MAPS G - J
56 files
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heli_m3_b3_fixed2 + waypoints
By kate
Hint from ETS Cyberwolf
helpful hint
How to get to the first gate \ spawn flag building & avoid the artillery and landmines
1. use the upper level on left side of the drive way jump to middle level of spawn flag / first gate building
If your human keep the flag and the bots will destroy the first gate.
2. FLAG GATE DESTROYED = use upper right level, stay on right side go around barriers and across the bridge and down to the bunker door to plant dyno before the truck or AXIS GUARDS gets there. hopefully!
Map Maker: Predator and Bivif
Email Address: [email protected]
ICQ/MSN/Yahoo: [email protected]
Clan Site: http://etromania.forumotion.com
Map Information
Game: ENEMY TERRITORY
Title: FalX Document Base
Filename: heli_m3_b3.pk3
Version: beta 3
Release date: 26/08/2012
Decription: Helicopter Assault M3 is the third and last campaign mission. Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap! ^7BETA3
Players: Map designed for 5-20 players
Installation: Place the heli_m3_b3.pk3 into your etmain folder,
select it from the multiplayer->create server menu or
bring down the console and type: map heli_m3_b3
Omnibot 0.8 support added
Objectives
Allies:
Escort the truck!
Capture the forward bunker!
Destroy the entrances!
Construct the command post!
Construct the gate control!
Secure the gold into the helicopter!
Axis:
Defend the flag!
Defend the entrances!
Construct the command post!
Don't let them secure the gold into the helicopter!
Additional Map Information/Credits
Thanks to:
wolffiles.de
Splashdamage
DMG Clan
Round time: 30 minutes
Testing
Bugs: REPORT ANY BUGS at SplashDamage forums or ym: [email protected] or etromania.forumotion.com
150 downloads
0 comments
Updated
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heli_m1 + waypoints
By kate
seems the map is buggy
"Helicopter Assault M1 is the first season from three seasons. Allies have to conquer the heliport, steal the bunker's documents and take them to the transmission center which must be also constructed. Axis must defend all objectives. ^7BETA 1"
22 downloads
0 comments
Submitted
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jailbus_b2
By kate
jailbus_b2(beta2) for ET
feb, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: [email protected]
website : http://masterkiller-mapping.blogspot.com/
neutral:
"Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
allied:
"Allies need to steal the Henschel Trolleybus then make the way to leave the city."
axis:
"Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
**Map Info
Title: jailbus_b2
Filename: jailbus_b2.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
**Installation
Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
Host a game whit jailbus_b2 campaign or jailbus_b2.
Also, you can add jailbus_b2 on to your serverlist.
You can launch the game by tipping this command on the console game.
map jailbus_b2
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
**news stuffs
New Sounds: YES (37 wav)
New Graphics YES (85 textures)
New Models YES (41 models)
Forum thread link:
french:
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
English:
http://masterkiller-mapping.blogspot.com/
http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html
**Special Thanks
Goldrush source (scripts and prefab)
Radar source ( prefab)
**Special Thanks to Avoc for the High Quality Skyboxes
http://www.splashdamage.com/forums/showthread.php?t=18033
http://www.eft-clan.com/
**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.
http://www.splashdamage.com/forums/showthread.php?t=20331
http://www.hot.ee/smmapping/
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.hot.ee/smmapping/ (model Henschel Trolleybus)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
14 downloads
0 comments
Submitted
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0 comments
Submitted
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jff_playground_b1
By kate
MAP Name: JFF_Playground_b1
Game: Enemy Territory
Version: beta 1
Author: papaschlumpf [JFF]
Date: 04.01.2006
website: http://www.jff-funclan.de/
MAP DESCRIPTION
English:
Both sides have to steal the enemys gold and build the one command post
in the church. Only the side wich have stolen the gold and build
the command post can win the match. There is no default way, to steal
the gold and build the command post. You can first build the command post
and then steal the gold or invert.
