MAPS G - J
56 files
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GA_El_Kef
By kate
El Kef Map by Marko, developed with -Co- Clan.
Allied forces have sent a commando to the town of El Kef in order to rob a radio transmitter which will let them decrypt Axis transmissions
Axis Objective Descriptions
1 "Primary Objective:**Breach the main entrance gate."
2 "Primary Objective:**Rob the radio transmitter."
3 "Primary Objective:**Return the transmitter to the escape truck."
4 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect the main entrance gate."
2 "Primary Objective:**Don't let the Allied commando rob the radio transmitter."
3 "Primary Objective:**Don't let Allies escape with the transmitter."
4 "Primary Objective:**Build the command post."
9 downloads
0 comments
Submitted
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Gardenn_b3
By kate
Creér Par Mjx - Scorp.
Gardenn Beta 3.0 30/10/04
Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12
Les alliés attaquent
L objectif principale est de voler les documents secrets axes
Pour tous Bug report et commentaires: http://mjx.fr.tc/ (Section ET/Map)
Site Perso parlant de mon travail sur le mapping ;) :http://membres.lycos.fr/scorpwebsite/
email or Msn [email protected]
Diffusion entierement libre.
Axis Objective Descriptions
1 "Primary Objective:**defendre la porte d entree."
2 "Primary Objective:**empecher la construction de l echelle."
3 "Primary Objective:**defendre le moteur sur le toit."
4 "Primary Objective:**garder les documents secrets."
5 "Primary Objective:**defendre l acces au sous sol"
6 "Primary Objective:**construire la barriere a l interieur."
7 "Secondary Objective:**ne laisser pas les allies construire le command post."
8 "Secondary Objective:**construire le command post"
Allied Objective Descriptions
1 "Primary Objective:**detruire la porte d entrée"
2 "Primary Objective:**construire l echelle dans le jardin"
3 "Primary Objective:**detruire le moteur sur le toit."
4 "Primary Objective:**voler les documents secrets et s enfuire avec la moto"
5 "Primary Objective:**créer un passage dans le sous sol."
6 "Primary Objective:**ne laisser pas les axes construire la barriere."
7 "Secondary Objective:**construire le command post."
8 "Secondary Objective:**e laisser pas les axes construire le command post."
6 downloads
0 comments
Submitted
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ge_temple_v2a
By kate
allied "The Axis have uncovered an ancient artifact in an Egytian temple. The artifact, a Chimpokomon lunchbox, can be used to awaken a sleeping evil. The axis have disguised the Chimpokomon lunchbox as a crate of Gold, steal the Chimpokomon lunchbox and return it to the sarcophagus to put the evil to rest forever."
wm_mapdescription axis "The Allies have discovered the location of a top secret excavation site along the Egyptian coastline. They have also secured intelligence regarding the Chimpokomon lunchbox, an ancient artifact that can be used to give the Axis forces a decisive advantage in the war. Protect the Chimpokomon lunchbox."
wm_mapdescription neutral "The Allies are storming a top secret Axis excavation site along the Egytian coastline. The Axis have discovered a temple that holds an artifact that could hold the key to global domination. The Allies must stop the Axis by stealing the Chimpokomon lunchbox."
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Chimpokomon lunchbox that has been disguised as a crate of gold."
2 "Primary Objective:**Defend the Tunnel Barrier."
3 "Primary Objective:**Prevent the Allies from taking control of the command post."
4 "Primary Objective:**Defend the Forward Flag."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the Chimpokomon lunchbox that the Axis have disguised as a crate of Gold."
2 "Primary Objective:**Destroy the Tunnel Barrier."
3 "Primary Objective:**Take control of the command post."
4 "Primary Objective:**Take control of the Forward Flag."
16 downloads
0 comments
Submitted
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generator_b3
By kate
Author : Hitman007
Email address : [email protected]
Webpage : http://www.hitman007.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : generator
Filename : generator_b3.pk3
Campname : generator_b3
Max Players : 40
Release date : 07/11/05
Decription : To destroy the generator of the main base
Other Info : version Beta3
Compile time : 15 min - BSP META - LIGHFAST
Compile machine : AMD Duron 800 mhz Ram384MB
INSTALLATION
Place the generator_b1.pk3 to your etmain folder
English system.. C:\Program Files\Wolfenstein - Enemy Territory\etmain
Espanish System. C:\Archivos de programa\Wolfenstein - Enemy Territory\etmain
select it from the multiplayer->create server menu or
bring down the console and type: map generator_b1
Information:
ES** El parecido de texturas con las de otros autores es pura coincidencia si uso
texturas de otros dejare las gracias en la parte de abajo.
