Jump to content

41 files

  1. fa_italy_b3_fixed

    Fixed some more stuckages with bots in FA Italy. Also added additional routing so bots will take the rear access to capture the flag (the access route requiring jumping over the crates and barrels).  ciontact us  for any bot issues on this map
    1 "The Marketgate! Dynamite it and drive through!"
    1 "The Marketgate! Defend it in order to stop the Jeep!"
    2 "Don't let them build another Jeep Barrier!"
    2 "Construct another Barrier!"
    3 "Last Barrier! Both stairs need a Ramp!"
    3 "Last Barrier! Prevent them from building both Ramps!"
    4 "Door Gets bombed away when Jeep is in position!*"
                       "Escort the Jeep near to the tower!"
    4 "Door Gets bombed away when Jeep is in position!"
                      "Stop the Jeep before it reaches the tower!"
    5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    6 "Capturable Spawnpoint!"
    6 "Captureble Spawnpoint!"
    7 "Steal both Goldcrates!"
    7 "Don't let them steal both Goldcrates!"
    8 "Faster escaping would be made possible*"
                        "by a hole in this wall! Destroyable from inside only!"
    8 "Destroyable wall from the inside! Let's escape Allies*"
                     "easier from the Tower!"

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  2. fueldump_reverse_b3

    March 2021 (Yeah, we are still making ET maps )

     Title        : fueldump_reverse_b3      
    file Name    : fueldump_reverse_b3.bsp
    Version    : beta 1 (purely a test map)

    Author    : Teuthis
     email        : [email protected]
    changes from from _b1:
    - Depotfence now needs to be destroyed by dynamite
    - Depotfence construction crates disappear as soon as tank is captured
    - Depotarea where tank uis has now a teamdoor for axis
    - Depot has two new team doors into the tunnel
    - Tank spline issues have been fixed
    - Tank goes now 20% slower in the depot area
    ***tank issue fixed****

    Storyline
    The Axis are hiding a stolen allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strenghts. Allied headquarter is planning a massive airstrike to destroy the Fueldump area. Allies must steal the tank and escort it out of the area before the allied airstrike kicks in.
     Story short and punchy:
     Allies are trying to steal their tank back and to escort it out of the area
    ____
    Objectives:..
      Allies:..
        1:..Dynamite the Depotgate
        2:..Steal the tank
        3:..Destroy the Tunneldoor
        4:..Escort the tank over the bridge
        5:..Destroy the Escapedoor to leave the area
      Secondary objectives
      - Destroy the Depot side entrance
      - Built the command post
      - Destroy the Axis command post command post
        Allies:..
             1:..Prevent the Allies from destrocing the Depotgate
             2:..Prevent the Allies from stealing the tank
             3:..Prevent the Allies from destroying the Tunneldoor
             4:..Prevent the Allies from escort the tank over the bridge
             5:..Prevent the Allies from destroying the Escapedoor
           Secondary objectives
     
      - Prevent the Allies from destroying the side entrance   
      - Built the command post
      - Destroy Allied command post command post

    Miscellania:..
         :..build time   : a bit more than 3 weeks

    Credits
             :..most importantly teh folks making fueldump. great map!    
            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
            :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
            :..Motörhead from Wolffiles for the idea with stealing the tank (lovely idea)
     Noteworthy:…...

       :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    Copyright  :..
               :..Copyright (c) 2021 by id software
              :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.

     Permissions:..You may not include or distribute this map in any sort of commercial product.
                :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.

    Last note from Teuthis
              
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
     

    4 downloads

       (1 review)

    0 comments

    Submitted

  3. fun_beach_final

    Map by Marko   before to be with the name MLB Beach (the Marko's maps been named Mlb as soon Marko created the secret rooms for his maps
        map            "fun_beach_final"
        longname        "^6FUN ^5Beach ^1Final"
        type            "wolfmp"
        timelimit        30
        axisRespawnTime    14
        alliedRespawnTime    12
        briefing        "The main assault on FUN Beach has started! Go With God! Allies have to breach the ventilation system in order to infiltrate a base where the latest wurzburg radar prototype lies...                                                                                 Command map by Cedox                            Custom Textures by FUN Clan & Sproily     
     Main Testing & bug reporting:   [FuN]Scott  & [FuN]Svarsven"
        axiswintext        "Major Defeat for Allies"    
        alliedwintext    "Major Defeat for Axis"
        mapposition_x    625
        mapposition_y    685
    ________
    Axis Objective Descriptions
    1    "Secondary Objective:**Don't let allies breach the front bunker door."
    2    "Secondary Objective:**Don't let allies breach the lower bunker door."
    3    "Secondary Objective:**Defend the beach bunkers' flag."
    4    "Secondary Objective:**Don't let allies build the assault ramp."
    5    "Secondary Objective:**Protect the axis base wall breach."
    6    "Primary Objective:**Defend ventilation the power generator."
    7    "Secondary Objective:**Defend the back base secrity door."
    8    "Primary Objective:**Defend the Radar."

