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  1. fueldump_reverse_b3

    March 2021 (Yeah, we are still making ET maps )

     Title        : fueldump_reverse_b3      
    file Name    : fueldump_reverse_b3.bsp
    Version    : beta 1 (purely a test map)

    Author    : Teuthis
     email        : [email protected]
    changes from from _b1:
    - Depotfence now needs to be destroyed by dynamite
    - Depotfence construction crates disappear as soon as tank is captured
    - Depotarea where tank uis has now a teamdoor for axis
    - Depot has two new team doors into the tunnel
    - Tank spline issues have been fixed
    - Tank goes now 20% slower in the depot area
    ***tank issue fixed****

    Storyline
    The Axis are hiding a stolen allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strenghts. Allied headquarter is planning a massive airstrike to destroy the Fueldump area. Allies must steal the tank and escort it out of the area before the allied airstrike kicks in.
     Story short and punchy:
     Allies are trying to steal their tank back and to escort it out of the area
    ____
    Objectives:..
      Allies:..
        1:..Dynamite the Depotgate
        2:..Steal the tank
        3:..Destroy the Tunneldoor
        4:..Escort the tank over the bridge
        5:..Destroy the Escapedoor to leave the area
      Secondary objectives
      - Destroy the Depot side entrance
      - Built the command post
      - Destroy the Axis command post command post
        Allies:..
             1:..Prevent the Allies from destrocing the Depotgate
             2:..Prevent the Allies from stealing the tank
             3:..Prevent the Allies from destroying the Tunneldoor
             4:..Prevent the Allies from escort the tank over the bridge
             5:..Prevent the Allies from destroying the Escapedoor
           Secondary objectives
     
      - Prevent the Allies from destroying the side entrance   
      - Built the command post
      - Destroy Allied command post command post

    Miscellania:..
         :..build time   : a bit more than 3 weeks

    Credits
             :..most importantly teh folks making fueldump. great map!    
            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
            :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
            :..Motörhead from Wolffiles for the idea with stealing the tank (lovely idea)
     Noteworthy:…...

       :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    Copyright  :..
               :..Copyright (c) 2021 by id software
              :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.

     Permissions:..You may not include or distribute this map in any sort of commercial product.
                :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.

    Last note from Teuthis
              
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
     

    7 downloads

       (1 review)

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  2. fragmaze_fixed + Bucks waypoints

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"

    0 downloads

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    Updated

  3. fa_oasis_b3

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Defend the Old City Wall from being breached."

    4     "Secondary Objective:**Defend the Old City."

    5     "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."

    6     "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."

    8     "Secondary Objective:**Set up a Command Post inside the Upper Garrison."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Breach the Old City Wall."

    4     "Secondary Objective:**Capture the Old City."

    5     "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."

    6     "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."

    7     "Secondary Objective:**Establish a forward Command Post at the Oasis."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."

    B1
    - Changed lighting.
    - Changed skybox.
    - Retextured garrison.
    - Retextured various brushes.
    - Added tons of clipping to smoothen movement.
    - Closed hole in wooden floor.
    - Added wooden planks for easier access near patched up wooden floor.
    - Removed wall West of flag to minimize blocking.
    - Removed various entities.
    - Added side gate at last stage.
    - Removed MG near flag.
    - Removed MG at garrison.
    - Moved boxes around near flag.
    - Removed and adjusted numerous brushes to smoothen movement.
    - Smoothened terrain when comming out of cave.
    - Fixed weapon clips for canopies.
    - Raised floor of cave to stop water from hindering movement.
    - Changed spawn positions Axis Garrison.
    - Added forward spawn for allies connected to CP.
    - Removed various clip brushes to allow access to new spots.
    - Added an Allied Cave Entrance spawn to allow faster route through caves.
    - Moved first Allied spawn closer to "the action".
    - Opened up room near new Axis Garrison spawn with health and ammo cabinets.
    - Added hatch under turret arches.
    - Added boxes to make window in little room next to City Wall useable.
    - Added ropes to climb to new area near first allied spawn.
    B3
    - Fixed gap between 2 brushes near cave exit. (Ty, @EL)
    - Adjusted a brush that made outside of cave visible.
    - Adjusted some clip brushes on top of room adjacant to Old City Wall.
    - Further optimization.
    - Fixed texture alignment.
    - Trickplant on both of the AT Guns have now been fixed.
    - Widened doors at Forward CP.
    - Tightened up weapon clips around trees. (Ty, @Swix)
    - Textured piece of a wall that hadn't been textured.
    - Added a constructible Side Fence after the Side Gate is destroyed.
    - Added voice queues to objectives.    
    - Replaced barrel models with better looking ones.
    - More detailing.
    - Updated command map to show new buildings / routes.
    - Changed angle of a wall near first CP.
    - Other minor changes.

