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1.3.0 No Quarter - Devil's Brigade

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  1. nq_v1.3.0_a

    1.3.0 No Quarter - Devil's Brigade
        * Bug fixes
          ** Longer g_msgX cut-off
          ** Don't send bots to spectator in clientspawn
          ** Fixed inactivity timer for clients that are playing dead
          ** Fixed the rifle cam issue where other players see the cam of other players
          ** Muted players are muted on reconnect (again)
          ** Fixed team conversion
          ** Fixed promotion sound for major-/brigadier general
          ** Options menu doesn't set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore
          ** Using HUD color values from the config in any case again
          ** Fixed delayed printing of texts (during a paused game)
          ** Fix of g_spawntimeminplayers
          ** Fix for g_tyranny - this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions
          ** Fix for movers moving backwards
          ** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar
          ** Errors in G_ParseCampaigns() are logged
          ** Fixed referees might crash the server
          ** Fixed client shake camera not positioning the camera viewpoint inside solid geometry
          ** Fix for preventing 50% of explosive damage if wearing a Flak Jacket
          ** Fixed crash when sending private message via rcon to unknown client
          ** Fixed some client commands not working on listen servers
          ** nq_war: grenades are no longer available if ammo is picked up
          ** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar)
          ** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set
          ** Fix for original HUD, it can be used again
          ** Fixed adrenaline effects & eyes out of sync
          ** Small fix of effect bullet code
          ** Fix for best killing spree and bounty award
          ** Several typos fixed
          ** Vanilla client polybuffer crash fix
        * Weapons
          ** Johnson M41 LMG for allies covert ops - thank you for the model Ischbinz!
          ** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions.
        * Bots
          ** Cleaned goal names
          ** Bots will ignore artillery or airstrike goals if no as/arty is available
          ** Fixed potential buffer overrun in AddDeferredGoal
          ** Panzerfaust to bazooka translation for bots
          ** NQ 1.3.0 requires omni-bot 0.81 - Johnson M41 LMG added to the interface
          ** Bot trigger for dropping flags
          ** SCRIPTS UPDATE - visit omnibot assembla repository and get latest files!
        * Lua
          ** Fix for sess.spectatorClient and sess.ignoreClients
          ** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore
          ** sess.kstreak, sess.dstreak fields removed - they are not used
          ** Added G_shrubbot_setlevel - silent Lua cmd to set the level - see nq_noq
          ** et.G_XP_Set can be used on client connect now
          ** Listen servers show Lua errors/log output
          ** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime
          ** Client field acc is available now
        * Changes - new features
          ** nq_scriptMode default value changed to 3 - check your server installation value
          ** nq_playerspawning default value changed to 0 (default ET behaviour) - check your server installation value
          ** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode)
          ** cg_limbo_secondary default value changed to 2 - cvar added to nq controls menu
          ** Better killer cam code. Killer Cam also shows killer name now
          ** g_countryflags 2 added - bots have the country flag of the server location
          ** Optimized entity code - saves lots of trap_LinkEntity() calls
          ** Clean up of the client - removal of needless vars in draw functions
          ** New jp_insanity fun mode 256 - teamkillers get launched (bad idea on fueldump/much fun on baserace) - manage the venom in your restriction file
          ** New jp_insanity fun mode 16384 - revive needle insta-gibs
          ** jp_insanity HP left message moved to g_announcer 512 - HP left w/o distance removed. Use Lua!
          ** Changed jp_insanity 512/1024 - 512 enables betting, 1024 enables buying
          ** Scoreboard rework - shows disguised team players & uses full size of screen
          ** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(),
          ** CG_Obituaries() improved - code is much faster now ...
          ** cg_killannouncer has been removed, cg_announcer reworked - new bitflags and changes!
          ** cg_drawHUDHead default changed to 1 - the vanilla HUD head is available in NQ HUD now.
          ** !medpack and !ammopack removal - use !give
          ** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more
          ** Server cvar nq_noq introduced - disables shrubbot user data read/write ([admin], [mute], [ban]) - Option to avoid data redundancy if the NOQ is enabled.
