NQ 130
1.3.0 No Quarter - Devil's Brigade
1 file
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nq_v1.3.0_a
By kate
1.3.0 No Quarter - Devil's Brigade
* Bug fixes
** Longer g_msgX cut-off
** Don't send bots to spectator in clientspawn
** Fixed inactivity timer for clients that are playing dead
** Fixed the rifle cam issue where other players see the cam of other players
** Muted players are muted on reconnect (again)
** Fixed team conversion
** Fixed promotion sound for major-/brigadier general
** Options menu doesn't set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore
** Using HUD color values from the config in any case again
** Fixed delayed printing of texts (during a paused game)
** Fix of g_spawntimeminplayers
** Fix for g_tyranny - this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions
** Fix for movers moving backwards
** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar
** Errors in G_ParseCampaigns() are logged
** Fixed referees might crash the server
** Fixed client shake camera not positioning the camera viewpoint inside solid geometry
** Fix for preventing 50% of explosive damage if wearing a Flak Jacket
** Fixed crash when sending private message via rcon to unknown client
** Fixed some client commands not working on listen servers
** nq_war: grenades are no longer available if ammo is picked up
** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar)
** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set
** Fix for original HUD, it can be used again
** Fixed adrenaline effects & eyes out of sync
** Small fix of effect bullet code
** Fix for best killing spree and bounty award
** Several typos fixed
** Vanilla client polybuffer crash fix
* Weapons
** Johnson M41 LMG for allies covert ops - thank you for the model Ischbinz!
** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions.
* Bots
** Cleaned goal names
** Bots will ignore artillery or airstrike goals if no as/arty is available
** Fixed potential buffer overrun in AddDeferredGoal
** Panzerfaust to bazooka translation for bots
** NQ 1.3.0 requires omni-bot 0.81 - Johnson M41 LMG added to the interface
** Bot trigger for dropping flags
** SCRIPTS UPDATE - visit omnibot assembla repository and get latest files!
* Lua
** Fix for sess.spectatorClient and sess.ignoreClients
** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore
** sess.kstreak, sess.dstreak fields removed - they are not used
** Added G_shrubbot_setlevel - silent Lua cmd to set the level - see nq_noq
** et.G_XP_Set can be used on client connect now
** Listen servers show Lua errors/log output
** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime
** Client field acc is available now
* Changes - new features
** nq_scriptMode default value changed to 3 - check your server installation value
** nq_playerspawning default value changed to 0 (default ET behaviour) - check your server installation value
** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode)
** cg_limbo_secondary default value changed to 2 - cvar added to nq controls menu
** Better killer cam code. Killer Cam also shows killer name now
** g_countryflags 2 added - bots have the country flag of the server location
** Optimized entity code - saves lots of trap_LinkEntity() calls
** Clean up of the client - removal of needless vars in draw functions
** New jp_insanity fun mode 256 - teamkillers get launched (bad idea on fueldump/much fun on baserace) - manage the venom in your restriction file
** New jp_insanity fun mode 16384 - revive needle insta-gibs
** jp_insanity HP left message moved to g_announcer 512 - HP left w/o distance removed. Use Lua!
** Changed jp_insanity 512/1024 - 512 enables betting, 1024 enables buying
** Scoreboard rework - shows disguised team players & uses full size of screen
** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(),
** CG_Obituaries() improved - code is much faster now ...
** cg_killannouncer has been removed, cg_announcer reworked - new bitflags and changes!
** cg_drawHUDHead default changed to 1 - the vanilla HUD head is available in NQ HUD now.
** !medpack and !ammopack removal - use !give
** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more
** Server cvar nq_noq introduced - disables shrubbot user data read/write ([admin], [mute], [ban]) - Option to avoid data redundancy if the NOQ is enabled.
** Added several new options to the menus - f.e. 'Connect to IP'-button, options to set cg_drawkillSpree, cg_automapZoom ...