    Thank you,
    @Kemon - Helping with various map related questions I had.
    @Dynasty - Giving input on retexturing garrison.
    @Cheep - Moral Support, giving input on lighting and many other things.
    Many others helping with playtesting the maps!
    COMPILE OPTIONS:
     -meta -mv 1024 -mi 6144 "
     -vis -saveprt
     -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256

    1 download

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    Updated

  4. falcon3_fixed + falcon2_texfix

    silent mod players crash a lot with that map ...

    axis_desc        1    "Primary Objective:**Stop the Allies from stealing the UFO radar component."
    allied_desc    1    "Primary Objective:**Steal the UFO radar component and bring it back to your HQ"
    axis_desc        2    "Primary Objective:**Stop the Allies from stealing the UFO radar command system."
    allied_desc    2    "Primary Objective:**Steal the UFO radar command system and bring it back to your HQ"
     
     

    0 downloads

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    Updated

  5. fragmaze_eiw

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"
     

    0 downloads

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    Submitted

  6. fa_goldrush_b2

    // Axis Objective Descriptions

    1     "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."

    2     "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."

    3     "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."

    4     "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."

    5     "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."

    6     "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."

    7     "Secondary Objective:**Set up a Command Post inside the Tank Depot."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Steal a Tank from the Axis Tank Depot."

    2     "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."

    3     "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."

    4     "Primary Objective:**Steal two crates of Gold from the Bank Vault."

    5     "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."

    6     "Secondary Objective:**Establish a Command Post inside the Tank Depot"

    7     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

    0 downloads

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    Updated

  7. frosty

    Author: Prototype
    Email:
    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16 :o
    Description:    2 entry points at the door and side gate. Just inside the door is a flag which
                can be captured by the Allies to secure a new spawn point. However, the flag
                can be recaptured at any time by the Axis team. The objective is a book located
                in a room on the 2nd level of the axis base. It then has to be taken to the opposite
                side of the map to the radio room.

    Credits:         Hummer for his crate models and great advice on the Splash Damage forums and irc.
                Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
                Gerbil for his mml_church map where I learned a lot about scripting.
                Sock for his insane amount of help to the ET mapping community.
                Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
                Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
                My cat for always being there for me when I got a compile error.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from blowing the front bunker door."
    2    "Primary Objective:**Prevent Allies from blowing the side gate."
    3    "Primary Objective:**Prevent Allies from stealing the secret code book."
    4    "Primary Objective:**Prevent Allies from transmitting the secret codes."
    5    "Secondary Objective:**Hold flag to prevent Allied reinforcements."
    6    "Secondary Objective:**Build a command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the front bunker door."
    2    "Primary Objective:**Destroy the side gate."
    3    "Primary Objective:**Steal the secret code book."
    4    "Primary Objective:**Transmit the secret codes."
    5    "Secondary Objective:**Capture the flag to allow for Allied reinforcements."
    6    "Secondary Objective:**Build a command post."

