MAPS ~ A
72 files
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apocalypse_city_v1
By kate
appocalypse city
made for modernfront mod
by thunder of thewolfteam
credits and thx goes to:
blackrayne studios for a heep of great models
http://www.blackrayne.net/models_1.php
the TWT staff for their help.
especially Micha for testing and picking bugs :)
And finally to
Team Mirage for letting us use their nsco stuff to map with to this mod
(all nsq3 folders)
axis "Build the barriers and keep the cov-ops from finding and defusing the nuke"
allied "blow and shoot your way thru, kill the enemies and find and defuse the nuke"
neutral "The Liberation Army have detonated several small bombs in appocalypse city, caused a terrible chaos.They have after that placed a Nuke, If they dont get their money within a certain time it will blow up the city and its surounding area.The cov-ops have been called in to find the bomb and defuse it.good luck soldiers!"
9 downloads
0 comments
Submitted
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axislab_final
By kate
axis "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
allied "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
neutral "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
10 downloads
0 comments
Submitted
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Axis_Flugscheibe_b1
By kate
Author: cyburk
Website: www.cyburk.net
Contact: cyburk (at) cyburk.net
Release: 20.3.2012
Type: Allied Objective (Allies Attack)
Mission Time: 25 Minutes
Allied Spawn Time: 20 Seconds
Axis Spawn Time: 30 Seconds
Filesize:
Mission Briefing:
The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension.
An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower.
Allied Objectives:
- Destroy the Main Gate to the Secret Base
- Destroy the Fence to the Secret Base
- Build the Assault Ramp
- Destroy the Rooftop Access
- Capture the Forward Spawn Location
- Build the Command Post Destroy the UFO Cargo
- Switch on Both Generators
- Insert the Transmitter into the Radar Tower
Axis Objectives:
- Defend the Main Gate
- Defend the Fence
- Dont let them Build the Assault Ramp
- Defend the Rooftop Access
- Defend the Forward Spawn
- Build the Command Post Destroy the UFO Cargo
- Dont let the Allies turn on both Generators
- Dont let the Allies Insert the Transmitter into the Tower
14 downloads
0 comments
Submitted
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axis_complex_a3_2
By kate
allied "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
axis "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"
neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."
8 downloads
0 comments
Submitted
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attackfinalv2
By kate
AttackFinalV2 by Ronald and Loffy, 2004.
neutral "Keep on fragging, and let the best fragger win!"
allied "Show the Axis scum that you are the best player on AttackFinalV2!"
axis "Give the Allied loosers a lesson in aiming and dominate them!"
Last man standing."
briefing "This is a death match arena.**Who is the best fighter? Test your skills against each other!"
15 downloads
0 comments
Updated
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Atom_b1
By kate
allied "Steal the Atomic Bomb plans."
axis "Stop the Allies stealing the Atomic Bomb plans."
neutral "It's 1944. A pilot transporting the Allies blueprints for the Atomic Bomb has been shot down over Germany. The plans now lie in the hands of the Axis forces, deep in a remote facility. An elite Axis unit has been sent to the facility and pick up the plans and transport them directly to the Fuhrer himself. The Allies must not let the plans slip away."
10 downloads
0 comments
Submitted
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Atlantic_Wall_full + sound sp1
By kate
"Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"
27 downloads
0 comments
Submitted
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Atlantic_fixed
By kate
2018-06-08: [email protected]
just added /textures/assault/afloor_m01.jpg
axis "Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"
15 downloads
0 comments
Submitted
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arhabeach_te
By kate
Map: ArhaBeach (Final True Edition)
Map type: OBJ
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua/
------------
Instructions: Place "arhabeach_te.pk3" into your ET/etmain/
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Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Last update: 30.05.06
.zip Size: 7 MB
.pk3 Size: 3 MB
Max players: 10/10
Changes: Fixed bugs
------------
Missions:
Axis:
-Defend the Beach Wall;
-Defend the Side Wall;
-Protect the West Gun.
Allies:
-Destroy the Beach Wall;
-Destroy the Side Wall;
-Destroy the West Gun.
------------
Time Limit: 15 min
Axis Respawn Time: 10 sec
Allies Respawn Time: 5 sec
===============
19 downloads
0 comments
Updated
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axs_assault_b3
By kate
"Alexis67 first objectif map
Allies
destroy main door
destroy side door
destroy depot door 1 and 2
construct the command post
destroy the gun control
Axis
Defende all
9 downloads
0 comments
Submitted
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apennines_b2 aka Apennines Research
By kate
Apennines Research
By: Jacques "Mlehliw" Kvam
******
Changes from Beta 1
------------
1. No more spawn bugs! Yay
2. Fixed that damned terrain. It shoots up snow and lets you lay landmines.
3. A little brushwork here and there.
Story
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1944. In the Apennines Mountains, located in central Italy, the axis have construced a remote secret research laboratory. Through covert operations allied forces have gotten wind of this operation. They have inserted troops in the immediate vicinity of the facility. Carnage ensues.
