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72 files

  1. axis_complex_a3_2

    allied "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"

    axis "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"

    neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."

     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  2. attackfinalv2

    AttackFinalV2 by Ronald and Loffy, 2004.

    neutral "Keep on fragging, and let the best fragger win!"

    allied "Show the Axis scum that you are the best player on AttackFinalV2!"

    axis "Give the Allied loosers a lesson in aiming and dominate them!"


     
    Last man standing."
     briefing "This is a death match arena.**Who is the best fighter? Test your skills against each other!"  
     

    14 downloads

       (0 reviews)

    0 comments

    Updated

  3. Atom_b1

    allied            "Steal the Atomic Bomb plans."

    axis              "Stop the Allies stealing the Atomic Bomb plans."

    neutral           "It's 1944. A pilot transporting the Allies blueprints for the Atomic Bomb has been shot down over Germany. The plans now lie in the hands of the Axis forces, deep in a remote facility. An elite Axis unit has been sent to the facility and pick up the plans and transport them directly to the Fuhrer himself. The Allies must not let the plans slip away."

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Atlantic_Wall_full + sound sp1

    "Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"

    allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"

    neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Atlantic_fixed

    2018-06-08: [email protected]
    just added /textures/assault/afloor_m01.jpg
    axis "Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"

    allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"

    neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  6. arhabeach_te

    Map:             ArhaBeach (Final True Edition)
    Map type:        OBJ
    Author:         B0n3g1b - [email protected]
    Visit for update:   http://wet.ho.com.ua/
    ------------
    Instructions:         Place "arhabeach_te.pk3" into your ET/etmain/
    ------------
    Tools:             GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Last update:        30.05.06
    .zip Size:        7 MB
    .pk3 Size:        3 MB
    Max players:        10/10
    Changes:        Fixed bugs
    ------------
    Missions:
    Axis:
        -Defend the Beach Wall;
        -Defend the Side Wall;
        -Protect the West Gun.
    Allies:
        -Destroy the Beach Wall;
        -Destroy the Side Wall;
        -Destroy the West Gun.
    ------------
    Time Limit:        15 min
    Axis Respawn Time:    10 sec
    Allies Respawn Time:    5 sec
    ===============

    19 downloads

       (0 reviews)

    0 comments

    Updated

  7. apocalypse_city_v1

    appocalypse city
    made for modernfront mod
    by thunder of thewolfteam
    credits and thx goes to:
    blackrayne studios for a heep of great models
    http://www.blackrayne.net/models_1.php
    the TWT staff for their help.
    especially Micha for testing and picking bugs :)
    And finally to
    Team Mirage for letting us use their nsco stuff to map with to this mod
    (all nsq3 folders)
    axis  "Build the barriers and keep the cov-ops from finding and defusing the nuke"

    allied     "blow and shoot your way thru, kill the enemies and find and defuse the nuke"

    neutral    "The Liberation Army have detonated several small bombs in appocalypse city, caused a terrible chaos.They have after that placed a Nuke, If they dont get their money within a certain time it will blow up the city and its surounding area.The cov-ops have been called in to find the bomb and defuse it.good luck soldiers!"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  8. apennines_b2 aka Apennines Research

    Apennines Research
    By: Jacques "Mlehliw" Kvam
    ******
    Changes from Beta 1
    ------------
    1. No more spawn bugs! Yay
    2. Fixed that damned terrain.  It shoots up snow and lets you lay landmines.
    3. A little brushwork here and there.
    Story
    ------------
    1944.  In the Apennines Mountains, located in central Italy, the axis have construced a remote secret research laboratory.  Through covert operations allied forces have gotten wind of this operation.  They have inserted troops in the immediate vicinity of the facility.  Carnage ensues.
    Installation
    ------------
    Extract the pk3 out of the zip file, put the pk3 into your etmain folder.
    File Info
    ------------
    This is a beta map of Apennines Research
    It will only work with Enemy Territory
    Build Time: Approximately 1 month
    Compile Time: About an hour
    Other Readme Crap
    ------------
    If you have stuff to criticize about or just want to tell me what a swell guy I am for releasing this beautiful map for your playing pleasure, email me @
    [email protected]
    If you really want to you can visit my site http://jacques.curvedspaces.com/et.html
    I don't really use or update it but you can still go there if you really want to.
    Thank You's
    ------------
    I spose I should thank some people
    Splash Damage Forum People: I know I couldn't have finished my map without you guys.
    Draker: For releasing that awesome collection of prefabs
    All the people who gave great feedback to me.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  9. aop_practice_b3

    dual map
    "Alliance of Pain submachine gun practice. Leave your heavy weapons at the door."
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  10. ambition3

    Ambition 3
    Filename:
    ambition3.pk3
    Date:
    January 2014
    Number of players:
    6 vs. 6 or higher (up to 32 vs. 32).
    Editing program:
    GtkRadiant 1.4.0
    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
    Author:
    Kent "Loffy" Lofgren, Sweden
    E-mail:
    [email protected]
    Web:
    http://www.loffysdomain.com
    Thanks to:
    Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
    // Axis Objective Descriptions
    1     "Primary Objective:**Steal the Documents!"