    0 downloads

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    Updated

  8. frost_comp_b4

    Mapname: frost_comp_b4
    Status: beta 4
    Mapper: CyburK
    released: 21.03.2007
    contact: [email protected]
    website: www.cyburk.net
    frost_comp_b4 is the competition Version of frost_final.
    suggestions made by iTG`TosspoT, SPU9, Ronner
    mandatory info
    this beta is public cause people didnt really test the map.
    have fun PLAYING the map
    greets cyburk
    beta4 Changes:
    - Command Post is now back in the Ground Floor in the North Tower
    - Terrain Texture and other Terrain changes
    - Yard Doors are now closed until the Allies destroy the Door Controls by Satchel Charge.
    - Door Controls can be rebuild by Axis Team
    - other more ore less small Changes to the Rooms/Lightning
    - Castle Gate doesnt get stuck half way down. (people not discovering the bug shows they really havent played the map)
    beta3 Changes:
    **Spawns
    - Allies Spawn behind the Hills
    - Axis Spawn in the Library
    - When the Allies have built their Command Post they Spawn in the Towers. North by default, South as an alternative.
    - Axis have a second Spawn near their back Spawn.
    ** Objectives
    - There are now 2 !!!! Radar Prototypes that have to be stolen.
    - Second Radar Prototype is located under the Radar Station.
    ** Other
    - Axis have a team Door near the South Tower
    - The Castle Gate can be closed and opend now. Allies can only open it Axis only close.
    - The Command Post is now in the first Floor of the North Tower.
    - Truck is much faster now.
    - Changed the Sky to Nightsky.
    ** Fixes
    - Roofs in the Second Stage cant be accessed any more.
    - Engis dont get crushed when fixing the Truck on the loading Area.
    - Swastika Poster removed.
    beta2 Changes where:
    - Stair Bug fixed
    - Allies can stand on the Roof of the Truck and it will still drive
    beta 1 Changes where:
    - North Tower destructible Wall is moved to the Front and some of the Rocks have been removed
    - Allies Spawn closer to the Castle and have two different Spawns on the Hills
    - Ladders at the Bridge Tower are now at the Back. More Cover for the Allies on the Bridge.
    - Extra Walls in front of the Main Gate are removed less Cover for the Axis
    - All 2 MG´s where removed
    - Axis Spawn closer to the Command Post and Spawn at the Back if the Allies construct the Command POst.
    - The Door at the Radar can now be opened by everyone. (teamdoor removed)
    - The Truck is moved more left so the Objective Run takes little bit longer.
    - Its now impossible to climb the hills and jump over the Roof into the Castleyard.
    - It doesnt Snow anymore. ( 1337 PG´s will disable it anyway :P)
    - Windows in both Towers are bigger so Axis can stop Allies from planting Dyno. ( yes its a small pro-Axis change but i honestly
    think its good cause the Allies now Spawn really close to the Castle.)
    Install:
    put the frost_comp_b4.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console and type "/g_gametype 2"
    hit enter and then type "/map frost_comp_b4" hit enter again and check it out.
    Story:
    The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
    Objectives for Allies
    - Destroy the North Tower Wall!
    - Destroy the South Tower Wall!
    - Open the Castle Gate!
    - Destroy the Door Controls!
    - Construct your Command Post! CP enables a forward Spawn in the Towers.
    - Steal the Prototypes!
    - Get away with the Truck!
    Objectives for Axis
    - Defend the North Tower Wall!
    - Defend the South Tower Wall!
    - Keep the Castle Gate closed!
    - Dont let the Allies destroy the Door Controls / build the Door Controls!
    - Construct your Command Post! CP secures the forward Spawn in the Library.
    - Defend the Prototypes!.
    - Dont let the Allies get away with the Truck
    thanks and greetings
    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng /nullskillz /Sonyfan
    oak for the crucified model in the church http://www.planetquake.com/oakshiro/objects.htm

    also check out
    www.consolex.de / everthing for your x-box
    www.stocket.biz / clothing for da fresh player
    www.crossfire.nu
    www.gamestv.org

    3 downloads

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  9. fun_fortress

    [FUN] Clan Map by Marko & Svarvsven

    - Map Objectives & description:
    -------------------------------
    Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area

    FuN Fortress - the making of:
    ------------------------------
    We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map.
    [FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com)
    We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...
    ****must say been the best ET moments during this times with Marko >> Ets Kate
     