          ** Added several new options to the menus - f.e. 'Connect to IP'-button, options to set cg_drawkillSpree, cg_automapZoom ...
          ** Client doesn't log per default anymore - added an option to control logging in the nq tweaks menu
          ** nq_security introduced
          ** Cvar removal of
           *** g_maxGameClients (see team_maxplayers)
           *** g_maxlives
           *** g_maxlivesRespawnPenalty
           *** g_axismaxlives
           *** g_alliesmaxlives
           *** g_enforcemaxlives
           *** g_alliedSpawnInvul (see g_SpawnInvul)
           *** g_axisSpawnInvul (see g_SpawnInvul)
           *** g_hitsounds (it's obsolete - admins may use forcevar cg_hitsounds to control the behaviour)
          ** Bigger player boxes in spec to pick a player
          ** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now.
             Use new server cmd 'weap' to set/get restrictions on the run.
             weap <number|name> <minplayers> <maxweap> <percentage> [mapspecific] - The last argument 'mapspecific' is optional, and defaults to 0 (meaning false)
           *** Following cvars have been removed
           *** g_heavyWeaponRestriction
           *** team_maxIsPercentage
           *** team_panzerRestriction
           *** team_maxPanzers
           *** team_maxMortars     
           *** team_maxRifleGrenades           
           *** team_maxMG42s           
           *** team_maxFlamers           
           *** team_maxShotguns           
           *** team_maxVenoms           
           *** team_maxLMGs          
           *** team_maxScopes
           *** team_maxLandmine
          ** Rework of entnfo - entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now
          ** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes
          ** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu
          ** Officer caps (level 9) have been added - thx phisherman
          ** Tweak support for widescreen monitors has been added (see NQ tweaks menu)
          ** Spectator-icon has been adjusted
          ** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos.
          ** Menu: Added some uniform colors for filters
          ** New shortcuts have been added: [g] = last client who vsaid "Bye" - = last client who vsaid "Hi"
          ** New talk icons
          ** More log output if xp save fails
          ** Display added to print mission-time-left in debriefing screen   
          ** g_logoptions extended - new flags to control the log file printing. New default value is
          ** New server commands have been added: clearflag & setflag - easy ways to set bitflag cvars
          ** Punkbuster support removed
          ** ET:Xreal support added (experimental)
          **  ++
          
    1.2.9 No Quarter b6
        * Bug fixes
          ** Fixed an issue where no spawnpoints are found
          ** Fixed rcon single param commands causing a crash
          ** Client 'follow' cmd fixed
          ** Killer cam ends if killer is killed
          ** Fixed 2D +/-topshots
          ** Fixed client topshot cmd
          ** Several typos fixed
          ** Mapvoting string replacment corrected
          ** Fixes for !give and !rocket
          ** Fixed ability to see enemy's FOV after death in some cases
        * Weapons
          ** Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit)
          ** Goomba actions are logged into stats as foot kick
          ** Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER
        * Bots
          ** Goal names are cleaned
        * Lua
          ** Lua mute with 3rd param 'reason'
          ** Fixed _et_G_XP_Set - Set values don't destroy map stats/awards
         * Changes - new features
          ** Optimized ClientSpawn function for revived case
          ** Enhanced the HUD counters (kill/death/spree view)
          ** Default value of g_voicechatsallowed decreased from 4 to 3
          ** g_debugdamage is no longer a cheat var
          ** CalculateRanks function optimized
          
    1.2.9 No Quarter b5
        * Bug fixes
          ** Vanilla bug fix for tank gun not cooling off if player leaves tank
          ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
          ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
          ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
          ** Vanilla bug fix for wrong setstate called and no entity found
          ** Vanilla bug fix for "damaged" tank not repairable
          ** Old NQ bug fix for spectators seeing footkicking players when switching players
          ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
          ** Fixed a potential crash reason - now running stable
          ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
          ** Muting reworked - also fixed a shrubbot issue
          ** Fix for forced cvars
          ** Fix for Venom players keeping all picked up weapons
          ** Fixed players use nextspawn if lack of spawnplaces
          ** Spectator view correction when observing mg42/browning/BAR players
          ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