Installation
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Extract the pk3 out of the zip file, put the pk3 into your etmain folder.
File Info
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This is a beta map of Apennines Research
It will only work with Enemy Territory
Build Time: Approximately 1 month
Compile Time: About an hour
Other Readme Crap
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If you have stuff to criticize about or just want to tell me what a swell guy I am for releasing this beautiful map for your playing pleasure, email me @
[email protected]
If you really want to you can visit my site http://jacques.curvedspaces.com/et.html
I don't really use or update it but you can still go there if you really want to.
Thank You's
------------
I spose I should thank some people
Splash Damage Forum People: I know I couldn't have finished my map without you guys.
Draker: For releasing that awesome collection of prefabs
All the people who gave great feedback to me.
14 downloads
0 comments
Submitted
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aop_practice_b3
By kate
dual map
"Alliance of Pain submachine gun practice. Leave your heavy weapons at the door."
9 downloads
0 comments
Submitted
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ambition3
By kate
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
[email protected]
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
7 downloads
0 comments
Submitted
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amazing_bank_v1
By kate
Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
Objective 1: Capture the Gate Flag.
Objective 2: Dynamite/protect the Gate.
Objective 3: Capture the Bank Flag.
Objective 4: Dynamite/protect the Bank.
Objective 5: Steal/protect the Gold.
Objective 6: Construct the Command Post.
(There is also a ramp and a dynamitable side-route to the bank.)
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Amazing Bank (version 1)
Filename : amazing_bank_v1.pk3
Date : Augusti 31, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
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How to install and play this map
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Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map amazing_bank_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
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Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
13 downloads
0 comments
Submitted
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am_hydro_dam
By kate
conversion: hydro_dam_v2 Enemy Territory from rtcw
Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
URL with map description: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
Contact: [email protected]
Important!
==========
the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
Please read the included file hydro_dam_v2 readme.txt first!
You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
original map only using textures and models that are part of ET.
Changes from Beta 1
The most important changes are:
- Endgame bug fixed
- It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
mode or in a campaign. See "Setting a time limit" for more information.
- New command map
- The truck is moving when Axis win
- lots more...
Setting a time limit
A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
you ;)
Requirements
Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
to support location names.
Overview
Axis and Allied forces have set up operations on either side of a dam, each must
collect and return an objective to their bases. Access to the objective is by
means of a successful dynamite charge at enemy door. Control of base flags leads
to forward spawn opportunity.
Map features
Balanced playing area on several levels with interconnectivity between levels.
Player can attack from above ground or use the tunnel systems to attack from behind.
Twin mounted mg-42 provide additional defense for bases.
Fog limits view to prevent sniper rule, however there exist several sniper positions.
With thanks to
Teal'c of course for giving me the source to convert this map.
fov360 for making the Beta 1 command map.
Everyone helping to find the endgame bug.
Thegnat for making the final command map.
---Copyright-Permissions----
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Shaderman
[email protected]
October 2005
12 downloads
0 comments
Submitted
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alps2_pb
By kate
"The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area. The Allies must take the village and clear the blockage so that essential supplies can be transported."
axiswintext "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line. Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
alliedwintext "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel. Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
9 downloads
0 comments
Submitted
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Alps_trail
By kate
changelog fixed:
-fixed script errors
-moved materials on 2nd bridge
-added wall at 1st bridge
-changes to tunnel and cave spawn
-clip so you cant run over mountain at tentspawn.
// axis Objective Descriptions
1 "Primary Objective:**prevent the truck from getting thru"
2 "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
3 "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
4 "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
5 "Secondary Objective:**Establish a Command Post."
6 "secondary objective:**destroy enemy cp"
7 "secondary objective:**build barricade1 "
8 "secondary objective:**build barricade2 "
allied Objective Descriptions
1 "Primary Objective:**Get the truck thru the path and into base"
2 "primary Objective:**build bridge 1."
3 "primary Objective:**build bridge 2."
4 "primary Objective:**build bridge 3."
5 "destroy the enemy comandpost"
6 "Secondary Objective:**Establish a Command Post."
7 "secondary objective:**make sure to destroy barricade1 if built"
8 "secondary objective:**make sure to destroy barricade2 if built"
12 downloads
0 comments
Updated
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alpine_assault_final
By kate
Welcome to Alpine Assault by Detoeni.
www.planetwolfenstein.com/detoeni
A Multi Player map for Wolfenstein-Enemy Territory.
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
The map can now be run from the server menu in all game types.
Game Information.
File name: alpine_assault
Menu name: Alpine_Assault
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release: 30/12/2005
OVERVIEW:
"The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
Can the Allies steal the plans and foil this dastardly attack by the enemy?"