EN** The similarity of textures with those of other authors is pure coincidence
if use textures of others will leave thanks in the part of down.
Textures : 0 new textures for the moment
Sounds : 2 new sounds.
Models : 0 new model.
----SPECIAL THANKS---
Drakir: www.drakir.tk
*****
TANKS ALL :)
_______________
Axis Objective Descriptions
1 "Primary Objective:**Defend the generator."
2 "Secondary Objective:**Defender the doors."
3 "Secondary Objective:**Defender Door Base."
4 "Secondary Objective:**Construct the command post."
5 "Secondary Objective:**no info"
// Allied Objective Descriptions
1 "Primary Objective:**Blow generator."
2 "Secondary Objective:**Blow doors"
3 "Secondary Objective:**Blow Door Base."
4 "Secondary Objective:**Construct the command post"
5 "Secondary Objective:**no info"
11 downloads
0 comments
Submitted
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glider_251
By kate
Title Glider Assault
File name glider_251.pk3
Map name glider
Version 2.5.1 (Created Nov 2005)
Nbr of players Any
Author 2Bit (www.tibetclan.com)
Other maps Breakout
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Available from www.pythononline.co.uk/et or www.tibetclan.com
Installation Put the pk3 file into the etmain folder.
The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
models be photographed for assessment.
Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
outpost and use the gliders to assist in the operation.
Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop
overlooking the research facility. From there they will be able to destroy the generator, which
opens the sealed door of the tank storage building.
They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
will be able to take photographs of it.
Operation of Glider
It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
Allied Covert Ops). Multiple soldiers can be transported in each glider.
Gliders require steam power for launching, which is only available if the Hopper Pump is
operational, so this must be repaired first.
To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons.
A glider crash can be survivable by occupants depending on the angle of the crash and what the
glider collides with. Baling out is often a safer option.
Operation of Nebelwerfer (multiple rocket launcher)
The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
but it can be fired with less.
The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
of a hit. 3 rocket/panzer hits will down a glider.
The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
can be performed at a time.
Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
at the Outpost.
ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.
23 downloads
0 comments
Submitted
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glider_302
By kate
this map has bugs at some points and many times guys are disconnected on silent servers
Title Glider Assault
File name glider_301.pk3
Map name glider
Version 3.0.2 (Created May 2007)
Nbr of players Any
Author 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
models be photographed for assessment.
Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
outpost and use the gliders to assist in the operation.
Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop
overlooking the research facility. From there they will be able to destroy the generator, which
opens the sealed door of the tank storage building.
They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
will be able to take photographs of it.
Operation of Glider
It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
Allied Covert Ops). Multiple soldiers can be transported in each glider.
Gliders require steam power for launching, which is only available if the Hopper Pump is
operational, so this must be repaired first.
To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons.
A glider crash can be survivable by occupants depending on the angle of the crash and what the
glider collides with. Baling out is often a safer option.
Operation of Nebelwerfer (multiple rocket launcher)
The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
but it can be fired with less.
The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
of a hit. 3 rocket/panzer hits will down a glider.
The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
can be performed at a time.
Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
at the Outpost.
ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
in the Outpost soon after the tank has passed the Guardpost, and before the tank reaches the
Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.