    4 downloads

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  10. flame-guards

    Marko Mytho the famous Mapper has developed this map hand in hand with his beloved Enemy-Territory Community Flame guards.
    -|FG|- Warzone is definitely the map with the most objectives as it uses 100% of the allowed Entities and combines a strong, objective based Gameplay with MLB known features like secret rooms, as well
    as magnificent graphic work by Kanu. Map and Script has been fully created by marko mytho on his own.
    ****100% of the allowed Entities so many  crashes ...
    // Axis Objective Descriptions
    1    "Destroy the Sewer Exit Gate"
    2    "Rob 3 gun parts and take them to the gun"
    3    "Build the gun, rob the ammo crate and fire the gun"
    4    "Destroy the Trainyard Blast Door"
    5    "Destroy the Power Generator to release the Basement blast gate"
    6    "Rob the Armory Keycard and open the Armory door"
    7    "Take all explosives to the rocket bomb"
    8    "** PRIMARY OBJECTIVE : ** Destroy the rocket !!!!"

    // Allied Objective Descriptions
    1    "Protect the Sewer Exit gate to crush the invaders"
    2    "Defend the gun parts"
    3    "Don't let axis build the gun, load it and fire"
    4    "Don't let axis breach the Trainyard Blast Door"
    5    "Defend the Power Generator that seals the Basement Gate Magnetic Field"
    6    "Don't let axis rob the armory keycard"
    7    "Defend the rocket. Don't let the explosive charges get close to it"
    8    "** PRIMARY OBJECTIVE : ** Don't let axis blow the rocket"

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  11. fu_caen

    playing it in the past : thie colors features might interfer with  other maps
    All the work belongs to original owners. I only take credit for the graphics changes
    All graphic mods with FU belong to the Family United Clan only. You cannot edit this
    map without permission via email or through our forum at www.familyunitedclan.com
    Leavea a message for ProjectX if you have any comments or ideas for any other maps you
    have or making.


    "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps."

    1 download

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  12. fa_bremen_final

    Remake by =F|A=Smiley.
    Allied spies discovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during its stopover in Bremen
    Change Log (b1)
    Major Changes:
    - Added extra exit out of 1st Axis Spawn to reduce blocking.
    - Made building South of 1st Axis Spawn accessible.
    - Made balcony East of 1st Axis Spawn easily accessible with small corridor.
    - Made house accessible to help both allied in first stage and axis in last stage.
    - With that, I made exit out of house easier.
    - Added area to help axis during last stage.
    - Added room with ladder to first floor in house opposite to CP room.
    - Extended house opposite to CP room to come out next to keyroom.
    - Added room West to CP room.
    - Made stairs wider and created hole.
    - Added second door frame to CP again for less blocking. Also made North Western door frame wider.
    - Made courtyard easier to go about.
    - Re-did lower level of house North East of keyroom.
    - Lightened up corridor East to Truck and removed weird shape of it.
    - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
    - Made truck room more balanced.
    - Added stairs all around keyroom to create a "more open feel".

    Minor Changes:
    - Removed clip from rooftop of middle house.
    - Removed hole from floor of middle house.
    - Added low wall to second floor middle house.
    - Raised wall looking over garage a bit in middle house.
    - Made balconies accessible.
    - Added Wooden Cover to arch.
    - Removed useless background effects for improved performance.
    - Replaced some spawns for both allied and axis.
    - Added clipping to stairs and unregular surfaces.
    - Added window to crossover above Main Gate.
    - Lowered table and moved rubbel for statisfying jump.
    - Moved wall a bit next to stair CP room.
    - Re-textured roofs, doors and some walls.
    - Lowered wall in hole to generator to not get stuck.
    - Removed useless clutter in keyroom.
    - Moved 1st Truck Barrier a bit.
    - Removed door in Western Wall of truck room.
    - Smoothened truck route.
    - Added small detail.
    - Caulked invisible faces of brushes for better performance.
    - Made door under bridge team door for axis.
    - Removed useless entities for better performance.
    - Re-textured CP room.
    - Changed loading picture.
    Change Log (b2)
    Major Changes:
    - Added corridor connection house North East of keyroom to corridor East of truckroom.
    - Bot waypoints added.
    Minor Changes:
    - Small bug fixes.
    - Changed clipping.
    - Added extra clipping to irregular surfaces.
    - Moved box in garage a tiny bit.
    - Tweaked mine spots all around the map.
    - Fixed texture load errors.
    - Readme file added.