    // Allied Objective Descriptions
    1    "Secondary Objective:**Breach the front bunker door."
    2    "Secondary Objective:**Breach the lower bunker door."
    3    "Secondary Objective:***Capture the beach bunkers' flag."
    4    "Secondary Objective:***Construct the assault ramp."
    5    "Secondary Objective:***Invade the axis base by breaching the base wall."
    6    "Primary Objective:***Destroy the ventilation power generator."
    7    "Secondary Objective:***Breach the security door to access the back base."
    8    "Primary Objective:***Destroy the axis Radar."

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  4. fun_fortress

    [FUN] Clan Map by Marko & Svarvsven

    - Map Objectives & description:
    -------------------------------
    Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area

    FuN Fortress - the making of:
    ------------------------------
    We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map.
    [FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com)
    We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...
    ****must say been the best ET moments during this times with Marko >> Ets Kate
     

    1 download

       (0 reviews)

    0 comments

    Submitted

  5. fueldump_uvf

    WF Mew aka Girfixed some textures
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.\n\nFueldump Desert modification by .Ninja#\nMap (Fixed by ^nGir)"
        axis       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied       "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."
     

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  6. falkenstein_b3

    version:second beta
    date: 27.09.2010
    email:[email protected]
    by orange

    description:
        -The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the          success in this war.
        
        -timelimit: 20 minutes
    objectives:
        
        allies (attacking side):
          1. Capture the checkpoint
          2. Blow up the generator to gain access to the base
          3. Set up a command post inside the base to spawn there
          4. Blast the entrances
          5. Steal the prototype and bring it to the train
          6. Secondary Obj. - Prevent Axis from building a Command Post
          7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
        
        axis (defending side):
          1. Defend the checkpoint
          2. Defend the generator
          3. Prevent the Allies from building a command post
          4. Defend the entrances
          5. Defend the prototype. Allies will be attemptting to escape with it by train
          6. Secondary Obj. - Build a Command Post
          7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.
    update beta 3:
        noteworthy fixes/changes/additions:
        -another way added to the catchable flag in the first part of the map
        -more obstacles added or modified in the outside part
        -the base inside the mountai totally remapped (except the cave part)
        -objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
        -allies spawn exit at the cp was changed
    update beta 2:
        noteworthy fixes/changes/additions:
        -cp allied spawns (only one spawn was working before) fixed
        -trucks got new clip
        -command map icon and toi for the place of delivery added
        -another exit for the station spawn room added
        -office room next to the axis spawn in the base stretched
        -minable cave ground
        -cp for axis
        -doors altered
        -signs inside the basse for orientation
    todo:
        -gameplay enhancement
        -rewrite arena and objdata
        -resize doors, they're unrealisticly big
        -change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain.
        -...
    credits:
        at first, all thanks to splash damage and id for this great game
        prefabs:
        -some brushwork from stock maps by splash damage
        -trains by ifurita
        -Cantina Set by chris
        -Wallshelf ny puRp0se II
        textures:
        -banner from frostbite by moonkey

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  7. fueldump_uv

    28.June.2010
     Title : Fueldump Desert Beta 1
    FileName : fueldump_uv.bsp
    Version : Beta 1
     Author : Paul "Ninja" vd Knaap
    | url : http://activegamer.net
     email : [email protected]

     Type : Objective, Campaign, Stopwatch
     Spawn Points : supports up to 64 players, 32 per side
    | How To Play:..
    | :..Unzip fueldump_uv.pk3 into your etmain folder.
    | :..Launch Enemy Territory(tm)
    | :..Find a server running fueldump_uv
    | :..Enjoy responsibly.

