MAPS G - J
56 files
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heli_m3_b3_fixed2 + waypoints
By kate
Hint from ETS Cyberwolf
helpful hint
How to get to the first gate \ spawn flag building & avoid the artillery and landmines
1. use the upper level on left side of the drive way jump to middle level of spawn flag / first gate building
If your human keep the flag and the bots will destroy the first gate.
2. FLAG GATE DESTROYED = use upper right level, stay on right side go around barriers and across the bridge and down to the bunker door to plant dyno before the truck or AXIS GUARDS gets there. hopefully!
Map Maker: Predator and Bivif
Email Address: [email protected]
ICQ/MSN/Yahoo: [email protected]
Clan Site: http://etromania.forumotion.com
Map Information
Game: ENEMY TERRITORY
Title: FalX Document Base
Filename: heli_m3_b3.pk3
Version: beta 3
Release date: 26/08/2012
Decription: Helicopter Assault M3 is the third and last campaign mission. Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap! ^7BETA3
Players: Map designed for 5-20 players
Installation: Place the heli_m3_b3.pk3 into your etmain folder,
select it from the multiplayer->create server menu or
bring down the console and type: map heli_m3_b3
Omnibot 0.8 support added
Objectives
Allies:
Escort the truck!
Capture the forward bunker!
Destroy the entrances!
Construct the command post!
Construct the gate control!
Secure the gold into the helicopter!
Axis:
Defend the flag!
Defend the entrances!
Construct the command post!
Don't let them secure the gold into the helicopter!
Additional Map Information/Credits
Thanks to:
wolffiles.de
Splashdamage
DMG Clan
Round time: 30 minutes
Testing
Bugs: REPORT ANY BUGS at SplashDamage forums or ym: [email protected] or etromania.forumotion.com
151 downloads
0 comments
Updated
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lp_cellout
By kate
Kill opponents to send them to jail. Free teammates locked in their cell
13 downloads
0 comments
Updated
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greece Texturefix
By kate
yellow textures fixed by Light Ray
Axis Objective Descriptions
1 "Primary Objective:**Destroy the city gate!"
2 "Primary Objective:**Destroy the villa doors!."
3 "Primary Objective:**Destroy the entrance barricade!"
// Allied Objective Descriptions
1 "Primary Objective:**Protect the entrance barricade!"
2 "Primary Objective:**Protect the villa doors!"
3 "Primary Objective:**Don't let Axis forces destroy the entrance barricade!"
28 downloads
0 comments
Updated
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goldrush_arena
By kate
Objectives
1: Build Axis Command Post
2: Build Allied Command Post
3: Steal The Documents
4: Transmit The Documents
5: Capture The Forward Bunker
20 downloads
0 comments
Updated
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hkf1v1_3
By kate
Axis Objective Descriptions
1 "Prevent the allies from breaching the wall and entering the city"
2 "Prevent the allies from stealing the tank"
3 "Prevent the tank from reaching the armory!"
4 "Prevent the allies from planting explosives on the bridge"
// Allied Objective Descriptions
1 "Destroy the wall to gain access to the city"
2 "Steal the tank from the axis garage"
3 "Use the tank to breach the axis armory"
4 "Plant explosives from the armory on the three main bridge supports"
13 downloads
0 comments
Updated
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GreatPyramid_b1b
By kate
Fix to end in Tie at end of round by me Jecoliah.
This is Not my map.
I only modified the script to end the game if neither Team completes the Objectives.
[email protected]
Added the missing textures and included all fixes into the pk3.
Axis Objective Descriptions
1 "Objective:**Axis West Radar Parts."
2 "Objective:**Axis East Radar Parts."
3 "Objective:**Allies West Radar Parts."
4 "Objective:**Allies East Radar Parts."
// Allied Objective Descriptions
1 "Objective:**Axis West Radar Parts."
2 "Objective:**Axis East Radar Parts."
3 "Objective:**Allies West Radar Parts."