    2 downloads

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    Updated

  13. fortress

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from breaching the castle wall."
    2    "Primary Objective:**Prevent the Allies from stealing the tank."
    3    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching our HQ."
    4    "Primary Objective:**Stop the Allies from blowing up the HQ main doors."
    5    "Primary Objective:**Stop the Allies from blowing up our HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Allied command post."
    8    "Secondary Objective:**Blow up the footbridge."
    // Allied Objective Descriptions
    1    "Primary Objective:**Breach the castle wall."
    2    "Primary Objective:**Steal the tank."
    3    "Primary Objective:**Escort the tank to the town square."
    4    "Primary Objective:**Use the tank to blow up the Axis HQ main doors."
    5    "Primary Objective:**Use dynamite to blow up the Axis HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Axis command post."
    8    "Secondary Objective:**Construct the footbridge."

    0 downloads

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  14. fueldump_uv

    28.June.2010
     Title : Fueldump Desert Beta 1
    FileName : fueldump_uv.bsp
    Version : Beta 1
     Author : Paul "Ninja" vd Knaap
    | url : http://activegamer.net
     email : [email protected]

     Type : Objective, Campaign, Stopwatch
     Spawn Points : supports up to 64 players, 32 per side
    | How To Play:..
    | :..Unzip fueldump_uv.pk3 into your etmain folder.
    | :..Launch Enemy Territory(tm)
    | :..Find a server running fueldump_uv
    | :..Enjoy responsibly.

    | Objectives:..
    | :..Blow up the antenna
    | :..Escort the Tank
    | :.. .. Blow up the tunnel Grate
    | :.. .. Build the Bridge
    | :.. .. Reinforce the Bridge
    | :.. .. Destroy the Tunnel Doors
    | :..Blow up the Antenna
    | :..Blow up the Fuel Dump

    | Miscellania:..
    | :..editor : GtkRadiant 1.5.0
    | :..compiler : q3map2 2.5.13
    | :..build time : 2 months
    | :..PC specs : Q8200 - 4GB
    | :..light compile: [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256
    | :..compile stats: bsp : 1min
    | : vis : 68min
    | : light : 32min
    | :..Base : Fueldump official map file
    | :..Textures : Some new textures, some modified from stock-ET

    | This is BETA 1 so not the final version yet, check for updates on activegamer.net
    | Final version will appear as soon as possible as the first results of testplay are
    | available. For suggestion you can go to activegamer.net and post or pm your suggestions.
    |
    | The map was made to improve the idea of fueldump, and to get rid of the overlight
    | and create an unique style. The snow has been changed to the desert and some new features
    | are updated and baked in the map, in the final version there will be more!
    |
    | Major changes:
    |- Changed snow to desert
    |- Removed spawnhouse from allied 1st spawn to prevent being blocked
    |- New tunnel from allied 1st spawn (overside of the road) to river
    |- Allied footbridge replaced for dynatable antenna
    |- Axis last base changed exit way
    |- Axis last base new tunnel

    | Credits :..
    | :..Kevin "chavo one" Ferree for using his readme set-up
    | :..SplashDamage for there original map
    | :..{SSF} Sage for the fixed churchhill tank
    | :..Kic for his Ktrees
    | :..q3map for his telepoles

    | Copyright :..
    | :..Copyright (c) 2010 Paul van der Knaap

    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    | :..Redo/reproduce/update this map in any way without permission from the author.
     

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  15. flughafen

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flughafen
    Filename    : flughafen.pk3
    Release date    : 2003-08-25
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the hafen2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.
     Info!
    #. This map has taken me forever to make, at least it feels that way. After 2 BETA releases and many helpful testers
    i belive this map is ready for a FINAL release. The map has taking its course of redoing the objectives so many times
    during the development that i almost forgot what i first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, i really enjoyed working on this map.
    This is also the first time i do some Voice Over by myself for a map, and ill think you´ll enjoy the "News" where i am
    talking a bit about the objectives. Have fun, cya next time it´s time for a map to be tested!
     Special thanks and Credits to:
    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that i have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the me262 model from the RTCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

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  16. fox2fixed

    Author        : Fox2
    Email address    : [email protected]
    Made in Belgium
     Map Information
    "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!   
                                 