    | Objectives:..
    | :..Blow up the antenna
    | :..Escort the Tank
    | :.. .. Blow up the tunnel Grate
    | :.. .. Build the Bridge
    | :.. .. Reinforce the Bridge
    | :.. .. Destroy the Tunnel Doors
    | :..Blow up the Antenna
    | :..Blow up the Fuel Dump

    | Miscellania:..
    | :..editor : GtkRadiant 1.5.0
    | :..compiler : q3map2 2.5.13
    | :..build time : 2 months
    | :..PC specs : Q8200 - 4GB
    | :..light compile: [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256
    | :..compile stats: bsp : 1min
    | : vis : 68min
    | : light : 32min
    | :..Base : Fueldump official map file
    | :..Textures : Some new textures, some modified from stock-ET

    | This is BETA 1 so not the final version yet, check for updates on activegamer.net
    | Final version will appear as soon as possible as the first results of testplay are
    | available. For suggestion you can go to activegamer.net and post or pm your suggestions.
    |
    | The map was made to improve the idea of fueldump, and to get rid of the overlight
    | and create an unique style. The snow has been changed to the desert and some new features
    | are updated and baked in the map, in the final version there will be more!
    |
    | Major changes:
    |- Changed snow to desert
    |- Removed spawnhouse from allied 1st spawn to prevent being blocked
    |- New tunnel from allied 1st spawn (overside of the road) to river
    |- Allied footbridge replaced for dynatable antenna
    |- Axis last base changed exit way
    |- Axis last base new tunnel

    | Credits :..
    | :..Kevin "chavo one" Ferree for using his readme set-up
    | :..SplashDamage for there original map
    | :..{SSF} Sage for the fixed churchhill tank
    | :..Kic for his Ktrees
    | :..q3map for his telepoles

    | Copyright :..
    | :..Copyright (c) 2010 Paul van der Knaap

    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    | :..Redo/reproduce/update this map in any way without permission from the author.
     

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  8. fueldump_revenge

    28.January.2012  
    Title : Fueldump Revenge
    FileName : fueldump_revenge.bsp
    Version : Beta 1
     Author : Rod "Zer0"
     url : http://www.te666.com
     email : [email protected]
    Type : Objective, Campaign, Stopwatch
    Spawn Points : supports up to 50, 25 per side

     Installation:
    put fueldump_revenge.pk3 into your etmain folder.

    Objectives:
     Escort the Tank
     Blow up the tunnel Grate
     Build the Bridge
     Reinforce the Bridge
     Destroy the Tunnel Doors
     Destroy the Fuel Dump Base Doors
     Destroy the Fuel Dump

    Programs used:
    editor : GtkRadiant 1.4.0
    compiler : q3map2 2.5.16
    build time : 1 week
    PC specs : Phenom II - 8GB
    light compile: [q3map2] -light -samples 2 -filter -bounce 8 -external -lightmapsize 256
    compile time: bsp : 20min
    Based in the Fueldump official map file
    Textures : Some new textures, some modified from stock-ET, some from tiger_dump_b7 map

    Changes from the original Fueldump map:
     Changed objectives from Allies to Axis
    Changed snow to summer
     Removed MG Nest and added a new Tower MG
    Allied Have an extra Spawn In The Fuel Dump Bunker
    Axis Command Post enable an Axis Spawn in the garage
    Axis MG Tower (near at axis command post changed position)
    New stuffs added

    The models of the summer trees, and the grass and river textures was created by ischbinz.de
    Endless sky created by Avoc
    Tank textures created by Sage
    Thanks to Daniel also knowed by "Tardis for his great help" with spawn points/textures and script.
    www.te666.com

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  9. fueldump_nam

    Fueldump_nam
    Fueldump in vietnam was created for EuropeanFunTeam and ETNam mod by Niek, Mephisto & Messiah.
    *Credits*
    Skybox by avoc
    Tree models by Kic
    and everyone who keeps the game alive.
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
        axis       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  10. fueldump_mod

    Originally created by ID software.
    Modified by: Jecoliah
    Made a few Minor changes to the original map using the Released Map Source File.
    Moved the East Barricade to the side of the building where the half open gate was.
    This was done due to Newbies would build the East Barricade making it dificult for Axis to defend the Depot
    Now it can be built and not hamper the Axis from defending it, which makes for Better Game Play.
    Added a ladder to the backside of that wall so the Axis can exit the area.
    Added spawns to the Garage for the Allies to Spawn in.
    Allies will autospawn in the Garage once the Side Wall at the Rear of the Depot is Destroyed.
    Allies CAN spawn at the CP anytime it is built by picking that spawn in the Limbo Menu.
    I made it where Newbies would be forced to Auto Spawn in the Garage once the Side Wall was Blown.
    Deleted all the LMS stuff AND a few models to reduce the hunkmegs_used to lessen the chance of getting the Max_Gamestate_Chars Error.
    Made bulletin boards non-destructible to save on entity count.
    Made the door to the generator room functional.
    ____________
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.**^3Modified Version**^3By Jecoliah."
        axis win       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied win        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

