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MAPS G - J

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  1. heli_m3_b3_fixed2 + waypoints

    Hint from ETS Cyberwolf
    helpful hint
    How to get to the first gate \ spawn flag building & avoid the artillery and landmines
    1. use the upper level on left side of the drive way jump to middle level of spawn flag / first gate building
    If your human keep the flag and the bots will destroy the first gate.
    2. FLAG GATE DESTROYED = use upper right level, stay on right side go around barriers and across the bridge and down to the bunker door to plant dyno before the truck or AXIS GUARDS gets there. hopefully!
    Map Maker: Predator and Bivif
    Email Address: [email protected]
    ICQ/MSN/Yahoo: [email protected]
    Clan Site: http://etromania.forumotion.com
    Map Information
    Game: ENEMY TERRITORY
    Title: FalX Document Base
    Filename: heli_m3_b3.pk3
    Version: beta 3
    Release date: 26/08/2012
    Decription: Helicopter Assault M3 is the third and last campaign mission. Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap! ^7BETA3
    Players: Map designed for 5-20 players
    Installation: Place the heli_m3_b3.pk3 into your etmain folder,
    select it from the multiplayer->create server menu or
    bring down the console and type: map heli_m3_b3
    Omnibot 0.8 support added
    Objectives
    Allies:
    Escort the truck!
    Capture the forward bunker!
    Destroy the entrances!
    Construct the command post!
    Construct the gate control!
    Secure the gold into the helicopter!
    Axis:
    Defend the flag!
    Defend the entrances!
    Construct the command post!
    Don't let them secure the gold into the helicopter!

    Additional Map Information/Credits

    Thanks to:
    wolffiles.de
    Splashdamage
    DMG Clan
    Round time: 30 minutes
    Testing
    Bugs: REPORT ANY BUGS at SplashDamage forums or ym: [email protected] or etromania.forumotion.com

    151 downloads

       (1 review)

    0 comments

    Updated

  2. lp_cellout

    Kill opponents to send them to jail. Free teammates locked in their cell

    13 downloads

       (0 reviews)

    0 comments

    Updated

  3. greece Texturefix

    yellow textures fixed by Light Ray
    Axis Objective Descriptions
    1    "Primary Objective:**Destroy the city gate!"
    2    "Primary Objective:**Destroy the villa doors!."
    3    "Primary Objective:**Destroy the entrance barricade!"
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the entrance barricade!"
    2    "Primary Objective:**Protect the villa doors!"
    3    "Primary Objective:**Don't let Axis forces destroy the entrance barricade!"

    28 downloads

       (0 reviews)

    0 comments

    Updated

  4. goldrush_arena

    Objectives
    1: Build Axis Command Post
    2: Build Allied Command Post
    3: Steal The Documents
    4: Transmit The Documents
    5: Capture The Forward Bunker

    20 downloads

       (0 reviews)

    0 comments

    Updated

  5. hkf1v1_3

    Axis Objective Descriptions
    1 "Prevent the allies from breaching the wall and entering the city"
    2 "Prevent the allies from stealing the tank"
    3 "Prevent the tank from reaching the armory!"
    4 "Prevent the allies from planting explosives on the bridge"
    // Allied Objective Descriptions
    1 "Destroy the wall to gain access to the city"
    2 "Steal the tank from the axis garage"
    3 "Use the tank to breach the axis armory"
    4 "Plant explosives from the armory on the three main bridge supports"

    13 downloads

       (0 reviews)

    0 comments

    Updated

  6. GreatPyramid_b1b

    Fix to end in Tie at end of round by me Jecoliah.
    This is Not my map.
    I only modified the script to end the game if neither Team completes the Objectives.
    [email protected]
    Added the missing textures and included all fixes into the pk3.
    Axis Objective Descriptions
    1    "Objective:**Axis West Radar Parts."
    2    "Objective:**Axis East Radar Parts."
    3    "Objective:**Allies West Radar Parts."
    4    "Objective:**Allies East Radar Parts."
    // Allied Objective Descriptions
    1    "Objective:**Axis West Radar Parts."
    2    "Objective:**Axis East Radar Parts."
    3    "Objective:**Allies West Radar Parts."
    4    "Objective:**Allies East@Radar Parts."