German:
Beide Seiten muessen dem Gegner das Gold stehlen und in ihrem Lager sichern,
sowie den Command Post in der Kirche aufbauen. Das Team welches als erstes
das Gold gestohlen und den Command Post aufgebaut hat , hat Gewonnen. Dabei
gibt es aber keine Vorgabe was das stehlen und den Command Post betrifft,
man kann genauso als erstes den CP aufbauen und dann das Gold stehlen. Muss
das jeweilige Team halt noch den CP Schützen :)
Objectives:
-> Allies and Axis:
-> Attack:
.) Steal the enemys gold.
.) Build the command post
-> Defend:
.) Defend the gold
.) Don't let the enemy build the command post
KNOWN ISSUES
BETA 1
!! Danke an alle member des JFF-Funclans die mir geholfen haben diese erste
beta version zu testen. !!
English:
This is my First map i've build. I'm sure there are some little or big problems
with this map. If you find some ... Please report this to
[email protected]
Thanks :)
German:
Dies ist meine erste Map ueberhaupt, ich habe zuvor noch fuer kein Spiel
jemals eine Map gestalltet und umgesetzt. Dementsprechend wird es auch noch einiges
and kleineren oder auch groesseren fehlern geben. Falls ihr welche findet bitte an
[email protected]
melden. Danke .. :)
Have Fun
14 downloads
0 comments
Submitted
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Joding_Village_v1
By kate
Designed by Cpt.Hank<JV>, this is version 1, E-mail : [email protected]
7 downloads
0 comments
Submitted
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0 comments
Submitted
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glider_251
By kate
Title Glider Assault
File name glider_251.pk3
Map name glider
Version 2.5.1 (Created Nov 2005)
Nbr of players Any
Author 2Bit (www.tibetclan.com)
Other maps Breakout
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Available from www.pythononline.co.uk/et or www.tibetclan.com
Installation Put the pk3 file into the etmain folder.
The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
models be photographed for assessment.
Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
outpost and use the gliders to assist in the operation.
Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop
overlooking the research facility. From there they will be able to destroy the generator, which
opens the sealed door of the tank storage building.
They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
will be able to take photographs of it.
Operation of Glider
It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
Allied Covert Ops). Multiple soldiers can be transported in each glider.
Gliders require steam power for launching, which is only available if the Hopper Pump is
operational, so this must be repaired first.
To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons.
A glider crash can be survivable by occupants depending on the angle of the crash and what the
glider collides with. Baling out is often a safer option.
Operation of Nebelwerfer (multiple rocket launcher)
The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
but it can be fired with less.
The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
of a hit. 3 rocket/panzer hits will down a glider.
The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
can be performed at a time.
Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
at the Outpost.
ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.
25 downloads
0 comments
Submitted
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GA_El_Kef
By kate
El Kef Map by Marko, developed with -Co- Clan.
Allied forces have sent a commando to the town of El Kef in order to rob a radio transmitter which will let them decrypt Axis transmissions
Axis Objective Descriptions
1 "Primary Objective:**Breach the main entrance gate."
2 "Primary Objective:**Rob the radio transmitter."
3 "Primary Objective:**Return the transmitter to the escape truck."
4 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect the main entrance gate."
2 "Primary Objective:**Don't let the Allied commando rob the radio transmitter."
3 "Primary Objective:**Don't let Allies escape with the transmitter."
4 "Primary Objective:**Build the command post."
10 downloads
0 comments
Submitted
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Gardenn_b3
By kate
Creér Par Mjx - Scorp.
Gardenn Beta 3.0 30/10/04
Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12
Les alliés attaquent
L objectif principale est de voler les documents secrets axes
Pour tous Bug report et commentaires: http://mjx.fr.tc/ (Section ET/Map)
Site Perso parlant de mon travail sur le mapping ;) :http://membres.lycos.fr/scorpwebsite/
email or Msn [email protected]
Diffusion entierement libre.