Allied Objectives:
1. Take the Top Secret Plans to the Half-Track.
2. Remove the Top Secret Plans from the Safe.
3. Steal Safe Keys.
4. Control the Garage Spawn.
Axis Objective:
1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
2. Stop the Allies taking the Documents from the Safe.
3. Stop Allies Stealing Safe Keys.
4. Control the Garage Spawn.
Notes:
Train
The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
Thanks To:
ydnar for q3map2 http://shaderlab.com/
blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
Please report any faults found to: [email protected]
Hope you like it and happy hunting.
©Phil "Detoeni" Gresley 2005-2006
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
Authors may NOT use this level, Alpine Assault, as a base to build additional level.
Authors may NOT use Textures from this file.
Authors may NOT use Models from this file.
You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
8 downloads
0 comments
Submitted
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1944_cherbourg2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from invading Cherbourg by maintaining the Axis Outer Blockade and the Tank. Protect the Anti-Air Guns at all costs."
2 "Primary Objective:**Axis Anti-Tank Blockade: stand near the artillary firing contols to trigger the anti-tank gun."
3 "Primary Objective:**Axis Tank: standing near the tank will trigger the tank cannon."
4 "Primary Objective:**The Dock Anti-Aircraft Cannon"
5 "Primary Objective:**Anti-Aircraft Cannon."
6 "Primary Objective:**Anti-Aircraft Cannon."
7 "Secondary Objective:**Command Post: construct the command post to gain access to the Forward Spawn."
8 "Secondary Objective:**Axis Bunker Controls."
Allied Objective Descriptions
1 "Primary Objective:**Gain secure entry into Cherbourg by destroying the Axis outer Blockade, the Axis Gate, or the Hotel Gate. Build the command post to ensure safe entry into the city. Destroy the Axis Anti-Aircraft Guns."
2 "Primary Objective:**The Axis Anti-Tank Blockade: beware the anti-tank gun blast as its sights are trained on the entry road."
3 "Primary Objective:**The Axis Tank: beware the tank gun blast as its sights are trained on the entry road."
4 "Primary Objective:**The Dock Anti-Aircraft Cannon: Destroy this to gain access to the Dock Spawn."
5 "Primary Objective:**Anti-Aircraft Cannon."
6 "Primary Objective:**Anti-Aircraft Cannon."
7 "Secondary Objective:**Command Post: construct the command post to gain access to the Forward Spawn"
8 "Secondary Objective:**Axis Bunker Controls: destroy to eliminate the Axis Bunker Spawn and Disable the Axis Bunker Doors."
16 downloads
0 comments
Submitted
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airassault_fp1_fixed
By kate
Lightray fixed the missing textures
AirField Assault FP Test by 'ShusterDogburt'
release date: 15.02.2004
RTCW: Enemy Territory SW,
title: Airfield Assault First Playable test
file: airassault_fp1.pk3
author: MadMaximus (shusterdogburt when i play et) "mitch Lepine"
email address: [email protected]
URL: none, still working on it.
description: winter map set at night, allies trying to destroy 2 trucks at the
end of an airfield.
play information
gametype: wolfmp, wolfsw **no lms implemented yet**
new sounds: yes, a few new, and some modifed et vo sounds.
new graphics: modified ones of et originals, plus a few new ones.
new music: no
new models: 27_tags_beta by erik_ftn.
prefabs: various prefabs from drakir's site - benches, barrel and a few others.
how to play: place the airassault_fp1.pk3 in your etmain folder and select it from the menu in game.
construction
base: scratch
editor: GTK Radiant 1.3.8 ET
other programs: easygen (terrain), psp7 (graphics) and goldwave for chopping and splicing the et originals.
know bugs: none known at this time.
build time: overall, approx. 8 months.
important information
this is the first playable test only, it is complete enough to run on a server, and is meant as a test
of playability only. you will see a lot of things not finished such as the buildings in town, and not much
detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there
is enough feedback on what is needed or should be removed, some things are as follows,
- some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip.
- windows and top/bottom trim on the buildings in town.
- more lighting in quite a few places.
- textures on a lot of buildings in both the town and especially the axis base need to be aligned.
- some buuilding interiors will be redone.
- the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished.
- the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus
it's movements won't be so silly looking. ( you will see some of those when it returns.)
- the side door may be removed.
what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend.
there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary
be shure to mention it, all comments are welcome and appreciated.
e-mail at [email protected] or pm me in the splashdamage forum
madmaximus www.splashdamage.com
thanx to ...
the people at splashdamage forum for all the help with questions and such, especially thanks to,
sock for his tunnel tutorial, damocles for reviewing what i started a long time ago and setting me straight on the difference between
detail and structural brushes. mean mr. mustard, grizzlybear, chavo_one for help with info on splines and other things,
erik_ftn for his 27_tags model without which the blimp would not move. If i have missed someone please let me know, as i like
to give credit due to those who helped.