    2     "Primary Objective:**Take the Documents to the Axis Truck!"

    3     "Secondary Objective:**Prevent the Allies from establishing a Command Post!"

    4     "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."

    5     "Secondary Objective:**Repair the Axis Pump to open new access routes!"


     
    // Allied Objective Descriptions 1     "Primary Objective:**Defend the secret Documents!"

    2     "Primary Objective:**Do not let the Axis take the Documents to their Truck!"

     
    3     "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."

    4     "Secondary Objective:**Do not let the Axis build a Command Post!"

    5     "Secondary Objective:**Prevent the Axis from repairing their Pump!"
     
     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  11. amazing_bank_v1

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
    Objective 1: Capture the Gate Flag.
    Objective 2: Dynamite/protect the Gate.
    Objective 3: Capture the Bank Flag.
    Objective 4: Dynamite/protect the Bank.
    Objective 5: Steal/protect the Gold.
    Objective 6: Construct the Command Post.
    (There is also a ramp and a dynamitable side-route to the bank.)
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Amazing Bank (version 1)
    Filename    : amazing_bank_v1.pk3
    Date        : Augusti 31, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map amazing_bank_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  12. am_hydro_dam

    conversion: hydro_dam_v2 Enemy Territory from rtcw
     
    Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
    URL with map description:   http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
    Contact:                [email protected]
    Important!
    ==========
    the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
    Please read the included file hydro_dam_v2 readme.txt first!
    You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
    original map only using textures and models that are part of ET.
    Changes from Beta 1
    The most important changes are:
    - Endgame bug fixed
    - It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
      mode or in a campaign. See "Setting a time limit" for more information.
    - New command map
    - The truck is moving when Axis win
    - lots more...
    Setting a time limit
    A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
    can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
    the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
    other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
    but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
    you ;)
    Requirements
    Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
    to support location names.
    Overview
    Axis and Allied forces have set up operations on either side of a dam, each must
    collect and return an objective to their bases. Access to the objective is by
    means of a successful dynamite charge at enemy door. Control of base flags leads
    to forward spawn opportunity.
    Map features
    Balanced playing area on several levels with interconnectivity between levels.
    Player can attack from above ground or use the tunnel systems to attack from behind.
    Twin mounted mg-42 provide additional defense for bases.
    Fog limits view to prevent sniper rule, however there exist several sniper positions.
    With thanks to
    Teal'c of course for giving me the source to convert this map.
    fov360 for making the Beta 1 command map.
    Everyone helping to find the endgame bug.
    Thegnat for making the final command map.

    ---Copyright-Permissions----
    Authors MAY NOT use this level as a base to build additional levels.
    You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
    NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
    IT IN ANY FORM!!.
    This BSP may be distributed ONLY over the Internet and/or BBS systems.
    You are NOT authorized to put this BSP on any CD or distribute it in
    any way without my permission.
    Shaderman
    [email protected]
    October 2005
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  13. alps2_pb

    "The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area.  The Allies must take the village and clear the blockage so that essential supplies can be transported."
    axiswintext        "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line.  Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
     alliedwintext        "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel.  Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  14. alpine_assault_final

    Welcome to Alpine Assault by Detoeni.
    www.planetwolfenstein.com/detoeni
    A Multi Player map for Wolfenstein-Enemy Territory.
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
    alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
    alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
    Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
    The map can now be run from the server menu in all game types.
    Game Information.
    File name:    alpine_assault
    Menu name:    Alpine_Assault
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    30/12/2005
    OVERVIEW:
    "The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
    Can the Allies steal the plans and foil this dastardly attack by the enemy?"
    Allied Objectives:
    1. Take the Top Secret Plans to the Half-Track.
    2. Remove the Top Secret Plans from the Safe.
    3. Steal Safe Keys.
    4. Control the Garage Spawn.
    Axis Objective:
    1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
    2. Stop the Allies taking the Documents from the Safe.
    3. Stop Allies Stealing Safe Keys.
    4. Control the Garage Spawn.
    Notes:
    Train
    The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
    There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
    Thanks To:
    ydnar for q3map2 http://shaderlab.com/
    blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
    Please report any faults found to: [email protected]
    Hope you like it and happy hunting.
    ©Phil "Detoeni" Gresley 2005-2006
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Authors may NOT use this level, Alpine Assault, as a base to build additional level.
    Authors may NOT use Textures from this file.
    Authors may NOT use Models from this file.
    You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  15. alchemycastle_b3

    Name: Alchemy Castle  12/03/2009
    bsp:  alchemycastle_b3.bsp
    Ver.  b3
    Compile options used
    -meta, VIS -fast, Full light
    Known Bugs:
    Some
    Current future ideas:
    NONE
    To Do List:
    Make Hint brushes
    Make Areaportals
    General optimizing
    Final Compile
    "The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"

    wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"

    wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  16. alcazaba_assault.