Axis Objective Descriptions
1 "Primary Objective:**defendre la porte d entree."
2 "Primary Objective:**empecher la construction de l echelle."
3 "Primary Objective:**defendre le moteur sur le toit."
4 "Primary Objective:**garder les documents secrets."
5 "Primary Objective:**defendre l acces au sous sol"
6 "Primary Objective:**construire la barriere a l interieur."
7 "Secondary Objective:**ne laisser pas les allies construire le command post."
8 "Secondary Objective:**construire le command post"
Allied Objective Descriptions
1 "Primary Objective:**detruire la porte d entrée"
2 "Primary Objective:**construire l echelle dans le jardin"
3 "Primary Objective:**detruire le moteur sur le toit."
4 "Primary Objective:**voler les documents secrets et s enfuire avec la moto"
5 "Primary Objective:**créer un passage dans le sous sol."
6 "Primary Objective:**ne laisser pas les axes construire la barriere."
7 "Secondary Objective:**construire le command post."
8 "Secondary Objective:**e laisser pas les axes construire le command post."
7 downloads
0 comments
Submitted
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generator_b3
By kate
Author : Hitman007
Email address : [email protected]
Webpage : http://www.hitman007.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : generator
Filename : generator_b3.pk3
Campname : generator_b3
Max Players : 40
Release date : 07/11/05
Decription : To destroy the generator of the main base
Other Info : version Beta3
Compile time : 15 min - BSP META - LIGHFAST
Compile machine : AMD Duron 800 mhz Ram384MB
INSTALLATION
Place the generator_b1.pk3 to your etmain folder
English system.. C:\Program Files\Wolfenstein - Enemy Territory\etmain
Espanish System. C:\Archivos de programa\Wolfenstein - Enemy Territory\etmain
select it from the multiplayer->create server menu or
bring down the console and type: map generator_b1
Information:
ES** El parecido de texturas con las de otros autores es pura coincidencia si uso
texturas de otros dejare las gracias en la parte de abajo.
EN** The similarity of textures with those of other authors is pure coincidence
if use textures of others will leave thanks in the part of down.
Textures : 0 new textures for the moment
Sounds : 2 new sounds.
Models : 0 new model.
----SPECIAL THANKS---
Drakir: www.drakir.tk
*****
TANKS ALL :)
_______________
Axis Objective Descriptions
1 "Primary Objective:**Defend the generator."
2 "Secondary Objective:**Defender the doors."
3 "Secondary Objective:**Defender Door Base."
4 "Secondary Objective:**Construct the command post."
5 "Secondary Objective:**no info"
// Allied Objective Descriptions
1 "Primary Objective:**Blow generator."
2 "Secondary Objective:**Blow doors"
3 "Secondary Objective:**Blow Door Base."
4 "Secondary Objective:**Construct the command post"
5 "Secondary Objective:**no info"
11 downloads
0 comments
Submitted
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Goetterdaemmerung_beta3
By kate
TITLE : Götterdämmerung
AUTHOR : Devils Right Hand
DATE : 08.03.2015
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 26/09/2016
Release date beta3 : 11/02/2019
= LEVEL DESCRIPTION =
real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
Version : beta3
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
= Changelog beta2 =
remove the radio obj
= Changelog beta3 =
new textures
add more brush work detail at doors
new truss
add more trees/grass/bushes
new barb wire
new camo net
new v2 rails
new missiles camo
new cranes
add A9/A10 rockets
add new big hall where the A9/A10 develop
add new 3 ways
remove the controlpanel as obj
change the axis map start spawn to baracks
add my bush/grass models ,and remove the et standart bushes
add at the second axis spawn a barack where they spawn
change the comand post more far in the big hall hall,that they are not near to axis
= CONSTRUCTION =
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 13 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
BRUSHES : 13723
ENTITIES : 892
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
Loffy for commandpost spawns prefab
uje niek for support/feedback and beta test on server
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
thunder :gastrolley. model
Simon O'C :teleporter prefab/and textures
Simon O'C :books ase. models
D-Meat :blastdoor textures/and water textures
kic :trees models
uje niek :cola automat prefab
Devils Right Hand :bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
11 downloads
0 comments
Submitted
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goldeneye_bunker1
By kate
Release date: August, 2004
Decription: This map is about a secret Axis x-type Helicopter. The Allied Forces must find and destroy that Helicopter, and the Axis must defend it.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
This map has many original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage.