** Client doesn't log per default anymore - added an option to control logging in the nq tweaks menu
** nq_security introduced
** Cvar removal of
*** g_maxGameClients (see team_maxplayers)
*** g_maxlives
*** g_maxlivesRespawnPenalty
*** g_axismaxlives
*** g_alliesmaxlives
*** g_enforcemaxlives
*** g_alliedSpawnInvul (see g_SpawnInvul)
*** g_axisSpawnInvul (see g_SpawnInvul)
*** g_hitsounds (it's obsolete - admins may use forcevar cg_hitsounds to control the behaviour)
** Bigger player boxes in spec to pick a player
** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now.
Use new server cmd 'weap' to set/get restrictions on the run.
weap <number|name> <minplayers> <maxweap> <percentage> [mapspecific] - The last argument 'mapspecific' is optional, and defaults to 0 (meaning false)
*** Following cvars have been removed
*** g_heavyWeaponRestriction
*** team_maxIsPercentage
*** team_panzerRestriction
*** team_maxPanzers
*** team_maxMortars
*** team_maxRifleGrenades
*** team_maxMG42s
*** team_maxFlamers
*** team_maxShotguns
*** team_maxVenoms
*** team_maxLMGs
*** team_maxScopes
*** team_maxLandmine
** Rework of entnfo - entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now
** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes
** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu
** Officer caps (level 9) have been added - thx phisherman
** Tweak support for widescreen monitors has been added (see NQ tweaks menu)
** Spectator-icon has been adjusted
** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos.
** Menu: Added some uniform colors for filters
** New shortcuts have been added: [g] = last client who vsaid "Bye" - = last client who vsaid "Hi"
** New talk icons
** More log output if xp save fails
** Display added to print mission-time-left in debriefing screen
** g_logoptions extended - new flags to control the log file printing. New default value is
** New server commands have been added: clearflag & setflag - easy ways to set bitflag cvars
** Punkbuster support removed
** ET:Xreal support added (experimental)
** ++
1.2.9 No Quarter b6
* Bug fixes
** Fixed an issue where no spawnpoints are found
** Fixed rcon single param commands causing a crash
** Client 'follow' cmd fixed
** Killer cam ends if killer is killed
** Fixed 2D +/-topshots
** Fixed client topshot cmd
** Several typos fixed
** Mapvoting string replacment corrected
** Fixes for !give and !rocket
** Fixed ability to see enemy's FOV after death in some cases
* Weapons
** Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit)
** Goomba actions are logged into stats as foot kick
** Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER
* Bots
** Goal names are cleaned
* Lua
** Lua mute with 3rd param 'reason'
** Fixed _et_G_XP_Set - Set values don't destroy map stats/awards
* Changes - new features
** Optimized ClientSpawn function for revived case
** Enhanced the HUD counters (kill/death/spree view)
** Default value of g_voicechatsallowed decreased from 4 to 3
** g_debugdamage is no longer a cheat var
** CalculateRanks function optimized
1.2.9 No Quarter b5
* Bug fixes
** Vanilla bug fix for tank gun not cooling off if player leaves tank
** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
** Vanilla bug fix for wrong setstate called and no entity found
** Vanilla bug fix for "damaged" tank not repairable
** Old NQ bug fix for spectators seeing footkicking players when switching players
** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
** Fixed a potential crash reason - now running stable
** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
** Muting reworked - also fixed a shrubbot issue
** Fix for forced cvars
** Fix for Venom players keeping all picked up weapons
** Fixed players use nextspawn if lack of spawnplaces
** Spectator view correction when observing mg42/browning/BAR players
** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
** Fixed !launch behaviour when a player is proning
** Fixed some issues in event code
** NQ filter in server browser matches new mod path
** !give skill for engineers was not working correctly
** Clean up of asset pk3 - some sounds fixed
** Fix of init screeny for cs_method 1 not disapearing while recording demos
** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
** Fixed the skillbars if skills are disabled
** Fixed g_spawntimeMinPlayers
** ++
* Weapons
** Fixed a major issue with the weapon spread
** Added the footkick as real weapon - stats for kills/hits/death
** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
** Fixed MP34 random shaking
** Fix for pitchAdd of several bullet weapons
** Fix for poisoned players have granade automatically in hand
** Map landmines use same damage values as planted mines of players
** Usage of airstrike damage values from weap file
** Fixed a problem on respawn with the riflenades
** Weapon pick up reworked
** Fix for very large impact trails in some cases
** Fixed g_noAttacklInvul for the shotgun
** Shotgun bullet code changes - it's much stronger now
** Fixed spread for some weapons while phroning/crouching
* Bots
** Omni-Bot 0.8 support - for full update list visit omni-bot.com
** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
** ++
* Lua
** ClientBegin called only once after the 1st player connection and is ETPro compatible now
** et.ResetXP added
** pers. hitregions added
** Rest of session fields are available now
** New Lua scripts - NOQ introduced
** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
* Changes - new features
