MAPS ~ A
72 files
-
axis_complex_a3_2
By kate
allied "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
axis "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"
neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."
8 downloads
0 comments
Submitted
-
attackfinalv2
By kate
AttackFinalV2 by Ronald and Loffy, 2004.
neutral "Keep on fragging, and let the best fragger win!"
allied "Show the Axis scum that you are the best player on AttackFinalV2!"
axis "Give the Allied loosers a lesson in aiming and dominate them!"
Last man standing."
briefing "This is a death match arena.**Who is the best fighter? Test your skills against each other!"
14 downloads
0 comments
Updated
-
Atom_b1
By kate
allied "Steal the Atomic Bomb plans."
axis "Stop the Allies stealing the Atomic Bomb plans."
neutral "It's 1944. A pilot transporting the Allies blueprints for the Atomic Bomb has been shot down over Germany. The plans now lie in the hands of the Axis forces, deep in a remote facility. An elite Axis unit has been sent to the facility and pick up the plans and transport them directly to the Fuhrer himself. The Allies must not let the plans slip away."
10 downloads
0 comments
Submitted
-
Atlantic_Wall_full + sound sp1
By kate
"Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"
26 downloads
0 comments
Submitted
-
Atlantic_fixed
By kate
2018-06-08: [email protected]
just added /textures/assault/afloor_m01.jpg
axis "Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"
14 downloads
0 comments
Submitted
-
arhabeach_te
By kate
Map: ArhaBeach (Final True Edition)
Map type: OBJ
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua/
------------
Instructions: Place "arhabeach_te.pk3" into your ET/etmain/
------------
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Last update: 30.05.06
.zip Size: 7 MB
.pk3 Size: 3 MB
Max players: 10/10
Changes: Fixed bugs
------------
Missions:
Axis:
-Defend the Beach Wall;
-Defend the Side Wall;
-Protect the West Gun.
Allies:
-Destroy the Beach Wall;
-Destroy the Side Wall;
-Destroy the West Gun.
------------
Time Limit: 15 min
Axis Respawn Time: 10 sec
Allies Respawn Time: 5 sec
===============
19 downloads
0 comments
Updated
-
apocalypse_city_v1
By kate
appocalypse city
made for modernfront mod
by thunder of thewolfteam
credits and thx goes to:
blackrayne studios for a heep of great models
http://www.blackrayne.net/models_1.php
the TWT staff for their help.
especially Micha for testing and picking bugs :)
And finally to
Team Mirage for letting us use their nsco stuff to map with to this mod
(all nsq3 folders)
axis "Build the barriers and keep the cov-ops from finding and defusing the nuke"
allied "blow and shoot your way thru, kill the enemies and find and defuse the nuke"
neutral "The Liberation Army have detonated several small bombs in appocalypse city, caused a terrible chaos.They have after that placed a Nuke, If they dont get their money within a certain time it will blow up the city and its surounding area.The cov-ops have been called in to find the bomb and defuse it.good luck soldiers!"
9 downloads
0 comments
Submitted
-
apennines_b2 aka Apennines Research
By kate
Apennines Research
By: Jacques "Mlehliw" Kvam
******
Changes from Beta 1
------------
1. No more spawn bugs! Yay
2. Fixed that damned terrain. It shoots up snow and lets you lay landmines.
3. A little brushwork here and there.
Story
------------
1944. In the Apennines Mountains, located in central Italy, the axis have construced a remote secret research laboratory. Through covert operations allied forces have gotten wind of this operation. They have inserted troops in the immediate vicinity of the facility. Carnage ensues.
Installation
------------
Extract the pk3 out of the zip file, put the pk3 into your etmain folder.
File Info
------------
This is a beta map of Apennines Research
It will only work with Enemy Territory
Build Time: Approximately 1 month
Compile Time: About an hour
Other Readme Crap
------------
If you have stuff to criticize about or just want to tell me what a swell guy I am for releasing this beautiful map for your playing pleasure, email me @
[email protected]
If you really want to you can visit my site http://jacques.curvedspaces.com/et.html
I don't really use or update it but you can still go there if you really want to.