          ** Fixed !launch behaviour when a player is proning
          ** Fixed some issues in event code
          ** NQ filter in server browser matches new mod path
          ** !give skill for engineers was not working correctly
          ** Clean up of asset pk3 - some sounds fixed
          ** Fix of init screeny for cs_method 1 not disapearing while recording demos
          ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
          ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
          ** Fixed the skillbars if skills are disabled
          ** Fixed g_spawntimeMinPlayers
          ** ++
        * Weapons
          ** Fixed a major issue with the weapon spread
          ** Added the footkick as real weapon - stats for kills/hits/death
          ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
          ** Fixed MP34 random shaking
          ** Fix for pitchAdd of several bullet weapons
          ** Fix for poisoned players have granade automatically in hand
          ** Map landmines use same damage values as planted mines of players
          ** Usage of airstrike damage values from weap file
          ** Fixed a problem on respawn with the riflenades
          ** Weapon pick up reworked
          ** Fix for very large impact trails in some cases
          ** Fixed g_noAttacklInvul for the shotgun
          ** Shotgun bullet code changes - it's much stronger now
          ** Fixed spread for some weapons while phroning/crouching
        * Bots
          ** Omni-Bot 0.8 support - for full update list visit omni-bot.com
          ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
          ** ++
        * Lua
          ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
          ** et.ResetXP added
          ** pers. hitregions added
          ** Rest of session fields are available now
          ** New Lua scripts - NOQ introduced
          ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
        * Changes - new features
          ** New hitregion stats available in player stats of end game screen - check the stats puppet
          ** Added a new fast (personal) message type for easy 'clan' messaging
          ** Spectators following another player can see a working breathbar while that player is underwater
          ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
          ** Added an icon to scoreboard for indicating muted players
          ** Shrubbot banning checks for GUID and/or IP again ...
          ** !banIP shrubbot cmd added - see wiki
          ** New g_realism flags - also see wiki ... like you always do!
            *** No auto weapon change if poisened and out of ammo
            *** A script_mover removes items when driving over them (instead of pushing them)
            *** Players on a rotating script_mover will rotate along with the mover
            *** Changing view (looking left/right) will not increase spread
            *** Rotating doors can be opened even while they are already closing
            *** Covertops stealing a uniform can now also inherit that players' head
          ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
          ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
          ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
          ** New Riflenade-Cam (like a mortar-/missile-cam)
          ** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
          ** Stats do no longer count shots on dead bodies
          ** Killing sprees are no longer updated for players in limbo
          ** Rework of commandmap code
          ** Rework of weapon-restriction code
          ** Improved security
          ** Massive optimizations in client- & server-code
          ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
          ** g_trueping code changes
          ** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
          ** Aura check changed to run once a second (was 4 x before)
          ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
          ** Rework of missile cam code (more efficient usage of entities)
          ** Ditched cpu_affinity
          ** cg_noAmmoAutoSwitch option added - see wiki
          ** Spectator icon added + proper centerprint killmessages for following spectators
          ** Less spammy "landmine spotted" voice message
          ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
          ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[13] for your own fun mod creations
          ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
          ** g_XPSaveFile removed - see g_XPSave flag 32
          ** g_fastres moved to g_medics flag 4096
          ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
          ** ETPro like spawntimer added by request - many thanks to the ETPub team!
          ** Usage of any shrubbot cheat command is reported to the main chat
          ** Aligned Info boxes of ping, fps etc
          ** Removed some useless location files
          ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
          ** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
          ** NQ requires 2.60b on the server now
          ** ++
          
