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flakstuff_rc 1.0.0

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About This File

longname: Flakstuff_RC

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Author     :  FischCommand
Location :  Germany
E-mail     :  enemy-territory(AT)arcor.de
Game         :  Wolfenstein - Enemy Territory (Multiplayer Map)
Info     :  http://home.arcor.de/k-fischer/ET/#Flakstuff
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1. English Language:
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STATUS: Release Candidate
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Bugs/Changes/New against previous Version:
     
BUG: The Error: "loadlocations:warning: no location found for map ..."
     probably its cause in an incorrect flakstuff_b2.arena. Thx macbeth ;)
bug: The long windows front on Axis- and Allies spawn was weapon-permeable.
     Not true clipped!
bug: The delivery place of Flak ammo was sometimes bulky (little ladder).
     One could quite get stuck in the hurry..

chg: Around the line of sight connection between the MG the destroyed bunker
     and the exit of the main bunker to limit still two trees was set.
     The reason was no direct spawnkilling with MG possible more ;)     
chg: Interior fittings for Axis spawn and Flak-Tower (some more details..)
chg: Somewhat more "meaningful" place for the first aid house ;)
chg: Tunnel between main bunker and antenna changed (textures, signs)
chg: Beside/above the roof of the MG42 bunker the 2 climbingable trees were
     re-activated again ;)
chg: On a propaganda poster a Nazi symbol was contained.
     It made unrecognizable and/or removed
chg: Tracemap with flakstuff_rc_cc.tga (command map) updated

new: Global background sound added. For installation and use see the file:
     flakstuff-sound.txt in the pk3 package!
new: Above the stone house with the tunnel entrance a antenna built
new: House with attic beside the old bunker and before the main bunker
new: Many narrow ways between the important buildings provides
new: Status indication in the small stone house visibly
new: 4 old advertisement posters of the earlier time added (thx ASW);)
NEW: New big Factory as second escape route for Axis. Entry is in the Room
     before/after Flak room over a long ladder (including MG42 wall hole).

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Briefing:
Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak.
The Axis ones must steal these new Flak Ammos and escape with them to the
Big Flak Gun.

Recommended number of players: 6 on 6
Maximally meaningful number of players: 18 on 18 (not tested yet)

Characteristics:
- The number of delivered Flak Ammos are visible on the
  frontside of Flak Tower (0/1/2/3/4) and in the Secret Ammo Room.
- It exists a secret tunnel to the main bunker behind the Observatory
- The switch for the Secret Ammo Room is one room before and after the
  lower stair
- On the roof of funk house exists an alternativ access to the
  Main Bunker
- If Allies no more return to main bunker, try the ladder in MG42-Bunker
  to roof and then go over the Scaffold construction to main bunker


Axis:

Primary objective:
- Construct a ladder to Bunker
- Destroy the Guard Walls on roof of main Bunker

Secondary Objective:
- Destroy the Guard Fence near Observatory
- Construct a command post
- Construct a Overhead line to Main Bunker

Allies:

Primary objective:
- Destroy the ladder to bunker.
- Construct Guard Walls on the roof of main Bunker

Secondary Objective:
- Construct a Guard Fence near Observatory
- Construct a command post
- Destroy the Overhead line to Main Bunker

 

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2. German Language (Deutsch):
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STATUS: Release Candidate
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Bugs/Changes/New gegenüber vorheriger Version.

BUG: Die Fehlermeldung: "loadlocations:warning: no location found for map .."
     hatte wahrscheinlich seine Ursache in einem fehlerhaften/falschen
     Zeichen nach dem "}" in der flakstuff_b2.arena!
bug: Die lange Fensterfront beim Hauptspawn des Allies/Axis Spawns war
     "waffendurchlässig", sprich man konnte in den Spawn hineinfeuern!
bug: Der Abgabeplatz (kleine Leiter) auf dem Flak-Geschütz war ziemlich
     hakelig bzw. sperrig. In der "Eile" konnte man u.U. hängenbleiben.

chg: Um direktes "spawnkilling" mit dem MG zu vermeiden, wurde zwischen
     dem MG im zerstörten Bunker und dem Ausgang des Hauptbunkers noch
     2 Bäume als "Sichtbarriere" dazwischen "gepflanzt".
chg: Innenausbau des Axis-Spawns und des Flak-Turms (etwas mehr Details..)
chg: Position des Lazarett-Hauses etwas "sinnvoller" verschoben.
chg: Tunnel vom/zum Hauptbunker zur/von Antenne geändert (neue Texturen
     und Hinweisschilder).
chg: Neben dem Dach des MG42-Bunkers wurden die 2 kletterbaren Bäume wieder
     "reaktiviert" ;)
chg: Auf einem Propaganda-Plakat war ein Nazi-Symbol enthalten.
     Habe es sicherheitshalber entfernt bzw. unkenntlich gemacht! ;)
chg: Tracemap und flakstuff_rc_cc.tga (Commandmap) aktualisiert!

new: Globaler-Hintergrundsound hinzugefügt. Installation bzw. Verwendung
     in Flakstuff siehe "flakstuff-sound.txt" in der .pk3
new: Beim Tunneldurchgang zum Hauptbunker (oberhalb des Steinhauses) eine
     Antenne gebaut
new: Haus mit Dachboden neben dem alten Bunker und kurz vor dem Hauptbunker
     erstellt
new: Viele schmale Verbindungswege zwischen den wichtigen Bauwerken erstellt
new: Statusanzeige nun auch im kleinen Steinhaus (hinter der Tür) sichtbar
new: 4 alte Werbeplakate von der damaligen Zeit hinzugefügt (thx ASW);)
NEW: Neue große Fabrik mit stationärer MG erstellt, diese ist verbunden
     mit dem Hauptbunker. Eingang vom Dach oder vom Raum vor/nach dem Flak-Raum
     (Hintergrund: Zweiter Fluchtweg aus dem unmittelbaren Flak-Raum-Bereich
     für die Axis).


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