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Installation:Put the file (goldeneye_bunker1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_bunker1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_bunker1" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
--------------------
Axis Objective Descriptions
1 "Primary Objective:**Protect the Axis Helicopter!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Construct and Protect the Flag Door! Do not let the Allies destroy the Flag Door! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Protect the Axis Steel Door!"
5 "Secondary Objective:**Stop the Allies from constructing a Command Post!"
6 "Secondary Objective:**Construct a Command Post!"
7 "Secondary Objective:**Protect the Wall!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis Helicopter!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**If the Axis build the Flag Door, destroy it! Allies will get permanent Forward Spawn, if you destroy the Flag Door!"
4 "Secondary Objective:**Destroy the Axis Steel Door!"
5 "Secondary Objective:**Construct a Command Post!"
6 "Secondary Objective:**Stop the Axis from constructing a Command Post!"
7 "Secondary Objective:**Destroy the Wall, for a quicker access to the Flag Room!"
5 downloads
0 comments
Submitted
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goldeneye_facility1
By kate
Release date: September, 2004
Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
Textures by Splash Damage (www.splashdamage.com).
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.
Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_facility" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
___________
Axis Objective Descriptions
1 "Primary Objective:**Protect the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Construct the Command Post!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
4 "Secondary Objective:**Construct the Command Post!"
12 downloads
0 comments
Submitted
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guns
By kate
filename: guns.pk3
mapname: guns (working title)
Instructions:
Place in your Enemy Territory/etmain folder
Objective:
Allies must break into an Axis compound and destroy two flak guns
This is still a work in progress
-Still more stuff to add
-Command map is temporary
-No LMS support yet
Input I'm looking for:
-Spawn times
-Areas that yeild low FPS
-Exploits (missing clipping, unintentional trick jumps)
-Texture glitches
Thanks
_______________
Axis Objective Descriptions
1 "Primary Objective:**Defend the Main Entrance from being breached."
2 "Primary Objective:**Defend the Side Entrance from being breached."
3 "Primary Objective:**Protect the North Gun."
4 "Primary Objective:**Protect the South Gun."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
6 "Secondary Objective:**Set up a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Breach the Main Entrance."
2 "Primary Objective:**Breach the Side Entrance."
3 "Primary Objective:**Destroy the North Gun."
4 "Primary Objective:**Destroy the South Gun."
5 "Secondary Objective:**Establish a Command Post."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
21 downloads
0 comments
Submitted
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italyfp2
By kate
Map Title : Streets of Italy
Map Version : FP2
Author : IndyJones
E-mail : [email protected]
Game : Wolfenstein: Enemy Territory
Supported Gametype : Multiplayer
Map Size (suggested) : 16-24 : Large Map
Chanelog :
FIXED:
- dynamite issues
- looping sounds
- Jeep clipping
- wallhacking in the tower
- some light leaks
- mortar issues
- Mercedes glass transparency
- black lines on the sky
ADDED:
- Jeep stops few meters before barriers, to prevent repairing
instead of arming dynamite
- Command Post is a additional spawn for both teams
- Jeep stops in the middle of tunnel, and is awaiting gold there
- cracked wall in tower can be destroyed with satchel/dynamite
- some roofs are unclipped now
- Health/Ammo cabinets near Market Square
- MG42 near CP
- primary Axis house is bigger,and they spawn more inside to
prevent SK
- ladder to the roofs
- constructable ladder to the balcony (for Allies)
- fixed some brush problems...