    0 downloads

       (0 reviews)

    0 comments

    Updated

  11. fueldump_ext_01 + fueldump_ext_01_sound_fix

    HUNKMEGS AT LEAST AT 128
    Modified by StoerFaktoR
    Regards to Splashdamage and ID Software Inc.
    Special Thanx to the [NRW] Funclan for beta testing. ;)             
    Also greetings to all Mappers ,Developers,Editors and Modifiers.
    Fueldump Extended Edition
    Changings:
    Falling snow added.
    Strong Fog added (snipering will be hard and difficult :P )
    Skybox taken out of Railgun
    Ammo/Health Cabinet added in Fueldump Garage
    Walljumps to Fueldump are nearly impossible bcs. high damage barbed wire
    0 ->> 0.1
    Allied Forwardspawn Fixed.
    Bugs:
    unknown
    If u find bugs pls contact me : [email protected]
    Best Regards
    StoerFaktoR aka Chris
     Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2    "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3    "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4    "Primary Objective:**Defend the Depot Fuel Dump."
    5    "Secondary Objective:**Defend the damaged Side Wall."
    6    "Secondary Objective:**Build your Command Post for improved charge times."
    7    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2    "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3    "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4    "Primary Objective:**Dynamite the Axis Fuel Dump."
    5    "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6    "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7    "Secondary Objective:**Build a Command Post for faster charge times."

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  12. facility31_b1

    Axis Objective Descriptions
    1    "Don't let the Allies steal counter-agent from the South labratory."
    2    "Don't let the Allies steal counter-agent from the North-West labratory."
    3    "Don't let the Allies steal counter-agent from the East chemical pit."
    4    "Don't let the Allies release counter-agent into the circulation system."
    5    "Defend the Warehouse wall."
    6    "Defend the Warehouse flag."
    7    "Don't let the Allies build a command post."
    8    "Don't let the Allies drain the West chemical pit."

    // Allied Objective Descriptions
    1    "Steal counter-agent from the South labratory."
    2    "Steal counter-agent from the North-West labratory."
    3    "Steal counter-agent from the East chemical pit."
    4    "Release the counter-agent into the circulation system via the control room."
    5    "Breach the warehouse wall at the far end of the garbage trench to secure the Warehouse flag."
    6    "Capture the Warehouse flag."
    7    "Construct the Allied command post."
    8    "Turn the valve to drain the West chemical pit."

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  13. fu_caen

    playing it in the past : thie colors features might interfer with  other maps
    All the work belongs to original owners. I only take credit for the graphics changes
    All graphic mods with FU belong to the Family United Clan only. You cannot edit this
    map without permission via email or through our forum at www.familyunitedclan.com
    Leavea a message for ProjectX if you have any comments or ideas for any other maps you
    have or making.


    "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps."

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  14. frosty

    Author: Prototype
    Email:
    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16 :o
    Description:    2 entry points at the door and side gate. Just inside the door is a flag which
                can be captured by the Allies to secure a new spawn point. However, the flag
                can be recaptured at any time by the Axis team. The objective is a book located
                in a room on the 2nd level of the axis base. It then has to be taken to the opposite
                side of the map to the radio room.

    Credits:         Hummer for his crate models and great advice on the Splash Damage forums and irc.
                Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
                Gerbil for his mml_church map where I learned a lot about scripting.
                Sock for his insane amount of help to the ET mapping community.
                Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
                Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
                My cat for always being there for me when I got a compile error.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from blowing the front bunker door."
    2    "Primary Objective:**Prevent Allies from blowing the side gate."
    3    "Primary Objective:**Prevent Allies from stealing the secret code book."
    4    "Primary Objective:**Prevent Allies from transmitting the secret codes."
    5    "Secondary Objective:**Hold flag to prevent Allied reinforcements."
    6    "Secondary Objective:**Build a command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the front bunker door."
    2    "Primary Objective:**Destroy the side gate."
    3    "Primary Objective:**Steal the secret code book."
    4    "Primary Objective:**Transmit the secret codes."
    5    "Secondary Objective:**Capture the flag to allow for Allied reinforcements."
    6    "Secondary Objective:**Build a command post."