    1.2.7 No Quarter - MOONWALKER
        * Better performance - several code loops and math functions are optimized
        * Fixed an issue of potential crashes if client switched between mods
        * General optimizations on string comparisons and spawning related entities
        * Removal of some unused client cvars
        * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
        * Removal of G_SetAASBlockingEntity for real
        * Log file prints client ip     
        * Location files update
        * Adrenaline
        ** Fixed g_adrenaline - did not work properly
        ** Adrenaline and chargebar are now in sync
        ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
        ** Adrenaline can be used seperately from class-specific weapons
        * New g_medics bitflags
        ** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
        ** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
        ** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
        ** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
        ** MEDIC_NOREGENERATION - medics do not regenerate at all
        * Configstring CS - fix of MAX_GAMESTATE error
        ** g_csMethod introduced - see wiki for more infos!
        ** Removed some useless vars from CS_SERVERINFO
        ** Saved many CS chars depending on config and player count
        ** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
        * Bots
        ** Call bot client connect event before clientuserinfochanged
        ** No bot kicks from lua clientconnect (use bot cmds!)
        ** Fixed wrong GUID in !listplayers output when following a bot
        ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
        ** Returned latched player class always in _GetEntityClass
        ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
        ** Small bot interface performance improvement
        ** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
        ** omnibot_flags 16 - bots will target ungibbed players
        * g_shortcuts
        ** [p] is working for spectators again
        ** added: last teammate who damaged you
        ** [c] added: the damage the last teammate did to you
        ** [x] added: the last (non-bot) client that connected
        ** [m] added: the last teammate who called for a medic
        ** [f] added: the last teammate who called for a fieldops (ammo)
        * Weapons rework
        ** Several *.weap file fixes and extensions
        ** New bullet code, whizzsounds introduced see cg_whizzSounds
        ** Fixed scoped/binocs view - stays on while watching scoreboard or automap    
        ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
        ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
        ** Fixed a satchel shot count bug
        ** g_simpleBullets introduced
        ** team_maxLMGs and team_maxScopes introduced to get more weapon control
        ** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
        ** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
        * Lua
        ** Implemenation of some missing ETPro compatible functions
        ** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
        ** ETWsk script adapted & extended (tu Benny!)
        * Fixed an issue with explosions
        * Fixed playdead bug - mounting tank while playing dead
        * Map/Mappers fixes
        ** Added the mu_X script cmds again
        ** Fix for double triggering of explosives in maps
        * Players are able to push in spawn again
        * Prepare to fight announcer is played 4 seconds before start
        * Killing spree / multikill announcments on top of screen
        * Restriction code optimized
        * g_falloff
        ** Improved code for consistent damage falloff over distance
        ** Extended g_falloff for body shots too - see wiki
        * Scoreboard view shows chat again
        * New reconnect entry in the menu
        * HUD
        ** Added class icon instead of a short class name on following players
        ** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
        ** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
        ** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
        ** Stamina bar also displayed for spectated players
        * Fade in/out over-head names 2x faster - code reworked
        * Mission/objective announcements can be disabled completely
        * Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
        * !give
        ** Added more options to the cmd
        ** !give health zombie fix
        * !shuffle sort order changed
        * Option to disable lean added - see g_realism
        * New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
        * New headshot modes
        ** g_headshot 2 - one shot kills
        ** g_headshot 3 - one headshot kills, bodyshots do normal damage
        * New client cvar for weapon handling (choose your favorite weaponbank)
        * Rework of forcedCvar & sv_cvar modification
        ** Added a server cvar g_ForceCvarFile to let admins set up a single config file
        * Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
        * Covert ops can detach the silencer from a pistol, and drop the pistol
        * Soldier level 4 can drop/pickup weapons correctly
        * New cvar nq_war
        ** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
        ** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
        * Several new awards added & intermission scrollbar to view all.
        * New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
        * lookdown & lookup commands removed (used in anti-recoil scripts)
        * More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
        * Message displayed if a player becomes the new leader of a fireteam.
        * No bots-only fireteam will exist
        * Executioner icon for teammates removed
        * Fix for unmuting players if name is changed
        * Removed the big text "SPECTATOR" - Extended chat area for specs.
        * Resuscetation sound activated
        * xp rewards changed: syringe revive = 2 xp - syringe heal when <25% hp = 3 xp - resuscetation = 4 xp
        * New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki
        * Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki).