Objective info :
Allies:
1. Escort the Jeep
2. Destroy the Market Gate
3. Destroy the Jeep Barrier
4. Construct 2 Ramps
5. Steal the Gold from the Tower
6. Get the hell out of city!
OPTIONAL: Build CP
OPTIONAL: Construct Ladder
OPTIONAL: Destroy the Tower Wall
Axis:
1. Destroy the Jeep
2. Defend the Market Gate
3. Construct the Jeep Barrier
4. Don't let them construct Ramps.
5. Protect the Gold
6. Don't let them run away!
OPTIONAL: Build CP
Features :
- custom escortable vehicle (Willy Jeep)
- over 170 new custom textures
- over 50 new custom sounds
- custom sky
- chickens!
- nicely made map with unique atmosphere ;)
Contents of this Package : italyfp2.pk3
italyfp2_mods.pk3
italyfp2_README.txt
Installation Instructions:
Put italyfp2.pk3 into your etmain directory.
Put italyfp2_mods.pk3 into your mod (etpro, noquarter etc)
directory to fix icons appearing outside compass.
Construction Time : Over 2 months
Custom Content : Textures
: Shaders
: Audio
: Models
Known Bugs :
Credit to Other Authors :
Pazur - thanks for everything! It would be a pure deathmatch
map without your help, and effort :) Niech Ci Bog w
dzieciach wynagrodzi :D
Isbowhten - for awfull scripting, but at least it's working
(so far) ;) Thanks for adding objectives to the map.
Detoeni - jeep model
{SSF}Sage - banana model
Th0rn3 - melon, orange, chicken, street lamp models
BlackRayne - trash bag model
Activision - 2 models
SplashDamage forum - for the help I've found there
SplashDamage - for using early ET VO sounds
Project S - I was unable to contact him. This map is based on
his SOF2 conversion.
Special thanks to beta testers and people that gave me some
some suggestions:
- Sunny, Anak!n, Irata [*], Pella, Jim :O, .$k@d0n, Magic,
Bricktop, BrightIs
10 downloads
0 comments
Submitted
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lp_cellout
By kate
Kill opponents to send them to jail. Free teammates locked in their cell
13 downloads
0 comments
Updated
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intel_center_b2
By kate
Date: March 26, 2005
File: intel_center_b2.pk3
Mapname: Intel Center Beta2
Author: zig-zag
Email: [email protected]
Description: Map for Wolfenstein:Enemy Territory
"The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center,
and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany."
-Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag.
ametypes: Objective, Stopwatch, * Last Man Standing -- Not yet implemented *
Instructions:
-Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.
Notes:
2nd Beta release.
Still working on:
-LMS mode script
-Better lighting
-More detail if performance allows
Thanks to Phats and the Chicken Bucket for their input in modifying this map.
Distribution / Copyright / Permissions:
Copyright (c) 2005 zig-zag
All rights reserved.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
7 downloads
0 comments
Submitted
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goldrush germany fixed - goldrush_germany_fixed.pk3 and waypoints + z_goldrush_germany_music-mod
By papywolf91
Map Information:
Title.......: Gold Rush Germany
Map Name....: goldrush_germany_fixed
Status......: Final/Fixed
Game........: Wolfenstein: Enemy Territory
Build Time..: 3 Months
Release Date: 02. January 2010Description:
The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.
Additional Information:
This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
If you enter the church as spectator you can see different variants of the truck.
The models may used in your own map, but give credit to ischbinz.
Changes from "Final" to "Final/Fixed":
The damaged Truck is now builded in.
Well, we forgot it. Shit happens.
Thanks to [*]Irata for reporting the bug.
