Jump to content

rhineland_bridge_4 1.0.0

   (0 reviews)

3 Screenshots

About This File

Author        : Rikard "Drakir" Lindgren
Email address    : [email protected]
Webpage        : http://www.drakir.tk

Map reworked by    : Sid & Etch

 Map Information
Game        : Wolfenstein: Enemy Territory
Title        : Rhineland Bridge 4
Filename    : rhineland_bridge_4.bsp
Release date    : 2009-07-01
Decription    : 1945, Southern Germany. Allied forces are trying to
          cross the Rhine river at the last functionalbridge.
          Axis forces are struggling to keep them from
          crossing, if the Allied forces succed it may be the
          turning point of the war.

Program        : SD Radiant 1.3.8

Build time     : 2 weeks off an on
Reworking time    : 6 weeks...
Compile time    : 45 minutes
Compile machine    : AMD Athlon 2200, 512mb

Installation    : Place the rhineland_bridge_4.pk3 to your etmain
          folder, select it from the multiplayer -> create
          server menu or bring down the console and type:
          /map rhineland bridge_4.

Sounds        : 1 new sound is provided to give briefing.
 New in version 4
#. Better textures
#. Lower filesize
#. Changed mapscript
#. Fixed and better shaders

 New in version 3
#. Made a new path from the tunnel, connecting the mines with the
   tunnel.
#. A new bunker looking out over the Allied side of the tunnel.
#. Made the endgoal-ground so that u cant place mines.
#. Moved the Axis spawn to the Forward spawn at the beginning of the
   map so that there will be more fighting on the Allied side of the
   tunnel.
#. Added some trees.
#. Changed the water-texture to the one I made.
#. Added a waterfall on one side of the river.
#. Placed a tank in front of the tunnel on the Axis side, so that
   Allied forces can hide behind it when coming out from the tunnel.

 New in version 2
#. Added a forward spawn flag that both teams can capture to gain
   closer spawning to the enemy.
#. Moved the Axis spawning place further away, and remade the spawn
   area so you cannot get trapped inside the bars.
#. Made the bridge construct zone larger. Removed alot of doors.
#. Remade the textures that had Nazi symbols on them so that german
   servers won't get in trouble.
#. Added Stairs on the other side for Axis to build.
#. Added a ladder on the Allies side buildable, goes to a new created
   bunker in the middle mountain.
#. Moved the Ammo and Health cabinets up to the new created Allied
   bunker.
#. Many small alterations on several places.
#. Made some alterations to the caves.
#. Fixed the Black/yellow icons showing up on the Commandmap by making
   my own images of the actual things.

 Special thanks to
Enra, for testing and server. Sock at SD forums. And of course
everyone who gave feedback on the first releases making this one much
better in all ways hopefully.

Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

It's impossible to contact Drakir.
Please note that we don't decompiled the map, we only used an
HEX editor to change the textures in the .bsp and we made new shaders.
For the community from the community!

_______________________

Axis Objective Descriptions
1    "Primary Objective:**Defend the bridge at all costs, dont let the enemy pass the bunker door."
2    "Primary Objective:**Build the commandpost."
3    "Primary Objective:**Prevent the Allies from building a commandpost."
4    "Primary Objective:**Prevent the Allies from destroying the Bunker door."
5    "Primary Objective:**Prevent the Allies from destroying the Cave boulder."
6    "Primary Objective:**Capture the Forward Spawn flag."

Allied Objective Descriptions
1    "Primary Objective:**Get the Rhine bridge constructed and move the Allied forces over the bridge and into the bunker."
2    "Primary Objective:**Build the commandpost."
3    "Primary Objective:**Prevent the Axis from building a commandpost."
4    "Primary Objective:**Destroy the Bunker door."
5    "Primary Objective:**Destroy the Cave boulder to open another passage to the other side."
6    "Primary Objective:**Capture the Forward Spawn flag."


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

  • This will not be shown to other users.
  • Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
    Add a review...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...