Thank You's
------------
I spose I should thank some people
Splash Damage Forum People: I know I couldn't have finished my map without you guys.
Draker: For releasing that awesome collection of prefabs
All the people who gave great feedback to me.
14 downloads
0 comments
Submitted
-
aop_practice_b3
By kate
dual map
"Alliance of Pain submachine gun practice. Leave your heavy weapons at the door."
9 downloads
0 comments
Submitted
-
ambition3
By kate
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
[email protected]
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
6 downloads
0 comments
Submitted
-
amazing_bank_v1
By kate
Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
Objective 1: Capture the Gate Flag.
Objective 2: Dynamite/protect the Gate.
Objective 3: Capture the Bank Flag.
Objective 4: Dynamite/protect the Bank.
Objective 5: Steal/protect the Gold.
Objective 6: Construct the Command Post.
(There is also a ramp and a dynamitable side-route to the bank.)
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Amazing Bank (version 1)
Filename : amazing_bank_v1.pk3
Date : Augusti 31, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map amazing_bank_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
13 downloads
0 comments
Submitted
-
am_hydro_dam
By kate
conversion: hydro_dam_v2 Enemy Territory from rtcw
Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
URL with map description: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
Contact: [email protected]
Important!
==========
the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
Please read the included file hydro_dam_v2 readme.txt first!
You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
original map only using textures and models that are part of ET.
Changes from Beta 1
The most important changes are:
- Endgame bug fixed
- It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
mode or in a campaign. See "Setting a time limit" for more information.
- New command map
- The truck is moving when Axis win
- lots more...
Setting a time limit
A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
you ;)
Requirements
Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
to support location names.
Overview
Axis and Allied forces have set up operations on either side of a dam, each must
collect and return an objective to their bases. Access to the objective is by
means of a successful dynamite charge at enemy door. Control of base flags leads
to forward spawn opportunity.
Map features
Balanced playing area on several levels with interconnectivity between levels.
Player can attack from above ground or use the tunnel systems to attack from behind.
Twin mounted mg-42 provide additional defense for bases.
Fog limits view to prevent sniper rule, however there exist several sniper positions.
With thanks to
Teal'c of course for giving me the source to convert this map.
fov360 for making the Beta 1 command map.
Everyone helping to find the endgame bug.
Thegnat for making the final command map.
---Copyright-Permissions----
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Shaderman
[email protected]
October 2005
12 downloads
0 comments
Submitted
-
alps2_pb
By kate
"The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area. The Allies must take the village and clear the blockage so that essential supplies can be transported."
axiswintext "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line. Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
alliedwintext "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel. Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
9 downloads
0 comments
Submitted
-
alpine_assault_final
By kate
Welcome to Alpine Assault by Detoeni.
www.planetwolfenstein.com/detoeni
A Multi Player map for Wolfenstein-Enemy Territory.
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
The map can now be run from the server menu in all game types.
Game Information.
File name: alpine_assault
Menu name: Alpine_Assault
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release: 30/12/2005
OVERVIEW:
"The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
Can the Allies steal the plans and foil this dastardly attack by the enemy?"
Allied Objectives:
1. Take the Top Secret Plans to the Half-Track.
2. Remove the Top Secret Plans from the Safe.
3. Steal Safe Keys.
4. Control the Garage Spawn.
Axis Objective:
1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
2. Stop the Allies taking the Documents from the Safe.
3. Stop Allies Stealing Safe Keys.
4. Control the Garage Spawn.
Notes:
Train
The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
Thanks To:
ydnar for q3map2 http://shaderlab.com/
blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
Please report any faults found to: [email protected]
Hope you like it and happy hunting.
©Phil "Detoeni" Gresley 2005-2006
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
Authors may NOT use this level, Alpine Assault, as a base to build additional level.
Authors may NOT use Textures from this file.
Authors may NOT use Models from this file.