    21 downloads

       (0 reviews)

    0 comments

    Updated

  7. himmelsdorf_b6

    ME ETc|Gouki. (goki) 31-7-2020
    I would very much like to thank the following people :
    Tech related
    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
    ETs|Kate
    for usefull stuff u might need.
    https://ets-clan.com/
    ETc|clan for testing
    Misc
    ETc|darkness
    Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.
    and possibly many more people for your feedback if i havent named u ,
    too bad  have fun playing
    Thanks Wutangh for helping out on the tag
    Map by robin aka gouki
    dont let anyone tell u otherwise
    started 2018 okt.
    first playable version : 15-8-2020
    updates will come as soon as possible
    Himmelsdorf_b6 version : 14-3-2021
    ___________
    briefing    "Should Allies steal the axis tank and blow up the maingate, escape with the gold.
     then its all over for Axis

    44 downloads

       (0 reviews)

    0 comments

    Updated

  8. guns

    filename: guns.pk3
    mapname:  guns (working title)
    Instructions:
    Place in your Enemy Territory/etmain folder
    Objective:
    Allies must break into an Axis compound and destroy two flak guns
    This is still a work in progress
    -Still more stuff to add
    -Command map is temporary
    -No LMS support yet
    Input I'm looking for:
    -Spawn times
    -Areas that yeild low FPS
    -Exploits (missing clipping, unintentional trick jumps)
    -Texture glitches
    Thanks
    _______________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Main Entrance from being breached."
    2    "Primary Objective:**Defend the Side Entrance from being breached."
    3    "Primary Objective:**Protect the North Gun."
    4    "Primary Objective:**Protect the South Gun."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    6    "Secondary Objective:**Set up a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Breach the Main Entrance."
    2    "Primary Objective:**Breach the Side Entrance."
    3    "Primary Objective:**Destroy the North Gun."
    4    "Primary Objective:**Destroy the South Gun."
    5    "Secondary Objective:**Establish a Command Post."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Irmgard_Complex_b3

    Author        : Qualmi
    Location    : Germany
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Date        : 13.02.2009

    Recommended Gametype:             Stopwatch
    Recommended Spawntime:             5 seconds each
    Recommended amount of players:         1on1, 2on2, 3on3

    Briefing
    Allies have to gain access to the base by passing the gate.
    Objectives
    The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.

    Axis objectives
        - Defend the key
        - Defend the battery
        - Prevent the allies from placing dynamite at the gate
        - Prevent the allies from building the dynamite mover and switching it
        - Stop them from driving the elevator
    Allied objectives
        - Steal the key
        - Steal the battery
        - Place 2 dynamites against the gate
        - Build the dynamite mover and pull it down to toggle the dynamite
        - Drive the elevator to gain access to the base
    Features
    Spawnpoints can be toggled by pushing a button:
    Toggle 1: Axis spawn inside, Allies outside
    Toggle 2: Axis spawn outside, Allies inside
    Bugs
    Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
    or contact me via E-Mail.
    Credits
    - SD for this great game
    - the ppl of radiant
    - Texturemakers
    - Detoeni for his key.md3 and shell.md3 model
    - The ppl who created all those tutorials:
       http://s49.deinprovider.de/vbarticles.php
       http://www.pythononline.co.uk/et/tutorial.htm
       http://www.nibsworld.com/rtcw/
        me also wrote a german scripting tutorial. check it out:
       http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html

    - Berzerkr for uploading it into wolfmap
    - TomTom7777 and ailmanki for testing and giving feedback
    - Splashdamage forum for all the great help
    Changelog
    beta3:
    - light and texture settings
    - Spawnpoints changed
    - Spawntime buttons removed
    - additonal brushwork
    beta2:
    - light and texture settings
    - tracemap added
    - .arena file error fixed
    - mapscript extended and fixed
    - limbomenu objective descriptions fixed
    - added another trigger to prevent the axis from driving down the elevator
    - briefing text modified

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  10. HoG_b12

    Concept, brushwork, script & much more: Bob le Roux & Uchronic
    eMail address : [email protected] (or [email protected])
    Web Site: http://hog.mapping-territory.com (soon online).
    Map Information
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Heart of Gold
    Filename: hog_b12.pk3
    Version: Beta 12, last beta version!
    Release date: 27/07/2005
    Installation: Place the hog_b12.pk3 file into your etmain folder
    If you want to try it offline, just type /map hog_b12 in the console.
    Please send us feedback to help us improve the upcoming final version.
    If you have the HoG_b12_dt version, the only difference is that the truck is destructible.

