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tiger_110 1.0.0

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Title        Tiger!
File name    tiger_110.pk3
Map name    tiger
Version        1.1.0   (Created August 2006)
Author        2Bit    (www.tibetclan.com)
Other 2Bit maps    Breakout
        Glider Assault
        TankBuster
        British Bulldog
        6Flags
        110 Factory
        2Tanks
        Ludendorff Bridge
        - available from www.tibetclan.com or www.pythononline.co.uk/et

Nbr of players    Recommended 6-20 per team

Installation    Put the pk3 file into the etmain folder.

Scenario    Late June 1944, France. An Allied convoy must pass through a small french town as part of the push east.
        Their route takes them within range of ace tank commander SS-Obersturmfuehrer Michael Wittman in his Tiger tank.

        Allied infantry must attempt to neutralize the Tiger as the vehicles pass though the town.

        Axis infantry must support the Tiger as it tries to destroy the Allied motorized convoy.

Allied Victory    Allies win if they escort 3 of the 5 convoy trucks to safety.

Axis Victory    Axis win if the Tiger destroys 3 of the 5 convoy trucks.

Gameplay    The Allies must escort their convoy, one truck at a time, safely through the village to safety. The Tiger will
        not hunt for a truck until it first moves from the allied spawn.

        Only engineers can escort a truck (including Axis engineers, to prevent allies from playing a holdup
        game and letting the timer expire without bringing out the next truck).

        The Tiger tank moves independently, without player escort, and actively hunts the trucks.  It is much
        stronger than normal tanks, and can fire its main cannon at allied soldiers if the opportunity arises.

        If the Tiger gets line of sight to a truck, is not at point-blank range and not prevented from firing (see below)
        it will fire at and destroy the truck.  The Tiger cannot fire behind it. A truck may find safety at a corner
        because the Tiger may come across it at point-blank range and be forced to withhold fire and pass it by.

        Allied Field Ops can send false radio signals to the Tiger ordering it not to fire at trucks.

        Axis Field Ops can countermand the false radio signals.

        Allies can destroy the radio mast.  The Tiger will return to base and no further orders can be
        issued to it until the mast is repaired.  So it is an important allied tactic to first send the false orders.

        Axis can deploy fuel into depressions in the road in the path of the trucks.  Once ignited this
        forms a temporary fire barrier to the trucks. But if they deliver the fuel too early to the roadside,
        the allies may ignite it so that it burns out harmlessly.

        When the truck advances sufficiently, an allied forward spawn flag becomes available.  It is removed again
        when the truck escapes or is destroyed.  Also at this time, for 30 seconds, fast routes are available for the
        allied players to get them back to the spawn (without having to self kill) ready for the next truck.

        Each truck picks the route to follow (one of two) which is furthest from the tank's current position.

Gamemodes    Objective, Stopwatch.

Thanks to    Splash Damage and Activision for everything.
        Detoeni, Drakir and Iffy for their excellent models.
        The textures were drawn from many sources, so I'd like to thank the following for
        their invaluable contribution:
            LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive and StormShadow.
        Anyone else whose texture I may have inadvertently used.
        TibeT Clan and associates for testing and feedback.

 


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.


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