4 "Objective:**Allies East@Radar Parts."
21 downloads
0 comments
Updated
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himmelsdorf_b6
By kate
ME ETc|Gouki. (goki) 31-7-2020
I would very much like to thank the following people :
Tech related
Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
http://games.chruker.dk/enemy_territory/
much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
ETs|Kate
for usefull stuff u might need.
https://ets-clan.com/
ETc|clan for testing
Misc
ETc|darkness
Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.
and possibly many more people for your feedback if i havent named u ,
too bad have fun playing
Thanks Wutangh for helping out on the tag
Map by robin aka gouki
dont let anyone tell u otherwise
started 2018 okt.
first playable version : 15-8-2020
updates will come as soon as possible
Himmelsdorf_b6 version : 14-3-2021
___________
briefing "Should Allies steal the axis tank and blow up the maingate, escape with the gold.
then its all over for Axis
44 downloads
0 comments
Updated
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guns
By kate
filename: guns.pk3
mapname: guns (working title)
Instructions:
Place in your Enemy Territory/etmain folder
Objective:
Allies must break into an Axis compound and destroy two flak guns
This is still a work in progress
-Still more stuff to add
-Command map is temporary
-No LMS support yet
Input I'm looking for:
-Spawn times
-Areas that yeild low FPS
-Exploits (missing clipping, unintentional trick jumps)
-Texture glitches
Thanks
_______________
Axis Objective Descriptions
1 "Primary Objective:**Defend the Main Entrance from being breached."
2 "Primary Objective:**Defend the Side Entrance from being breached."
3 "Primary Objective:**Protect the North Gun."
4 "Primary Objective:**Protect the South Gun."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
6 "Secondary Objective:**Set up a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Breach the Main Entrance."
2 "Primary Objective:**Breach the Side Entrance."
3 "Primary Objective:**Destroy the North Gun."
4 "Primary Objective:**Destroy the South Gun."
5 "Secondary Objective:**Establish a Command Post."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
21 downloads
0 comments
Submitted
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Irmgard_Complex_b3
By kate
Author : Qualmi
Location : Germany
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Date : 13.02.2009
Recommended Gametype: Stopwatch
Recommended Spawntime: 5 seconds each
Recommended amount of players: 1on1, 2on2, 3on3
Briefing
Allies have to gain access to the base by passing the gate.
Objectives
The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.
Axis objectives
- Defend the key
- Defend the battery
- Prevent the allies from placing dynamite at the gate
- Prevent the allies from building the dynamite mover and switching it
- Stop them from driving the elevator
Allied objectives
- Steal the key
- Steal the battery
- Place 2 dynamites against the gate
- Build the dynamite mover and pull it down to toggle the dynamite
- Drive the elevator to gain access to the base
Features
Spawnpoints can be toggled by pushing a button:
Toggle 1: Axis spawn inside, Allies outside
Toggle 2: Axis spawn outside, Allies inside
Bugs
Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
or contact me via E-Mail.
Credits
- SD for this great game
- the ppl of radiant
- Texturemakers
- Detoeni for his key.md3 and shell.md3 model
- The ppl who created all those tutorials:
http://s49.deinprovider.de/vbarticles.php
http://www.pythononline.co.uk/et/tutorial.htm
http://www.nibsworld.com/rtcw/
me also wrote a german scripting tutorial. check it out:
http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html
- Berzerkr for uploading it into wolfmap
- TomTom7777 and ailmanki for testing and giving feedback
- Splashdamage forum for all the great help
Changelog
beta3:
- light and texture settings
- Spawnpoints changed
- Spawntime buttons removed
- additonal brushwork
beta2:
- light and texture settings
- tracemap added
- .arena file error fixed
- mapscript extended and fixed
- limbomenu objective descriptions fixed
- added another trigger to prevent the axis from driving down the elevator
- briefing text modified
9 downloads
0 comments
Submitted
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HoG_b12
By kate
Concept, brushwork, script & much more: Bob le Roux & Uchronic
eMail address : [email protected] (or [email protected])
Web Site: http://hog.mapping-territory.com (soon online).