    0 downloads

       (0 reviews)

    0 comments

    Updated

  15. frost_comp_b4

    Mapname: frost_comp_b4
    Status: beta 4
    Mapper: CyburK
    released: 21.03.2007
    contact: [email protected]
    website: www.cyburk.net
    frost_comp_b4 is the competition Version of frost_final.
    suggestions made by iTG`TosspoT, SPU9, Ronner
    mandatory info
    this beta is public cause people didnt really test the map.
    have fun PLAYING the map
    greets cyburk
    beta4 Changes:
    - Command Post is now back in the Ground Floor in the North Tower
    - Terrain Texture and other Terrain changes
    - Yard Doors are now closed until the Allies destroy the Door Controls by Satchel Charge.
    - Door Controls can be rebuild by Axis Team
    - other more ore less small Changes to the Rooms/Lightning
    - Castle Gate doesnt get stuck half way down. (people not discovering the bug shows they really havent played the map)
    beta3 Changes:
    **Spawns
    - Allies Spawn behind the Hills
    - Axis Spawn in the Library
    - When the Allies have built their Command Post they Spawn in the Towers. North by default, South as an alternative.
    - Axis have a second Spawn near their back Spawn.
    ** Objectives
    - There are now 2 !!!! Radar Prototypes that have to be stolen.
    - Second Radar Prototype is located under the Radar Station.
    ** Other
    - Axis have a team Door near the South Tower
    - The Castle Gate can be closed and opend now. Allies can only open it Axis only close.
    - The Command Post is now in the first Floor of the North Tower.
    - Truck is much faster now.
    - Changed the Sky to Nightsky.
    ** Fixes
    - Roofs in the Second Stage cant be accessed any more.
    - Engis dont get crushed when fixing the Truck on the loading Area.
    - Swastika Poster removed.
    beta2 Changes where:
    - Stair Bug fixed
    - Allies can stand on the Roof of the Truck and it will still drive
    beta 1 Changes where:
    - North Tower destructible Wall is moved to the Front and some of the Rocks have been removed
    - Allies Spawn closer to the Castle and have two different Spawns on the Hills
    - Ladders at the Bridge Tower are now at the Back. More Cover for the Allies on the Bridge.
    - Extra Walls in front of the Main Gate are removed less Cover for the Axis
    - All 2 MG´s where removed
    - Axis Spawn closer to the Command Post and Spawn at the Back if the Allies construct the Command POst.
    - The Door at the Radar can now be opened by everyone. (teamdoor removed)
    - The Truck is moved more left so the Objective Run takes little bit longer.
    - Its now impossible to climb the hills and jump over the Roof into the Castleyard.
    - It doesnt Snow anymore. ( 1337 PG´s will disable it anyway :P)
    - Windows in both Towers are bigger so Axis can stop Allies from planting Dyno. ( yes its a small pro-Axis change but i honestly
    think its good cause the Allies now Spawn really close to the Castle.)
    Install:
    put the frost_comp_b4.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console and type "/g_gametype 2"
    hit enter and then type "/map frost_comp_b4" hit enter again and check it out.
    Story:
    The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
    Objectives for Allies
    - Destroy the North Tower Wall!
    - Destroy the South Tower Wall!
    - Open the Castle Gate!
    - Destroy the Door Controls!
    - Construct your Command Post! CP enables a forward Spawn in the Towers.
    - Steal the Prototypes!
    - Get away with the Truck!
    Objectives for Axis
    - Defend the North Tower Wall!
    - Defend the South Tower Wall!
    - Keep the Castle Gate closed!
    - Dont let the Allies destroy the Door Controls / build the Door Controls!
    - Construct your Command Post! CP secures the forward Spawn in the Library.
    - Defend the Prototypes!.
    - Dont let the Allies get away with the Truck
    thanks and greetings
    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng /nullskillz /Sonyfan
    oak for the crucified model in the church http://www.planetquake.com/oakshiro/objects.htm

    also check out
    www.consolex.de / everthing for your x-box
    www.stocket.biz / clothing for da fresh player
    www.crossfire.nu
    www.gamestv.org

    1 download

       (0 reviews)

    0 comments

    Submitted

  16. fragmaze_eiw

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"
     

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  17. fragmaze_fixed + Bucks waypoints

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"

    0 downloads

       (0 reviews)

    0 comments

    Updated

  18. fr_summer_b4

    Mapname: fr_summer_b4
    Status: beta 3
    Mapper: CyburK
    released: 05.06.2009
    contact: [email protected]
    website: www.cyburk.net
    "The Allies must steal 2 Radar Prototypes that are located in an Old Castle.
    beta2 changes
    - improved performance
    - new buildings
    - messages
    - sounds
    - landmines can now be placed
    - lots of small things
    beta3 changes
    - removed the bug where the yard doors stayed open oder stayed closed when the generator was build or destroyed while
    the doors where opening or closing.
    - the getaway is not that easy anymore
    - some brushwork
    - sounds and messages
    - textures
    beta4 changes
    - clipping of areas players shouldnt be able to get
    - better ways through the village
    - texture changes
    - some brushwork

