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Showing content with the highest reputation since 08/29/2023 in Posts

  1. here's the edited script to put into mapscripts, disables the lockout and teleport when someone dynamites the gunsmiths door in western.western.script
    2 points
  2. https://wolffiles.de/index.php?Service ET Masterserver List Crawler (etmaster.idsoftware.com) You are interessted wether your server is listed on masterserver or not? You don`t know it because the ingame serverbrowser is not displaying the server you`re looking for? Simply try our ET Masterserver List Crawler Crawl our masterserver checkout for your server ET MASTERSERVER LIST CRAWLER
    2 points
  3. Been stable all weekend after the swap. RX 420 upgrade to RX 460... Lol! Still old! But i'm convinced I had some local problem only I had. Case closed!
    2 points
  4. we installed the new omnibots version silky for the etlegacy/nitmod server and i did for our silent servers all feed back will be welcomed there are subtle changes to waypoints. and alot seem alot smaller in file size? plausibly because of new format?( IE 0.9 file for 1944_cherbourg2.way file size: 29.4kb. File i Have on server 3 for same map file size: 120kb.) Goals and Gm files seem to have been updated some as well.
    2 points
  5. So far I have noticed, atleast on server 3 ( nitmod) the bots have more human like movements, especially engaging in a fire fight. Better goal and objective responses. Basically just better in all aspects of previous version. The screenshot below is from nitmod server. Take note of the bots ppm now. Before the update the bots barely got above 12.0 ppm and below. Now they're way above that and some in the 23.0ppm range And here is the same map on server 1 ( silent main) before kate updated the bots in comparison to the updated bots on nitmod server 3. Quite a difference!
    2 points
  6. Can anyone explain me what the trigger conditions are for the availability of adrenaline? There are one or more conditions I can't see from the HUD that affect the ability to use adrenaline. I've had so many ocassions of the adrenaline not working when based on the HUD indicatators it should. So there's something I'm missing. I can't find anything online either.
    1 point
  7. Since a few days and out of the blue, ET is crashing on me constantly. 6, 7, 8 times per session, and it sucks balls! It suspect some Windows update is ruining the fun again... Anyone running vanilla ET on Windows 10 has the same experience?
    1 point
  8. And i'm STILL USING WINDOWS 7 and i have NO ISSUES! I am still getting security updates too! downloading them manually from the Microsoft Update Catalog i download updates targetting Windows Embedded Standard 7 as that is the exact same codebase as Windows 7 and it gets support until October 2023, after that i may need to see if i can hack up updates from Windows Embedded POSReady 7 and get updates till October 2024. that should last the rest of the life of my laptop, which isn't expected to be too long as sometimes i have to try multiple times to get it to boot properly since it boots but fails to bring up the screen.
    1 point
  9. The game just freezes up, and I get my normal desktop mouse cursor. I then have to close the game by hand to get my desktop back. Indeed I have an AMD graphics card, but no update was installed lately. I seem to have some success now by removing Windows Update KB5028951, which was installed a week ago. Up to now the game is stable again. Fingers crossed...
    1 point
  10. bier first pay your internet bill
    1 point
  11. Funny thing is I have had absolutely no problems with crashes at all. I have done all the Windows updates that I get and nothing bad has happened. Knock on wood...as the saying goes.
    1 point
  12. 0.9 ET Change Log === BOT === Added functions Wp.CheckBlockable, Wp.Disconnect Changed new waypoint format (0.9 waypoints are incompatible with previous omni-bot versions !) Changed config file omni-bot.cfg is saved to fs_homepath if omnibot_path is read-only Changed logs are disabled if cvar omnibot_logsize is 0 Changed LookAround priority is VeryLow Improved Wp.SetWaypointFlag affects all waypoints having the same name and can set multiple navigation flags Improved the shortest path depends on sneak,crouch,prone waypoint flags Fixed covertops don't go through infiltrator waypoints after losing disguise Fixed DeleteTriggerRegion calls OnExit Fixed MapGoal.GetMatrix Fixed error message is printed to the console if cgame module was not found Removed deprecated navigation flags (snipe, cappoint, ammo etc.) === MOD === Fixed spectator can view map Fixed crash by weaponbank 10 === GOALS === Added OnExit function in paththrough navigation Changed MOBILEMG42 and MOBILEMORTAR priority to 0.89 so that soldiers can pick up ammo Changed medics can revive in shallow water Improved roles are assigned according to crucialClass and spawnpt Fixed "connecting" bots are kicked in order to not block server slots Fixed medics don't kill for revive covertops while they are detonating satchels Fixed soldiers don't crawl towards MOBILEMG42 goal position Fixed dismount of MOUNTMG42 or MOUNT if a goal is aborted immediately after mount Fixed bots don't press switch again after ExitConditions in paththrough useswitch Fixed fire team formation command === WEAPONS === Fixed FG42 can be reloaded if not on SNIPE goal === COMMANDS === Improved ShowEntityInfo prints coordinates of TraceLine hit point Fixed CheckVehiclePath error message
    1 point
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