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Heart of Gold
Filename: hog_b12.pk3
Version: Beta 12, last beta version!
Release date: 27/07/2005
Installation: Place the hog_b12.pk3 file into your etmain folder
If you want to try it offline, just type /map hog_b12 in the console.
Please send us feedback to help us improve the upcoming final version.
If you have the HoG_b12_dt version, the only difference is that the truck is destructible.
Description
Allies are searching for the “Heart of Gold”, a famous gold ingot stolen in
Paris. The Resistance informed the Allies that the Axis are keeping it in
“Boissaint”, a French village in the Alps waiting for reinforcement coming from Bergheim.
Allies have to steal the gold and escape from the village with the truck before reinforcement’s arrival.
Note:
The truck won’t go beyond the barrier without the gold.
The gold can be stolen and brought to the truck right from the beginning of the map.
If the axis construct the command post, it creates a new spawn point for them.
Objectives
ALLIES:
1. Steal the gold and bring it back to the truck.
2. Destroy the Gate.
3. Raise the switch.
4. Escape with the gold loaded in the truck.
5. Construct the command post to gain a new spawn point.
AXIS:
1. Protect the Gold and construct the door.
2. Protect the Gate.
3. Lower the switch.
4. Construct the command post to gain a new spawn point.
6. Stop the truck, and prevent the Allies to escape from the city with the gold.
Note: The truck won’t go beyond the barrier without the gold.
Additional Map Information
Prefabs and credits :
Some good prefabs and great textures were not created by the designers of this map. So, should be also credited : Drakir, Dave Gurea and much more. You’ll find a complete list of these in the map’s homepage.
Testing
# This is a beta version so please report all comments to hog@mapping-territory (or [email protected]) and at http://hog.mapping-territory.com
Making Of
This map started from a request from =FBK=CaribouX to have a new competition map for the tournament LFET (Ligue Francophone Enemy Territory).
Several versions were created and modified throughout a lot of test sessions. So we’d like to thank everyone who participated at these tests, the person who reported bugs and helped us improving the map, and everyone who made this possible.
Links
Support our other maps:
- Paris Bastille, by Uchronic & Bob le Roux
http://www.parisbastille.free.fr
- Bergheim, by Bob le Roux
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=125219
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13227
Also:
- MLB Map Pack (MLB_Beach, MLB_Bayraid, MLB_Carnage, MLB_Daybreak, MLB_D_Day, MLB_Egypt, MLB_Hotchkiss, MLB_Temple), by MLB: Marko, Lowlife & Bob le Roux.
http://www.gamedesign-online.com
- Rop River, by Bob le Roux
http://et.ouaich.net/maps.php?map=rop_river&page=1
- ParisBastoche, by Uchronic & Bob le Roux
http://www.parisbastille.free.fr/bastoche
- PowerHouse (aka “the lost project”), by Uchronic,
http://superjarodd.free.fr/Uchronic
- ET_Bowling … erf.. well, no, don’t support this one! :p
Go there instead if you got some spirit: www.yepteam.com/ouichbase
7 downloads
0 comments
Submitted
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heli_m1 + waypoints
By kate
seems the map is buggy
"Helicopter Assault M1 is the first season from three seasons. Allies have to conquer the heliport, steal the bunker's documents and take them to the transmission center which must be also constructed. Axis must defend all objectives. ^7BETA 1"
22 downloads
0 comments
Submitted
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jailbus_b2
By kate
jailbus_b2(beta2) for ET
feb, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: [email protected]
website : http://masterkiller-mapping.blogspot.com/
neutral:
"Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
allied:
"Allies need to steal the Henschel Trolleybus then make the way to leave the city."
axis:
"Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
**Map Info
Title: jailbus_b2
Filename: jailbus_b2.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
**Installation
Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
Host a game whit jailbus_b2 campaign or jailbus_b2.