    Game        : Wolfenstein: Enemy Territory
    Title        : Fox2
    Filename    : Fox2.pk3
    Release date    : 2006
    Decription    : Allies forces have to steal a docbox!
    Program        : SD Radiant 1.4.0
    Build time     : /
    Compile time    : /
    Installation    : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Fox2
    Textures    : None
    Sounds        : None
    Models        : None
     Info!

    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
     Special thanks and Credits to:

    Splashdamage
    Everybody I forgot! :D
    Copyright © 2006 Toiletman
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    2 downloads

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  17. fueldump_uvf

    WF Mew aka Girfixed some textures
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.\n\nFueldump Desert modification by .Ninja#\nMap (Fixed by ^nGir)"
        axis       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied       "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."
     

    2 downloads

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  18. fr_summer_b4

    Mapname: fr_summer_b4
    Status: beta 3
    Mapper: CyburK
    released: 05.06.2009
    contact: [email protected]
    website: www.cyburk.net
    "The Allies must steal 2 Radar Prototypes that are located in an Old Castle.
    beta2 changes
    - improved performance
    - new buildings
    - messages
    - sounds
    - landmines can now be placed
    - lots of small things
    beta3 changes
    - removed the bug where the yard doors stayed open oder stayed closed when the generator was build or destroyed while
    the doors where opening or closing.
    - the getaway is not that easy anymore
    - some brushwork
    - sounds and messages
    - textures
    beta4 changes
    - clipping of areas players shouldnt be able to get
    - better ways through the village
    - texture changes
    - some brushwork

    1 download

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  19. fp_jaden

    "The Allied kids can't sleep until their dads read them a bed time story. Unfortunately there is only one book remaining in all of europe and the Axis have it. The Allied dads have tracked the book to an Axis base which is heavily guarded. With the Allied dads on the brink of insanity, they make one last push into the Axis base to recover the famous Dr. Suess book!"
    Axis Objective Descriptions
    1    "Secondary Objective:**Prevent the Allies from destroying the Main Entrance."
    2    "Secondary Objective:**Prevent the Allies from building a command post."
    3    "Secondary Objective:**Prevent the Allies from breaching the side entrance."
    4    "Primary Objective:**Prevent the Allies from destroying the Generator."
    5    "Secondary Objective:**Prevent the Allies from capturing the Flag"
    6    "Secondary Objective:**Prevent the Allies from destroying the Central Door"
    7    "Primary Objective:**Defend the Dr. Suess Book."
    8    "Primary Objective:**Don't let the allies escape with the book."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Destroy the Main Entrance."
    2    "Secondary Objective:**Build a command post."
    3    "Secondary Objective:**Breach the side entrance."
    4    "Primary Objective:**Destroy the Generator."
    5    "Secondary Objective:**Capture the Flag"
    6    "Secondary Objective:**Destroy the Central Door"
    7    "Primary Objective:**Steal the Dr. Suess Book."
    8    "Primary Objective:**Escape with the book."

    4 downloads

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  20. fueldump_mod

    Originally created by ID software.
    Modified by: Jecoliah
    Made a few Minor changes to the original map using the Released Map Source File.
    Moved the East Barricade to the side of the building where the half open gate was.
    This was done due to Newbies would build the East Barricade making it dificult for Axis to defend the Depot
    Now it can be built and not hamper the Axis from defending it, which makes for Better Game Play.
    Added a ladder to the backside of that wall so the Axis can exit the area.
    Added spawns to the Garage for the Allies to Spawn in.
    Allies will autospawn in the Garage once the Side Wall at the Rear of the Depot is Destroyed.
    Allies CAN spawn at the CP anytime it is built by picking that spawn in the Limbo Menu.
    I made it where Newbies would be forced to Auto Spawn in the Garage once the Side Wall was Blown.
    Deleted all the LMS stuff AND a few models to reduce the hunkmegs_used to lessen the chance of getting the Max_Gamestate_Chars Error.
    Made bulletin boards non-destructible to save on entity count.
    Made the door to the generator room functional.
    ____________
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.**^3Modified Version**^3By Jecoliah."
        axis win       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied win        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

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  21. falkenstein_b3

    version:second beta
    date: 27.09.2010
    email:[email protected]
    by orange

    description:
        -The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the          success in this war.
        