** New hitregion stats available in player stats of end game screen - check the stats puppet
** Added a new fast (personal) message type for easy 'clan' messaging
** Spectators following another player can see a working breathbar while that player is underwater
** Map voting (gametype 6) added by request - many thanks to the ETPub team!
** Added an icon to scoreboard for indicating muted players
** Shrubbot banning checks for GUID and/or IP again ...
** !banIP shrubbot cmd added - see wiki
** New g_realism flags - also see wiki ... like you always do!
*** No auto weapon change if poisened and out of ammo
*** A script_mover removes items when driving over them (instead of pushing them)
*** Players on a rotating script_mover will rotate along with the mover
*** Changing view (looking left/right) will not increase spread
*** Rotating doors can be opened even while they are already closing
*** Covertops stealing a uniform can now also inherit that players' head
** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
** New Riflenade-Cam (like a mortar-/missile-cam)
** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
** Stats do no longer count shots on dead bodies
** Killing sprees are no longer updated for players in limbo
** Rework of commandmap code
** Rework of weapon-restriction code
** Improved security
** Massive optimizations in client- & server-code
** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
** g_trueping code changes
** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
** Aura check changed to run once a second (was 4 x before)
** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
** Rework of missile cam code (more efficient usage of entities)
** Ditched cpu_affinity
** cg_noAmmoAutoSwitch option added - see wiki
** Spectator icon added + proper centerprint killmessages for following spectators
** Less spammy "landmine spotted" voice message
** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[13] for your own fun mod creations
** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
** g_XPSaveFile removed - see g_XPSave flag 32
** g_fastres moved to g_medics flag 4096
** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
** ETPro like spawntimer added by request - many thanks to the ETPub team!
** Usage of any shrubbot cheat command is reported to the main chat
** Aligned Info boxes of ping, fps etc
** Removed some useless location files
** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
** NQ requires 2.60b on the server now
** ++
1.2.7 No Quarter - MOONWALKER
* Better performance - several code loops and math functions are optimized
* Fixed an issue of potential crashes if client switched between mods
* General optimizations on string comparisons and spawning related entities
* Removal of some unused client cvars
* Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
* Removal of G_SetAASBlockingEntity for real
* Log file prints client ip
* Location files update
* Adrenaline
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
** Adrenaline can be used seperately from class-specific weapons
* New g_medics bitflags
** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
** MEDIC_NOREGENERATION - medics do not regenerate at all
* Configstring CS - fix of MAX_GAMESTATE error
** g_csMethod introduced - see wiki for more infos!
** Removed some useless vars from CS_SERVERINFO
** Saved many CS chars depending on config and player count
** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect (use bot cmds!)
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
** omnibot_flags 16 - bots will target ungibbed players
* g_shortcuts
** [p] is working for spectators again
** added: last teammate who damaged you
** [c] added: the damage the last teammate did to you
** [x] added: the last (non-bot) client that connected
** [m] added: the last teammate who called for a medic
** [f] added: the last teammate who called for a fieldops (ammo)
* Weapons rework
** Several *.weap file fixes and extensions
** New bullet code, whizzsounds introduced see cg_whizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap
** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
** Fixed a satchel shot count bug
** g_simpleBullets introduced
** team_maxLMGs and team_maxScopes introduced to get more weapon control
** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
* Lua
** Implemenation of some missing ETPro compatible functions
** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
** ETWsk script adapted & extended (tu Benny!)
* Fixed an issue with explosions
* Fixed playdead bug - mounting tank while playing dead
* Map/Mappers fixes
** Added the mu_X script cmds again
** Fix for double triggering of explosives in maps
* Players are able to push in spawn again
* Prepare to fight announcer is played 4 seconds before start
* Killing spree / multikill announcments on top of screen
* Restriction code optimized
* g_falloff
** Improved code for consistent damage falloff over distance
** Extended g_falloff for body shots too - see wiki
* Scoreboard view shows chat again
* New reconnect entry in the menu
* HUD
** Added class icon instead of a short class name on following players
** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
** Stamina bar also displayed for spectated players
* Fade in/out over-head names 2x faster - code reworked
* Mission/objective announcements can be disabled completely
* Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
* !give
** Added more options to the cmd
** !give health zombie fix
* !shuffle sort order changed
* Option to disable lean added - see g_realism
* New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
* New headshot modes
** g_headshot 2 - one shot kills
** g_headshot 3 - one headshot kills, bodyshots do normal damage
* New client cvar for weapon handling (choose your favorite weaponbank)
* Rework of forcedCvar & sv_cvar modification
** Added a server cvar g_ForceCvarFile to let admins set up a single config file
* Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
* Covert ops can detach the silencer from a pistol, and drop the pistol
* Soldier level 4 can drop/pickup weapons correctly
* New cvar nq_war
** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
* Several new awards added & intermission scrollbar to view all.
