT'S NOT MADE FOR COMPETITION - USE AT YOUR OWN RISK! ;] *Credits: - n0lame Community for the massive testing since the Alpha-stage of the map 2003, especially nodgam. ;] - Sock, ydnar, digiBob for providing so much help and tips. Thank you guys! :] - Bloodstain for the cool Voice Overs - they rock! ;> - ForumDamage members for providing Beta feedback and some useful hints and tips - Tamara "Ophelia" Crossley ([email protected]) for the angel statue model - Robbie "Arcana" Powell ([email protected]) for the tombstone models - MrLego for the hint with the objective icon - evillair for the disclaimer ;) *Changes since Beta2: - Forest Hut spawn fixed (now available: 16 spawns for Allies when Commandpost constructed) - Forward Hut spawn is Allied only, when the Serpentine Barricade is destroyed - The raiseable Backdoor is now also destroyable with dynamite - Moved the Antenna Control Room from the top to the 1st floor - Added a small flag at the tower that indicates in which direction the Antenna is arranged (Axis/Allies) - Added a third route to the Antenna Controls (small rounded staircase at the back) - Added 10 second countdown when Allies accomplished both objectives to give Axis a piece of hope ;] - "One Man Show" at the Caveladder is a bit harder now. :] (:P+thx p0ny*) - Changed position of the Allied Castle MG42 to cover the small bridge and the Backgate - Added ruins in front of the castle to give Allies a bit more cover - Many details + look&feel stuff added/improved, new custom textures added *********************-DISCLAIMER-************************ * This level may be electronically distributed only at * * NO CHARGE to the recipient in its current state, MUST * * include this .txt file, and may NOT be modified IN * * ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE * * DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR * * WRITTEN PERMISSION. *
    1 point
  19. Version 1.0.0

    7 downloads

    5-12-2015 By [UJE]Niek Adjusted version of Rotterdam for Xmas , so i hope you all like this one and get a warm feeling playing it. ------------ The Allies have liberated the Harbor of Rotterdam and are using it's valuable ports. The Axis are attempting to reclaim the city by stealing top secret war documents from the Allied Cargoship, and transporting them out of the harbor with a stolen boat. ------------ Axis objective *Capture the flag *Destroy the power generator *fix commandpost *Build the Ship Bridge *steal the secret document *Steal the Boat *Escort the Boat Allied objective *Capture and Hold the flag *Defend the Power Generator *Prevent Axis from building a Ship Bridge *build commandpost *Prevent the axis from stealing the secret document *Prevent Axis from escaping with the boat ------------- More [UJE] maps: You can see the info about our other maps on our website ------------ [UJE]Clan site www.ujeclan.com ------------ for campaigncycles the map is called UJE_rotterdam_xmas ----------------Credits------------------------------------------- The maker of these wonderfull boat models blackraynestudios for again some nice models to fill the map And too everyone who put in alot of time to keep this game alive. Thanks,
    1 point
  20. Version 1.0.0

    14 downloads

    Wolfenstein Enemy Territory: The Planet Mars - Filename: mars.pk3 - Release Date: November 1, 2004 - Map Developer: JIZABOZ - Development time: Way too long - Final Build Time: About 20 minutes - Tools Used: GTK Radiant 1.4, Q3map 2.3.12, Q3map2build, PhotoShop, PaintShop Pro, MilkShape, Maya 5, Easy CD-DA Extractor 6, EasyGen, Audacity 1.0, Notepad, WinRar - Sounds: Haunebu and triangle spaceships ambience by SHADOWBUNNY ( www.shadowbunny.us ) - Terrain: Created from heightmaps which were made from images of the Viking Mars Surveyor mission - Textures: Created from scratch by Jizaboz and also cropped from Viking Lander images. - Models: Smooth Mars rock and Haunebu model 3 created in Maya by JIZABOZ. Haunebu design concept from scan of Nazi SS blueprint of Haunebu model 1 found on Internet. - Scripting: All scripts written by JIZABOZ using scripts found in original Splash Damage Enemy Territory .pk3 archives as templates. - Thanks: Splash Damage forum, People who wrote ET editing tutorials, my wife for allowing me so many hours to work on this, KlanKILL for all of their support and beta testing, And anyone who hosts this map on their website or game server. - Contact: Please send any questions or comments to [email protected] and use "Mars" as the Subject so that it does not get removed as spam. __________ Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from destroying the Secret Office Door." 2 "Primary Objective:**Prevent the Allies from stealing the Secret Document at all costs" 3 "Secondary Objective:**Destroy Allied Construction" Allied Objective Descriptions 1 "Primary Objective:**Destroy the Secret Office Door" 2 "Primary Objective:**Steal the Secret Document, then find the Axis Satellite Equipment to transmit it to Earth" 3 "Secondary Objective:**Construct the Hilltop MG-42"
    1 point
  21. Version 1.0.0