    Alacazaba_assault
    =================
    Este es nuestro primer mapa y ha sido concebido muy precariamente,
    el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
    leyendo mas tutoriales y con algo mas de práctica.
    Ante todo gracias por jugarlo.
    This is our first map and is designed very poorly,
    the map does not have a good quality construction,
    and we get better by reading more tutorials and practice something else.
    First of all thanks for playing.
     
    Author        : TNT*|Cinco and |HDR|ElPeortirador
    Location        : ESPAÑA, Spain
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Programs used

    - Enemy Territory
    - GtkRadient 1.4.0 and 1.5.0
    - Jasc Paint Shop
    - PackSpace
    Description
    Attack AXIS
    Defend Allies
    Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    The Command Post is very important cause it activates Spawnpoints near the Bunker.

    +Axis
        - Destroy Tank Big Door #1
        - Destroy Tank Barrier #2
        - Escort the Tank to the hermit and Destroy the windown.
        - Dynamite the Safe Door.
        - Steal the Secret Documents.
        - Build the Fieldradio and Transmit the Secret Order.
        - Build the neutral Command Post to enable the CP Spawn.
    +Allies
        - Build/Defend Tank Big Door #1
        - Build/Defend Tank Barrier #2
        - Dont let the Axis blow the Bunker windown.
        - Defend the Safe Door.
        - Destroy the Fieldradio.
        - Build the neutral Command Post to enable the CP Spawn.

    Spawntimes:
    Axis 15
    Allies 20

    Thanks!
    Models:
    Chandelier
    dt_oblitz
    Breakout_et_b2
    textures from :
    Berlin  Caen Pha_Chateau  Warbell
    Bremen  Italy Parisbastille Password2
    Thanks
    Thanks to IndyJones for the map Italy and cyburk for the map Industry
    Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
    Gracias a "Kuqui" y a "Salo", por aguantarnos.

    Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  17. alcatraz_b4

    ---------------------
    alcatraz_b4(beta4) for ET
    September, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/
    neutral:
    "DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
    allied:
    "Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
    axis:
    "Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
    **Map Info
      Title: alcatraz_b4
      Filename: alcatraz_b4.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
    **Build Info
      Editor(s) Used:
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop,
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2-3hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
    **Installation
      Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
      Host a game whit alcatraz_b4 campaign or alcatraz_b4.
      Also, you can add alcatraz_b4 on to your serverlist.
      You can launch the game by tipping this command on the console game.
       map alcatraz_b4
    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES
    **news stuffs
      New Sounds: YES   (24 wav)
      New Graphics YES  (47 textures)
      New Models YES    (57 models) (64 textures) (6 tags)
      New Skins YES    (7 skins) (7 textures)
    **Special Thanks
     Goldrush source (scripts)
     Oasis source (scripts and shader)
    http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
     Saberpeak source (scripts prefab boat)
    http://home.comcast.net/~saberpeak/website/sourceFiles.html
     UJE_01_beta2 (scripts prefab hostage)
    http://www.splashdamage.com/forums/showthread.php?t=17080
    **Special Thanks to this website:
       http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
       http://easymapping.free.fr
       http://www.heppler.com/shader/ (#1 site to learn about shader)
       http://et.splatterladder.com/ (alway miroir my download link)
       http://www.wolfmap.de (alway miroir my download link)
       http://www.blackrayne.net (models BR_)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/
     
     
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  18. alanbrooke_v1

    Map Information
    -------------------------------------------------
    The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
    Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
    Secondary Objective: Dynamite/defend the Water Wall.
    Secondary Objective: Dynamite/defend the Central Wall
    Secondary Objective: Dynamite/defend the Side Route in the centre
    Secondary Objective: Dynamite/defend the second Side Route to the Radio
    Secondary Objective: Get control over the important Command Post
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Alan Brooke (version 1)
    Filename    : alanbrooke_v1.pk3
    Date        : September 2, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map alanbrooke_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  19. al_kad_b3

    "Kill all. Have no mercy."
        briefing        "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
     

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Al_Abbasi

    Mapname: AL_Abbasi
    Version: 1.0.0
    Gametype: Death match // Frag
    Mapmaker: 1869*_Flame    a.k.a Dante
    Website: www.1869clan.tk
    NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
    - you can use any textures you like, most of them are from internet anyway
     
    -install on local machine:
        
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into your "etmain" folder  (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
    3. start the game
    4. open console with the ~ key (left from the 1 and up the TAB key)
    5. type /g_gametype 2  (it will tell you it will be set on restart, DONT restart)
    6. type /map Al_Abbasi
    7. play!
    ==> NOTE: no bot support added.