* New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
* lookdown & lookup commands removed (used in anti-recoil scripts)
* More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
* Message displayed if a player becomes the new leader of a fireteam.
* No bots-only fireteam will exist
* Executioner icon for teammates removed
* Fix for unmuting players if name is changed
* Removed the big text "SPECTATOR" - Extended chat area for specs.
* Resuscetation sound activated
* xp rewards changed: syringe revive = 2 xp - syringe heal when <25% hp = 3 xp - resuscetation = 4 xp
* New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki
* Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki).
* !spec999 moves players with ping 500-999 into spec (was 999 only before)
* Install path changed for several reasons (after very long discussion)
1.2.5 No Quarter - MOONSHOT
* Added sounds for field ops artillery/airstrike option
* Aura radius and sprite fix
* Bot rework
** Merged latest omnibot updates
** Bot modname and modversion fix
** Bot event chat fix
** Bots use all available landmines now
** No kick for bots if teamkill restriction is reached
** Rework of bots weapon charge
** Fixed an issue where bots connect with same name
** Bots are ingnored for potential kicks
* General cleanup
** Old bot code removal part II
** Unused cvar/cmd/code clean up (biggest cleanup ever!)
** 37! sound & message spree cvars removed
** SAVEGAME_SUPPORT removed as it was never used
** GAMERANGER code removed
** More MV code excluded
* yadas' client crash log
* Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
* Fixed !disguise bug
* Menu callvote shuffleteamsxp_norestart fix
* !dw (drop weopons) shrubbot cmd added
* CPU usage server side fix on player_die & calculateranks
* Menu callvote poll fix
* Callvote exploit security fix !!!
* Lua API implementation - thx to ETPub team !!!
** ETPro announce log behavior
* Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...)
* Hopefully fixed an issue with script actions
* !showbans negative parameter fix from C3PEG4
* General sound rework
** Lost arty awareness sound activated
** fxSounds fixed
** Sound loading infos added
** New vote sound added
** Unused sounds removed
** New 'caching' code
** Optional sound in case of shrubbot player kick/ban
** Missed world game & item sounds added
* The campaign string is no longer filled up for nuts
* Loose of disguise if jp_insanity 128 is set for all modes
* Tweak menu fix & rework (now contained com_hunkmegs setting)
** NOTE: If you use a costum ui menu you may need to update this!
* !freeze update
** g_slashkill 128 - slash kill is blocked if player is frozen
** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
* jp_insanity 1024 - displays attacker's HP & distance
* Extended accum operations make life much easier for mapscripters
* Removed g_realism 4 - drop weapons if poisoned
* Added new medic skill 8 - improved poison needles
* Medic skill 8 - improved poison needles (poison drops weapons)
* g_medics
** Flag 16 is fixed
** New anti medic rambo options - see flags > 64
** New default value: medics don't get 12% extra HP
* New awards
** Kick Ass - most kills with the foot. Poison and kick'em :P
** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!)
** Doctor Overdose - most poison kills
** War Hero - most objectives done
** Best Medic
** Best Engineer
* Extended personalized announcers - show who did it
* Fixed some engine and security related issues (remapShader fix)
* Added the etpro mapscript delete statement
* Rework of some events
* Rework of some math and other often called functions
* Dens' sanity checks for userinfo
* New 'caching' code for models
* Aura and InPVS is disabled per default - watch g_realism 8
* g_SBCheats removed - all affected commands require g_tyranny now
* Small fix for g_canisterKick
* Spectator rework
** Follow player bug fixed
** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots)
* !listteams reactivated
* Chargebar feedback changed - two separate icons show the status of arty & airstrike now
