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xmas_hills_beta1 1.0.0

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About This File

Christmas Hills (made with fun in mind)

Hello, I am -EB / -Polly in the game-.

Thanks to all who are going to help me get this map bug checked 
and for those who will help improve it. 

I have made a few shaders in here : 

***one to portray electricity from wires(non-transparent)
***one for flames that start setstate invisible that will not give off the orange 
light making awkward lighting. 
***one for the radio sign for the static like flash.
***one for the snowman mugging scene.


blah blah blah....like anyone reads these anyways....


contact me at   

 [email protected]

enjoy..........


========================================================================================================

Splashdamage forums in the enemy-teritory level designers forum:

Edited on Jan. 13, 2005

BUGs I am aware of :
1. The lighting in the map is erratic(ground too), plz don't comment without an idea of fixing them.
2. An objdata line comes as an error...I will fix it for next release.

Other than that; I hope it finds a place amongst the many map releases that have come lately. I had to create a shader for the flames on the barrier, they setstate invisible without giving off light.


Allied Objectives:
Command post(of course)
Destory the tank barriers ( if built )
Escort the tank to the hill walls
[Tank blows 2 walls open.]
Dynamite the Radio tower that sends out the axis Ba-humbug messages
(Blowing up the Radio tower will allow the next thing)
Decorate (build) a building with a christmas decorations which fill the Axis hearts with glee.

Axis Objectives
Command post
Build tank Barriers
Stop the tank's movement
Defend the Radio Tower
Stop the Allies from filling your building and your heart with Christmas cheer!!!


 


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