Credits:
- Map originally made by Simon O'Callaghan / www.SimonOC.com
- Recompiled by ischbinz
- Retextured by Berzerkr (GER)|#WolfMap.de
- Skybox made by Avoc of www.EFT-Clan.com
- Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html
44 downloads
0 comments
Updated
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himmelsdorf_b6
By kate
ME ETc|Gouki. (goki) 31-7-2020
I would very much like to thank the following people :
Tech related
Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
http://games.chruker.dk/enemy_territory/
much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
ETs|Kate
for usefull stuff u might need.
https://ets-clan.com/
ETc|clan for testing
Misc
ETc|darkness
Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.
and possibly many more people for your feedback if i havent named u ,
too bad have fun playing
Thanks Wutangh for helping out on the tag
Map by robin aka gouki
dont let anyone tell u otherwise
started 2018 okt.
first playable version : 15-8-2020
updates will come as soon as possible
Himmelsdorf_b6 version : 14-3-2021
___________
briefing "Should Allies steal the axis tank and blow up the maingate, escape with the gold.
then its all over for Axis
44 downloads
0 comments
Updated
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island2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allied forces from stealing the secret war documents from the war room bunker."
2 "Primary Objective:**Prevent the Allies from transmitting the secret war docuements using any radio on the island."
3 "Secondary Objective:**Stop the Allied forces from detroying the Cannon Supply Doors and gain a fast entry to the Cannon."
4 "Secondary Objective:**Contruct the Radio Bunker Door preventing Allies from being able to transmit any documents from that radio."
5 "Primary Objective:**Defend the main cannon at all cost, prevent Allies from gaining access and blowing it up."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the secret war docuemtns from the war room bunker hidden underground."
2 "Primary Objective:**Transmit the war documents at any available radio on the island."
3 "Primary Objective:**Blow up the Cannon Supply Doors for easy access to the main Cannon."
4 "Seconday Objective:**Destroy the Radio Bunker Door if constructed for easy transmission of the secret war documents."
5 "Primary Objective:**Destroy the main Cannon, this is critical for future Allied attacks!"
22 downloads
0 comments
Updated
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isle
By kate
Axis Objective Descriptions
1 "Primary Objective: Defend the Helipad from the Allies!"
2 "Capture the Aqueduct House for Forward Positioning!"
3 "Keep the Aqueduct blown to prevent the Allied advance!"
4 "Keep the Bridge blown to prevent the Allied advance!"
5 "Construct and protect the Well Gate to prevent Allied access!"
Allied Objective Descriptions
1 "Primary Objective: Destroy the Axis Helipad!"
2 "Capture the Aqueduct House for Forward Positioning!"
3 "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!"
4 "Repair and protect the Bridge to aid your advance to the Axis Helipad!"
5 "Destroy the Axis Well Gate to gain further access to the Axis summit!"
19 downloads
0 comments
Updated
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0 comments
Submitted
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greenland
By kate
Map by DeSanchez
Thanks to Dersaidin helping me with script
Thanks to Vanhaomena planning help
Thanks to secunda doping team testing this
Thanks to antman for locations
contact:
#touppinki / #secondech @ quakenet
Axis objective descriptions
wm_objective_axis_desc 1 "Primary Objective:**Prevent Allies to transmit the documents."
Allied objective descriptions
wm_objective_allied_desc 1 "Primary Objective:**Bring the documents to transmitter.
12 downloads
0 comments
Updated
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grotli_b8
By kate
Mapname : Grotli
// BSPname : grotli_b8
Released: 06.09.2023
Version : Beta 8
Map made by: o-0._.0-o
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
Updates in Beta 8:
- When the tank is at the end of the route, it will blow up the Axis door.
- Removed Allied Base spawns when the tank is outside and will be accessible for Axis.
- Removed unnecessary doors.
- Deleted over a hundred entities.
- Fixed trap lever.
- Bigger spawnpoints.
- Allies can use the side entrance when the tank is inside the Axis Base.
- Added background mountains.
- Removed rain sound.
- Added details and retexture some stuff.
15 downloads
0 comments
Submitted