9 downloads
0 comments
Submitted
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Goetterdaemmerung_beta3
By kate
TITLE : Götterdämmerung
AUTHOR : Devils Right Hand
DATE : 08.03.2015
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 26/09/2016
Release date beta3 : 11/02/2019
= LEVEL DESCRIPTION =
real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
Version : beta3
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
= Changelog beta2 =
remove the radio obj
= Changelog beta3 =
new textures
add more brush work detail at doors
new truss
add more trees/grass/bushes
new barb wire
new camo net
new v2 rails
new missiles camo
new cranes
add A9/A10 rockets
add new big hall where the A9/A10 develop
add new 3 ways
remove the controlpanel as obj
change the axis map start spawn to baracks
add my bush/grass models ,and remove the et standart bushes
add at the second axis spawn a barack where they spawn
change the comand post more far in the big hall hall,that they are not near to axis
= CONSTRUCTION =
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 13 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
BRUSHES : 13723
ENTITIES : 892
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
Loffy for commandpost spawns prefab
uje niek for support/feedback and beta test on server
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
thunder :gastrolley. model
Simon O'C :teleporter prefab/and textures
Simon O'C :books ase. models
D-Meat :blastdoor textures/and water textures
kic :trees models
uje niek :cola automat prefab
Devils Right Hand :bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
11 downloads
0 comments
Submitted
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golddays_v4
By kate
Author : die die
Email address : rasmuss99 at yahoo.com
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : golddays
Filename : golddays_v4.pk3
Release date
v2 : 2006-01-04
v3 : 2006-15-02
v4 : 2006-09-11
Program : Gtkradiant 1.4
Build time : about 1 week,another week for the final
Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
: full compile on v3 1 hour 30 mins
: full compile on v4 40 mins
Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto
compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map golddays_v4
-------------------------------------------------
Info!
-------------------------------------------------
#. Version BETA 1 info:
my first map is done, well the beta is done.
BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
Please report any bugs or if you have ideas on how to improve the map to [email protected]
#. Version B2-B3 info:
too long ago to remeber:P
#. Version v1 info:
finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
might release V2 of this map if its needed
#. Version v2 info:
after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
#. Version v3 info:
loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
but its better on the fps.secret weapon removed,
#. Version v4 info:
fixed the mine issue
#. Objectives
: Get/Defend the gold.
: Build/Destroy the Commandpost.
: Dynamite/Defend the the door n ladder.
: Build/dynamite the second entrance to the house
: Build/destroy the sniper tower
: Build/destroy the the allied basement wall
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
Drakir for prefabs n some scripts
Bubba for prefabs
tbh Bloodwire for some scripts
everyone at the sd forum http://www.splashdamage.com/
sd for compost n misc texture and making this incredible game:D
everyone thats not a noob at arctic warfare server 129.242.80.58
http://www.student.uit.no/~paalde/games/aw/forums.php
anyone i`ve forgot
9 downloads
0 comments
Submitted
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goldendunk_a2
By kate
"It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
fun map
9 downloads
0 comments
Submitted
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goldeneye_bunker1
By kate
Release date: August, 2004
Decription: This map is about a secret Axis x-type Helicopter. The Allied Forces must find and destroy that Helicopter, and the Axis must defend it.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
This map has many original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage.
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Installation:Put the file (goldeneye_bunker1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_bunker1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_bunker1" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
--------------------
Axis Objective Descriptions
1 "Primary Objective:**Protect the Axis Helicopter!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Construct and Protect the Flag Door! Do not let the Allies destroy the Flag Door! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Protect the Axis Steel Door!"
5 "Secondary Objective:**Stop the Allies from constructing a Command Post!"
6 "Secondary Objective:**Construct a Command Post!"
7 "Secondary Objective:**Protect the Wall!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis Helicopter!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**If the Axis build the Flag Door, destroy it! Allies will get permanent Forward Spawn, if you destroy the Flag Door!"
4 "Secondary Objective:**Destroy the Axis Steel Door!"
5 "Secondary Objective:**Construct a Command Post!"
6 "Secondary Objective:**Stop the Axis from constructing a Command Post!"
7 "Secondary Objective:**Destroy the Wall, for a quicker access to the Flag Room!"
5 downloads
0 comments
Submitted
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goldeneye_facility1
By kate
Release date: September, 2004
Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
Textures by Splash Damage (www.splashdamage.com).
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.
Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_facility" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
___________
Axis Objective Descriptions
1 "Primary Objective:**Protect the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Construct the Command Post!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
4 "Secondary Objective:**Construct the Command Post!"
12 downloads
0 comments
Submitted
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goldfinger
By kate
map: goldfinger
longname: Goldfinger Final
STATUS: Final
Änderungen gegenüber Beta2:
Hauptänderungen:
+ surfaceparm landmine aus Terraintextur-Shader genommen (s. Bugs)
+ Pong shading für Terrain hinzugefügt bzw. geändert
Kleinere Änderungen:
+ Text in .objdata und .arena angepaßt
+ Funkmast auf Bunkergebäude "installiert"
+ Brennende Ölfäßer bei Aufzug
Bugs:
- Landminen arbeiteten leider nicht korrekt mit dem selber erstellten
Terrain zusammen (~ET-Bug?)