        -timelimit: 20 minutes
    objectives:
        
        allies (attacking side):
          1. Capture the checkpoint
          2. Blow up the generator to gain access to the base
          3. Set up a command post inside the base to spawn there
          4. Blast the entrances
          5. Steal the prototype and bring it to the train
          6. Secondary Obj. - Prevent Axis from building a Command Post
          7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
        
        axis (defending side):
          1. Defend the checkpoint
          2. Defend the generator
          3. Prevent the Allies from building a command post
          4. Defend the entrances
          5. Defend the prototype. Allies will be attemptting to escape with it by train
          6. Secondary Obj. - Build a Command Post
          7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.
    update beta 3:
        noteworthy fixes/changes/additions:
        -another way added to the catchable flag in the first part of the map
        -more obstacles added or modified in the outside part
        -the base inside the mountai totally remapped (except the cave part)
        -objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
        -allies spawn exit at the cp was changed
    update beta 2:
        noteworthy fixes/changes/additions:
        -cp allied spawns (only one spawn was working before) fixed
        -trucks got new clip
        -command map icon and toi for the place of delivery added
        -another exit for the station spawn room added
        -office room next to the axis spawn in the base stretched
        -minable cave ground
        -cp for axis
        -doors altered
        -signs inside the basse for orientation
    todo:
        -gameplay enhancement
        -rewrite arena and objdata
        -resize doors, they're unrealisticly big
        -change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain.
        -...
    credits:
        at first, all thanks to splash damage and id for this great game
        prefabs:
        -some brushwork from stock maps by splash damage
        -trains by ifurita
        -Cantina Set by chris
        -Wallshelf ny puRp0se II
        textures:
        -banner from frostbite by moonkey

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  22. fueldump_revenge

    28.January.2012  
    Title : Fueldump Revenge
    FileName : fueldump_revenge.bsp
    Version : Beta 1
     Author : Rod "Zer0"
     url : http://www.te666.com
     email : [email protected]
    Type : Objective, Campaign, Stopwatch
    Spawn Points : supports up to 50, 25 per side

     Installation:
    put fueldump_revenge.pk3 into your etmain folder.

    Objectives:
     Escort the Tank
     Blow up the tunnel Grate
     Build the Bridge
     Reinforce the Bridge
     Destroy the Tunnel Doors
     Destroy the Fuel Dump Base Doors
     Destroy the Fuel Dump

    Programs used:
    editor : GtkRadiant 1.4.0
    compiler : q3map2 2.5.16
    build time : 1 week
    PC specs : Phenom II - 8GB
    light compile: [q3map2] -light -samples 2 -filter -bounce 8 -external -lightmapsize 256
    compile time: bsp : 20min
    Based in the Fueldump official map file
    Textures : Some new textures, some modified from stock-ET, some from tiger_dump_b7 map

    Changes from the original Fueldump map:
     Changed objectives from Allies to Axis
    Changed snow to summer
     Removed MG Nest and added a new Tower MG
    Allied Have an extra Spawn In The Fuel Dump Bunker
    Axis Command Post enable an Axis Spawn in the garage
    Axis MG Tower (near at axis command post changed position)
    New stuffs added

    The models of the summer trees, and the grass and river textures was created by ischbinz.de
    Endless sky created by Avoc
    Tank textures created by Sage
    Thanks to Daniel also knowed by "Tardis for his great help" with spawn points/textures and script.
    www.te666.com