    1 download

       (0 reviews)

    0 comments

    Submitted

  19. fp_jaden

    "The Allied kids can't sleep until their dads read them a bed time story. Unfortunately there is only one book remaining in all of europe and the Axis have it. The Allied dads have tracked the book to an Axis base which is heavily guarded. With the Allied dads on the brink of insanity, they make one last push into the Axis base to recover the famous Dr. Suess book!"
    Axis Objective Descriptions
    1    "Secondary Objective:**Prevent the Allies from destroying the Main Entrance."
    2    "Secondary Objective:**Prevent the Allies from building a command post."
    3    "Secondary Objective:**Prevent the Allies from breaching the side entrance."
    4    "Primary Objective:**Prevent the Allies from destroying the Generator."
    5    "Secondary Objective:**Prevent the Allies from capturing the Flag"
    6    "Secondary Objective:**Prevent the Allies from destroying the Central Door"
    7    "Primary Objective:**Defend the Dr. Suess Book."
    8    "Primary Objective:**Don't let the allies escape with the book."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Destroy the Main Entrance."
    2    "Secondary Objective:**Build a command post."
    3    "Secondary Objective:**Breach the side entrance."
    4    "Primary Objective:**Destroy the Generator."
    5    "Secondary Objective:**Capture the Flag"
    6    "Secondary Objective:**Destroy the Central Door"
    7    "Primary Objective:**Steal the Dr. Suess Book."
    8    "Primary Objective:**Escape with the book."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  20. fox2fixed

    Author        : Fox2
    Email address    : [email protected]
    Made in Belgium
     Map Information
    "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!   
                                 
    Game        : Wolfenstein: Enemy Territory
    Title        : Fox2
    Filename    : Fox2.pk3
    Release date    : 2006
    Decription    : Allies forces have to steal a docbox!
    Program        : SD Radiant 1.4.0
    Build time     : /
    Compile time    : /
    Installation    : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Fox2
    Textures    : None
    Sounds        : None
    Models        : None
     Info!

    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
     Special thanks and Credits to:

    Splashdamage
    Everybody I forgot! :D
    Copyright © 2006 Toiletman
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  21. fortress

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from breaching the castle wall."
    2    "Primary Objective:**Prevent the Allies from stealing the tank."
    3    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching our HQ."
    4    "Primary Objective:**Stop the Allies from blowing up the HQ main doors."
    5    "Primary Objective:**Stop the Allies from blowing up our HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Allied command post."
    8    "Secondary Objective:**Blow up the footbridge."
    // Allied Objective Descriptions
    1    "Primary Objective:**Breach the castle wall."
    2    "Primary Objective:**Steal the tank."
    3    "Primary Objective:**Escort the tank to the town square."
    4    "Primary Objective:**Use the tank to blow up the Axis HQ main doors."
    5    "Primary Objective:**Use dynamite to blow up the Axis HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Axis command post."
    8    "Secondary Objective:**Construct the footbridge."

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  22. flughafen

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flughafen
    Filename    : flughafen.pk3
    Release date    : 2003-08-25
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the hafen2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.
     Info!
    #. This map has taken me forever to make, at least it feels that way. After 2 BETA releases and many helpful testers
    i belive this map is ready for a FINAL release. The map has taking its course of redoing the objectives so many times
    during the development that i almost forgot what i first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, i really enjoyed working on this map.
    This is also the first time i do some Voice Over by myself for a map, and ill think you´ll enjoy the "News" where i am
    talking a bit about the objectives. Have fun, cya next time it´s time for a map to be tested!
     Special thanks and Credits to:
    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that i have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the me262 model from the RTCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  23. fliegerhorst_2

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    "1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release."
    This second version has enhanced textures and
    is much smaller in filesize.
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : Fliegerhorst
    Filename    : fliegerhorst.pk3
    Release date    : 2009-06-01
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the fliegerhorst.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.

     Info!

    #. This map has taken me forever to make, at least it feels that way. After 2 BETAs and what I thought was the FINAL release
    and many helpful testers I am hoping this will be the last. The map has taking its course of redoing the objectives so many times
    during the development that I almost forgot what I first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, I really enjoyed working on this map.
    This is also the first time I do some Voice Over by myself for a map, and I'll think you'll enjoy the "News" where I am
    talking a bit about the objectives. Have fun, cya next time it's time for a map to be tested!