Also, you can add jailbus_b2 on to your serverlist.
You can launch the game by tipping this command on the console game.
map jailbus_b2
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
**news stuffs
New Sounds: YES (37 wav)
New Graphics YES (85 textures)
New Models YES (41 models)
Forum thread link:
french:
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
English:
http://masterkiller-mapping.blogspot.com/
http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html
**Special Thanks
Goldrush source (scripts and prefab)
Radar source ( prefab)
**Special Thanks to Avoc for the High Quality Skyboxes
http://www.splashdamage.com/forums/showthread.php?t=18033
http://www.eft-clan.com/
**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.
http://www.splashdamage.com/forums/showthread.php?t=20331
http://www.hot.ee/smmapping/
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.hot.ee/smmapping/ (model Henschel Trolleybus)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
14 downloads
0 comments
Submitted
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generator_b3
By kate
Author : Hitman007
Email address : [email protected]
Webpage : http://www.hitman007.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : generator
Filename : generator_b3.pk3
Campname : generator_b3
Max Players : 40
Release date : 07/11/05
Decription : To destroy the generator of the main base
Other Info : version Beta3
Compile time : 15 min - BSP META - LIGHFAST
Compile machine : AMD Duron 800 mhz Ram384MB
INSTALLATION
Place the generator_b1.pk3 to your etmain folder
English system.. C:\Program Files\Wolfenstein - Enemy Territory\etmain
Espanish System. C:\Archivos de programa\Wolfenstein - Enemy Territory\etmain
select it from the multiplayer->create server menu or
bring down the console and type: map generator_b1
Information:
ES** El parecido de texturas con las de otros autores es pura coincidencia si uso
texturas de otros dejare las gracias en la parte de abajo.
EN** The similarity of textures with those of other authors is pure coincidence
if use textures of others will leave thanks in the part of down.
Textures : 0 new textures for the moment
Sounds : 2 new sounds.
Models : 0 new model.
----SPECIAL THANKS---
Drakir: www.drakir.tk
*****
TANKS ALL :)
_______________
Axis Objective Descriptions
1 "Primary Objective:**Defend the generator."
2 "Secondary Objective:**Defender the doors."
3 "Secondary Objective:**Defender Door Base."
4 "Secondary Objective:**Construct the command post."
5 "Secondary Objective:**no info"
// Allied Objective Descriptions
1 "Primary Objective:**Blow generator."
2 "Secondary Objective:**Blow doors"
3 "Secondary Objective:**Blow Door Base."
4 "Secondary Objective:**Construct the command post"
5 "Secondary Objective:**no info"
11 downloads
0 comments
Submitted
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0 comments
Submitted
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Gardenn_b3
By kate
Creér Par Mjx - Scorp.
Gardenn Beta 3.0 30/10/04
Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12
Les alliés attaquent
L objectif principale est de voler les documents secrets axes
Pour tous Bug report et commentaires: http://mjx.fr.tc/ (Section ET/Map)
Site Perso parlant de mon travail sur le mapping ;) :http://membres.lycos.fr/scorpwebsite/
email or Msn [email protected]
Diffusion entierement libre.
Axis Objective Descriptions
1 "Primary Objective:**defendre la porte d entree."
2 "Primary Objective:**empecher la construction de l echelle."
3 "Primary Objective:**defendre le moteur sur le toit."
4 "Primary Objective:**garder les documents secrets."
5 "Primary Objective:**defendre l acces au sous sol"
6 "Primary Objective:**construire la barriere a l interieur."
7 "Secondary Objective:**ne laisser pas les allies construire le command post."
8 "Secondary Objective:**construire le command post"
Allied Objective Descriptions
1 "Primary Objective:**detruire la porte d entrée"
2 "Primary Objective:**construire l echelle dans le jardin"
3 "Primary Objective:**detruire le moteur sur le toit."