    1 download

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  23. fatal_mill_b4

    Author          : mlyn3k
    Email-MSN address : [email protected]
    GG                : 1628139
    XFIRE             : mlyn3k
    Installation      : Put fatal_mill_b4.pk3 file to etmain folder.
    Map Information
    Game            : Wolfenstein Enemy Territory
    Title            : Fatal Mill (beta 4)
    Filename        : fatal_mill_b4.pk3
    Bspname:                : fatal_mill_b4
    Release date        : 2006-11-21
    Decription        : Funny map for all those are bored playing ordinary Second War-styled maps.
                    Play for obj or just have fun!
    The map is symmetrical so obj are similar: Axis must destroy Allied Fatal Machine, and Allies must destroy Axis Fatal Machine (pepsi and cola vending machines near spawns near spawns)"
    Program            : Radiant 1.4.0
    Build time         : few days
    Compile time        : 14 min. 36 sec.
    Compile machine        : Intel Pentium IV 3 Ghz, 1024mb
    Thanks for:
    Textures            : Standard textures + custom from www.planetquake.com/berneyboy
    Map logo        : Deqko
    Prefabs                 : Sock's skybox
        
                Date:             14th of August 2001.
                file:             sb-devpuntga.zip
                author:           Sock
                email address:    [email protected]
                URL:              http://www.planetquake.com/simland
    OBJ Info
    Objectives          : Axis - Destroy Allied Fatal Machine (near Allies spawn point)
                  Allies - Destroy Axis Fatal Machine (near Axis spawn point)
     Copyright / Permissions               
      You may not include or distribute this map  in any sort of commercial  product                                       
      without permission from the author. You  may not  Redo/reproduce/update this map
      in any way  without permission from the author.                    
     

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  24. fueldump_nam

    Fueldump_nam
    Fueldump in vietnam was created for EuropeanFunTeam and ETNam mod by Niek, Mephisto & Messiah.
    *Credits*
    Skybox by avoc
    Tree models by Kic
    and everyone who keeps the game alive.
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
        axis       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

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  25. flaktower(alpha)

    is the Alpha so mights crash ...
    uthor        : Jason (Conchman) Major
    Send comments to: [email protected]
    Please be descriptive.
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feel of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Please be descriptive. And of course, please remember that this is my first map.
     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FlakTower
    Filename    : flaktower(alpha).pk3
    Release date    : 2003-12-15
    Decription    : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels.
    Programs    : GTKRadiant 1.3.8, GTKRadiant 1.3.12
            : Q3map2 2.5.9, Q3map2 2.5.11
    Design and Brushwork Time     : About three days a week for about 4 months.
    Compile time    : > 1 hour 30 minutes
    Compile machine    : P4 2 Ghz, 512mb RAM
    Installation    : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu.
    Textures    : I modified some existing ET textures, created some shaders for them and included them with the pk3.
     Features

    -1 Buildable Escape Hatch barrier to keep out those pesky Allies
    -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached)
    -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.)
    -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors
    -1 Health Cabinet
    -1 Ammo Cabinet
    -1 Neutral Command Post that increases charge speed
    -2 Huge Flak Cannons Objectives that Axis must defend from the Allies
    -3 Axis Team Door
    -1 Neutral Team Door
    -----------
    Advise to any would-be mappers who are starting from scratch
    -----------
    So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness.
    1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have.
    2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together.
    3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times.
    4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup :)
    5) If you really wanna map, play a lot of games too, that helps.
    6) Every once in a while stop and ask yourself, "Would I play on this map?"
    7) Remember, "I think I can, I think I can, I think I can."
    ----------
     Special thanks to
    -----------
    Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry):
    (Not ordered in any particular manner)
    *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available).
    *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs.
    *sock and djbob: Script mover door tutorial and many SD forum threads
    *ydnar: many SD forum threads, Q3map2 goodness.
    *Rikard "Drakir" Lindgren: The format for this file :)
    *SD: for making a great game (and for releasing goldrush.map to the public).
    *Surface Level Editing Shack: Many good tutorials.
    *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html
    *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available)
    ----------
    Copyright © 2003 Jason (Conchman) Major all rights reserved
    I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level:
    -This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property.
    -This level may NOT be CHANGED/MODIFIED IN ANY WAY.

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