* FX TYPE FABRIC implemented
* Weapons
** Overwork of weapon code and *.weap files
** Fixed an issue of weapon cooling
** Added some alt weap sounds
** Dropped weapon ammo fix - in some cases there was no ammo given
** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics
** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel
** Skill fix for the shotgun - lower light weapon skills have less spread again
** Browning 3rd person model fix
** Code optimization for special weapons like landmines, satchel etc.
* Count selfkill as death
* Rework of some menu files and new credits menu added
* Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set
* Display
** Playernames are colored in follow/deploy text now
** Added cg_smallFont to set client text font size (0 is common size)
** Character head animation fix
* Fixed some shrubbot mute/ban issues
* New shrubbot cmd !banguid to ban players offline added
* Fixed airstrike can kicking and owner swapping causing wrong kills
* Increased some limits for menus (some huge soundpacks did not work)
* Added some "new" animations (in code but never used before)
* cg_spectator introduced
* g_adrenaline 32 has new effect
* Locations
** Rework of location code
** Latest location files added - tu Antman !!!
* Optimization of G_Spawn() & G_FreeEntity()
* Allies gloves color fix
* Scoreboard
** Removed background 2D on ingame scoreboard view
** Intermission scoreboard changed - it displays more names
* Personal messages added to the send message window - use personal and target to send a pm
* Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems
* Changed NQ licence + NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported anyway
1.2.3 No Quarter - REACTIVATED
* Removed stun realism (4) from g_realism cvar
* Added g_realism 4 - Drop weapons if poisoned
* Fixed g_inactivity and g_spectatorInactivity - no mare AFK players except if the shrubbot flag "0" -Player cannot be automatically kicked or put spec due to inactivity- overwrite it via adminlevel
* jp_insanity 512 - added fun mode which displays attacker's HP on every kill with headshot weapon
* Added a new skill: Battle Sense 9 - Battlefield Briefing (arty awareness) skill. Similar to grenade awareness.
* Fixed XP overflow bug (negative Xp values in HUD)
* Added omnibot 0.71 support
** Bots receive chat events now
* Reworked shuffle (more info here: http://www.splashdamage.com/forums/showthread.php?t=5880)
* Fixed "Lag bug" when pmove_fixed = 1
* Display the reason and expiration to banned players when they try to connect
* Prevent "empty player name" bans when editing the name in the game options menu
* Added missing team_panzerRestriction cvar.
* Fixed the basic code. Cleared & tons of old bot code and unused vars removed
* Added first headshot message similar to first blood
* Send private message sound as new event type
* Shotgun usage improvments
* Do not allow to kick with Bazooka/Panzerfaust (mainly because of retarded animation)
* Fix for g_trueping 1 - antiwarp disabled if gamestate is intermission
* Fixed poison time when a !poison admin command is used
* Added new shrub flag "?" to control the adminlevels allowed to call a vote
* Added extra g_adrenaline flags to control who is allowed to use adrenaline (cvars are: SOLDIER 128, MEDIC 256, ENGINEER 512, FIELDOPS 1024, COVERTOPS 2048)
* Improved NQ and UI ingame menu
* Added ingame tweak menu
** Added vote variables to the config files and extended the ingame vote menu
** popupfilter option
* Added hidden sounds to chat menu
* Location files added and set to view on client as default for new players (NQ regulars have to set this) - thx antman!
* Added mapfixes/missing textures/missing md3 files for different maps
* Fixed the voice tone of the announcers/general sound update
* Added/Fixed countless visual updates
** Only one assets pk3 is needed
** The non working/not used body and face textures are now available
** Team based colored stuff
** NQ's iron cross model instead of wolfy logo on the textures
** Mirrored truck glass etc.
** added dogtags icon for upcoming nq version
** added class symbols to the axis clothes like the original game have
** added aura sprite icons for the aura skills
** Assets cleaned from unused files
** NOTE: If you use costum skin/sound pack or ui menu you may need rework your pack!
* Added the latest bug/cheat fixes to the 6 official maps, more map fixes added to fun pack. For more info see the readme.txt in the maps directory of pk3 file.
* 4 missed cvar (g_teamDamageRestriction, g_minHits, g_autoTempBan, g_autoTempBanTime) added to the config list
* Removed cvar g_shotgunPellets
* Removed colored smoke features and cvars g_smokeColor_Allies, g_smokeMod_Allies, g_smokeColor_Axis, g_smokeMod_Axis
* Reordered cg_skillViewOptions, added new flag to control visual effect for new Battlefield Briefing skill
* Fixed !nade overflow bug (thanks to patheticcockroach for the patch)
* Fixed crash bug with !showbans shrubbot command
* Fixed missile cam rendering with exploding barrels
* Fixed an issue with /give disguise
* Sweep for landmines CPU improvement fix
* Fixed aura skill - the teamwork will be rewarded
* Popup message icons fixed
* fixed an issue with the menus
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