- Flugphase des Flugzeugs wurde unter bestimmten Bedingungen von einem
Spieler abrupt unterbrochen :) (oben auf Garage mit Axis objective)
Briefing:
North Africa (Morocco), 1943. The Axis have stolen two Gold crates.
The Allied ones must steal these Gold crates and escape with them
to the Truck.
Allies:
Primary:
- Steal the Gold
- Construct a command post
Secondary:
- Construct a Ladder to Roof
- Construct a Ladder to Gold
- Construct a Stair to Gold
Axis:
Primary:
- Protect the Gold
- Construct a command post
Secondary:
- Construct a Guard Wall for entry to tower
- Construct a MG42 for defense
- Construct a Guard Fence to Gold
German Language (Deutsch):
Situation:
Nord-Afrika (Marokko), 1943. Die Axis haben 2 wertvolle Goldbarren in
ihren Besitz gebracht. Die Allierten müssen diese Goldbarren unbedingt
in ihren Besitz bringen und mit dem Gold zum LKW entkommen.
Allies:
Primärziele:
- 2 Goldbarren stehlen und in den LKW abliefern
- command post aufbauen
Sekundärziele:
- Leiter zum Dach konstruieren
- Leiter zum Goldraum hinunter konstruieren
- Treppe zum Gold konstruieren
Axis:
Primärziele:
- Goldbarren unter allen Umständen schützen/verteidigen
- command post konstruieren
Sekundärziele:
- Schutzwand auf dem Hauptgebäude konstruieren
- MG42 für Verteidigung konstruieren
- Schutzgitter für Durchgang zum Gold konstruieren
Special thanks:
- Many thanks to Sock for his great skybox "emerald" :)
URL: http://www.planetquake.com/simland
- thanks to @CooperHawkes for his script hint for my map
contact: eMail: FischCommand(AT)arcor.de
Download/Infos/Screenshots: http://agent-de.org/ET/
9 downloads
0 comments
Submitted
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goldfinger-snow
By kate
Grave Robbery Beta 1
A Multiplayer Map for Wolfenstein: Enemy Territory
By CptnTriscuit & Sounds By Konigstiger
Does anybody read these?
I'll save the in-depth map description for the website:
www.planetwolfenstein.com/battlefield
Overview:
The Allies must force their way into the deepest chambers of an ancient tomb and extract the Ank of AmunRah, a legendary artifact of terrible power!
Allies Objectives:
- Steal the Ank.
- Secure the Ank.
- Breach the Tomb Wall.
- Breach the Tomb Floor.
- Breach the Tunnel Grate.
- Construct the Escape Ladder.
- Construct a Command Post.
Axis Objectives:
- Thwart the Allies at every turn!
Things Worth Noting:
- The Tomb Floor Door can be opened and closed by a nearby Wheel. The Axis will probably want this open, as the Tomb Floor will be easier to defend.
- The Lower Crypt Door can be opened and closed by a nearby wheel. The Axis will probably want this door shut to keep the Allies focused on the main chambers. If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.
- Each Team has a "Sneak Pad", which looks like the covert-ops class symbol. These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines. Use them carefully.
CREDITS:
KONIGSTIGER - http://www.konigstiger.com/index.php
the sounds make the map ^^
SOCK - http://www.planetquake.com/simland/
uber thanks to Sock for his dotProduct Blending Terrain tutorial and example maps - even us idiots can understand ;)
YDNAR - http://www.shaderlab.com
q3map2 - alpha fade shaders
10 downloads
0 comments
Submitted
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goldrush germany fixed - goldrush_germany_fixed.pk3 and waypoints + z_goldrush_germany_music-mod
By papywolf91
Map Information:
Title.......: Gold Rush Germany
Map Name....: goldrush_germany_fixed
Status......: Final/Fixed
Game........: Wolfenstein: Enemy Territory
Build Time..: 3 Months
Release Date: 02. January 2010Description:
The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.
Additional Information:
This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
If you enter the church as spectator you can see different variants of the truck.
The models may used in your own map, but give credit to ischbinz.
Changes from "Final" to "Final/Fixed":
The damaged Truck is now builded in.
Well, we forgot it. Shit happens.