4 "Primary Objective:**voler les documents secrets et s enfuire avec la moto"
5 "Primary Objective:**créer un passage dans le sous sol."
6 "Primary Objective:**ne laisser pas les axes construire la barriere."
7 "Secondary Objective:**construire le command post."
8 "Secondary Objective:**e laisser pas les axes construire le command post."
7 downloads
0 comments
Submitted
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italyfp2
By kate
Map Title : Streets of Italy
Map Version : FP2
Author : IndyJones
E-mail : [email protected]
Game : Wolfenstein: Enemy Territory
Supported Gametype : Multiplayer
Map Size (suggested) : 16-24 : Large Map
Chanelog :
FIXED:
- dynamite issues
- looping sounds
- Jeep clipping
- wallhacking in the tower
- some light leaks
- mortar issues
- Mercedes glass transparency
- black lines on the sky
ADDED:
- Jeep stops few meters before barriers, to prevent repairing
instead of arming dynamite
- Command Post is a additional spawn for both teams
- Jeep stops in the middle of tunnel, and is awaiting gold there
- cracked wall in tower can be destroyed with satchel/dynamite
- some roofs are unclipped now
- Health/Ammo cabinets near Market Square
- MG42 near CP
- primary Axis house is bigger,and they spawn more inside to
prevent SK
- ladder to the roofs
- constructable ladder to the balcony (for Allies)
- fixed some brush problems...
Objective info :
Allies:
1. Escort the Jeep
2. Destroy the Market Gate
3. Destroy the Jeep Barrier
4. Construct 2 Ramps
5. Steal the Gold from the Tower
6. Get the hell out of city!
OPTIONAL: Build CP
OPTIONAL: Construct Ladder
OPTIONAL: Destroy the Tower Wall
Axis:
1. Destroy the Jeep
2. Defend the Market Gate
3. Construct the Jeep Barrier
4. Don't let them construct Ramps.
5. Protect the Gold
6. Don't let them run away!
OPTIONAL: Build CP
Features :
- custom escortable vehicle (Willy Jeep)
- over 170 new custom textures
- over 50 new custom sounds
- custom sky
- chickens!
- nicely made map with unique atmosphere ;)
Contents of this Package : italyfp2.pk3
italyfp2_mods.pk3
italyfp2_README.txt
Installation Instructions:
Put italyfp2.pk3 into your etmain directory.
Put italyfp2_mods.pk3 into your mod (etpro, noquarter etc)
directory to fix icons appearing outside compass.
Construction Time : Over 2 months
Custom Content : Textures
: Shaders
: Audio
: Models
Known Bugs :
Credit to Other Authors :
Pazur - thanks for everything! It would be a pure deathmatch
map without your help, and effort :) Niech Ci Bog w
dzieciach wynagrodzi :D
Isbowhten - for awfull scripting, but at least it's working
(so far) ;) Thanks for adding objectives to the map.
Detoeni - jeep model
{SSF}Sage - banana model
Th0rn3 - melon, orange, chicken, street lamp models
BlackRayne - trash bag model
Activision - 2 models
SplashDamage forum - for the help I've found there
SplashDamage - for using early ET VO sounds
Project S - I was unable to contact him. This map is based on
his SOF2 conversion.
Special thanks to beta testers and people that gave me some
some suggestions:
- Sunny, Anak!n, Irata [*], Pella, Jim :O, .$k@d0n, Magic,
Bricktop, BrightIs
10 downloads
0 comments
Submitted
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GA_El_Kef
By kate
El Kef Map by Marko, developed with -Co- Clan.
Allied forces have sent a commando to the town of El Kef in order to rob a radio transmitter which will let them decrypt Axis transmissions
Axis Objective Descriptions
1 "Primary Objective:**Breach the main entrance gate."
2 "Primary Objective:**Rob the radio transmitter."
3 "Primary Objective:**Return the transmitter to the escape truck."
