About This File
LightRay fixed the missing textures
dFx's specials thanks goes to :
_Dersaidin
_Nerve
_Gray Matters
dFx's thanks goes to :
_wolfensteinx and their tutorials.
_Francesco <Nemo> Bancalà for his software known as easygen.
_SplashDamage for their mapping documentation and their support in the forum.
_Thanks to ID Software for their engine and their support in community.
_whole epona team and satoshi for their support.
"Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection.
Secondary, they must keep control of the transmitter witch is the key of salvation."
allied "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."
....................
final :
_adding some rocks
_light bug fixing
_texture bug fixing
beta 2.2 :
_adding 1 more axis way to go to the transmitter
_light bug fixing
beta 2.1 :
_adding 1 more way to get back to transmitter
_adding cameras for objs
_modificating script file
_ladder bug fixing
_light intensity bug fixing
beta 1.2 :
_adding a new space in a wall.
_adding wire on lights
_adding a new sky texture
_adding limbo picture
_adding loading picture
_adding some green liquid in water
_modificating shaders
beta 1.1 :
_adding green liquid
_adding barrels
_adding lights
_adding crates
_adding some trickjumps
_adding metal trim
_removing glasses
_changing brick wall texture
_changing transmitter limbo's picture
_changing brick wall limbo's picture
_changing documents name
_changing objectives texts
What's New in Version 1.0.0 See changelog
Released
No changelog available for this version.
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