Thanks to [*]Irata for reporting the bug.
Credits:
- Map originally made by Simon O'Callaghan / www.SimonOC.com
- Recompiled by ischbinz
- Retextured by Berzerkr (GER)|#WolfMap.de
- Skybox made by Avoc of www.EFT-Clan.com
- Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html
42 downloads
0 comments
Updated
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goldrush_arena
By kate
Objectives
1: Build Axis Command Post
2: Build Allied Command Post
3: Steal The Documents
4: Transmit The Documents
5: Capture The Forward Bunker
20 downloads
0 comments
Updated
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Goldrush_London
By kate
Goldrush London
This map is only re-textured to an anno 1880 London Style. The gameplay is the same as the original map.
Attention! This map uses a lot of FPS
Not suitable for slow computers or graphic cards
Tested with an AMD Athlon II X2 215 -- 2.70 GHz,
2GB RAM and
ATI HD 4650 graphic card with 1GB RAM
70-80 FPS on com_maxfps 250
If you should have FPS lags, reduce your Antialiasing Filter , Anisotropic Filter and the Mipmap Detail Level.
[email protected]
http://stoerfaktor.site50.net/
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
4 "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
7 "Secondary Objective:**Set up a Command Post inside the Tank Depot."
// Allied Objective Descriptions
1 "Primary Objective:**Steal a Tank from the Axis Tank Depot."
2 "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
3 "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
4 "Primary Objective:**Steal two crates of Gold from the Bank Vault."
5 "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
6 "Secondary Objective:**Establish a Command Post inside the Tank Depot"
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."
10 downloads
0 comments
Submitted
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goldrush-ga
By kate
MAP: Goldrush-GA ( Greater Access )
Mod Author: RayBan
Original Map by SplashDamage.
This is a modified version of Gold Rush that allows greater access to
old and new area's while trying to maintain the stock look of the original map.
More improvements over the previous beta 2 version which include,
- More access to ledges throughout the map and not just the bank courtyard.
- New area's added, once again they remain secret's and i wont say where.
- Area at the entrance of the crawl-way near the command post can now be
mined under the bushes, this is to offset how easy is was before when the axis
coverts would use this route to blow the cp, now if they don't watch they can
crawl over a mine by mistake.
- One of the new area's added allows the allies another route into the bank, once
again though.. this route can be easily defended by the axis on larger servers.
- Most of the new doors that were added have now been changed to standard et doors,
with louder doors sounds to accompany them and they now swing both way's. The doors
inside the bank remain the same in that they will stay open until shut manually,
and they only open/close one way as before. The doors that were changed over still
will show no icons to indicate they can be used.. trial and error and you will find
them all. 8 of the original doors in gold rush that were once just for looks can
be used in this mod. other new doors are added in new area's.
- Elevator sounds are louder, since they were hardly noticable in gameplay with the
sounds of war fighting all around.
- Other changes include repairs to the original map that had some iffy brushwork and
removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
managed to drop the average windings down 14 meg from the stock compile time and lower vis
data... although... only mappers might appreciate that tech talk.. =) fps remains the same.
This will probably be the final version i will do, since a major overhaul of the original
map would be needed to add any more area's, and im not in the mood to go that route.
Hopefully the average gamer who has played gold rush will not notice anything different as
that was the intention, to keep the map as original looking as possible and to stumble upon
some new area and say to themselves,
"i have played this map hundreds of times and never seen that before... "
Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
for the allied team to win, and hopefully more greater access can improve their chances to win
at least 50% of the time, and personally i have always thought of goldrush as a death match map
and there's more humorous and ambush kill places in this one to make that happen.
email: [email protected] with comments/critisms ect... but again i will say that if your going
to email and say "i dont see anything different... " then your not looking hard enough!
8 downloads
0 comments
Submitted
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goldrush-gals
By kate
AP: goldrush-gals ( Greater Access ) large server
Mod Author: RayBan
Original Map by SplashDamage.
This is a modified version of Gold Rush that allows greater access to
old and new area's while trying to maintain the stock look of the original map.
More improvements over the previous beta 2 version which include,
- More access to ledges throughout the map and not just the bank courtyard.
- New area's added, once again they remain secret's and i wont say where.