     Special thanks and Credits to:

    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that I have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the ME 262 model from the RtCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  24. flaktower(alpha)

    is the Alpha so mights crash ...
    uthor        : Jason (Conchman) Major
    Send comments to: [email protected]
    Please be descriptive.
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feel of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Please be descriptive. And of course, please remember that this is my first map.
     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FlakTower
    Filename    : flaktower(alpha).pk3
    Release date    : 2003-12-15
    Decription    : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels.
    Programs    : GTKRadiant 1.3.8, GTKRadiant 1.3.12
            : Q3map2 2.5.9, Q3map2 2.5.11
    Design and Brushwork Time     : About three days a week for about 4 months.
    Compile time    : > 1 hour 30 minutes
    Compile machine    : P4 2 Ghz, 512mb RAM
    Installation    : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu.
    Textures    : I modified some existing ET textures, created some shaders for them and included them with the pk3.
     Features

    -1 Buildable Escape Hatch barrier to keep out those pesky Allies
    -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached)
    -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.)
    -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors
    -1 Health Cabinet
    -1 Ammo Cabinet
    -1 Neutral Command Post that increases charge speed
    -2 Huge Flak Cannons Objectives that Axis must defend from the Allies
    -3 Axis Team Door
    -1 Neutral Team Door
    -----------
    Advise to any would-be mappers who are starting from scratch
    -----------
    So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness.
    1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have.
    2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together.
    3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times.
    4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup :)
    5) If you really wanna map, play a lot of games too, that helps.
    6) Every once in a while stop and ask yourself, "Would I play on this map?"
    7) Remember, "I think I can, I think I can, I think I can."
    ----------
     Special thanks to
    -----------
    Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry):
    (Not ordered in any particular manner)
    *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available).
    *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs.
    *sock and djbob: Script mover door tutorial and many SD forum threads
    *ydnar: many SD forum threads, Q3map2 goodness.
    *Rikard "Drakir" Lindgren: The format for this file :)
    *SD: for making a great game (and for releasing goldrush.map to the public).
    *Surface Level Editing Shack: Many good tutorials.
    *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html
    *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available)
    ----------
    Copyright © 2003 Jason (Conchman) Major all rights reserved
    I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level:
    -This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property.
    -This level may NOT be CHANGED/MODIFIED IN ANY WAY.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  25. flakstuff_rc

    longname: Flakstuff_RC
    ------------------------------------------------------------------------------
    Author     :  FischCommand
    Location :  Germany
    E-mail     :  enemy-territory(AT)arcor.de
    Game         :  Wolfenstein - Enemy Territory (Multiplayer Map)
    Info     :  http://home.arcor.de/k-fischer/ET/#Flakstuff
    ------------------------------------------------------------------------------

    1. English Language:
    ------------------------------------------------------------------------------
    STATUS: Release Candidate
    ------------------------------------------------------------------------------
    Bugs/Changes/New against previous Version:
         
    BUG: The Error: "loadlocations:warning: no location found for map ..."
         probably its cause in an incorrect flakstuff_b2.arena. Thx macbeth ;)
    bug: The long windows front on Axis- and Allies spawn was weapon-permeable.
         Not true clipped!
    bug: The delivery place of Flak ammo was sometimes bulky (little ladder).
         One could quite get stuck in the hurry..
    chg: Around the line of sight connection between the MG the destroyed bunker
         and the exit of the main bunker to limit still two trees was set.
         The reason was no direct spawnkilling with MG possible more ;)     
    chg: Interior fittings for Axis spawn and Flak-Tower (some more details..)
    chg: Somewhat more "meaningful" place for the first aid house ;)
    chg: Tunnel between main bunker and antenna changed (textures, signs)
    chg: Beside/above the roof of the MG42 bunker the 2 climbingable trees were
         re-activated again ;)
    chg: On a propaganda poster a Nazi symbol was contained.
         It made unrecognizable and/or removed
    chg: Tracemap with flakstuff_rc_cc.tga (command map) updated
    new: Global background sound added. For installation and use see the file:
         flakstuff-sound.txt in the pk3 package!
    new: Above the stone house with the tunnel entrance a antenna built
    new: House with attic beside the old bunker and before the main bunker
    new: Many narrow ways between the important buildings provides
    new: Status indication in the small stone house visibly
    new: 4 old advertisement posters of the earlier time added (thx ASW);)
    NEW: New big Factory as second escape route for Axis. Entry is in the Room
         before/after Flak room over a long ladder (including MG42 wall hole).
    ------------------------------------------------------------------------------

