About This File
The program takes an ordinary texture (it loads and saves bitmaps, or you can just copy and paste the textures in which is easier) and provides you with three little algorithms to seam it. It has a weighted averaging system which works well with pretty much any texture, an offset algorithm which works really well with some textures and not with others, and a speckle algorithm which is like a logical noise algorithm to help add some randomness back into the seam.
Download & Info:
Auto Seamer Website
http://nemesis.thewavelength.net/
The program is NOT optimized in any way. It works fine with small textures (like 256x256) but starts to slow down significantly when you get up to around 512x512. Thats it. Hope you find it useful.
AUTO SEAMER BY: RYAN "NEMESIS" GREGG
Instalation Instructions:
Unzip the contents of autoseamer101.zip to any folder and
run it from there.
Program/Author Information:
---- General Program Information ----
Date : March 9th 2002
Author : Ryan "NEMESIS" Gregg
Title : Auto Seamer
Build : 1.0.1
Zip Filename : autoseamer100.zip
EXE Filename : Auto Seamer.exe
Email address : [email protected]
Home page / Website : http://nemesis.thewavelength.net/
---- Program Construction Information ----
Programing Time : About 1.5 hours.
Lines : 590
Parimiters : None.
Writen In : Visual Basic 6.0 SP 5
Compiled To : Native Code Optimized For Speed
Compile Machine : P3 450, 224mb Ram
Compile time : About 0:0:05.
Program Copyright-Permissions:
This program is Freeware.