- Area at the entrance of the crawl-way near the command post can now be
mined under the bushes, this is to offset how easy is was before when the axis
coverts would use this route to blow the cp, now if they don't watch they can
crawl over a mine by mistake.
- One of the new area's added allows the allies another route into the bank, once
again though.. this route can be easily defended by the axis on larger servers.
- shutters that are in front of the new mg, plus access routes to axis spawn area,
plus the way to the command post, via the light tower are now shootable instead of
being able to open. once destroyed they are gone for the rest of the game.
- Most of the new doors that were added have now been changed to standard et doors,
with louder doors sounds to accompany them and they now swing both way's.
- Other changes include repairs to the original map that had some iffy brushwork and
removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
managed to drop the average windings down 14 meg from the stock compile time and lower vis
data... although... only mappers might appreciate that tech talk.. =) fps remains the same.
- new misc repairs where i found some sloppiness in mapping on my part, caulked area's are
no longer visible. other misc differences also.. to many to mention.
this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when
the allies win on large servers up to 60 players.for smaller servers the previous version with
the elevators ( goldrush-ga ) still works fine.
Hopefully the average gamer who has played gold rush will not notice anything different as
that was the intention, to keep the map as original looking as possible and to stumble upon
some new area and say to themselves,
"i have played this map hundreds of times and never seen that before... "
Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
for the allied team to win, and hopefully more greater access can improve their chances to win
at least 50% of the time, and personally i have always thought of goldrush as a death match map
and there's more humorous and ambush kill places in this one to make that happen.
email: [email protected] with comments/critisms ect... but again i will say that if your going
to email and say "i dont see anything different... " then your not looking hard enough!
7 downloads
0 comments
Submitted
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Graverob_b1
By kate
Grave Robbery Beta 1
A Multiplayer Map for Wolfenstein: Enemy Territory
By CptnTriscuit & Sounds By Konigstiger
Does anybody read these?
I'll save the in-depth map description for the website:
www.planetwolfenstein.com/battlefield
Overview:
The Allies must force their way into the deepest chambers of an ancient tomb and extract the Ank of AmunRah, a legendary artifact of terrible power!
Allies Objectives:
- Steal the Ank.
- Secure the Ank.
- Breach the Tomb Wall.
- Breach the Tomb Floor.
- Breach the Tunnel Grate.
- Construct the Escape Ladder.
- Construct a Command Post.
Axis Objectives:
- Thwart the Allies at every turn!
Things Worth Noting:
- The Tomb Floor Door can be opened and closed by a nearby Wheel. The Axis will probably want this open, as the Tomb Floor will be easier to defend.
- The Lower Crypt Door can be opened and closed by a nearby wheel. The Axis will probably want this door shut to keep the Allies focused on the main chambers. If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.
- Each Team has a "Sneak Pad", which looks like the covert-ops class symbol. These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines. Use them carefully.
CREDITS:
KONIGSTIGER - http://www.konigstiger.com/index.php
the sounds make the map ^^
SOCK - http://www.planetquake.com/simland/
uber thanks to Sock for his dotProduct Blending Terrain tutorial and example maps - even us idiots can understand ;)
YDNAR - http://www.shaderlab.com
q3map2 - alpha fade shaders
6 downloads
0 comments
Updated
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great_wall_b1a
By kate
Mapped by Higgins
Axis Objective Descriptions
1 "Primary Objective:** Destroy the Allied decoder door!"
2 "Primary Objective:** Steal the Allied decoder"
3 "Primary Objective:** Escape to the truck with the Allied decoder"
4 "Secondary Objective:** Build the command post"
5 "Secondary Objective:** Destroy the Allied command post"
Allied Objective Descriptions
1 "Primary Objective:** Defend the decoder door"
2 "Primary Objective:** Defend the decoder"
3 "Primary Objective:** Stop the Axis from escapig with the decoder"
4 "Secondary Objective: **Destroy the Axis command post"
5 "Secondary Objective: **Build the command post"
5 downloads
0 comments
Submitted
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GreatPyramid_b1b
By kate
Fix to end in Tie at end of round by me Jecoliah.
This is Not my map.
I only modified the script to end the game if neither Team completes the Objectives.
[email protected]
Added the missing textures and included all fixes into the pk3.
Axis Objective Descriptions
1 "Objective:**Axis West Radar Parts."
2 "Objective:**Axis East Radar Parts."