    15 downloads

    Steal the documents
    1 point
  22. Version 1.0.0

    14 downloads

    Praetoria-Mission Two: Hell on Wheels by Diego (aka Subsurface Scattering) Contact: [email protected] ------------------------------------------------------------------------------------- Installation: ------------- Remove any previous versions from your etmain directory. Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder. This file may co-exist with Mission One without any conflicts. Version Info: ------------- 1.1 Script fix added to abort starting sounds during warmup faze. Fixed typo in the Arena file. Added missing texture: camocraft_additions.tga Added custom allied image icons for the side entrance and side wall to prevent the missing texture bug on the command map. Fixed black shadow on rock wall. Removed text from Axis crates. Fixed hole by the camo nets. ------------- 1.0 First Public Release Known Bugs: On very rare occasions, the tank may not register as being damaged and will therefore not be repairable. This usually happens when the tank is being unlocked after the upgrade is complete. To reduce the possibility of this happening, I've rigged the Locking lever to only unlock the tank if it has already been repaired. Hopefully, axis can refrain from damaging the tank in the middle of the unlock cycle and avoid this bug completely. ------------- 0.99 BETA Private Beta Test version. Made the door to the Gun Controls a slider so that allies can't block axis players from entering. the bunker. Adjusted spawn times. ------------------------------------------------------------------------------------- MISSION DETAILS ------------------------------------------------------------------------------------- Mission Time: 30 Minutes Spawn Times: Axis 20 Seconds, 18 with CP Allies 15 Seconds, 17 with CP ----------------- Overview: ----------------- Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel that leads to the airfield" Map Objectives: ----------------- Axis: ----------------- 1 "Primary Objective:**Stop the Allies from breaching the Depot Defenses." 2 "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot." 3 "Primary Objective:**Protect the Fuel." 4 "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Defend the Side Entrance." 6 "Secondary Objective:**Protect the Side Wall." 7 "Secondary Objective:**Protect the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ----------------- Allies: ----------------- 1 "Primary Objective:**Use the Tank to breach the Depot Gates." 2 "Primary Objective:**Reinforce the Tank at the Tank Repair Depot." 3 "Primary Objective:**Steal the Fuel for the Tank.." 4 "Primary Objective:**Escape to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Destroy the Side Entrance." 6 "Secondary Objective:**Destroy the Side Wall." 7 "Secondary Objective:**Destroy the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ------------------------------------------------------------------------------------- CREDITS Map Construction: Diego Command map : Diego Scripting: Diego (except where noted) Contributors: Chrucker Prefab setup of the churchill tank. http://games.chruker.dk/enemy_territory/ Marko Ammo & Health cabinet prefab. Sock dotproduct shaders, terrain textures modified from his terrain example. http://simland.planetquake.gamespy.com/ UJE C Original fuel can command map texture Flippy ETscript 4. It rocks. C ET Mod Tool used for converting stock models to reduce my gamestate issues. ------------------------------------------------------------------------------------- CUSTOM MODELS Upgrade Console: Diego Gun Controls: Diego Power Generator: Diego Tank Upgrades: Diego Waterfall: Diego Fuel Can Model by Diego, Texture by splash damage ---------------------------------------------------------------------------- Venice Speedboat: Chavo-One (http://www.chavo-one.com/) (converted model) Gothic lamps: Maverick (converted model) Eagle Banner: QKennyQ ([email protected]) (converted model) Oblitz Trucks: Detoeni http://www.planetwolfenstein.com/detoeni WP-222: Detoeni Textures and Sound: ------------- This map uses custom textures and sounds from outside sources. In many instances, but not all, these textures have been modified by either color manipulation, layer compositing with other textures, or by assembling a completely new texture with parts of existing ones. All VO commands are re-edited variations of the stock ET sounds. Upgrader and Gun Control sound fx from JKA with some partial modifications. Tank Upgrade Music: "Not Fragile" by Bachman Turner Overdrive Intro Music: RTCW PERMISSIONS ----------------------------------------- Copyright (c) 2009 Don Taylor ----------------------------------------- You may NOT modify, redo, reproduce this map in any way without permission from the author. You may NOT include or distribute this map in whole or in part in any sort of commercial product. You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks. You may use the edited VO sounds found in this file. Use may use the custom textures provided you create your own shaders to prevent any conflicts with my own. You may use the custom models that I created as long as credit is given in your readme. If you wish to alter the shaders, either use a remap shader, or C's q3model tool to make your own copy of the model. I will also probably release a stand alone model pack in the future. You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact. --------------------- Note from the Author: --------------------- Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago. It sounded cool so I decided to use the name for my fictional location. This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to Enemy Territory. The Praetoria campaign was originally conceived as one complete map that would contain just about every type of objective that could be dreamed up. After months of struggling with engine and compiling limitations, I finally decided to break the map into a multi-part campaign. The first map, Bunker Hill, was released in 2007. This map is part 2 of that campaign.
    1 point
  23. Version 1.0.0

    14 downloads

    Age of empire bye Shagileo Table of Contents 1. About 2. Content 3. Copyright 1. About ------------- This Funsoundpack includes all of the taunts of the Age of Empires I game. It was created to add some extra AOE fun atmosphere in the game. 2. Content --------------- This soundpack includes 25 extra voicecommands for the game Wolfenstein: Enemy Territory. It was taken from the game Age of Empires (expansion) game pack. It's a small filesize that can be used on every server. It does not affect the other standard voicecommands, it just adds 2 extra menus. 3. Copyright ------------------ This soundpack was taken from Age of Empires, an epic game of empire building and conquest, (c) & (p) 1997 - 1998 Microsoft Corporation. All rights reserved. Developed by Ensemble Studios Corp. for Microsoft Corporation. And the Age of Empires , The Rise of Rome Expansion, (c) & (p) 1997 - 1998 Microsoft Corporation. All rights reserved. Developed by Ensemble Studios Corp. for Microsoft Corporation. It is NOT allowed to distribute this Soundpack in any form (digitally or via floppy, USB or disc) without this ReadMe file included. It is not allowed to Edit/Change/Delete certain files from this SoundPack without the WRITTEN permission by the author (shagileo). Age of Empires Soundpack by Shagileo, a SLUT Mapping Bunker product (SMB (c) ), a company of SLUT Clan (c) and SLUT Graphics Studios (SGS (c) ), All Rights Reserved 2008 (c) Last changes: 08/11/2008
    0 points
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