About This File
at your own risks for the tools
DInput is written to change the use of Windows API coordinates (in games or applications) to Direct Input coordinates. Direct Input has got the following advantages compared to Windows API coordinates: no pointer ballistics (impossible cause of acceleration), it's designed to work on high resolution mice (win coordinates aren't), faster (in theory), different and mostly smoother feeling.
Written in C++ by abort © 2008
Written in C++ by abort © 2008