Distribution / Permissions
This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.. but may do so to
learn construction methods and technique, etc.
You MAY distribute this pak file and/or its contents by any electronic means, provided
you leave the contents unaltered and include this text file, also unaltered. This file may
not be commercially exploited in any way.
19 downloads
0 comments
Updated
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ae_wizerness_final
By kate
objectivedata filemissing so ets kate fixed
Original RTCW Level Design by Richard Casson Conversion by +Kommando+.
Axis Objective Descriptions
1 "Primary Objective:**Destroy the First Allied Supply Stash."
2 "Primary Objective:**Destroy the Second Allied Supply Stash."
3 "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."
4 "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Defend the Axis Main Hatch."
7 "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."
8 "Secondary Objective:**Construct a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."
2 "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."
3 "Primary Objective:**Destroy the First Axis Secret Weapon."
4 "Primary Objective:**Destroy the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."
7 "Secondary Objective:**Defend the Allied Main Hatch."
8 "Secondary Objective:**Construct a Command Post."
23 downloads
0 comments
Updated
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ammo_bunker2
By kate
some players crashes with that map
Author : Orginal by Seven_dc and Joop Sloop, remake by Cube
Webpage : http://iceteam.servegame.com ( site gone )
Map Information
Game : Wolfenstein: Enemy Territory
Title : Ammo_bunker2
Filename : Ammo_bunker2.pk3
Release date : 2007-11-29
Decription : By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April
The axis forces are regathering there forces in north Africa to Tunisia were they have ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrives.
The allied forces has landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket.
Program : SD Radiant 1.5.0
Installation : 1. Put the ammo_bunker2.pk3 in your etmain folder.
2. If you are running a server set ammo_bunker2_b1 in your campaign file.
3. If you are running omni-bot on your server put the ammo_bunker_b1.way file in your ..\et\nav folder.
Info!
Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work.
Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6.
Kadesh was created by Joop Sloop for the 1024 map competition.
Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory.
This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive
Special thanks and Credits to:
Main changes:
1. A beach has been added.
2. A house has been added in the main path of allies to slow them down.
3. Some details work.
4. Sounds have also been changed to desert sounds.
Objectives:
Primary :
1. Destroy / protect the Axis southbunker door
2. Destroy / protect the Axis ammo storage
3. Destroy / protect the rocket
Secondery :
1. Destroy / protect the bath house door
2. Destroy / protect doors to the garden
3. Build command post
Special Thanks:
1. To Seven_dc and Joop Sloop for giving me there source maps.
2. To Scrupus for guidens, bug fixing, prefab and general support.
3. To Fix for guidens and textures.
4. To Icarion for prefab (hookah).
5. To []v[] for models.
6. To people on SD forums for general help.
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Copyright:
What is that word mean?
18 downloads
0 comments
Updated
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airbase
By kate
very interesting map but fps horrible and hunkmegs issues when lower than 128
This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.
Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
Thank you for developers of Enemy Territory for making such a great game!
Cheers,
Jens!
AXIS OBJECTIVES DESCRIPTION
1 "Primary Objective:**Stop the tank from reaching the base gate!"
2 "Primary Objective:**Defend the bunker gate!"
3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
4 "Primary Objective:**Build and defend the tank barrier!"
5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
ALLIES OBJECTIVES DESCRIPTION
1 "Primary Objective:**Escort the tank to the base gate!"
2 "Primary Objective:**Destroy the bunker gate!"
3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
4 "Primary Objective:**Destroy the tank barrier!"
5 "Secondary Objective:**Destroy the generator*for lower area access!"
6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
7 "Primary Objective:**Steal the documents and bring them*to the plane!"
8 "Primary Objective:**Refill 3 airplanes to secure a way home!"
18 downloads
0 comments
Updated
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axs_elsenheim_b2
By kate
Author : www.axs.sup.fr
briefing objectifs : Destroy house wall , repair the tank , escort the tank , steal the gold , escort the truck :thank you bob_le_roux for your textures from your map bergheim ::
objecdata file missing .
13 downloads
0 comments
Updated
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aci_mor_mod1 / Marrakech Streets
By kate
Title : Marrakech Streets
Date : 27/8/04
Filename : et_mor.bsp
Author : Fix
Email : [email protected]
*** EDIT NOTE ***
January 2006
Modified Mapname : aci_mor_mod1.bsp
This map has been updated to fix (clip) seem leaks in the two pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to aci_mor_mod1 for co-existence. {STS103} DC9 CAN.
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Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Objectives : Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the entrance to the laboratory and get the document case
4, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Guard the laboratory entrance
4, Don't let the Allies escape with the document case
Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
13 downloads
0 comments
Submitted