        * !spec999 moves players with ping 500-999 into spec (was 999 only before)  
        * Install path changed for several reasons (after very long discussion)    
        
    1.2.5 No Quarter - MOONSHOT
        * Added sounds for field ops artillery/airstrike option
        * Aura radius and sprite fix
        * Bot rework
        ** Merged latest omnibot updates
        ** Bot modname and modversion fix
        ** Bot event chat fix
        ** Bots use all available landmines now
        ** No kick for bots if teamkill restriction is reached
        ** Rework of bots weapon charge
        ** Fixed an issue where bots connect with same name
        ** Bots are ingnored for potential kicks
        * General cleanup
        ** Old bot code removal part II
        ** Unused cvar/cmd/code clean up (biggest cleanup ever!)
        ** 37! sound & message spree cvars removed
        ** SAVEGAME_SUPPORT removed as it was never used
        ** GAMERANGER code removed
        ** More MV code excluded
        * yadas' client crash log
        * Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
        * Fixed !disguise bug
        * Menu callvote shuffleteamsxp_norestart fix
        * !dw (drop weopons) shrubbot cmd added
        * CPU usage server side fix on player_die & calculateranks
        * Menu callvote poll fix
        * Callvote exploit security fix !!!
        * Lua API implementation - thx to ETPub team !!!
        ** ETPro announce log behavior
        * Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...)
        * Hopefully fixed an issue with script actions
        * !showbans negative parameter fix from C3PEG4
        * General sound rework
        ** Lost arty awareness sound activated
        ** fxSounds fixed
        ** Sound loading infos added
        ** New vote sound added
        ** Unused sounds removed
        ** New 'caching' code
        ** Optional sound in case of shrubbot player kick/ban
        ** Missed world game & item sounds added
        * The campaign string is no longer filled up for nuts
        * Loose of disguise if jp_insanity 128 is set for all modes
        * Tweak menu fix & rework (now contained com_hunkmegs setting)
        ** NOTE: If you use a costum ui menu you may need to update this!
        * !freeze update
        ** g_slashkill 128 - slash kill is blocked if player is frozen
        ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
        * jp_insanity 1024 - displays attacker's HP & distance
        * Extended accum operations make life much easier for mapscripters
        * Removed g_realism 4 - drop weapons if poisoned
        * Added new medic skill 8 - improved poison needles
        * Medic skill 8 - improved poison needles (poison drops weapons)
        * g_medics
        ** Flag 16 is fixed
        ** New anti medic rambo options - see flags > 64
        ** New default value: medics don't get 12% extra HP
        * New awards
        ** Kick Ass - most kills with the foot. Poison and kick'em :P
        ** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!)
        ** Doctor Overdose - most poison kills
        ** War Hero - most objectives done
        ** Best Medic
        ** Best Engineer
        * Extended personalized announcers - show who did it
        * Fixed some engine and security related issues (remapShader fix)
        * Added the etpro mapscript delete statement
        * Rework of some events
        * Rework of some math and other often called functions
        * Dens' sanity checks for userinfo
        * New 'caching' code for models
        * Aura and InPVS is disabled per default - watch g_realism 8
        * g_SBCheats removed - all affected commands require g_tyranny now
        * Small fix for g_canisterKick
        * Spectator rework
        ** Follow player bug fixed
        ** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots)
        * !listteams reactivated
        * Chargebar feedback changed - two separate icons show the status of arty & airstrike now
        * FX TYPE FABRIC implemented
        * Weapons
        ** Overwork of weapon code and *.weap files
        ** Fixed an issue of weapon cooling
        ** Added some alt weap sounds
        ** Dropped weapon ammo fix - in some cases there was no ammo given
        ** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics
        ** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel
        ** Skill fix for the shotgun - lower light weapon skills have less spread again
        ** Browning 3rd person model fix
        ** Code optimization for special weapons like landmines, satchel etc.
        * Count selfkill as death
        * Rework of some menu files and new credits menu added
        * Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set
        * Display   
        ** Playernames are colored in follow/deploy text now
        ** Added cg_smallFont to set client text font size (0 is common size)
        ** Character head animation fix
        * Fixed some shrubbot mute/ban issues
        * New shrubbot cmd !banguid to ban players offline added
        * Fixed airstrike can kicking and owner swapping causing wrong kills
        * Increased some limits for menus (some huge soundpacks did not work)
        * Added some "new" animations (in code but never used before)