    Description
    Allies are searching for the “Heart of Gold”, a famous gold ingot stolen in
    Paris. The Resistance informed the Allies that the Axis are keeping it in
    “Boissaint”, a French village in the Alps waiting for reinforcement coming from Bergheim.
    Allies have to steal the gold and escape from the village with the truck before reinforcement’s arrival.
    Note:
    The truck won’t go beyond the barrier without the gold.
    The gold can be stolen and brought to the truck right from the beginning of the map.
    If the axis construct the command post, it creates a new spawn point for them.

    Objectives
    ALLIES:
    1. Steal the gold and bring it back to the truck.
    2. Destroy the Gate.
    3. Raise the switch.
    4. Escape with the gold loaded in the truck.
    5. Construct the command post to gain a new spawn point.
    AXIS:
    1. Protect the Gold and construct the door.
    2. Protect the Gate.
    3. Lower the switch.
    4. Construct the command post to gain a new spawn point.
    6. Stop the truck, and prevent the Allies to escape from the city with the gold.

    Note: The truck won’t go beyond the barrier without the gold.
    Additional Map Information
    Prefabs and credits :
    Some good prefabs and great textures were not created by the designers of this map. So, should be also credited : Drakir, Dave Gurea and much more. You’ll find a complete list of these in the map’s homepage.
    Testing
    # This is a beta version so please report all comments to hog@mapping-territory (or [email protected]) and at http://hog.mapping-territory.com
    Making Of
    This map started from a request from =FBK=CaribouX to have a new competition map for the tournament LFET (Ligue Francophone Enemy Territory).
    Several versions were created and modified throughout a lot of test sessions. So we’d like to thank everyone who participated at these tests, the person who reported bugs and helped us improving the map, and everyone who made this possible.
    Links
    Support our other maps:
    - Paris Bastille, by Uchronic & Bob le Roux
    http://www.parisbastille.free.fr
    - Bergheim, by Bob le Roux
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=125219
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13227

    Also:
    - MLB Map Pack (MLB_Beach, MLB_Bayraid, MLB_Carnage, MLB_Daybreak, MLB_D_Day, MLB_Egypt, MLB_Hotchkiss, MLB_Temple), by MLB: Marko, Lowlife & Bob le Roux.
    http://www.gamedesign-online.com
    - Rop River, by Bob le Roux
    http://et.ouaich.net/maps.php?map=rop_river&page=1
    - ParisBastoche, by Uchronic & Bob le Roux
    http://www.parisbastille.free.fr/bastoche
    - PowerHouse (aka “the lost project”), by Uchronic,
    http://superjarodd.free.fr/Uchronic
    - ET_Bowling … erf.. well, no, don’t support this one! :p
    Go there instead if you got some spirit: www.yepteam.com/ouichbase

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  11. heli_m1 + waypoints

    seems the map is buggy
    "Helicopter Assault M1 is the first season from three seasons. Allies have to conquer the heliport, steal the bunker's documents and take them to the transmission center which must be also constructed. Axis must defend all objectives. ^7BETA 1"

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  12. jailbus_b2

    jailbus_b2(beta2) for ET

    feb, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/

    neutral:
    "Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
    allied:
    "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
    axis:
    "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
    **Map Info
      Title: jailbus_b2
      Filename: jailbus_b2.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller

    **Build Info
      Editor(s) Used:
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop,
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"

    **Installation
      Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
      Host a game whit jailbus_b2 campaign or jailbus_b2.
      Also, you can add jailbus_b2 on to your serverlist.
      You can launch the game by tipping this command on the console game.
       map jailbus_b2

    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES

    **news stuffs
      New Sounds: YES   (37 wav)
      New Graphics YES  (85 textures)
      New Models YES    (41 models)
    Forum thread link:
    french:
       http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
    English:
       http://masterkiller-mapping.blogspot.com/
       http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html

    **Special Thanks
     Goldrush source (scripts and prefab)
     Radar source ( prefab)
    **Special Thanks to Avoc for the High Quality Skyboxes
    http://www.splashdamage.com/forums/showthread.php?t=18033
    http://www.eft-clan.com/
    **Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
    That the reason why i made this map. I wanna try to put a tag file whit his model.
    http://www.splashdamage.com/forums/showthread.php?t=20331
    http://www.hot.ee/smmapping/