You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
8 downloads
0 comments
Submitted
-
alchemycastle_b3
By kate
Name: Alchemy Castle 12/03/2009
bsp: alchemycastle_b3.bsp
Ver. b3
Compile options used
-meta, VIS -fast, Full light
Known Bugs:
Some
Current future ideas:
NONE
To Do List:
Make Hint brushes
Make Areaportals
General optimizing
Final Compile
"The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"
wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"
wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."
12 downloads
0 comments
Submitted
-
alcazaba_assault.
By kate
Alacazaba_assault
=================
Este es nuestro primer mapa y ha sido concebido muy precariamente,
el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
leyendo mas tutoriales y con algo mas de práctica.
Ante todo gracias por jugarlo.
This is our first map and is designed very poorly,
the map does not have a good quality construction,
and we get better by reading more tutorials and practice something else.
First of all thanks for playing.
Author : TNT*|Cinco and |HDR|ElPeortirador
Location : ESPAÑA, Spain
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Programs used
- Enemy Territory
- GtkRadient 1.4.0 and 1.5.0
- Jasc Paint Shop
- PackSpace
Description
Attack AXIS
Defend Allies
Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
The Command Post is very important cause it activates Spawnpoints near the Bunker.
+Axis
- Destroy Tank Big Door #1
- Destroy Tank Barrier #2
- Escort the Tank to the hermit and Destroy the windown.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn.
+Allies
- Build/Defend Tank Big Door #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker windown.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn.
Spawntimes:
Axis 15
Allies 20
Thanks!
Models:
Chandelier
dt_oblitz
Breakout_et_b2
textures from :
Berlin Caen Pha_Chateau Warbell
Bremen Italy Parisbastille Password2
Thanks
Thanks to IndyJones for the map Italy and cyburk for the map Industry
Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
Gracias a "Kuqui" y a "Salo", por aguantarnos.
Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
11 downloads
0 comments
Submitted
-
alcatraz_b4
By kate
---------------------
alcatraz_b4(beta4) for ET
September, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: [email protected]
website : http://masterkiller-mapping.blogspot.com/
neutral:
"DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
allied:
"Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
axis:
"Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
**Map Info
Title: alcatraz_b4
Filename: alcatraz_b4.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2-3hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
**Installation
Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
Host a game whit alcatraz_b4 campaign or alcatraz_b4.
Also, you can add alcatraz_b4 on to your serverlist.
You can launch the game by tipping this command on the console game.
map alcatraz_b4
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
**news stuffs
New Sounds: YES (24 wav)
New Graphics YES (47 textures)
New Models YES (57 models) (64 textures) (6 tags)
New Skins YES (7 skins) (7 textures)
**Special Thanks
Goldrush source (scripts)
Oasis source (scripts and shader)
http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
Saberpeak source (scripts prefab boat)
http://home.comcast.net/~saberpeak/website/sourceFiles.html
UJE_01_beta2 (scripts prefab hostage)
http://www.splashdamage.com/forums/showthread.php?t=17080
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.blackrayne.net (models BR_)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
14 downloads
0 comments
Submitted
-
alanbrooke_v1
By kate
Map Information
-------------------------------------------------
The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
Secondary Objective: Dynamite/defend the Water Wall.
Secondary Objective: Dynamite/defend the Central Wall
Secondary Objective: Dynamite/defend the Side Route in the centre
Secondary Objective: Dynamite/defend the second Side Route to the Radio
Secondary Objective: Get control over the important Command Post
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Alan Brooke (version 1)
Filename : alanbrooke_v1.pk3
Date : September 2, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map alanbrooke_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
11 downloads
0 comments
Submitted
-
al_kad_b3
By kate
"Kill all. Have no mercy."
briefing "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
19 downloads
0 comments
Submitted
-
Al_Abbasi
By kate
Mapname: AL_Abbasi
Version: 1.0.0
Gametype: Death match // Frag
Mapmaker: 1869*_Flame a.k.a Dante
Website: www.1869clan.tk
NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
- you can use any textures you like, most of them are from internet anyway
-install on local machine:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
3. start the game
4. open console with the ~ key (left from the 1 and up the TAB key)
5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart)
6. type /map Al_Abbasi
7. play!
