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mp_forum_b1 1.0.0

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About This File

Away from the main body of troops, an Allied battalion has captured a large secret
Axis testing compound.

Their resources are stretched dangerously thin as Axis attempts a fierce
counter-attack to secure crucial documents before the Allied reinforcements arrive.

This is a BETA version and is intended for public server use and public release,
with the aim of bug-hunting and playtesting.
Any all all feedback is welcome, either by emailling me:
[email protected]
or posting in one of the following forums' relevent threads:
THEBURROW    - http://theburrow.rtcwfiles.com/forums/viewtopic.php?t=94
RTCW.co.uk    - http://forums.jolt.co.uk/showthread.php?s=&threadid=195173
Splash Damage    - http://www.splashdamage.com/forums/viewtopic.php?t=4929


- Attempting to lay mines in much of the map does not work. THIS IS A BUG IN ET - NOT THE MAP.
- If you jump near the team door you can get the 'you are near the first aid post' message.
- SCDS_reyalP's section needs work doing on some sparklies.


- It has at least 32 spawns a side, so should be able to run on 64 player servers eventually.
- Documents can be transmitted in either of the two locations - the message reflects what was
    transmitted and where.
- When axis wins, final view (behind scores) will reflect last place a document was transmitted


Authors MAY NOT use this level as a base to build additional levels.
It may NOT be reverse engineered, decompiled or any other method of getting at the source.
This file may not be distributed with any modifications. 

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on ANY CD or distribute it in any way without explicit
permission from me.

Some textures are by Ydnar from www.shaderlab.com - specific copyright / usage text is:

All content copyright © 2000-2003 Randy Reddig.

Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free
maps, mods or total conversions provided this copyright notice is left intact and a link to
Shaderlab is provided in the credits or read-me file.
Other non-commercial applications are considered on a case-by-case basis via e-mail.
All other usage requires written permission.

Bulk redistribution or archival of the textures in any medium, digital or otherwise
(except mapping packages for mods) is prohibited.


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