    **Special Thanks to this website:
       http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
       http://easymapping.free.fr
       http://www.heppler.com/shader/ (#1 site to learn about shader)
       http://et.splatterladder.com/ (alway miroir my download link)
       http://www.wolfmap.de (alway miroir my download link)
       http://www.hot.ee/smmapping/ (model Henschel Trolleybus)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  13. generator_b3

    Author        : Hitman007
    Email address    : [email protected]
    Webpage        : http://www.hitman007.tk
    -------------------------------------------------
                     Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : generator
    Filename    : generator_b3.pk3
    Campname        : generator_b3
    Max Players     : 40
    Release date    : 07/11/05
    Decription    : To destroy the generator of the main base
    Other Info      :  version Beta3
    Compile time    : 15 min - BSP META - LIGHFAST
    Compile machine    : AMD Duron 800 mhz  Ram384MB
    INSTALLATION

                      Place the generator_b1.pk3 to your etmain folder
     English system.. C:\Program Files\Wolfenstein - Enemy Territory\etmain
     Espanish System. C:\Archivos de programa\Wolfenstein - Enemy Territory\etmain
                      select it from the multiplayer->create server menu or
                      bring down the console and type: map generator_b1
    Information:
    ES** El parecido de texturas con las de otros autores es pura coincidencia si uso
         texturas de otros dejare las gracias en la parte de abajo.
    EN** The similarity of textures with those of other authors is pure coincidence
         if use textures of others will leave thanks in the part of down.
    Textures    : 0 new textures for the moment
    Sounds        : 2 new sounds.
    Models        : 0 new model.
                                     ----SPECIAL THANKS---
    Drakir: www.drakir.tk
    *****
    TANKS ALL :)
    _______________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the generator."
    2    "Secondary Objective:**Defender the doors."
    3    "Secondary Objective:**Defender Door Base."
    4    "Secondary Objective:**Construct the command post."
    5    "Secondary Objective:**no info"
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow generator."
    2    "Secondary Objective:**Blow doors"
    3    "Secondary Objective:**Blow Door Base."
    4    "Secondary Objective:**Construct the command post"
     5    "Secondary Objective:**no info"

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  14. JV_bunker_v6-2

    Designed by Hank Officer, this is version 6.2"
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Gardenn_b3

    Creér Par Mjx - Scorp.
    Gardenn Beta 3.0 30/10/04
    Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12
    Les alliés attaquent
    L objectif principale est de voler les documents secrets axes
    Pour tous Bug report et commentaires: http://mjx.fr.tc/ (Section ET/Map)
    Site Perso parlant de mon travail sur le mapping ;) :http://membres.lycos.fr/scorpwebsite/
    email or Msn [email protected]
    Diffusion entierement libre.
    Axis Objective Descriptions
    1    "Primary Objective:**defendre la porte d entree."
    2    "Primary Objective:**empecher la construction de l echelle."
    3    "Primary Objective:**defendre le moteur sur le toit."
    4    "Primary Objective:**garder les documents secrets."
    5    "Primary Objective:**defendre l acces au sous sol"
    6    "Primary Objective:**construire la barriere a l interieur."
    7    "Secondary Objective:**ne laisser pas les allies construire le command post."
    8    "Secondary Objective:**construire le command post"
     Allied Objective Descriptions
    1    "Primary Objective:**detruire la porte d entrée"
    2    "Primary Objective:**construire l echelle dans le jardin"
    3    "Primary Objective:**detruire le moteur sur le toit."
    4    "Primary Objective:**voler les documents secrets et s enfuire avec la moto"
    5    "Primary Objective:**créer un passage dans le sous sol."
    6    "Primary Objective:**ne laisser pas les axes construire la barriere."
    7    "Secondary Objective:**construire le command post."
    8    "Secondary Objective:**e laisser pas les axes construire le command post."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  16. italyfp2