        * cg_spectator introduced
        * g_adrenaline 32 has new effect
        * Locations
        ** Rework of location code
        ** Latest location files added - tu Antman !!!
        * Optimization  of G_Spawn() & G_FreeEntity()
        * Allies gloves color fix
        * Scoreboard
        ** Removed background 2D on ingame scoreboard view
        ** Intermission scoreboard changed - it displays more names
        * Personal messages added to the send message window - use personal and target to send a pm
        * Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems
        * Changed NQ licence + NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported anyway
        
    1.2.3 No Quarter - REACTIVATED
        * Removed stun realism (4) from g_realism cvar
        * Added g_realism 4 - Drop weapons if poisoned
        * Fixed g_inactivity and g_spectatorInactivity - no mare AFK players except if the  shrubbot flag "0" -Player cannot be automatically kicked or put spec due to inactivity- overwrite it via adminlevel
        * jp_insanity 512 - added fun mode which displays attacker's HP on every kill with headshot weapon
        * Added a new skill: Battle Sense 9 - Battlefield Briefing (arty awareness) skill. Similar to grenade awareness.
        * Fixed XP overflow bug (negative Xp values in HUD)
        * Added omnibot 0.71 support
        ** Bots receive chat events now
        * Reworked shuffle (more info here: http://www.splashdamage.com/forums/showthread.php?t=5880)
        * Fixed "Lag bug" when pmove_fixed = 1
        * Display the reason and expiration to banned players when they try to connect
        * Prevent "empty player name" bans when editing the name in the game options menu
        * Added missing team_panzerRestriction cvar.
        * Fixed the basic code. Cleared & tons of old bot code and unused vars removed
        * Added first headshot message similar to first blood
        * Send private message sound as new event type
        * Shotgun usage improvments
        * Do not allow to kick with Bazooka/Panzerfaust (mainly because of retarded animation)
        * Fix for g_trueping 1 - antiwarp disabled if gamestate is intermission
        * Fixed poison time when a !poison admin command is used
        * Added new shrub flag "?" to control the adminlevels allowed to call a vote
        * Added extra g_adrenaline flags to control who is allowed to use adrenaline (cvars are: SOLDIER 128, MEDIC 256, ENGINEER 512, FIELDOPS 1024, COVERTOPS 2048)    
        * Improved NQ and UI ingame menu
        * Added ingame tweak menu
        ** Added vote variables to the config files and extended the ingame vote menu
        ** popupfilter option
        * Added hidden sounds to chat menu
        * Location files added and set to view on client as default for new players (NQ regulars have to set this) - thx antman!
        * Added mapfixes/missing textures/missing md3 files for different maps
        * Fixed the voice tone of the announcers/general sound update
        * Added/Fixed countless visual updates
        ** Only one assets pk3 is needed
        ** The non working/not used body and face textures are now available
        ** Team based colored stuff
        ** NQ's iron cross model instead of wolfy logo on the textures
        ** Mirrored truck glass etc.
        ** added dogtags icon for upcoming nq version
        ** added class symbols to the axis clothes like the original game have
        ** added aura sprite icons for the aura skills
        ** Assets cleaned from unused files
        ** NOTE: If you use costum skin/sound pack or ui menu you may need rework your pack!
        * Added the latest bug/cheat fixes to the 6 official maps, more map fixes added to fun pack. For more info see the readme.txt in the maps directory of pk3 file.
        * 4 missed cvar (g_teamDamageRestriction, g_minHits, g_autoTempBan, g_autoTempBanTime) added to the config list
        * Removed cvar g_shotgunPellets
        * Removed colored smoke features and cvars g_smokeColor_Allies, g_smokeMod_Allies, g_smokeColor_Axis, g_smokeMod_Axis
        * Reordered cg_skillViewOptions, added new flag to control visual effect for new Battlefield Briefing skill
        * Fixed !nade overflow bug (thanks to patheticcockroach for the patch)
        * Fixed crash bug with !showbans shrubbot command
        * Fixed missile cam rendering with exploding barrels
        * Fixed an issue with /give disguise
        * Sweep for landmines CPU improvement fix
        * Fixed aura skill - the teamwork will be rewarded
        * Popup message icons fixed
        * fixed an issue with the menus
        
     
     

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