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transmitter_spring 1.0.0

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Transmitter Spring 

*Start Decomple and Edit - Spring Version - *Edit Author: Tardis - 26-05-2012
*Help From Kemon & Matoes - Genral Mapping Help  - Matoes Terrain 28-05-2012   

** Edits from Orgnal ** Orgnal Map file not avalabe so decomplie was done. 
** May be slight differences **


// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from building the Bridge."
2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter."
3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender."
4 "Secondary Objective:**Defend the Grate Door from the Allies."
5 "Secondary Objective:**Defend the Forward Hut from the Allies."
6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"

// Allied Objective Descriptions
1 "Primary Objective:**Construct the Bridge."
2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex."
3 "Primary Objective:**Rearrange the Antenna towards our pirate sender."
4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!"
5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!"
6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"


Objective's Not listed - Allied 

Constuct The Cave Ladder
Destroy The Bunker Wall ( AmmoBunker Side )
Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )

Objective's Not listed - Axis

Prevent the Allies from building The Cave Ladder
Defend the The Bunker Wall ( AmmoBunker Side )
Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )

New Terrain Spring Version - Thanks Matoes - 28-05-2012 
New ladder - constutable  - 18-09-2014 
New Dynamiteable walls for access to other map areas AmmoBunker Side & Grate Side. - 18-09-2014
New other rooms opend due to new Dynamiteable walls. - 18-09-2014

* Caulked more non-visible surfaces.
* Slightly improved VIS blocking.
* Caulked a lot more surfaces inside the buildings.
* Changed Command Map skin
* Changed Map photo 
* Rewrote shaders and changed map script.
* added models + clips - 18-09-2014
* added game_models for *black hack* (thanks Kemon) + clips - 18-09-2014
* added lighting ** May be slight differences due to decomplie ** - 18-09-2014
* added in new sound files for news awell as for the cave ladder ** - 02-10-2014
* improved more VIS and no more calk showing on textures added more lightblock ** - 05-10-2014
* changes some texture facing  (Mirror Image Thanks Kemon) ** - 19-10-2014 

*Compile times:
BSP    - 45 seconds elapsed
VIS     - 59 seconds elapsed
LIGHT    - 1133 seconds elapsed

Other Help
darkness_sky - Avoc
rayban textures/ follage - refrance also radar refrance for follage.
Splash Damage and WarChest Forums

-----------------------------------------------------------------------------------------------------------------------
** Orgnal Map **

Transmitter Final
-----------------
Release Date: 15-10-2004

*Story:

Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
The Allies also have to rotate the Antenna towards their pirate sender.

*Authors:

heeen (until Beta2)
MindLink
thegnat - [email protected] or at the SD Forums (www.splashdamage.com)

*Creation time:
AUG 2003 - OCT 2004

*Compile times:
BSP    - 206 seconds
VIS     - 687 seconds
LIGHT    - 11668 seconds


*Contact:

[email protected] (Tardis) or at the SD Forums(http://forums.warchest.com)

*INSTALLATION:

transmitter_spring.pk3    goes to "/etmain" folder


*Objectives:

ALLIES
------

- Construct the Bridge.
- Carry the Modification Kit to the Transmitter-Station inside the Castle complex.
- Rearrange the Antenna towards our pirate sender.
- Infiltrate through the Tunnel Grate.
- Capture the Forward Hut from the Axis.
- Destroy the Serpentine Barricade to secure the Forward Hut.
- Stop the Axis from constructing a Command Post in the Forest Hut.

AXIS
----

- Prevent the Allies from building the Bridge.
- Don't let the Allies carry the Modification Kit to the Transmitter.
- Prevent the Allies from rearranging the Antenna towards their pirate sender.
- Defend the Forward Hut from the Allies.
- Defend the Serpentine Barricade from Allied sabotage attempts.
- Stop the Allies from constructing a Command Post in the Forest Hut.

*Comments:

[IMPORTANT NOTE]

Serveradmins might raise their HUNKMEG configuration. In some cases, the server may crash with custom maps. oO? Ours didn't.
Hunkusage of Transmitter (may vary): 49.689.216 Byte (Client) 45.419.616 Byte (Server)

[/IMPORTANT NOTE]

This map is not built with competitive gaming in mind. Its built for public fun.
So please, don't start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes.
IT'S NOT MADE FOR COMPETITION - USE AT YOUR OWN RISK! ;]

*Credits:

- n0lame Community for the massive testing since the Alpha-stage of the map 2003, especially nodgam. ;]
- Sock, ydnar, digiBob for providing so much help and tips. Thank you guys! :]
- Bloodstain for the cool Voice Overs - they rock! ;>
- ForumDamage members for providing Beta feedback and some useful hints and tips
- Tamara "Ophelia" Crossley ([email protected]) for the angel statue model
- Robbie "Arcana" Powell ([email protected]) for the tombstone models
- MrLego for the hint with the objective icon
- evillair for the disclaimer ;)

*Changes since Beta2:

- Forest Hut spawn fixed (now available: 16 spawns for Allies when Commandpost constructed)
- Forward Hut spawn is Allied only, when the Serpentine Barricade is destroyed
- The raiseable Backdoor is now also destroyable with dynamite
- Moved the Antenna Control Room from the top to the 1st floor
- Added a small flag at the tower that indicates in which direction the Antenna is arranged (Axis/Allies)
- Added a third route to the Antenna Controls (small rounded staircase at the back)
- Added 10 second countdown when Allies accomplished both objectives to give Axis a piece of hope ;]
- "One Man Show" at the Caveladder is a bit harder now. :] (:P+thx p0ny*)
- Changed position of the Allied Castle MG42 to cover the small bridge and the Backgate
- Added ruins in front of the castle to give Allies a bit more cover
- Many details + look&feel stuff added/improved, new custom textures added


*********************-DISCLAIMER-************************
* This level may be electronically distributed only at  *
* NO CHARGE to the recipient in its current state, MUST *
* include this .txt file, and may NOT be modified IN    *
* ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE   *
* DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR  *
* WRITTEN PERMISSION.                                   *

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