    Map Title                : Streets of Italy
    Map Version              : FP2
    Author                   : IndyJones
    E-mail                   : [email protected]
    Game                     : Wolfenstein: Enemy Territory
    Supported Gametype       : Multiplayer
    Map Size (suggested)     : 16-24 : Large Map
    Chanelog :
        FIXED:
         - dynamite issues
         - looping sounds
         - Jeep clipping
         - wallhacking in the tower
         - some light leaks
         - mortar issues
         - Mercedes glass transparency
         - black lines on the sky
        ADDED:
         - Jeep stops few meters before barriers, to prevent repairing
           instead of arming dynamite
         - Command Post is a additional spawn for both teams
         - Jeep stops in the middle of tunnel, and is awaiting gold there
         - cracked wall in tower can be destroyed with satchel/dynamite
         - some roofs are unclipped now
         - Health/Ammo cabinets near Market Square
         - MG42 near CP
         - primary Axis house is bigger,and they spawn more inside to
           prevent SK
         - ladder to the roofs
         - constructable ladder to the balcony (for Allies)
         - fixed some brush problems...
    Objective info :
        Allies:
         1. Escort the Jeep
         2. Destroy the Market Gate
         3. Destroy the Jeep Barrier
         4. Construct 2 Ramps
         5. Steal the Gold from the Tower
         6. Get the hell out of city!
         OPTIONAL: Build CP
         OPTIONAL: Construct Ladder
         OPTIONAL: Destroy the Tower Wall
         
        Axis:
         1. Destroy the Jeep
         2. Defend the Market Gate
         3. Construct the Jeep Barrier
         4. Don't let them construct Ramps.
         5. Protect the Gold
         6. Don't let them run away!
         OPTIONAL: Build CP

    Features :
         - custom escortable vehicle (Willy Jeep)
         - over 170 new custom textures
         - over 50 new custom sounds
         - custom sky
         - chickens!
         - nicely made map with unique atmosphere ;)    

    Contents of this Package :     italyfp2.pk3
         italyfp2_mods.pk3
         italyfp2_README.txt
    Installation Instructions:
         Put italyfp2.pk3 into your etmain directory.
         Put italyfp2_mods.pk3 into your mod (etpro, noquarter etc)
         directory to fix icons appearing outside compass.
    Construction Time        : Over 2 months
    Custom Content           : Textures
                             : Shaders
                             : Audio
                             : Models
    Known Bugs               :
     
    Credit to Other Authors  :
         Pazur - thanks for everything! It would be a pure deathmatch
       map without your help, and effort :) Niech Ci Bog w
       dzieciach wynagrodzi :D
         
         Isbowhten - for awfull scripting, but at least it's working
       (so far) ;) Thanks for adding objectives to the map.
         
         Detoeni - jeep model
         {SSF}Sage - banana model
         Th0rn3 - melon, orange, chicken, street lamp models
         BlackRayne - trash bag model
         Activision - 2 models
         SplashDamage forum - for the help I've found there
         SplashDamage - for using early ET VO sounds
         Project S - I was unable to contact him. This map is based on
       his SOF2 conversion.
         Special thanks to beta testers and people that gave me some
       some suggestions:
         - Sunny, Anak!n, Irata [*], Pella, Jim :O, .$k@d0n, Magic,
           Bricktop, BrightIs

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  17. GA_El_Kef

    El Kef Map by Marko, developed with -Co- Clan.
    Allied forces have sent a commando to the town of El Kef in order to rob a radio transmitter which will let them decrypt Axis transmissions
    Axis Objective Descriptions
    1    "Primary Objective:**Breach the main entrance gate."
    2    "Primary Objective:**Rob the radio transmitter."
    3    "Primary Objective:**Return the transmitter to the escape truck."
    4    "Secondary Objective:**Build the command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the main entrance gate."
    2    "Primary Objective:**Don't let the Allied commando rob the radio transmitter."
    3    "Primary Objective:**Don't let Allies escape with the transmitter."
    4    "Primary Objective:**Build the command post."

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. greenlee_et ( aka elevator transport )

    ELEVATED TRANSPORT
    Release Date: Friday, October 22, 2004
    Version: Release One
    TITLE:              Elevated Transport
    FILE:               greenlee_et.pk3
    AUTHOR:             Aaron J. Greenlee (CrazedFan)
    email address:      [email protected]


    OBJECTIVES
    1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
    2. Destroy/Protect the southern wall that protects the fuel pump
    3. Construct your team's command post and protect it
    4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator

    ABOUT THE MAP
    This is my first map release. As with all maps there are some obvious weak issues. I planned to
    have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
    sure I could have it all function as I would like, but, I am compelled to release this, my
    first map, and begin to refocus on the next project.
    Known issues include some terrain texture issues here and there, two brushes that have
    light overlap, I think the forward spawn points should not be visible before forcing the
    spawn point. Some may say the map is a little off balance and favors the Axis. This was
    intentional. If you are still playing Enemy Territory I am confident you are looking for
    some real challenges. My hope is that a good server with stable players will swap sides at
    the end of each match.
    Please feel free to send comments to [email protected]. I am always looking for
    talented people to partner with to release high quality expansions to the community and of
    course, I'll always entertain a level design job (although I do enjoy my current job :).
            Thank you for your support.
            -Aaron
            [email protected]
    SPECIAL THANKS
    Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
    reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
    forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
    to first post this to their servers. Thanks!
    Special thanks also go out to all the readers at the Splash Damage forum.
    Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
    ambitions and dedication to this project. I love you.
    PLAY INFORMATION
    GAMETYPE        wolfmp, wolfsw
    NEW SOUNDS:     No
    NEW GRAPHICS:   yes
    NEW MUSIC:      No
    NEW MODELS:        No
    PREFABS:        No
    ....................................................
    CONSTRUCTION
    BASE:           scratch
    EDITOR:         GTK Radiant 1.4
    PROGRAMS:        Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
                    Q3map2Build by ydnar.
                    
    BUILD TIME:        Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
    COMPILE TIME:    (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
    MACHINE:        Pent. 3 @ 2.4gHz with 512mb RAM.
    TOTAL BRUSHES:    15,704 (As reported in editor)
    NET BRUSHES:    3,324 (As reported in editor)
    TOTAL ENTITES:    1,020 (As reported in editor)
    ....................................................
    DISTRIBUTION/PERMISSIONS
    Copyright © 2004 Aaron J. Greenlee. All Rights Reserved.
    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.

    T H A N K   Y O U   F O R   P L A Y I N G
     

    6 downloads

       (0 reviews)

    0 comments

    Updated

  19. goldeneye_facility1

    Release date: September, 2004
    Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.
    Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
    This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
    Textures by Splash Damage (www.splashdamage.com).
    Additional textures by FuTurA. Initial beta testing by w.
    Thanks to:
    My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
    G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
    the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
    Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.
    Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
    C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
    Now you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
    (Or type "/map goldeneye_facility" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    ___________
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Fuel Depot!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
    4 "Secondary Objective:**Construct the Command Post!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Fuel Depot!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
    4 "Secondary Objective:**Construct the Command Post!"

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Japan_Mappack

    a pack of 8  Japoneese maps

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  21. glider_251

    Title        Glider Assault
    File name    glider_251.pk3
    Map name    glider
    Version        2.5.1   (Created Nov 2005)
    Nbr of players    Any
    Author        2Bit    (www.tibetclan.com)
    Other maps    Breakout
            TankBuster
            British Bulldog
            2tanks
            6flags
            110 Factory
            Available from www.pythononline.co.uk/et or www.tibetclan.com
    Installation    Put the pk3 file into the etmain folder.
    The Story    Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
            powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
            models be photographed for assessment.
            Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
            outpost and use the gliders to assist in the operation.
    Description    The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
            the gliders crated there.  They must then fly at least one glider from the Outpost to a hilltop
            overlooking the research facility.  From there they will be able to destroy the generator, which
            opens the sealed door of the tank storage building.
            They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
            will be able to take photographs of it.
    Operation of Glider
            It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
            the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
            Allied Covert Ops).  Multiple soldiers can be transported in each glider.
            Gliders require steam power for launching, which is only available if the Hopper Pump is
            operational, so this must be repaired first.
            To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
            fly to the hilltop unless shot down.  A glider can only be shot down using explosive weapons.
            A glider crash can be survivable by occupants depending on the angle of the crash and what the
            glider collides with.  Baling out is often a safer option.
    Operation of Nebelwerfer (multiple rocket launcher)
            The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
            but it can be fired with less.
            The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
            of a hit.  3 rocket/panzer hits will down a glider.
            The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
            than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
            resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
            Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
            can be performed at a time.        
    Spitfire    The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
            at the Outpost.
    ME109s        An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
            in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
            Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for the best (free!!) game I've ever played.
            DaBoy for prefabbing the Axis barracks for me.
            Drakir for various excellent prefabs.
            Iffy for the Nebelwerfer model.
            TibeT Clan for support, gameplay ideas and beta-testing.