==> NOTE: no bot support added.
-install on a server:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into the "etmain" folder
3. if needed, add to your fastdownload server
4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
6. (re)start server
7. play and have fun!
-=-=-=-=-Objective-=-=-=-=-
- none, becouse it is a Death match // Frag map
just make loads of kills
-=-=-=Special Thanks!=-=-=-
1. www.gs4you.de for my server
-=-=-=-=-=-Other-=-=-=-=-=-
- few new textures included
- few models added
- some sound also
6 downloads
0 comments
Submitted
-
adlernest_roof_b4
By kate
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Modified by: KiSsMySeXyAsS aka MorpHDoc
==========
Description
==========
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
=========
Prefab Acknowledgements
=========
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
=========
Tutorials
http://simland.planetquake.gamespy.com/pages/articles.htm
Bugs
A hairline crack in the func_explosive part of the bridge.
Thanks
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
Programs used
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
Change log
Changes by KiSsMySeXyAsS aka MorpHDoc
adlernest_roof_b3
- created a radar command room on the roof
- created ammo packs for Axis in the radar command room
- created tunnel from Allies first spawn to back of the ammo packs
- created ladder to access the roof from the outside (only after the missile is launched)
- created axis CP room and tunnel to the transmitter from that room
adlernest_roof_b2
- added details to the room on the roof from the allies CP spawn
- created a missile launcher to create a hole in the roof
- remove access from the abyss, but players can still reach the abyss
- remove the wall next to the ammo packs
adlernest_roof_b1
- added roof access from Allies CP and Axis Spawn
- added abyss access
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
8 downloads
0 comments
Submitted
-
adlernest_desert_advanced
By kate
Adlernest Desert Advanced
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
========
Retexured/Modified : 'StoerFaktoR
URl : http://chris-s.de
: http://et-zone.de
E-mail : [email protected]
=======
Description
=======
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
Tutorials
http://simland.planetquake.gamespy.com/pages/articles.htm
Bugs
A hairline crack in the func_explosive part of the bridge.
Thanks
=========
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
Programs used
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
Change log
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
adlernest_desert_advanced
-new textures
-bridge over the canyon is constructable and destroyable
-new wall(destroyable)
12 downloads
0 comments
Submitted
-
adlernest_desert
By kate
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
==========
Retexured : 'StoerFaktoR
URl : http://chris-s.de
: http://et-zone.de
E-mail : [email protected]
Description
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
Tutorials
http://simland.planetquake.gamespy.com/pages/articles.htm
Bugs
A hairline crack in the func_explosive part of the bridge.
Thanks
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
============
Programs used
=============
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
============
Change log
============
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
11 downloads
0 comments
Submitted
-
adlernest_2
By kate
Adlernest 2
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein: Enemy Territory
Reworked 2009 by: Sid & Etch
Description
Axis strategic base / supply base located high in a mountainous region of Germany.
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
=======================================================
Prefab Acknowledgements
=======================================================
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
=======================================================
Tutorials
=======================================================
http://simland.planetquake.gamespy.com/pages/articles.htm
=======================================================
Bugs
=======================================================
A hairline crack in the func_explosive part of the bridge.
=======================================================
Thanks
=======================================================
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
=======================================================
Programs used
=======================================================
- Enemy Territory and ETpro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
=======================================================
Change log
=======================================================
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
12 downloads
0 comments
Submitted
-
adlernest
By kate
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
=======================================================
Prefab Acknowledgements
=======================================================
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
=======================================================
Tutorials
=======================================================
http://simland.planetquake.gamespy.com/pages/articles.htm
=======================================================
Bugs
=======================================================
A hairline crack in the func_explosive part of the bridge.
=======================================================
Thanks
=======================================================
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
=======================================================
Programs used
=======================================================
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
=======================================================
Change log
=======================================================
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
13 downloads
0 comments
Submitted