4 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect the main entrance gate."
2 "Primary Objective:**Don't let the Allied commando rob the radio transmitter."
3 "Primary Objective:**Don't let Allies escape with the transmitter."
4 "Primary Objective:**Build the command post."
10 downloads
0 comments
Submitted
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greenlee_et ( aka elevator transport )
By kate
ELEVATED TRANSPORT
Release Date: Friday, October 22, 2004
Version: Release One
TITLE: Elevated Transport
FILE: greenlee_et.pk3
AUTHOR: Aaron J. Greenlee (CrazedFan)
email address: [email protected]
OBJECTIVES
1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
2. Destroy/Protect the southern wall that protects the fuel pump
3. Construct your team's command post and protect it
4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
ABOUT THE MAP
This is my first map release. As with all maps there are some obvious weak issues. I planned to
have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
sure I could have it all function as I would like, but, I am compelled to release this, my
first map, and begin to refocus on the next project.
Known issues include some terrain texture issues here and there, two brushes that have
light overlap, I think the forward spawn points should not be visible before forcing the
spawn point. Some may say the map is a little off balance and favors the Axis. This was
intentional. If you are still playing Enemy Territory I am confident you are looking for
some real challenges. My hope is that a good server with stable players will swap sides at
the end of each match.
Please feel free to send comments to [email protected]. I am always looking for
talented people to partner with to release high quality expansions to the community and of
course, I'll always entertain a level design job (although I do enjoy my current job :).
Thank you for your support.
-Aaron
[email protected]
SPECIAL THANKS
Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
to first post this to their servers. Thanks!
Special thanks also go out to all the readers at the Splash Damage forum.
Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
ambitions and dedication to this project. I love you.
PLAY INFORMATION
GAMETYPE wolfmp, wolfsw
NEW SOUNDS: No
NEW GRAPHICS: yes
NEW MUSIC: No
NEW MODELS: No
PREFABS: No
....................................................
CONSTRUCTION
BASE: scratch
EDITOR: GTK Radiant 1.4
PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
Q3map2Build by ydnar.
BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM.
TOTAL BRUSHES: 15,704 (As reported in editor)
NET BRUSHES: 3,324 (As reported in editor)
TOTAL ENTITES: 1,020 (As reported in editor)
....................................................
DISTRIBUTION/PERMISSIONS
Copyright © 2004 Aaron J. Greenlee. All Rights Reserved.
This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.
T H A N K Y O U F O R P L A Y I N G
6 downloads
0 comments
Updated
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goldeneye_facility1
By kate
Release date: September, 2004
Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
Textures by Splash Damage (www.splashdamage.com).
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.
Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_facility" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
___________
Axis Objective Descriptions
1 "Primary Objective:**Protect the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Construct the Command Post!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
4 "Secondary Objective:**Construct the Command Post!"
12 downloads
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glider_251
By kate
Title Glider Assault
File name glider_251.pk3
Map name glider
Version 2.5.1 (Created Nov 2005)
Nbr of players Any
Author 2Bit (www.tibetclan.com)
Other maps Breakout
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Available from www.pythononline.co.uk/et or www.tibetclan.com
Installation Put the pk3 file into the etmain folder.
The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
models be photographed for assessment.
Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
outpost and use the gliders to assist in the operation.
Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop
overlooking the research facility. From there they will be able to destroy the generator, which
opens the sealed door of the tank storage building.
They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
will be able to take photographs of it.
Operation of Glider
It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
Allied Covert Ops). Multiple soldiers can be transported in each glider.
Gliders require steam power for launching, which is only available if the Hopper Pump is
operational, so this must be repaired first.
To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons.
A glider crash can be survivable by occupants depending on the angle of the crash and what the
glider collides with. Baling out is often a safer option.
Operation of Nebelwerfer (multiple rocket launcher)
The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
but it can be fired with less.
The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
of a hit. 3 rocket/panzer hits will down a glider.
The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
can be performed at a time.
Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
at the Outpost.
ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.
25 downloads
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goldeneye_bunker1
By kate
Release date: August, 2004
Decription: This map is about a secret Axis x-type Helicopter. The Allied Forces must find and destroy that Helicopter, and the Axis must defend it.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
This map has many original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage.
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Installation:Put the file (goldeneye_bunker1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_bunker1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_bunker1" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
--------------------
Axis Objective Descriptions
1 "Primary Objective:**Protect the Axis Helicopter!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Construct and Protect the Flag Door! Do not let the Allies destroy the Flag Door! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Protect the Axis Steel Door!"
5 "Secondary Objective:**Stop the Allies from constructing a Command Post!"
6 "Secondary Objective:**Construct a Command Post!"
7 "Secondary Objective:**Protect the Wall!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis Helicopter!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**If the Axis build the Flag Door, destroy it! Allies will get permanent Forward Spawn, if you destroy the Flag Door!"
4 "Secondary Objective:**Destroy the Axis Steel Door!"
5 "Secondary Objective:**Construct a Command Post!"
6 "Secondary Objective:**Stop the Axis from constructing a Command Post!"
7 "Secondary Objective:**Destroy the Wall, for a quicker access to the Flag Room!"
5 downloads
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hotchkiss
By kate
Map by Marko, Bob Le Roux and Lowlife
Axis Objective Descriptions
1 "Primary Objective:**Gain the forward spawn by breaching the factory entrance gates"
2 "Primary Objective:**Load 2 explosive charges onto the detonator"
3 "Primary Objective:**Arm the bomb in order to blow the main factory wall"
4 "Primary Objective:**Destroy the factory vault gate"
5 "Primary Objective:**Repair the missile conveyor generator"
6 "Primary Objective:**Open the first missile silo bay door"
7 "Primary Objective:**Open the second missile silo bay door"
8 "Primary Objective:**Load the missile onto the train"
// Axis Objective Descriptions
1 "Primary Objective:**Don't let axis breach the factory entrance gates"
2 "Primary Objective:**Protect the explosive charges in the office"
3 "Primary Objective:**Don't let axis blow the factory main wall"
4 "Primary Objective:**Defend the factory vault gate"
5 "Primary Objective:**Don't let axis repair the missile conveyor generator"
6 "Primary Objective:**Keep the first missile silo bay dor closed"
7 "Primary Objective:**Keep the first missile silo bay dor closed"
8 "Primary Objective:**Don't let axis load the missile onto the train"
12 downloads
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Joding_Village_v1
By kate
Designed by Cpt.Hank<JV>, this is version 1, E-mail : [email protected]
7 downloads
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Goetterdaemmerung_beta3
By kate
TITLE : Götterdämmerung
AUTHOR : Devils Right Hand
DATE : 08.03.2015
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 26/09/2016
Release date beta3 : 11/02/2019
= LEVEL DESCRIPTION =
real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
Version : beta3
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
= Changelog beta2 =
remove the radio obj
= Changelog beta3 =
new textures
add more brush work detail at doors
new truss
add more trees/grass/bushes
new barb wire
new camo net
new v2 rails
new missiles camo
new cranes
add A9/A10 rockets
add new big hall where the A9/A10 develop
add new 3 ways
remove the controlpanel as obj
change the axis map start spawn to baracks
add my bush/grass models ,and remove the et standart bushes
add at the second axis spawn a barack where they spawn
change the comand post more far in the big hall hall,that they are not near to axis
= CONSTRUCTION =
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 13 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
BRUSHES : 13723
ENTITIES : 892
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
Loffy for commandpost spawns prefab
uje niek for support/feedback and beta test on server
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
thunder :gastrolley. model
Simon O'C :teleporter prefab/and textures
Simon O'C :books ase. models
D-Meat :blastdoor textures/and water textures
kic :trees models
uje niek :cola automat prefab
Devils Right Hand :bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
11 downloads
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