3 "Objective:**Allies West Radar Parts."
4 "Objective:**Allies East Radar Parts."
// Allied Objective Descriptions
1 "Objective:**Axis West Radar Parts."
2 "Objective:**Axis East Radar Parts."
3 "Objective:**Allies West Radar Parts."
4 "Objective:**Allies East@Radar Parts."
19 downloads
0 comments
Updated
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greece Texturefix
By kate
yellow textures fixed by Light Ray
Axis Objective Descriptions
1 "Primary Objective:**Destroy the city gate!"
2 "Primary Objective:**Destroy the villa doors!."
3 "Primary Objective:**Destroy the entrance barricade!"
// Allied Objective Descriptions
1 "Primary Objective:**Protect the entrance barricade!"
2 "Primary Objective:**Protect the villa doors!"
3 "Primary Objective:**Don't let Axis forces destroy the entrance barricade!"
28 downloads
0 comments
Updated
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greenland
By kate
Map by DeSanchez
Thanks to Dersaidin helping me with script
Thanks to Vanhaomena planning help
Thanks to secunda doping team testing this
Thanks to antman for locations
contact:
#touppinki / #secondech @ quakenet
Axis objective descriptions
wm_objective_axis_desc 1 "Primary Objective:**Prevent Allies to transmit the documents."
Allied objective descriptions
wm_objective_allied_desc 1 "Primary Objective:**Bring the documents to transmitter.
11 downloads
0 comments
Updated
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greenlee_et ( aka elevator transport )
By kate
ELEVATED TRANSPORT
Release Date: Friday, October 22, 2004
Version: Release One
TITLE: Elevated Transport
FILE: greenlee_et.pk3
AUTHOR: Aaron J. Greenlee (CrazedFan)
email address: [email protected]
OBJECTIVES
1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
2. Destroy/Protect the southern wall that protects the fuel pump
3. Construct your team's command post and protect it
4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
ABOUT THE MAP
This is my first map release. As with all maps there are some obvious weak issues. I planned to
have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
sure I could have it all function as I would like, but, I am compelled to release this, my
first map, and begin to refocus on the next project.
Known issues include some terrain texture issues here and there, two brushes that have
light overlap, I think the forward spawn points should not be visible before forcing the
spawn point. Some may say the map is a little off balance and favors the Axis. This was
intentional. If you are still playing Enemy Territory I am confident you are looking for
some real challenges. My hope is that a good server with stable players will swap sides at
the end of each match.
Please feel free to send comments to [email protected]. I am always looking for
talented people to partner with to release high quality expansions to the community and of
course, I'll always entertain a level design job (although I do enjoy my current job :).
Thank you for your support.
-Aaron
[email protected]
SPECIAL THANKS
Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
to first post this to their servers. Thanks!
Special thanks also go out to all the readers at the Splash Damage forum.
Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
ambitions and dedication to this project. I love you.
PLAY INFORMATION
GAMETYPE wolfmp, wolfsw
NEW SOUNDS: No
NEW GRAPHICS: yes
NEW MUSIC: No
NEW MODELS: No
PREFABS: No
....................................................
CONSTRUCTION
BASE: scratch
EDITOR: GTK Radiant 1.4
PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
Q3map2Build by ydnar.
BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM.
TOTAL BRUSHES: 15,704 (As reported in editor)
NET BRUSHES: 3,324 (As reported in editor)
TOTAL ENTITES: 1,020 (As reported in editor)
....................................................
DISTRIBUTION/PERMISSIONS
Copyright © 2004 Aaron J. Greenlee. All Rights Reserved.
This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.
T H A N K Y O U F O R P L A Y I N G
6 downloads
0 comments
Updated
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grotli_b8
By kate
Mapname : Grotli
// BSPname : grotli_b8
Released: 06.09.2023
Version : Beta 8
Map made by: o-0._.0-o
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
Updates in Beta 8:
- When the tank is at the end of the route, it will blow up the Axis door.
- Removed Allied Base spawns when the tank is outside and will be accessible for Axis.
- Removed unnecessary doors.
- Deleted over a hundred entities.
- Fixed trap lever.
- Bigger spawnpoints.
- Allies can use the side entrance when the tank is inside the Axis Base.
- Added background mountains.
- Removed rain sound.
- Added details and retexture some stuff.
15 downloads
0 comments
Submitted