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dingenskirchen_b8 1.0.0

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Hunkmegs problems

Dingenskirchen b8

Release Date: December 2020

http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
 


This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW. 
We hope it will bring back some memories to the old-schoolers among you.

-----Story-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. 
In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders. 
Allied intelligence wants these plans destroyed before they can be distributed to the front line.


-----Beta 8-----
* Fixed missing texture
* Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
* Moved river flag closer to tunnel doors and removed crates restricting player movement.
* Moved tunnel grate lever to tunnel doors gatehouse
* Changed Axis Hill spawn to Church spawn
* Changed Allied Church spawn to Tram spawn
* Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
* Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
* Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
* Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
* Added ladder to transition between wine cellar and middle route inside the castle.
* Moved river flag secure event to when tank passes river spawn hut.
* Widened passage ways to village flag
* Removed crates at village flag to compensate too strong defensive position for Axis
* Fixed various texture alignment issues


-----Thanks to-----
• Special thank to Niek and Shargo for huge feedback support
• The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
• acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
• ryven, acQu and thunder for helping debug the officer models.
• WuTangH for his superb suitcase and light models.
• Mateos for omnibot waypoints.
• ryven and hatcher for gameplay feedback.
• hatcher for support for 'floodlight' map lighting.
• ischbinz for direct support and his most awesome Tiger Tank.
• Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
• FireFly for direct support in beta1 + textures.
• Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
• Detoeni for the animated Tiger tag from Breakout 2.
• hipshot for his "stormy days" skybox.
• WL6 for textures.
• McNite for textures.
• Diego for textures.
• The {WeB} clan for play-testing beta 1 and 2 on their server.
• Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!
 


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