    Briefing:
    Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak.
    The Axis ones must steal these new Flak Ammos and escape with them to the
    Big Flak Gun.
    Recommended number of players: 6 on 6
    Maximally meaningful number of players: 18 on 18 (not tested yet)
    Characteristics:
    - The number of delivered Flak Ammos are visible on the
      frontside of Flak Tower (0/1/2/3/4) and in the Secret Ammo Room.
    - It exists a secret tunnel to the main bunker behind the Observatory
    - The switch for the Secret Ammo Room is one room before and after the
      lower stair
    - On the roof of funk house exists an alternativ access to the
      Main Bunker
    - If Allies no more return to main bunker, try the ladder in MG42-Bunker
      to roof and then go over the Scaffold construction to main bunker

    Axis:
    Primary objective:
    - Construct a ladder to Bunker
    - Destroy the Guard Walls on roof of main Bunker
    Secondary Objective:
    - Destroy the Guard Fence near Observatory
    - Construct a command post
    - Construct a Overhead line to Main Bunker
    Allies:
    Primary objective:
    - Destroy the ladder to bunker.
    - Construct Guard Walls on the roof of main Bunker
    Secondary Objective:
    - Construct a Guard Fence near Observatory
    - Construct a command post
    - Destroy the Overhead line to Main Bunker
     
    -----------------------------------------------------------------------------
    2. German Language (Deutsch):
    ------------------------------------------------------------------------------
    STATUS: Release Candidate
    ------------------------------------------------------------------------------
    Bugs/Changes/New gegenüber vorheriger Version.
    BUG: Die Fehlermeldung: "loadlocations:warning: no location found for map .."
         hatte wahrscheinlich seine Ursache in einem fehlerhaften/falschen
         Zeichen nach dem "}" in der flakstuff_b2.arena!
    bug: Die lange Fensterfront beim Hauptspawn des Allies/Axis Spawns war
         "waffendurchlässig", sprich man konnte in den Spawn hineinfeuern!
    bug: Der Abgabeplatz (kleine Leiter) auf dem Flak-Geschütz war ziemlich
         hakelig bzw. sperrig. In der "Eile" konnte man u.U. hängenbleiben.
    chg: Um direktes "spawnkilling" mit dem MG zu vermeiden, wurde zwischen
         dem MG im zerstörten Bunker und dem Ausgang des Hauptbunkers noch
         2 Bäume als "Sichtbarriere" dazwischen "gepflanzt".
    chg: Innenausbau des Axis-Spawns und des Flak-Turms (etwas mehr Details..)
    chg: Position des Lazarett-Hauses etwas "sinnvoller" verschoben.
    chg: Tunnel vom/zum Hauptbunker zur/von Antenne geändert (neue Texturen
         und Hinweisschilder).
    chg: Neben dem Dach des MG42-Bunkers wurden die 2 kletterbaren Bäume wieder
         "reaktiviert" ;)
    chg: Auf einem Propaganda-Plakat war ein Nazi-Symbol enthalten.
         Habe es sicherheitshalber entfernt bzw. unkenntlich gemacht! ;)
    chg: Tracemap und flakstuff_rc_cc.tga (Commandmap) aktualisiert!
    new: Globaler-Hintergrundsound hinzugefügt. Installation bzw. Verwendung
         in Flakstuff siehe "flakstuff-sound.txt" in der .pk3
    new: Beim Tunneldurchgang zum Hauptbunker (oberhalb des Steinhauses) eine
         Antenne gebaut
    new: Haus mit Dachboden neben dem alten Bunker und kurz vor dem Hauptbunker
         erstellt
    new: Viele schmale Verbindungswege zwischen den wichtigen Bauwerken erstellt
    new: Statusanzeige nun auch im kleinen Steinhaus (hinter der Tür) sichtbar
    new: 4 alte Werbeplakate von der damaligen Zeit hinzugefügt (thx ASW);)
    NEW: Neue große Fabrik mit stationärer MG erstellt, diese ist verbunden
         mit dem Hauptbunker. Eingang vom Dach oder vom Raum vor/nach dem Flak-Raum
         (Hintergrund: Zweiter Fluchtweg aus dem unmittelbaren Flak-Raum-Bereich
         für die Axis).

    1 download

       (0 reviews)

    0 comments

    Submitted


×
×
  • Create New...