    25 downloads

       (0 reviews)

    0 comments

    Submitted

  22. goldeneye_bunker1

    Release date: August, 2004
    Decription: This map is about a secret Axis x-type Helicopter. The Allied Forces must find and destroy that Helicopter, and the Axis must defend it.
    Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
    This map has many original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage.
    Additional textures by FuTurA. Initial beta testing by w.
    Thanks to:
    My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
    G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
    the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
    Installation:Put the file (goldeneye_bunker1.pk3) in your etmain-folder. For example:
    C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_bunker1.pk3
    Now you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
    (Or type "/map goldeneye_bunker1" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    --------------------
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Axis Helicopter!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Construct and Protect the Flag Door! Do not let the Allies destroy the Flag Door! If the Allies do that, they will get permanent Forward Spawn!"
    4 "Secondary Objective:**Protect the Axis Steel Door!"
    5 "Secondary Objective:**Stop the Allies from constructing a Command Post!"
    6 "Secondary Objective:**Construct a Command Post!"
    7 "Secondary Objective:**Protect the Wall!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Axis Helicopter!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**If the Axis build the Flag Door, destroy it! Allies will get permanent Forward Spawn, if you destroy the Flag Door!"
    4 "Secondary Objective:**Destroy the Axis Steel Door!"
    5 "Secondary Objective:**Construct a Command Post!"
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post!"
    7 "Secondary Objective:**Destroy the Wall, for a quicker access to the Flag Room!"

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  23. hotchkiss

    Map by Marko, Bob Le Roux and Lowlife
     Axis Objective Descriptions
    1    "Primary Objective:**Gain the forward spawn by breaching the factory entrance gates"
    2    "Primary Objective:**Load 2 explosive charges onto the detonator"
    3    "Primary Objective:**Arm the bomb in order to blow the main factory wall"
    4    "Primary Objective:**Destroy the factory vault gate"
    5    "Primary Objective:**Repair the  missile conveyor generator"
    6    "Primary Objective:**Open the first missile silo bay door"
    7    "Primary Objective:**Open the second missile silo bay door"
    8    "Primary Objective:**Load the missile onto the train"

    // Axis Objective Descriptions
    1    "Primary Objective:**Don't let axis breach the factory entrance gates"
    2    "Primary Objective:**Protect the explosive charges in the office"
    3    "Primary Objective:**Don't let axis blow the factory main wall"
    4    "Primary Objective:**Defend the factory vault gate"
    5    "Primary Objective:**Don't let axis repair the missile conveyor generator"
    6    "Primary Objective:**Keep the first missile silo bay dor closed"
    7    "Primary Objective:**Keep the first missile silo bay dor closed"
    8    "Primary Objective:**Don't let axis load the missile onto the train"

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Joding_Village_v1

    Designed by Cpt.Hank<JV>, this is version 1, E-mail : [email protected]

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Goetterdaemmerung_beta3

    TITLE                   : Götterdämmerung
    AUTHOR                  : Devils Right Hand
    DATE                    : 08.03.2015
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    Release date    beta2   : 26/09/2016
    Release date    beta3   : 11/02/2019

    = LEVEL DESCRIPTION =
    real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies

     Version     : beta3
     Attacking    : allies Objective
     Timelimit    : 45
     Spawntimes     : Axis 25 / Allies 15

    = Changelog beta2 =
    remove the radio obj
    = Changelog beta3 =
    new textures
    add more brush work detail at doors
    new truss
    add more trees/grass/bushes
    new barb wire
    new camo net
    new v2 rails
    new missiles camo
    new cranes
    add A9/A10 rockets
    add new big hall where the A9/A10 develop
    add new 3 ways
    remove the controlpanel as obj
    change the axis map start spawn to baracks
    add my bush/grass models ,and remove the et standart bushes
    add at the second axis spawn a barack where they spawn
    change the comand post more far in the big hall hall,that they are not near to axis

    = CONSTRUCTION =
    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 13 min
    COMPILE version         : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
    BRUSHES                 : 13723
    ENTITIES                : 892

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    Loffy for commandpost spawns prefab
    uje niek for support/feedback and beta test on server
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    = Credits =
    thunder                 :gastrolley. model
    Simon O'C               :teleporter prefab/and textures
    Simon O'C               :books ase. models
    D-Meat                  :blastdoor textures/and water textures
    kic                     :trees models
    uje niek                :cola automat prefab
    Devils Right Hand       :bushes/grass models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud

    Distribution / Copyright / Permissions
    Copyright (c) 2019  Devils Right Hand
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    11 downloads

       (0 reviews)

    0 comments

    Submitted


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