    -install on a server:
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into the "etmain" folder
    3. if needed, add to your fastdownload server
    4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
    6. (re)start server
    7. play and have fun!
    -=-=-=-=-Objective-=-=-=-=-
    - none, becouse it is a Death match // Frag map
    just make loads of kills
    -=-=-=Special Thanks!=-=-=-
    1. www.gs4you.de for my server
    -=-=-=-=-=-Other-=-=-=-=-=-
    - few new textures included
    - few models added
    - some sound also
     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  21. adlernest_roof_b4

    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Modified by: KiSsMySeXyAsS aka MorpHDoc
    ==========
    Description
    ==========
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =========
    Prefab Acknowledgements
    =========
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.
    =========
    Tutorials
    http://simland.planetquake.gamespy.com/pages/articles.htm
    Bugs
    A hairline crack in the func_explosive part of the bridge.
    Thanks
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip

    Change log
    Changes by KiSsMySeXyAsS aka MorpHDoc
    adlernest_roof_b3
    - created a radar command room on the roof
    - created ammo packs for Axis in the radar command room
    - created tunnel from Allies first spawn to back of the ammo packs
    - created ladder to access the roof from the outside (only after the missile is launched)
    - created axis CP room and tunnel to the transmitter from that room
    adlernest_roof_b2
    - added details to the room on the roof from the allies CP spawn
    - created a missile launcher to create a hole in the roof
    - remove access from the abyss, but players can still reach the abyss
    - remove the wall next to the ammo packs
    adlernest_roof_b1
    - added roof access from Allies CP and Axis Spawn
    - added abyss access
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  22. adlernest_desert_advanced

    Adlernest Desert Advanced
    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    ========
    Retexured/Modified     : 'StoerFaktoR
    URl                : http://chris-s.de
                    : http://et-zone.de
    E-mail            : [email protected]
    =======
    Description
    =======
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20

    Prefab Acknowledgements
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.

    Tutorials
    http://simland.planetquake.gamespy.com/pages/articles.htm
    Bugs

    A hairline crack in the func_explosive part of the bridge.
    Thanks
    =========
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    Change log
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
    adlernest_desert_advanced
    -new textures
    -bridge over the canyon is constructable and destroyable
    -new wall(destroyable)
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  23. adlernest_desert

    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    ==========
    Retexured         : 'StoerFaktoR
    URl            : http://chris-s.de
                : http://et-zone.de
    E-mail        : [email protected]
    Description
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20

    Prefab Acknowledgements

    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.

    Tutorials
    http://simland.planetquake.gamespy.com/pages/articles.htm

    Bugs
    A hairline crack in the func_explosive part of the bridge.
    Thanks
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    ============
    Programs used
    =============
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    ============
    Change log
    ============
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  24. adlernest_2

    Adlernest 2
    Author        : Dersaidin
    Real name     : Andrew Browne
    Location    : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein: Enemy Territory
    Reworked 2009 by: Sid & Etch

    Description
    Axis strategic base / supply base located high in a mountainous region of Germany.
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =======================================================
    Prefab Acknowledgements
    =======================================================
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir    http://www.sikstrom.nu/rikard/
    =======================================================
    Tutorials
    =======================================================
    http://simland.planetquake.gamespy.com/pages/articles.htm
    =======================================================
    Bugs
    =======================================================
    A hairline crack in the func_explosive part of the bridge.
    =======================================================
    Thanks
    =======================================================
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    =======================================================
    Programs used
    =======================================================
    - Enemy Territory and ETpro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    =======================================================
    Change log
    =======================================================
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  25. adlernest

    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory

    Description
     
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =======================================================
    Prefab Acknowledgements
    =======================================================
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.
    =======================================================
    Tutorials
    =======================================================
    http://simland.planetquake.gamespy.com/pages/articles.htm
    =======================================================
    Bugs
    =======================================================
    A hairline crack in the func_explosive part of the bridge.
    =======================================================
    Thanks
    =======================================================
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    =======================================================
    Programs used
    =======================================================
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    =======================================================
    Change log
    =======================================================
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

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